Capture current mission, AI, map and administration development

Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
This commit is contained in:
2026-10-13 22:52:53 +02:00
parent a951a96edc
commit 6a667d8deb
8104 changed files with 2124945 additions and 2061 deletions
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,4 @@
{
"before": "198c17d38543225c6a8731783e6d75df114752acd9c6f5e7e849b2db20427436",
"after": "027a565076981f9985019baab93413ef127d7fbb5cd336b55e33a402f4e59af2"
}
@@ -0,0 +1,16 @@
{
"baseline.json": "a0a02a5deecc17f918cc9df114804e0fdf0aaf1dd8ca279a101ea95f80020b89",
"documentation.json": "b4ca749f4d3dfd015bb04457928ad168308d258edf6e3776fbf4ac2048175372",
"finish.py": "d5f19943fe0c632eccd35c103d44ce1cc02cfe320132490e20072152fc5cc9bd",
"memory-review/review.json": "c54a568c24559412537a0b470c057e23a839604d2e2c9d0f49b20a7f28f9e1c8",
"native-end-active.log": "3fe9458660d44edee8cbf61d60acca3b363f73d5c7720b51e5f22b093a92602b",
"regressions.log": "0718f420318c5d308f9b9989eb82878e55f122baf6ac590dc24fefdc647aed56",
"review.json": "ab1abe53b516a115957d26a8649aa3ee1a09e7791bf846e2a84f72ff73dd1b82",
"roadblock-plan/plan.json": "11173582dcc34989643558b69c5b36299739be7b848e3558c90f555d46c0b6ab",
"round-review/native-review.json": "a2b16e37852165f4f0b60132b5e24990c0b5d10fcd332bf76fc1aca261f590f1",
"round-review/review.json": "8a7465c60e78c59d06fb91d9f1a58b9a17b06f67e10cb9a89981e9b279d0a8d6",
"run-suite.py": "e33845659e27a8be1b6de22f15d53e3bf5592002788b8acae559cb3131221f11",
"source-after.json": "8e9dc7df30cfc1da5e5c29b0015c2943b30ff88be49c43d39dd723bbbe846e48",
"suite-inputs.json": "05e5afa692799a39903309349bbfc68abebb9c25c197c9bcd37e3a179afbbbaf",
"suite-result.json": "e7bedbc2d2edf60abbc42b09c941270b1d3b04af3aafd33d204d8fb3c44dbd7b"
}
@@ -0,0 +1,40 @@
from pathlib import Path
import hashlib,json,shutil,subprocess,sys
r=Path('/home/jakub/devel/escapistsrereintroduced');b=Path('/tmp/erri-gameplay-root-0011');e=r/'docs/evidence/active-restart-current-2026-10-03';ne=r/'docs/evidence/native-2026-10-03-active-restart-current'
load=lambda p:json.loads(p.read_text())
sha=lambda p:hashlib.sha256(p.read_bytes()).hexdigest()
def write(p,v):p.write_text(json.dumps(v,indent=2)+'\n')
base=load(b/'baseline.json');assert all((r/n).is_file() and sha(r/n)==h for n,h in base['files'].items())
suite=load(b/'suite-result.json');inputs=load(b/'suite-inputs.json')
assert suite['exit']==0 and suite['inputs_unchanged'] and suite['regression_programs']==292
assert len({x['path'] for x in suite['programs']})==292 and all(x['exit']==0 for x in suite['programs'])
assert all(sha(r/n)==h for n,h in inputs.items())
sys.path.insert(0,str(r/'tools'));from source_manifest import addon_manifest
source=addon_manifest(r);runner=load(ne/'runner.json.txt');report=load(ne/'report.json')
assert source==base['source']==load(ne/'source-sha256.json')==load(ne/'launch-source-sha256.json')
assert report['assertions_passed']==21 and report['smoke_completions']==2 and not report['script_or_runtime_failures'] and len(report['engine_errors'])==13
assert runner['cleanup_confirmed'] and runner['source_unchanged_after_run'] and runner['external_addons_unchanged_after_run'] and sha(ne/'console.log.txt')==runner['console_sha256']
log=(ne/'console.log.txt').read_text()
for n in [1,2]:assert f'ERR SMOKE COMPLETE: native-end round={n} preparing=0' in log
assert 'ERR SMOKE PASS: native-end second independently initialized instance removes its own marker' in log
index=hashlib.sha256(subprocess.check_output(['git','diff','--cached','--binary'],cwd=r)).hexdigest();assert index==base['index_diff_sha256']
original=load(Path('/tmp/erri-heartbeat-20260930-1542-reference.json'));assert all(sha(Path('/home/jakub/devel/escapists')/n)==h for n,h in original.items())
candidate=r/'.build/playtest-2026-10-02-convoy-survivors';seal=load(r/'docs/evidence/playtest-refresh-2026-10-02-convoy-survivors/candidate-sha256.json');assert {str(p.relative_to(candidate)):sha(p) for p in candidate.rglob('*') if p.is_file()}==seal
assert Path('/tmp/erri-round-review-0011/native-review.json').is_file()
previous=load(r/'docs/evidence/native-2026-10-02-intel-reroll-current/source-sha256.json');delta=[n for n,h in source.items() if previous.get(n)!=h]
assert delta==['addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeoverPresentation.c']
e.mkdir(exist_ok=False)
for n in ['baseline.json','native-end-active.log','finish.py','run-suite.py','regressions.log','suite-result.json','suite-inputs.json']:shutil.copyfile(b/n,e/n)
for folder,name in [('/tmp/erri-round-review-0011','round-review'),('/tmp/erri-memory-review-0011','memory-review'),('/tmp/erri-roadblock-next-0011','roadblock-plan')]:shutil.copytree(folder,e/name,ignore=shutil.ignore_patterns('__pycache__','*.pyc'))
write(e/'source-after.json',source)
result={'kind':'Current-source active native end and vanilla restart','authored_files':len(source),'fresh_regression_programs':292,'assertions':21,'completions':2,'script_failures':0,'engine_errors':13,'cleanup_source_external_unchanged':True,'strict_failure_retained':True,'source_delta_from_prior_reroll':delta,'delta_inherited_before_turn':True,'production_changes_this_turn':False,'original_reference_files_unchanged':len(original),'inherited_files_preserved_before_documentation':len(base['files']),'latest_candidate_files_unchanged':len(seal),'index_diff_sha256':index,'package_changes':False,'release_qualified':False,'next_bounded_implementation_plan':'roadblock-plan/plan.json','limits':'Prepared PRISON external EndGameMode and vanilla reload only. No pending native preload, active field logistics, human escape, remote multiplayer or FPS qualification. Paired-roadblock plan is unimplemented.'}
write(e/'review.json',result)
status=r/'docs/current-status.md';first,tail=status.read_text().split('\n',1)
section='''**3 October 2026 — current mission survives two native end/restart cycles:** the hidden/muted Core fixture passes **21 assertions across two independently initialized rounds**, with **zero script/runtime failures and thirteen retained engine errors**. Each round reaches the prepared prison phase, ends through vanilla `EndGameMode`, shuts down successor services once, cancels queued work and leaves stale callbacks inert. Native end data remains unchanged, no escape is invented, and vanilla reload initializes the second round with fresh state.
A fresh **292-program regression run passes** on the same **420-file authored source**, including the inherited terrain-presentation update; earlier source bindings are not reused. Cleanup and unchanged source/external inputs are confirmed. This checks local prepared-round termination and restart, not pending native preloads, field-logistics teardown, complete human play, multiplayer or FPS. Strict native failure remains recorded. No production code changed in this continuation; existing missions, inherited work and the packaged handoff are preserved. [Evidence and limits](evidence/active-restart-current-2026-10-03/review.json).
'''
status.write_text(first+'\n\n'+section+'\n'+tail.lstrip('\n'))
write(e/'documentation.json',{'before':base['files']['docs/current-status.md'],'after':sha(status)})
write(e/'evidence-sha256.json',{str(p.relative_to(e)):sha(p) for p in sorted(e.rglob('*')) if p.is_file()})
print(json.dumps(result,indent=2))
@@ -0,0 +1,24 @@
{
"result": "No distinct demonstrated defect; no production or test changes",
"scope": "Predictive containment expiry/replay across foot/vehicle travel changes and disappearance of original reporter",
"source_root": "/home/jakub/devel/escapistsrereintroduced",
"sha256": {
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQMemory.c": "ec2047a477fb4273e22ae6bb68e7365f321f55c583b5d2c48c4abf2ac38e3b7d",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQReport.c": "12ea8ba08753d1e6d38b237087c1209cd2f9574b53c3ff0f27c082bed029c9ea",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQPursuit.c": "ab6ca0e1a7f36c104e664db06a74c80a528cbfd1de599af42e2194ef0a4f4ca3",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQDoctrine.c": "6335728e89ed40ce11b811f00b61bfea76e94dd3379e4357cbfc438b05522bb0",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c": "5d66c53baf8762e76ae59e28721edaa348014af6d988d42891d9a84a6cf44969",
"tests/test_hq_memory.py": "839c7adc63dfab023fafe1547e29caf0ccef52882c5d2fad7b342691b562a41d",
"tests/test_hq_delivered_task.py": "076aecdb0ff0d614cadbffedf9d9f8cbb1383fb94a468bd92050b31251bcbce2",
"tests/test_hq_pursuit.py": "7ccbf51c7317097d9db6a66cc5be4bec67e542187f0fce5b4f3750bdc4311733"
},
"findings": [
"Motion inference stops at intervening travel-mode changes and never reaches backwards across that discontinuity for a convenient older pair. Existing actual-method test covers foot to vehicle to foot.",
"Ingest rejects nonadvancing observation times, duplicate message IDs and reports older than 120 seconds; belief IDs are not recycled by Clear.",
"DeliverOrder requires matching current belief revision and rechecks containment confidence, age, radius and usable heading before waypoint creation. Existing regression covers delayed containment and repeated delivery.",
"Already delivered task destinations remain detached and bounded by their own task expiry. Nearby report updates intentionally avoid movement-order churn; material updates require another real downlink. This is not evidence of replay.",
"Delivered sighting history depends on observed values and target identity, not continued reporter existence or live target position. UnregisterGroup clears that group own assignments/local detection without erasing delivered memory."
],
"verification": "Read-only source and existing regression inspection only; no test execution, compiler, engine, GUI or target writes. Native compiler hold honored.",
"limits": "No new executable reproduction established; no claim of new native or multiplayer coverage."
}
@@ -0,0 +1,64 @@
Test audio routed to silent output and muted (stream 729811)
{
"stopped_unix": 1790979412.4391525,
"console_sha256": "9c233b09ca11c993cafcd492fc53722c60bf06b28eede5d4dda743f19d64053c",
"end_source_sha256": "8e9dc7df30cfc1da5e5c29b0015c2943b30ff88be49c43d39dd723bbbe846e48",
"source_unchanged_after_run": true,
"source_provenance": "launch_snapshot",
"launch_id": "15d19b2c-b6ff-479e-9b0c-6d1df90abb24",
"launch_source_manifest": "launch-source-sha256.json",
"launch_source_metadata": "launch-source.json",
"launch_source_sha256": "8e9dc7df30cfc1da5e5c29b0015c2943b30ff88be49c43d39dd723bbbe846e48",
"external_addons_unchanged_after_run": true,
"external_addon_count": 7,
"external_addon_inputs": "external-addons-inputs.json",
"started_unix": 1790979283.9854777,
"result": "smoke-completed",
"result_before_cleanup": "smoke-completed",
"cleanup_confirmed": true,
"cleanup_report": {
"cleanup_confirmed": true,
"idle_verified": true,
"errors": [],
"orphan_cleanup": {
"attempted": true,
"report": {
"scope": "/tmp/erri-headless-compat/pfx",
"candidates": [],
"term_sent": [],
"kill_sent": [],
"cleared": true
}
}
},
"runner_error": null,
"session": "/tmp/erri-native-end-active-0011/logs/logs_2026-10-03_00-14-45",
"rounds_required": 2,
"project": "core",
"display": "headless Gamescope 1280x720/30Hz",
"dedicated_server": false,
"audio": "silent sink and per-test-stream mute"
}
{
"log": "/tmp/erri-native-end-active-0011/logs/logs_2026-10-03_00-14-45/console.log",
"smoke_completions": 2,
"assertions_passed": 21,
"script_or_runtime_failures": [],
"engine_errors": [
"00:14:47.935 RESOURCES (E): Wrong GUID/name for resource @\"{0AFDD005CD669892}Language/rhs_localization.st\" in property \"StringTableSource\"",
"00:14:47.935 RESOURCES (E): Wrong GUID/name for resource @\"{41FA2A08B6971D4C}Language/wcs_armament_localization.st\" in property \"StringTableSource\"",
"00:14:47.935 RESOURCES (E): Wrong GUID/name for resource @\"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st\" in property \"StringTableSource\"",
"00:14:47.936 RESOURCES (E): Wrong GUID/name for resource @\"{E50E557B468C7073}Language/wcs_bmp1_localization.st\" in property \"StringTableSource\"",
"00:15:31.815 WORLD (E): Unknown keyword/data 'Parent' at offset 35955(0x8c73)",
"00:15:31.815 WORLD (E): Unknown keyword/data 'Parent' at offset 36915(0x9033)",
"00:15:31.816 WORLD (E): Unknown keyword/data 'Parent' at offset 42646(0xa696)",
"00:15:31.816 WORLD (E): Unknown keyword/data 'Parent' at offset 43645(0xaa7d)",
"00:15:31.816 WORLD (E): Unknown keyword/data 'Parent' at offset 44617(0xae49)",
"00:15:31.816 WORLD (E): Unknown keyword/data 'Parent' at offset 45590(0xb216)",
"00:15:31.921 WORLD (E): Unknown keyword/data 'SlidingTrackMaterial' at offset 19441(0x4bf1)",
"00:15:38.554 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)",
"00:15:38.554 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)"
],
"missing_end_screen": [],
"scope": "scripted local Workbench integration only; no multiplayer, piloting or FPS claim"
}
@@ -0,0 +1,718 @@
PASS: actual objective overlay lifecycle preserves separate ownership, late readiness/reopen, data refresh, pan/zoom/culling, supported sibling/shared-frame parents, coordinate offsets, native task-clear isolation and terminal cleanup; native rendering remains unverified
PASS: actual map element initializes each widget, retries missing widgets, updates position and changes only stale text/icon data; no native image-load claim
PASS: actual native fixture root/config ownership and idempotent cleanup preserve foreign map, selector excludes ordinary route, fixed budgets/screenshots/UGC boundaries retained; native operations not executed
PASS: actual full Inspect rejects canvas parenting, wrong active container/canvas, omitted origin offset, wrong rendered box and stale coordinates; differing origins and DPI accepted
PASS: actual long-warning phases retain visible label through1500ms checkpoint then restore radio before close; synthetic marker separated from unmoved player
PASS: actual Center places marker100screenpx left of pan center at both fixture zooms without altering disclosed coordinates
PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
PASS: actual protected/capped damage plus exact-actor terminal fixture bypass through delayed native damage, fail-closed ownership and untouched ordinary actor; no native claim
PASS: actual full planner selection/commit body, 360 equivalence scenarios, orders/reservations/cooldowns identical; one128-unit scan vs >10000 repeated unit visits; no FPS claim
PASS: actual observer monitor/recovery/cleanup rejects retained old controller, preserves new camera/editor/hints/timer, restarts once and retains normal recovery; native effects modeled from SDK, no runtime claim
PASS: former chat controller releases only its own callbacks and preserves replacement menu; current-owner stop/scope and repeated teardown remain intact
PASS: wrong observer fixture selector rejected before runtime/profile setup; no engine launched
PASS: actual depot radio/planning/two-leg state transitions, fixed deadline, late proof quarantine, finite import and no adoption after Stop
PASS: actual depot HQ lifecycle, existing planner priority, server/mode/owner gates, idempotent polling and owner replacement
PASS: actual full depot leaf, exact custody, isolated callbacks, finite reservation, false/unknown and Stop quarantine, once-only delivery and caps; native movement unqualified
PASS: actual authored identity capture, READY-only detached provenance, same shared stock admission, completed exact two-leg proof, lifetime caps and Stop no late adoption
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mine-stock] [--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mine-stock] [--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mine-stock] [--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mine-stock] [--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mine-stock] [--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept and --convoy-cover are mutually exclusive
PASS: actual native interception witness requires real radio cursor/lineage, original actor identities, fixed movement/hold/expiry/resume and immutable deadline; no movement/delivery injection
PASS: actual CLI rejects wrong mode/project/rounds/899s/conflict before runtime; valid flag and terminal branch identify synthetic-observation qualification
PASS: visible base hook and actual fixture override delegate once; delivery proof uses retained pre-super route only on successful production transition
actual mounted HQ dispatch planning, radio, ownership and lifecycle checks passed
PASS: actual mounted intercept eligibility/order chronology, fixed destinations, native road selection bounds, width, segment heading, clearance and settlement delegation; no native driving claim
PASS: actual Tick clock initialization admits fractional first ticks and expires without extending the original start
PASS: actual finite conservation/deadline/callback policies; read-only selection, bounded once-only inventory submission and no can refill; native transfer not executed
PASS: actual exact-context membership, bounded identity/reach gates, native start/cache/eligibility ordering and no duplicate/foreign action start; fuel manager identity and empty-can headroom guards checked
PASS: actual detached node/value snapshot and conservation refuse mismatched lengths before indexed reads, retain original identities under native out-array aliasing and log bounded counts once; native cause remains unknown
PASS: actual mine evidence sealing/recovery, historical coarse publication, caps, canonical ownership, marker join retry/owner-change/stop; native arming and replicated vector-array transport untested
PASS: actual full document recovery retains authored/sealed targets, one shared spent ledger, retry/exhaustion semantics and canonical multi-player ownership alongside supplemental mine intel
PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
PASS: infantry combat gate precedes radio delivery and preserves non-task transports
PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
PASS: actual player-entry hook latches original hunter capture before native callbacks; both release layers cancel ownership without new entities/refund; bounded current-owner guards and prior-release policy
PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
PASS: production cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
PASS: actual helicopter delay applies resolved Random values, preserves countdown on save failure, and leaves active flights running
PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
PASS: real sampling handles absent airports and extraction clearance preserves geometry/navigation/flatness while selecting the correct aircraft survey
PASS: universal connector, embedded/standalone exports, multiple terrains, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring
PASS: automatic default, explicit header/CLI opt-out, editor/authored-mode guards, optional airport override precedence and fresh-round saving guard
PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring
PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior
PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently
PASS: standalone old faction delegates collected once, with null/deleted owners ignored
PASS: actual terrain takeover startup skips mode-less/menu worlds, always forwards super, retains eligible/unsupported/authored/client/editor semantics
PASS: native name callback preserves authored modes, opt-outs and failures; terrain suffix follows world changes, cached resolution and confirmed takeover metadata restores on cleanup without changing scenario resource or overwriting later titles
PASS: actual terrain parent traversal, Armenhof/Nogova names, Everon alias, missing-resource fallback, empty names and bounded cycles/depth
PASS: saved terrain GUIDs, defaults, restart persistence, clearing, backup recovery, corrupt-file preservation, write failures, and client write denial
PASS: startup terrain capture protects client/editor/menu worlds, default behavior, same-map loads and reload-loop recovery
PASS: actual transition waits for native startup, disconnects without bans, requires an empty session, retains every loaded mod, bounds waiting and consumes requests once
PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
PASS: actual convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
PASS: actual finite convoy supply pool; immutable slots, shared demand state, sparse/capped discovery and permanent shutdown
PASS: actual HQ rotates finite donors, skips unavailable/contacted trucks, uses delivered reports and dispatches at most one trip per planning cadence
PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged
PASS: actual read migrates old valid settings, preserves explicit disabled state, rejects invalid data; next-round feedback and fixed menu remain honest
PASS: actual automatic convoy timing/authority/admission/one-attempt/manual-task/stop policy; native deployment unproved
PASS: late authoritative failure reason refreshes open result; detach, mode change and success subscriptions preserved
infantry resupply actual rules, radio transitions, owned cleanup and unresolved-operation tests passed
PASS: actual resupply Roster preserves permanent release, original slot mapping and bounded ownership
PASS: actual designated zero/one original carrier selection, settled startup, shared finite claims, no refund after submission
PASS: actual HQ startup grant readiness forwarding is authoritative and fail-closed
PASS: actual finite PMN4 designated-zero/one entitlement, pinned original ownership, shared commit, physical custody, callback quarantine/deletion and no retry
PASS: actual bounded empty-return and finite delivery; phase-isolated callbacks, exact ownership proof, stop quarantine and original actor/vehicle boundaries
PASS: actual shared finite identity reservation; competing consumers, submission permanence, stale cleanup and96-item bound
PASS: actual carried-mounted swap, shared committed claim, physical slot reach, exact two-way proof, uncertainty and terminal cleanup
PASS: actual mounted pickup, exact finite ownership, pre-submission commit, physical custody, bounded callback and quarantine lifecycle; no native coverage claim
PASS: actual mounted courier admission, radio, individual orders, two-stage transfer, reboarding, token cleanup and quarantine lifecycle
PASS: actual scoped crew permit and native board completion/failure preserves foreign seats without teleport fallback
PASS: actual shared mounted stock/history ownership, atomic exact HQ pair claim, and bounded stopped-owner proof polling
PASS: actual carried/mounted early ammunition policy and status-first shared uplink; complete threshold, phases, cooldown, failures requested check-ins and non-urgent detached carried-mine status
PASS: actual group radio startup preservation, finite native grants, callback quarantine, frozen selection/actor ownership and bounded observation
PASS: actual maintenance native-stock check rejects missing/duplicate/wrong-identity/unowned/depleted/malformed stock and is read-only; native runtime not executed
..................
----------------------------------------------------------------------
Ran 18 tests in 0.261s
OK
PASS: actual radio node rejects current incapacitation, death, ownership and faction changes despite cached inventory; one-second capability refresh remains explicit
PASS: Southern finite maintenance stock preserves weapons/clues and optional transport, historical Western fixture stays separate; native capacity/consumption untested
PASS: optional transport deferred behind required readiness, bounded once-only spawn/omission, isolated cleanup, occupied-candidate retention and required-default preservation
PASS: actual diagnostic fallback runs only on failed missing-context call, derives unique native pilot door, preserves stock eligibility and restores prior index on success/failure; diagnostics mutate no game state.
PASS: actual native-prelude cleanup restores only original changed damage, refuses stale/incapacitated/aboard teleport; bounded five-seat/four-door fixture wiring checked. Native execution remains pending.
PASS: actual CreateTransport requires successful scoped Configure after handbrake, preserves ordinary vehicles, tracks spawned entity before failures and never treats failed lock registration as ready.
PASS: actual preparation Configure guards/idempotence/breach preservation, security eligibility/final current-body server mutation and all scoped action guards; all five seat/four door resource overrides. Native hold, prefab merge, replication and boarding remain unverified.
PASS: production vehicle alarm single trigger/replica completion/no replay, fixed deadline/readiness wait, failed audio, dedicated server, moving exact handle, destruction/native end/deletion/clock and mission teardown. Native sound and multiplayer delivery require engine qualification.
PASS: production alarm emitter/receiver original time/location, explicit native queue only, 32-entry cap, 50m local witness eligibility, bound perception, native-super preservation; actual engine broadcast/hearing remains unverified.
PASS: actual optional candidate barrier, exact callback/custody proof and unchanged mine/primary snapshots; no native transfer claim
Native finite mine-stock runner: parser, scope, exclusions and command pass
PASS: actual bounded native mounted proof/detached payload/deadline/cleanup methods, production-only setup and isolated runner selector
PASS: actual one-existing-convoy candidate readiness, sender-root identity, incomplete cargo refusal and fixed three-candidate bound
PASS: actual once-only native dry query, exact before/after slots, native refusal, shutdown; shared bounded discovery and distinct opt-in verdict
PASS: actual completion selector and pre-cleanup variant capture preserve separate radio and eligibility verdicts
PASS: actual cargo diagnostic stages separate absent/foreign magazines, used/empty/invalid rounds, well mismatch and exact truck storage/attachment without mutation
PASS: actual native courier witness rejects missing radio/custody/swap/reboard evidence; CLI opt-in bounded; native success remains unqualified
PASS: actual courier constructor/Tick waits for preparation, returns before physical checks, preserves fixed deadline and sticky stop/failure; Enfusion startup awaits native verification
PASS: actual arranged native alarm fixture deadline, single emit, natural-route observation, original timestamp/area/detail assertions, natural observer proximity/activation wait, failure cleanup and independent canonical-body restoration; native delivery itself remains unqualified.
PASS: actual convoy cover observation/snapshot/uplink/HOLD/RESUME/cleanup transitions; native boundaries mocked, non-convoy runner opt-in refused
Enemy optics actual-service ownership, preservation, callback, deadline and bounded-inspection policies passed
PASS: actual delivered cover freshness/lineage/replay and canonical executor; owned waypoint-only hold, one resume at preserved route index, invalid ownership/crew/ledger refusal and fail-closed native recreation
PASS: actual Stinger show/set/help state precise actor-roll effects; read-only help, bounded values, malformed syntax and failed-save preservation; no rerolls/gameplay edits and no native persistence claim
PASS: new/retasked search and radio delivery ammo gates; active tasks and delivered release preserved
HQ convoy delivered-report planning and downlink regressions passed
PASS: actual own-inventory ammo inspection deduplicates loaded/carried/shared wells, separates chambers/launchers, freezes scalar snapshots and treats unsupported/capped/foreign inventory as unknown
PASS: actual carried PMN4 inventory, original-owner guards, bounded deduplication, independent unknown state and detached counts
PASS: actual mounted hierarchy sampling, ownership exclusion, deduplication, completeness/caps, quarter threshold and detached validation; no runtime policy or ammunition mutation
PASS: WORKBENCH opt-in diagnostics distinguish cycles/cap/storage/manager/mount failures without repeated native traversal
PASS: actual HQ original convoy-root admission rejects wrong force/server/group and never supplies replacement lookup
PASS: production mounted structural seat scan ignores >128 carried/cargo descendants, shares exact native mount/magazine ownership, preserves attachment seats and exact occupants, rejects unknown/cyclic/oversize structures; native binding still requires qualification.
PASS: native body fixture uses existing immutable actors, real production LOS/queued uplink, pre-delivery isolation, actual status overlap, bounded cleanup and no fabricated reports/spawns
PASS: actual native fixture lookup selects exact BODY kind/identity/message from bounded evaluations, never sighting-only Get
PASS: actual ammo snapshot comparison checks every scalar/category flag; native probe requires real roster rescan, loaded-round lower bound and separate immutable pending/Watch objects
PASS: actual delivered slot-union bodies preserve overlap/disjoint evidence, replay idempotence, status subset integrity, full-wipe closure and formation-local bounds
test_review_added_allowed_media_invalidates_snapshot (__main__.ReviewTests.test_review_added_allowed_media_invalidates_snapshot) ... ok
test_review_added_source_directory_rejected (__main__.ReviewTests.test_review_added_source_directory_rejected) ... ok
test_review_loose_root_resource_and_symlink_rejected (__main__.ReviewTests.test_review_loose_root_resource_and_symlink_rejected) ... ok
test_review_metadata_media_and_sidecars_remain_allowed_and_bound (__main__.ReviewTests.test_review_metadata_media_and_sidecars_remain_allowed_and_bound) ... ok
test_review_missing_link_rejected (__main__.ReviewTests.test_review_missing_link_rejected) ... ok
test_review_package_guard_sees_new_scripts (__main__.ReviewTests.test_review_package_guard_sees_new_scripts) ... ok
test_review_retargeted_private_link_rejected (__main__.ReviewTests.test_review_retargeted_private_link_rejected) ... ok
----------------------------------------------------------------------
Ran 7 tests in 0.064s
OK
PASS: actual report methods reproduce old starvation; status-first scheduler delivers check-ins and requires 30s without combat or actual visible contacts before negative reports
PASS: actual actor group lookup retains controlled character membership when seated/inherited vehicle agents differ; missing control or parent refuses
.................
----------------------------------------------------------------------
Ran 17 tests in 3.495s
OK
PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions
PASS: actual filled rotated-footprint TraceBox and nine terrain/water samples; broad tree/cable bounds alone accepted, actual collision/nonfinite trace refused, nonzero sweep and ENTS/OCEAN flags, bounded diagnostic query and reset
PASS: actual road interpolation/projection/orientation, six35m starts,200m forward tail, preserved bends, short/far/degenerate/nonfinite/overdense/hairpin refusal and deterministic candidate ties
PASS: actual authenticated convoy dispatch, active/ready admission gates, canonical receipt, safe unconsumed preflight retry, pool refusal, retained partial failure and consumed no-retry
PASS: actual native readiness exact membership, one-time per-vehicle ledger admission/reservation, partial readiness retry without duplicate records and one-pass56-item cargo allocation without replenishment
PASS: actual per-vehicle readiness reasons, native agent/activity counts, intended-seat diagnostics, five-second throttle and read-only observation
PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all12 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact19 bodies without capacity shrinking
PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
PASS: actual convoy/team Release retains original active survivors and HQ identity, rejects takeover/terminal/unknown roster, preserves exact logistics quarantine and normal eligibility
PASS: actual convoy receipt identity/one-use, shared60-body and128-formation caps, outstanding/native-ledger accounting, exact19-body composition, source reuse, mode/client guards and no consumed receipt refunds
PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
PASS: actual supply startup reasons expose unchanged body budget/requirement, journal only failure changes, preserve retry cadence/caps and report the true final refusal
PASS: actual combat start releases only exact intercept claims before owning route/orders; foreign claim defers combat takeover
PASS: actual StartOne plus actual pool preserve unconsumed receipt retry, reject consumed replay, skip impossible new-budget surveys, retain equality, retry caps and journal dedup; no FPS claim
PASS: actual admission seeds use exact installed loaded prefab, reject replacement/foreign/projectile paths and preserve bounded immutable identity
PASS: actual primary-before-mounted one-shot batch, shared96/128 caps, physical snapshot headroom, original ownership, callback refusal and admission pinning
PASS: actual bounded HQ query validates only existing original binding without admission or replacement lookup
PASS: exact optional PMN4 startup, primary callback independence, original owner,128 capacity/callback limits, terminal no-retry and callback-proven freeze
PASS: production convoy spacing, physical arrival, stable follower targets, supply ownership, leader promotion and bounded stuck recovery
PASS: convoy combat keeps native manoeuvres for unchanged contacts and refreshes when contact moves
PASS: native convoy proof excludes pre-departure movement and ends via explicit fixture reset, not prohibited player death
PASS: boarding retries only after approach/seat progress stops, capped at three, with delayed native reissue and completed-team preservation
PASS: slow only owned vehicles near fit dismounted infantry; ignore passengers, casualties and released teams/vehicles
PASS: restore missing native driving registration only for healthy owned seated crews; preserve existing association and refuse invalid/released vehicles
PASS: actual body observer enforces owned physical roster, local death-only candidates, native trace gating, budget/cadence/caps, immutable body-only snapshots, radio retries and confirmed suppression
PASS: own initial roster, explicit retained corpse evidence, unconscious/missing/ref transfer guards, fixed strength, no replacement adoption, detached samples, surviving radio sender, immutable convoy root/ledger, mounted capture release and lost-root unknown
PASS: delivered-only status snapshots, two missed check-ins/reply deadline, last reported coordinates, episode/replay guards, confirmed-loss idempotence, detached/validated mounted payload replacement 256-record cap and detached carried-mine radio delivery/chronology
PASS: actual failed-retask deadline rollback plus assignment cancellation/release preserves radio ownership, native waypoint lifecycle and failed-order retry boundaries
PASS: actual force ledger, finite casualties/identity/cap, routes/arrival/elevation/overshoot, server and physical guards, staggered 256-record simulated hour without world queries
PASS: actual equipment coordinator registration dedupe, startup delay, five member scans, finite component retries, unregister/stop terminal behavior and 256-group bound
PASS: actual percentage selection, native/preferred launcher preservation, failure/removal fallback, pending-operation quarantine, capture, finite two-mine grants and no replenishment
PASS: automatic inventory one-shot roll, exact item ownership, finite compatible ammo, rejection, capture/stop, deletion, loot and late callback quarantine
PASS: enabled/valid catalog eligibility, category restrictions, content filtering, GUID deduplication across factions and bounded catalogs
PASS: actual engineer mine preparation/deadline, original custody/identity, once-only callback removal, cancellation quarantine, withdrawal/clearance, native refusal and owned-action cleanup; native execution untested
PASS: actual road mine-site annulus/bend geometry, deterministic bounded candidates, server/query limits, and native ground/water/obstruction rejection; no runtime placement claim
PASS: actual HQ mine admission, one site query per tick, maximum two active/32 retained jobs, delivered-only original post, once-per-unit refusal latch, 256-item ceiling and maintenance/teardown ownership
PASS: actual objective heading/threat/approach rules, persistent doctrine weight, fresh-contact coverage invalidation, stale-sweep rejection and atomic radio retask ownership
PASS: actual bounded delivered-negative coverage, replay/freshness/expiry/invalid guards, oldest eviction, small-circle and nearest-unswept selection, reserved-cell exclusion and cleanup
PASS: actual HQ active/pending reservations, interruption, committed replacement, bounded coverage and unchanged force counts
PASS: actual bounded pursuit roles/objectives/scores, stale search degradation, physical/busy/home guards, finite lifetime and two-bearing escape gap; no hidden player reads or spawning
PASS: actual HQ memory rules/service preserve delivered snapshots, chronology, replay bounds, decay, motion limits, identity and negative-search revisions
.......
----------------------------------------------------------------------
Ran 7 tests in 0.027s
OK
PASS: actual session Tick + journal router delivers each grant completion and new HQ line once, without repeats on empty/unavailable feeds or unauthorized ticks
.....
----------------------------------------------------------------------
Ran 5 tests in 0.395s
OK
PASS: actual current-controller/admin/mode authorization, per-round anti-replay, token-rotation refusal, command/snapshot throttles and client scope; owner-only replies and player-tool cleanup wiring
PASS: mission provider registration is idempotent, optional dispatch is ordered, status aggregates, journals preserve cursors, aliases stay with their addons and topic help is bounded
PASS: actual menu command routing covers all fifteen settings, rejects unsupported keys, gates companions, and matches unique authored widgets
PASS: explicit weapon retention buttons use the same ready/authorized server command path
PASS: item editor, preset controls and dynamic item-row layout are structurally valid
PASS: catalog requests use authenticated sessions, independent admin page selections, loaded-mod allowlisting, bounded pages and allowlisted item mutations
PASS: actual item rules, shared-source conflicts, missing/returning mods, bulk reset, independent named presets, bounds, malformed data and failed-save state preservation
PASS: actual summaries preserve queued/delivered meaning, clear counts and IDs; raw records, legacy display, cursor gaps and RPC limits remain intact
PASS: actual admin body authorization, god restoration, vanilla item deposit, callback completion/failure, timeout quarantine and stop/revocation paths
PASS: same-body revoke/regrant preserves pending insertions and timeout quarantine; new-body binding isolates late callbacks and never inherits god mode
PASS: actual Intel commands distinguish status/start/failure, preserve authorization gate and reject malformed requests; spent ledger is idempotent, server-only and bounded
PASS: actual reroll snapshot, authority, cancellation, ownership, accepted operations, quarantine, bounded work and stop methods; no native runtime claim
PASS: production Intel feedback coalescing, rough secrecy, rate limit, bounded dedupe, local/remote delivery and round cleanup; native UI/RPC not exercised
PASS: actual per-squad bounded report selector rotates visible targets, survives ordering/turnover, records only queued attempts, and preserves radio intake ordering
PASS: actual action denial/clearing, server request failure, single submitted-result feedback, current rescuer identity and terminal/stop suppression; native UI/RPC pending
PASS: actual physical denial precedence and transport-seat occupancy/reservation/access/lock checks
PASS: actual initial admission exhaustion and ServerTick grace; new/pending/empty/controller/life guards, normal death preserved
......................
----------------------------------------------------------------------
Ran 22 tests in 0.246s
OK
......................
----------------------------------------------------------------------
Ran 22 tests in 24.082s
OK
..................
----------------------------------------------------------------------
Ran 18 tests in 2.793s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 2.158s
OK
...............
----------------------------------------------------------------------
Ran 15 tests in 1.044s
OK
PASS: actual field result/braking observer and Chat dispatch rules; one finite fixed candidate, deferred callback failure and guarded cleanup; no native measurement
PASS: actual opt-in terrain audit records one fixed1681-point grid, preserves original survey refusal/success and exact no-allocation scope; malformed heights stop without retry; no native data acquired
....
----------------------------------------------------------------------
Ran 4 tests in 0.561s
OK
PASS: actual field PI/ramp/vector caps, antiwindup, braking hypothesis, immutable admission limits and segment bounds; no native physics tested
PASS: actual100m whole-field survey sampling/4096cap, rotated coverage, all-node terrain and native trace refusal; original certificate lineage retained; no native qualification
PASS: actual QualifyField preserves original identity/footprint/time, orders complete surveys before issuance, and refuses failed stages/moved body/expired or changed world; native boundaries faked
PASS: WORKBENCH first-refusal diagnostics preserve ordinary predicates, query order/count/budget and opt-in scope; no native logging run
PASS: actual field startup delegation, immutable lease/target, braking/settling/cancel transitions, early abort, callback scope, physical terminal policy and shared landing demand; native boundaries faked
PASS: actual inherited airborne pre-CLIMB cancellation enables verified native autohover once, refuses failed enable and never writes after capture
PASS: actual Core maintenance/default/tick/stop methods; empty/populated authority, terminal reentry, no tactical resume or new scheduler; native boundaries substituted
PASS: actual finite registration, unique claims/tokens, retention/cancel/stop, readiness gating, capture/expiry retirement and bounded cross-kind order history and typed field/route construction; native boundaries faked
PASS: actual WORKBENCH route observer returns exact retained route subtype and refuses absent/field controllers
.....
----------------------------------------------------------------------
Ran 5 tests in 0.577s
OK
......................
----------------------------------------------------------------------
Ran 22 tests in 0.163s
OK
................
----------------------------------------------------------------------
Ran 16 tests in 9.651s
OK
......
----------------------------------------------------------------------
Ran 6 tests in 0.017s
OK
PASS: actual production bridge lookup, lease/world/mode/seat/capture guards, no allocation, native super ordering and read-only fixture hooks
...............
----------------------------------------------------------------------
Ran 15 tests in 0.049s
OK
.............
----------------------------------------------------------------------
Ran 13 tests in 4.569s
OK
PASS: actual route gain/caps/braking, callback selection, old landing/cancellation control and matching read-only telemetry
..............................
----------------------------------------------------------------------
Ran 30 tests in 0.381s
OK
..............
----------------------------------------------------------------------
Ran 14 tests in 0.220s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 0.101s
OK
PASS: actual gate observer binds native registered action/context and current life, reads accumulated progress, refuses stale bindings and never revives outside original bounds
PASS: actual read-only look observer methods enforce explicit scope, pinned native camera/body/identity, normalized pose, terminal cancellation and original sample/time bounds
...........
----------------------------------------------------------------------
Ran 11 tests in 0.070s
OK
.......................
----------------------------------------------------------------------
Ran 23 tests in 0.033s
OK
PASS: actual initial WAITING task/guide copy, configured duration, unchanged interruption and rounded progress; native task assertion pending
........
----------------------------------------------------------------------
Ran 8 tests in 0.011s
OK
PASS: actual inventory adapter scope, grid placement, sole compatible host, refresh reuse, rollback, foreign hierarchy refusal and exactly-once native delegation; native compatibility pending
.................................................................................
----------------------------------------------------------------------
Ran 81 tests in 0.483s
OK
......
----------------------------------------------------------------------
Ran 6 tests in 0.065s
OK
.................
----------------------------------------------------------------------
Ran 17 tests in 0.004s
OK
...........
----------------------------------------------------------------------
Ran 11 tests in 0.070s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 0.308s
OK
PASS: actual observer nonce, admission pins, baseline/menu sequencing, snapshots, bounded clocks/samples, cleanup and one-attempt latch; native untested
PASS: actual corridor caps/height/hold and whole-rectangle survey bounds, terrain refusal, native trace refusal and exact certificate lineage; native route unqualified
PASS: actual route entry, fixed corridor/target, hover hold, cancellation landing freeze, shared lease/capture/deadline gate and unchanged native startup/tick sequence
PASS: finite opt-in route fixture, original native input order, meaningful physical-arrival evidence and guarded cleanup; no native launch
PASS: actual Chat route step result dispatch and scoped completion/cleanup wiring; six real early-parser refusal paths leave no prefix/profile output
PASS: actual retained-service fixture entry, immutable controller/token/deadline/count bindings, observer getter and cleanup ownership ordering; native route validation pending
PASS: actual measured cancellation gate, one-shot retained service Stop, no premature drain, immutable lease, fresh real controller readback and separate physical cancellation result policy
PASS: actual rough-intel objective selection, exact precedence, source grid dimensions and unchanged other-phase dispatch; native UI pending
.................................
----------------------------------------------------------------------
Ran 33 tests in 0.093s
OK
...............
----------------------------------------------------------------------
Ran 15 tests in 0.029s
OK
PASS: actual preparation status scope, persistent updates, spinner restoration, placeholder replacement/deletion/destruction, native observation persistence/timeout; rendering remains native-pending
PASS: actual guide ownership and scoped timer cancellation, current-controller preservation/reacquisition, hint retry/dedup and observer boundaries; native UI not exercised
PASS: actual native-end shutdown, existing terminal snapshots, reentrancy, unchanged native end data and stale preparation guards
....
----------------------------------------------------------------------
Ran 4 tests in 1.264s
OK
PASS: actual three-state result wording and UI refresh; stale winner IDs never manufacture escape
...........
----------------------------------------------------------------------
Ran 11 tests in 0.105s
OK
PASS: actual immutable target, bounded autohover demand, drift refusal, five-second hold and unchanged qualification/deadline
PASS: actual admission attempt budget bounds blocked/missing prerequisites; preparation, spent life and async pending remain protected
PASS: delayed admission retry retains controller ownership across same-account recycled connection IDs
PASS: actual scene deadline overrides delayed native preload only for rejection; late completion cannot assign, ordinary verified admission preserved
PASS: actual action permission matrix unchanged; useful phase/intel/consciousness denials, stale reason cleared, native door denial preserved; no native UI claim
.....
----------------------------------------------------------------------
Ran 5 tests in 0.209s
OK
PASS: actual aircraft cancellation/stage rules, ground-only completion, expiry/capture faults, input ownership and no physical shortcuts
PASS: actual exact-instance single-use qualification, native-clock staleness/movement refusal, footprint bounds and ownership-safe ground/fault cleanup
PASS: actual optional screenshot helper flag/identity/world/life revalidation, one queued attempt, delayed capture and mission/world cleanup; no native image/presentation claim
PASS: actual yard diagnostic exact registered prison ownership, eight native-bound corner projections, no root-sibling escape, bounded duplicate/deep/wide hierarchy traversal; native projection/mask still unmeasured
PASS: actual CurrentActor, SpawnPosition and observer-selection methods reject pending/unregistered/replaced/recycled/foreign/dead bodies; canonical selection/cycling, unconscious following and prison/geometry fallback preserved; native boundaries adapted
PASS: actual native-map fixture ownership, cleanup and callback evidence fail closed; native execution remains separate
PASS: actual shared-map callbacks bind exact map/config/root, preserve replacement UI/camera, defer focus, and remove only owned delayed work
PASS: actual Intel/HQ methods and one-shot qualified readiness handoff deliver late actors once; duplicate readiness, accepted spawn, pickup/drop, death and original negative rolls do not mint assignments
PASS: Workbench-only read accessor rejects unknown/nonserver identities; Chat observes all distinct ready crew before existing shell-depletion mutation
PASS: actual native-event latch survives deselection, requires exact activity/order, detaches before cleanup, preserves failure/timeout and never infers completion from physical shot count
.........
----------------------------------------------------------------------
Ran 9 tests in 0.106s
OK
PASS: actual refresh-fixture gates pin immutable observations/actual downlinks/original activity, reject unaccepted or relabelled commits, stop queueing early and require all queued contacts claimed before replay
..........................
----------------------------------------------------------------------
Ran 26 tests in 0.194s
OK
PASS: actual refresh scheduler/delivery/cancellation/projectile methods reject interrupted or replayed reports, retain committed ownership, preserve immutable snapshots/aim geometry and isolate stopped or replaced orders; native radio/crew behavior remains separate
.....................
----------------------------------------------------------------------
Ran 21 tests in 0.033s
OK
...........
----------------------------------------------------------------------
Ran 11 tests in 0.035s
OK
PASS: actual full-salvo gates require eight fresh committed physical launches, natural closure and exact finite inventory; reject partial/extra/replayed events
PASS: actual reason/availability guidance and refresh matrix; no-target copy omits cycling, hint retry retained, existing command/admin paths unchanged; native UI pending
PASS: actual client camera policy closes immediately on healing or mission end; late unconscious metadata cannot keep the view active
PASS: actual input dispatch, one press per edge, menu-held suppression; actual revival camera handoff with editor close/retry, missing camera, replacement body and stopped round
PASS: first-person pose survives missing samples without drift, follows body motion/rotation, resumes fresh pose and cannot leak between targets
................usage: test_native_package.py [-h] [--project {core}] --session SESSION
--compat COMPAT [--steam STEAM]
[--timeout TIMEOUT]
[--external-addons EXTERNAL_ADDONS]
[--silent-workbench | --exit-after-init]
[--continue-on-failure]
test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
................................
----------------------------------------------------------------------
Ran 48 tests in 12.528s
OK
.......
----------------------------------------------------------------------
Ran 7 tests in 0.306s
OK
..............
----------------------------------------------------------------------
Ran 14 tests in 2.472s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.317s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.054s
OK
PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work
PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry
PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock
PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending
PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested
PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage
PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval
..................
----------------------------------------------------------------------
Ran 18 tests in 1.875s
OK
.....
----------------------------------------------------------------------
Ran 5 tests in 1.199s
OK
PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated
PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate
.........
----------------------------------------------------------------------
Ran 9 tests in 0.012s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.147s
OK
PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested
........
----------------------------------------------------------------------
Ran 8 tests in 0.012s
OK
PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation
PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell
PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop
PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload
PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths
PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts
PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts
PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once
PASS: actual short-cast hit, upward support normal, no self support and no dynamic support
PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry
PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop
PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries
PASS: requested guard population requires complete physical conscious membership before deadline
......................................
----------------------------------------------------------------------
Ran 38 tests in 0.020s
OK
..........
----------------------------------------------------------------------
Ran 10 tests in 0.002s
OK
.....
----------------------------------------------------------------------
Ran 5 tests in 0.934s
OK
PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries
...
----------------------------------------------------------------------
Ran 3 tests in 0.001s
OK
PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery
PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries
PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion
PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved
PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending
PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates
PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path
PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance
PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds
PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams
PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned
PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds
PASS: view-distance bounds, default, save failures, command parsing, temporary ownership, server/platform limits and lifecycle wiring
.....
----------------------------------------------------------------------
Ran 5 tests in 0.577s
OK
.
----------------------------------------------------------------------
Ran 1 test in 0.473s
OK
PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary
PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset
...............
----------------------------------------------------------------------
Ran 15 tests in 2.120s
OK
..............................................
----------------------------------------------------------------------
Ran 46 tests in 0.846s
OK
PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned
PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults
PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds
PASS: migrated aircraft availability policy (controller migration still pending)
PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)
PASS: 35 prefabs have unique saved root entity IDs
PASS: 299 original script entries tracked across 18 unfinished responsibilities
PASS: 1 isolated addons, acyclic dependencies, 58 unique resources, exact vanilla/authorized external references
All repository checks passed. Native compilation and multiplayer tests are separate requirements.
Suite exit 0 programs 292 unchanged True
@@ -0,0 +1,24 @@
{
"kind": "Current-source active native end and vanilla restart",
"authored_files": 420,
"fresh_regression_programs": 292,
"assertions": 21,
"completions": 2,
"script_failures": 0,
"engine_errors": 13,
"cleanup_source_external_unchanged": true,
"strict_failure_retained": true,
"source_delta_from_prior_reroll": [
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeoverPresentation.c"
],
"delta_inherited_before_turn": true,
"production_changes_this_turn": false,
"original_reference_files_unchanged": 533,
"inherited_files_preserved_before_documentation": 10379,
"latest_candidate_files_unchanged": 429,
"index_diff_sha256": "670073db5d7531aca4466cc9d2827d10a46bfcfbd35f27ac97724de9d2fd3725",
"package_changes": false,
"release_qualified": false,
"next_bounded_implementation_plan": "roadblock-plan/plan.json",
"limits": "Prepared PRISON external EndGameMode and vanilla reload only. No pending native preload, active field logistics, human escape, remote multiplayer or FPS qualification. Paired-roadblock plan is unimplemented."
}
@@ -0,0 +1,141 @@
{
"recommendation": "One paired temporary armed checkpoint using two original UAZ escorts from one already admitted convoy. Extend the existing bounded mounted interception controller; do not create a parallel force system.",
"why_missing": {
"owned": "EAI_HQRoadblocks.Assemble chooses2 UAZ PKM vehicles, third BMP after6 losses; Plan assigns distinct road positions; UpdateUnit waits actual boarding/travel then holds and lets an engineer work.",
"current": "ERR_HQMountedDispatch owns exactly one order/unit/task/downlink; ReserveIntercept rejects any existing intercept token globally. Thus no coordinated two-vehicle checkpoint can be formed. Infantry road holds and one original finite engineer mine attempt are already implemented separately.",
"props": "No barricade prop creation found in the inspected owned EAI_HQRoadblocks implementation. Do not cite the stale missing-props row as evidence that a prop-spawning feature must be recreated."
},
"player_visible_result": "When two original armed escorts and two existing HQ slots are available, HQ may coordinate a spaced pair at one predicted road corridor. Both real downlinks must finish and both original destinations/owners revalidate BEFORE either detour begins. Checkpoint-ready requires both physically arrived; no guaranteed lane blockage.",
"scope": {
"active_jobs": 1,
"vehicles_per_job_max": 2,
"original_slots": [
0,
3,
5
],
"same_original_convoy": true,
"deadline": "Keep existing absolute ObservedAt+120000; never extend on second delivery/arrival.",
"attempts": "Existing belief+revision attempt ledger remains bounded/spent; tokens monotonically allocated from existing400001..400256 domain, one per actual member. Stop planning if fewer than required IDs remain; no collision/reuse.",
"fallback": "Preserve current single-escort behavior when a complete pair cannot be admitted BEFORE any claims/downlink; never silently replace a failed partner after commitment.",
"excluded": [
"New forces or vehicles",
"BMP deployment/escalation",
"Barricades or scenery spawning",
"Extra ammo/mines or stock refill",
"Engineer placement resets",
"Player/target live-position reads",
"Teleport/SetAngles/forced native arrival",
"Permanent checkpoints or longer-lived memory"
]
},
"implementation_boundaries": [
{
"file": "addons/core/Scripts/Game/ERR/10_AI/ERR_HQMountedIntercept.c",
"methods": [
"ERR_HQMountedInterceptRules.Select",
"FromPolyline"
],
"change": "Optional paired selection returns exactly2 separate positions on the same retained real polyline, sampled along arc length (not a chord across bends). Require nonoverlapping existing conservative vehicle footprints and >=40m separation, each ahead/dry/clear/non-elevated/outside settlements, each80m from unrelated reservations. Treat partner spacing inside this single owned plan explicitly, without weakening global Unreserved. Keep<=128 roads/4096segments and<=2survey calls per planning pass. If two valid slots absent, use existing single selection unchanged."
},
{
"file": "addons/core/Scripts/Game/ERR/10_AI/ERR_HQMountedDispatch.c",
"methods": [
"PlanMountedIntercept",
"TickMountedIntercept",
"ReleaseMountedIntercept",
"Assigned",
"HuntingAssigned",
"ReserveUnit",
"Status"
],
"change": "Bounded1or2-member job. Same original convoy and same delivered belief; require2free slots under unchanged global8/lower runtime caps, two native radio routes, original armed status and no logistics/combat ownership. Pair uses both-delivered barrier: neither moves on first receipt. Revalidate both and commit only once both routes arrived within original deadline/freshness. Precommit interruption releases claims with ordinary travel untouched. Postcommit loss uses existing explicit cancellation, never substitutes partners or renews deadline. Count pending/delivered members individually; singleton fallback chosen before claims only."
},
{
"file": "addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c",
"methods": [
"ReserveIntercept",
"InterceptEligible",
"InterceptCurrent",
"ReleaseIntercept",
"ERR_ConvoyVehicle.DeliverIntercept",
"TickIntercept"
],
"change": "Add all-validated pair reservation and prepare/commit for exactly2 owned detours. Preallocate both native waypoint entities before installing either, recheck exact original identities/HQ tokens. Failures before commit clean only prepared handles and exact pair claims, with existing route unchanged. Keep singleton API. Global interception exclusion permits only the exact pinned partner, not arbitrary parallel tokens. Existing per-vehicle arrival/route-index/expiry stays."
},
{
"file": "addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyColumn.c",
"methods": [
"Tick"
],
"change": "Prefer no algorithm change: verify existing detached-member partition handles two intercepted originals, remaining leader loss and sole returning survivor without rewinding the surviving column. Only change if actual-method regression demonstrates a concrete issue."
},
{
"file": "addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyTactics.c",
"methods": [
"combat ownership/Stop gates"
],
"change": "Prefer no production change: verify any intercept prevents conflicting whole-task combat/logistics control exactly as current code. Ensure pair termination clears both owned interception claims before native whole-task combat may take over."
}
],
"atomicity_and_cleanup": [
"Prevalidate both HQ units, orders, stock evidence, paths and two-unit capacity before claims. No temporary pool-budget change or extra physical entity.",
"During the two-delivery barrier BOTH members retain ordinary authored travel. Only after both receipts and prepared waypoint commit do their owned detours replace ordinary travel. Arrival requires each exact original entity at its destination.",
"Pair cancellation uses existing exact-token ReleaseIntercept and HQ LogisticsReservation checks, even if one original has already independently released. Never adopt replacement group/entity/waypoint.",
"Source ammo is untouched: readiness checks same immutable delivered mounted-ammo snapshot and native original crew binding; actual firing consumes native mounted ammunition. No new supply ledger.",
"Stop/round owner replacement must release pair before normal service teardown; survivor ownership follows current reviewed convoy policy, not a new roadblock-specific policy."
],
"regression_design_only": [
"Current code demonstrates absence: first claim succeeds; second original escort ReserveIntercept fails because an active token exists. This is a feature baseline, not an existing bug assertion.",
"Pair atomic admission rejects insufficient squad/token capacity, stale/unknown/disarmed delivered status, busy sibling task, foreign/captured actor or second claim failure without disturbing original route/foreign claims.",
"First real radio delivery must not create a detour. Second failed/late delivery releases pair claims while both ordinary routes remain. Both timely receipts plus revalidation required to commit either detour; native waypoint2 creation failure leaves waypoint1 uninstalled and cleaned.",
"Actual geometry controls bends/short polyline/obstructions/bridge-height/water/settlement, bounded query work and deterministic spacing.",
"Two-detached column tests: remaining leader survives, leader dies, each return order, both return same tick, no ordinary column rewind.",
"Expiry, capture, Stop twice, original crew loss and native waypoint failure clean only owned handles; no registration, stock, receipt or deployment count increase."
],
"qualification_limits": [
"A pair does not recreate airport force spawning, BMP escalation, separate engineer detachments, four-mine flanks or full owned roadblock parity.",
"Existing single-intercept native witness has not yet demonstrated complete driving/hold/resume. Offline pair tests do not resolve that physical acceptance gap.",
"Native navigation may not achieve chosen offsets or block traffic. Describe as paired armed interception until actual arrival/hold evidence exists."
],
"decision": "Implementable coherent follow-on, but larger than a one-line fix; do not hide claim/radio/capacity work behind a second ReserveIntercept call. Plan only this turn.",
"writes": {
"target": false,
"original": false,
"tests": false,
"native": false
},
"source_sha256": {
"/home/jakub/devel/escapists/escapists-ai/Scripts/Game/EscapistsAI/EAI_HQRoadblocks.c": "128776f0b448162ee36cfc71b2a38d2cd06d6d6e4679253f215896aa3fcabb98",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQMountedDispatch.c": "e98e931e010124ba567f415690999b96868f32a18edc7c4e1f21c0775b3c095f",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQMountedIntercept.c": "c239aaad0ac556744f76b94286c6f204be51b51acdf44e788ca794c2ae967eae",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c": "e503e3a2eeaff638dee7fac6830cfbac6b8d87402e1191ff65aaa9961d9e0b86",
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyColumn.c": "35678ec625fb0a3c0871e2c373fcff49816440a97a165ed25c8798dd72ef059f",
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyTactics.c": "dc3acdffc8ca48f11b131f66d30d679ca68f3b3004344bdc78723bc9305915e0",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQRoadIntercept.c": "0897e82d7805ef56f05f2b9c23903280285ea6bfa51796a2df86bb564ece78f7",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c": "5d66c53baf8762e76ae59e28721edaa348014af6d988d42891d9a84a6cf44969"
},
"production_change_count": 3,
"production_changes_required": [
"ERR_HQMountedDispatch.c: bounded member/job state, Plan/Tick/Release, Assigned/HuntingAssigned/ReserveUnit/Status.",
"ERR_HQMountedIntercept.c: paired same-polyline destination selection; existing eligibility/deadline constraints retained.",
"ERR_ConvoyService.c: atomic pair reservation and pair waypoint prepare/commit; exact-current/release compatibility."
],
"review_or_tests_only": [
"ERR_SupplyConvoyColumn.c",
"ERR_SupplyConvoyTactics.c",
"ERR_HQ.c global admission policy: unchanged current8force cap and runtime lower limits."
],
"delivery_barrier": {
"phases": [
"Validate complete pair, available2slots and fresh delivered status/history.",
"Atomically reserve both exact original crews; pending claims count2 but neither changes ordinary travel.",
"Advance both actual downlinks independently. First delivered receipt is latched only; no detour waypoint yet.",
"If second route fails/expires or either identity/claim changes, discard queued pair and release only exact claims. Neither escort has moved due to checkpoint, so no invented instantaneous recall.",
"After both routes delivered within unchanged fixed validity limits, revalidate both and prepare both native move waypoint entities without installing either. Any allocation/preflight failure deletes only prepared waypoints and preserves normal authored orders.",
"Commit both prepared detours during same service operation; use existing original-crew/order ownership checks. Native Group.AddWaypoint offers no transactional guarantee\u2014post-commit ownership loss remains normal explicit cancellation, not asserted atomic movement."
],
"deadline": "No renewal; original ObservedAt+120000 and command delivery freshness still apply.",
"quota": "At admission and commit require Assigned()+2 and HuntingAssigned()+2 within current limits (global maximum8). Pending reservations count2, and failure releases exact2 without consuming ongoing occupancy; attempt remains spent to avoid retry loops."
}
}
@@ -0,0 +1,141 @@
{
"verdict": "PASS for current-source scripted native active-end/restart lifecycle. Strict native report remains failed due to13 retained known engine error rows. No production change proposed.",
"evidence": "/home/jakub/devel/escapistsrereintroduced/docs/evidence/native-2026-10-03-active-restart-current",
"raw_session": "/tmp/erri-native-end-active-0011/logs/logs_2026-10-03_00-14-45",
"report_recomputed_exact": true,
"assertions_passed": 21,
"smoke_completions": 2,
"script_or_runtime_failures": [],
"engine_error_count": 13,
"engine_errors_match_reroll_after_timestamp_removal": true,
"missing_end_screen": [],
"strict_native_clean": false,
"round_evidence": {
"instances": [
"round=1 preparing=0 at00:15:34.384",
"round=2 preparing=0 at00:16:32.909"
],
"completed": [
"round1 at00:15:46.915",
"round2 at00:16:45.278"
],
"assertion_occurrences": {
"fresh mode resets native-end guard, phase, service ownership and extraction result": 2,
"native end starts from actual prepared active mission": 2,
"successor terminal phase and services close exactly once": 2,
"production tick, local observer binding and queued preparation callbacks are removed before reload": 2,
"stale callback bodies and repeated shutdown perform no new work": 2,
"native result and successor terminal state persist until vanilla reload": 2,
"second instance reads only first completed round marker": 1,
"second independently initialized instance removes its own marker": 1
},
"semantics": "Each instance calls actual inherited EndGameMode only after Phase PRISON, Active and nonempty prepared Sites. Immediate assertions require POSTGAME and exact same supplied endData; stopped services and terminal phase exactly once; extraction remains WAITING with zero escaped identities.1250ms observation verifies removed callbacks and direct stale callback bodies remain inert. First completed marker is consumed by independently initialized second mode, which verifies fresh guards and removes it.",
"marker_paths_absent": {
"/tmp/erri-native-end-active-0011/erri-native-end-round.json": {
"exists": false,
"symlink": false
},
"/tmp/erri-native-end-active-0011/erri-native-end-round.json.tmp": {
"exists": false,
"symlink": false
},
"/tmp/erri-native-end-active-0011/erri-native-end-round.json.bak": {
"exists": false,
"symlink": false
},
"/tmp/erri-native-end-active-0011/profile/erri-native-end-round.json": {
"exists": false,
"symlink": false
},
"/tmp/erri-native-end-active-0011/profile/erri-native-end-round.json.tmp": {
"exists": false,
"symlink": false
},
"/tmp/erri-native-end-active-0011/profile/erri-native-end-round.json.bak": {
"exists": false,
"symlink": false
}
}
},
"source_seals": {
"authored_files": 420,
"launch_end_current_inventory_and_hashes_equal": true,
"manifest_sha256": "8e9dc7df30cfc1da5e5c29b0015c2943b30ff88be49c43d39dd723bbbe846e48",
"raw_console_sha256": "9c233b09ca11c993cafcd492fc53722c60bf06b28eede5d4dda743f19d64053c",
"archive_raw_file_equal": {
"external-addons-inputs.json.txt": true,
"console.log.txt": true,
"script.log.txt": true,
"error.log.txt": true,
"rereintroduced-hq.log.txt": true,
"headless-launch.log.txt": true,
"runner.json.txt": true,
"launch-source-sha256.json": true,
"launch-source.json": true
},
"prelaunch_bounded_review_hashes_unchanged": true,
"previous_reroll_manifest_delta": {
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeoverPresentation.c": {
"reroll": "7170adbf39bffad5ee3575ed87ca0d7d6e234da1300f3797176bb4aa89901934",
"active_restart": "d66a29a44e999cc3f2e56ba9c3c6bc936c027747312e08778ce301c1837f2112"
}
},
"historical292_suite_recorded_input_differences_now": {
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeoverPresentation.c": {
"suite": "7170adbf39bffad5ee3575ed87ca0d7d6e234da1300f3797176bb4aa89901934",
"current": "d66a29a44e999cc3f2e56ba9c3c6bc936c027747312e08778ce301c1837f2112"
},
"tests/test_terrain_presentation.py": {
"suite": "e111f9c013e37011f1852ac54476657dfd0ba3bf2ad970e7201eb1c7b55a2793",
"current": "05f070c5730a9f7f0aae9487a313342785a42682c9beebc3b10cac270b514f18"
},
"docs/original-feature-coverage.json": {
"suite": "8713e645489135676ab1c1ba119598accd98aee66095da73ddbdb40a4e804f28",
"current": "fa260dc8f7ef94e327c9d0f6a888070c608a19f75384bbefd335915383cbfaa4"
},
"docs/original-feature-coverage.md": {
"suite": "96f6429e26759af0c35d971e80c7ea5f7d6cf5933de05c27ba7aff23c882812d",
"current": "8386a0f56e11041915ec023a078dce627be5bb3732bf148b7d9955f19342cacc"
},
"docs/current-status.md": {
"suite": "4cbe6826efddcf5a7fb590a8a202d21f2767cb70929ec40d82a5b9cd8221d284",
"current": "198c17d38543225c6a8731783e6d75df114752acd9c6f5e7e849b2db20427436"
},
"docs/terrain-takeover.md": {
"suite": "3744d7aa5d7f6e6be3c4a028ceee87621665538cc4c815fe87e1dade5c561320",
"current": "3504c5bcf820adcdfc4640f90ec2ea4347ac96b4b425d11658b2868c21bd5db1"
}
},
"scope": "Stable exact420 source within this run. It is NOT byte-identical to the preceding reroll source or prior292-suite inputs because the concurrent terrain presentation file changed. No new offline suite claim."
},
"runner_seals": {
"result": "smoke-completed",
"cleanup_confirmed": true,
"cleanup_errors": [],
"orphan_candidates": [],
"external_unchanged": true,
"external_count": 7,
"source_unchanged_after_run": true,
"duration_seconds": 128.454,
"scope": "Cleanup and installed external stability are sealed runner observations, independently matched to the archived raw runner; no new process manipulation or huge installed-input rehash."
},
"limitations": [
"Fully prepared PRISON round; no unlocked field logistics, physical intercept, active mounted/mortar transfer or engineer mine job is arranged.",
"Does not qualify native-end-preparing, outstanding preload completion or arbitrary native asynchronous callbacks.",
"Local Workbench only, with native inherited restart; no remote multiplayer/JIP, human escape, FPS or release claim.",
"No rendered end-screen visual assessment; missing-end-screen log errors are absent."
],
"review_actions": {
"native_launch": false,
"compiler_or_tests": false,
"target_or_original_writes": false,
"only_output": "/tmp/erri-round-review-0011/native-review.json"
},
"review_hashes": {
"/home/jakub/devel/escapistsrereintroduced/docs/evidence/native-2026-10-03-active-restart-current/report.json": "4713ecf4533394f97848e0f11dfb1091469c551c8507f72bc4e83e96d821cda3",
"/home/jakub/devel/escapistsrereintroduced/docs/evidence/native-2026-10-03-active-restart-current/runner.json.txt": "ef0ae802bf62a8474211200928eb500f43ffba84b7ec57106c7592529ce4d7a8",
"/home/jakub/devel/escapistsrereintroduced/docs/evidence/native-2026-10-03-active-restart-current/launch-source.json": "68ac93bd482c8d563ceb86a9cd72842170c336a3e72f23f013453267a6f2d33a",
"/home/jakub/devel/escapistsrereintroduced/docs/evidence/native-2026-10-03-active-restart-current/source-sha256.json": "8e9dc7df30cfc1da5e5c29b0015c2943b30ff88be49c43d39dd723bbbe846e48",
"/tmp/erri-round-review-0011/review.json": "8a7465c60e78c59d06fb91d9f1a58b9a17b06f67e10cb9a89981e9b279d0a8d6"
}
}
@@ -0,0 +1,80 @@
{
"verdict": "No demonstrated stale-round, double-cleanup or restart bug within the bounded reviewed scope. No patch proposed.",
"reviewed_invariants": [
"OnGameModeEnd latches m_NativeEndHandled before local shutdown, phase listeners and StopServices; duplicate and reentrant end callbacks cannot forward super twice.",
"External end marks unfinished server phase DEFEAT, preserves supplied native endData, publishes actual escape accounting without creating extraction success; existing successor terminal reason/result is left intact.",
"StopServices latches m_Stopped before Command.Stop and OnStop listeners, removes queued preparation/tick/binder, clears force caches and deletes owned AI groups once. Destructor repeats guarded shutdown without restarting gameplay.",
"StartScenario and ServerTick independently refuse stale post-stop work; BindLocalObserver also refuses stopped or ended ownership.",
"New GameMode instance owns fresh nonstatic roster, services, phase and end guards; vanilla superclass owns RestartSession. Native fixture checks actual second initialized mode rather than resetting old instance fields.",
"HQ late resupply cleanup polling intentionally survives normal command tick shutdown only while exact HQ remains current mode.Command; it cancels itself before identity guards and cannot transfer polling ownership to the next round."
],
"existing_offline_coverage": "Read tests/test_native_end_lifecycle.py actual-method guards, every unfinished phase, existing terminals, client end, reentrant listeners, repeated stop and stale preparation; tests/test_native_end_runner.py restricts selector/Core/two rounds/minimum120s and refuses pre-existing marker files/symlinks. Tests were not rerun.",
"prior_native_evidence": {
"active": "docs/evidence/native-2026-09-19-134044-native-end-active",
"preparing": "docs/evidence/native-2026-09-19-133847-native-end-preparing",
"each_assertions": 21,
"each_completions": 2,
"fixture_current_hash_matches_historical": true,
"historical_game_mode_sha256": "a9096da01d9098a09aa1a2300d528cd4910f02b1a83d705ab41e1c04e8dd032e",
"current_game_mode_sha256": "89a29c03ba225acbbb9fa3c58a721aced91a77bc0c77046d697005a6d7c48bb9",
"qualification": "Historical source used previous multi-addon paths; current GameMode changed, so old result is not current-source qualification."
},
"recommended_existing_run": {
"arguments": [
"python3",
"/home/jakub/devel/escapistsrereintroduced/tools/headless_workbench.py",
"--project",
"core",
"--smoke",
"native-end-active",
"--rounds",
"2",
"--timeout",
"240",
"--compat",
"/tmp/erri-headless-compat",
"--profile",
"/tmp/erri-native-end-active-0011",
"--external-addons",
"/home/jakub/.local/share/Steam/steamapps/compatdata/1874880/pfx/drive_c/users/steamuser/Documents/My Games/ArmaReforger/addons"
],
"execute_by_reviewer": false,
"preconditions": [
"Host-visible idle check, existing prefix lock and isolated muted hidden workflow.",
"Fresh profile; marker erri-native-end-round.json and .tmp/.bak must not exist, including broken links.",
"Seal source before run and retain all engine errors/cleanup/source bindings."
],
"reason": "Exercises current prepared service graph through direct inherited EndGameMode and actual vanilla restart, distinct from normal successor Transition victory. Active chosen over preparing because it includes prepared mission services.",
"fixed_fixture_limits": "45-second observation deadline per initialized instance; native auto-reload must be at least2s; observes1250ms after end. Runner240s includes startup/restart; it does not relax those internal assertions.",
"expected_scope": "Two completions and historical21 assertions are expected from unchanged fixture but must be derived from actual new log, not assumed."
},
"limits": [
"Active fixture ends in PRISON, so it does not prove teardown of an in-flight mortar/courier/intercept operation.",
"Preparing fixture ends before queued StartScenario; it does not arrange a pending native preload.",
"This review does not establish real multiplayer/JIP behavior, all native callbacks, visual readability or performance.",
"No broader player admission, extraction or observer audit was repeated."
],
"sha256": {
"addons/core/Scripts/Game/ERR/00_Core/ERR_GameMode.c": "89a29c03ba225acbbb9fa3c58a721aced91a77bc0c77046d697005a6d7c48bb9",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeEndProbe.c": "2dec80c7e247ec5c257407f95d9d5edd42fe0cc44d6af9f724f6ebd10d8a355f",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeBaseSmoke.c": "e811e985048e07365569acde6b5f045d57e9bbf13927f85b74e6e347fd2ef571",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SiteService.c": "210646e679056f4a46ef454a5abe15bd42d48349aa376ccfbb6b3b2ebeac6812",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c": "5d66c53baf8762e76ae59e28721edaa348014af6d988d42891d9a84a6cf44969",
"addons/core/Scripts/Game/ERR/20_Intel/ERR_IntelService.c": "2911325c79a7a372628b18ffa0e110d11919ce2c2cd7b19277bfd608fdb03dfc",
"tests/test_native_end_lifecycle.py": "8b187723c9039e68e3e590c812c91dcffe1e5917d4e450ed798dc177888fda7a",
"tests/test_native_end_runner.py": "aed94be9b370a412937303cc5b66f0151c2cd64c3e1358f983f9ea53eb0d1057",
"tools/headless_workbench.py": "57f472b7a7642f35e6c2f0e2546631ee941a6f1ea6a5f85365ef59042d674264"
},
"sdk_evidence": {
"path": "/tmp/erri-vanilla-stock/scripts/Game/GameMode/SCR_BaseGameMode.c",
"lines": "694-717,781-789",
"claim": "Superclass publishes native end invoker then schedules RestartSession according to GetAutoReloadDelay; RestartSession requests native scenario restart."
},
"actions": {
"target_writes": false,
"original_writes": false,
"native_launch": false,
"tests_run": false,
"scratch_output": "/tmp/erri-round-review-0011/review.json"
}
}
@@ -0,0 +1,35 @@
from pathlib import Path
import sys,hashlib,json,subprocess,importlib.util,time,traceback,os
R=Path('/home/jakub/devel/escapistsrereintroduced');B=Path('/tmp/erri-gameplay-root-0011');sys.path.insert(0,str(R/'tools'))
sha=lambda p:hashlib.sha256(p.read_bytes()).hexdigest()
from source_manifest import addon_manifest
def capture_inputs():
result=addon_manifest(R)
for folder in ['tests','tools','terrain-profiles','terrain-adapters','terrain-integrations']:
result.update({str(p.relative_to(R)):sha(p) for p in (R/folder).rglob('*') if p.is_file() and '__pycache__' not in p.parts and p.suffix != '.pyc'})
result.update({str(p.relative_to(R)):sha(p) for p in (R/'docs').iterdir() if p.is_file()})
for name in ['README.md','.gitignore']: result[name]=sha(R/name)
return result
inputs=capture_inputs()
(B/'suite-inputs.json').write_text(json.dumps(inputs,indent=2)+'\n')
removed_overrides={key:os.environ.pop(key) for key in list(os.environ) if key.startswith('ERR_')}
original=subprocess.run;programs=[]
def track(args,*a,**kw):
entry=None
if isinstance(args,list) and len(args)>1 and str(args[1]).startswith(str(R/'tests')+'/'):
entry={'path':str(Path(args[1]).relative_to(R)),'exit':None};programs.append(entry)
try:result=original(args,*a,**kw)
except subprocess.CalledProcessError as error:
if entry is not None:entry['exit']=error.returncode
raise
if entry is not None:entry['exit']=result.returncode
return result
subprocess.run=track
spec=importlib.util.spec_from_file_location('repository_check',R/'tools/check.py');module=importlib.util.module_from_spec(spec);spec.loader.exec_module(module)
code=0;started=time.monotonic()
try:module.check()
except Exception:traceback.print_exc();code=1
unchanged=capture_inputs()==inputs;code=code or int(not unchanged)
(B/'suite-result.json').write_text(json.dumps({'exit':code,'seconds':round(time.monotonic()-started,2),'inputs_unchanged':unchanged,'removed_override_names':sorted(removed_overrides),'regression_programs':len(programs),'programs':programs},indent=2)+'\n')
print('Suite exit',code,'programs',len(programs),'unchanged',unchanged)
raise SystemExit(code)
@@ -0,0 +1,422 @@
{
"addons/core/AI/BehaviorTrees/ERR/MortarRapidFire.bt": "16b263bcb2fb3ae361367a600753a829425620d2e6b350a891c51fba47437ab6",
"addons/core/AI/BehaviorTrees/ERR/MortarRapidFire.bt.meta": "f2a44ece28891240e6bfa1d01af29428adcadbe82c80e287eb33cd5e58f1f90a",
"addons/core/Configs/ERR/AdminMenus.conf": "a7f889f260e43656136fc159342129e5f48748d28c426f65f9faac37b624cf94",
"addons/core/Configs/ERR/AdminMenus.conf.meta": "5faf5ddc0a51c1d0f82d60af00d91edc22fe9c39aac50d8d04b772a2c9271be1",
"addons/core/Configs/ERR/Content/Registry.conf": "546a5a407c9e6c25c9157ae4392898fa3f40c04c7956649e62201f9ac0ba187c",
"addons/core/Configs/ERR/Content/Registry.conf.meta": "046aa988bf8e972afcf7a60b6f2312f605f016f98625dbbd9cd75ebf9ea88800",
"addons/core/Configs/ERR/EveronSites.conf": "b479000b36154a6a3af6b519b086251d981ef63cb86a973d00529499cfd4238c",
"addons/core/Configs/ERR/EveronSites.conf.meta": "d5fe68025ef4e7c1e16082cf5873b7c7172eacbfaef4ab29b7e0e3c98f8dca56",
"addons/core/Configs/ERR/Factions/MissionVehicles.conf": "5f74f4a7089c7e7b54ad62463159ce8f0bab25a6b85268dc3872ea6001e048fb",
"addons/core/Configs/ERR/Factions/MissionVehicles.conf.meta": "00c368b6271d3440cc8bf627b03a384d247635723923fc5ad2104b8b4007b035",
"addons/core/Configs/ERR/Factions/US.conf": "4c3da063abb6e3ee39a6e4e0c5a9ffd5eae9d209d58470ea18b45dba5528db1b",
"addons/core/Configs/ERR/Factions/US.conf.meta": "a05469aef028e9e17eba545e81e2af2887b59f0fef17dac51a23c7b8155e381b",
"addons/core/Configs/ERR/Factions/USSR.conf": "407ea27f80a64c5184c089d43cdd0bdabfc5974c84f1d2a245081fdf2afa3f30",
"addons/core/Configs/ERR/Factions/USSR.conf.meta": "057397d97096346791b51b7b13fbe18af218bcf78e9984d9c01b49a2403de611",
"addons/core/Configs/ERR/GameOverScreens.conf": "45231061911a1462d45fb6db0fecc2b0793f17b5ae71017174954ff4fbd20236",
"addons/core/Configs/ERR/GameOverScreens.conf.meta": "eb654b745c0b97b41c991694569ef4877a3c2315e0826f9556337cd68690843e",
"addons/core/Configs/ERR/ObserverInput.conf": "e898d645911e85b6ba902366cb23890d8bb14bbd2c485102e6d49ea728e9b054",
"addons/core/Configs/ERR/ObserverInput.conf.meta": "9714dce6c38ee81bcc513c8ebef51d7af63fd15bcdda2e40946937c625dc3ba4",
"addons/core/Configs/ERR/Tests/LegacySites.conf": "3864eb638d0ed4dd313013d2d787f975ae6ce4bbe238569919f76b73d5f7ca42",
"addons/core/Configs/ERR/Tests/LegacySites.conf.meta": "097ac7daef4fc18344699a8471fdd77f9d158f8c70bab394068d7a08e4777ac0",
"addons/core/Configs/ERR/VanillaFactions.conf": "db890b61b48ee15484041fd2245a862d9fa9e7ba21b1229c281ff37c448a35b1",
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"addons/core/Materials/ERRM_MapRenderTarget.emat": "9877c5b175c5f30dd80bea36c711b21ab38219aa7075adf9ae79932e1d4c76bc",
"addons/core/Materials/ERRM_MapRenderTarget.emat.meta": "5ee1a705f8011a44020ca2691f5ccc17d44bf596fef9a36e98d1f267eb58fab0",
"addons/core/Missions/ERR_Everon.conf": "936619df7789a6b4b80bd763f702526e1145ab4d5c300516c07e7e70dfe57d92",
"addons/core/Missions/ERR_Everon.conf.meta": "0a23c98bf83873536c65fa17d38dea33a1d7b9e4ab210f90633ff688abcc551f",
"addons/core/Missions/ERR_Everon_Base.conf": "b46e1f4aeef383a8dbe7ef2b5c12a55a8111856c52ba103a1e508c01b82dfc61",
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"addons/core/Prefabs/ERR/AssaultParachute.et": "b556997989605e2a05982418b7e9f26d12d427eb3ea6e3bc50e85c67ea7aa4b8",
"addons/core/Prefabs/ERR/AssaultParachute.et.meta": "e9dea2d533ad1ce6ce689e0e2815c97a6382e1b90c35ce1efa88a885527e8e18",
"addons/core/Prefabs/ERR/ConvoyCrew.et": "29a525a29605386dfcf292dc2316e9fc7650ce39db9fbaa4ce4372ad0de66db4",
"addons/core/Prefabs/ERR/ConvoyCrew.et.meta": "0a909a15b7dcca34202ded136b3bdbbe8898153c9589e1cce1388433d362da02",
"addons/core/Prefabs/ERR/Epinephrine.et": "e09c70b3d47a4dc5b92fd332c8222b99554b28a8a0c93cb5caac18eec4501571",
"addons/core/Prefabs/ERR/Epinephrine.et.meta": "f1861f0b0ccace1b7b3d9c29768e37a83bf0c6fae5a411b1bd61d6b2eec7ed89",
"addons/core/Prefabs/ERR/Extraction.et": "4d24c7811415c06386205e5bf5c132a23fcf21e96c75c7657ccd5f3ac914ac50",
"addons/core/Prefabs/ERR/Extraction.et.meta": "c2a838633001e2e3a202d39cb33aa744ebcd996017ad032359069641b5d13853",
"addons/core/Prefabs/ERR/FactionManager.et": "5a7b330f33956cc1781c8dc843e8186f2d37a98653ab36e7c42b9019df3c89f5",
"addons/core/Prefabs/ERR/FactionManager.et.meta": "9bf53d5e4bcbe60dd1a4ece1409fc23c349055c860708620f5f6e9716290a97d",
"addons/core/Prefabs/ERR/FieldCover.et": "e403d5cb3a5966f0cea81f15e0e825d482ba1a7a27b12498319ba45a414963b0",
"addons/core/Prefabs/ERR/FieldCover.et.meta": "83461ffa76244e1d69f20b053a9741ccdf7d127009182bd540a7e5ba6150c3d9",
"addons/core/Prefabs/ERR/GameMode.et": "4d3e5e2df28cbb8292c436ae05d4fc7e5ca789a123450a6968d9a718b6ecef20",
"addons/core/Prefabs/ERR/GameMode.et.meta": "106769cd34525c9d440057072836cb7401a6752148c40edd7fe61c03bd58328c",
"addons/core/Prefabs/ERR/Items/EmergencyRepairKit.et": "0157bc235eeb78a0e1373b561fd22a1dcb225c833ff7c2d4abae688bca0ec92a",
"addons/core/Prefabs/ERR/Items/EmergencyRepairKit.et.meta": "da6f065cb2414b5a4cbe9ef0f0b1295b2466f26ad406c0bddb83845d4598efb3",
"addons/core/Prefabs/ERR/MortarCrew.et": "21086e886fe3199624208c9a866f883ec109f7d08746c2b56b497e59857fb656",
"addons/core/Prefabs/ERR/MortarCrew.et.meta": "fdfd4fcd21a67c3d698fa4aadc4e5c76e665cebf4be86013bc389e493fab63cc",
"addons/core/Prefabs/ERR/ObjectiveDocument.et": "5118ecaf9d2038eea44a4b785f05d2e78781dc1387249aa58a6782c7e6752e14",
"addons/core/Prefabs/ERR/ObjectiveDocument.et.meta": "eaba9903be147b98a1106e2273e2270773df73b9b22f2cd4e20136a8e281382e",
"addons/core/Prefabs/ERR/Patrol.et": "d3eca8fe9197c57a27a285cdb3baf168b037b198d92b39df28a338ae2cfd0c74",
"addons/core/Prefabs/ERR/Patrol.et.meta": "7c5da568fa2fcf0709ee2959253cb068d7c7ed7c2467af3b247a7e70efd96b69",
"addons/core/Prefabs/ERR/Prison.et": "c0ca5219aa2d6322ba7d094b92000640b259112ff6611a745c0713c8875d09d4",
"addons/core/Prefabs/ERR/Prison.et.meta": "2e426ef3de68f4107907854b51e818bc11d84649a01c538e3f18dd9ebec766bb",
"addons/core/Prefabs/ERR/PrisonBackpack.et": "ae750f08fc9af645561f59d7e5809bd22f4cec26ca8fa6409d09730765958c91",
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