Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
This commit is contained in:
@@ -0,0 +1,6 @@
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MatPBRBasic {
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Color 0.48 0.018 0.012 1
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MetalnessScale 0
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RoughnessScale 0.75
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BCRMap "{A64A8C63E0FBAE87}system/textures/defWhite.edds"
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}
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@@ -0,0 +1,11 @@
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MetaFileClass {
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Name "{F6575DAA717C6693}Assets/Items/ERR_Atlas/AtlasCover.emat"
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ResourceClass PC {}
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ResourceClass HEADLESS : PC {}
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ResourceClass XBOX_ONE : PC {}
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ResourceClass XBOX_SERIES : PC {}
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ResourceClass PS4 : PC {}
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ResourceClass PS5 : PC {}
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}
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}
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@@ -0,0 +1,6 @@
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MatPBRBasic {
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Color 0.73 0.70 0.62 1
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MetalnessScale 0
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RoughnessScale 0.75
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BCRMap "{A64A8C63E0FBAE87}system/textures/defWhite.edds"
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}
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@@ -0,0 +1,11 @@
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MetaFileClass {
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Name "{C029F1CCABDA2C3E}Assets/Items/ERR_Atlas/AtlasPaper.emat"
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Configurations {
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ResourceClass PC {}
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ResourceClass HEADLESS : PC {}
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ResourceClass XBOX_ONE : PC {}
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ResourceClass XBOX_SERIES : PC {}
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ResourceClass PS4 : PC {}
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ResourceClass PS5 : PC {}
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}
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}
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@@ -0,0 +1,7 @@
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MatPBRBasic {
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Color 0.882 0.847 0.792 1
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AlphaTest 0.5
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AllowUserAlphaBias 1
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BCRMap "$rendertarget"
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OpacityMap "{A64A8C63E0FBAE87}system/textures/defWhite.edds" "{A64A8C63E0FBAE87}system/textures/defWhite.edds" anim( 0 )
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}
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@@ -0,0 +1,11 @@
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MetaFileClass {
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Name "{CE2D59FD9280F47D}Assets/Items/ERR_Atlas/AtlasPrint.emat"
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Configurations {
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ResourceClass PC {}
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ResourceClass HEADLESS : PC {}
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ResourceClass XBOX_ONE : PC {}
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ResourceClass XBOX_SERIES : PC {}
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ResourceClass PS4 : PC {}
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ResourceClass PS5 : PC {}
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}
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@@ -0,0 +1,64 @@
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AnimSrcGraphFile {
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Sheets {
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AnimSrcGraphSheet Atlas {
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Nodes {
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AnimSrcNodeStateMachine ERRAtlasControl {
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states {
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AnimSrcNodeState Idle { Child "MasterControl" IsExit 1 }
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AnimSrcNodeState Turn { Child "ERRAtlasHandIK" TimeStorage "Real Time" }
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AnimSrcNodeState TurnBack { Child "ERRAtlasBackHandIK" TimeStorage "Real Time" }
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}
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transitions {
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AnimSrcNodeTransition { FromState "Idle" ToState "Turn" Duration "0.25" Condition "IsCommand(CMD_HealSelf) && GetCommandI(CMD_HealSelf) == 1" }
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AnimSrcNodeTransition { FromState "Idle" ToState "TurnBack" Duration "0.25" Condition "IsCommand(CMD_HealSelf) && GetCommandI(CMD_HealSelf) == 2" }
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AnimSrcNodeTransition { FromState "TurnBack" ToState "Idle" Duration "0.25" Condition "GetStateTime() > 0.95 || GetCommandI(CMD_HealSelf) == -1" }
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AnimSrcNodeTransition { FromState "Turn" ToState "Idle" Duration "0.25" Condition "GetStateTime() > 0.95 || GetCommandI(CMD_HealSelf) == -1" }
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}
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}
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AnimSrcNodeIK2Target ERRAtlasHandTarget {
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Child "MasterControl"
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Bones {
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AnimSrcNodeIK2BoneTarget { IkTarget "ERRAtlasRightHand" Bone "LeftHandProp" }
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}
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}
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AnimSrcNodeProcTransform ERRAtlasHandOffset {
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Child "ERRAtlasHandTarget"
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Expression "1"
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IkTargets {
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AnimSrcNodeProcTrIkTargetItem { Operation Translate Axis X Amount "-0.068 + 0.21*cos(3.141593*curve_s(clamp((GetUpperRTime()-0.25)/0.65,0,1)))" Space Local IkTarget "ERRAtlasRightHand" }
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AnimSrcNodeProcTrIkTargetItem { Operation Translate Axis Y Amount "0.02 + 0.055*sin(3.141593*curve_s(clamp((GetUpperRTime()-0.25)/0.65,0,1)))" Space Local IkTarget "ERRAtlasRightHand" }
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AnimSrcNodeProcTrIkTargetItem { Operation Translate Axis Z Amount "-0.065" Space Local IkTarget "ERRAtlasRightHand" }
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}
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}
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AnimSrcNodeIK2 ERRAtlasHandIK {
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Tags { "TagLItemAction" }
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Child "ERRAtlasHandOffset"
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Weight "1"
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Chains {
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AnimSrcIkBinding { IkTarget "ERRAtlasRightHand" IkChain "ERRAtlasRightArm" }
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}
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Solver AnimSrcNodeIK2TwoBoneSolver { SnapRotation 0 AllowStretching 0 }
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Version 1
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}
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AnimSrcNodeProcTransform ERRAtlasBackHandOffset {
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Child "ERRAtlasHandTarget"
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Expression "1"
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IkTargets {
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AnimSrcNodeProcTrIkTargetItem { Operation Translate Axis X Amount "-0.068 + 0.21*cos(3.141593*(1-curve_s(clamp((GetUpperRTime()-0.25)/0.65,0,1))))" Space Local IkTarget "ERRAtlasRightHand" }
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AnimSrcNodeProcTrIkTargetItem { Operation Translate Axis Y Amount "0.02 + 0.055*sin(3.141593*(1-curve_s(clamp((GetUpperRTime()-0.25)/0.65,0,1))))" Space Local IkTarget "ERRAtlasRightHand" }
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AnimSrcNodeProcTrIkTargetItem { Operation Translate Axis Z Amount "-0.065" Space Local IkTarget "ERRAtlasRightHand" }
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}
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}
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AnimSrcNodeIK2 ERRAtlasBackHandIK {
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Tags { "TagLItemAction" }
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Child "ERRAtlasBackHandOffset"
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||||
Weight "1"
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Chains {
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AnimSrcIkBinding { IkTarget "ERRAtlasRightHand" IkChain "ERRAtlasRightArm" }
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}
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Solver AnimSrcNodeIK2TwoBoneSolver { SnapRotation 0 AllowStretching 0 }
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Version 1
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}
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}
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}
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}
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@@ -0,0 +1,4 @@
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MetaFileClass {
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Name "{B428122ACA3850BC}Assets/Items/ERR_Atlas/AtlasTurn.agf"
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Configurations { ResourceClass PC {} ResourceClass HEADLESS : PC {} ResourceClass XBOX_ONE : PC {} ResourceClass XBOX_SERIES : PC {} ResourceClass PS4 : PC {} ResourceClass PS5 : PC {} }
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}
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@@ -0,0 +1,70 @@
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AnimSrcGraph {
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AnimSetTemplate "{91953B0B3D746630}Assets/Items/Equipment/workspaces/paper_map.ast"
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ControlTemplate AnimSrcGCT "{55567D08724BC61D}" {
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Variables {
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AnimSrcGCTVarFloat AimY {
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MinValue -90
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MaxValue 90
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}
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AnimSrcGCTVarInt Stance {
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DefaultValue 0
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MaxValue 2
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}
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AnimSrcGCTVarBool Low {
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DefaultValue 0
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}
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AnimSrcGCTVarFloat AimX {
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MinValue -90
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MaxValue 90
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}
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AnimSrcGCTVarBool Temp {
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}
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AnimSrcGCTVarInt WeaponType {
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MaxValue 20
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}
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AnimSrcGCTVarBool FreeLook {
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}
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}
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Commands { AnimSrcGCTCmd CMD_HealSelf { } }
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IkChains {
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AnimSrcGCTIkChain ERRAtlasRightArm {
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Joints { "rightarm" "rightarmtwist" "rightforearm" "rightforearmtwist" "righthand" }
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MiddleJoint "rightforearm"
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ChainAxis "+y"
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}
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AnimSrcGCTIkChain Head {
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Joints {
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"neck2"
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"neck3"
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"head"
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}
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MiddleJoint "neck3"
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||||
ChainAxis "+y"
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}
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AnimSrcGCTIkChain LeftArm {
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Joints {
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||||
"leftarm"
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"leftarmtwist"
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||||
"leftforearm"
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||||
"leftforearmtwist"
|
||||
"lefthand"
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||||
}
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MiddleJoint "leftforearm"
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ChainAxis "+y"
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}
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}
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GlobalTags {
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"ITEM"
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"GADGET"
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||||
"MAP"
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"PaperMap01"
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}
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}
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Debug AnimSrcGD "{55567D08724BC783}" {
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}
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GraphFilesResourceNames {
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"{B428122ACA3850BC}Assets/Items/ERR_Atlas/AtlasTurn.agf"
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"{6F87679E2512527D}Assets/Items/Equipment/workspaces/map.agf"
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}
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DefaultRunNode "ERRAtlasControl"
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}
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@@ -0,0 +1,4 @@
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MetaFileClass {
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Name "{4959464B088CCCA4}Assets/Items/ERR_Atlas/AtlasTurn.agr"
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Configurations { ResourceClass PC {} ResourceClass HEADLESS : PC {} ResourceClass XBOX_ONE : PC {} ResourceClass XBOX_SERIES : PC {} ResourceClass PS4 : PC {} ResourceClass PS5 : PC {} }
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}
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@@ -0,0 +1,6 @@
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MatPBRBasic {
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Color 0.8 0.8 0.78 1
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MetalnessScale 0.65
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RoughnessScale 0.75
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BCRMap "{A64A8C63E0FBAE87}system/textures/defWhite.edds"
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}
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@@ -0,0 +1,11 @@
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MetaFileClass {
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Name "{993AED2484A6829B}Assets/Items/ERR_Atlas/AtlasWire.emat"
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Configurations {
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ResourceClass PC {}
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ResourceClass HEADLESS : PC {}
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ResourceClass XBOX_ONE : PC {}
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ResourceClass XBOX_SERIES : PC {}
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ResourceClass PS4 : PC {}
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ResourceClass PS5 : PC {}
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}
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}
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MetaFileClass {
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Name "{51ABB9E2E838FC9E}Assets/Items/ERR_Atlas/ERR_Atlas.xob"
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Configurations {
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FBXResourceClass PC {
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MaterialAssigns {
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MaterialAssignClass "{6A9727841D4273B0}" {
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SourceMaterial "AtlasPrint"
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AssignedMaterial "{CE2D59FD9280F47D}Assets/Items/ERR_Atlas/AtlasPrint.emat"
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}
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MaterialAssignClass "{6A9727841D427046}" {
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SourceMaterial "AtlasPaper"
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AssignedMaterial "{C029F1CCABDA2C3E}Assets/Items/ERR_Atlas/AtlasPaper.emat"
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}
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MaterialAssignClass "{6A9727841D427075}" {
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SourceMaterial "AtlasCover"
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AssignedMaterial "{F6575DAA717C6693}Assets/Items/ERR_Atlas/AtlasCover.emat"
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}
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MaterialAssignClass "{6A9727841D427065}" {
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SourceMaterial "AtlasWire"
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AssignedMaterial "{993AED2484A6829B}Assets/Items/ERR_Atlas/AtlasWire.emat"
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}
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}
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MeshParams {
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MeshParam BackCover {
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}
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MeshParam FrontCover {
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}
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MeshParam PageBlock {
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}
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MeshParam PageEdge_00 {
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}
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MeshParam PageEdge_01 {
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}
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MeshParam PageEdge_02 {
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}
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MeshParam PageEdge_03 {
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}
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MeshParam PageEdge_04 {
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}
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MeshParam PageEdge_05 {
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}
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MeshParam PageEdge_06 {
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}
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MeshParam PageEdge_07 {
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}
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MeshParam PageEdge_08 {
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}
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MeshParam PageEdge_09 {
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}
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MeshParam PageEdge_10 {
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}
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MeshParam PageEdge_11 {
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}
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MeshParam PrintedSheet {
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}
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MeshParam SpiralWire {
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}
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}
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GeometryParams {
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GeometryParam UBX_Atlas {
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LayerPreset "ItemFireView"
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SurfaceProperties {
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"{AC1A1CDEE58FEE27}Common/Materials/Game/paper.gamemat"
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}
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Mass 0.35
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}
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}
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Common TXOCommonClass "{6A9727841D4270C8}" : "{0877E7C4BB2B2C9A}Configs/System/ResourceTypes/PC/MeshObjectCommon.conf" {
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}
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ApplicationVendor "Blender Foundation"
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ApplicationName "Blender (stable FBX IO)"
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ApplicationVersion "4.5.3 LTS"
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}
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FBXResourceClass HEADLESS : PC {
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}
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FBXResourceClass XBOX_ONE : PC {
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}
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FBXResourceClass XBOX_SERIES : PC {
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}
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FBXResourceClass PS4 : PC {
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}
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FBXResourceClass PS5 : PC {
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Binary file not shown.
@@ -0,0 +1,374 @@
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$object "" {
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#version 1.0
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#tag MergeMeshes "1"
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#tag Coords "XZY"
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$material "AtlasPrint" {
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Reference in New Issue
Block a user