Fix inventory layout integration and qualify ordinary UI and radio guidance

This commit is contained in:
2026-09-19 18:17:51 +02:00
parent 5c7719c19c
commit 67de3752fb
125 changed files with 18310 additions and 42 deletions
@@ -0,0 +1,29 @@
{
"scope": "Visual inspection of one native ordinary inventory opening, after bounded keyboard input. Not item transfer, repeated refresh, full escape or multiplayer acceptance.",
"source_archive": "docs/evidence/game-2026-09-19-180423-inventory-ready",
"source_image": "err-input-a75280fda4494a0ca7b14a693cf310e9-open.bmp",
"source_sha256": "f5334992d04e21f521562d2f60f16050efa0706470a52bb27d0de915d3403ef5",
"png_sha256": "3192f1ba6631f1545954cf01cb686922548f820ab53920c4d605c461ce33351e",
"conversion": "Lossless BMP to PNG; identical decoded mode, dimensions and pixel bytes.",
"dimensions": [
1280,
720
],
"observed": [
"Character preview is visible.",
"Vicinity grid and nearby supply crate icon are visible.",
"Clothing/equipment storage panels and item slots are visible.",
"Loading spinner and blur overlay are absent.",
"The escape-prison hint remains visible over the lower character preview."
],
"native_initialization": "pending=1 stage=6 hitZones=5 overlay=1, then pending=0 stage=7 hitZones=7 overlay=0; two validated absent-overlay observations precede capture.",
"native_errors": 0,
"input_exercise_verified": true,
"cleanup_confirmed": true,
"release_qualified": false,
"pending": [
"Item transfer and selection usability",
"Repeated open/close and storage-list refresh without wrapper growth",
"Remote clients and complete normal-input escape"
]
}