Exercise ordinary input in private display and retain inventory UI failure diagnosis

This commit is contained in:
2026-09-19 17:06:04 +02:00
parent 5a24eea2f5
commit 5c7719c19c
65 changed files with 9092 additions and 12 deletions
+3
View File
@@ -32,3 +32,6 @@ The overall run result remains **`display-probe-incomplete`** because private-di
The [subsequent ordinary run](evidence/game-2026-09-19-163745-observer-display/report.json) passes overall: 398 samples over 45.096 seconds, a canonical prisoner, verified private game-window ownership and mapped existing focus, zero captured engine errors, and verified idle cleanup. No external input is sent and neither inventory transition is observed. The native baseline screenshot shows the authored prison and readable starting objective. This supersedes the display-verification failure only for the new run; earlier evidence remains unchanged.
Later [real keyboard diagnostics](headless-input-proof.md) observe movement and exact inventory transitions, but the native runs fail on two stock-inventory slot errors. The helper sends inputs; this observer remains read-only. The third diagnostic's sampler ends early under failure grace, so its observed transitions are not promoted to complete sampler or clean runtime acceptance. Its open-labelled screenshot shows the prior world frame and cannot establish inventory visibility.