Enable finite automatic convoy startup and scoped gunner skill
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@@ -2,13 +2,15 @@
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This does not claim native focus, rendering or multiplayer RPC coverage.
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"""
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import re
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import re,os
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from pathlib import Path
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BASE=Path(os.environ.get("ERR_CONVOY_SETTINGS_ROOT", Path(__file__).resolve().parents[1]))
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from policy_harness import ROOT, body, run
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source = ROOT / 'addons/core/Scripts/Game/ERR/ERR_AdminMenu.c'
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layout = ROOT / 'addons/core/UI/layouts/ERR/AdminMenu.layout'
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keys = re.findall(r'"([A-Za-z]+)"', body(source, 'static array<string> Keys('))
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settings = re.findall(r'"([A-Za-z]+)"', body(ROOT / 'addons/core/Scripts/Game/ERR/ERR_Settings.c', 'static array<string> Keys('))
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assert len(keys) == 10 and set(settings) - set(keys) == {"stingerChanceOneIn"}
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settings = re.findall(r'"([A-Za-z]+)"', body(BASE / 'addons/core/Scripts/Game/ERR/ERR_Settings.c', 'static array<string> Keys('))
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assert len(keys) == 10 and set(settings) - set(keys) == {"stingerChanceOneIn", "automaticConvoyEnabled"}
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assert set(keys) <= set(settings) # New text-command setting does not alter the fixed native menu.
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# Native layouts place child widget declarations inside an anonymous Children
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# block. A missing brace can preserve most widget names yet prevent menu load.
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