Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
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@@ -1,9 +1,10 @@
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SCR_MissionHeader {
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World "{B6C516F86302C679}Worlds/ERR_Everon.ent"
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SystemsConfig "{C50579A2EC48E8EF}Configs/Systems/MissionSystems.conf"
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m_sName "Co10 Escape Reintroduced — Everon"
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m_sName "Co10 Escape Reintroduced — Automatic terrain"
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m_sAuthor "Jakub Jim Žáček"
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m_sDescription "Independent escape prototype. Development scenario; runtime validation in progress."
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m_sDescription "Escape from captivity, find equipment and intelligence, and arrange helicopter extraction while enemy forces hunt you."
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m_sDetails "Universal Escape starting scenario. Starts on Everon unless an administrator has saved another terrain in the Escape mission menu. Add terrain mods to the server, select their scenario in the Terrains page, save and restart. No terrain connector is required. The server browser may keep this Automatic terrain title while the selected map is running."
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m_sGameMode "Escape"
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m_iPlayerCount 12
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m_eSaveTypes 0
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@@ -1,11 +0,0 @@
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SCR_MissionHeader {
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World "{B6C516F86302C679}Worlds/ERR_Everon.ent"
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SystemsConfig "{C50579A2EC48E8EF}Configs/Systems/MissionSystems.conf"
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m_sName "Co10 Escape Reintroduced — Everon"
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m_sAuthor "Jakub Jim Žáček"
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m_sDescription "Legacy diagnostic header for the integrated Co10 Escape Reintroduced mod."
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m_sGameMode "Escape"
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m_iPlayerCount 12
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m_eSaveTypes 0
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m_bShowInScenarioMenu 0
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}
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@@ -1,9 +0,0 @@
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MetaFileClass {
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Name "{AD62322D5213C440}Missions/ERR_Everon_Base.conf"
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Configurations {
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ResourceClass PC {
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}
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ResourceClass HEADLESS : PC {
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}
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}
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}
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