Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
This commit is contained in:
@@ -0,0 +1,230 @@
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--- addons/core/Scripts/Game/ERR/00_Core/ERR_NativeEnemyLoadoutProbe.c
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+++ addons/core/Scripts/Game/ERR/00_Core/ERR_NativeEnemyLoadoutProbe.c
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@@ -1,4 +1,21 @@
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#ifdef WORKBENCH
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+class ERR_ProbeAutomaticGrant : ERR_AutomaticEquipmentGrant
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+{
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+ ResourceName Prefab;
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+ bool Weapon;
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+ override protected ERR_AutomaticEquipmentItem Choose(ERR_GameMode mode)
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+ {
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+ ERR_AutomaticEquipmentItem choice = new ERR_AutomaticEquipmentItem(); choice.Prefab = Prefab; choice.Weapon = Weapon; return choice;
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+ }
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+ int MagazinesRequested() { return m_Magazines; }
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+ bool Carried(IEntity actor)
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+ {
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+ InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(actor.FindComponent(InventoryStorageManagerComponent));
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+ return m_Issued && inventory && inventory.Contains(m_Issued);
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+ }
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+ bool AmmunitionComplete() { return m_Magazines == 2 && m_Operation && m_Operation.Finished && m_Operation.Succeeded; }
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+}
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+
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// Real native inventory fixture; deliberately not registered with the ordinary equipment service.
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class ERR_ProbeBrokenLauncherGrant : ERR_EnemyLauncherGrant
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{
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@@ -9,6 +26,8 @@
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}
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modded class ERR_GameMode
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{
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+ protected ref ERR_ProbeAutomaticGrant m_ERRAutoGun = new ERR_ProbeAutomaticGrant();
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+ protected ref ERR_ProbeAutomaticGrant m_ERRAutoItem = new ERR_ProbeAutomaticGrant();
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protected int m_ERRLoadoutDeadline;
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protected int m_ERRLoadoutStage;
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protected SCR_AIGroup m_ERRLoadoutGroup;
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@@ -49,12 +68,28 @@
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m_ERRLoadoutGroup.m_aUnitPrefabSlots = {
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"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et",
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"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et"};
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- m_ERRLoadoutGroup.RequestSpawn(2); m_ERRLoadoutStage = 1; return;
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+ m_ERRLoadoutGroup.m_aUnitPrefabSlots.Insert("{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et");
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+ m_ERRLoadoutGroup.m_aUnitPrefabSlots.Insert("{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et");
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+ if (!ERR_LoadoutCheck(Settings().Set("automaticEquipmentChancePercent", 100) && ERR_AutomaticEquipmentCatalog.Count(this) > 0, "automatic equipment catalog and setting")) return;
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+ // Choose a real discovered mod rifle, not a hardcoded Escape integration entry.
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+ for (int candidate = 0; candidate < 512; candidate++)
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+ {
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+ ERR_AutomaticEquipmentItem discovered = ERR_AutomaticEquipmentCatalog.Pick(this);
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+ if (!discovered || !discovered.Weapon || (!discovered.Prefab.Contains("/AK74M/") && !discovered.Prefab.Contains("/M4A1/"))) continue;
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+ m_ERRAutoGun.Prefab = discovered.Prefab; m_ERRAutoGun.Weapon = true; break;
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+ }
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+ if (!ERR_LoadoutCheck(!m_ERRAutoGun.Prefab.IsEmpty(), "discovered mod rifle=" + m_ERRAutoGun.Prefab)) return;
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+ m_ERRAutoItem.Prefab = ERR_EnemyMedicalCatalog.MORPHINE;
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+ for (int sample = 0; sample < 12; sample++) Print("ERR AUTO CATALOG SAMPLE: " + ERR_AutomaticEquipmentCatalog.Pick(this).Prefab);
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+ m_ERRLoadoutGroup.RequestSpawn(4); m_ERRLoadoutStage = 1; return;
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}
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array<AIAgent> agents = {}; m_ERRLoadoutGroup.GetAgents(agents);
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- if (agents.Count() != 2 || !agents[0].GetControlledEntity() || !agents[1].GetControlledEntity()) return;
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+ if (agents.Count() != 4) return;
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+ foreach (AIAgent ready : agents) if (!ready.GetControlledEntity()) return;
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IEntity first = agents[0].GetControlledEntity(); IEntity second = agents[1].GetControlledEntity();
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foreach (AIAgent agent : agents) agent.DeactivateAI();
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+ m_ERRAutoGun.Check(this, m_ERRLoadoutGroup, agents[2].GetControlledEntity());
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+ m_ERRAutoItem.Check(this, m_ERRLoadoutGroup, agents[3].GetControlledEntity());
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if (m_ERRLoadoutStage == 1)
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{
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m_ERRNativeAA.Check(this, m_ERRLoadoutGroup, first);
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@@ -77,6 +112,8 @@
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Print("ERR ADMIN CAPTURE PAGE: 1"); m_ERRLoadoutStage = 3; return;
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}
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if (m_ERRLoadoutStage++ < 8) return;
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+ if (!m_ERRAutoGun.Done() || !m_ERRAutoItem.Done()) return;
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+ if (!ERR_LoadoutCheck(m_ERRAutoGun.Carried(agents[2].GetControlledEntity()) && m_ERRAutoGun.AmmunitionComplete() && m_ERRAutoItem.Carried(agents[3].GetControlledEntity()), "automatic catalog item and spare-slot rifle still carried; both matching magazine insertions completed")) return;
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System.MakeScreenshot("$logs:err-enemy-loadout-menu");
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GetGame().GetCallqueue().Remove(ERR_LoadoutTick);
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Print("ERR SMOKE COMPLETE: enemy-loadout physical preferred/fallback launchers, AP mines and HQ menu");
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--- addons/core/Scripts/Game/ERR/00_Core/ERR_Settings.c
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+++ addons/core/Scripts/Game/ERR/00_Core/ERR_Settings.c
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@@ -9,7 +9,7 @@
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static array<string> Keys()
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{
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- return {"keepWeaponOnUnconscious", "reportIntervalSeconds", "supportSquadLimit", "responseRadiusMetres", "aiIntelChancePercent", "intelRevealChancePercent", "radioDefenceSeconds", "startTimeMinutes", "timeMultiplier", "startDateCode", "weatherProfile", "viewDistanceMetres", "antiAirChancePercent", "antiPersonnelMineChancePercent", "automaticConvoyEnabled", "convoyCount", "heliTimerMinutes"};
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+ return {"keepWeaponOnUnconscious", "reportIntervalSeconds", "supportSquadLimit", "responseRadiusMetres", "aiIntelChancePercent", "intelRevealChancePercent", "radioDefenceSeconds", "startTimeMinutes", "timeMultiplier", "startDateCode", "weatherProfile", "viewDistanceMetres", "antiAirChancePercent", "antiPersonnelMineChancePercent", "automaticEquipmentChancePercent", "automaticConvoyEnabled", "convoyCount", "heliTimerMinutes"};
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}
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static bool Valid(string key, int value)
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@@ -18,7 +18,7 @@
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if (key == "heliTimerMinutes") return value >= 1 && value <= 1440;
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if (key == "convoyCount") return value >= 0 && value <= 20;
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if (key == "automaticConvoyEnabled") return value == 0 || value == 1;
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- if (key == "antiAirChancePercent" || key == "antiPersonnelMineChancePercent") return value >= 0 && value <= 100;
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+ if (key == "automaticEquipmentChancePercent" || key == "antiAirChancePercent" || key == "antiPersonnelMineChancePercent") return value >= 0 && value <= 100;
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if (key == "reportIntervalSeconds") return value >= 5 && value <= 60;
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if (key == "supportSquadLimit") return value >= 0 && value <= 8;
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if (key == "responseRadiusMetres") return value >= 500 && value <= 5000;
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@@ -52,7 +52,7 @@
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// Saved modes are distinct from validated concrete gameplay values.
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static bool Randomizable(string key)
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{
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- return key == "antiAirChancePercent" || key == "antiPersonnelMineChancePercent" || key == "heliTimerMinutes" || key == "convoyCount" || key == "reportIntervalSeconds" || key == "supportSquadLimit" || key == "responseRadiusMetres" || key == "aiIntelChancePercent" || key == "intelRevealChancePercent" || key == "radioDefenceSeconds" || key == "startTimeMinutes" || key == "timeMultiplier" || key == "startDateCode" || key == "weatherProfile";
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+ return key == "automaticEquipmentChancePercent" || key == "antiAirChancePercent" || key == "antiPersonnelMineChancePercent" || key == "heliTimerMinutes" || key == "convoyCount" || key == "reportIntervalSeconds" || key == "supportSquadLimit" || key == "responseRadiusMetres" || key == "aiIntelChancePercent" || key == "intelRevealChancePercent" || key == "radioDefenceSeconds" || key == "startTimeMinutes" || key == "timeMultiplier" || key == "startDateCode" || key == "weatherProfile";
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}
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static bool ValidSelection(string key, int value)
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{
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@@ -74,7 +74,7 @@
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else if (key == "reportIntervalSeconds") { minimum = 5; maximum = 60; }
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else if (key == "supportSquadLimit") maximum = 8;
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else if (key == "responseRadiusMetres") { minimum = 500; maximum = 5000; }
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- else if (key == "antiAirChancePercent" || key == "antiPersonnelMineChancePercent" || key == "aiIntelChancePercent" || key == "intelRevealChancePercent") maximum = 100;
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+ else if (key == "automaticEquipmentChancePercent" || key == "antiAirChancePercent" || key == "antiPersonnelMineChancePercent" || key == "aiIntelChancePercent" || key == "intelRevealChancePercent") maximum = 100;
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else if (key == "radioDefenceSeconds") { minimum = 30; maximum = 1800; }
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else if (key == "startTimeMinutes") maximum = 1439;
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else if (key == "timeMultiplier") { minimum = 1; maximum = 24; }
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@@ -102,6 +102,7 @@
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if (key == "heliTimerMinutes") return 15;
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if (key == "convoyCount") return 3;
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if (key == "automaticConvoyEnabled") return 1;
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+ if (key == "automaticEquipmentChancePercent") return 25;
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if (key == "antiAirChancePercent") return 7;
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if (key == "antiPersonnelMineChancePercent") return 60;
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if (key == "startTimeMinutes") return 840;
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@@ -125,6 +126,7 @@
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m_Values.Set("startDateCode", AddedDefault("startDateCode"));
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m_Values.Set("weatherProfile", AddedDefault("weatherProfile"));
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m_Values.Set("viewDistanceMetres", AddedDefault("viewDistanceMetres"));
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+ m_Values.Set("automaticEquipmentChancePercent", AddedDefault("automaticEquipmentChancePercent"));
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m_Values.Set("antiAirChancePercent", AddedDefault("antiAirChancePercent"));
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m_Values.Set("antiPersonnelMineChancePercent", AddedDefault("antiPersonnelMineChancePercent"));
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m_Values.Set("automaticConvoyEnabled", AddedDefault("automaticConvoyEnabled"));
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--- addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyEquipment.c
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+++ addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyEquipment.c
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@@ -80,6 +80,7 @@
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ref ERR_EnemyOptics Optics;
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ref ERR_EnemyLauncherGrant Launcher = new ERR_EnemyLauncherGrant();
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ref ERR_EnemyMineGrant Mines = new ERR_EnemyMineGrant();
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+ ref ERR_AutomaticEquipmentGrant Automatic = new ERR_AutomaticEquipmentGrant();
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ref ERR_EnemyMedicine Medicine = new ERR_EnemyMedicine();
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int SkillChecks;
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bool Released;
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@@ -90,11 +91,12 @@
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if (Actor && Actor.GetPrefabData() && ERR_EnemyMedicalCatalog.Medic(Actor.GetPrefabData().GetPrefabName())) return;
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Launcher.Check(mode, Group, Actor);
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Mines.Check(mode, Group, Actor);
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+ if (Medicine.ReadyForExtras() && Launcher.ReadyForExtras() && Mines.ReadyForResupply()) Automatic.Check(mode, Group, Actor);
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}
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void Stop(ERR_GameMode mode)
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{
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- Launcher.Stop(); Mines.Stop(); Medicine.Stop();
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+ Launcher.Stop(); Mines.Stop(); Medicine.Stop(); Automatic.Stop();
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Released = true;
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if (Optics) Optics.Stop();
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if (Combat) Combat.ERR_ReleaseEnemySkill(mode);
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--- addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyLoadout.c
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+++ addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyLoadout.c
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@@ -89,6 +89,7 @@
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protected IEntity m_Issued;
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protected ref array<IEntity> m_Before = {};
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protected ref ERR_EnemyEquipmentCallback m_Operation;
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+ bool ReadyForExtras() { return m_Finished && (!m_Operation || m_Operation.Finished); }
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protected ResourceName Preferred(ERR_GameMode mode, SCR_AIGroup group) { return ERR_EnemyLoadoutCatalog.Launcher(mode, group.GetFaction()); }
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protected void Finish(IEntity actor, string reason)
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{
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--- addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyMedicine.c
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+++ addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyMedicine.c
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@@ -64,6 +64,7 @@
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protected bool m_Medic;
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protected ref ERR_EnemyEquipmentCallback m_Operation;
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void Stop() { m_Done = true; }
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+ bool ReadyForExtras() { return m_Done && (!m_Operation || m_Operation.Finished); }
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protected void Finish(IEntity actor, string reason)
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{
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m_Done = true;
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--- addons/core/Scripts/Game/ERR/10_AI/ERR_HQAdminProvider.c
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+++ addons/core/Scripts/Game/ERR/10_AI/ERR_HQAdminProvider.c
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@@ -10,6 +10,7 @@
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if (section != "hq") return "";
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if (option == "interval") return "reportIntervalSeconds";
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if (option == "squads") return "supportSquadLimit";
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+ if (option == "equipment") return "automaticEquipmentChancePercent";
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if (option == "mines") return "antiPersonnelMineChancePercent";
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if (option == "radius") return "responseRadiusMetres";
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if (option == "aa" || option == "stinger") return "antiAirChancePercent";
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--- docs/enemy-loadouts.md
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+++ docs/enemy-loadouts.md
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@@ -67,3 +67,17 @@
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Multiplayer replication and actual missile targeting/firing were not tested.
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Final local fixture logs: `/tmp/erri-loadouts-native2/logs/logs_2026-09-23_15-29-59`. Source and external-addon fingerprints remained unchanged; runner cleanup was confirmed. Native menu navigation passed, but the engine screenshot omitted the overlay and the separate display capture failed, so visual layout acceptance remains unverified.
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+
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+## Automatic equipment from installed mods
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+
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+Every eligible non-medic enemy has a **25%** default chance to receive one extra inventory item. The pool is built once per round from enabled standard arsenal entries in the active scenario's general and faction ITEM catalogs. Vanilla and mod items share the pool, regardless of faction. Each distinct resource GUID has equal selection probability; entries repeated across factions do not get extra weight. A mod with many distinct variants consequently has a larger total share.
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+
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+No Escape connector, extra dependency or soldier prefab edit is needed for equipment that a loaded mod registers in those catalogs. Merely installing a mod is insufficient if its equipment is absent from the active catalogs. This does not enumerate every prefab in Workshop archives or automatically register new factions.
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+
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+The pool supports rifles, pistols, machine guns, sniper rifles, grenades, medical items and general equipment. Clothing, backpacks, attachments, loose ammunition, mines, launchers, vehicles and mortars are excluded. Existing AA/mine probabilities and authored uniforms, weapons and medical loadouts remain unchanged. Known disabled Escape content entries are excluded; unregistered mods follow the native catalog's enabled state.
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+
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+Use `/esc hq equipment show` or `/esc hq equipment set 0..100` (`random` is also supported). The saved key is `automaticEquipmentChancePercent` in `$profile:rereintroduced.json`; zero disables future rolls. Changing it does not reroll existing soldiers.
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+
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+Each selected item is attempted once after existing startup supplies settle. Guns use a free weapon slot and request at most two magazines of their main muzzle's default ammunition. The AI may use the additional gun through its normal weapon selection; this does not force a main-weapon replacement. Full or incompatible storage can refuse an item or ammunition, so the configured percentage is an **attempt probability**, not a guaranteed count of equipped soldiers. There are no loose fallback drops, retries with different items, or replacements after looting. Medics retain their storage for treatment.
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+
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+The HQ journal records `AUTO EQUIPMENT CATALOG` (pool size) and `AUTO EQUIPMENT` (issued/refused items and ammunition requests). Catalog limits disable the pool with a diagnostic instead of favoring a truncated subset.
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--- tests/test_settings_migration.py
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+++ tests/test_settings_migration.py
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@@ -5,7 +5,7 @@
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spec=importlib.util.spec_from_file_location('import_settings',BASE/'tools/import_settings.py')
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m=importlib.util.module_from_spec(spec);spec.loader.exec_module(m)
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result,deferred=m.merge({'configVersion':1,'reportIntervalSeconds':20.0,'supportSquadLimit':2,'responseRadiusMetres':1500,'convoyCount':3},{'aiIntelChancePercent':0,'intelRevealChancePercent':100})
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-assert result==dict(keepWeaponOnUnconscious=1,reportIntervalSeconds=20,supportSquadLimit=2,responseRadiusMetres=1500,aiIntelChancePercent=0,intelRevealChancePercent=100,radioDefenceSeconds=180,startTimeMinutes=840,timeMultiplier=1,startDateCode=0,weatherProfile=0,viewDistanceMetres=0,antiAirChancePercent=7,antiPersonnelMineChancePercent=60,automaticConvoyEnabled=1,convoyCount=3,heliTimerMinutes=15)
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+assert result==dict(keepWeaponOnUnconscious=1,reportIntervalSeconds=20,supportSquadLimit=2,responseRadiusMetres=1500,aiIntelChancePercent=0,intelRevealChancePercent=100,radioDefenceSeconds=180,startTimeMinutes=840,timeMultiplier=1,startDateCode=0,weatherProfile=0,viewDistanceMetres=0,automaticEquipmentChancePercent=25,antiAirChancePercent=7,antiPersonnelMineChancePercent=60,automaticConvoyEnabled=1,convoyCount=3,heliTimerMinutes=15)
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assert deferred==[]
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for count in (0,1,3,20):
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values,notes=m.merge(ai={'convoyCount':count})
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--- tools/import_settings.py
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+++ tools/import_settings.py
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@@ -15,13 +15,14 @@
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'startDateCode':(0,0,1501231),
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'weatherProfile':(0,0,3),
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'viewDistanceMetres':(0,0,10000),
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+ 'automaticEquipmentChancePercent':(25,0,100),
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'antiAirChancePercent':(7,0,100),
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'antiPersonnelMineChancePercent':(60,0,100),
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'automaticConvoyEnabled':(1,0,1),
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'convoyCount':(3,0,20),
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'heliTimerMinutes':(15,1,1440),
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}
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-AI_KEYS=('reportIntervalSeconds','supportSquadLimit','responseRadiusMetres','antiAirChancePercent','antiPersonnelMineChancePercent','automaticConvoyEnabled','heliTimerMinutes')
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+AI_KEYS=('reportIntervalSeconds','supportSquadLimit','responseRadiusMetres','automaticEquipmentChancePercent','antiAirChancePercent','antiPersonnelMineChancePercent','automaticConvoyEnabled','heliTimerMinutes')
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INTEL_KEYS=('aiIntelChancePercent','intelRevealChancePercent')
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def merge(ai=None,intel=None):
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result={key:spec[0] for key,spec in SCHEMA.items()};deferred=[]
|
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@@ -0,0 +1,13 @@
|
||||
{
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_AutomaticEquipment.c": "7ed538302204b54630fd07b91fe8b73fa36c11df3c402b31d23fb570fbe021a9",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyEquipment.c": "a310868eaac35222d2bb9c9b16ef681cfd80921c7777764897b949c7c07dfb95",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyLoadout.c": "848079da663bb6493485bd4ac8d2b51b064775979dcc02cc753c13a119c70299",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyMedicine.c": "05d341a9a000bfa2084057bd67d476d6e35adca6c8518d74c27cd31b551bbb95",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQAdminProvider.c": "c480e3cb22129d46babae961f0e8ac3ac562c3c360b33b3c58a7dfe97f2f07bf",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_Settings.c": "1b466886e9f5fbde1de0be20395e3887046c6b5a9a239dae92cecbfb721714c2",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeEnemyLoadoutProbe.c": "0885ca69f6fa7f53414ce1792cfc3c49916886b8173783c634135c13c5d37429",
|
||||
"tools/import_settings.py": "8b41ea8fb45e5c3840dad67f9d2494cba5dfa1e0e67d41e334fdd04e515a68a1",
|
||||
"tests/test_automatic_equipment.py": "117c02741647feb91a5b9ec7cce5e9909d0338a4fea476e7e7a8164ee93e119c",
|
||||
"tests/test_settings_migration.py": "5a82ba8672b72fb388a95e297d53452e45679ed3b94f5c7d4598455179038aef",
|
||||
"tests/test_admin_providers.py": "4869c86d2cb8c17a383680d594131f4053a051eb4af369657523e20f68311de6"
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}
|
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@@ -0,0 +1,608 @@
|
||||
---------------------------------------------
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Log Z:\tmp\erri-auto-equipment-native3\logs\logs_2026-10-01_19-46-55\console.log started at 2026-10-01 19:46:55 (2026-10-01 17:46:55 UTC)
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||||
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19:46:55.038 ENGINE : FileSystem: Adding relative directory 'Z:\tmp\erri-auto-equipment-native3\logs\logs_2026-10-01_19-46-55' to filesystem under name logs
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19:46:55.038 ENGINE : FileSystem: Adding relative directory 'Z:\tmp\erri-auto-equipment-native3\profile' to filesystem under name profile
|
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19:46:55.038 ENGINE : FileSystem: Current working directory: 'Z:\home\jakub\.local\share\Steam\steamapps\common\Arma Reforger Tools\Workbench\'
|
||||
19:46:55.039 PROFILING : Workbench Create Engine took: 9.572500 ms
|
||||
19:46:56.114 INIT : INIT : Workbench Init Engine
|
||||
19:46:56.114 ENGINE : Initializing engine, version 192142
|
||||
19:46:56.114 ENGINE : CLI Params: -gproj Z:/home/jakub/devel/escapistsrereintroduced/addons/core/addon.gproj -addonsDir Z:/home/jakub/devel/escapistsrereintroduced/addons -profile Z:/tmp/erri-auto-equipment-native3 -logconsole -wbModule WorldEditor -load Worlds/ERR_Everon.ent -plugin ERR_ValidateBaseWorldPlugin -errPlay 1 -errBaseSmoke 1 -errSmokeOutcome enemy-loadout -noThrow -disableCrashReporter
|
||||
19:46:56.127 ENGINE : Addon dirs:
|
||||
19:46:56.127 ENGINE : dir: 'Z:/home/jakub/devel/escapistsrereintroduced/addons/core/'
|
||||
19:46:56.127 ENGINE : dir: 'Z:/home/jakub/devel/escapistsrereintroduced/addons'
|
||||
19:46:56.127 ENGINE : dir: './addons'
|
||||
19:46:56.127 ENGINE : dir: 'Z:/tmp/erri-auto-equipment-native3/addons'
|
||||
19:46:56.127 ENGINE : Available addons:
|
||||
19:46:56.127 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/addons/core/addon.gproj' guid: '2528466DE220D91C'
|
||||
19:46:56.127 ENGINE : gproj: './addons/core/core.gproj' guid: '5614BBCCBB55ED1C' (packed)
|
||||
19:46:56.127 ENGINE : gproj: 'Z:/tmp/erri-auto-equipment-native3/addons/ArmaReforger/ArmaReforger.gproj' guid: '58D0FB3206B6F859' (packed)
|
||||
19:46:56.127 ENGINE : gproj: 'Z:/tmp/erri-auto-equipment-native3/addons/ERRI_1337C0DE5DABBEEF/addon.gproj' guid: '1337C0DE5DABBEEF' (packed)
|
||||
19:46:56.127 ENGINE : gproj: 'Z:/tmp/erri-auto-equipment-native3/addons/ERRI_595F2BF2F44836FB/addon.gproj' guid: '595F2BF2F44836FB' (packed)
|
||||
19:46:56.127 ENGINE : gproj: 'Z:/tmp/erri-auto-equipment-native3/addons/ERRI_5E389BB9F58B79A6/addon.gproj' guid: '5E389BB9F58B79A6' (packed)
|
||||
19:46:56.127 ENGINE : gproj: 'Z:/tmp/erri-auto-equipment-native3/addons/ERRI_5E524E4FEECCA92B/addon.gproj' guid: '5E524E4FEECCA92B' (packed)
|
||||
19:46:56.127 ENGINE : gproj: 'Z:/tmp/erri-auto-equipment-native3/addons/ERRI_629B2BA37EFFD577/addon.gproj' guid: '629B2BA37EFFD577' (packed)
|
||||
19:46:56.127 ENGINE : gproj: 'Z:/tmp/erri-auto-equipment-native3/addons/ERRI_65930CB4CD0237B2/addon.gproj' guid: '65930CB4CD0237B2' (packed)
|
||||
19:46:56.127 ENGINE : gproj: 'Z:/tmp/erri-auto-equipment-native3/addons/ERRI_BADC0DEDABBEDA5E/addon.gproj' guid: 'BADC0DEDABBEDA5E' (packed)
|
||||
19:46:56.128 ENGINE : FileSystem: Adding relative directory 'Z:\home\jakub\devel\escapistsrereintroduced\addons\core' to filesystem under name ERR_Core
|
||||
19:46:56.129 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-auto-equipment-native3/addons/ERRI_65930CB4CD0237B2/' (pak count: 1) to filesystem under name Parachutes
|
||||
19:46:56.130 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-auto-equipment-native3/addons/ERRI_5E524E4FEECCA92B/' (pak count: 1) to filesystem under name WCS_BMP-1
|
||||
19:46:56.131 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-auto-equipment-native3/addons/ERRI_5E389BB9F58B79A6/' (pak count: 1) to filesystem under name WCS_SpaceCore
|
||||
19:46:56.133 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-auto-equipment-native3/addons/ERRI_629B2BA37EFFD577/' (pak count: 1) to filesystem under name WCS_Armaments
|
||||
19:46:56.138 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-auto-equipment-native3/addons/ERRI_595F2BF2F44836FB/' (pak count: 1) to filesystem under name RHS_Core
|
||||
19:46:56.141 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-auto-equipment-native3/addons/ERRI_BADC0DEDABBEDA5E/' (pak count: 2) to filesystem under name RHS_Content_02
|
||||
19:46:56.147 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-auto-equipment-native3/addons/ERRI_1337C0DE5DABBEEF/' (pak count: 4) to filesystem under name RHS_Content_01
|
||||
19:46:56.295 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-auto-equipment-native3/addons/ArmaReforger/' (pak count: 14) to filesystem under name ArmaReforger
|
||||
19:46:56.301 ENGINE : FileSystem: Adding package './addons/core/' (pak count: 2) to filesystem under name core
|
||||
19:46:56.301 ENGINE : CPU vendor : AuthenticAMD
|
||||
19:46:56.301 ENGINE : CPU type : 2
|
||||
19:46:56.301 ENGINE : CPU name : AMD Ryzen 7 3800XT 8-Core Processor
|
||||
19:46:56.301 ENGINE : CPU cache info : L1 [Inst 32KB, Data 32KB], L2 [Unif 512KB], L3 [Unif 16384KB]
|
||||
19:46:56.301 ENGINE : CPU count logical : 16
|
||||
19:46:56.301 ENGINE : CPU count physical : 8
|
||||
19:46:56.301 ENGINE : CPU features : mmx sse sse2 sse3 ssse3 sse4_1 sse4_2 popcnt aesni pclmulqdq osxsave avx sha avx2
|
||||
19:46:56.301 RESOURCES : ResourceDB: loading cache (id=0 name=ERR_Core path=Z:\home\jakub\devel\escapistsrereintroduced\addons\core/resourceDatabase.rdb)
|
||||
19:46:56.302 RESOURCES : ResourceDB: loading cache (id=1 name=Parachutes path=Z:/tmp/erri-auto-equipment-native3/addons/ERRI_65930CB4CD0237B2/resourceDatabase.rdb)
|
||||
19:46:56.303 RESOURCES : ResourceDB: loading cache (id=2 name=WCS_BMP-1 path=Z:/tmp/erri-auto-equipment-native3/addons/ERRI_5E524E4FEECCA92B/resourceDatabase.rdb)
|
||||
19:46:56.304 RESOURCES : ResourceDB: loading cache (id=3 name=WCS_SpaceCore path=Z:/tmp/erri-auto-equipment-native3/addons/ERRI_5E389BB9F58B79A6/resourceDatabase.rdb)
|
||||
19:46:56.305 RESOURCES : ResourceDB: loading cache (id=4 name=WCS_Armaments path=Z:/tmp/erri-auto-equipment-native3/addons/ERRI_629B2BA37EFFD577/resourceDatabase.rdb)
|
||||
19:46:56.309 RESOURCES : ResourceDB: loading cache (id=5 name=RHS_Core path=Z:/tmp/erri-auto-equipment-native3/addons/ERRI_595F2BF2F44836FB/resourceDatabase.rdb)
|
||||
19:46:56.323 RESOURCES : ResourceDB: loading cache (id=6 name=RHS_Content_02 path=Z:/tmp/erri-auto-equipment-native3/addons/ERRI_BADC0DEDABBEDA5E/resourceDatabase.rdb)
|
||||
19:46:56.327 RESOURCES : ResourceDB: loading cache (id=7 name=RHS_Content_01 path=Z:/tmp/erri-auto-equipment-native3/addons/ERRI_1337C0DE5DABBEEF/resourceDatabase.rdb)
|
||||
19:46:56.338 RESOURCES : ResourceDB: loading cache (id=8 name=ArmaReforger path=Z:/tmp/erri-auto-equipment-native3/addons/ArmaReforger/resourceDatabase.rdb)
|
||||
19:46:56.517 RESOURCES : ResourceDB: loading cache (id=9 name=core path=./addons/core/resourceDatabase.rdb)
|
||||
19:46:56.519 RESOURCES : ResourceDB: loading cache (id=10 name=profile path=Z:\tmp\erri-auto-equipment-native3\profile/resourceDatabase.rdb)
|
||||
19:46:56.519 RESOURCES : ResourceDB: loading cache (id=11 name=logs path=Z:\tmp\erri-auto-equipment-native3\logs\logs_2026-10-01_19-46-55/resourceDatabase.rdb)
|
||||
19:46:56.687 RESOURCES : RESOURCES : ResourceDB: full scan
|
||||
19:46:56.692 RESOURCES : RESOURCES : scanning...
|
||||
19:46:56.692 RESOURCES : RESOURCES : scanning @"ERR_Core"
|
||||
19:46:56.704 RESOURCES : RESOURCES : scanning @"Parachutes"
|
||||
19:46:56.707 RESOURCES : RESOURCES : scanning @"WCS_BMP-1"
|
||||
19:46:56.711 RESOURCES : RESOURCES : scanning @"WCS_SpaceCore"
|
||||
19:46:56.716 RESOURCES : RESOURCES : scanning @"WCS_Armaments"
|
||||
19:46:56.722 RESOURCES : RESOURCES : scanning @"RHS_Core"
|
||||
19:46:56.736 RESOURCES : RESOURCES : scanning @"RHS_Content_02"
|
||||
19:46:56.741 RESOURCES : RESOURCES : scanning @"RHS_Content_01"
|
||||
19:46:56.750 RESOURCES : RESOURCES : scanning @"ArmaReforger"
|
||||
19:46:56.993 RESOURCES : RESOURCES : scanning @"core"
|
||||
19:46:56.997 RESOURCES : RESOURCES : scanning @"profile"
|
||||
19:46:56.998 RESOURCES : RESOURCES : scanning @"logs"
|
||||
19:46:56.998 RESOURCES : RESOURCES : processing meta-files...
|
||||
19:46:57.081 RESOURCES : RESOURCES : processing files...
|
||||
19:46:57.081 INIT : Workbench startup
|
||||
19:46:57.081 INIT : Workbench Init Engine
|
||||
19:46:57.081 RESOURCES : ResourceDB: full scan
|
||||
19:46:57.081 RESOURCES : processing files...
|
||||
19:46:57.081 RESOURCES (W): resource not registered: @"$RHS_Core:system/thermal/thermalProfileTreeCrownDefault.conf". Setting null GUID
|
||||
19:46:57.094 RESOURCES (W): resource not registered: @"$logs:external-addons-inputs.json". Setting null GUID
|
||||
19:46:57.094 RESOURCES (W): resource not registered: @"$logs:launch-source-sha256.json". Setting null GUID
|
||||
19:46:57.094 RESOURCES (W): resource not registered: @"$logs:launch-source.json". Setting null GUID
|
||||
19:46:57.094 RESOURCES : RESOURCES : processing folders...
|
||||
19:46:57.104 RESOURCES : RESOURCES : creating GUID-item mapping...
|
||||
19:46:57.126 RESOURCES : RESOURCES : building tree...
|
||||
19:46:57.203 PROFILING : ResourceDB: full scan took: 515.949500 ms
|
||||
19:46:57.204 RESOURCES : ResourceDB: saving cache (id=0 name=ERR_Core path=Z:\home\jakub\devel\escapistsrereintroduced\addons\core/resourceDatabase.rdb)
|
||||
19:46:57.206 RESOURCES : ResourceDB: written 23647/23647 bytes
|
||||
19:46:57.206 RESOURCES : ResourceDB: cache successfully saved
|
||||
19:46:57.207 RESOURCES : ResourceDB: saving cache (id=10 name=profile path=Z:\tmp\erri-auto-equipment-native3\profile/resourceDatabase.rdb)
|
||||
19:46:57.209 RESOURCES : ResourceDB: written 51/51 bytes
|
||||
19:46:57.209 RESOURCES : ResourceDB: cache successfully saved
|
||||
19:46:57.209 RESOURCES : ResourceDB: saving cache (id=11 name=logs path=Z:\tmp\erri-auto-equipment-native3\logs\logs_2026-10-01_19-46-55/resourceDatabase.rdb)
|
||||
19:46:57.211 RESOURCES : ResourceDB: written 208/208 bytes
|
||||
19:46:57.211 RESOURCES : ResourceDB: cache successfully saved
|
||||
19:46:57.211 ENGINE : GameProject load
|
||||
19:46:57.211 ENGINE : Loaded addons:
|
||||
19:46:57.211 ENGINE : gproj: './addons/core/core.gproj' guid: '5614BBCCBB55ED1C'
|
||||
19:46:57.211 ENGINE : gproj: 'Z:/tmp/erri-auto-equipment-native3/addons/ArmaReforger/ArmaReforger.gproj' guid: '58D0FB3206B6F859'
|
||||
19:46:57.211 ENGINE : gproj: 'Z:/tmp/erri-auto-equipment-native3/addons/ERRI_1337C0DE5DABBEEF/addon.gproj' guid: '1337C0DE5DABBEEF'
|
||||
19:46:57.211 ENGINE : gproj: 'Z:/tmp/erri-auto-equipment-native3/addons/ERRI_BADC0DEDABBEDA5E/addon.gproj' guid: 'BADC0DEDABBEDA5E'
|
||||
19:46:57.211 ENGINE : gproj: 'Z:/tmp/erri-auto-equipment-native3/addons/ERRI_595F2BF2F44836FB/addon.gproj' guid: '595F2BF2F44836FB'
|
||||
19:46:57.211 ENGINE : gproj: 'Z:/tmp/erri-auto-equipment-native3/addons/ERRI_629B2BA37EFFD577/addon.gproj' guid: '629B2BA37EFFD577'
|
||||
19:46:57.211 ENGINE : gproj: 'Z:/tmp/erri-auto-equipment-native3/addons/ERRI_5E389BB9F58B79A6/addon.gproj' guid: '5E389BB9F58B79A6'
|
||||
19:46:57.211 ENGINE : gproj: 'Z:/tmp/erri-auto-equipment-native3/addons/ERRI_5E524E4FEECCA92B/addon.gproj' guid: '5E524E4FEECCA92B'
|
||||
19:46:57.211 ENGINE : gproj: 'Z:/tmp/erri-auto-equipment-native3/addons/ERRI_65930CB4CD0237B2/addon.gproj' guid: '65930CB4CD0237B2'
|
||||
19:46:57.211 ENGINE : gproj: 'Z:/home/jakub/devel/escapistsrereintroduced/addons/core/addon.gproj' guid: '2528466DE220D91C'
|
||||
19:46:57.214 ENGINE : GameProject load
|
||||
19:46:57.214 INIT : GameProject load project data @"Z:/tmp/erri-auto-equipment-native3/addons/ERRI_595F2BF2F44836FB/addon.gproj"
|
||||
19:46:57.214 RESOURCES (E): Wrong GUID/name for resource @"{0AFDD005CD669892}Language/rhs_localization.st" in property "StringTableSource"
|
||||
19:46:57.215 INIT : GameProject load project data @"Z:/tmp/erri-auto-equipment-native3/addons/ERRI_629B2BA37EFFD577/addon.gproj"
|
||||
19:46:57.215 RESOURCES (E): Wrong GUID/name for resource @"{41FA2A08B6971D4C}Language/wcs_armament_localization.st" in property "StringTableSource"
|
||||
19:46:57.216 INIT : GameProject load project data @"Z:/tmp/erri-auto-equipment-native3/addons/ERRI_5E389BB9F58B79A6/addon.gproj"
|
||||
19:46:57.216 RESOURCES (E): Wrong GUID/name for resource @"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st" in property "StringTableSource"
|
||||
19:46:57.216 INIT : GameProject load project data @"Z:/tmp/erri-auto-equipment-native3/addons/ERRI_5E524E4FEECCA92B/addon.gproj"
|
||||
19:46:57.216 RESOURCES (E): Wrong GUID/name for resource @"{E50E557B468C7073}Language/wcs_bmp1_localization.st" in property "StringTableSource"
|
||||
19:46:57.218 ENGINE : Loading custom engine user config '$profile:.save/app1874910_user76561198020202999/settings/ReforgerEngineSettings.conf'
|
||||
19:46:57.218 ENGINE : No Enfusion settings file loaded. Continuing with defaults
|
||||
19:46:57.320 RENDER : (OK) Adapter 'AMD Radeon RX 6950 XT (RADV NAVI21)' supports feature level 12_0
|
||||
19:46:57.321 RENDER : Basic screen setup:
|
||||
19:46:57.321 RENDER : Back buffer format : TEXFMT_R8G8B8A8_SRGB (29)
|
||||
19:46:57.321 RENDER : MSAA : none
|
||||
19:46:57.330 RENDER : AMD AGS library initialized, version 6.1.0 x DLL 6.1.0
|
||||
19:46:57.330 RENDER : Extendeded AMD info for AMD Radeon RX 6950 XT (RADV NAVI21) (primary device)
|
||||
19:46:57.330 RENDER : * architecture RDNA2, 80 CUs, 40 WGPs (for RDNA), 64 ROPs
|
||||
19:46:57.330 RENDER : * core clocks 2720 MHz, memory 1124 MHz
|
||||
19:46:57.330 RENDER : * TFlops 27.9, memory bandwidth (562.0 GB/s)
|
||||
19:46:57.330 RENDER : AMD AGS correctly initialized
|
||||
19:46:57.330 RENDER : GPU_ATI (0x1002) (AMD Radeon RX 6950 XT (RADV NAVI21)) with 1 GPU detected, VRAM 16128MB (fast 0MB), shared 64362MB, driver version 99.19.02-230831a-396538C-AMD-Software-Adrenalin-Edition
|
||||
19:46:57.330 RENDER : Detected output devices:
|
||||
19:46:57.330 RENDER : * 1 device/s connected to AMD Radeon RX 6950 XT (RADV NAVI21):
|
||||
19:46:57.330 RENDER : Generic Non-PnP Monitor (\\.\DISPLAY1), 1280x720 (offset 0x0), 30Hz
|
||||
19:46:57.330 RENDER : Concurrent frames limit 2
|
||||
19:46:57.406 RENDER : DX12 device successfully created by AMD AGS library
|
||||
19:46:57.406 RENDER : * user markers not supported in this version AMD SW
|
||||
19:46:57.406 RENDER : Graphics device features
|
||||
19:46:57.406 RENDER : Needed:
|
||||
19:46:57.406 RENDER : * Highest supported shader model: 6.8 (6.0 needed)
|
||||
19:46:57.406 RENDER : Optional:
|
||||
19:46:57.406 RENDER : * Allow tearing (VSYNC) : 1
|
||||
19:46:57.407 RENDER : * 16 bits : 1
|
||||
19:46:57.407 RENDER : * Resource heap tier : 3
|
||||
19:46:57.407 RENDER : * Persistent heaps (DRED) : 1
|
||||
19:46:57.407 RENDER : * DRED 1.2 is supported by compiler
|
||||
19:46:57.432 RENDER : Main RT format setup.
|
||||
19:46:57.432 RENDER : Main RT format for quality 0 : TEXFMT_R11G11B10_FLOAT (26)
|
||||
19:46:57.432 RENDER : Main RT format for quality 1 : TEXFMT_R16G16B16A16_FLOAT (10)
|
||||
19:46:57.435 ENGINE : Job system settings: coreCount=16, shortJobContextCount=16, shortJobThreadCount=15, longJobThreadCount=16
|
||||
19:46:57.479 PROFILING : Settings changed took: 0.017500 ms
|
||||
19:46:58.071 AUDIO : Endpoint: Speakers (PulseAudio Output)
|
||||
19:46:58.071 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Avg. bytes: 384kB, Sample bits: 32, Block align: 8B
|
||||
19:46:58.071 AUDIO : Audio client:
|
||||
19:46:58.071 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Buffer size: 1536B, Frame: 512
|
||||
19:46:58.075 RENDER : RENDER : Reload shaders
|
||||
19:46:58.075 RENDER : Enfusion shader version 13
|
||||
19:46:58.075 INIT : INIT : ShaderListReload
|
||||
19:46:58.075 PROFILING : ShaderListReload took: 0.000500 ms
|
||||
19:46:58.223 AUDIO : Endpoint: Speakers (PulseAudio Output)
|
||||
19:46:58.223 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Avg. bytes: 384kB, Sample bits: 32, Block align: 8B
|
||||
19:46:58.224 AUDIO : Audio client:
|
||||
19:46:58.224 AUDIO : Format: Channels: 2, Sample rate: 48kHz, Buffer size: 1536B, Frame: 512
|
||||
19:46:58.463 RENDER : Loaded 3752 newer shader binaries
|
||||
19:46:58.464 PROFILING : Reload shaders took: 389.071200 ms
|
||||
19:46:58.464 ENGINE : Initializing inputs.
|
||||
19:46:58.477 NETWORK : Initializing networking.
|
||||
19:46:58.477 NETWORK : Using new GameRplScheduler.
|
||||
19:46:58.477 SCRIPT : SCRIPT : Initializing scripts
|
||||
19:46:58.477 SCRIPT : SCRIPT : ScriptProjectManager init
|
||||
19:47:00.292 PROFILING : ScriptProjectManager init took: 1814.782500 ms
|
||||
19:47:00.336 PROFILING : Initializing scripts took: 1858.739300 ms
|
||||
19:47:00.358 ENGINE : Enfusion engine successfully created.
|
||||
19:47:00.358 PROFILING : Workbench Init Engine took: 4244.312300 ms
|
||||
19:47:00.358 INIT : INIT : Workbench Create Game
|
||||
19:47:00.370 GUI : Using default language (en_us)
|
||||
19:47:00.370 GUI : Loading 'en_us' localization file.
|
||||
19:47:00.370 INIT : INIT : Loading StringTable
|
||||
19:47:00.398 PROFILING : Loading StringTable took: 28.148400 ms
|
||||
19:47:00.398 SCRIPT : SCRIPT : Compiling GameLib scripts
|
||||
19:47:00.462 SCRIPT : Module: Workbench; loaded 18x files; 36x classes; used 125K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 90ce0460
|
||||
19:47:00.463 SCRIPT : Module: GameLib; loaded 466x files; 648x classes; used 828K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: d66caacb
|
||||
19:47:00.463 PROFILING : Compiling GameLib scripts took: 65.168500 ms
|
||||
19:47:00.463 SCRIPT : SCRIPT : Compiling Game scripts
|
||||
19:47:01.413 INIT : Workbench Create Game
|
||||
19:47:01.413 SCRIPT : Compiling Game scripts
|
||||
19:47:01.413 SCRIPT (W): @"Scripts/Game/Parachutes/ParachuteDeployed.c,7": Pointer type 'Physics' can only be used with local variables
|
||||
19:47:01.939 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,785": 'GetPlayerPlatformKind' is obsolete
|
||||
19:47:01.939 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,786": 'GetPlayerPlatformId' is obsolete
|
||||
19:47:02.329 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SiteService.c,311": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
|
||||
19:47:02.345 SCRIPT (W): @"Scripts/Game/Workshop/SCR_AddonManager.c,876": 'GetRefCount' is obsolete: Will be removed
|
||||
19:47:02.396 SCRIPT (W): @"Scripts/Game/Campaign/SCR_PlayerProfileManagerComponent.c,142": 'PlayerData' is obsolete
|
||||
19:47:02.531 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,159": 'GetDSSession' is obsolete
|
||||
19:47:02.531 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,162": 'RoomID' is obsolete
|
||||
19:47:02.531 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,197": 'GetDSSession' is obsolete
|
||||
19:47:02.531 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,201": 'RoomID' is obsolete
|
||||
19:47:02.563 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c,77": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
|
||||
19:47:02.575 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_CasualtyGroundSupport.c,21": 'GetBoneIndex' is obsolete: Use GetAnimation().GetBoneIndex() instead
|
||||
19:47:02.648 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,481": 'GetStorage' is obsolete
|
||||
19:47:02.648 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,483": 'GetOnlineWritePrivilege' is obsolete
|
||||
19:47:02.649 SCRIPT (W): @"Scripts/Game/Utilities/SCR_PlayerIdentityUtils.c,20": 'GetPlayerIdentityId' is obsolete
|
||||
19:47:02.676 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c,186": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
|
||||
19:47:02.696 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,45": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
|
||||
19:47:02.696 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,56": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
|
||||
19:47:02.698 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,643": 'GetNotifyCount' is obsolete: Will be substitued by Notification Api.
|
||||
19:47:02.698 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,645": 'GetNotifyItem' is obsolete: Will be substitued by Notification Api.
|
||||
19:47:02.728 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_NativeTransportProbe.c,138": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
|
||||
19:47:02.757 SCRIPT (W): @"Scripts/Game/DataCollection/PlayerData/SCR_PlayerData.c,210": 'PlayerData' is obsolete
|
||||
19:47:03.182 SCRIPT : Module: WorkbenchGame; loaded 185x files; 656x classes; used 2752K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 198cfb22
|
||||
19:47:03.191 SCRIPT : Module: Game; loaded 6609x files; 13501x classes; used 40850K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,SHOW_DISCLAIMER,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,GAME_MODE_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG,WCS_DEFINES_ARMAMENTS"; CRC32: 4ed76fb7
|
||||
19:47:03.245 PROFILING : Compiling Game scripts took: 2781.171800 ms
|
||||
19:47:03.253 INIT : Creating game instance(ArmaReforgerScripted), version 1.8.0.13 built 2026-08-21 14:30:18 UTC.
|
||||
19:47:03.315 ENGINE : Game successfully created.
|
||||
19:47:03.316 PROFILING : Workbench Create Game took: 2957.747100 ms
|
||||
19:47:03.324 DEFAULT : Using thumbnail cache directory: C:/users/steamuser/AppData/Local/Temp/Arma Reforger Workbench/Projects/ERR_Core/thumbnails
|
||||
19:47:04.269 INIT : INIT : Workbench Reload Game
|
||||
19:47:04.270 ENGINE : Game destroyed.
|
||||
19:47:04.276 GUI : Using default language (en_us)
|
||||
19:47:04.276 GUI : Loading 'en_us' localization file.
|
||||
19:47:04.276 INIT : INIT : Loading StringTable
|
||||
19:47:04.287 PROFILING : Loading StringTable took: 10.739500 ms
|
||||
19:47:04.287 INIT : Creating game instance(ArmaReforgerScripted), version 1.8.0.13 built 2026-08-21 14:30:18 UTC.
|
||||
19:47:04.296 SCRIPT : Unable to register a script command due keyword duplicity: ban
|
||||
19:47:04.296 SCRIPT : Unable to register a script command due keyword duplicity: kick
|
||||
19:47:04.296 ENGINE : Game successfully created.
|
||||
19:47:04.296 ENGINE : Game successfully initialized.
|
||||
19:47:04.296 PROFILING : Workbench Reload Game took: 27.125700 ms
|
||||
19:47:05.052 WORLD : WORLD : Entities load '$ERR_Core:Worlds/ERR_Everon.ent'
|
||||
19:47:06.156 PROFILING : Entities load took: 1104.475400 ms
|
||||
19:47:06.167 WORLD : WORLD : CreateEntities
|
||||
19:47:06.176 WORLD : WORLD : NotifyBeforeEntitiesCreated
|
||||
19:47:06.176 PROFILING : NotifyBeforeEntitiesCreated took: 0.004100 ms
|
||||
19:47:06.176 WORLD : WORLD : Wait for preloading data
|
||||
19:47:06.176 PROFILING : Wait for preloading data took: 0.003300 ms
|
||||
19:47:06.291 ENTITY : Create entity @"ENTITY:2" ('Eden', GenericTerrainEntity) at <0.000000 0.000000 0.000000> @"{5AD924374E8C7AF6}Prefabs/World/Game/Eden/GenericTerrain_Eden.et"
|
||||
19:47:06.292 PROFILING : PROFILING : Terrain load
|
||||
19:47:08.056 PROFILING : Terrain load took: 1764.231800 ms
|
||||
19:47:12.293 WORLD : CreateEntities
|
||||
19:47:12.293 ENTITY : Create entity @"ENTITY:610406" ('StaticModelEntity','Assets/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.xob') at <1931.796021 81.777000 5138.725098> @"{6A004A8F0571D456}Prefabs/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.et"
|
||||
19:47:12.293 ENTITY : CreateComponent 'ScriptedRadioComponent'
|
||||
19:47:12.293 DEFAULT (W): World doesn't contain RadioManagerEntity to support any BaseRadioComponent.
|
||||
19:47:22.681 WORLD : WORLD : NotifyBeforeEntitiesInitialized
|
||||
19:47:22.681 PROFILING : NotifyBeforeEntitiesInitialized took: 0.005900 ms
|
||||
19:47:23.221 WORLD : WORLD : NotifyEntitiesInitialized
|
||||
19:47:23.221 TERRAIN : TERRAIN : Initializing road networks...
|
||||
19:47:23.225 PROFILING : Initializing road networks... took: 3.730000 ms
|
||||
19:47:23.226 PROFILING : NotifyEntitiesInitialized took: 4.438700 ms
|
||||
19:47:23.226 PROFILING : CreateEntities took: 17058.956300 ms
|
||||
19:47:23.485 PROFILING : * WorldEditor: LoadWorld: 18442.004100 ms
|
||||
19:47:25.025 TERRAIN : Loading tile map config (worlds/Eden/Eden/tileMap.conf)
|
||||
19:47:25.026 TERRAIN : Loading minimap config (worlds/Eden/Eden/miniMap.conf)
|
||||
19:47:25.027 TERRAIN : The default minimap texture ('worlds/Eden/EdenRasterized.edds') not found. Trying 'worlds/Eden/Eden.edds'...
|
||||
19:47:25.027 TERRAIN : The default minimap texture ('worlds/Eden/Eden.edds') not found. Skipping...
|
||||
19:47:25.126 SCRIPT : ERR SITE SURVEY: supply=6150/7050 elevationRange=0.625 min=202.875 max=203.5
|
||||
19:47:25.144 BACKEND : Attempting online Game Config instead.
|
||||
19:47:28.136 INIT : INIT : Workbench Reload Game
|
||||
19:47:28.139 ENGINE : Game destroyed.
|
||||
19:47:28.145 GUI : Using default language (en_us)
|
||||
19:47:28.145 GUI : Loading 'en_us' localization file.
|
||||
19:47:28.145 INIT : INIT : Loading StringTable
|
||||
19:47:28.168 PROFILING : Loading StringTable took: 22.424800 ms
|
||||
19:47:28.168 INIT : Creating game instance(ArmaReforgerScripted), version 1.8.0.13 built 2026-08-21 14:30:18 UTC.
|
||||
19:47:28.177 SCRIPT : Unable to register a script command due keyword duplicity: ban
|
||||
19:47:28.177 SCRIPT : Unable to register a script command due keyword duplicity: kick
|
||||
19:47:28.177 ENGINE : Game successfully created.
|
||||
19:47:28.177 ENGINE : Game successfully initialized.
|
||||
19:47:28.177 PROFILING : Workbench Reload Game took: 41.493200 ms
|
||||
19:47:28.181 DEFAULT (W): LogiLED: Cannot initialize! (service not running or no compatible device detected)
|
||||
19:47:28.240 PLATFORM : Save data from container 'settings' have been loaded
|
||||
19:47:28.332 PLATFORM : Save data from container 'sessions' have been loaded
|
||||
19:47:28.429 DEFAULT : [SaveGameManager] Starting new playthrough nr.0 '' for mission '{B6C516F86302C679}Worlds/ERR_Everon.ent'.
|
||||
19:47:28.436 WORLD : WORLD : Game::LoadEntities
|
||||
19:47:28.436 WORLD : WORLD : Initializing world systems @"{1C60D2EDA2B468B8}Configs/Systems/BaseGameModeSystems.conf"
|
||||
19:47:28.437 NETWORK : Enabled lag compensation, 29 frames with 100 FPS and 280 ms rewind limits.
|
||||
19:47:28.438 WORLD : WORLD : CreateEntities
|
||||
19:47:28.438 WORLD : WORLD : CreateEntities
|
||||
19:47:28.438 WORLD : WORLD : NotifyBeforeEntitiesCreated
|
||||
19:47:28.443 RESOURCES : Loaded mission headers from 10 addon(s)!
|
||||
19:47:28.443 PROFILING : NotifyBeforeEntitiesCreated took: 5.684400 ms
|
||||
19:47:28.443 WORLD : WORLD : Wait for preloading data
|
||||
19:47:28.443 PROFILING : Wait for preloading data took: 0.000500 ms
|
||||
19:47:31.796 WORLD : Game::LoadEntities
|
||||
19:47:31.796 WORLD : CreateEntities
|
||||
19:47:31.796 WORLD : CreateEntities
|
||||
19:47:31.796 ENTITY : Create entity @"ENTITY:610406" ('StaticModelEntity','Assets/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.xob') at <1931.796021 81.777000 5138.725098> @"{6A004A8F0571D456}Prefabs/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.et"
|
||||
19:47:31.796 ENTITY : CreateComponent 'ScriptedRadioComponent'
|
||||
19:47:31.797 DEFAULT (W): World doesn't contain RadioManagerEntity to support any BaseRadioComponent.
|
||||
19:47:33.248 ENTITY : Create entity @"ENTITY:842066" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1080.213013 10.776751 6018.347168>
|
||||
19:47:33.248 ENTITY : CreateComponent 'Hierarchy'
|
||||
19:47:33.248 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842066" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1080.213013 10.776751 6018.347168>')
|
||||
19:47:33.248 ENTITY : Create entity @"ENTITY:842068" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1082.185913 10.778749 6018.331055>
|
||||
19:47:33.248 ENTITY : CreateComponent 'Hierarchy'
|
||||
19:47:33.248 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842068" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1082.185913 10.778749 6018.331055>')
|
||||
19:47:33.248 ENTITY : Create entity @"ENTITY:842070" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1084.190918 10.790751 6018.334961>
|
||||
19:47:33.248 ENTITY : CreateComponent 'Hierarchy'
|
||||
19:47:33.248 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842070" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <1084.190918 10.790751 6018.334961>')
|
||||
19:47:33.253 ENTITY : Create entity @"ENTITY:842333" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4425.594727 9.981750 11029.402344>
|
||||
19:47:33.253 ENTITY : CreateComponent 'Hierarchy'
|
||||
19:47:33.253 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842333" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4425.594727 9.981750 11029.402344>')
|
||||
19:47:33.253 ENTITY : Create entity @"ENTITY:842335" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4426.584473 9.983749 11031.109375>
|
||||
19:47:33.253 ENTITY : CreateComponent 'Hierarchy'
|
||||
19:47:33.253 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842335" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4426.584473 9.983749 11031.109375>')
|
||||
19:47:33.253 ENTITY : Create entity @"ENTITY:842337" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4427.572266 9.995750 11032.853516>
|
||||
19:47:33.253 ENTITY : CreateComponent 'Hierarchy'
|
||||
19:47:33.253 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842337" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <4427.572266 9.995750 11032.853516>')
|
||||
19:47:33.257 ENTITY : Create entity @"ENTITY:842591" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.946289 10.470250 1551.986084>
|
||||
19:47:33.257 ENTITY : CreateComponent 'Hierarchy'
|
||||
19:47:33.257 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842591" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.946289 10.470250 1551.986084>')
|
||||
19:47:33.257 ENTITY : Create entity @"ENTITY:842593" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.430664 10.472250 1550.081421>
|
||||
19:47:33.257 ENTITY : CreateComponent 'Hierarchy'
|
||||
19:47:33.257 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842593" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10009.430664 10.472250 1550.081421>')
|
||||
19:47:33.257 ENTITY : Create entity @"ENTITY:842595" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10008.926758 10.484250 1548.140869>
|
||||
19:47:33.257 ENTITY : CreateComponent 'Hierarchy'
|
||||
19:47:33.257 ENTITY (W): Invalid PivotID 'socket_light_04' in Hierarchy component ('@"ENTITY:842595" ('GameEntity','Assets/Structures/BuildingsParts/Lights/LampTower_01.xob') at <10008.926758 10.484250 1548.140869>')
|
||||
19:47:37.909 ENTITY : Create entity @"ENTITY:2305843009213693956" ('Factions', SCR_FactionManager) at <0.000000 0.000000 0.000000> @"{5414041A15DC4B54}Prefabs/ERR/FactionManager.et"
|
||||
19:47:37.909 RESOURCES : GetResourceObject @"{442939C9617DF228}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_FIA.et"
|
||||
19:47:37.909 WORLD : Entity prefab load @"{442939C9617DF228}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_FIA.et"
|
||||
19:47:37.909 RESOURCES : GetResourceObject @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
|
||||
19:47:37.909 WORLD : Entity prefab load @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
|
||||
19:47:37.909 RESOURCES : GetResourceObject @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
|
||||
19:47:37.909 WORLD : Entity prefab load @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
|
||||
19:47:37.909 WORLD (E): Unknown keyword/data 'Parent' at offset 35955(0x8c73)
|
||||
19:47:37.909 WORLD (E): Unknown keyword/data 'Parent' at offset 36915(0x9033)
|
||||
19:47:37.911 RESOURCES : GetResourceObject @"{B47110AA1A806556}Prefabs/Vehicles/Wheeled/BTR70/BTR70_FIA.et"
|
||||
19:47:37.911 WORLD : Entity prefab load @"{B47110AA1A806556}Prefabs/Vehicles/Wheeled/BTR70/BTR70_FIA.et"
|
||||
19:47:37.911 RESOURCES : GetResourceObject @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
|
||||
19:47:37.911 WORLD : Entity prefab load @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
|
||||
19:47:37.911 RESOURCES : GetResourceObject @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
|
||||
19:47:37.911 WORLD : Entity prefab load @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
|
||||
19:47:37.911 WORLD (E): Unknown keyword/data 'Parent' at offset 42646(0xa696)
|
||||
19:47:37.911 WORLD (E): Unknown keyword/data 'Parent' at offset 43645(0xaa7d)
|
||||
19:47:37.911 WORLD (E): Unknown keyword/data 'Parent' at offset 44617(0xae49)
|
||||
19:47:37.911 WORLD (E): Unknown keyword/data 'Parent' at offset 45590(0xb216)
|
||||
19:47:38.028 RESOURCES : GetResourceObject @"{F6B23D17D5067C11}Prefabs/Vehicles/Wheeled/M151A2/M151A2_M2HB.et"
|
||||
19:47:38.028 WORLD : Entity prefab load @"{F6B23D17D5067C11}Prefabs/Vehicles/Wheeled/M151A2/M151A2_M2HB.et"
|
||||
19:47:38.028 RESOURCES : GetResourceObject @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
|
||||
19:47:38.028 WORLD : Entity prefab load @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
|
||||
19:47:38.028 RESOURCES : GetResourceObject @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
|
||||
19:47:38.028 WORLD : Entity prefab load @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
|
||||
19:47:38.028 RESOURCES : GetResourceObject @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
|
||||
19:47:38.028 WORLD : Entity prefab load @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
|
||||
19:47:38.028 WORLD (E): Unknown keyword/data 'SlidingTrackMaterial' at offset 19441(0x4bf1)
|
||||
19:47:38.741 WORLD : WORLD : NotifyBeforeEntitiesInitialized
|
||||
19:47:38.741 PROFILING : NotifyBeforeEntitiesInitialized took: 0.048000 ms
|
||||
19:47:40.712 WORLD : InitEntities 'world'
|
||||
19:47:40.712 ENTITY : Init entity @"ENTITY:2305843009213693953" ('Reintroduced', ERR_GameMode) at <60.452000 1.000000 213.136002> @"{978E045E53EF36C8}Prefabs/ERR/GameMode.et"
|
||||
19:47:40.712 SCRIPT (W): SCR_PerceivedFactionManagerComponent trying to set fall back faction 'CIV' but this faction could not be found so it is null instead.
|
||||
19:47:40.738 WORLD : WORLD : NotifyEntitiesInitialized
|
||||
19:47:40.738 TERRAIN : TERRAIN : Initializing road networks...
|
||||
19:47:40.742 PROFILING : Initializing road networks... took: 4.087800 ms
|
||||
19:47:40.742 DEFAULT : DEFAULT : WorldVolumesCollection
|
||||
19:47:40.795 PROFILING : WorldVolumesCollection took: 53.199600 ms
|
||||
19:47:40.795 INIT : INIT : SoundWorldInit
|
||||
19:47:40.811 PROFILING : SoundWorldInit took: 15.346500 ms
|
||||
19:47:40.811 PROFILING : NotifyEntitiesInitialized took: 72.848100 ms
|
||||
19:47:40.811 PROFILING : CreateEntities took: 12372.956100 ms
|
||||
19:47:40.811 PROFILING : CreateEntities took: 12373.146500 ms
|
||||
19:47:40.811 WORLD : WORLD : Wait for preloading data around camera
|
||||
19:47:40.811 PROFILING : Wait for preloading data around camera took: 0.000700 ms
|
||||
19:47:40.811 WORLD : WORLD : EOnActivate
|
||||
19:47:40.844 PROFILING : EOnActivate took: 32.478300 ms
|
||||
19:47:40.844 PROFILING : Game::LoadEntities took: 12407.590600 ms
|
||||
19:47:41.140 DEFAULT : Entered offline game state.
|
||||
19:47:45.282 SCRIPT : Map load time: 2347ms
|
||||
19:47:45.284 NETWORK : Player connected: connectionID=2147483646
|
||||
19:47:45.284 NETWORK : ### Connecting player: connectionID=2147483646, Name=
|
||||
19:47:45.284 NETWORK : ### Creating player: PlayerId=1, Name=jakub
|
||||
19:47:45.288 RESOURCES : GetResourceObject @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
|
||||
19:47:45.289 WORLD : Entity prefab load @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
|
||||
19:47:45.289 RESOURCES : GetResourceObject @"{6E2BB64764E3BE9B}Prefabs/Characters/Core/DefaultPlayerController.et"
|
||||
19:47:45.289 WORLD : Entity prefab load @"{6E2BB64764E3BE9B}Prefabs/Characters/Core/DefaultPlayerController.et"
|
||||
19:47:45.289 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)
|
||||
19:47:45.289 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)
|
||||
19:47:45.294 ENTITY : SpawnEntityPrefab @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
|
||||
19:47:45.295 ENTITY : Create entity @"ENTITY:4611686018427388385" ('SCR_PlayerController') at <0.000000 0.000000 0.000000>
|
||||
19:47:45.295 ENTITY : EntityPrefabUse @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
|
||||
19:47:45.295 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_PUNISHMENT_KILLING_SET'. There should only be one of each key!
|
||||
19:47:45.295 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_TYPE_DISABLED'. There should only be one of each key!
|
||||
19:47:45.298 SCRIPT (W): Can't open config file ""
|
||||
19:47:45.305 WORLD : InitEntities 'world'
|
||||
19:47:45.305 ENTITY : Init entity @"ENTITY:4611686018427388385" ('SCR_PlayerController') at <0.000000 0.000000 0.000000> @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
|
||||
19:47:45.305 GUI : WidgetManager: CrateWidgets @"{3C9DCDD76AB83157}UI/layouts/HUD/HUDLayouts/HUDManager_Root.layout"
|
||||
19:47:45.305 SCRIPT (W): Slot_WeaponInfo Has no Content!
|
||||
19:47:45.305 SCRIPT (W): Slot_Chat Has no Content!
|
||||
19:47:45.306 SCRIPT (W): Slot_VON Has no Content!
|
||||
19:47:45.306 SCRIPT (W): Slot_AvailableActions Has no Content!
|
||||
19:47:45.306 SCRIPT (W): Slot_Vehicle Has no Content!
|
||||
19:47:45.306 SCRIPT (W): Slot_GameVersion Has no Content!
|
||||
19:47:45.306 SCRIPT (W): Slot_Notifications Has no Content!
|
||||
19:47:45.306 SCRIPT (W): Slot_Hints Has no Content!
|
||||
19:47:45.321 ENTITY : SpawnEntityPrefab @"{59EF8ECAE1DCD417}Prefabs/Editor/Modes/EditorModeEdit.et"
|
||||
19:47:45.322 ENTITY : Create entity @"ENTITY:4611686018427388388" ('SCR_EditorModeEntity') at <0.000000 0.000000 0.000000>
|
||||
19:47:45.322 ENTITY : EntityPrefabUse @"{59EF8ECAE1DCD417}Prefabs/Editor/Modes/EditorModeEdit.et"
|
||||
19:47:45.322 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {259EE7B78C51B624}UAZ469.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
|
||||
19:47:45.322 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {DF5CCB7C0FF049F4}Mi8MT_unarmed_transport.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
|
||||
19:47:45.323 SCRIPT (W): SCR_EntityCatalogManagerComponent.GetFilteredEditorPrefabsOfAllFactions: Detected that {DF5CCB7C0FF049F4}Mi8MT_unarmed_transport.et is present in at least two different faction entity catalogs! Since this may cause issues, such as dupliacted entries in build mode, one of them will be discarded! This is only supported for items. Other things require creation of faction specific variants.
|
||||
19:47:45.326 NETWORK : ### Updating player: PlayerId=1, Name=jakub, rplIdentity=0xFFFFFFFE, IdentityId=00000000-0000-0000-0000-000000000000
|
||||
19:47:45.327 SCRIPT (W): Ban Settings could not be loaded from BE Storage: Relying on default config
|
||||
19:47:45.327 NETWORK : Players connecting: 0
|
||||
19:47:45.327 NETWORK : Players connected: 1 / 1
|
||||
19:47:45.358 DEFAULT : Using autosave directory: C:/users/steamuser/AppData/Local/Temp/Arma Reforger Workbench/Projects/ERR_Core/autosaves
|
||||
19:47:45.360 PROFILING : Workbench startup took: 50380.646300 ms
|
||||
19:47:45.461 WORLD : Frame start
|
||||
19:47:45.462 SCRIPT : ScenarioFramework: Available tasks are empty, no new tasks will be generated.
|
||||
19:47:45.474 WORLD : UpdateEntities
|
||||
19:47:45.474 WORLD : Frame
|
||||
19:47:45.474 SCRIPT : SCR_BaseGameMode::OnGameStateChanged = GAME
|
||||
19:47:45.657 WORLD : UpdateEntities
|
||||
19:47:45.657 WORLD : PostFrame
|
||||
19:47:45.657 GUI : WidgetManager: CrateWidgets @"{D89BBA18F99053D6}UI/layouts/HUD/Chat/ChatHud.layout"
|
||||
19:47:45.657 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
19:47:45.699 RESOURCES : GetResourceObject @"{20A6917D2114E29A}UI/layouts/HUD/Hint/HintInfoDisplay.layout"
|
||||
19:47:45.699 GUI : Layout load @"{20A6917D2114E29A}UI/layouts/HUD/Hint/HintInfoDisplay.layout"
|
||||
19:47:45.699 GUI : Widget prefab @"{EA1CC57D868E94F9}UI/layouts/HUD/Hint/Hint.layout"
|
||||
19:47:45.699 GUI (W): Overridden prefab member (GUID: '{661AB14E0F471C66}' type: ButtonWidgetClass) no longer exists in prefab
|
||||
19:47:45.841 RENDER : RENDER : ObjectsHeightMap::Build
|
||||
19:47:45.841 RENDER : RENDER : MeshOccupancyGridManager::GenerateAllForWorld
|
||||
19:47:45.987 PROFILING : MeshOccupancyGridManager::GenerateAllForWorld took: 145.561200 ms
|
||||
19:47:45.995 PROFILING : ObjectsHeightMap::Build took: 153.580600 ms
|
||||
19:47:47.133 SCRIPT : Co10 Escape Reintroduced factions: players=US enemy=USSR independent=FIA
|
||||
19:47:47.166 SCRIPT : Reintroduced [sites]: authored everon-prison-1 at <6090,211.444,7160>
|
||||
19:47:47.167 SCRIPT : Reintroduced [sites]: cache clearance position=<6150,203.288,7050> clear=1
|
||||
19:47:47.220 SCRIPT : Reintroduced [sites]: authored everon-supply-1 at <6150,203.288,7050>
|
||||
19:47:47.224 ENTITY : SpawnEntityPrefab @"{B3949F6D215A9F78}Prefabs/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02_base.et"
|
||||
19:47:47.224 ENTITY : Create entity @"ENTITY:4611686018427388513" ('GenericEntity','Assets/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02.xob') at <6496.000000 160.006256 7202.000000> @"{B3949F6D215A9F78}Prefabs/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02_base.et"
|
||||
19:47:47.224 ENTITY : CreateComponent 'ScriptedRadioComponent'
|
||||
19:47:47.224 DEFAULT (W): BaseRadioComponent does not have any transceiver. (Entity: @"ENTITY:4611686018427388513" ('GenericEntity','Assets/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02.xob') at <6496.000000 160.006256 7202.000000> @"{B3949F6D215A9F78}Prefabs/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02_base.et"). Only printing this message once. There're possibly more nodes with this requirement.
|
||||
19:47:47.229 SCRIPT : Reintroduced [sites]: authored everon-radio-1 at <6500,159.756,7200>
|
||||
19:47:47.295 ENTITY : SpawnEntityPrefab @"{DF5CCB7C0FF049F4}Prefabs/Vehicles/Helicopters/Mi8MT/Mi8MT_unarmed_transport.et"
|
||||
19:47:47.295 WORLD : InitEntities 'world'
|
||||
19:47:47.295 ENTITY : Init entity @"ENTITY:4611686018427388520" ('Vehicle','Assets/Vehicles/Helicopters/Mi8/Mi8MT_base.xob') at <7012.000000 63.724998 7500.000000> @"{DF5CCB7C0FF049F4}Prefabs/Vehicles/Helicopters/Mi8MT/Mi8MT_unarmed_transport.et"
|
||||
19:47:47.296 DEFAULT (W): No weapon slot index corresponds to the default index on BaseWeaponManagerComponent(0). Either set the default index to -1 or change index value on a slot to be the same as the default one.(@"ENTITY:4611686018427388520" ('Vehicle','Assets/Vehicles/Helicopters/Mi8/Mi8MT_base.xob') at <7012.000000 63.724998 7500.000000> @"{DF5CCB7C0FF049F4}Prefabs/Vehicles/Helicopters/Mi8MT/Mi8MT_unarmed_transport.et")
|
||||
19:47:47.297 SCRIPT : Reintroduced [sites]: authored everon-extraction-1 at <7000,65.2562,7500>
|
||||
19:47:47.298 SCRIPT : Reintroduced [sites]: cache clearance position=<5960,220.256,7220> clear=1
|
||||
19:47:47.316 SCRIPT : Reintroduced [sites]: transport parking=<5960,220.256,7212> radius=4 terrainRange=0.8125 obstructed=0 clear=1
|
||||
19:47:47.387 SCRIPT : Reintroduced [sites]: authored everon-supply-2 at <5960,220.256,7220>
|
||||
19:47:47.387 SCRIPT : Reintroduced [sites]: cache clearance position=<6340,175.788,7400> clear=1
|
||||
19:47:47.390 SCRIPT : Reintroduced [sites]: authored everon-medical-1 at <6340,175.788,7400>
|
||||
19:47:47.390 SCRIPT : Reintroduced [sites]: cache clearance position=<6740,140.6,7300> clear=1
|
||||
19:47:47.399 SCRIPT : Reintroduced [sites]: cache clearance position=<6740,140.913,7296> clear=1
|
||||
19:47:47.400 SCRIPT : Reintroduced [sites]: cache clearance position=<6736,140.975,7300> clear=1
|
||||
19:47:47.400 SCRIPT : Reintroduced [sites]: cache clearance position=<6744,140.288,7300> clear=1
|
||||
19:47:47.402 SCRIPT : Reintroduced [sites]: authored everon-outpost-1 at <6740,140.6,7300>
|
||||
19:47:47.402 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=0 origin=<7012,63.725,7500> up=1
|
||||
19:47:47.402 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=1 speed=0 angularSpeed=0
|
||||
19:47:47.402 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=0 engine=0 origin=<0,0,0> up=1 entityDifference=10267.5
|
||||
19:47:47.403 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<7012,64.0216,7502.25>
|
||||
19:47:47.403 SCRIPT : ERR GEAR TERRAIN: bottom=<7012,63.7216,7502.25> terrainY=63.2926 tireTerrainGap=0.428944
|
||||
19:47:47.403 SCRIPT : ERR GEAR SUPPORT: center=<7012,64.0216,7502.25> radius=0.3 bottom=<7012,63.7216,7502.25> fraction=1 normal=<0,0,0> self=0 dynamic=0 supported=0 gap=0.119999
|
||||
19:47:47.403 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<7009.72,64.4897,7497.97>
|
||||
19:47:47.403 SCRIPT : ERR GEAR TERRAIN: bottom=<7009.72,64.0397,7497.97> terrainY=64.1655 tireTerrainGap=-0.125717
|
||||
19:47:47.404 SCRIPT : ERR GEAR SUPPORT: center=<7009.72,64.4897,7497.97> radius=0.45 bottom=<7009.72,64.0397,7497.97> fraction=1 normal=<0,0,0> self=0 dynamic=0 supported=0 gap=0.119999
|
||||
19:47:47.404 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<7014.28,64.4898,7497.97>
|
||||
19:47:47.404 SCRIPT : ERR GEAR TERRAIN: bottom=<7014.28,64.0398,7497.97> terrainY=63.8096 tireTerrainGap=0.230156
|
||||
19:47:47.404 SCRIPT : ERR GEAR SUPPORT: center=<7014.28,64.4898,7497.97> radius=0.45 bottom=<7014.28,64.0398,7497.97> fraction=1 normal=<0,0,0> self=0 dynamic=0 supported=0 gap=0.119999
|
||||
19:47:47.404 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=0 conscious=0 nativeComplete=0
|
||||
19:47:47.405 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=0 conscious=0 nativeComplete=0
|
||||
19:47:47.405 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=0 conscious=0 nativeComplete=0
|
||||
19:47:47.405 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=0 conscious=0 nativeComplete=0
|
||||
19:47:47.405 SCRIPT : Reintroduced [guards]: initial site=everon-supply-2 requested=6 physical=0 conscious=0 nativeComplete=0
|
||||
19:47:47.405 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=6 physical=0 conscious=0 nativeComplete=0
|
||||
19:47:48.297 WORLD : UpdateEntities
|
||||
19:47:48.297 WORLD : AfterPostSimulate
|
||||
19:47:48.297 DEFAULT (W): Collider UCS_FG_DriveShaft_01 not found
|
||||
19:47:48.327 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=1 conscious=1 nativeComplete=0
|
||||
19:47:48.328 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=1 conscious=1 nativeComplete=0
|
||||
19:47:48.328 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=1 conscious=1 nativeComplete=0
|
||||
19:47:48.328 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=1 conscious=1 nativeComplete=0
|
||||
19:47:48.560 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<7012.09,63.5432,7499.71> up=0.995597
|
||||
19:47:48.560 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=1 speed=0.352152 angularSpeed=0.0694946
|
||||
19:47:48.560 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=10267.4
|
||||
19:47:48.560 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<7012.07,63.6133,7501.98>
|
||||
19:47:48.561 SCRIPT : ERR GEAR TERRAIN: bottom=<7012.07,63.3133,7501.98> terrainY=63.3151 tireTerrainGap=-0.0018692
|
||||
19:47:48.561 SCRIPT : ERR GEAR SUPPORT: center=<7012.07,63.6133,7501.98> radius=0.3 bottom=<7012.07,63.3133,7501.98> fraction=0.446499 normal=<-0,0.990257,0.139255> self=0 dynamic=0 supported=1 gap=-0.00177002
|
||||
19:47:48.561 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<7009.89,64.5955,7497.71>
|
||||
19:47:48.561 SCRIPT : ERR GEAR TERRAIN: bottom=<7009.89,64.1455,7497.71> terrainY=64.154 tireTerrainGap=-0.00847626
|
||||
19:47:48.562 SCRIPT : ERR GEAR SUPPORT: center=<7009.89,64.5955,7497.71> radius=0.45 bottom=<7009.89,64.1455,7497.71> fraction=0.416153 normal=<0.139105,0.989191,0.0463683> self=0 dynamic=0 supported=1 gap=-0.00844574
|
||||
19:47:48.562 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<7014.43,64.2623,7497.75>
|
||||
19:47:48.562 SCRIPT : ERR GEAR TERRAIN: bottom=<7014.43,63.8123,7497.75> terrainY=63.8173 tireTerrainGap=-0.00505447
|
||||
19:47:48.562 SCRIPT : ERR GEAR SUPPORT: center=<7014.43,64.2623,7497.75> radius=0.45 bottom=<7014.43,63.8123,7497.75> fraction=0.431667 normal=<0.015606,0.998782,0.0468179> self=0 dynamic=0 supported=1 gap=-0.00503159
|
||||
19:47:48.562 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
|
||||
19:47:48.849 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=2 conscious=2 nativeComplete=0
|
||||
19:47:48.850 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=2 conscious=2 nativeComplete=0
|
||||
19:47:48.850 SCRIPT : Reintroduced [guards]: initial site=everon-supply-2 requested=6 physical=1 conscious=1 nativeComplete=0
|
||||
19:47:48.850 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=6 physical=1 conscious=1 nativeComplete=0
|
||||
19:47:49.367 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=3 conscious=3 nativeComplete=0
|
||||
19:47:49.369 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=2 conscious=2 nativeComplete=0
|
||||
19:47:49.369 SCRIPT : Reintroduced [guards]: initial site=everon-supply-2 requested=6 physical=2 conscious=2 nativeComplete=0
|
||||
19:47:49.370 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=6 physical=2 conscious=2 nativeComplete=0
|
||||
19:47:49.600 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<7012.1,63.5289,7499.72> up=0.994166
|
||||
19:47:49.601 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=1 speed=0.0902349 angularSpeed=0.0380054
|
||||
19:47:49.601 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=10267.4
|
||||
19:47:49.601 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<7012.07,63.6189,7501.99>
|
||||
19:47:49.601 SCRIPT : ERR GEAR TERRAIN: bottom=<7012.07,63.3189,7501.99> terrainY=63.3134 tireTerrainGap=0.00555801
|
||||
19:47:49.601 SCRIPT : ERR GEAR SUPPORT: center=<7012.07,63.6189,7501.99> radius=0.3 bottom=<7012.07,63.3189,7501.99> fraction=0.480112 normal=<-0,0.990257,0.139255> self=0 dynamic=0 supported=1 gap=0.00562668
|
||||
19:47:49.602 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<7009.93,64.6007,7497.72>
|
||||
19:47:49.602 SCRIPT : ERR GEAR TERRAIN: bottom=<7009.93,64.1507,7497.72> terrainY=64.1478 tireTerrainGap=0.00291443
|
||||
19:47:49.602 SCRIPT : ERR GEAR SUPPORT: center=<7009.93,64.6007,7497.72> radius=0.45 bottom=<7009.93,64.1507,7497.72> fraction=0.467751 normal=<0.139105,0.989191,0.0463683> self=0 dynamic=0 supported=1 gap=0.0029068
|
||||
19:47:49.602 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<7014.47,64.2644,7497.79>
|
||||
19:47:49.602 SCRIPT : ERR GEAR TERRAIN: bottom=<7014.47,63.8144,7497.79> terrainY=63.8148 tireTerrainGap=-0.000324249
|
||||
19:47:49.602 SCRIPT : ERR GEAR SUPPORT: center=<7014.47,64.2644,7497.79> radius=0.45 bottom=<7014.47,63.8144,7497.79> fraction=0.453056 normal=<0.015606,0.998782,0.0468179> self=0 dynamic=0 supported=1 gap=-0.000328064
|
||||
19:47:49.602 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
|
||||
19:47:49.878 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=3 conscious=3 nativeComplete=0
|
||||
19:47:49.878 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=2 conscious=2 nativeComplete=0
|
||||
19:47:49.879 SCRIPT : Reintroduced [guards]: initial site=everon-supply-2 requested=6 physical=3 conscious=3 nativeComplete=0
|
||||
19:47:49.879 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=6 physical=3 conscious=3 nativeComplete=0
|
||||
19:47:50.133 SCRIPT : Reintroduced [extraction placement]: native supported aircraft stable for one second, fuel present, exactly one initial wake
|
||||
19:47:50.404 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=4 conscious=4 nativeComplete=0
|
||||
19:47:50.404 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=3 conscious=3 nativeComplete=0
|
||||
19:47:50.404 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=4 conscious=4 nativeComplete=0
|
||||
19:47:50.405 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=3 conscious=3 nativeComplete=0
|
||||
19:47:50.654 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<7012.12,63.5313,7499.75> up=0.993896
|
||||
19:47:50.655 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=1 speed=0.0295522 angularSpeed=0.00904636
|
||||
19:47:50.655 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=10267.4
|
||||
19:47:50.655 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<7012.07,63.6129,7502.02>
|
||||
19:47:50.655 SCRIPT : ERR GEAR TERRAIN: bottom=<7012.07,63.3129,7502.02> terrainY=63.311 tireTerrainGap=0.00185013
|
||||
19:47:50.655 SCRIPT : ERR GEAR SUPPORT: center=<7012.07,63.6129,7502.02> radius=0.3 bottom=<7012.07,63.3129,7502.02> fraction=0.462844 normal=<0,0.996962,0.0778877> self=0 dynamic=0 supported=1 gap=0.00182724
|
||||
19:47:50.656 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<7009.97,64.5927,7497.73>
|
||||
19:47:50.656 SCRIPT : ERR GEAR TERRAIN: bottom=<7009.97,64.1427,7497.73> terrainY=64.1417 tireTerrainGap=0.00101471
|
||||
19:47:50.656 SCRIPT : ERR GEAR SUPPORT: center=<7009.97,64.5927,7497.73> radius=0.45 bottom=<7009.97,64.1427,7497.73> fraction=0.459338 normal=<0.139105,0.989191,0.0463683> self=0 dynamic=0 supported=1 gap=0.00105286
|
||||
19:47:50.656 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<7014.51,64.2596,7497.84>
|
||||
19:47:50.656 SCRIPT : ERR GEAR TERRAIN: bottom=<7014.51,63.8096,7497.84> terrainY=63.8119 tireTerrainGap=-0.00235367
|
||||
19:47:50.656 SCRIPT : ERR GEAR SUPPORT: center=<7014.51,64.2596,7497.84> radius=0.45 bottom=<7014.51,63.8096,7497.84> fraction=0.443611 normal=<0.015606,0.998782,0.0468179> self=0 dynamic=0 supported=1 gap=-0.00240707
|
||||
19:47:50.657 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
|
||||
19:47:50.913 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=4 conscious=4 nativeComplete=0
|
||||
19:47:50.913 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=5 conscious=5 nativeComplete=0
|
||||
19:47:50.913 SCRIPT : Reintroduced [guards]: initial site=everon-supply-2 requested=6 physical=4 conscious=4 nativeComplete=0
|
||||
19:47:50.914 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=6 physical=4 conscious=4 nativeComplete=0
|
||||
19:47:51.418 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=5 conscious=5 nativeComplete=1
|
||||
19:47:51.418 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=4 conscious=4 nativeComplete=0
|
||||
19:47:51.419 SCRIPT : Reintroduced [guards]: initial site=everon-supply-2 requested=6 physical=5 conscious=5 nativeComplete=0
|
||||
19:47:51.419 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=6 physical=5 conscious=5 nativeComplete=0
|
||||
19:47:51.670 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<7012.13,63.5272,7499.75> up=0.993799
|
||||
19:47:51.670 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=0 speed=0 angularSpeed=0
|
||||
19:47:51.670 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=10267.4
|
||||
19:47:51.670 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<7012.08,63.6121,7502.02>
|
||||
19:47:51.671 SCRIPT : ERR GEAR TERRAIN: bottom=<7012.08,63.3121,7502.02> terrainY=63.3109 tireTerrainGap=0.0011673
|
||||
19:47:51.671 SCRIPT : ERR GEAR SUPPORT: center=<7012.08,63.6121,7502.02> radius=0.3 bottom=<7012.08,63.3121,7502.02> fraction=0.459933 normal=<0,0.996962,0.0778877> self=0 dynamic=0 supported=1 gap=0.00118637
|
||||
19:47:51.671 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<7009.98,64.5931,7497.73>
|
||||
19:47:51.671 SCRIPT : ERR GEAR TERRAIN: bottom=<7009.98,64.1431,7497.73> terrainY=64.1406 tireTerrainGap=0.00248718
|
||||
19:47:51.671 SCRIPT : ERR GEAR SUPPORT: center=<7009.98,64.5931,7497.73> radius=0.45 bottom=<7009.98,64.1431,7497.73> fraction=0.466068 normal=<0.139105,0.989191,0.0463683> self=0 dynamic=0 supported=1 gap=0.00254059
|
||||
19:47:51.672 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<7014.52,64.2599,7497.84>
|
||||
19:47:51.672 SCRIPT : ERR GEAR TERRAIN: bottom=<7014.52,63.8099,7497.84> terrainY=63.8117 tireTerrainGap=-0.00174332
|
||||
19:47:51.672 SCRIPT : ERR GEAR SUPPORT: center=<7014.52,64.2599,7497.84> radius=0.45 bottom=<7014.52,63.8099,7497.84> fraction=0.446667 normal=<0.015606,0.998782,0.0468179> self=0 dynamic=0 supported=1 gap=-0.00173187
|
||||
19:47:51.672 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
|
||||
19:47:51.931 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=5 conscious=5 nativeComplete=1
|
||||
19:47:51.932 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=6 conscious=6 nativeComplete=1
|
||||
19:47:51.932 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=5 conscious=5 nativeComplete=0
|
||||
19:47:51.932 SCRIPT : Reintroduced [guards]: initial site=everon-supply-2 requested=6 physical=6 conscious=6 nativeComplete=1
|
||||
19:47:52.441 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=6 conscious=6 nativeComplete=1
|
||||
19:47:52.442 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=6 physical=6 conscious=6 nativeComplete=1
|
||||
19:47:52.442 SCRIPT : Reintroduced [sites]: 7 sites and 122 physical stock items ready
|
||||
19:47:52.463 SCRIPT : Reintroduced [environment]: date=authored weather=authored
|
||||
19:47:52.464 SCRIPT : Reintroduced [time]: started at 14:00 with 1x progression
|
||||
19:47:52.464 SCRIPT : Reintroduced [mission]: phase 0 -> 1
|
||||
19:47:52.464 SCRIPT : Reintroduced [prison]: owned composition raw={BE6B8D56349038A6}Prefabs/ERR/Prison.et resolved={BE6B8D56349038A6}Prefabs/ERR/Prison.et position=<6090,211.444,7160>
|
||||
19:47:52.464 SCRIPT : Reintroduced [prison]: gate candidate raw= resolved={67F17696FF278AE0}Prefabs/Structures/BuildingParts/Doors/Door_Metal_A_RIGHT_EXT_COV_B.et lock=1 door=1 position=<6089.34,211.444,7154.05>
|
||||
19:47:52.465 SCRIPT : Reintroduced [prison]: one intact successor lock in owned prison
|
||||
19:47:52.902 SCRIPT : INFO: Faction: player jakub (playerID = 1 | UUID = 00000000-0000-0000-0000-000000000000) has joined faction #AR-Faction_US (US)
|
||||
19:47:52.935 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 waiting for 67 replicated objects and 28 inventory items
|
||||
19:47:52.935 SCRIPT : Reintroduced [spawn scene]: client token=1 waiting for 67 replicated objects and 28 inventory items
|
||||
19:47:53.006 SCRIPT : Reintroduced [spawn scene]: client token=1 final=0 all 67 objects and 28 storage items ready
|
||||
19:47:53.007 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 final=0 storage acknowledged after 106.734ms
|
||||
19:47:53.007 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 scene ready after 106.734ms; starting asset preload
|
||||
19:47:54.008 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 preload finished; verifying held storage
|
||||
19:47:54.441 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-prison-1 faction=USSR group=<0x00000000DAEA3390> SCR_AIGroup position=<6125,209.938,7160> living=5
|
||||
19:47:54.441 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-supply-1 faction=FIA group=<0x00000000D1C73F40> SCR_AIGroup position=<6168,202.217,7050> living=5
|
||||
19:47:54.442 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-radio-1 faction=USSR group=<0x0000000193D9CDE0> SCR_AIGroup position=<6530,157.768,7200> living=6
|
||||
19:47:54.443 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-extraction-1 faction=USSR group=<0x0000000193BA2100> SCR_AIGroup position=<7030,62.1142,7500> living=6
|
||||
19:47:54.444 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-supply-2 faction=USSR group=<0x000000019655B350> SCR_AIGroup position=<5976,218.937,7220> living=6
|
||||
19:47:54.444 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-outpost-1 faction=USSR group=<0x000000019655C890> SCR_AIGroup position=<6756,139.37,7300> living=6
|
||||
19:47:55.151 SCRIPT : Reintroduced [spawn scene]: client token=1 final=1 all 67 objects and 28 storage items ready
|
||||
19:47:55.151 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 final=1 storage acknowledged after 2250.82ms
|
||||
19:47:55.161 SCRIPT : Reintroduced [spawn]: player 1 at <6088.5,211.389,7158.5>
|
||||
19:47:55.162 SCRIPT : Reintroduced [spawn scene]: player=1 retaining 67 objects until leaving the spawn area
|
||||
19:47:55.973 SCRIPT : ERR SMOKE PASS: enemy-loadout percentage settings saved
|
||||
19:47:55.974 SCRIPT : ERR SMOKE PASS: enemy-loadout native test group
|
||||
19:47:55.984 SCRIPT : ERR SMOKE PASS: enemy-loadout automatic equipment catalog and setting
|
||||
19:47:55.984 SCRIPT : ERR SMOKE PASS: enemy-loadout discovered mod rifle={D1C2025018E98EA2}Prefabs/Weapons/Rifles/AK74M/Rifle_AK74M_b10m_b19n.et
|
||||
19:47:55.984 SCRIPT : ERR AUTO CATALOG SAMPLE: {E4988C20FC495CD4}Prefabs/Weapons/Rifles/AK74M/Rifle_AK74M_b30_b31s_b33_rk3_pt1_FDE_rk1.et
|
||||
19:47:55.984 SCRIPT : ERR AUTO CATALOG SAMPLE: {46D8B9DA709A0E76}Prefabs/Weapons/Rifles/M4A1/Variants/ION/Rifle_AR15_GA_UD115_RIS_DDC.et
|
||||
19:47:55.984 SCRIPT : ERR AUTO CATALOG SAMPLE: {EAC140671B326F58}Prefabs/Items/Equipment/Patches/Patch_US_Flag.et
|
||||
19:47:55.985 SCRIPT : ERR AUTO CATALOG SAMPLE: {BBAA7625626B909D}Prefabs/Weapons/Rifles/AK74M/Rifle_AK74M_b30_b31_b33.et
|
||||
19:47:55.985 SCRIPT : ERR AUTO CATALOG SAMPLE: {135044000CA7BF85}Prefabs/Weapons/Rifles/M16/Variants/Rifle_M16A2_carbine_M203_OliveGreen_Solid.et
|
||||
19:47:55.985 SCRIPT : ERR AUTO CATALOG SAMPLE: {07C703B76CD25499}Prefabs/Items/Misc/Caches/Campaign_CacheNote_FIA.et
|
||||
19:47:55.985 SCRIPT : ERR AUTO CATALOG SAMPLE: {5A3F21CCA6CB23EA}Prefabs/Weapons/Rifles/AK74M/Rifle_AK103_b30u_b31n_b33_pt1_rk3_dtk2_FDE.et
|
||||
19:47:55.985 SCRIPT : ERR AUTO CATALOG SAMPLE: {B65DCFEFE63F121D}Prefabs/Weapons/Rifles/M40/Rifle_M40A5_Thermal.et
|
||||
19:47:55.986 SCRIPT : ERR AUTO CATALOG SAMPLE: {0A215DC5976EB78E}Prefabs/Weapons/Rifles/AK74M/Rifle_AK104_b10m_b19n_b33_b9m_pt1_rk3_dtk2_rk1.et
|
||||
19:47:55.986 SCRIPT : ERR AUTO CATALOG SAMPLE: {1A2D30DCE99DF975}Prefabs/Weapons/Rifles/AKS74UN/Rifle_AKS74UN_B33_B11_B19.et
|
||||
19:47:55.986 SCRIPT : ERR AUTO CATALOG SAMPLE: {FC79F6BDEB7F1BC2}Prefabs/Weapons/Flares/Flare_RSP30_green.et
|
||||
19:47:55.986 SCRIPT : ERR AUTO CATALOG SAMPLE: {672A71C73BA946BA}Prefabs/Weapons/Rifles/AK74M/Rifle_AK104_b10m_b19n_b33_GLCore_AGR47.et
|
||||
19:47:58.983 SCRIPT : ERR SMOKE PASS: enemy-loadout preferred={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et; fallback FIM physically equipped and loaded; two carried AP mines
|
||||
19:47:58.986 GUI : Creating menu 'ERR_AdminPanel'
|
||||
19:47:58.987 GUI : WidgetManager: CrateWidgets @"{AE761C0439D25FB8}UI/layouts/ERR/AdminMenu.layout"
|
||||
19:47:58.987 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
19:47:58.987 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
19:47:58.988 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
19:47:58.988 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
19:47:58.989 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
19:47:58.989 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
19:47:58.990 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
19:47:58.990 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
19:47:58.990 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
19:47:58.991 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
19:47:58.991 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
19:47:58.991 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
19:47:58.992 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
19:47:58.992 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
|
||||
19:47:59.983 SCRIPT : ERR SMOKE PASS: enemy-loadout HQ menu navigation
|
||||
19:47:59.984 SCRIPT : ERR ADMIN CAPTURE PAGE: 1
|
||||
19:48:06.015 SCRIPT : ERR SMOKE PASS: enemy-loadout automatic catalog item and spare-slot rifle still carried; both matching magazine insertions completed
|
||||
19:48:06.015 SCRIPT : ERR SMOKE COMPLETE: enemy-loadout physical preferred/fallback launchers, AP mines and HQ menu
|
||||
19:48:06.041 RESOURCES : Screenshot saved to $logs:err-enemy-loadout-menu.png
|
||||
+851
@@ -0,0 +1,851 @@
|
||||
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||||
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||||
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||||
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||||
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|
||||
"addons/core/UI/layouts/ERR/AdminValue.layout": "cd811af6d2fb187f01c74e20ea07ad85669546b0ad70efae2ce52921ce26cbca",
|
||||
"addons/core/UI/layouts/ERR/AdminValue.layout.meta": "56b3d2335db400c1308e07c4a35d278b23ef32013dfd6dc82951866327428d08",
|
||||
"addons/core/UI/layouts/ERR/ContentRow.layout": "62d2c95814c99d906266fa96c6112e04a7fab1667e1a05e558d1d3974adc2d76",
|
||||
"addons/core/UI/layouts/ERR/ContentRow.layout.meta": "8c4bc13b41e7aee38e0ca640a97813ed1a6964a00e2cff9e1fe4ebd71fc2fdc6",
|
||||
"addons/core/UI/layouts/ERR/PauseModsButton.layout": "d21d436291e2c1b262e33dc228b0d60a1d188dc9e85cfda6d2373f8281431b79",
|
||||
"addons/core/UI/layouts/ERR/PauseModsButton.layout.meta": "9ed6adabd8f53eb9a562d7186789876bba5c4202155ca894c1af866ca47354f3",
|
||||
"addons/core/UI/layouts/ERR/PreparationStatus.layout": "bd269cf8dc6f27735423743dd5b78242550518414448a0256e5e12fa6b92c459",
|
||||
"addons/core/UI/layouts/ERR/PreparationStatus.layout.meta": "75b12176a443bb911fc4ad446982d762201fda42ed38736b79bc5439fca31ccc",
|
||||
"addons/core/UI/layouts/ERRMap/SharedMapRenderTarget.layout": "49a2da4181b94d42174f58c7f9b6bf2207116c99427d61ff1c212092ac7db4d2",
|
||||
"addons/core/UI/layouts/ERRMap/SharedMapRenderTarget.layout.meta": "5c846445cc089e2e08899ba703059d4adb805ff30ab5a16409a3cd59718cbd54",
|
||||
"addons/core/Worlds/ERR_Everon.ent": "22324bc7eb0d80dec8a1f3bd61a9df9201b72f749f4e751766b0c9d0b7d46b87",
|
||||
"addons/core/Worlds/ERR_Everon.ent.meta": "19d1903ca72baa326b4724a6791d0da1104a1e53f3f31dc1ca41a856efd68e83",
|
||||
"addons/core/Worlds/ERR_Everon_Layers/default.layer": "6bcb7fbb27b6282719dae8a37486e518d4cbaea385f2ea9af1918b36bb28b175",
|
||||
"addons/core/addon.gproj": "73e973a1f1c5910393e16f86a3a40d792031bb2fa3fc7f4dd87a06a16c3e34a4"
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
{
|
||||
"schema_version": 1,
|
||||
"launch_id": "a2ea0fb9-a8cc-4c1b-b6be-4fbe6d3448d7",
|
||||
"captured_unix": 1790876813.1449187,
|
||||
"source_root": "/home/jakub/devel/escapistsrereintroduced",
|
||||
"command": [
|
||||
"gamescope",
|
||||
"--backend",
|
||||
"headless",
|
||||
"-W",
|
||||
"1280",
|
||||
"-H",
|
||||
"720",
|
||||
"-w",
|
||||
"1280",
|
||||
"-h",
|
||||
"720",
|
||||
"-r",
|
||||
"30",
|
||||
"--",
|
||||
"/home/jakub/.local/share/Steam/steamapps/common/Proton - Experimental/proton",
|
||||
"run",
|
||||
"/home/jakub/.local/share/Steam/steamapps/common/Arma Reforger Tools/Workbench/ArmaReforgerWorkbenchSteamDiag.exe",
|
||||
"-gproj",
|
||||
"Z:/home/jakub/devel/escapistsrereintroduced/addons/core/addon.gproj",
|
||||
"-addonsDir",
|
||||
"Z:/home/jakub/devel/escapistsrereintroduced/addons",
|
||||
"-profile",
|
||||
"Z:/tmp/erri-auto-equipment-native3",
|
||||
"-logconsole",
|
||||
"-wbModule=WorldEditor",
|
||||
"-load",
|
||||
"Worlds/ERR_Everon.ent",
|
||||
"-plugin=ERR_ValidateBaseWorldPlugin",
|
||||
"-errPlay",
|
||||
"1",
|
||||
"-errBaseSmoke",
|
||||
"1",
|
||||
"-errSmokeOutcome",
|
||||
"enemy-loadout",
|
||||
"-noThrow",
|
||||
"-disableCrashReporter"
|
||||
],
|
||||
"manifest_sha256": "79c3c43a6934525b6b8c2af8bfb43d4073eb2cb4aa6dfc93bdf04665e3adfce1"
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
{
|
||||
"stopped_unix": 1790876892.7522972,
|
||||
"console_sha256": "b64e18281c98b803636c6c485c80c6b2e8d2d6f747cbf934f4759a47898106f7",
|
||||
"end_source_sha256": "79c3c43a6934525b6b8c2af8bfb43d4073eb2cb4aa6dfc93bdf04665e3adfce1",
|
||||
"source_unchanged_after_run": true,
|
||||
"source_provenance": "launch_snapshot",
|
||||
"launch_id": "a2ea0fb9-a8cc-4c1b-b6be-4fbe6d3448d7",
|
||||
"launch_source_manifest": "launch-source-sha256.json",
|
||||
"launch_source_metadata": "launch-source.json",
|
||||
"launch_source_sha256": "79c3c43a6934525b6b8c2af8bfb43d4073eb2cb4aa6dfc93bdf04665e3adfce1",
|
||||
"external_addons_unchanged_after_run": true,
|
||||
"external_addon_count": 7,
|
||||
"external_addon_inputs": "external-addons-inputs.json",
|
||||
"started_unix": 1790876813.1449962,
|
||||
"result": "smoke-completed",
|
||||
"result_before_cleanup": "smoke-completed",
|
||||
"cleanup_confirmed": true,
|
||||
"cleanup_report": {
|
||||
"cleanup_confirmed": true,
|
||||
"idle_verified": true,
|
||||
"errors": [],
|
||||
"orphan_cleanup": {
|
||||
"attempted": false,
|
||||
"reason": "noncanonical-private-prefix"
|
||||
}
|
||||
},
|
||||
"runner_error": null,
|
||||
"session": "/tmp/erri-auto-equipment-native3/logs/logs_2026-10-01_19-46-55",
|
||||
"rounds_required": 1,
|
||||
"project": "core",
|
||||
"display": "headless Gamescope 1280x720/30Hz",
|
||||
"dedicated_server": false,
|
||||
"audio": "silent sink and per-test-stream mute"
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
PASS: automatic inventory one-shot roll, exact item ownership, finite compatible ammo, rejection, capture/stop, deletion, loot and late callback quarantine
|
||||
PASS: enabled/valid catalog eligibility, category restrictions, content filtering, GUID deduplication across factions and bounded catalogs
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"feature": "Automatic standard-catalog equipment on eligible enemy AI",
|
||||
"defaults": {
|
||||
"automaticEquipmentChancePercent": 25,
|
||||
"scope": "all active faction and general item catalogs",
|
||||
"selection": "uniform per distinct eligible resource GUID"
|
||||
},
|
||||
"repository_check": "passed",
|
||||
"native_feature_assertions": "passed",
|
||||
"native_mod_weapon": "19:47:55.984 SCRIPT : ERR SMOKE PASS: enemy-loadout discovered mod rifle={D1C2025018E98EA2}Prefabs/Weapons/Rifles/AK74M/Rifle_AK74M_b10m_b19n.et",
|
||||
"native_inventory_result": "19:48:06.015 SCRIPT : ERR SMOKE PASS: enemy-loadout automatic catalog item and spare-slot rifle still carried; both matching magazine insertions completed",
|
||||
"native_source_unchanged": true,
|
||||
"native_cleanup_confirmed": true,
|
||||
"native_full_checker_exit": 1,
|
||||
"native_full_checker_limitation": "Feature fixture completed with zero script/runtime failures; strict checker rejects existing localization and asset-property errors. See archived raw console.",
|
||||
"unverified": [
|
||||
"Dedicated multiplayer runtime for this new feature",
|
||||
"Every third-party weapon and custom inventory system",
|
||||
"Automatic use as the AI primary weapon; the grant uses a spare slot"
|
||||
],
|
||||
"mod_compatibility_boundary": "Only supported enabled arsenal metadata in the scenario catalogs; not arbitrary uncataloged Workshop prefabs.",
|
||||
"prior_runs": {
|
||||
"native1": "Fixture completed; source changed during run, not final proof",
|
||||
"native2": "Final production controller passed vanilla gun/item/ammo insertion; strict checker asset errors",
|
||||
"native3": "Final fixture additionally selected and inserted a discovered mod rifle; exact final sources unchanged"
|
||||
},
|
||||
"deployment": "Local source only. No publication or RKS 2 changes."
|
||||
}
|
||||
@@ -0,0 +1,580 @@
|
||||
PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
|
||||
PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
|
||||
PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
|
||||
PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
|
||||
PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
|
||||
PASS: actual Tick clock initialization admits fractional first ticks and expires without extending the original start
|
||||
PASS: actual finite conservation/deadline/callback policies; read-only selection, bounded once-only inventory submission and no can refill; native transfer not executed
|
||||
PASS: actual exact-context membership, bounded identity/reach gates, native start/cache/eligibility ordering and no duplicate/foreign action start; fuel manager identity and empty-can headroom guards checked
|
||||
PASS: actual detached node/value snapshot and conservation refuse mismatched lengths before indexed reads, retain original identities under native out-array aliasing and log bounded counts once; native cause remains unknown
|
||||
PASS: actual mine evidence sealing/recovery, historical coarse publication, caps, canonical ownership, marker join retry/owner-change/stop; native arming and replicated vector-array transport untested
|
||||
PASS: actual full document recovery retains authored/sealed targets, one shared spent ledger, retry/exhaustion semantics and canonical multi-player ownership alongside supplemental mine intel
|
||||
PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
|
||||
PASS: infantry combat gate precedes radio delivery and preserves non-task transports
|
||||
PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
|
||||
PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
|
||||
PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
|
||||
PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
|
||||
PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
|
||||
PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
|
||||
PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
|
||||
PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
|
||||
PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
|
||||
PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
|
||||
PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
|
||||
PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
|
||||
PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
|
||||
PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
|
||||
PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
|
||||
PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
|
||||
PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
|
||||
PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
|
||||
PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
|
||||
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
|
||||
PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
|
||||
PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
|
||||
PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
|
||||
PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
|
||||
PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
|
||||
PASS: production cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
|
||||
PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
|
||||
PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
|
||||
PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
|
||||
PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
|
||||
PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
|
||||
PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
|
||||
PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
|
||||
PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
|
||||
PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
|
||||
PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
|
||||
PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
|
||||
PASS: universal connector, embedded/standalone exports, multiple terrains, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
|
||||
PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
|
||||
PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring
|
||||
PASS: explicit CLI opt-in, disabled/editor guards and mission-header airport precedence
|
||||
PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring
|
||||
PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior
|
||||
PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently
|
||||
PASS: standalone old faction delegates collected once, with null/deleted owners ignored
|
||||
PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
|
||||
PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
|
||||
PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
|
||||
PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
|
||||
PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
|
||||
PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
|
||||
PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
|
||||
PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
|
||||
PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
|
||||
PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
|
||||
PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
|
||||
PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
|
||||
PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
|
||||
PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
|
||||
PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
|
||||
PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
|
||||
PASS: actual convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
|
||||
PASS: actual finite convoy supply pool; immutable slots, shared demand state, sparse/capped discovery and permanent shutdown
|
||||
PASS: actual HQ rotates finite donors, skips unavailable/contacted trucks, uses delivered reports and dispatches at most one trip per planning cadence
|
||||
PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
|
||||
PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
|
||||
PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
|
||||
PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged
|
||||
PASS: actual read migrates old valid settings, preserves explicit disabled state, rejects invalid data; next-round feedback and fixed menu remain honest
|
||||
PASS: actual automatic convoy timing/authority/admission/one-attempt/manual-task/stop policy; native deployment unproved
|
||||
PASS: late authoritative failure reason refreshes open result; detach, mode change and success subscriptions preserved
|
||||
infantry resupply actual rules, radio transitions, owned cleanup and unresolved-operation tests passed
|
||||
PASS: actual resupply Roster preserves permanent release, original slot mapping and bounded ownership
|
||||
PASS: actual one-mine original carrier selection, settled startup, shared finite claims, no refund after submission
|
||||
PASS: actual HQ startup grant readiness forwarding is authoritative and fail-closed
|
||||
PASS: actual finite PMN4 one-to-two entitlement, pinned original ownership, shared commit, physical custody, callback quarantine/deletion and no retry
|
||||
PASS: actual bounded empty-return and finite delivery; phase-isolated callbacks, exact ownership proof, stop quarantine and original actor/vehicle boundaries
|
||||
PASS: actual shared finite identity reservation; competing consumers, submission permanence, stale cleanup and96-item bound
|
||||
PASS: actual carried-mounted swap, shared committed claim, physical slot reach, exact two-way proof, uncertainty and terminal cleanup
|
||||
PASS: actual mounted pickup, exact finite ownership, pre-submission commit, physical custody, bounded callback and quarantine lifecycle; no native coverage claim
|
||||
PASS: actual mounted courier admission, radio, individual orders, two-stage transfer, reboarding, token cleanup and quarantine lifecycle
|
||||
PASS: actual scoped crew permit and native board completion/failure preserves foreign seats without teleport fallback
|
||||
PASS: actual shared mounted stock/history ownership, atomic exact HQ pair claim, and bounded stopped-owner proof polling
|
||||
PASS: actual carried/mounted early ammunition policy and status-first shared uplink; complete threshold, phases, cooldown, failures requested check-ins and non-urgent detached carried-mine status
|
||||
PASS: actual group radio startup preservation, finite native grants, callback quarantine, frozen selection/actor ownership and bounded observation
|
||||
PASS: actual maintenance native-stock check rejects missing/duplicate/wrong-identity/unowned/depleted/malformed stock and is read-only; native runtime not executed
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 0.310s
|
||||
|
||||
OK
|
||||
PASS: actual radio node rejects current incapacitation, death, ownership and faction changes despite cached inventory; one-second capability refresh remains explicit
|
||||
PASS: Southern finite maintenance stock preserves weapons/clues and optional transport, historical Western fixture stays separate; native capacity/consumption untested
|
||||
PASS: optional transport deferred behind required readiness, bounded once-only spawn/omission, isolated cleanup, occupied-candidate retention and required-default preservation
|
||||
PASS: actual diagnostic fallback runs only on failed missing-context call, derives unique native pilot door, preserves stock eligibility and restores prior index on success/failure; diagnostics mutate no game state.
|
||||
PASS: actual native-prelude cleanup restores only original changed damage, refuses stale/incapacitated/aboard teleport; bounded five-seat/four-door fixture wiring checked. Native execution remains pending.
|
||||
PASS: actual CreateTransport requires successful scoped Configure after handbrake, preserves ordinary vehicles, tracks spawned entity before failures and never treats failed lock registration as ready.
|
||||
PASS: actual preparation Configure guards/idempotence/breach preservation, security eligibility/final current-body server mutation and all scoped action guards; all five seat/four door resource overrides. Native hold, prefab merge, replication and boarding remain unverified.
|
||||
PASS: production vehicle alarm single trigger/replica completion/no replay, fixed deadline/readiness wait, failed audio, dedicated server, moving exact handle, destruction/native end/deletion/clock and mission teardown. Native sound and multiplayer delivery require engine qualification.
|
||||
PASS: production alarm emitter/receiver original time/location, explicit native queue only, 32-entry cap, 50m local witness eligibility, bound perception, native-super preservation; actual engine broadcast/hearing remains unverified.
|
||||
PASS: actual bounded native mounted proof/detached payload/deadline/cleanup methods, production-only setup and isolated runner selector
|
||||
PASS: actual one-existing-convoy candidate readiness, sender-root identity, incomplete cargo refusal and fixed three-candidate bound
|
||||
PASS: actual once-only native dry query, exact before/after slots, native refusal, shutdown; shared bounded discovery and distinct opt-in verdict
|
||||
PASS: actual completion selector and pre-cleanup variant capture preserve separate radio and eligibility verdicts
|
||||
PASS: actual cargo diagnostic stages separate absent/foreign magazines, used/empty/invalid rounds, well mismatch and exact truck storage/attachment without mutation
|
||||
PASS: actual native courier witness rejects missing radio/custody/swap/reboard evidence; CLI opt-in bounded; native success remains unqualified
|
||||
PASS: actual courier constructor/Tick waits for preparation, returns before physical checks, preserves fixed deadline and sticky stop/failure; Enfusion startup awaits native verification
|
||||
PASS: actual arranged native alarm fixture deadline, single emit, natural-route observation, original timestamp/area/detail assertions, natural observer proximity/activation wait, failure cleanup and independent canonical-body restoration; native delivery itself remains unqualified.
|
||||
PASS: actual convoy cover observation/snapshot/uplink/HOLD/RESUME/cleanup transitions; native boundaries mocked, non-convoy runner opt-in refused
|
||||
Enemy optics actual-service ownership, preservation, callback, deadline and bounded-inspection policies passed
|
||||
PASS: actual delivered cover freshness/lineage/replay and canonical executor; owned waypoint-only hold, one resume at preserved route index, invalid ownership/crew/ledger refusal and fail-closed native recreation
|
||||
PASS: actual Stinger show/set/help state precise actor-roll effects; read-only help, bounded values, malformed syntax and failed-save preservation; no rerolls/gameplay edits and no native persistence claim
|
||||
PASS: new/retasked search and radio delivery ammo gates; active tasks and delivered release preserved
|
||||
HQ convoy delivered-report planning and downlink regressions passed
|
||||
PASS: actual own-inventory ammo inspection deduplicates loaded/carried/shared wells, separates chambers/launchers, freezes scalar snapshots and treats unsupported/capped/foreign inventory as unknown
|
||||
PASS: actual carried PMN4 inventory, original-owner guards, bounded deduplication, independent unknown state and detached counts
|
||||
PASS: actual mounted hierarchy sampling, ownership exclusion, deduplication, completeness/caps, quarter threshold and detached validation; no runtime policy or ammunition mutation
|
||||
PASS: actual HQ original convoy-root admission rejects wrong force/server/group and never supplies replacement lookup
|
||||
PASS: production mounted structural seat scan ignores >128 carried/cargo descendants, shares exact native mount/magazine ownership, preserves attachment seats and exact occupants, rejects unknown/cyclic/oversize structures; native binding still requires qualification.
|
||||
PASS: native body fixture uses existing immutable actors, real production LOS/queued uplink, pre-delivery isolation, actual status overlap, bounded cleanup and no fabricated reports/spawns
|
||||
PASS: actual native fixture lookup selects exact BODY kind/identity/message from bounded evaluations, never sighting-only Get
|
||||
PASS: actual ammo snapshot comparison checks every scalar/category flag; native probe requires real roster rescan, loaded-round lower bound and separate immutable pending/Watch objects
|
||||
PASS: actual delivered slot-union bodies preserve overlap/disjoint evidence, replay idempotence, status subset integrity, full-wipe closure and formation-local bounds
|
||||
test_review_added_allowed_media_invalidates_snapshot (__main__.ReviewTests.test_review_added_allowed_media_invalidates_snapshot) ... ok
|
||||
test_review_added_source_directory_rejected (__main__.ReviewTests.test_review_added_source_directory_rejected) ... ok
|
||||
test_review_loose_root_resource_and_symlink_rejected (__main__.ReviewTests.test_review_loose_root_resource_and_symlink_rejected) ... ok
|
||||
test_review_metadata_media_and_sidecars_remain_allowed_and_bound (__main__.ReviewTests.test_review_metadata_media_and_sidecars_remain_allowed_and_bound) ... ok
|
||||
test_review_missing_link_rejected (__main__.ReviewTests.test_review_missing_link_rejected) ... ok
|
||||
test_review_package_guard_sees_new_scripts (__main__.ReviewTests.test_review_package_guard_sees_new_scripts) ... ok
|
||||
test_review_retargeted_private_link_rejected (__main__.ReviewTests.test_review_retargeted_private_link_rejected) ... ok
|
||||
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.076s
|
||||
|
||||
OK
|
||||
PASS: actual report methods reproduce old starvation; status-first scheduler delivers check-ins and requires 30s without combat or actual visible contacts before negative reports
|
||||
PASS: actual actor group lookup retains controlled character membership when seated/inherited vehicle agents differ; missing control or parent refuses
|
||||
.................
|
||||
----------------------------------------------------------------------
|
||||
Ran 17 tests in 3.950s
|
||||
|
||||
OK
|
||||
PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions
|
||||
PASS: actual filled rotated-footprint TraceBox and nine terrain/water samples; broad tree/cable bounds alone accepted, actual collision/nonfinite trace refused, nonzero sweep and ENTS/OCEAN flags, bounded diagnostic query and reset
|
||||
PASS: actual road interpolation/projection/orientation, six35m starts,200m forward tail, preserved bends, short/far/degenerate/nonfinite/overdense/hairpin refusal and deterministic candidate ties
|
||||
PASS: actual authenticated convoy dispatch, active/ready admission gates, canonical receipt, safe unconsumed preflight retry, pool refusal, retained partial failure and consumed no-retry
|
||||
PASS: actual native readiness exact membership, one-time per-vehicle ledger admission/reservation, partial readiness retry without duplicate records and one-pass56-item cargo allocation without replenishment
|
||||
PASS: actual per-vehicle readiness reasons, native agent/activity counts, intended-seat diagnostics, five-second throttle and read-only observation
|
||||
PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all12 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact19 bodies without capacity shrinking
|
||||
PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation
|
||||
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
|
||||
PASS: actual convoy receipt identity/one-use, shared60-body and128-formation caps, outstanding/native-ledger accounting, exact19-body composition, source reuse, mode/client guards and no consumed receipt refunds
|
||||
PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
|
||||
PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
|
||||
PASS: actual supply startup reasons expose unchanged body budget/requirement, journal only failure changes, preserve retry cadence/caps and report the true final refusal
|
||||
PASS: actual StartOne plus actual pool preserve unconsumed receipt retry, reject consumed replay, skip impossible new-budget surveys, retain equality, retry caps and journal dedup; no FPS claim
|
||||
PASS: actual admission seeds use exact installed loaded prefab, reject replacement/foreign/projectile paths and preserve bounded immutable identity
|
||||
PASS: actual primary-before-mounted one-shot batch, shared96/128 caps, physical snapshot headroom, original ownership, callback refusal and admission pinning
|
||||
PASS: actual bounded HQ query validates only existing original binding without admission or replacement lookup
|
||||
PASS: exact optional PMN4 startup, primary callback independence, original owner,128 capacity/callback limits, terminal no-retry and callback-proven freeze
|
||||
PASS: production convoy spacing, physical arrival, stable follower targets, supply ownership, leader promotion and bounded stuck recovery
|
||||
PASS: convoy combat keeps native manoeuvres for unchanged contacts and refreshes when contact moves
|
||||
PASS: native convoy proof excludes pre-departure movement and ends via explicit fixture reset, not prohibited player death
|
||||
PASS: boarding retries only after approach/seat progress stops, capped at three, with delayed native reissue and completed-team preservation
|
||||
PASS: slow only owned vehicles near fit dismounted infantry; ignore passengers, casualties and released teams/vehicles
|
||||
PASS: restore missing native driving registration only for healthy owned seated crews; preserve existing association and refuse invalid/released vehicles
|
||||
PASS: actual body observer enforces owned physical roster, local death-only candidates, native trace gating, budget/cadence/caps, immutable body-only snapshots, radio retries and confirmed suppression
|
||||
PASS: own initial roster, explicit retained corpse evidence, unconscious/missing/ref transfer guards, fixed strength, no replacement adoption, detached samples, surviving radio sender, immutable convoy root/ledger, mounted capture release and lost-root unknown
|
||||
PASS: delivered-only status snapshots, two missed check-ins/reply deadline, last reported coordinates, episode/replay guards, confirmed-loss idempotence, detached/validated mounted payload replacement 256-record cap and detached carried-mine radio delivery/chronology
|
||||
PASS: actual failed-retask deadline rollback plus assignment cancellation/release preserves radio ownership, native waypoint lifecycle and failed-order retry boundaries
|
||||
PASS: actual force ledger, finite casualties/identity/cap, routes/arrival/elevation/overshoot, server and physical guards, staggered 256-record simulated hour without world queries
|
||||
PASS: actual equipment coordinator registration dedupe, startup delay, five member scans, finite component retries, unregister/stop terminal behavior and 256-group bound
|
||||
PASS: actual percentage selection, native/preferred launcher preservation, failure/removal fallback, pending-operation quarantine, capture, finite two-mine grants and no replenishment
|
||||
PASS: automatic inventory one-shot roll, exact item ownership, finite compatible ammo, rejection, capture/stop, deletion, loot and late callback quarantine
|
||||
PASS: enabled/valid catalog eligibility, category restrictions, content filtering, GUID deduplication across factions and bounded catalogs
|
||||
PASS: actual engineer mine preparation/deadline, original custody/identity, once-only callback removal, cancellation quarantine, withdrawal/clearance, native refusal and owned-action cleanup; native execution untested
|
||||
PASS: actual road mine-site annulus/bend geometry, deterministic bounded candidates, server/query limits, and native ground/water/obstruction rejection; no runtime placement claim
|
||||
PASS: actual HQ mine admission, one site query per tick, maximum two active/32 retained jobs, delivered-only original post, once-per-unit refusal latch, 256-item ceiling and maintenance/teardown ownership
|
||||
PASS: actual objective heading/threat/approach rules, persistent doctrine weight, fresh-contact coverage invalidation, stale-sweep rejection and atomic radio retask ownership
|
||||
PASS: actual bounded delivered-negative coverage, replay/freshness/expiry/invalid guards, oldest eviction, small-circle and nearest-unswept selection, reserved-cell exclusion and cleanup
|
||||
PASS: actual HQ active/pending reservations, interruption, committed replacement, bounded coverage and unchanged force counts
|
||||
PASS: actual bounded pursuit roles/objectives/scores, stale search degradation, physical/busy/home guards, finite lifetime and two-bearing escape gap; no hidden player reads or spawning
|
||||
PASS: actual HQ memory rules/service preserve delivered snapshots, chronology, replay bounds, decay, motion limits, identity and negative-search revisions
|
||||
.......
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.030s
|
||||
|
||||
OK
|
||||
PASS: actual session Tick + journal router delivers each grant completion and new HQ line once, without repeats on empty/unavailable feeds or unauthorized ticks
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.492s
|
||||
|
||||
OK
|
||||
PASS: actual current-controller/admin/mode authorization, per-round anti-replay, token-rotation refusal, command/snapshot throttles and client scope; owner-only replies and player-tool cleanup wiring
|
||||
PASS: mission provider registration is idempotent, optional dispatch is ordered, status aggregates, journals preserve cursors, aliases stay with their addons and topic help is bounded
|
||||
PASS: actual menu command routing covers all fourteen settings, rejects unsupported keys, gates companions, and matches unique authored widgets
|
||||
PASS: explicit weapon retention buttons use the same ready/authorized server command path
|
||||
PASS: actual summaries preserve queued/delivered meaning, clear counts and IDs; raw records, legacy display, cursor gaps and RPC limits remain intact
|
||||
PASS: actual admin body authorization, god restoration, vanilla item deposit, callback completion/failure, timeout quarantine and stop/revocation paths
|
||||
PASS: same-body revoke/regrant preserves pending insertions and timeout quarantine; new-body binding isolates late callbacks and never inherits god mode
|
||||
PASS: actual Intel commands distinguish status/start/failure, preserve authorization gate and reject malformed requests; spent ledger is idempotent, server-only and bounded
|
||||
PASS: actual reroll snapshot, authority, cancellation, ownership, accepted operations, quarantine, bounded work and stop methods; no native runtime claim
|
||||
PASS: production Intel feedback coalescing, rough secrecy, rate limit, bounded dedupe, local/remote delivery and round cleanup; native UI/RPC not exercised
|
||||
PASS: actual per-squad bounded report selector rotates visible targets, survives ordering/turnover, records only queued attempts, and preserves radio intake ordering
|
||||
PASS: actual action denial/clearing, server request failure, single submitted-result feedback, current rescuer identity and terminal/stop suppression; native UI/RPC pending
|
||||
PASS: actual physical denial precedence and transport-seat occupancy/reservation/access/lock checks
|
||||
PASS: actual initial admission exhaustion and ServerTick grace; new/pending/empty/controller/life guards, normal death preserved
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 0.273s
|
||||
|
||||
OK
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 27.841s
|
||||
|
||||
OK
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 3.206s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 2.501s
|
||||
|
||||
OK
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 1.261s
|
||||
|
||||
OK
|
||||
PASS: actual field result/braking observer and Chat dispatch rules; one finite fixed candidate, deferred callback failure and guarded cleanup; no native measurement
|
||||
PASS: actual opt-in terrain audit records one fixed1681-point grid, preserves original survey refusal/success and exact no-allocation scope; malformed heights stop without retry; no native data acquired
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.728s
|
||||
|
||||
OK
|
||||
PASS: actual field PI/ramp/vector caps, antiwindup, braking hypothesis, immutable admission limits and segment bounds; no native physics tested
|
||||
PASS: actual100m whole-field survey sampling/4096cap, rotated coverage, all-node terrain and native trace refusal; original certificate lineage retained; no native qualification
|
||||
PASS: actual QualifyField preserves original identity/footprint/time, orders complete surveys before issuance, and refuses failed stages/moved body/expired or changed world; native boundaries faked
|
||||
PASS: WORKBENCH first-refusal diagnostics preserve ordinary predicates, query order/count/budget and opt-in scope; no native logging run
|
||||
PASS: actual field startup delegation, immutable lease/target, braking/settling/cancel transitions, early abort, callback scope, physical terminal policy and shared landing demand; native boundaries faked
|
||||
PASS: actual inherited airborne pre-CLIMB cancellation enables verified native autohover once, refuses failed enable and never writes after capture
|
||||
PASS: actual Core maintenance/default/tick/stop methods; empty/populated authority, terminal reentry, no tactical resume or new scheduler; native boundaries substituted
|
||||
PASS: actual finite registration, unique claims/tokens, retention/cancel/stop, readiness gating, capture/expiry retirement and bounded cross-kind order history and typed field/route construction; native boundaries faked
|
||||
PASS: actual WORKBENCH route observer returns exact retained route subtype and refuses absent/field controllers
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.710s
|
||||
|
||||
OK
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 0.182s
|
||||
|
||||
OK
|
||||
................
|
||||
----------------------------------------------------------------------
|
||||
Ran 16 tests in 11.277s
|
||||
|
||||
OK
|
||||
......
|
||||
----------------------------------------------------------------------
|
||||
Ran 6 tests in 0.018s
|
||||
|
||||
OK
|
||||
PASS: actual production bridge lookup, lease/world/mode/seat/capture guards, no allocation, native super ordering and read-only fixture hooks
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 0.052s
|
||||
|
||||
OK
|
||||
.............
|
||||
----------------------------------------------------------------------
|
||||
Ran 13 tests in 4.930s
|
||||
|
||||
OK
|
||||
PASS: actual route gain/caps/braking, callback selection, old landing/cancellation control and matching read-only telemetry
|
||||
..............................
|
||||
----------------------------------------------------------------------
|
||||
Ran 30 tests in 0.426s
|
||||
|
||||
OK
|
||||
..............
|
||||
----------------------------------------------------------------------
|
||||
Ran 14 tests in 0.218s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.109s
|
||||
|
||||
OK
|
||||
PASS: actual gate observer binds native registered action/context and current life, reads accumulated progress, refuses stale bindings and never revives outside original bounds
|
||||
PASS: actual read-only look observer methods enforce explicit scope, pinned native camera/body/identity, normalized pose, terminal cancellation and original sample/time bounds
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.075s
|
||||
|
||||
OK
|
||||
.......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 23 tests in 0.033s
|
||||
|
||||
OK
|
||||
PASS: actual initial WAITING task/guide copy, configured duration, unchanged interruption and rounded progress; native task assertion pending
|
||||
........
|
||||
----------------------------------------------------------------------
|
||||
Ran 8 tests in 0.011s
|
||||
|
||||
OK
|
||||
PASS: actual inventory adapter scope, grid placement, sole compatible host, refresh reuse, rollback, foreign hierarchy refusal and exactly-once native delegation; native compatibility pending
|
||||
.................................................................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 81 tests in 0.517s
|
||||
|
||||
OK
|
||||
......
|
||||
----------------------------------------------------------------------
|
||||
Ran 6 tests in 0.072s
|
||||
|
||||
OK
|
||||
.................
|
||||
----------------------------------------------------------------------
|
||||
Ran 17 tests in 0.004s
|
||||
|
||||
OK
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.070s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.332s
|
||||
|
||||
OK
|
||||
PASS: actual observer nonce, admission pins, baseline/menu sequencing, snapshots, bounded clocks/samples, cleanup and one-attempt latch; native untested
|
||||
PASS: actual corridor caps/height/hold and whole-rectangle survey bounds, terrain refusal, native trace refusal and exact certificate lineage; native route unqualified
|
||||
PASS: actual route entry, fixed corridor/target, hover hold, cancellation landing freeze, shared lease/capture/deadline gate and unchanged native startup/tick sequence
|
||||
PASS: finite opt-in route fixture, original native input order, meaningful physical-arrival evidence and guarded cleanup; no native launch
|
||||
PASS: actual Chat route step result dispatch and scoped completion/cleanup wiring; six real early-parser refusal paths leave no prefix/profile output
|
||||
PASS: actual retained-service fixture entry, immutable controller/token/deadline/count bindings, observer getter and cleanup ownership ordering; native route validation pending
|
||||
PASS: actual measured cancellation gate, one-shot retained service Stop, no premature drain, immutable lease, fresh real controller readback and separate physical cancellation result policy
|
||||
PASS: actual rough-intel objective selection, exact precedence, source grid dimensions and unchanged other-phase dispatch; native UI pending
|
||||
.................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 33 tests in 0.093s
|
||||
|
||||
OK
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 0.032s
|
||||
|
||||
OK
|
||||
PASS: actual preparation status scope, persistent updates, spinner restoration, placeholder replacement/deletion/destruction, native observation persistence/timeout; rendering remains native-pending
|
||||
PASS: actual guide/observer monitors retry native refusal, cache successful delivery, deduplicate and preserve living/preparing/spectator boundaries; native UI not exercised
|
||||
PASS: actual native-end shutdown, existing terminal snapshots, reentrancy, unchanged native end data and stale preparation guards
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 1.361s
|
||||
|
||||
OK
|
||||
PASS: actual three-state result wording and UI refresh; stale winner IDs never manufacture escape
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.105s
|
||||
|
||||
OK
|
||||
PASS: actual immutable target, bounded autohover demand, drift refusal, five-second hold and unchanged qualification/deadline
|
||||
PASS: actual admission attempt budget bounds blocked/missing prerequisites; preparation, spent life and async pending remain protected
|
||||
PASS: delayed admission retry retains controller ownership across same-account recycled connection IDs
|
||||
PASS: actual scene deadline overrides delayed native preload only for rejection; late completion cannot assign, ordinary verified admission preserved
|
||||
PASS: actual action permission matrix unchanged; useful phase/intel/consciousness denials, stale reason cleared, native door denial preserved; no native UI claim
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.205s
|
||||
|
||||
OK
|
||||
PASS: actual aircraft cancellation/stage rules, ground-only completion, expiry/capture faults, input ownership and no physical shortcuts
|
||||
PASS: actual exact-instance single-use qualification, native-clock staleness/movement refusal, footprint bounds and ownership-safe ground/fault cleanup
|
||||
PASS: actual optional screenshot helper flag/identity/world/life revalidation, one queued attempt, delayed capture and mission/world cleanup; no native image/presentation claim
|
||||
PASS: actual yard diagnostic exact registered prison ownership, eight native-bound corner projections, no root-sibling escape, bounded duplicate/deep/wide hierarchy traversal; native projection/mask still unmeasured
|
||||
PASS: actual CurrentActor, SpawnPosition and observer-selection methods reject pending/unregistered/replaced/recycled/foreign/dead bodies; canonical selection/cycling, unconscious following and prison/geometry fallback preserved; native boundaries adapted
|
||||
PASS: actual native-map fixture ownership, cleanup and callback evidence fail closed; native execution remains separate
|
||||
PASS: actual shared-map callbacks bind exact map/config/root, preserve replacement UI/camera, defer focus, and remove only owned delayed work
|
||||
PASS: actual Intel/HQ methods and one-shot qualified readiness handoff deliver late actors once; duplicate readiness, accepted spawn, pickup/drop, death and original negative rolls do not mint assignments
|
||||
PASS: Workbench-only read accessor rejects unknown/nonserver identities; Chat observes all distinct ready crew before existing shell-depletion mutation
|
||||
PASS: actual native-event latch survives deselection, requires exact activity/order, detaches before cleanup, preserves failure/timeout and never infers completion from physical shot count
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.116s
|
||||
|
||||
OK
|
||||
PASS: actual refresh-fixture gates pin immutable observations/actual downlinks/original activity, reject unaccepted or relabelled commits, stop queueing early and require all queued contacts claimed before replay
|
||||
..........................
|
||||
----------------------------------------------------------------------
|
||||
Ran 26 tests in 0.218s
|
||||
|
||||
OK
|
||||
PASS: actual refresh scheduler/delivery/cancellation/projectile methods reject interrupted or replayed reports, retain committed ownership, preserve immutable snapshots/aim geometry and isolate stopped or replaced orders; native radio/crew behavior remains separate
|
||||
.....................
|
||||
----------------------------------------------------------------------
|
||||
Ran 21 tests in 0.034s
|
||||
|
||||
OK
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.033s
|
||||
|
||||
OK
|
||||
PASS: actual full-salvo gates require eight fresh committed physical launches, natural closure and exact finite inventory; reject partial/extra/replayed events
|
||||
PASS: actual reason/availability guidance and refresh matrix; no-target copy omits cycling, hint retry retained, existing command/admin paths unchanged; native UI pending
|
||||
PASS: actual client camera policy closes immediately on healing or mission end; late unconscious metadata cannot keep the view active
|
||||
PASS: actual input dispatch, one press per edge, menu-held suppression; actual revival camera handoff with editor close/retry, missing camera, replacement body and stopped round
|
||||
PASS: first-person pose survives missing samples without drift, follows body motion/rotation, resumes fresh pose and cannot leak between targets
|
||||
................usage: test_native_package.py [-h] [--project {core}] --session SESSION
|
||||
--compat COMPAT [--steam STEAM]
|
||||
[--timeout TIMEOUT]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
[--silent-workbench | --exit-after-init]
|
||||
[--continue-on-failure]
|
||||
test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
|
||||
................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 48 tests in 12.295s
|
||||
|
||||
OK
|
||||
.......
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.244s
|
||||
|
||||
OK
|
||||
..............
|
||||
----------------------------------------------------------------------
|
||||
Ran 14 tests in 2.189s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.273s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.055s
|
||||
|
||||
OK
|
||||
PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work
|
||||
PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry
|
||||
PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock
|
||||
PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending
|
||||
PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested
|
||||
PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage
|
||||
PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 1.885s
|
||||
|
||||
OK
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 1.238s
|
||||
|
||||
OK
|
||||
PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated
|
||||
PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.016s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.169s
|
||||
|
||||
OK
|
||||
PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested
|
||||
........
|
||||
----------------------------------------------------------------------
|
||||
Ran 8 tests in 0.014s
|
||||
|
||||
OK
|
||||
PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation
|
||||
PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell
|
||||
PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop
|
||||
PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload
|
||||
PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths
|
||||
PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts
|
||||
PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts
|
||||
PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once
|
||||
PASS: actual short-cast hit, upward support normal, no self support and no dynamic support
|
||||
PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry
|
||||
PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop
|
||||
PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries
|
||||
PASS: requested guard population requires complete physical conscious membership before deadline
|
||||
......................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 38 tests in 0.021s
|
||||
|
||||
OK
|
||||
..........
|
||||
----------------------------------------------------------------------
|
||||
Ran 10 tests in 0.003s
|
||||
|
||||
OK
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 1.030s
|
||||
|
||||
OK
|
||||
PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries
|
||||
...
|
||||
----------------------------------------------------------------------
|
||||
Ran 3 tests in 0.001s
|
||||
|
||||
OK
|
||||
PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery
|
||||
PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries
|
||||
PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion
|
||||
PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved
|
||||
PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending
|
||||
PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates
|
||||
PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path
|
||||
PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance
|
||||
PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds
|
||||
PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams
|
||||
PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
|
||||
PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
|
||||
PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
|
||||
PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned
|
||||
PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds
|
||||
PASS: view-distance bounds, default, save failures, command parsing, temporary ownership, server/platform limits and lifecycle wiring
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.635s
|
||||
|
||||
OK
|
||||
.
|
||||
----------------------------------------------------------------------
|
||||
Ran 1 test in 0.398s
|
||||
|
||||
OK
|
||||
PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary
|
||||
PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 2.436s
|
||||
|
||||
OK
|
||||
..............................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 46 tests in 0.966s
|
||||
|
||||
OK
|
||||
PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned
|
||||
PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults
|
||||
PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds
|
||||
PASS: migrated aircraft availability policy (controller migration still pending)
|
||||
PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)
|
||||
PASS: 35 prefabs have unique saved root entity IDs
|
||||
PASS: 299 original script entries tracked across 18 unfinished responsibilities
|
||||
PASS: 1 isolated addons, acyclic dependencies, 56 unique resources, exact vanilla/authorized external references
|
||||
All repository checks passed. Native compilation and multiplayer tests are separate requirements.
|
||||
Reference in New Issue
Block a user