Fix inventory layout integration and qualify ordinary UI and radio guidance
This commit is contained in:
@@ -0,0 +1,110 @@
|
||||
{
|
||||
"log": "console.log",
|
||||
"smoke_completions": 0,
|
||||
"assertions_passed": 0,
|
||||
"script_or_runtime_failures": [],
|
||||
"engine_errors": [],
|
||||
"missing_end_screen": [],
|
||||
"scope": "ordinary game startup with an explicitly requested bounded private keyboard experiment; see input_exercise for sent-input and native-proof results; no full escape, multiplayer or FPS qualification",
|
||||
"local_participant_verified": true,
|
||||
"scenario_header_verified": true,
|
||||
"verified_header_projects": [
|
||||
"chat"
|
||||
],
|
||||
"game_module_defines": [
|
||||
"PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG",
|
||||
"PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG"
|
||||
],
|
||||
"workbench_undefined": true,
|
||||
"normal_mission_ready": true,
|
||||
"unexpected_smoke_fixture": false,
|
||||
"failed": false,
|
||||
"ready": true,
|
||||
"failure_observed_during_polling": false,
|
||||
"input_observation": {
|
||||
"nonce": "25946106bf6a4116983bdd9372a1f148",
|
||||
"read_only": true,
|
||||
"input_sent": false,
|
||||
"sampler_complete": true,
|
||||
"queued": true,
|
||||
"ready": true,
|
||||
"finished": true,
|
||||
"cancelled": false,
|
||||
"sample_count": 398,
|
||||
"record_count": 406,
|
||||
"inventory_open_observed": true,
|
||||
"inventory_close_observed": true,
|
||||
"capture_requests": [
|
||||
"baseline",
|
||||
"open",
|
||||
"closed"
|
||||
],
|
||||
"movement": {
|
||||
"action_observed": true,
|
||||
"physical_motion_observed": true,
|
||||
"released_input_observed": true,
|
||||
"max_horizontal_displacement": 2.5
|
||||
},
|
||||
"transitions": [
|
||||
{
|
||||
"sample": 0,
|
||||
"real_ms": 29456,
|
||||
"world_ms": 7705.36,
|
||||
"event": "QUEUED"
|
||||
},
|
||||
{
|
||||
"sample": 19,
|
||||
"real_ms": 31656,
|
||||
"world_ms": 9887.01,
|
||||
"event": "READY"
|
||||
},
|
||||
{
|
||||
"sample": 21,
|
||||
"real_ms": 32008,
|
||||
"world_ms": 10219.0,
|
||||
"event": "CAPTURE_REQUEST baseline"
|
||||
},
|
||||
{
|
||||
"sample": 36,
|
||||
"real_ms": 33638,
|
||||
"world_ms": 11870.3,
|
||||
"event": "INVENTORY_OPEN"
|
||||
},
|
||||
{
|
||||
"sample": 38,
|
||||
"real_ms": 33968,
|
||||
"world_ms": 12197.4,
|
||||
"event": "CAPTURE_REQUEST open"
|
||||
},
|
||||
{
|
||||
"sample": 49,
|
||||
"real_ms": 35221,
|
||||
"world_ms": 13453.5,
|
||||
"event": "INVENTORY_CLOSED"
|
||||
},
|
||||
{
|
||||
"sample": 51,
|
||||
"real_ms": 35534,
|
||||
"world_ms": 13754.5,
|
||||
"event": "CAPTURE_REQUEST closed"
|
||||
},
|
||||
{
|
||||
"sample": 398,
|
||||
"real_ms": 74521,
|
||||
"world_ms": 52750.7,
|
||||
"event": "FINISHED observation-bound"
|
||||
}
|
||||
],
|
||||
"errors": [],
|
||||
"scope": "native read-only sampler lifecycle only; no generated input, movement success, inventory usability, screenshot file verification, manual playtest or multiplayer claim"
|
||||
},
|
||||
"input_exercise": {
|
||||
"requested": true,
|
||||
"verified": true,
|
||||
"input_sent": true,
|
||||
"gameplay_qualified": false,
|
||||
"scope": "bounded private keyboard delivery plus native movement/inventory observations; no full escape or multiplayer qualification",
|
||||
"sha256": "c0f321954dff613d06fb5508cc57340f4806d2cf96a04ceb7c3a6f16f712f274",
|
||||
"archive_file": "input-proof.json"
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user