Exercise ordinary input in private display and retain inventory UI failure diagnosis
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@@ -8,7 +8,7 @@ See [current development status](docs/current-status.md) for source-bound checkp
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Native game-over now stops successor services and queued preparation before vanilla restart; unknown personal results use neutral wording. Two-round preparation/active-end regressions pass at their archived source checkpoint. Current Core/companion escape/restart and ordinary startup also pass after the guidance and route changes; the ordinary read-only sampler is separate from player-input acceptance.
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The complete player-controlled escape, real multiplayer, operational HQ aircraft routes and measured FPS improvement remain unfinished. Native packaging still produces [UI shutdown errors also reproduced by an empty-addon control](docs/native-packaging-control.md); successful packed startup does not qualify that build process. All seventeen first-release acceptance cases remain pending. The [original responsibility inventory](docs/original-feature-coverage.md) tracks the unfinished scope.
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A first real-input diagnostic observes walking and inventory open/close, but retains two native inventory slot errors; clean runtime qualification is pending their diagnosis. The complete player-controlled escape, real multiplayer, operational HQ aircraft routes and measured FPS improvement remain unfinished. Native packaging still produces [UI shutdown errors also reproduced by an empty-addon control](docs/native-packaging-control.md); successful packed startup does not qualify that build process. All seventeen first-release acceptance cases remain pending. The [original responsibility inventory](docs/original-feature-coverage.md) tracks the unfinished scope.
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## Projects and scenarios
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