Enable finite automatic convoy startup and scoped gunner skill

This commit is contained in:
2026-09-20 08:23:19 +02:00
parent 782c163c68
commit 5bd66d76ca
44 changed files with 3694 additions and 48 deletions
@@ -79,7 +79,8 @@ modded class ERR_GameMode
m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 150000;
if (m_ERRTestConvoy) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 540000;
if (ERR_NativeConvoyCoverProbe.Enabled()) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 840000;
if (m_ERRTestHQMemory || m_ERRTestHQBody) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 240000;
if (m_ERRTestHQMemory) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 360000;
if (m_ERRTestHQBody) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 240000;
if (m_ERRTestAircraftControl || m_ERRTestAircraftRoute || m_ERRTestAircraftField) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 330000;
if (m_ERRTestMortarCourier) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 450000;
if (m_ERRTestMortarTransfer) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 330000;