Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
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{
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"baseline": "docs/evidence/native-2026-09-19-052932",
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"comparison": {
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"protected override void OnPlayerEntityLost_S(": {
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"byte_identical": true
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},
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"protected void ObserveAfterLoss(": {
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"byte_identical": true
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}
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},
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"conclusion": "Cause remains unknown; source differences are not causal proof; no patch or workaround proposed.",
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"confirmed_differences": [
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"Native spawn preload enabled 0 -> 1",
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"Spectator camera input enabled 0 -> 1 and custom observer input context",
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"Observer adds unconscious/recovery camera flow and player-view pose fallback",
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"Current combined addon loads RHS/WCS/BMP; passing 052932 addon.gproj dependencies were vanilla plus owned companions"
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],
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"unchanged": [
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"GameMode prefab still inherits GameMode_Base.et",
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"Player-death fixture Kill followed by a 4-second wait",
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"Death callback and 100 ms observer identity callback bodies identical",
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"Both logs identify engine 1.8.0.13 built 2026-08-21"
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],
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"negative_evidence": [
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"No successor phase transition or POSTGAME between Kill and Workbench reload",
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"SCR_SpawnLogic.OnPlayerEntityLost_S native script body is empty apart from optional log",
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"Available SDK WorldEditor/ModuleGameSettings and extracted script search did not reveal auto-exit-on-death setting",
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"SCR_GameModeEditor solo-death path opens in-game editor and is not successor inheritance"
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]
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}
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