Advance standalone admission, finite artillery and native validation
This commit is contained in:
@@ -0,0 +1,2 @@
|
||||
# Preserve native evidence bytes, including engine CRLF line endings.
|
||||
docs/evidence/** -text -whitespace
|
||||
@@ -0,0 +1,7 @@
|
||||
resourceDatabase.rdb*
|
||||
*.pak
|
||||
*.log
|
||||
__pycache__/
|
||||
.build/
|
||||
.local/
|
||||
profiles/
|
||||
@@ -0,0 +1,32 @@
|
||||
# Escapists Rereintroduced
|
||||
|
||||
An independently authored replacement for the abandoned Escapists base mission, initially targeting vanilla Everon and up to twelve players. This is a separate repository and **not a completed or release-ready replacement**. The base rewrite is the primary deliverable; companion migration supports it.
|
||||
|
||||
The current base supplies prison spawning, two independent scavenging/clue routes, finite medical and outpost stock, an optional ground vehicle, physical radio documents, named discovery markers, native objectives, a separate radio-defence service, capacity-checked helicopter extraction, identity-based partial results, early helicopter-loss defeat, saved mission time/speed, defeat/restart, identity-based lives and local spectator following. Authored site definitions and an injected vanilla faction/asset catalog own the initial physical population. Core provides administration and startup diagnostics; the optional AI, Intel, Chat and Map addons extend its interfaces. HQ coordinates enemy responses through physical radios and available forces.
|
||||
|
||||
See [current development status](docs/current-status.md) for verified checkpoints and the prioritized remaining work. Ordinary-game startup and ground-to-helicopter casualty loading have retained native failures; manual gameplay, real multiplayer, complete physical HQ support, measured FPS improvement and release qualification remain unfinished. The [original responsibility inventory](docs/original-feature-coverage.md) is a scope map, not proof that every original behavior has been replaced.
|
||||
|
||||
## Projects and scenarios
|
||||
|
||||
Five Workbench projects live in `addons/core`, `addons/ai`, `addons/intel`, `addons/chat` and `addons/map`:
|
||||
|
||||
- Open `addons/core/addon.gproj` for the independent base scenario, `{AD62322D5213C440}Missions/ERR_Everon_Base.conf`.
|
||||
- Open `addons/chat/addon.gproj` for full companion integration, `{C1E20667DCE324ED}Missions/ERR_Everon.conf`.
|
||||
|
||||
Both use the newly authored Everon child world. The only external addon dependency is vanilla Arma Reforger. All required successor resources are inside this repository. Vanilla assets are referenced, not redistributed; original restricted Escapists code, compositions, UI and audio are not included.
|
||||
|
||||
See [player lifecycle](docs/player-lifecycle.md), [manual gameplay gaps](docs/base-gameplay-gaps.md), [release qualification](docs/release-qualification.md), [performance comparison tooling](docs/performance-comparison.md), [configuration and commands](docs/configuration.md), [site authoring](docs/site-authoring.md), [architecture](docs/architecture.md) and [migration priorities](docs/base-replacement.md).
|
||||
|
||||
## Validation
|
||||
|
||||
Run source/resource isolation and production-policy regressions with Python 3 and a C++17 compiler:
|
||||
|
||||
```sh
|
||||
python3 tools/check.py
|
||||
```
|
||||
|
||||
For bounded hidden, muted local native tests, see [runtime testing](docs/runtime-testing.md). Recorded Workbench checkpoints include Core-only and companion-loaded escape/restart, finite stock and document-loss recovery, twelve physical prisoner/seat fixtures, real medical treatment, local result/objective widgets, patrol movement and HQ preemption/resumption. Clean environment/restart evidence exists after narrowing the vanilla vehicle catalogs; it does not qualify subsequent source changes.
|
||||
|
||||
These scripted local fixtures manipulate positions and selected native states. They do not establish ordinary-game startup, manual escape/piloting, real remote reconnects, twelve connected players or improved FPS. [Current status](docs/current-status.md) separates those gaps from demonstrated development behavior. [Validation evidence](docs/validation.md) preserves exact source checkpoints and failed iterations; `docs/acceptance.json` keeps unverified release requirements pending.
|
||||
|
||||
No release package has been published.
|
||||
@@ -0,0 +1,8 @@
|
||||
SCR_AIGroup : "{8DE0C0830FE0C33D}Prefabs/Groups/OPFOR/Group_USSR_Base.et" {
|
||||
m_aUnitPrefabSlots {
|
||||
"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et"
|
||||
"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et"
|
||||
"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et"
|
||||
"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et"
|
||||
}
|
||||
}
|
||||
+7
@@ -0,0 +1,7 @@
|
||||
MetaFileClass {
|
||||
Name "{B84C05941C4C81B8}Prefabs/ERR/MortarCrew.et"
|
||||
Configurations {
|
||||
EntityTemplateResourceClass PC {}
|
||||
EntityTemplateResourceClass HEADLESS {}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,339 @@
|
||||
class ERR_HQUnit
|
||||
{
|
||||
int Id;
|
||||
SCR_AIGroup Group;
|
||||
SCR_AIGroupUtilityComponent Utility;
|
||||
IEntity Radio;
|
||||
float NextReport;
|
||||
ref ERR_HQRoute Uplink;
|
||||
ref ERR_HQReport PendingReport;
|
||||
ref ERR_HQRoute Downlink;
|
||||
ref ERR_HQReport PendingOrder;
|
||||
ref ERR_HQReport Assignment;
|
||||
AIWaypoint Waypoint;
|
||||
bool ReservedForSupport;
|
||||
|
||||
bool Eligible(ERR_GameMode mode)
|
||||
{
|
||||
if (ReservedForSupport || !Group || !Utility || Group.GetPlayerCount(true) > 0 || Group.IsSlave() || Group.GetFaction() != mode.EnemyFaction()) return false;
|
||||
array<AIAgent> agents = {};
|
||||
Group.GetAgents(agents);
|
||||
bool survivor;
|
||||
foreach (AIAgent agent : agents)
|
||||
{
|
||||
if (!agent || !ERR_Actors.CanFight(agent.GetControlledEntity())) continue;
|
||||
survivor = true;
|
||||
if (CompartmentAccessComponent.GetVehicleIn(agent.GetControlledEntity())) return false;
|
||||
}
|
||||
return survivor;
|
||||
}
|
||||
|
||||
void Release()
|
||||
{
|
||||
if (Waypoint)
|
||||
{
|
||||
if (Group) Group.RemoveWaypoint(Waypoint);
|
||||
SCR_EntityHelper.DeleteEntityAndChildren(Waypoint);
|
||||
}
|
||||
Waypoint = null;
|
||||
Assignment = null;
|
||||
PendingOrder = null;
|
||||
Downlink = null;
|
||||
}
|
||||
}
|
||||
|
||||
class ERR_HQ : ERR_CommandService
|
||||
{
|
||||
protected ERR_GameMode m_Mode;
|
||||
protected ref ERR_MortarSystem m_Mortars;
|
||||
protected ref array<ref ERR_HQUnit> m_Units = {};
|
||||
protected ref array<ref ERR_HQReport> m_Contacts = {};
|
||||
protected ref ERR_HQNetwork m_Network = new ERR_HQNetwork();
|
||||
protected ref ERR_HQJournal m_Journal = new ERR_HQJournal();
|
||||
protected int m_NextId;
|
||||
protected float m_NextNetwork;
|
||||
protected float m_NextAssignment;
|
||||
|
||||
void ERR_HQ(ERR_GameMode mode) { m_Mode = mode; m_Mortars = new ERR_MortarSystem(this); }
|
||||
static ERR_HQ Get()
|
||||
{
|
||||
ERR_GameMode mode = ERR_GameMode.Get();
|
||||
if (!mode) return null;
|
||||
return ERR_HQ.Cast(mode.Command());
|
||||
}
|
||||
static bool MissionActive()
|
||||
{
|
||||
ERR_GameMode mode = ERR_GameMode.Get();
|
||||
return mode && mode.Active();
|
||||
}
|
||||
static void Event(string kind, string message, int messageId = 0)
|
||||
{
|
||||
ERR_HQ hq = Get();
|
||||
if (hq) hq.Journal().Write(kind, message, messageId);
|
||||
}
|
||||
ERR_MortarSystem Mortars() { return m_Mortars; }
|
||||
bool PrepareSupport() { return m_Mortars.Prepare(); }
|
||||
void ReserveGroup(SCR_AIGroup group)
|
||||
{
|
||||
foreach (ERR_HQUnit unit : m_Units)
|
||||
{
|
||||
if (unit.Group != group) continue;
|
||||
unit.Release();
|
||||
unit.ReservedForSupport = true;
|
||||
}
|
||||
}
|
||||
void PhysicalForces(out array<IEntity> entities)
|
||||
{
|
||||
entities.Clear();
|
||||
foreach (ERR_HQUnit unit : m_Units)
|
||||
{
|
||||
if (!unit.Group) continue;
|
||||
array<AIAgent> agents = {};
|
||||
unit.Group.GetAgents(agents);
|
||||
foreach (AIAgent agent : agents)
|
||||
{
|
||||
if (!agent || !agent.GetControlledEntity()) continue;
|
||||
IEntity actor = agent.GetControlledEntity();
|
||||
if (!entities.Contains(actor)) entities.Insert(actor);
|
||||
IEntity vehicle = CompartmentAccessComponent.GetVehicleIn(actor);
|
||||
if (vehicle && !entities.Contains(vehicle)) entities.Insert(vehicle);
|
||||
}
|
||||
}
|
||||
m_Mortars.AppendGuns(entities);
|
||||
}
|
||||
bool MortarConnected(SCR_AIGroup group)
|
||||
{
|
||||
foreach (ERR_HQUnit unit : m_Units)
|
||||
if (unit.Group == group && unit.Radio) return m_Network.Route(unit.Radio) != null;
|
||||
return false;
|
||||
}
|
||||
ERR_HQRoute Downlink(SCR_AIGroup group, string kind, string detail, int sourceId)
|
||||
{
|
||||
foreach (ERR_HQUnit unit : m_Units)
|
||||
{
|
||||
if (unit.Group != group || !unit.Radio) continue;
|
||||
ERR_HQRoute route = m_Network.Route(unit.Radio, true);
|
||||
if (!route) return null;
|
||||
route.MessageId = m_Journal.Message();
|
||||
route.Payload = string.Format("%1 from report M%2; %3", kind, sourceId, detail);
|
||||
m_Journal.Write("ORDER QUEUED", route.Payload, route.MessageId);
|
||||
return route;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
void SupportContacts(out array<ref ERR_HQReport> contacts, float now)
|
||||
{
|
||||
contacts.Clear();
|
||||
foreach (ERR_HQReport contact : m_Contacts)
|
||||
if (ERR_MortarPrediction.Fresh(contact, now)) contacts.Insert(contact.Snapshot());
|
||||
}
|
||||
|
||||
ERR_HQJournal Journal() { return m_Journal; }
|
||||
string Status()
|
||||
{
|
||||
return string.Format("HQ: %1 groups, %2 delivered contacts, %3 assignments", m_Units.Count(), m_Contacts.Count(), Assigned()) + "; " + m_Mortars.Status();
|
||||
}
|
||||
|
||||
override void RegisterGroup(SCR_AIGroup group)
|
||||
{
|
||||
if (!Replication.IsServer() || !group || m_Units.Count() >= 128) return;
|
||||
foreach (ERR_HQUnit known : m_Units) if (known.Group == group) return;
|
||||
SCR_AIGroupUtilityComponent utility = SCR_AIGroupUtilityComponent.Cast(group.FindComponent(SCR_AIGroupUtilityComponent));
|
||||
if (!utility || group.GetFaction() != m_Mode.EnemyFaction()) return;
|
||||
ERR_HQUnit unit = new ERR_HQUnit();
|
||||
unit.Id = ++m_NextId;
|
||||
unit.Group = group;
|
||||
unit.Utility = utility;
|
||||
int phase = unit.Id % 5;
|
||||
unit.NextReport = GetGame().GetWorld().GetWorldTime() + phase * 1000;
|
||||
m_Units.Insert(unit);
|
||||
m_Journal.Write("REGISTER", string.Format("group %1", unit.Id));
|
||||
}
|
||||
|
||||
override void UnregisterGroup(SCR_AIGroup group)
|
||||
{
|
||||
foreach (ERR_HQUnit unit : m_Units)
|
||||
{
|
||||
if (unit.Group != group) continue;
|
||||
unit.Release();
|
||||
unit.Group = null;
|
||||
unit.Utility = null;
|
||||
}
|
||||
}
|
||||
|
||||
protected int Assigned()
|
||||
{
|
||||
int total;
|
||||
foreach (ERR_HQUnit unit : m_Units) if (unit.Assignment || unit.PendingOrder) total++;
|
||||
return total;
|
||||
}
|
||||
|
||||
protected void IndexRadios()
|
||||
{
|
||||
m_Network.Clear();
|
||||
foreach (ERR_HQUnit unit : m_Units)
|
||||
{
|
||||
unit.Radio = null;
|
||||
if (!unit.Group || unit.Group.GetPlayerCount(true) > 0 || unit.Group.GetFaction() != m_Mode.EnemyFaction()) continue;
|
||||
array<AIAgent> agents = {};
|
||||
unit.Group.GetAgents(agents);
|
||||
int best;
|
||||
foreach (AIAgent agent : agents)
|
||||
{
|
||||
if (!agent) continue;
|
||||
IEntity actor = agent.GetControlledEntity();
|
||||
int capability = ERR_HQRadio.Capability(actor);
|
||||
if (capability <= 0) continue;
|
||||
m_Network.Add(actor, unit.Group, unit.Id, capability);
|
||||
if (capability > best) { unit.Radio = actor; best = capability; }
|
||||
}
|
||||
}
|
||||
m_Network.Build();
|
||||
}
|
||||
|
||||
protected void Observe(ERR_HQUnit unit, float now)
|
||||
{
|
||||
if (!unit.Utility || !unit.Radio || unit.Uplink || now < unit.NextReport) return;
|
||||
unit.NextReport = now + m_Mode.Settings().Get("reportIntervalSeconds") * 1000;
|
||||
array<ref ERR_HQVisualContact> samples = {};
|
||||
ERR_HQObservation.Gather(unit.Utility, now, samples);
|
||||
if (samples.IsEmpty()) return;
|
||||
ERR_HQVisualContact seen = samples[0];
|
||||
ERR_HQRoute route = m_Network.Route(unit.Radio);
|
||||
if (!route) return;
|
||||
ERR_HQReport report = new ERR_HQReport();
|
||||
report.MessageId = m_Journal.Message();
|
||||
report.Target = seen.Entity;
|
||||
report.Source = unit.Group;
|
||||
report.Position = seen.Position;
|
||||
report.ObservedAt = seen.ObservedAt;
|
||||
ERR_HQObservation.Describe(report, samples, now);
|
||||
route.MessageId = report.MessageId;
|
||||
route.Payload = report.Description(now);
|
||||
unit.PendingReport = report;
|
||||
unit.Uplink = route;
|
||||
m_Journal.Write("REPORT", route.Payload, report.MessageId);
|
||||
}
|
||||
|
||||
protected void Accept(ERR_HQReport report, float now)
|
||||
{
|
||||
if (!report || !ERR_MissionRules.ContactFresh(report.ObservedAt, now)) return;
|
||||
for (int i = 0; i < m_Contacts.Count(); i++)
|
||||
{
|
||||
ERR_HQReport previous = m_Contacts[i];
|
||||
if (previous.Target != report.Target) continue;
|
||||
if (previous.ObservedAt >= report.ObservedAt) return;
|
||||
float seconds = (report.ObservedAt - previous.ObservedAt) / 1000;
|
||||
if (seconds > 0 && seconds < 30 && vector.DistanceXZ(previous.Position, report.Position) < 500)
|
||||
{
|
||||
report.Velocity = (report.Position - previous.Position) / seconds;
|
||||
report.HasVelocity = report.Velocity.Length() <= 100;
|
||||
}
|
||||
m_Contacts[i] = report.Snapshot();
|
||||
return;
|
||||
}
|
||||
if (m_Contacts.Count() >= 64) m_Contacts.Remove(0);
|
||||
m_Contacts.Insert(report.Snapshot());
|
||||
}
|
||||
|
||||
protected void DeliverOrder(ERR_HQUnit unit, float now)
|
||||
{
|
||||
ERR_HQReport order = unit.PendingOrder;
|
||||
if (!order || !ERR_MissionRules.ContactFresh(order.ObservedAt, now) || !unit.Eligible(m_Mode)) { unit.Release(); return; }
|
||||
SCR_AIGroupPerception perception = unit.Utility.m_Perception;
|
||||
if (perception && !perception.m_aTargets.IsEmpty()) { unit.Release(); return; }
|
||||
int deliveryId;
|
||||
if (unit.Downlink) deliveryId = unit.Downlink.MessageId;
|
||||
unit.Release();
|
||||
vector position = order.Position;
|
||||
if (order.HasVelocity) position = ERR_HQReport.Predict(position, order.Velocity, (now - order.ObservedAt) / 1000);
|
||||
AIWaypoint waypoint = AIWaypoint.Cast(ERR_Actors.Spawn(ERR_Resources.SearchWaypoint(), ERR_Actors.Ground(position)));
|
||||
if (!waypoint) { m_Journal.Write("ORDER FAILED", "waypoint spawn failed", order.MessageId); return; }
|
||||
unit.Waypoint = waypoint;
|
||||
unit.Assignment = order;
|
||||
unit.Group.AddWaypointAt(waypoint, 0);
|
||||
m_Journal.Write("ORDER DELIVERED", string.Format("group %1 from report M%2: %3", unit.Id, order.MessageId, order.Description(now)), deliveryId);
|
||||
}
|
||||
|
||||
protected void Assign(float now)
|
||||
{
|
||||
int limit = m_Mode.Settings().Get("supportSquadLimit");
|
||||
int radius = m_Mode.Settings().Get("responseRadiusMetres");
|
||||
int assigned = Assigned();
|
||||
foreach (ERR_HQUnit unit : m_Units)
|
||||
{
|
||||
if (unit.Assignment && (!ERR_MissionRules.ContactFresh(unit.Assignment.ObservedAt, now) || !unit.Eligible(m_Mode) || assigned > limit))
|
||||
{
|
||||
unit.Release(); assigned--;
|
||||
}
|
||||
if (unit.PendingOrder && (!ERR_MissionRules.ContactFresh(unit.PendingOrder.ObservedAt, now) || !unit.Eligible(m_Mode) || assigned > limit))
|
||||
{
|
||||
unit.Release(); assigned--;
|
||||
}
|
||||
}
|
||||
foreach (ERR_HQReport report : m_Contacts)
|
||||
{
|
||||
if (!ERR_MissionRules.ContactFresh(report.ObservedAt, now)) continue;
|
||||
foreach (ERR_HQUnit unit : m_Units)
|
||||
{
|
||||
if (assigned >= limit) return;
|
||||
if (unit.Assignment || unit.PendingOrder || !unit.Eligible(m_Mode) || !unit.Radio) continue;
|
||||
if (vector.DistanceXZ(unit.Group.GetOrigin(), report.Position) > radius) continue;
|
||||
SCR_AIGroupPerception perception = unit.Utility.m_Perception;
|
||||
if (perception && !perception.m_aTargets.IsEmpty()) continue;
|
||||
ERR_HQRoute route = m_Network.Route(unit.Radio, true);
|
||||
if (!route) continue;
|
||||
unit.PendingOrder = report.Snapshot();
|
||||
unit.Downlink = route;
|
||||
route.MessageId = m_Journal.Message();
|
||||
route.Payload = "order from report M" + report.MessageId.ToString();
|
||||
assigned++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override void Tick(float now)
|
||||
{
|
||||
if (!Replication.IsServer()) return;
|
||||
if (now >= m_NextNetwork) { IndexRadios(); m_NextNetwork = now + 5000; }
|
||||
for (int i = m_Contacts.Count() - 1; i >= 0; i--)
|
||||
if (!ERR_MissionRules.ContactFresh(m_Contacts[i].ObservedAt, now)) m_Contacts.Remove(i);
|
||||
for (int i = m_Units.Count() - 1; i >= 0; i--)
|
||||
{
|
||||
ERR_HQUnit unit = m_Units[i];
|
||||
if (unit.Uplink)
|
||||
{
|
||||
int delivered = unit.Uplink.Advance(now, m_Journal);
|
||||
if (delivered == 1) Accept(unit.PendingReport, now);
|
||||
if (delivered != 0) { unit.Uplink = null; unit.PendingReport = null; }
|
||||
}
|
||||
if (unit.Downlink)
|
||||
{
|
||||
int delivered = unit.Downlink.Advance(now, m_Journal);
|
||||
if (delivered == 1) DeliverOrder(unit, now);
|
||||
else if (delivered < 0) unit.Release();
|
||||
}
|
||||
if (!unit.Group && !unit.Uplink) { unit.Release(); m_Units.Remove(i); continue; }
|
||||
Observe(unit, now);
|
||||
}
|
||||
if (now >= m_NextAssignment) { Assign(now); m_NextAssignment = now + 5000; }
|
||||
m_Mortars.Tick(now);
|
||||
m_Journal.Flush();
|
||||
}
|
||||
|
||||
override void Stop()
|
||||
{
|
||||
m_Mortars.Stop();
|
||||
foreach (ERR_HQUnit unit : m_Units) unit.Release();
|
||||
m_Units.Clear();
|
||||
m_Contacts.Clear();
|
||||
m_Network.Clear();
|
||||
m_Journal.Write("STOP", "HQ stopped; tactical orders released");
|
||||
m_Journal.Flush();
|
||||
}
|
||||
}
|
||||
|
||||
modded class ERR_GameMode
|
||||
{
|
||||
protected override ERR_CommandService CreateCommandService() { return new ERR_HQ(this); }
|
||||
}
|
||||
+101
@@ -0,0 +1,101 @@
|
||||
// Server-owned audit stream. The file contains every event; chat reads a bounded
|
||||
// recent-history window with explicit gap notices for clients that fall behind.
|
||||
class ERR_HQJournal
|
||||
{
|
||||
protected ref array<string> m_Recent = {};
|
||||
protected ref array<string> m_Pending = {};
|
||||
protected int m_Sequence;
|
||||
protected int m_Message;
|
||||
protected static int s_Part;
|
||||
protected static int s_Session;
|
||||
protected string m_Session;
|
||||
|
||||
void ERR_HQJournal()
|
||||
{
|
||||
s_Session++;
|
||||
m_Session = string.Format("%1-%2", System.GetUnixTime(), s_Session);
|
||||
}
|
||||
protected float m_RetryAt;
|
||||
protected int m_Lost;
|
||||
|
||||
string Path()
|
||||
{
|
||||
if (s_Part == 0)
|
||||
return "$logs:rereintroduced-hq.log";
|
||||
return "$logs:rereintroduced-hq-" + s_Part.ToString() + ".log";
|
||||
}
|
||||
|
||||
int Message()
|
||||
{
|
||||
return ++m_Message;
|
||||
}
|
||||
|
||||
int Sequence()
|
||||
{
|
||||
return m_Sequence;
|
||||
}
|
||||
|
||||
void Write(string kind, string message, int messageId = 0)
|
||||
{
|
||||
if (!Replication.IsServer())
|
||||
return;
|
||||
float seconds = GetGame().GetWorld().GetWorldTime() / 1000;
|
||||
string line = string.Format("#%1 t=%2s M%3 %4 %5", ++m_Sequence, Math.Round(seconds * 10) / 10.0, messageId, kind, message) + " [session=" + m_Session + "]";
|
||||
if (m_Recent.Count() >= 300)
|
||||
m_Recent.Remove(0);
|
||||
m_Recent.Insert(line);
|
||||
if (m_Pending.Count() < 4096)
|
||||
m_Pending.Insert(line);
|
||||
else
|
||||
m_Lost++;
|
||||
}
|
||||
|
||||
void Read(int after, out array<string> lines, out int cursor, int limit = 8)
|
||||
{
|
||||
lines.Clear();
|
||||
cursor = Math.Clamp(after, 0, m_Sequence);
|
||||
int first = m_Sequence - m_Recent.Count();
|
||||
if (cursor < first)
|
||||
{
|
||||
lines.Insert(string.Format("HQ log: %1 older entries are outside chat history; see %2", first - cursor, Path()));
|
||||
cursor = first;
|
||||
}
|
||||
int characters;
|
||||
for (int i = cursor - first; i < m_Recent.Count() && lines.Count() < Math.Clamp(limit, 1, 40); i++)
|
||||
{
|
||||
// Bound each menu RPC without skipping unread records. Chat still
|
||||
// requests eight; the live menu can drain a busy journal faster.
|
||||
if (characters + m_Recent[i].Length() > 16000 && !lines.IsEmpty())
|
||||
break;
|
||||
lines.Insert(m_Recent[i]);
|
||||
characters += m_Recent[i].Length();
|
||||
cursor++;
|
||||
}
|
||||
}
|
||||
|
||||
void Flush()
|
||||
{
|
||||
if (m_Pending.IsEmpty() || !Replication.IsServer())
|
||||
return;
|
||||
float now = GetGame().GetWorld().GetWorldTime();
|
||||
if (now < m_RetryAt)
|
||||
return;
|
||||
FileHandle file = FileIO.OpenFile(Path(), FileMode.APPEND);
|
||||
if (!file)
|
||||
{
|
||||
m_RetryAt = now + 30000;
|
||||
PrintFormat("Escapists AI [HQ log]: cannot open %1; retry in 30s, chat history remains available", Path(), level: LogLevel.ERROR);
|
||||
return;
|
||||
}
|
||||
foreach (string line : m_Pending)
|
||||
file.WriteLine(line);
|
||||
if (m_Lost > 0)
|
||||
file.WriteLine(string.Format("HQ log: %1 entries lost while file was unavailable and buffer full", m_Lost));
|
||||
bool rotate = file.GetLength() >= 5242880;
|
||||
file.Close();
|
||||
m_Pending.Clear();
|
||||
m_Lost = 0;
|
||||
if (rotate)
|
||||
s_Part++;
|
||||
}
|
||||
}
|
||||
+241
@@ -0,0 +1,241 @@
|
||||
// Radio propagation is simulated using actual living carriers and inventory.
|
||||
// A manpack is the HQ uplink; short-range hops are limited to 500 m and three
|
||||
// retransmissions. No virtual relay is fabricated when the network is broken.
|
||||
class ERR_HQRadioNode
|
||||
{
|
||||
IEntity Carrier;
|
||||
SCR_AIGroup Group;
|
||||
int UnitId;
|
||||
int Capability;
|
||||
protected float m_CheckedAt = -1;
|
||||
protected int m_LiveCapability;
|
||||
|
||||
bool Valid(bool manpack = false)
|
||||
{
|
||||
ERR_GameMode factions = ERR_GameMode.Get();
|
||||
if (!Carrier || !Group || Group.GetPlayerCount(true) > 0 || !factions || Group.GetFaction() != factions.EnemyFaction() || ERR_Actors.Group(Carrier) != Group)
|
||||
return false;
|
||||
int required = 1;
|
||||
if (manpack)
|
||||
required = 2;
|
||||
float now = GetGame().GetWorld().GetWorldTime();
|
||||
if (m_CheckedAt < 0 || now < m_CheckedAt || now - m_CheckedAt >= 1000)
|
||||
{
|
||||
m_CheckedAt = now;
|
||||
m_LiveCapability = ERR_HQRadio.Capability(Carrier);
|
||||
}
|
||||
return m_LiveCapability >= required;
|
||||
}
|
||||
|
||||
string Label()
|
||||
{
|
||||
return "unit " + UnitId.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
class ERR_HQRoute
|
||||
{
|
||||
ref array<ref ERR_HQRadioNode> Nodes = {};
|
||||
bool Downlink;
|
||||
int Cursor;
|
||||
bool Sending;
|
||||
float Due;
|
||||
vector SentFrom;
|
||||
float StartedAt = -1;
|
||||
int MessageId;
|
||||
string Payload;
|
||||
bool Failed;
|
||||
|
||||
// -1 failed, 0 travelling, 1 delivered. Each hop really gates delivery.
|
||||
int Advance(float now, ERR_HQJournal journal)
|
||||
{
|
||||
if (Failed)
|
||||
return -1;
|
||||
if (StartedAt < 0)
|
||||
{
|
||||
StartedAt = now;
|
||||
if (Downlink)
|
||||
Cursor = -1; // first leg is HQ to the manpack
|
||||
}
|
||||
if (now - StartedAt > 30000)
|
||||
return Fail(journal, "route timed out");
|
||||
int target = Cursor + 1;
|
||||
if (Sending)
|
||||
{
|
||||
if (now < Due)
|
||||
return 0;
|
||||
if (target < Nodes.Count())
|
||||
{
|
||||
if (!Nodes[target].Valid(Downlink && target == 0))
|
||||
return Fail(journal, "receiving carrier lost radio, died or changed ownership");
|
||||
if (Cursor >= 0 && vector.DistanceXZ(SentFrom, Nodes[target].Carrier.GetOrigin()) > 500)
|
||||
return Fail(journal, "receiver moved beyond the 500m link");
|
||||
journal.Write("RECEIVE", Nodes[target].Label() + " received from " + SenderLabel(), MessageId);
|
||||
}
|
||||
else
|
||||
journal.Write("RECEIVE", "HQ received from " + SenderLabel(), MessageId);
|
||||
Cursor++;
|
||||
Sending = false;
|
||||
if ((!Downlink && Cursor >= Nodes.Count()) || (Downlink && Cursor == Nodes.Count() - 1))
|
||||
return 1;
|
||||
target = Cursor + 1;
|
||||
}
|
||||
if (Nodes.IsEmpty())
|
||||
return Fail(journal, "no physical radio route");
|
||||
if (Cursor >= 0 && !Nodes[Cursor].Valid(!Downlink && Cursor == Nodes.Count() - 1))
|
||||
return Fail(journal, "transmitting carrier lost radio, died or changed ownership");
|
||||
string recipient = "HQ";
|
||||
string link = "long-range";
|
||||
if (target < Nodes.Count())
|
||||
{
|
||||
if (!Nodes[target].Valid(Downlink && target == 0))
|
||||
return Fail(journal, "next relay unavailable");
|
||||
recipient = Nodes[target].Label();
|
||||
if (Cursor >= 0)
|
||||
{
|
||||
SentFrom = Nodes[Cursor].Carrier.GetOrigin();
|
||||
float distance = vector.DistanceXZ(SentFrom, Nodes[target].Carrier.GetOrigin());
|
||||
if (distance > 500)
|
||||
return Fail(journal, "next relay beyond 500m");
|
||||
link = Math.Round(distance).ToString() + "m short-range";
|
||||
}
|
||||
}
|
||||
journal.Write("TRANSMIT", SenderLabel() + " -> " + recipient + " (" + link + ")", MessageId);
|
||||
Sending = true;
|
||||
Due = now + 2000;
|
||||
return 0;
|
||||
}
|
||||
|
||||
protected string SenderLabel()
|
||||
{
|
||||
if (Cursor < 0)
|
||||
return "HQ";
|
||||
return Nodes[Cursor].Label();
|
||||
}
|
||||
|
||||
protected int Fail(ERR_HQJournal journal, string reason)
|
||||
{
|
||||
Failed = true;
|
||||
journal.Write("LOST", reason + "; " + Payload, MessageId);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
class ERR_HQNetwork
|
||||
{
|
||||
protected ref array<ref ERR_HQRadioNode> m_Nodes = {};
|
||||
protected ref array<int> m_Parents = {};
|
||||
protected ref array<int> m_Depths = {};
|
||||
protected ref map<IEntity, int> m_Indices = new map<IEntity, int>();
|
||||
protected ref map<string, ref array<int>> m_Cells = new map<string, ref array<int>>();
|
||||
bool Overflow;
|
||||
|
||||
void Clear()
|
||||
{
|
||||
m_Nodes.Clear();
|
||||
m_Parents.Clear();
|
||||
m_Depths.Clear();
|
||||
m_Indices.Clear();
|
||||
m_Cells.Clear();
|
||||
Overflow = false;
|
||||
}
|
||||
|
||||
protected string Cell(int x, int z)
|
||||
{
|
||||
return string.Format("%1:%2", x, z);
|
||||
}
|
||||
|
||||
void Add(IEntity carrier, SCR_AIGroup group, int unitId, int capability)
|
||||
{
|
||||
if (m_Indices.Contains(carrier))
|
||||
return;
|
||||
if (m_Nodes.Count() >= 2048)
|
||||
{
|
||||
Overflow = true;
|
||||
return;
|
||||
}
|
||||
ERR_HQRadioNode node = new ERR_HQRadioNode();
|
||||
node.Carrier = carrier;
|
||||
node.Group = group;
|
||||
node.UnitId = unitId;
|
||||
node.Capability = capability;
|
||||
int index = m_Nodes.Count();
|
||||
m_Nodes.Insert(node);
|
||||
m_Indices.Insert(carrier, index);
|
||||
m_Parents.Insert(-2);
|
||||
m_Depths.Insert(99);
|
||||
vector position = carrier.GetOrigin();
|
||||
string key = Cell(Math.Floor(position[0] / 500), Math.Floor(position[2] / 500));
|
||||
array<int> cell = m_Cells.Get(key);
|
||||
if (!cell)
|
||||
{
|
||||
cell = {};
|
||||
m_Cells.Insert(key, cell);
|
||||
}
|
||||
cell.Insert(index);
|
||||
}
|
||||
|
||||
void Build()
|
||||
{
|
||||
array<int> queue = {};
|
||||
int checks;
|
||||
for (int root = 0; root < m_Nodes.Count(); root++)
|
||||
{
|
||||
if (m_Nodes[root].Capability == 2)
|
||||
{
|
||||
m_Parents[root] = -1;
|
||||
m_Depths[root] = 0;
|
||||
queue.Insert(root);
|
||||
}
|
||||
}
|
||||
for (int head = 0; head < queue.Count(); head++)
|
||||
{
|
||||
int from = queue[head];
|
||||
if (m_Depths[from] >= 3)
|
||||
continue;
|
||||
vector position = m_Nodes[from].Carrier.GetOrigin();
|
||||
int x = Math.Floor(position[0] / 500);
|
||||
int z = Math.Floor(position[2] / 500);
|
||||
for (int dx = -1; dx <= 1; dx++)
|
||||
{
|
||||
for (int dz = -1; dz <= 1; dz++)
|
||||
{
|
||||
array<int> neighbors = m_Cells.Get(Cell(x + dx, z + dz));
|
||||
if (!neighbors)
|
||||
continue;
|
||||
foreach (int candidate : neighbors)
|
||||
{
|
||||
if (++checks > 100000)
|
||||
{
|
||||
Overflow = true;
|
||||
return;
|
||||
}
|
||||
if (m_Parents[candidate] != -2 || vector.DistanceXZ(position, m_Nodes[candidate].Carrier.GetOrigin()) > 500)
|
||||
continue;
|
||||
m_Parents[candidate] = from;
|
||||
m_Depths[candidate] = m_Depths[from] + 1;
|
||||
queue.Insert(candidate);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ERR_HQRoute Route(IEntity caller, bool downlink = false)
|
||||
{
|
||||
int index;
|
||||
if (!m_Indices.Find(caller, index) || m_Parents[index] == -2)
|
||||
return null;
|
||||
ERR_HQRoute route = new ERR_HQRoute();
|
||||
route.Downlink = downlink;
|
||||
while (index >= 0)
|
||||
{
|
||||
if (downlink)
|
||||
route.Nodes.InsertAt(m_Nodes[index], 0);
|
||||
else
|
||||
route.Nodes.Insert(m_Nodes[index]);
|
||||
index = m_Parents[index];
|
||||
}
|
||||
return route;
|
||||
}
|
||||
}
|
||||
+199
@@ -0,0 +1,199 @@
|
||||
// These samples exist only at intake. HQ never revisits their entity loadouts.
|
||||
class ERR_HQVisualContact
|
||||
{
|
||||
IEntity Entity;
|
||||
vector Position;
|
||||
float ObservedAt;
|
||||
bool Escapist;
|
||||
string Travel = "unknown";
|
||||
string Weapon = "unknown";
|
||||
}
|
||||
|
||||
class ERR_HQObservation
|
||||
{
|
||||
// Require current native line of sight before reading visible equipment.
|
||||
static bool IsClearSighting(float age, float traceFraction, float exposure)
|
||||
{
|
||||
return age >= 0 && age <= 0.5 && traceFraction >= 1 && exposure > 0;
|
||||
}
|
||||
|
||||
static bool CanIdentifyWeapon(float distance, float exposure)
|
||||
{
|
||||
return distance >= 0 && distance <= 150 && exposure >= 0.5;
|
||||
}
|
||||
|
||||
static string WeaponCategory(EWeaponType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case EWeaponType.WT_HANDGUN: return "pistol";
|
||||
case EWeaponType.WT_RIFLE: return "rifle";
|
||||
case EWeaponType.WT_SNIPERRIFLE: return "sniper rifle";
|
||||
case EWeaponType.WT_MACHINEGUN: return "machine gun";
|
||||
case EWeaponType.WT_ROCKETLAUNCHER: return "rocket launcher";
|
||||
case EWeaponType.WT_GRENADELAUNCHER: return "grenade launcher";
|
||||
case EWeaponType.WT_FRAGGRENADE: return "grenade";
|
||||
case EWeaponType.WT_SMOKEGRENADE: return "smoke grenade";
|
||||
}
|
||||
return "unidentified weapon";
|
||||
}
|
||||
|
||||
static ERR_HQVisualContact Capture(BaseTarget target, float now)
|
||||
{
|
||||
if (!target || target.GetTargetCategory() != ETargetCategory.ENEMY || !IsClearSighting(target.GetTimeSinceSeen(), target.GetTraceFraction(), target.GetExposure()))
|
||||
return null;
|
||||
DamageManagerComponent damage = target.GetDamageManagerComponent();
|
||||
if (damage && damage.IsDestroyed())
|
||||
return null;
|
||||
IEntity entity = target.GetTargetEntity();
|
||||
if (!entity)
|
||||
return null;
|
||||
ERR_HQVisualContact seen = new ERR_HQVisualContact();
|
||||
seen.Entity = entity;
|
||||
seen.Position = target.GetLastSeenPosition();
|
||||
seen.ObservedAt = now - target.GetTimeSinceSeen() * 1000;
|
||||
SCR_ChimeraCharacter character = SCR_ChimeraCharacter.Cast(entity);
|
||||
if (character)
|
||||
{
|
||||
if (GetGame().GetPlayerManager())
|
||||
seen.Escapist = GetGame().GetPlayerManager().GetPlayerIdFromControlledEntity(entity) > 0;
|
||||
seen.Travel = "on foot";
|
||||
if (CompartmentAccessComponent.GetVehicleIn(entity))
|
||||
seen.Travel = "in vehicle";
|
||||
// Read only the drawn weapon; never enumerate weapons or inventory.
|
||||
if (CanIdentifyWeapon(target.GetDistance(), target.GetExposure()))
|
||||
{
|
||||
CharacterControllerComponent controller = CharacterControllerComponent.Cast(entity.FindComponent(CharacterControllerComponent));
|
||||
if (controller)
|
||||
{
|
||||
IEntity heldItem = controller.GetCurrentItemInHands();
|
||||
BaseWeaponComponent weapon;
|
||||
if (heldItem)
|
||||
weapon = BaseWeaponComponent.Cast(heldItem.FindComponent(BaseWeaponComponent));
|
||||
seen.Weapon = "none drawn";
|
||||
if (weapon)
|
||||
seen.Weapon = WeaponCategory(weapon.GetWeaponType());
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (Vehicle.Cast(entity))
|
||||
{
|
||||
seen.Travel = "vehicle";
|
||||
if (target.GetUnitType() == EAIUnitType.UnitType_Aircraft)
|
||||
seen.Travel = "aircraft";
|
||||
}
|
||||
return seen;
|
||||
}
|
||||
|
||||
static void Gather(SCR_AIGroupUtilityComponent utility, float now, out array<ref ERR_HQVisualContact> samples)
|
||||
{
|
||||
samples.Clear();
|
||||
if (!utility)
|
||||
return;
|
||||
array<BaseTarget> visible = {};
|
||||
utility.ERR_HQGetVisualTargets(visible);
|
||||
foreach (BaseTarget target : visible)
|
||||
{
|
||||
ERR_HQVisualContact seen = Capture(target, now);
|
||||
if (!seen)
|
||||
continue;
|
||||
ERR_HQVisualContact existing;
|
||||
foreach (ERR_HQVisualContact sample : samples)
|
||||
{
|
||||
if (sample.Entity == seen.Entity)
|
||||
{
|
||||
existing = sample;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!existing)
|
||||
{
|
||||
if (samples.Count() < 64)
|
||||
samples.Insert(seen);
|
||||
}
|
||||
else if (seen.ObservedAt > existing.ObservedAt || (seen.ObservedAt == existing.ObservedAt && existing.Weapon == "unknown" && seen.Weapon != "unknown"))
|
||||
{
|
||||
existing.Position = seen.Position;
|
||||
existing.ObservedAt = seen.ObservedAt;
|
||||
existing.Travel = seen.Travel;
|
||||
existing.Weapon = seen.Weapon;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void Describe(ERR_HQReport report, array<ref ERR_HQVisualContact> samples, float now)
|
||||
{
|
||||
// New observations must not silently inherit old equipment/travel details.
|
||||
report.SeenEscapists = -1;
|
||||
report.TravelMode = "unknown";
|
||||
report.SeenWeapons = "unknown";
|
||||
report.DetailsObservedAt = -1;
|
||||
if (report.Distress)
|
||||
return;
|
||||
ERR_HQVisualContact anchor;
|
||||
foreach (ERR_HQVisualContact sample : samples)
|
||||
{
|
||||
if (sample.Entity == report.Target && now - sample.ObservedAt >= 0 && now - sample.ObservedAt <= 500)
|
||||
{
|
||||
anchor = sample;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!anchor)
|
||||
return;
|
||||
report.DetailsObservedAt = anchor.ObservedAt;
|
||||
report.TravelMode = anchor.Travel;
|
||||
report.SeenWeapons = anchor.Weapon;
|
||||
array<IEntity> counted = {};
|
||||
array<string> weapons = {};
|
||||
string travel;
|
||||
foreach (ERR_HQVisualContact sighting : samples)
|
||||
{
|
||||
if (!sighting.Escapist || !sighting.Entity || counted.Contains(sighting.Entity) || now - sighting.ObservedAt < 0 || now - sighting.ObservedAt > 500 || vector.DistanceXZ(anchor.Position, sighting.Position) > 100)
|
||||
continue;
|
||||
counted.Insert(sighting.Entity);
|
||||
if (travel.IsEmpty())
|
||||
travel = sighting.Travel;
|
||||
else if (travel != sighting.Travel)
|
||||
travel = "mixed travel";
|
||||
if (sighting.Weapon != "unknown" && !weapons.Contains(sighting.Weapon) && weapons.Count() < 4)
|
||||
weapons.Insert(sighting.Weapon);
|
||||
}
|
||||
if (counted.IsEmpty())
|
||||
return; // A visible vehicle does not reveal its hidden occupants.
|
||||
report.SeenEscapists = counted.Count();
|
||||
// A vehicle anchor remains a vehicle report, even with people near it.
|
||||
if (anchor.Escapist)
|
||||
report.TravelMode = travel;
|
||||
report.SeenWeapons = "unknown";
|
||||
if (!weapons.IsEmpty())
|
||||
{
|
||||
report.SeenWeapons = weapons[0];
|
||||
for (int i = 1; i < weapons.Count(); i++)
|
||||
report.SeenWeapons += ", " + weapons[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
modded class SCR_AIGroupUtilityComponent
|
||||
{
|
||||
void ERR_HQGetVisualTargets(out array<BaseTarget> targets)
|
||||
{
|
||||
targets.Clear();
|
||||
foreach (SCR_AIInfoComponent info : m_aInfoComponents)
|
||||
{
|
||||
if (!info || !info.m_Perception)
|
||||
continue;
|
||||
AIAgent observer = AIAgent.Cast(info.GetOwner());
|
||||
if (!observer || !ERR_Actors.CanFight(observer.GetControlledEntity()))
|
||||
continue;
|
||||
array<BaseTarget> own = {};
|
||||
info.m_Perception.GetTargetsList(own, ETargetCategory.ENEMY);
|
||||
foreach (BaseTarget target : own)
|
||||
{
|
||||
if (target && ERR_HQObservation.IsClearSighting(target.GetTimeSinceSeen(), target.GetTraceFraction(), target.GetExposure()))
|
||||
targets.Insert(target);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+144
@@ -0,0 +1,144 @@
|
||||
// A radio's category is protected in the stock gadget component.
|
||||
modded class SCR_RadioComponent
|
||||
{
|
||||
bool ERR_IsHQManpack()
|
||||
{
|
||||
return m_iRadioCategory == ERadioCategory.MANPACK;
|
||||
}
|
||||
}
|
||||
|
||||
class ERR_HQRadio
|
||||
{
|
||||
// 0: no radio, 1: basic radio, 2: manpack. Inventory is checked live.
|
||||
static int Capability(IEntity character)
|
||||
{
|
||||
if (!ERR_Actors.CanFight(character))
|
||||
return 0;
|
||||
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(character.FindComponent(InventoryStorageManagerComponent));
|
||||
if (!inventory)
|
||||
return 0;
|
||||
array<IEntity> items = {};
|
||||
inventory.GetItems(items);
|
||||
int result;
|
||||
foreach (IEntity item : items)
|
||||
{
|
||||
if (!item || !item.FindComponent(BaseRadioComponent))
|
||||
continue;
|
||||
result = 1;
|
||||
SCR_RadioComponent gadget = SCR_RadioComponent.Cast(item.FindComponent(SCR_RadioComponent));
|
||||
if (gadget && gadget.ERR_IsHQManpack())
|
||||
return 2;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
// HQ uses entity identity only for matching observations, never for its origin.
|
||||
// Visible details are captured at intake and copied as scalar snapshots.
|
||||
// Reports and orders contain immutable observed coordinates and timestamps.
|
||||
class ERR_HQReport
|
||||
{
|
||||
int MessageId;
|
||||
IEntity Target;
|
||||
SCR_AIGroup Source;
|
||||
vector Position;
|
||||
vector Velocity;
|
||||
float ObservedAt = -1;
|
||||
float LastSent = -60000;
|
||||
float PerceptionStamp = -1;
|
||||
bool HasVelocity;
|
||||
bool Engaged;
|
||||
bool Distress;
|
||||
int SeenEscapists = -1;
|
||||
string TravelMode = "unknown";
|
||||
string SeenWeapons = "unknown";
|
||||
float DetailsObservedAt = -1;
|
||||
|
||||
ERR_HQReport Snapshot()
|
||||
{
|
||||
ERR_HQReport copy = new ERR_HQReport();
|
||||
copy.MessageId = MessageId;
|
||||
copy.Target = Target;
|
||||
copy.Source = Source;
|
||||
copy.Position = Position;
|
||||
copy.Velocity = Velocity;
|
||||
copy.ObservedAt = ObservedAt;
|
||||
copy.Engaged = Engaged;
|
||||
copy.Distress = Distress;
|
||||
copy.HasVelocity = HasVelocity;
|
||||
copy.SeenEscapists = SeenEscapists;
|
||||
copy.TravelMode = TravelMode;
|
||||
copy.SeenWeapons = SeenWeapons;
|
||||
copy.DetailsObservedAt = DetailsObservedAt;
|
||||
return copy;
|
||||
}
|
||||
|
||||
string TravelDirection()
|
||||
{
|
||||
if (!HasVelocity)
|
||||
return "unknown";
|
||||
if (Velocity.Length() < 0.5)
|
||||
return "stationary";
|
||||
float x = Math.AbsFloat(Velocity[0]);
|
||||
float z = Math.AbsFloat(Velocity[2]);
|
||||
string northSouth = "N";
|
||||
string eastWest = "E";
|
||||
if (Velocity[2] < 0)
|
||||
northSouth = "S";
|
||||
if (Velocity[0] < 0)
|
||||
eastWest = "W";
|
||||
if (x < z * 0.414214)
|
||||
return northSouth;
|
||||
if (z < x * 0.414214)
|
||||
return eastWest;
|
||||
return northSouth + eastWest;
|
||||
}
|
||||
|
||||
string Description(float now, bool brief = false)
|
||||
{
|
||||
if (Distress)
|
||||
return string.Format("Distress at friendly X=%1 Z=%2; enemy details unknown (%3s ago)", Math.Round(Position[0]), Math.Round(Position[2]), Math.Round(Math.Max(0, now - ObservedAt) / 1000));
|
||||
string count = "count unknown";
|
||||
if (SeenEscapists >= 0)
|
||||
count = "at least " + SeenEscapists.ToString() + " spotted nearby";
|
||||
string motion = "speed/direction unknown";
|
||||
if (HasVelocity)
|
||||
{
|
||||
float speed = Math.Round(Velocity.Length() * 10) / 10.0;
|
||||
float azimuth = Math.Atan2(Velocity[0], Velocity[2]) * Math.RAD2DEG;
|
||||
if (azimuth < 0)
|
||||
azimuth += 360;
|
||||
int heading = Math.Round(azimuth);
|
||||
motion = string.Format("%1 km/h, azimuth %2 degrees (%3)", Math.Round(speed * 3.6), heading % 360, TravelDirection());
|
||||
}
|
||||
string details = count + "; " + TravelMode + "; " + motion + "; seen weapons: " + SeenWeapons;
|
||||
if (brief)
|
||||
return details;
|
||||
string velocity = "unknown";
|
||||
if (HasVelocity)
|
||||
velocity = string.Format("[%1,%2] m/s", Math.Round(Velocity[0] * 10) / 10.0, Math.Round(Velocity[2] * 10) / 10.0);
|
||||
return string.Format("X=%1 Z=%2: %3; vector X/Z=%4 (%5s ago)", Math.Round(Position[0]), Math.Round(Position[2]), details, velocity, Math.Round(Math.Max(0, now - ObservedAt) / 1000));
|
||||
}
|
||||
|
||||
static vector Predict(vector position, vector velocity, float seconds)
|
||||
{
|
||||
vector offset = velocity * Math.Clamp(seconds, 0, 20);
|
||||
offset[1] = 0;
|
||||
if (offset.Length() > 300)
|
||||
offset = offset.Normalized() * 300;
|
||||
return position + offset;
|
||||
}
|
||||
|
||||
int Priority(float now)
|
||||
{
|
||||
if (Distress)
|
||||
return 0;
|
||||
if (now - ObservedAt <= 15000)
|
||||
{
|
||||
if (Engaged)
|
||||
return 3;
|
||||
return 2;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
+31
@@ -0,0 +1,31 @@
|
||||
// An idle rotor or zero speed alone is normal during takeoff, landing and reload.
|
||||
// Confirm prolonged grounding, but recognize actual loss of flight capability.
|
||||
class ERR_HelicopterAvailability
|
||||
{
|
||||
protected float m_fGroundedSince = -1;
|
||||
|
||||
string Check(float now, float spawnedAt, bool destroyed, bool disabled, bool livingPilot, bool playerControlled, bool servicing, float height, float speed)
|
||||
{
|
||||
if (destroyed) return "destroyed";
|
||||
if (now - spawnedAt < 20000)
|
||||
{
|
||||
m_fGroundedSince = -1;
|
||||
return "";
|
||||
}
|
||||
if (disabled) return "engine, rotor or airframe disabled";
|
||||
if (playerControlled)
|
||||
{
|
||||
m_fGroundedSince = -1;
|
||||
return "";
|
||||
}
|
||||
if (!livingPilot) return "no living pilot";
|
||||
if (servicing || height > 5 || speed > 2)
|
||||
{
|
||||
m_fGroundedSince = -1;
|
||||
return "";
|
||||
}
|
||||
if (m_fGroundedSince < 0) m_fGroundedSince = now;
|
||||
if (now - m_fGroundedSince >= 60000) return "grounded for 60 seconds";
|
||||
return "";
|
||||
}
|
||||
}
|
||||
+461
@@ -0,0 +1,461 @@
|
||||
// Migrated from the independently authored AI extension; successor-owned physical groups.
|
||||
// Each site/phase has its own repeat limiter. Changed reasons and lifecycle
|
||||
// events are immediate; only identical polling results are summarized.
|
||||
class ERR_MortarTraceState
|
||||
{
|
||||
string LastReason;
|
||||
float NextLog;
|
||||
int Suppressed;
|
||||
|
||||
bool Due(string reason, float now)
|
||||
{
|
||||
if (reason != LastReason || now >= NextLog)
|
||||
{
|
||||
LastReason = reason;
|
||||
NextLog = now + 30000;
|
||||
return true;
|
||||
}
|
||||
Suppressed++;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
class ERR_MortarBattery
|
||||
{
|
||||
static const ResourceName GUN = "{D1FFE458E8AC4BDB}Prefabs/Weapons/Mortars/2B14/Mortar_2B14.et";
|
||||
static const ResourceName SHELL = "{98EC9C526AFBA282}Prefabs/Weapons/Ammo/Ammo_Shell_82mm_HE_O832DU.et";
|
||||
static const ResourceName CREW = "{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et";
|
||||
static const ResourceName RADIO_OPERATOR = "{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et";
|
||||
IEntity RadioOperator;
|
||||
IEntity Gun;
|
||||
SCR_AIGroup Group;
|
||||
ref SCR_AIStaticArtilleryActivity Activity;
|
||||
ref ERR_HQReport Report;
|
||||
ref ERR_HQRoute RadioOrder;
|
||||
ref ERR_HQReport PendingRadioReport;
|
||||
ref ERR_HQReport PendingSupplyReport;
|
||||
protected ref ERR_MortarReadiness m_Readiness;
|
||||
protected ref ERR_MortarSupplyTransfer m_Transfer;
|
||||
protected ref array<IEntity> m_AttemptedShells = {};
|
||||
protected bool m_Stopped;
|
||||
vector Position;
|
||||
vector Impact;
|
||||
vector AimOffset;
|
||||
int AimedShot = -1;
|
||||
float FlightTime;
|
||||
float AimedAt = -1;
|
||||
float AirspaceUntil;
|
||||
vector AirspaceImpact;
|
||||
float AirspaceRadius = 600;
|
||||
float OrderedAt;
|
||||
float NextOrder;
|
||||
float SpawnedAt;
|
||||
bool StartupActivated;
|
||||
bool Released;
|
||||
bool Rejected;
|
||||
bool Claimed; // keeps the world slot occupied after the battery is destroyed
|
||||
int SiteId;
|
||||
int OrderId;
|
||||
int RadioId;
|
||||
int SourceId;
|
||||
int OrderShots;
|
||||
int TotalShots;
|
||||
bool CommandOpen;
|
||||
string LastFailure;
|
||||
string SpawnFailure;
|
||||
vector LastCandidate;
|
||||
ref map<string, int> SearchCounts = new map<string, int>();
|
||||
ref map<string, ref ERR_MortarTraceState> Traces = new map<string, ref ERR_MortarTraceState>();
|
||||
|
||||
void Audit(string kind, string detail)
|
||||
{
|
||||
ERR_HQ.Event("MORTAR " + kind, string.Format("site=%1 order=%2 radio=M%3 source=M%4 position=%5; %6", SiteId, OrderId, RadioId, SourceId, Position, detail), RadioId);
|
||||
}
|
||||
|
||||
void Trace(string phase, string reason, string detail)
|
||||
{
|
||||
ERR_MortarTraceState state;
|
||||
if (!Traces.Find(phase, state))
|
||||
{
|
||||
state = new ERR_MortarTraceState();
|
||||
Traces.Insert(phase, state);
|
||||
}
|
||||
string previous = state.LastReason;
|
||||
if (!state.Due(reason, GetGame().GetWorld().GetWorldTime()))
|
||||
return;
|
||||
Audit(phase, string.Format("reason=%1; %2; previous=%3 repeated polls omitted=%4", reason, detail, previous, state.Suppressed));
|
||||
state.Suppressed = 0;
|
||||
}
|
||||
|
||||
void FlushTraces()
|
||||
{
|
||||
foreach (string phase, ERR_MortarTraceState state : Traces)
|
||||
{
|
||||
if (state.Suppressed > 0)
|
||||
Audit("REPEATS", string.Format("phase=%1 reason=%2 repeated polls omitted=%3", phase, state.LastReason, state.Suppressed));
|
||||
}
|
||||
Traces.Clear();
|
||||
}
|
||||
|
||||
string OperationalReason()
|
||||
{
|
||||
if (m_Stopped) return "battery stopped";
|
||||
if (!Gun) return "gun missing";
|
||||
if (!SpawnFailure.IsEmpty()) return SpawnFailure;
|
||||
if (!Group || !Group.GetGroupUtilityComponent()) return "crew group missing";
|
||||
if (Group.GetFaction() != ERR_GameMode.Get().EnemyFaction()) return "crew changed faction";
|
||||
if (Group.GetPlayerCount(true) > 0) return "player in crew group";
|
||||
if (Group.GetAgentsCount() == 0) return "crew group empty";
|
||||
DamageManagerComponent damage = DamageManagerComponent.Cast(Gun.FindComponent(DamageManagerComponent));
|
||||
if (damage && damage.IsDestroyed()) return "gun destroyed";
|
||||
return "";
|
||||
}
|
||||
|
||||
void BeginRequest(ERR_HQReport report, float now)
|
||||
{
|
||||
Cancel("superseded by new HQ order");
|
||||
FlushTraces();
|
||||
OrderId++;
|
||||
RadioId = 0;
|
||||
SourceId = report.MessageId;
|
||||
OrderShots = 0;
|
||||
Released = false;
|
||||
CommandOpen = true;
|
||||
OrderedAt = now;
|
||||
LastFailure = "";
|
||||
Audit("COMMAND", string.Format("requested rounds=%1 HE radius=%2m; %3", ERR_MortarSalvo.ROUNDS, ERR_MortarSalvo.RADIUS_METRES, report.Description(now)));
|
||||
}
|
||||
|
||||
void ObserveProjectile(IEntity projectileEntity, IEntity firingCharacter, bool playerGunner)
|
||||
{
|
||||
if (!projectileEntity)
|
||||
{
|
||||
Audit("FIRE CALLBACK", "native OnWeaponFired had no projectile; no confirmed shot counted");
|
||||
return;
|
||||
}
|
||||
TotalShots++;
|
||||
if (CommandOpen && Released && !playerGunner)
|
||||
{
|
||||
OrderShots++;
|
||||
// Only a physical projectile unlocks the next load. It must be aimed again.
|
||||
Released = false;
|
||||
AimedAt = -1;
|
||||
Audit("FIRED", string.Format("physical projectile=%1 origin=%2 order shots=%3 total shots=%4 predicted impact=%5 predicted flight=%6s gunner=%7 (impact not observed)", projectileEntity, projectileEntity.GetOrigin(), OrderShots, TotalShots, Impact, FlightTime, firingCharacter));
|
||||
}
|
||||
else
|
||||
Audit("FIRED UNASSIGNED", string.Format("physical projectile=%1 origin=%2 player gunner=%3 order open=%4 committed=%5 total shots=%6; no active HQ order attribution", projectileEntity, projectileEntity.GetOrigin(), playerGunner, CommandOpen, Released, TotalShots));
|
||||
}
|
||||
|
||||
void ReserveShellAirspace(float now)
|
||||
{
|
||||
// Enclose every still-airborne shell, including an earlier, longer flight.
|
||||
// A later round must not move/shrink the existing exclusion or deadline.
|
||||
if (now >= AirspaceUntil)
|
||||
{
|
||||
AirspaceImpact = Impact;
|
||||
AirspaceRadius = 600;
|
||||
}
|
||||
AirspaceRadius = Math.Max(AirspaceRadius, vector.DistanceXZ(AirspaceImpact, Impact) + 600);
|
||||
AirspaceUntil = Math.Max(AirspaceUntil, now + (FlightTime + 10) * 1000);
|
||||
}
|
||||
|
||||
bool SpawnFailed(string reason)
|
||||
{
|
||||
SpawnFailure = reason;
|
||||
Audit("DEPLOY FAILED", string.Format("reason=%1 claimed=%2 gun=%3 group=%4", reason, Claimed, Gun, Group));
|
||||
return false;
|
||||
}
|
||||
|
||||
void SearchResult(vector candidate, string reason)
|
||||
{
|
||||
LastCandidate = candidate;
|
||||
int count;
|
||||
SearchCounts.Find(reason, count);
|
||||
SearchCounts.Set(reason, count + 1);
|
||||
}
|
||||
|
||||
void SiteStatus(float now)
|
||||
{
|
||||
if (!SearchCounts.IsEmpty())
|
||||
{
|
||||
string counts;
|
||||
foreach (string reason, int count : SearchCounts) counts += string.Format("%1=%2; ", reason, count);
|
||||
Audit("SITE SEARCH", string.Format("candidate counts since last summary: %1 last candidate=%2", counts, LastCandidate));
|
||||
SearchCounts.Clear();
|
||||
}
|
||||
int agents, living;
|
||||
int actionState = -1;
|
||||
if (Group)
|
||||
{
|
||||
array<AIAgent> crew = {};
|
||||
Group.GetAgents(crew);
|
||||
agents = crew.Count();
|
||||
foreach (AIAgent agent : crew)
|
||||
{
|
||||
if (agent && ERR_Actors.CanFight(agent.GetControlledEntity())) living++;
|
||||
}
|
||||
}
|
||||
if (Activity) actionState = Activity.GetActionState();
|
||||
bool connected;
|
||||
ERR_HQ hq = ERR_HQ.Get();
|
||||
if (hq && Group) connected = hq.MortarConnected(Group);
|
||||
Audit("SITE STATUS", string.Format("claimed=%1 startup=%2 operational=%3 crew agents=%4 fighting=%5 inventory HE=%6 radio connected=%7 cooldown remaining=%8s", Claimed, StartupActivated, Operational(), agents, living, CountShells(), connected, Math.Max(0, NextOrder - now) / 1000));
|
||||
Audit("ORDER STATUS", string.Format("open=%1 route pending=%2 native action=%3 shell committed=%4 order shots=%5 total shots=%6 age=%7s last failure=%8", CommandOpen, RadioOrder != null, actionState, Released, OrderShots, TotalShots, Math.Max(0, now - OrderedAt) / 1000, LastFailure));
|
||||
if (!SpawnFailure.IsEmpty()) Audit("PARTIAL DEPLOYMENT", SpawnFailure);
|
||||
if (!Operational()) Trace("SITE BLOCK", OperationalReason(), "spawn failure=" + SpawnFailure);
|
||||
}
|
||||
|
||||
bool Operational()
|
||||
{
|
||||
return OperationalReason().IsEmpty();
|
||||
}
|
||||
|
||||
int CountShells()
|
||||
{
|
||||
if (!Group)
|
||||
return 0;
|
||||
int count;
|
||||
array<IEntity> items = {};
|
||||
array<AIAgent> agents = {};
|
||||
Group.GetAgents(agents);
|
||||
foreach (AIAgent agent : agents)
|
||||
{
|
||||
if (!agent || !ERR_Actors.CanFight(agent.GetControlledEntity()))
|
||||
continue;
|
||||
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(agent.GetControlledEntity().FindComponent(InventoryStorageManagerComponent));
|
||||
if (!inventory)
|
||||
continue;
|
||||
ERR_Inventory.AppendUnique(inventory, items);
|
||||
}
|
||||
foreach (IEntity item : items)
|
||||
if (item && item.GetPrefabData() && item.GetPrefabData().GetPrefabName() == SHELL) count++;
|
||||
return count;
|
||||
}
|
||||
|
||||
void Bind(int siteId, SCR_AIGroup group, IEntity gun, float now)
|
||||
{
|
||||
SiteId = siteId;
|
||||
Group = group;
|
||||
Gun = gun;
|
||||
Position = gun.GetOrigin();
|
||||
SpawnedAt = now;
|
||||
Claimed = true;
|
||||
m_Readiness = new ERR_MortarReadiness(this);
|
||||
}
|
||||
|
||||
|
||||
int InventoryShells(InventoryStorageManagerComponent inventory)
|
||||
{
|
||||
if (!inventory)
|
||||
return 0;
|
||||
int count;
|
||||
array<IEntity> items = {};
|
||||
ERR_Inventory.Items(inventory, items);
|
||||
foreach (IEntity item : items)
|
||||
{
|
||||
if (item && item.GetPrefabData() && item.GetPrefabData().GetPrefabName() == SHELL)
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
bool Stopped() { return m_Stopped; }
|
||||
bool SupplyPending() { return m_Transfer && m_Transfer.Unresolved(); }
|
||||
bool SupplyAuthorized(float now)
|
||||
{
|
||||
if (!Replication.IsServer() || m_Stopped || !StartupActivated || !Operational() || !CommandOpen || !ERR_HQ.MissionActive()) return false;
|
||||
ERR_MortarSystem system = ERR_MortarSystem.Get();
|
||||
if (!system || system.FindGun(Gun) != this) return false;
|
||||
ERR_HQReport suppliedReport = Report;
|
||||
if (!suppliedReport) suppliedReport = PendingSupplyReport;
|
||||
return ERR_MortarPrediction.Fresh(suppliedReport, now);
|
||||
}
|
||||
void Stop()
|
||||
{
|
||||
if (m_Stopped) return;
|
||||
m_Stopped = true;
|
||||
Cancel("HQ stopped");
|
||||
if (m_Readiness) m_Readiness.Stop();
|
||||
}
|
||||
|
||||
ERR_MortarSupplyState SupplyState(float now)
|
||||
{
|
||||
// Observe an existing native operation even after its order was canceled.
|
||||
// No second request may race an unresolved transfer on this battery.
|
||||
if (m_Transfer)
|
||||
{
|
||||
ERR_MortarSupplyState observed = m_Transfer.Poll(now);
|
||||
if (m_Transfer.CapturedOrder() == OrderId)
|
||||
{
|
||||
if (observed == ERR_MortarSupplyState.READY) m_Transfer = null;
|
||||
return observed;
|
||||
}
|
||||
if (m_Transfer.Unresolved()) return ERR_MortarSupplyState.FAILED;
|
||||
m_Transfer = null;
|
||||
}
|
||||
if (!SupplyAuthorized(now)) return SupplyStateFailed("current HQ order, crew or report is unavailable");
|
||||
SCR_AIVehicleUsageComponent usage = SCR_AIVehicleUsageComponent.Cast(Gun.FindComponent(SCR_AIVehicleUsageComponent));
|
||||
IEntity gunner;
|
||||
if (usage && usage.GetTurretCompartmentSlot())
|
||||
gunner = usage.GetTurretCompartmentSlot().GetOccupant();
|
||||
array<AIAgent> agents = {};
|
||||
Group.GetAgents(agents);
|
||||
float nearest = float.MAX;
|
||||
if (!gunner)
|
||||
{
|
||||
foreach (AIAgent candidate : agents)
|
||||
{
|
||||
if (!candidate || candidate.GetControlledEntity() == RadioOperator || !ERR_Actors.CanFight(candidate.GetControlledEntity()))
|
||||
continue;
|
||||
float distance = vector.DistanceXZ(Gun.GetOrigin(), candidate.GetControlledEntity().GetOrigin());
|
||||
if (distance < nearest)
|
||||
{
|
||||
nearest = distance;
|
||||
gunner = candidate.GetControlledEntity();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!gunner) return SupplyStateFailed("no fighting gunner found");
|
||||
if (ERR_Actors.Group(gunner) != Group) return SupplyStateFailed("turret occupant belongs to another group");
|
||||
if (!ERR_Actors.CanFight(gunner)) return SupplyStateFailed("gunner cannot fight");
|
||||
InventoryStorageManagerComponent destination = InventoryStorageManagerComponent.Cast(gunner.FindComponent(InventoryStorageManagerComponent));
|
||||
if (!destination)
|
||||
return SupplyStateFailed("gunner inventory missing");
|
||||
if (InventoryShells(destination) > 0)
|
||||
return ERR_MortarSupplyState.READY;
|
||||
int nearbyDonors, donorShells, storageRejected;
|
||||
array<IEntity> consideredShells = {};
|
||||
foreach (AIAgent bearer : agents)
|
||||
{
|
||||
if (!bearer || !ERR_Actors.CanFight(bearer.GetControlledEntity()))
|
||||
continue;
|
||||
IEntity donor = bearer.GetControlledEntity();
|
||||
if (donor == gunner || vector.DistanceXZ(donor.GetOrigin(), gunner.GetOrigin()) > 12)
|
||||
continue;
|
||||
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(donor.FindComponent(InventoryStorageManagerComponent));
|
||||
if (!inventory)
|
||||
continue;
|
||||
nearbyDonors++;
|
||||
array<IEntity> items = {};
|
||||
ERR_Inventory.Items(inventory, items);
|
||||
foreach (IEntity item : items)
|
||||
{
|
||||
if (!item || !item.GetPrefabData() || item.GetPrefabData().GetPrefabName() != SHELL)
|
||||
continue;
|
||||
if (consideredShells.Contains(item) || m_AttemptedShells.Contains(item)) continue;
|
||||
consideredShells.Insert(item);
|
||||
donorShells++;
|
||||
BaseInventoryStorageComponent storage = destination.FindStorageForItem(item, EStoragePurpose.PURPOSE_DEPOSIT);
|
||||
if (!storage) { storageRejected++; continue; }
|
||||
m_AttemptedShells.Insert(item); // even rejected/ambiguous requests are never retried
|
||||
m_Transfer = new ERR_MortarSupplyTransfer(this, donor, gunner, item, storage, now);
|
||||
if (!m_Transfer.Begin(now)) return SupplyStateFailed("exact shell transfer request rejected; no retry");
|
||||
Audit("AMMO TRANSFER", string.Format("one exact-item move pending donor=%1 gunner=%2 shell=%3 order=%4; awaiting callback AND physical destination", donor, gunner, item, OrderId));
|
||||
return ERR_MortarSupplyState.PENDING;
|
||||
}
|
||||
}
|
||||
return SupplyStateFailed(string.Format("gunner empty; fighting donors within 12m=%1 unattempted HE=%2 destination storage rejected=%3", nearbyDonors, donorShells, storageRejected));
|
||||
}
|
||||
|
||||
// Compatibility for existing native callers; request acceptance is NOT ready.
|
||||
bool SupplyGunner() { return SupplyState(GetGame().GetWorld().GetWorldTime()) == ERR_MortarSupplyState.READY; }
|
||||
protected ERR_MortarSupplyState SupplyStateFailed(string reason)
|
||||
{
|
||||
SupplyFailed(reason);
|
||||
return ERR_MortarSupplyState.FAILED;
|
||||
}
|
||||
|
||||
bool SupplyFailed(string reason)
|
||||
{
|
||||
LastFailure = reason;
|
||||
Audit("AMMO FAILED", reason);
|
||||
return false;
|
||||
}
|
||||
|
||||
void Cancel(string reason = "cancel requested")
|
||||
{
|
||||
if (CommandOpen)
|
||||
{
|
||||
FlushTraces();
|
||||
Audit("ORDER END", string.Format("reason=%1 observed shots=%2 shell committed=%3 elapsed=%4s last failure=%5", reason, OrderShots, Released, (GetGame().GetWorld().GetWorldTime() - OrderedAt) / 1000, LastFailure));
|
||||
}
|
||||
CommandOpen = false;
|
||||
RadioOrder = null;
|
||||
PendingRadioReport = null;
|
||||
PendingSupplyReport = null;
|
||||
if (m_Transfer) m_Transfer.Invalidate();
|
||||
Report = null;
|
||||
AimedAt = -1;
|
||||
if (Activity)
|
||||
Activity.Complete();
|
||||
Activity = null;
|
||||
}
|
||||
|
||||
// Idle distant batteries still report through HQ's scheduler. Their native
|
||||
// AI needs full detail while firing or when players can interact with them.
|
||||
protected void UpdateCrewDetail(float now, bool firing = false)
|
||||
{
|
||||
if (!Group || Group.GetPlayerCount(true) > 0)
|
||||
return;
|
||||
bool active = firing || Activity != null || ERR_MortarSystem.NearPlayer(Position);
|
||||
int lod = -1;
|
||||
if (active)
|
||||
lod = 0;
|
||||
if (Group.GetPermanentLOD() != lod)
|
||||
Group.SetPermanentLOD(lod);
|
||||
if (active && !Group.IsAIActivated())
|
||||
Group.ActivateAI();
|
||||
array<AIAgent> agents = {};
|
||||
Group.GetAgents(agents);
|
||||
foreach (AIAgent agent : agents)
|
||||
{
|
||||
if (!agent || EntityUtils.IsPlayer(agent.GetControlledEntity()))
|
||||
continue;
|
||||
if (agent.GetPermanentLOD() != lod)
|
||||
agent.SetPermanentLOD(lod);
|
||||
if (active && !agent.IsAIActivated() && ERR_Actors.CanFight(agent.GetControlledEntity()))
|
||||
agent.ActivateAI();
|
||||
}
|
||||
}
|
||||
|
||||
void Update(float now)
|
||||
{
|
||||
if (m_Stopped) return;
|
||||
if (!StartupActivated)
|
||||
{
|
||||
if (!SpawnFailure.IsEmpty()) return;
|
||||
if (!m_Readiness) { SpawnFailed("initial support readiness owner missing"); return; }
|
||||
ERR_MortarSupplyState startup = m_Readiness.Poll(now);
|
||||
if (startup != ERR_MortarSupplyState.READY) return;
|
||||
StartupActivated = true;
|
||||
}
|
||||
if (m_Transfer) m_Transfer.Poll(now);
|
||||
if (!Operational())
|
||||
{
|
||||
Cancel(OperationalReason());
|
||||
return;
|
||||
}
|
||||
if (Activity)
|
||||
{
|
||||
Trace("ACTIVITY", string.Format("native state=%1", Activity.GetActionState()), string.Format("age=%1s aim age=%2s committed=%3 shots=%4", (now - OrderedAt) / 1000, (now - AimedAt) / 1000, Released, OrderShots));
|
||||
if (Activity.GetActionState() == EAIActionState.FAILED) Cancel("native artillery activity FAILED");
|
||||
else if (Activity.GetActionState() == EAIActionState.COMPLETED) Cancel("native artillery activity COMPLETED (shot count is separate)");
|
||||
else if (now - OrderedAt > ERR_MortarSalvo.TIMEOUT_MS) Cancel("120s artillery salvo timeout");
|
||||
}
|
||||
if (StartupActivated)
|
||||
UpdateCrewDetail(now);
|
||||
}
|
||||
|
||||
void Order(ERR_HQReport report, float now)
|
||||
{
|
||||
if (m_Stopped || !StartupActivated || !Operational() || !CommandOpen || Activity || !ERR_MortarPrediction.Fresh(report, now)) return;
|
||||
Report = report.Snapshot();
|
||||
OrderedAt = now;
|
||||
NextOrder = now + 30000;
|
||||
Released = false;
|
||||
UpdateCrewDetail(now, true);
|
||||
Activity = new SCR_AIStaticArtilleryActivity(Group.GetGroupUtilityComponent(), null, report.Position, SCR_EAIArtilleryAmmoType.HIGH_EXPLOSIVE, ERR_MortarSalvo.ROUNDS);
|
||||
Group.GetGroupUtilityComponent().AddAction(Activity);
|
||||
Audit("AIM", string.Format("native activity created; latest source=M%1 observed=%2", report.MessageId, report.Description(now)));
|
||||
}
|
||||
}
|
||||
+231
@@ -0,0 +1,231 @@
|
||||
// The dedicated manpack operator has no mortar-shell backpack. Preserve the
|
||||
// native chooser and its caller's original index for every eligible gunner.
|
||||
modded class SCR_AIStaticArtilleryActivity
|
||||
{
|
||||
protected override AIAgent FindBestAgentForArtillery(notnull array<AIAgent> agents, notnull IEntity artilleryEntity, out int outIndex)
|
||||
{
|
||||
ERR_MortarSystem system = ERR_MortarSystem.Get();
|
||||
ERR_MortarBattery battery;
|
||||
if (system) battery = system.FindGun(artilleryEntity);
|
||||
if (!battery) return super.FindBestAgentForArtillery(agents, artilleryEntity, outIndex);
|
||||
array<AIAgent> gunners = {};
|
||||
foreach (AIAgent agent : agents)
|
||||
{
|
||||
if (agent && agent.GetControlledEntity() != battery.RadioOperator && ERR_Actors.CanFight(agent.GetControlledEntity()))
|
||||
gunners.Insert(agent);
|
||||
}
|
||||
int filteredIndex;
|
||||
AIAgent selected = super.FindBestAgentForArtillery(gunners, artilleryEntity, filteredIndex);
|
||||
outIndex = -1;
|
||||
if (selected) outIndex = agents.Find(selected);
|
||||
return selected;
|
||||
}
|
||||
}
|
||||
|
||||
// Leave all other artillery (including player-operated captured guns) native.
|
||||
modded class SCR_AIGetArtilleryAimDistanceCompensation
|
||||
{
|
||||
override ENodeResult EOnTaskSimulate(AIAgent owner, float dt)
|
||||
{
|
||||
IEntity gun;
|
||||
GetVariableIn(PORT_ARTILLERY_ENTITY, gun);
|
||||
ERR_MortarSystem system = ERR_MortarSystem.Get();
|
||||
ERR_MortarBattery battery;
|
||||
if (system)
|
||||
battery = system.FindGun(gun);
|
||||
if (!battery)
|
||||
return super.EOnTaskSimulate(owner, dt);
|
||||
battery.AimedAt = -1;
|
||||
float now = GetGame().GetWorld().GetWorldTime();
|
||||
ERR_HQReport report = system.Latest(battery, now);
|
||||
if (!ERR_HQ.MissionActive()) { system.Withhold(battery, "aim: mission inactive"); return ENodeResult.FAIL; }
|
||||
if (!battery.CommandOpen || battery.OrderShots >= ERR_MortarSalvo.ROUNDS) { system.Withhold(battery, "aim: salvo complete or order closed"); return ENodeResult.FAIL; }
|
||||
if (battery.Released) { system.Withhold(battery, "aim: waiting for committed projectile"); return ENodeResult.FAIL; }
|
||||
if (!report) { system.Withhold(battery, "aim: " + system.ContactFailure(battery)); return ENodeResult.FAIL; }
|
||||
battery.Trace("AIM START", "solving moving intercept", string.Format("latest source=M%1; %2", report.MessageId, report.Description(now)));
|
||||
ResourceName ammo;
|
||||
GetVariableIn(PORT_AMMO_PREFAB, ammo);
|
||||
if (ammo != ERR_MortarBattery.SHELL) { system.Withhold(battery, "unsupported ammunition prefab", ammo); return ENodeResult.FAIL; }
|
||||
Resource resource = Resource.Load(ammo);
|
||||
if (!resource || !resource.IsValid() || !resource.GetResource()) { system.Withhold(battery, "shell resource load failed", ammo); return ENodeResult.FAIL; }
|
||||
IEntitySource source = resource.GetResource().ToEntitySource();
|
||||
if (!source) { system.Withhold(battery, "shell resource has no entity source", ammo); return ENodeResult.FAIL; }
|
||||
array<float> coefficients = {};
|
||||
GetAmmoInitialSpeedCoefficients(ammo, coefficients);
|
||||
if (coefficients.IsEmpty())
|
||||
coefficients.Insert(1.0);
|
||||
float minimum, maximum;
|
||||
GetVerticalAimLimits(gun, minimum, maximum);
|
||||
float flight = 30;
|
||||
float offset;
|
||||
int charge;
|
||||
vector impact;
|
||||
vector salvoOffset = ERR_MortarSalvo.Offset(battery.SiteId, battery.OrderId, battery.OrderShots);
|
||||
bool converged;
|
||||
// Iterate the moving intercept using the native shell's flight time.
|
||||
// Reject non-convergence rather than fire with an arbitrary lead time.
|
||||
for (int iteration = 0; iteration < 4; iteration++)
|
||||
{
|
||||
if (!ERR_MortarPrediction.Predict(report, now, flight + 2, impact)) { system.Withhold(battery, "aim prediction: " + ERR_MortarPrediction.FailureReason, string.Format("flight lead=%1s; %2", flight + 2, report.Description(now))); return ENodeResult.FAIL; }
|
||||
if (!system.OutsideSettlements(impact)) { system.Withhold(battery, "aim target inside settlement exclusion", system.SettlementReason); return ENodeResult.FAIL; }
|
||||
impact += salvoOffset;
|
||||
impact[1] = SCR_TerrainHelper.GetTerrainY(impact);
|
||||
float distance = vector.DistanceXZ(gun.GetOrigin(), impact);
|
||||
float altitude = impact[1] - gun.GetOrigin()[1];
|
||||
if (distance < 350 || distance > 4000) { system.Withhold(battery, "predicted impact out of range", string.Format("iteration=%1 distance=%2m impact=%3 allowed=350..4000m", iteration, distance, impact)); return ENodeResult.FAIL; }
|
||||
bool reachable;
|
||||
float calculated;
|
||||
for (int i = 0; i < coefficients.Count(); i++)
|
||||
{
|
||||
if (!BallisticTable.GetAimHeightOfProjectileAltitudeFromSource(distance, offset, calculated, source, altitude, coefficients[i]))
|
||||
continue;
|
||||
float tangent = (offset + altitude) / distance;
|
||||
if (calculated <= 0 || calculated > 75 || tangent < Math.Tan(minimum) || tangent > Math.Tan(maximum))
|
||||
continue;
|
||||
charge = i;
|
||||
reachable = true;
|
||||
break;
|
||||
}
|
||||
if (!reachable) { system.Withhold(battery, "no native ballistic solution within elevation/flight-time limits", string.Format("iteration=%1 distance=%2 altitude=%3 charges=%4 elevation radians=%5..%6 flight limit=75s", iteration, distance, altitude, coefficients.Count(), minimum, maximum)); return ENodeResult.FAIL; }
|
||||
converged = Math.AbsFloat(calculated - flight) < 1;
|
||||
flight = calculated;
|
||||
if (converged)
|
||||
break;
|
||||
}
|
||||
if (!converged) { system.Withhold(battery, "moving intercept did not converge in four iterations"); return ENodeResult.FAIL; }
|
||||
if (!system.Safe(battery, impact, flight + 2)) { system.Withhold(battery, "aim impact safety rejected", system.SafetyReason); return ENodeResult.FAIL; }
|
||||
battery.Impact = impact;
|
||||
battery.AimOffset = salvoOffset;
|
||||
battery.AimedShot = battery.OrderShots;
|
||||
battery.FlightTime = flight;
|
||||
battery.AimedAt = now;
|
||||
battery.LastFailure = "";
|
||||
battery.Trace("AIM SOLUTION", "ready", string.Format("predicted impact=%1 flight=%2s charge index=%3 aim height offset=%4m latest source=M%5", impact, flight, charge, offset, report.MessageId));
|
||||
vector aim = impact + Vector(0, offset, 0);
|
||||
SetVariableOut(PORT_AIM_POS, aim);
|
||||
SetVariableOut(PORT_INIT_SPEED_ID, charge);
|
||||
return ENodeResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
|
||||
modded class SCR_AIShootStaticArtillery
|
||||
{
|
||||
override ENodeResult EOnTaskSimulate(AIAgent owner, float dt)
|
||||
{
|
||||
IEntity gun;
|
||||
GetVariableIn(PORT_ARTILLERY_ENTITY, gun);
|
||||
ERR_MortarSystem system = ERR_MortarSystem.Get();
|
||||
ERR_MortarBattery battery;
|
||||
if (system)
|
||||
battery = system.FindGun(gun);
|
||||
if (battery && !system.AllowShot(battery))
|
||||
{
|
||||
battery.Trace("SHOOT NODE", "authorization rejected", battery.LastFailure);
|
||||
return ENodeResult.FAIL;
|
||||
}
|
||||
ENodeResult result = super.EOnTaskSimulate(owner, dt);
|
||||
if (battery)
|
||||
battery.Trace("SHOOT NODE", string.Format("native result=%1", result), "authorization passed; node result does not confirm a physical shot");
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
modded class SCR_MortarMuzzleComponent
|
||||
{
|
||||
protected override void TransferShellToMortar()
|
||||
{
|
||||
ERR_MortarSystem system = ERR_MortarSystem.Get();
|
||||
ERR_MortarBattery battery;
|
||||
if (system && m_CharController && !EntityUtils.IsPlayer(m_CharController.GetOwner()))
|
||||
battery = system.FindGun(GetOwner());
|
||||
if (battery)
|
||||
{
|
||||
// The loading animation takes time. Recheck at the actual transfer,
|
||||
// before native inventory insertion triggers the physical projectile.
|
||||
if (!system.AllowShot(battery))
|
||||
{
|
||||
if (m_ShellComponent)
|
||||
{
|
||||
m_ShellComponent.GetOnShellUsed().Remove(TransferShellToMortar);
|
||||
m_ShellComponent.SetLoadedState(false);
|
||||
}
|
||||
CharacterAnimationComponent animation = m_CharController.GetAnimationComponent();
|
||||
if (animation && animation.GetCommandHandler())
|
||||
animation.GetCommandHandler().FinishItemUse(false);
|
||||
battery.Audit("ABORT", "final shell transfer rejected; " + battery.LastFailure);
|
||||
return;
|
||||
}
|
||||
battery.Released = true;
|
||||
battery.ReserveShellAirspace(GetGame().GetWorld().GetWorldTime());
|
||||
battery.Audit("SHELL COMMIT", string.Format("final safety passed; gunner=%1 predicted impact=%2 flight=%3s; invoking native transfer, awaiting projectile event", m_CharController.GetOwner(), battery.Impact, battery.FlightTime));
|
||||
}
|
||||
super.TransferShellToMortar();
|
||||
}
|
||||
|
||||
override void OnWeaponFired(IEntity effectEntity, BaseMuzzleComponent muzzle, IEntity projectileEntity)
|
||||
{
|
||||
IEntity firingCharacter;
|
||||
if (m_CharController) firingCharacter = m_CharController.GetOwner();
|
||||
super.OnWeaponFired(effectEntity, muzzle, projectileEntity);
|
||||
ERR_MortarSystem system = ERR_MortarSystem.Get();
|
||||
ERR_MortarBattery battery;
|
||||
if (system)
|
||||
battery = system.FindGun(GetOwner());
|
||||
if (!battery)
|
||||
return;
|
||||
bool playerGunner;
|
||||
if (firingCharacter) playerGunner = EntityUtils.IsPlayer(firingCharacter);
|
||||
battery.ObserveProjectile(projectileEntity, firingCharacter, playerGunner);
|
||||
}
|
||||
}
|
||||
|
||||
// The native tree normally re-aims only every five shots (and skips the first
|
||||
// re-aim). Each salvo shell needs its own spread point and fresh authorization.
|
||||
modded class SCR_AIStaticArtilleryBehavior
|
||||
{
|
||||
ERR_MortarBattery ERR_GetMortarBattery()
|
||||
{
|
||||
ERR_MortarSystem system = ERR_MortarSystem.Get();
|
||||
if (!system) return null;
|
||||
return system.FindGun(m_ArtilleryEntity.m_Value);
|
||||
}
|
||||
}
|
||||
|
||||
modded class SCR_AIStaticArtilleryBehavior_ShootingLogic
|
||||
{
|
||||
override ENodeResult EOnTaskSimulate(AIAgent owner, float dt)
|
||||
{
|
||||
ERR_MortarBattery battery;
|
||||
SCR_AIStaticArtilleryBehavior behavior;
|
||||
if (m_Utility)
|
||||
{
|
||||
behavior = SCR_AIStaticArtilleryBehavior.Cast(m_Utility.GetExecutedAction());
|
||||
if (behavior) battery = behavior.ERR_GetMortarBattery();
|
||||
}
|
||||
if (battery)
|
||||
{
|
||||
int gate = ERR_MortarSupplyRules.CycleGate(battery.CommandOpen, battery.OrderShots, behavior.GetShotCount(), ERR_MortarSalvo.ROUNDS, ERR_MortarSupplyState.READY);
|
||||
if (gate < 0) return ENodeResult.FAIL;
|
||||
if (gate == 0) return ENodeResult.RUNNING;
|
||||
// Native super increments the behavior counter. Wait BEFORE calling it,
|
||||
// so repeated pending ticks cannot count the same projectile twice.
|
||||
if (battery.OrderShots < ERR_MortarSalvo.ROUNDS)
|
||||
{
|
||||
ERR_MortarSupplyState supply = battery.SupplyState(GetGame().GetWorld().GetWorldTime());
|
||||
if (supply == ERR_MortarSupplyState.PENDING) return ENodeResult.RUNNING;
|
||||
if (supply == ERR_MortarSupplyState.FAILED)
|
||||
{
|
||||
ERR_MortarSystem system = ERR_MortarSystem.Get();
|
||||
if (system) system.Withhold(battery, "next native load lacks confirmed physical gunner ammunition");
|
||||
return ENodeResult.FAIL;
|
||||
}
|
||||
}
|
||||
}
|
||||
ENodeResult result = super.EOnTaskSimulate(owner, dt);
|
||||
if (battery && result == ENodeResult.SUCCESS)
|
||||
{
|
||||
SetVariableOut(PORT_AIMING_NEEDED, true);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
+131
@@ -0,0 +1,131 @@
|
||||
// All target coordinates come from delivered HQ observations, never a player's
|
||||
// current transform. Road projection stops at an unknown junction/road end.
|
||||
class ERR_MortarPrediction
|
||||
{
|
||||
// Read immediately after a failed synchronous prediction; no extra world scan.
|
||||
static string FailureReason;
|
||||
// Includes observation uplink, HQ downlink and native aiming. All stages
|
||||
// retain the original observation time; radio delivery never renews it.
|
||||
static const float MAX_REPORT_AGE_MS = 60000;
|
||||
|
||||
static bool Fresh(ERR_HQReport report, float now)
|
||||
{
|
||||
return report && report.Target && !report.Distress && now >= report.ObservedAt && now - report.ObservedAt <= MAX_REPORT_AGE_MS && report.TravelMode != "aircraft";
|
||||
}
|
||||
|
||||
static bool Reject(string reason)
|
||||
{
|
||||
FailureReason = reason;
|
||||
return false;
|
||||
}
|
||||
|
||||
static vector ClosestOnSegment(vector point, vector start, vector end)
|
||||
{
|
||||
vector segment = end - start;
|
||||
segment[1] = 0;
|
||||
vector offset = point - start;
|
||||
offset[1] = 0;
|
||||
float lengthSq = segment.LengthSq();
|
||||
if (lengthSq < 0.01)
|
||||
return start;
|
||||
return vector.Lerp(start, end, Math.Clamp(vector.Dot(offset, segment) / lengthSq, 0, 1));
|
||||
}
|
||||
|
||||
static bool FollowRoad(array<vector> points, vector observed, vector velocity, float seconds, out vector impact)
|
||||
{
|
||||
if (!points || points.Count() < 2)
|
||||
return Reject("road polyline has fewer than two points");
|
||||
int segment = -1;
|
||||
float closest = 20;
|
||||
vector projected;
|
||||
for (int i = 0; i < points.Count() - 1; i++)
|
||||
{
|
||||
vector candidate = ClosestOnSegment(observed, points[i], points[i + 1]);
|
||||
float distance = vector.DistanceXZ(candidate, observed);
|
||||
if (distance < closest)
|
||||
{
|
||||
closest = distance;
|
||||
segment = i;
|
||||
projected = candidate;
|
||||
}
|
||||
}
|
||||
if (segment < 0)
|
||||
return Reject("observed vehicle is not within 20m of a road segment");
|
||||
vector forward = points[segment + 1] - points[segment];
|
||||
forward[1] = 0;
|
||||
forward.Normalize();
|
||||
vector travel = velocity;
|
||||
travel[1] = 0;
|
||||
float speed = travel.Length();
|
||||
travel.Normalize();
|
||||
float alignment = vector.Dot(forward, travel);
|
||||
if (Math.AbsFloat(alignment) < 0.7)
|
||||
return Reject("vehicle heading crosses road; alignment below 0.7");
|
||||
int step = 1;
|
||||
int next = segment + 1;
|
||||
if (alignment < 0)
|
||||
{
|
||||
step = -1;
|
||||
next = segment;
|
||||
}
|
||||
float remaining = speed * seconds;
|
||||
vector position = projected;
|
||||
while (next >= 0 && next < points.Count())
|
||||
{
|
||||
float length = vector.DistanceXZ(position, points[next]);
|
||||
if (length >= remaining && length > 0.01)
|
||||
{
|
||||
impact = vector.Lerp(position, points[next], remaining / length);
|
||||
return true;
|
||||
}
|
||||
remaining -= length;
|
||||
position = points[next];
|
||||
next += step;
|
||||
}
|
||||
return Reject("prediction reaches unknown road end/junction");
|
||||
}
|
||||
|
||||
static bool Predict(ERR_HQReport report, float now, float flightSeconds, out vector impact)
|
||||
{
|
||||
FailureReason = "";
|
||||
if (!report) return Reject("target report missing");
|
||||
if (report.Distress) return Reject("distress report cannot authorize fire");
|
||||
if (now < report.ObservedAt) return Reject("observation timestamp is in the future");
|
||||
if (now - report.ObservedAt > MAX_REPORT_AGE_MS) return Reject("observation older than 60s");
|
||||
float seconds = (now - report.ObservedAt) / 1000 + flightSeconds;
|
||||
if (seconds < 0 || seconds > 90)
|
||||
return Reject("observation age plus flight outside 0..90s");
|
||||
if (report.TravelMode == "aircraft") return Reject("aircraft target unsupported");
|
||||
if (report.TravelMode == "mixed travel") return Reject("mixed travel cannot be predicted");
|
||||
impact = report.Position;
|
||||
if (!report.HasVelocity || report.Velocity.Length() < 0.5)
|
||||
return true;
|
||||
if (report.Velocity.Length() * seconds > 1800)
|
||||
return Reject("predicted travel exceeds 1800m");
|
||||
bool vehicle = report.TravelMode == "vehicle" || report.TravelMode == "in vehicle";
|
||||
if (vehicle)
|
||||
{
|
||||
SCR_AIWorld world = SCR_AIWorld.Cast(GetGame().GetAIWorld());
|
||||
if (!world || !world.GetRoadNetworkManager())
|
||||
return Reject("road network unavailable");
|
||||
BaseRoad road;
|
||||
float roadDistance;
|
||||
world.GetRoadNetworkManager().GetClosestRoad(report.Position, road, roadDistance, skipNavlinks: true);
|
||||
if (!road) return Reject("no road near reported vehicle position");
|
||||
if (roadDistance > 20) return Reject("reported vehicle farther than 20m from road");
|
||||
array<vector> points = {};
|
||||
road.GetPoints(points);
|
||||
return FollowRoad(points, report.Position, report.Velocity, seconds, impact);
|
||||
}
|
||||
impact += report.Velocity * seconds;
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool ThreatensFriendly(vector impact, vector position, vector velocity, float flightSeconds)
|
||||
{
|
||||
velocity[1] = 0;
|
||||
vector future = position + velocity * Math.Clamp(flightSeconds, 0, 90);
|
||||
// Protect the entire predicted path, not only where a soldier is now.
|
||||
return vector.DistanceXZ(impact, ClosestOnSegment(impact, position, future)) <= 100;
|
||||
}
|
||||
}
|
||||
+177
@@ -0,0 +1,177 @@
|
||||
enum ERR_MortarSupplyState { FAILED = -1, PENDING, READY }
|
||||
|
||||
class ERR_MortarSupplyRules
|
||||
{
|
||||
static int CycleGate(bool commandOpen, int confirmedShots, int behaviorShots, int limit, int supplyState)
|
||||
{
|
||||
if (!commandOpen) return -1;
|
||||
if (confirmedShots <= behaviorShots) return 0;
|
||||
if (confirmedShots < limit) return supplyState;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
class ERR_MortarInitialItem : ScriptedInventoryOperationCallback
|
||||
{
|
||||
bool Finished;
|
||||
bool Succeeded;
|
||||
protected void Finish(bool success) { if (!Finished) { Finished = true; Succeeded = success; } }
|
||||
protected override void OnComplete() { Finish(true); }
|
||||
protected override void OnFailed() { Finish(false); }
|
||||
protected override void OnAllComplete() { Finish(true); }
|
||||
protected override void OnAllFailed() { Finish(false); }
|
||||
void Rejected() { Finish(false); }
|
||||
}
|
||||
|
||||
// One finite allocation, after the ENTIRE original support crew exists. Failed
|
||||
// or stopped setup retains physical assets and retires only its pending spawn intent.
|
||||
class ERR_MortarReadiness
|
||||
{
|
||||
protected ERR_MortarBattery m_Battery;
|
||||
protected ref array<IEntity> m_Members = {};
|
||||
protected ref array<ref ERR_MortarInitialItem> m_Operations = {};
|
||||
protected bool m_Allocated;
|
||||
protected bool m_Ready;
|
||||
protected bool m_Stopped;
|
||||
protected bool m_Retired;
|
||||
protected int m_RequestedShells;
|
||||
void ERR_MortarReadiness(ERR_MortarBattery battery) { m_Battery = battery; }
|
||||
static ERR_MortarSupplyState Population(int physical, int gunners, int operators, bool complete, bool expired)
|
||||
{
|
||||
if (physical > 4 || gunners > 3 || operators > 1) return ERR_MortarSupplyState.FAILED;
|
||||
if (physical == 4 && gunners == 3 && operators == 1 && complete && !expired) return ERR_MortarSupplyState.READY;
|
||||
if (expired) return ERR_MortarSupplyState.FAILED;
|
||||
return ERR_MortarSupplyState.PENDING;
|
||||
}
|
||||
static bool AllocationValid(int shells) { return shells >= 0 && shells <= 9; }
|
||||
int RequestedShells() { return m_RequestedShells; }
|
||||
bool Ready() { return m_Ready && !m_Stopped; }
|
||||
void Stop()
|
||||
{
|
||||
if (m_Stopped) return;
|
||||
m_Stopped = true;
|
||||
if (m_Ready || m_Retired || !m_Battery || !m_Battery.Group || !Replication.IsServer()) return;
|
||||
m_Retired = true;
|
||||
// As in Core initial guard cleanup: stopping the current request alone does
|
||||
// not retire the native group's still-authored future expansion intent.
|
||||
RetireGroup(m_Battery.Group);
|
||||
}
|
||||
static void RetireGroup(SCR_AIGroup group)
|
||||
{
|
||||
if (!group || !Replication.IsServer()) return;
|
||||
group.SetSpawnImmediately(false);
|
||||
group.m_aUnitPrefabSlots = new array<ResourceName>();
|
||||
if (!GetGame()) return;
|
||||
ChimeraAIWorld world = ChimeraAIWorld.Cast(GetGame().GetAIWorld());
|
||||
if (world) world.PurgeSpawnRequestsForGroup(group);
|
||||
}
|
||||
|
||||
protected ERR_MortarSupplyState Fail(string reason)
|
||||
{
|
||||
m_Battery.SpawnFailed(reason);
|
||||
Stop();
|
||||
return ERR_MortarSupplyState.FAILED;
|
||||
}
|
||||
protected bool Allocate()
|
||||
{
|
||||
m_Allocated = true; // before native requests; never refill or retry a failure
|
||||
foreach (IEntity actor : m_Members)
|
||||
{
|
||||
if (actor == m_Battery.RadioOperator) continue;
|
||||
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(actor.FindComponent(InventoryStorageManagerComponent));
|
||||
int existing = m_Battery.InventoryShells(inventory);
|
||||
if (!AllocationValid(existing)) return false;
|
||||
if (ERR_HQRadio.Capability(actor) == 0 && !inventory.TrySpawnPrefabToStorage("{E1A5D4B878AA8980}Prefabs/Items/Equipment/Radios/Radio_R148.et"))
|
||||
m_Battery.Audit("RADIO EQUIP", "optional crew handset did not fit; dedicated manpack remains required");
|
||||
for (int i = existing; i < 9; i++)
|
||||
{
|
||||
ERR_MortarInitialItem operation = new ERR_MortarInitialItem();
|
||||
m_Operations.Insert(operation);
|
||||
m_RequestedShells++;
|
||||
if (!inventory.TrySpawnPrefabToStorage(ERR_MortarBattery.SHELL, purpose: EStoragePurpose.PURPOSE_DEPOSIT, cb: operation))
|
||||
{
|
||||
operation.Rejected();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
ERR_MortarSupplyState Poll(float now)
|
||||
{
|
||||
if (m_Stopped || !Replication.IsServer() || !m_Battery || m_Battery.Stopped()) return ERR_MortarSupplyState.FAILED;
|
||||
if (m_Ready) return ERR_MortarSupplyState.READY;
|
||||
SCR_AIGroup group = m_Battery.Group;
|
||||
ERR_GameMode mode = ERR_GameMode.Get();
|
||||
if (!mode || !group || !m_Battery.Gun || group.GetFaction() != mode.EnemyFaction() || group.GetPlayerCount(true) > 0) return Fail("initial support group/gun/faction changed");
|
||||
DamageManagerComponent damage = DamageManagerComponent.Cast(m_Battery.Gun.FindComponent(DamageManagerComponent));
|
||||
if (!damage || damage.IsDestroyed()) return Fail("initial support gun missing damage manager or destroyed");
|
||||
bool expired = now < m_Battery.SpawnedAt || now - m_Battery.SpawnedAt >= 90000;
|
||||
array<AIAgent> agents = {}; group.GetAgents(agents);
|
||||
array<IEntity> physical = {};
|
||||
int gunners, operators;
|
||||
IEntity operatorActor;
|
||||
foreach (AIAgent agent : agents)
|
||||
{
|
||||
if (!agent || !agent.GetControlledEntity()) continue;
|
||||
IEntity actor = agent.GetControlledEntity();
|
||||
if (physical.Contains(actor)) return Fail("initial support group reports duplicate physical actor");
|
||||
physical.Insert(actor);
|
||||
if (!ERR_Actors.CanFight(actor) || SCR_FactionManager.SGetFaction(actor) != mode.EnemyFaction() || !actor.GetPrefabData()) return Fail("initial support actor unavailable or has wrong faction/resource");
|
||||
ResourceName prefab = actor.GetPrefabData().GetPrefabName();
|
||||
if (prefab == ERR_MortarBattery.CREW) gunners++;
|
||||
else if (prefab == ERR_MortarBattery.RADIO_OPERATOR) { operators++; operatorActor = actor; }
|
||||
else return Fail("initial support actor does not belong to authored crew catalog");
|
||||
}
|
||||
ERR_MortarSupplyState population = Population(physical.Count(), gunners, operators, group.IsExpandComplete(), expired);
|
||||
if (population == ERR_MortarSupplyState.FAILED) return Fail("initial four-person support population incomplete/invalid within 90 seconds");
|
||||
if (population == ERR_MortarSupplyState.PENDING) return population;
|
||||
if (m_Allocated)
|
||||
{
|
||||
foreach (IEntity original : m_Members)
|
||||
if (!physical.Contains(original)) return Fail("initial support member replaced after finite allocation");
|
||||
}
|
||||
foreach (IEntity member : physical)
|
||||
{
|
||||
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(member.FindComponent(InventoryStorageManagerComponent));
|
||||
if (!inventory) return ERR_MortarSupplyState.PENDING;
|
||||
if (!m_Allocated && member != operatorActor && m_Battery.InventoryShells(inventory) < 9 && !inventory.CanInsertResource(ERR_MortarBattery.SHELL, EStoragePurpose.PURPOSE_DEPOSIT)) return ERR_MortarSupplyState.PENDING;
|
||||
}
|
||||
if (ERR_HQRadio.Capability(operatorActor) != 2) return ERR_MortarSupplyState.PENDING;
|
||||
// Preserve the existing earliest activation delay, but it is not readiness.
|
||||
if (now - m_Battery.SpawnedAt < 10000) return ERR_MortarSupplyState.PENDING;
|
||||
if (!m_Allocated)
|
||||
{
|
||||
if (!group.GetGroupUtilityComponent() || !group.GetGroupUtilityComponent().m_VehicleMgr) return ERR_MortarSupplyState.PENDING;
|
||||
SCR_AIVehicleUsageComponent usage = SCR_AIVehicleUsageComponent.Cast(m_Battery.Gun.FindComponent(SCR_AIVehicleUsageComponent));
|
||||
if (!usage || !group.GetGroupUtilityComponent().m_VehicleMgr.TryAddVehicle(usage)) return Fail("native support gun registration failed");
|
||||
m_Members.Copy(physical); m_Battery.RadioOperator = operatorActor;
|
||||
if (!Allocate()) return Fail("finite initial support shell allocation rejected; no retry");
|
||||
return ERR_MortarSupplyState.PENDING; // never accept mutation-frame readiness
|
||||
}
|
||||
foreach (ERR_MortarInitialItem operation : m_Operations)
|
||||
{
|
||||
if (!operation.Finished) return ERR_MortarSupplyState.PENDING;
|
||||
if (!operation.Succeeded) return Fail("finite initial support shell operation failed; no retry");
|
||||
}
|
||||
foreach (IEntity equipped : m_Members)
|
||||
{
|
||||
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(equipped.FindComponent(InventoryStorageManagerComponent));
|
||||
int shells = m_Battery.InventoryShells(inventory);
|
||||
if (equipped == operatorActor)
|
||||
{
|
||||
if (shells != 0) return Fail("dedicated initial manpack operator unexpectedly carries mortar shells");
|
||||
}
|
||||
else if (shells != 9) return ERR_MortarSupplyState.PENDING;
|
||||
}
|
||||
if (m_Battery.CountShells() != 27) return ERR_MortarSupplyState.PENDING;
|
||||
m_Ready = true;
|
||||
group.ActivateAI();
|
||||
foreach (AIAgent readyAgent : agents)
|
||||
{
|
||||
if (readyAgent) { readyAgent.SetPermanentLOD(0); readyAgent.ActivateAI(); }
|
||||
}
|
||||
m_Battery.Audit("CREW READY", string.Format("four original physical members, one manpack, 27 confirmed HE; new shell requests=%1; allocation permanently closed", m_RequestedShells));
|
||||
return ERR_MortarSupplyState.READY;
|
||||
}
|
||||
}
|
||||
+16
@@ -0,0 +1,16 @@
|
||||
// One delivered HQ order drives a continuous native loading/firing cycle.
|
||||
class ERR_MortarSalvo
|
||||
{
|
||||
static const int ROUNDS = 8;
|
||||
static const float RADIUS_METRES = 40;
|
||||
static const float TIMEOUT_MS = 120000;
|
||||
|
||||
static vector Offset(int site, int order, int shot)
|
||||
{
|
||||
// Stable throughout one ballistic solve; successive shells cover the disk
|
||||
// instead of clustering on the same point or changing every iteration.
|
||||
float radius = RADIUS_METRES * Math.Sqrt((shot + 1.0) / ROUNDS);
|
||||
float angle = (site * 53 + order * 97 + shot * 137.5) * Math.DEG2RAD;
|
||||
return Vector(Math.Sin(angle) * radius, 0, Math.Cos(angle) * radius);
|
||||
}
|
||||
}
|
||||
+108
@@ -0,0 +1,108 @@
|
||||
class ERR_MortarSupplyCallback : ScriptedInventoryOperationCallback
|
||||
{
|
||||
ERR_MortarSupplyTransfer Transfer;
|
||||
protected override void OnComplete() { if (Transfer) Transfer.Acknowledge(true); }
|
||||
protected override void OnFailed() { if (Transfer) Transfer.Acknowledge(false); }
|
||||
}
|
||||
|
||||
// Exact-item native transaction. Callbacks only record outcomes; the HQ tick
|
||||
// authorizes progress after checking actual inventory ownership and the order.
|
||||
class ERR_MortarSupplyTransfer
|
||||
{
|
||||
protected ERR_MortarBattery m_Battery;
|
||||
protected IEntity m_Gun;
|
||||
protected SCR_AIGroup m_Group;
|
||||
protected IEntity m_Donor;
|
||||
protected IEntity m_Gunner;
|
||||
protected IEntity m_Shell;
|
||||
protected InventoryStorageManagerComponent m_Source;
|
||||
protected InventoryStorageManagerComponent m_Destination;
|
||||
protected BaseInventoryStorageComponent m_Storage;
|
||||
protected ref ERR_MortarSupplyCallback m_Callback;
|
||||
protected int m_Order;
|
||||
protected int m_Acknowledgement;
|
||||
protected float m_Deadline;
|
||||
protected bool m_Accepted;
|
||||
protected bool m_Invalidated;
|
||||
protected bool m_Resolved;
|
||||
protected bool m_Ready;
|
||||
void ERR_MortarSupplyTransfer(ERR_MortarBattery battery, IEntity donor, IEntity gunner, IEntity shell, BaseInventoryStorageComponent storage, float now)
|
||||
{
|
||||
m_Battery = battery; m_Gun = battery.Gun; m_Group = battery.Group;
|
||||
m_Donor = donor; m_Gunner = gunner; m_Shell = shell; m_Storage = storage;
|
||||
m_Order = battery.OrderId; m_Deadline = now + 8000;
|
||||
m_Source = InventoryStorageManagerComponent.Cast(donor.FindComponent(InventoryStorageManagerComponent));
|
||||
m_Destination = InventoryStorageManagerComponent.Cast(gunner.FindComponent(InventoryStorageManagerComponent));
|
||||
}
|
||||
static bool Authority(bool valid, bool invalidated, int capturedOrder, int currentOrder)
|
||||
{
|
||||
return valid && !invalidated && capturedOrder == currentOrder;
|
||||
}
|
||||
static bool Proven(bool callbackComplete, bool sourceContains, bool destinationContains, bool exactSlot)
|
||||
{
|
||||
return callbackComplete && !sourceContains && destinationContains && exactSlot;
|
||||
}
|
||||
protected bool Contains(InventoryStorageManagerComponent inventory)
|
||||
{
|
||||
if (!inventory || !m_Shell) return false;
|
||||
array<IEntity> items = {}; ERR_Inventory.Items(inventory, items);
|
||||
return items.Contains(m_Shell);
|
||||
}
|
||||
protected bool Valid(float now)
|
||||
{
|
||||
if (!m_Battery || !Authority(m_Battery.SupplyAuthorized(now), m_Invalidated, m_Order, m_Battery.OrderId)) return false;
|
||||
if (m_Battery.Gun != m_Gun || m_Battery.Group != m_Group || !m_Donor || !m_Gunner || m_Donor == m_Gunner || !m_Shell || !m_Source || !m_Destination || !m_Storage) return false;
|
||||
if (!ERR_Actors.CanFight(m_Donor) || !ERR_Actors.CanFight(m_Gunner) || ERR_Actors.Group(m_Donor) != m_Group || ERR_Actors.Group(m_Gunner) != m_Group) return false;
|
||||
Faction faction = m_Group.GetFaction();
|
||||
if (SCR_FactionManager.SGetFaction(m_Donor) != faction || SCR_FactionManager.SGetFaction(m_Gunner) != faction || vector.Distance(m_Donor.GetOrigin(), m_Gunner.GetOrigin()) > 12) return false;
|
||||
SCR_AIVehicleUsageComponent usage = SCR_AIVehicleUsageComponent.Cast(m_Gun.FindComponent(SCR_AIVehicleUsageComponent));
|
||||
if (!usage || !usage.GetTurretCompartmentSlot()) return false;
|
||||
IEntity occupant = usage.GetTurretCompartmentSlot().GetOccupant();
|
||||
return !occupant || occupant == m_Gunner;
|
||||
}
|
||||
void Acknowledge(bool success)
|
||||
{
|
||||
if (m_Acknowledgement != 0) return;
|
||||
if (success) m_Acknowledgement = 1;
|
||||
else m_Acknowledgement = -1;
|
||||
}
|
||||
bool Begin(float now)
|
||||
{
|
||||
if (m_Callback || !Replication.IsServer() || !Valid(now) || !Contains(m_Source) || Contains(m_Destination)) return false;
|
||||
m_Callback = new ERR_MortarSupplyCallback(); m_Callback.Transfer = this;
|
||||
// Do not use callback.GetItem(): the native contract excludes Move operations.
|
||||
m_Accepted = m_Source.TryMoveItemToStorage(m_Shell, m_Storage, -1, m_Callback);
|
||||
if (!m_Accepted) { Acknowledge(false); m_Resolved = true; }
|
||||
return m_Accepted;
|
||||
}
|
||||
void Invalidate() { m_Invalidated = true; m_Ready = false; }
|
||||
bool Unresolved() { return m_Accepted && !m_Resolved; }
|
||||
int CapturedOrder() { return m_Order; }
|
||||
ERR_MortarSupplyState Poll(float now)
|
||||
{
|
||||
if (!Replication.IsServer()) return ERR_MortarSupplyState.FAILED;
|
||||
bool valid = Valid(now);
|
||||
bool sourceContains = Contains(m_Source);
|
||||
bool destinationContains = Contains(m_Destination);
|
||||
bool exactSlot;
|
||||
InventoryItemComponent item;
|
||||
if (m_Shell) item = InventoryItemComponent.Cast(m_Shell.FindComponent(InventoryItemComponent));
|
||||
if (item && item.GetParentSlot()) exactSlot = item.GetParentSlot().GetStorage() == m_Storage;
|
||||
bool proven = Proven(m_Acknowledgement == 1, sourceContains, destinationContains, exactSlot);
|
||||
if (proven || m_Acknowledgement < 0) m_Resolved = true;
|
||||
// A successful callback without physical destination proof is ambiguous.
|
||||
// Keep it reserved through timeout/cancellation; never start a second move.
|
||||
if (!valid || now >= m_Deadline)
|
||||
{
|
||||
m_Invalidated = true; m_Ready = false;
|
||||
return ERR_MortarSupplyState.FAILED;
|
||||
}
|
||||
if (proven)
|
||||
{
|
||||
m_Ready = true;
|
||||
return ERR_MortarSupplyState.READY;
|
||||
}
|
||||
if (m_Acknowledgement < 0 || !m_Accepted) return ERR_MortarSupplyState.FAILED;
|
||||
return ERR_MortarSupplyState.PENDING;
|
||||
}
|
||||
}
|
||||
+244
@@ -0,0 +1,244 @@
|
||||
// Owned and ticked by HQ. Initial assets are authored once; losses are never replaced.
|
||||
class ERR_MortarSystem
|
||||
{
|
||||
protected ERR_HQ m_HQ;
|
||||
protected ref array<ref ERR_MortarBattery> m_Batteries = {};
|
||||
protected ref ERR_SettlementSafety m_Settlements = new ERR_SettlementSafety();
|
||||
protected bool m_Prepared;
|
||||
protected bool m_Stopped;
|
||||
protected float m_NextDecision;
|
||||
string SafetyReason;
|
||||
string SettlementReason;
|
||||
|
||||
void ERR_MortarSystem(ERR_HQ hq) { m_HQ = hq; }
|
||||
static ERR_MortarSystem Get()
|
||||
{
|
||||
ERR_HQ hq = ERR_HQ.Get();
|
||||
if (!hq || !Replication.IsServer()) return null;
|
||||
return hq.Mortars();
|
||||
}
|
||||
static bool NearPlayer(vector position)
|
||||
{
|
||||
array<IEntity> players = {};
|
||||
ERR_Actors.Players(players);
|
||||
foreach (IEntity player : players)
|
||||
if (vector.DistanceXZ(player.GetOrigin(), position) <= 1200) return true;
|
||||
return false;
|
||||
}
|
||||
bool Prepare()
|
||||
{
|
||||
if (!Replication.IsServer() || m_Prepared || m_Stopped) return false;
|
||||
m_Prepared = true;
|
||||
vector position = ERR_Actors.Ground("6000 0 7000");
|
||||
if (position[1] < 1) return false;
|
||||
IEntity gun = ERR_Actors.Spawn(ERR_MortarBattery.GUN, position);
|
||||
SCR_AIGroup group = SCR_AIGroup.Cast(ERR_Actors.Spawn(MortarGroup(), ERR_Actors.Ground(position + "0 0 4")));
|
||||
if (!gun || !group)
|
||||
{
|
||||
ERR_Actors.DeleteSpawned(gun);
|
||||
ERR_MortarReadiness.RetireGroup(group);
|
||||
ERR_Actors.DeleteSpawned(group);
|
||||
return false;
|
||||
}
|
||||
if (group.GetFaction() != ERR_GameMode.Get().EnemyFaction())
|
||||
{
|
||||
ERR_Actors.DeleteSpawned(gun);
|
||||
ERR_MortarReadiness.RetireGroup(group);
|
||||
ERR_Actors.DeleteSpawned(group);
|
||||
return false;
|
||||
}
|
||||
FactionAffiliationComponent affiliation = FactionAffiliationComponent.Cast(gun.FindComponent(FactionAffiliationComponent));
|
||||
if (affiliation) affiliation.SetAffiliatedFaction(ERR_GameMode.Get().EnemyFaction());
|
||||
ERR_MortarBattery battery = new ERR_MortarBattery();
|
||||
battery.Bind(1, group, gun, GetGame().GetWorld().GetWorldTime());
|
||||
m_Batteries.Insert(battery);
|
||||
ERR_GameMode mode = ERR_GameMode.Get();
|
||||
mode.Own(gun);
|
||||
mode.RegisterGroup(group);
|
||||
m_HQ.ReserveGroup(group);
|
||||
battery.Audit("DEPLOY", "authored gun and four-person crew; finite ammunition initialization pending");
|
||||
return true;
|
||||
}
|
||||
static ResourceName MortarGroup() { return "{B84C05941C4C81B8}Prefabs/ERR/MortarCrew.et"; }
|
||||
ERR_MortarBattery FindGun(IEntity gun)
|
||||
{
|
||||
foreach (ERR_MortarBattery battery : m_Batteries)
|
||||
if (gun && battery.Gun == gun) return battery;
|
||||
return null;
|
||||
}
|
||||
ERR_MortarBattery FindGroup(SCR_AIGroup group)
|
||||
{
|
||||
foreach (ERR_MortarBattery battery : m_Batteries)
|
||||
if (group && battery.Group == group) return battery;
|
||||
return null;
|
||||
}
|
||||
ERR_HQReport Latest(ERR_MortarBattery battery, float now)
|
||||
{
|
||||
// Only the coordinates actually delivered to this battery are available.
|
||||
// A newer HQ contact cannot update a gun's knowledge without another downlink.
|
||||
if (!battery || !ERR_MortarPrediction.Fresh(battery.Report, now)) return null;
|
||||
return battery.Report;
|
||||
}
|
||||
string ContactFailure(ERR_MortarBattery battery)
|
||||
{
|
||||
if (!battery.Report) return "no delivered target report";
|
||||
return "delivered target report expired or invalid";
|
||||
}
|
||||
bool OutsideSettlements(vector impact)
|
||||
{
|
||||
bool clear = m_Settlements.OutsideSettlements(impact);
|
||||
SettlementReason = m_Settlements.SettlementReason;
|
||||
return clear;
|
||||
}
|
||||
bool Safe(ERR_MortarBattery battery, vector impact, float flight)
|
||||
{
|
||||
SafetyReason = "clear";
|
||||
if (!battery.Operational()) { SafetyReason = battery.OperationalReason(); return false; }
|
||||
if (!OutsideSettlements(impact)) { SafetyReason = SettlementReason; return false; }
|
||||
if (SCR_TerrainHelper.GetTerrainY(impact) < 0) { SafetyReason = "impact below Everon sea level"; return false; }
|
||||
Faction faction = battery.Group.GetFaction();
|
||||
if (!faction) { SafetyReason = "battery faction missing"; return false; }
|
||||
array<IEntity> friendlies = {};
|
||||
m_HQ.PhysicalForces(friendlies);
|
||||
foreach (IEntity entity : friendlies)
|
||||
{
|
||||
Faction friendly = SCR_FactionManager.SGetFaction(entity);
|
||||
if (!friendly || faction.IsFactionEnemy(friendly) || !ERR_Actors.Alive(entity)) continue;
|
||||
vector velocity;
|
||||
IEntity moving = CompartmentAccessComponent.GetVehicleIn(entity);
|
||||
if (!moving) moving = entity;
|
||||
if (moving.GetPhysics()) velocity = moving.GetPhysics().GetVelocity();
|
||||
if (ERR_MortarPrediction.ThreatensFriendly(impact, entity.GetOrigin(), velocity, flight))
|
||||
{
|
||||
SafetyReason = "friendly physical force can enter the impact area";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
bool Withhold(ERR_MortarBattery battery, string reason, string detail = "")
|
||||
{
|
||||
battery.LastFailure = reason + "; " + detail;
|
||||
battery.Trace("WITHHELD", reason, detail);
|
||||
// Finish the activity from the next HQ tick, never from inside its own node.
|
||||
battery.Rejected = true;
|
||||
return false;
|
||||
}
|
||||
bool AllowShot(ERR_MortarBattery battery)
|
||||
{
|
||||
float now = GetGame().GetWorld().GetWorldTime();
|
||||
if (m_Stopped || !ERR_HQ.MissionActive()) return Withhold(battery, "mission inactive or HQ stopped");
|
||||
if (!battery.Operational()) return Withhold(battery, battery.OperationalReason());
|
||||
if (!battery.CommandOpen || battery.OrderShots >= ERR_MortarSalvo.ROUNDS) return Withhold(battery, "salvo complete or order closed");
|
||||
if (battery.Released) return Withhold(battery, "waiting for committed projectile");
|
||||
if (battery.AimedShot != battery.OrderShots || battery.AimedAt < 0 || now - battery.AimedAt > 10000) return Withhold(battery, "fresh aim solution required");
|
||||
ERR_HQReport report = Latest(battery, now);
|
||||
if (!report) return Withhold(battery, ContactFailure(battery));
|
||||
vector updated;
|
||||
if (!ERR_MortarPrediction.Predict(report, now, battery.FlightTime, updated)) return Withhold(battery, ERR_MortarPrediction.FailureReason);
|
||||
updated += battery.AimOffset;
|
||||
if (vector.DistanceXZ(updated, battery.Impact) > 60) return Withhold(battery, "predicted target left aimed impact area");
|
||||
if (!OutsideSettlements(updated)) return Withhold(battery, SettlementReason);
|
||||
if (!Safe(battery, battery.Impact, battery.FlightTime)) return Withhold(battery, SafetyReason);
|
||||
return true;
|
||||
}
|
||||
protected void AdvanceOrder(ERR_MortarBattery battery, float now)
|
||||
{
|
||||
if (battery.RadioOrder)
|
||||
{
|
||||
int deliveredState = battery.RadioOrder.Advance(now, m_HQ.Journal());
|
||||
if (deliveredState == 0) return;
|
||||
ERR_HQReport delivered = battery.PendingRadioReport;
|
||||
battery.RadioOrder = null;
|
||||
battery.PendingRadioReport = null;
|
||||
if (deliveredState < 0 || !ERR_MortarPrediction.Fresh(delivered, now) || !battery.Operational() || battery.Activity || !battery.CommandOpen)
|
||||
{
|
||||
battery.Cancel("radio delivery, report freshness or battery availability failed");
|
||||
battery.NextOrder = now + 10000;
|
||||
return;
|
||||
}
|
||||
battery.PendingSupplyReport = delivered;
|
||||
}
|
||||
if (!battery.PendingSupplyReport) return;
|
||||
if (!battery.CommandOpen || !ERR_MortarPrediction.Fresh(battery.PendingSupplyReport, now) || !battery.Operational() || battery.Activity)
|
||||
{
|
||||
battery.Cancel("delivered order expired or became unavailable while awaiting physical ammunition");
|
||||
battery.NextOrder = now + 10000;
|
||||
return;
|
||||
}
|
||||
ERR_MortarSupplyState supply = battery.SupplyState(now);
|
||||
if (supply == ERR_MortarSupplyState.PENDING) return;
|
||||
if (supply == ERR_MortarSupplyState.FAILED)
|
||||
{
|
||||
battery.Cancel("physical gunner ammunition unavailable or transfer failed");
|
||||
battery.NextOrder = now + 10000;
|
||||
return;
|
||||
}
|
||||
ERR_HQReport ready = battery.PendingSupplyReport;
|
||||
battery.PendingSupplyReport = null;
|
||||
battery.Order(ready, now);
|
||||
}
|
||||
|
||||
void Tick(float now)
|
||||
{
|
||||
if (m_Stopped || !Replication.IsServer()) return;
|
||||
foreach (ERR_MortarBattery battery : m_Batteries)
|
||||
{
|
||||
if (battery.Rejected && !battery.Released)
|
||||
{
|
||||
battery.Cancel("native aim or firing authorization rejected");
|
||||
battery.NextOrder = now + 10000;
|
||||
}
|
||||
battery.Rejected = false;
|
||||
battery.Update(now);
|
||||
AdvanceOrder(battery, now);
|
||||
}
|
||||
if (now < m_NextDecision) return;
|
||||
m_NextDecision = now + 10000;
|
||||
array<ref ERR_HQReport> reports = {};
|
||||
m_HQ.SupportContacts(reports, now);
|
||||
ERR_MortarBattery selected;
|
||||
ERR_HQReport target;
|
||||
float distance = float.MAX;
|
||||
foreach (ERR_MortarBattery battery : m_Batteries)
|
||||
{
|
||||
if (!battery.StartupActivated || !battery.Operational() || battery.Activity || battery.RadioOrder || battery.PendingSupplyReport || battery.SupplyPending() || now < battery.NextOrder || battery.CountShells() == 0) continue;
|
||||
foreach (ERR_HQReport report : reports)
|
||||
{
|
||||
float candidate = vector.DistanceXZ(battery.Position, report.Position);
|
||||
if (candidate < 350 || candidate > 4000 || candidate >= distance || !OutsideSettlements(report.Position)) continue;
|
||||
selected = battery;
|
||||
target = report;
|
||||
distance = candidate;
|
||||
}
|
||||
}
|
||||
if (!selected || !target) return;
|
||||
ERR_HQRoute route = m_HQ.Downlink(selected.Group, "MORTAR ORDER", target.Description(now), target.MessageId);
|
||||
if (!route) return;
|
||||
selected.BeginRequest(target, now);
|
||||
selected.RadioId = route.MessageId;
|
||||
selected.RadioOrder = route;
|
||||
selected.PendingRadioReport = target.Snapshot();
|
||||
m_NextDecision = now + 20000;
|
||||
}
|
||||
void AppendGuns(array<IEntity> entities)
|
||||
{
|
||||
foreach (ERR_MortarBattery battery : m_Batteries)
|
||||
if (battery.Gun && !entities.Contains(battery.Gun)) entities.Insert(battery.Gun);
|
||||
}
|
||||
string Status()
|
||||
{
|
||||
int ready, shells;
|
||||
foreach (ERR_MortarBattery battery : m_Batteries)
|
||||
{
|
||||
if (battery.StartupActivated && battery.Operational()) ready++;
|
||||
shells += battery.CountShells();
|
||||
}
|
||||
return string.Format("mortars %1/%2; HE shells %3", ready, m_Batteries.Count(), shells);
|
||||
}
|
||||
void Stop()
|
||||
{
|
||||
m_Stopped = true;
|
||||
foreach (ERR_MortarBattery battery : m_Batteries) battery.Stop();
|
||||
}
|
||||
}
|
||||
+241
@@ -0,0 +1,241 @@
|
||||
#ifdef WORKBENCH
|
||||
// Explicit synthetic observation only. Delivery, HQ scheduling and native fire
|
||||
// are unchanged; this helper never writes directly into the HQ contact list.
|
||||
modded class ERR_HQ
|
||||
{
|
||||
int ERR_QueueMortarFixtureReport(SCR_AIGroup source, IEntity target, vector position, float now)
|
||||
{
|
||||
if (!ERR_NativeMortarFiringProbe.Enabled() || !target || !m_Contacts.IsEmpty()) return 0;
|
||||
foreach (ERR_HQUnit unit : m_Units)
|
||||
{
|
||||
if (unit.Group != source || !unit.ReservedForSupport || !unit.Radio || unit.Uplink || unit.PendingReport) continue;
|
||||
ERR_HQRoute route = m_Network.Route(unit.Radio);
|
||||
if (!route || route.Nodes.IsEmpty()) return 0;
|
||||
ERR_HQReport report = new ERR_HQReport();
|
||||
report.MessageId = m_Journal.Message(); report.Target = target; report.Source = source;
|
||||
report.Position = position; report.ObservedAt = now; report.DetailsObservedAt = now;
|
||||
report.HasVelocity = true; report.Velocity = vector.Zero;
|
||||
report.TravelMode = "on foot"; report.SeenEscapists = 1; report.SeenWeapons = "fixture observation";
|
||||
route.MessageId = report.MessageId; route.Payload = "EXPLICIT SYNTHETIC OBSERVATION: " + report.Description(now);
|
||||
unit.PendingReport = report; unit.Uplink = route;
|
||||
m_Journal.Write("FIXTURE REPORT", route.Payload, report.MessageId);
|
||||
return report.MessageId;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
void ERR_RemoveMortarFixtureReport(IEntity target)
|
||||
{
|
||||
if (!target) return;
|
||||
for (int i = m_Contacts.Count() - 1; i >= 0; i--)
|
||||
if (m_Contacts[i].Target == target) m_Contacts.Remove(i);
|
||||
foreach (ERR_HQUnit unit : m_Units)
|
||||
{
|
||||
if (unit.PendingReport && unit.PendingReport.Target == target) { unit.PendingReport = null; unit.Uplink = null; }
|
||||
if ((unit.PendingOrder && unit.PendingOrder.Target == target) || (unit.Assignment && unit.Assignment.Target == target)) unit.Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Observe only the actual native event. Node SUCCESS, accepted inventory moves
|
||||
// and committed shell loading are never counted as physical projectiles.
|
||||
modded class SCR_MortarMuzzleComponent
|
||||
{
|
||||
override void OnWeaponFired(IEntity effectEntity, BaseMuzzleComponent muzzle, IEntity projectileEntity)
|
||||
{
|
||||
ERR_NativeMortarFiringProbe probe = ERR_NativeMortarFiringProbe.Active();
|
||||
if (probe) probe.NativeProjectile(GetOwner(), projectileEntity);
|
||||
super.OnWeaponFired(effectEntity, muzzle, projectileEntity);
|
||||
}
|
||||
}
|
||||
|
||||
class ERR_NativeMortarFiringProbe
|
||||
{
|
||||
protected static ERR_NativeMortarFiringProbe s_Active;
|
||||
protected ERR_GameMode m_Mode;
|
||||
protected ERR_MortarBattery m_Battery;
|
||||
protected IEntity m_Gun;
|
||||
protected SCR_AIGroup m_Group;
|
||||
protected IEntity m_Target;
|
||||
protected vector m_Impact;
|
||||
protected ref array<IEntity> m_Crew = {};
|
||||
protected ref array<IEntity> m_InitialShells = {};
|
||||
protected ref array<IEntity> m_Projectiles = {};
|
||||
protected int m_Source;
|
||||
protected int m_Order;
|
||||
protected int m_Step;
|
||||
protected int m_Events;
|
||||
protected int m_StoppedShells;
|
||||
protected float m_Deadline;
|
||||
protected float m_NextDiagnostic;
|
||||
protected float m_StopUntil;
|
||||
protected bool m_Unsafe;
|
||||
protected bool m_BadProjectile;
|
||||
protected bool m_SawUplink;
|
||||
protected bool m_SawDownlink;
|
||||
protected bool m_SawActivity;
|
||||
protected bool m_Stopped;
|
||||
protected string m_BadReason;
|
||||
|
||||
static bool Enabled()
|
||||
{
|
||||
string enabled, outcome;
|
||||
return Replication.IsServer() && System.GetCLIParam("errSmoke", enabled) && enabled == "1" && System.GetCLIParam("errSmokeOutcome", outcome) && outcome == "mortar-fire";
|
||||
}
|
||||
static ERR_NativeMortarFiringProbe Active() { return s_Active; }
|
||||
void ERR_NativeMortarFiringProbe(ERR_GameMode mode)
|
||||
{
|
||||
m_Mode = mode;
|
||||
m_Deadline = GetGame().GetWorld().GetWorldTime() + 180000;
|
||||
if (Enabled() && !s_Active) s_Active = this;
|
||||
}
|
||||
protected bool Check(bool condition, string detail)
|
||||
{
|
||||
if (condition) { Print("ERR SMOKE PASS: mortar firing " + detail); return true; }
|
||||
Print("ERR SMOKE FAIL: mortar firing " + detail, LogLevel.ERROR); Stop(); return false;
|
||||
}
|
||||
protected void Shells(out array<IEntity> shells)
|
||||
{
|
||||
shells.Clear();
|
||||
foreach (IEntity actor : m_Crew)
|
||||
{
|
||||
if (!actor) continue;
|
||||
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(actor.FindComponent(InventoryStorageManagerComponent));
|
||||
array<IEntity> items = {}; ERR_Inventory.Items(inventory, items);
|
||||
foreach (IEntity item : items)
|
||||
if (item && item.GetPrefabData() && item.GetPrefabData().GetPrefabName() == ERR_MortarBattery.SHELL && !shells.Contains(item)) shells.Insert(item);
|
||||
}
|
||||
}
|
||||
protected bool CheckNoOccupants(IEntity entity)
|
||||
{
|
||||
if (ChimeraCharacter.Cast(entity) || Vehicle.Cast(entity)) { m_Unsafe = true; return false; }
|
||||
return true;
|
||||
}
|
||||
protected bool EmptyImpact(vector position)
|
||||
{
|
||||
m_Unsafe = false;
|
||||
GetGame().GetWorld().QueryEntitiesByAABB(position - "200 5000 200", position + "200 5000 200", CheckNoOccupants, null, EQueryEntitiesFlags.ALL);
|
||||
return !m_Unsafe;
|
||||
}
|
||||
protected bool SelectImpact(ERR_MortarSystem system)
|
||||
{
|
||||
// Bounded candidate survey: no clearance assumption from coordinates alone.
|
||||
array<vector> offsets = {"-800 0 -600", "-600 0 -800", "0 0 -1000", "600 0 -800", "-1000 0 0", "800 0 -600", "-800 0 600", "0 0 1000"};
|
||||
foreach (vector offset : offsets)
|
||||
{
|
||||
vector candidate = ERR_Actors.Ground(m_Battery.Position + offset);
|
||||
if (candidate[1] < 1 || !EmptyImpact(candidate) || !system.Safe(m_Battery, candidate, 75)) continue;
|
||||
bool clear = true;
|
||||
for (int shot = 0; shot < ERR_MortarSalvo.ROUNDS; shot++)
|
||||
{
|
||||
vector spread = ERR_Actors.Ground(candidate + ERR_MortarSalvo.Offset(m_Battery.SiteId, m_Battery.OrderId + 1, shot));
|
||||
if (!system.Safe(m_Battery, spread, 75)) { clear = false; break; }
|
||||
}
|
||||
if (!clear) continue;
|
||||
m_Impact = candidate;
|
||||
PrintFormat("ERR MORTAR FIXTURE IMPACT: position=%1 batteryDistance=%2; no characters/vehicles in 400m square; production settlement/friendly exclusions passed", candidate, vector.DistanceXZ(candidate, m_Battery.Position));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
protected void Diagnose(float now)
|
||||
{
|
||||
if (now < m_NextDiagnostic) return;
|
||||
m_NextDiagnostic = now + 5000;
|
||||
if (!m_Battery) { Print("ERR MORTAR FIXTURE: waiting for one authored battery"); return; }
|
||||
PrintFormat("ERR MORTAR FIXTURE: step=%1 startup=%2 source=M%3 observedEvents=%4 ready=%5 failure=%6", m_Step, m_Battery.StartupActivated, m_Source, m_Events, m_Battery.Operational(), m_Battery.SpawnFailure);
|
||||
m_Battery.SiteStatus(now);
|
||||
}
|
||||
void NativeProjectile(IEntity gun, IEntity projectile)
|
||||
{
|
||||
if (m_Stopped || !m_Battery || gun != m_Gun) return;
|
||||
if (!projectile) { m_BadProjectile = true; m_BadReason = "native fired event has no physical projectile"; return; }
|
||||
if (m_Projectiles.Contains(projectile)) { m_BadProjectile = true; m_BadReason = "same physical projectile observed twice"; return; }
|
||||
m_Projectiles.Insert(projectile); m_Events++;
|
||||
float now = GetGame().GetWorld().GetWorldTime();
|
||||
if (m_Step != 1 || !m_Battery.CommandOpen || !m_Battery.Released || m_Battery.SourceId != m_Source || m_Battery.AimedAt < 0 || now - m_Battery.AimedAt > 10000 || m_Battery.FlightTime <= 0)
|
||||
{ m_BadProjectile = true; m_BadReason = "projectile lacks this delivered order and fresh native aim/commit"; }
|
||||
PrintFormat("ERR MORTAR FIXTURE PROJECTILE: event=%1 entity=%2 origin=%3 order=%4 source=M%5 aimAge=%6 flight=%7; impact is not measured", m_Events, projectile, projectile.GetOrigin(), m_Battery.OrderId, m_Battery.SourceId, now - m_Battery.AimedAt, m_Battery.FlightTime);
|
||||
}
|
||||
int Tick(float now)
|
||||
{
|
||||
if (m_Stopped) return -1;
|
||||
if (!Enabled() || s_Active != this || !m_Mode || !m_Mode.Active()) { Check(false, "explicit active fixture context retained"); return -1; }
|
||||
ERR_HQ hq = ERR_HQ.Get();
|
||||
ERR_MortarSystem system;
|
||||
if (hq) system = hq.Mortars();
|
||||
if (!system) { Check(false, "real HQ mortar service available"); return -1; }
|
||||
if (!m_Battery)
|
||||
{
|
||||
array<IEntity> guns = {}; system.AppendGuns(guns);
|
||||
if (guns.Count() == 1) { m_Gun = guns[0]; m_Battery = system.FindGun(m_Gun); }
|
||||
}
|
||||
Diagnose(now);
|
||||
if (now >= m_Deadline) { Check(false, "bounded deadline; inspect readiness/route/activity/aim diagnostics"); return -1; }
|
||||
if (m_BadProjectile) { Check(false, m_BadReason); return -1; }
|
||||
if (!m_Battery) return 0;
|
||||
if (!m_Battery.SpawnFailure.IsEmpty()) { Check(false, "battery startup failed: " + m_Battery.SpawnFailure); return -1; }
|
||||
if (m_Step == 0)
|
||||
{
|
||||
if (!m_Battery.StartupActivated || !m_Battery.Operational() || !hq.MortarConnected(m_Battery.Group)) return 0;
|
||||
m_Group = m_Battery.Group;
|
||||
if (!Check(m_Group && m_Group.IsExpandComplete() && m_Group.GetAgentsCount() == 4 && m_Battery.TotalShots == 0 && m_Battery.OrderId == 0 && !m_Battery.CommandOpen && !m_Battery.Activity && !m_Battery.RadioOrder, "untasked original gun and complete four-person crew start without shots")) return -1;
|
||||
array<AIAgent> agents = {}; m_Group.GetAgents(agents);
|
||||
foreach (AIAgent agent : agents)
|
||||
{
|
||||
IEntity actor; if (agent) actor = agent.GetControlledEntity();
|
||||
if (!Check(ERR_Actors.CanFight(actor) && !m_Crew.Contains(actor), "initial physical crew member is conscious and unique")) return -1;
|
||||
m_Crew.Insert(actor);
|
||||
}
|
||||
if (!Check(m_Battery.RadioOperator && ERR_HQRadio.Capability(m_Battery.RadioOperator) == 2, "dedicated actual manpack supplies the radio route")) return -1;
|
||||
Shells(m_InitialShells);
|
||||
if (!Check(m_InitialShells.Count() == 27 && m_Battery.CountShells() == 27, "exactly 27 distinct physical initial HE shells")) return -1;
|
||||
if (!Check(SelectImpact(system), "bounded candidate survey finds an unoccupied production-safe impact area")) return -1;
|
||||
m_Target = ERR_Actors.Spawn(ERR_Resources.IntelFolder(), m_Impact);
|
||||
if (!Check(m_Target != null, "fixture-owned inert report identity exists; no enemy perception is claimed")) return -1;
|
||||
m_Source = hq.ERR_QueueMortarFixtureReport(m_Group, m_Target, m_Impact, now);
|
||||
if (!Check(m_Source > 0, "synthetic observation enters actual existing radio uplink once")) return -1;
|
||||
m_SawUplink = true; m_Deadline = now + 90000; m_Step = 1; return 0;
|
||||
}
|
||||
if (m_Battery.Gun != m_Gun || m_Battery.Group != m_Group) { Check(false, "original gun and crew identity retained"); return -1; }
|
||||
if (!EmptyImpact(m_Impact)) { Check(false, "impact exclusion stays unoccupied before native firing/cancellation"); return -1; }
|
||||
array<IEntity> remaining = {}; Shells(remaining);
|
||||
foreach (IEntity item : remaining)
|
||||
if (!m_InitialShells.Contains(item)) { Check(false, "no replacement HE shell appears after initialization"); return -1; }
|
||||
if (m_Step == 1)
|
||||
{
|
||||
if (m_Battery.RadioOrder && m_Battery.SourceId == m_Source) { m_SawDownlink = true; m_Order = m_Battery.OrderId; }
|
||||
if (m_Battery.Activity && m_Battery.Report && m_Battery.Report.MessageId == m_Source) m_SawActivity = true;
|
||||
if (m_Battery.OrderId > 1 || (m_Battery.SourceId != 0 && m_Battery.SourceId != m_Source)) { Check(false, "one unchanged fixture source creates only one HQ order"); return -1; }
|
||||
if (m_Events == 0) return 0;
|
||||
if (!Check(m_Events == 1 && m_Battery.TotalShots == 1 && m_Battery.OrderShots == 1 && !m_Battery.Released && m_SawUplink && m_SawDownlink && m_SawActivity && m_Order == 1, "one physical projectile follows real uplink/downlink, native activity and fresh aim")) return -1;
|
||||
if (!Check(remaining.Count() == 26 && m_Battery.CountShells() == 26, "one fired projectile consumes one of 27 original inventory shells")) return -1;
|
||||
// Cancel on this later fixture tick, never reentrantly inside the firing node.
|
||||
hq.ERR_RemoveMortarFixtureReport(m_Target);
|
||||
system.Stop(); system.Stop();
|
||||
if (!Check(!m_Battery.CommandOpen && !m_Battery.Activity && !m_Battery.RadioOrder, "explicit support Stop closes native order and route idempotently")) return -1;
|
||||
m_StoppedShells = remaining.Count(); m_StopUntil = now + 12000; m_Deadline = m_StopUntil + 2000; m_Step = 2; return 0;
|
||||
}
|
||||
if (now < m_StopUntil) return 0;
|
||||
if (!Check(m_Battery.TotalShots == 1 && m_Events == 1 && m_Battery.OrderId == m_Order && remaining.Count() == m_StoppedShells && !m_Battery.CommandOpen && !m_Battery.Activity && !m_Battery.RadioOrder, "stopped service issues no duplicate order, projectile or replenishment over 12 seconds")) return -1;
|
||||
array<AIAgent> finalCrew = {}; m_Group.GetAgents(finalCrew);
|
||||
if (!Check(finalCrew.Count() == 4 && m_Battery.Gun == m_Gun, "original group and gun retain four crew")) return -1;
|
||||
foreach (AIAgent finalAgent : finalCrew)
|
||||
if (!Check(finalAgent && m_Crew.Contains(finalAgent.GetControlledEntity()) && ERR_Actors.CanFight(finalAgent.GetControlledEntity()), "final conscious crew entity belongs to original physical roster")) return -1;
|
||||
Stop(); return 1;
|
||||
}
|
||||
void Stop()
|
||||
{
|
||||
if (m_Stopped) return;
|
||||
m_Stopped = true;
|
||||
ERR_HQ hq = ERR_HQ.Get();
|
||||
if (hq)
|
||||
{
|
||||
hq.ERR_RemoveMortarFixtureReport(m_Target);
|
||||
if (m_Battery && m_Battery.SourceId == m_Source && m_Source > 0) m_Battery.Cancel("mortar firing fixture cleanup");
|
||||
}
|
||||
ERR_Actors.DeleteSpawned(m_Target); m_Target = null;
|
||||
if (s_Active == this) s_Active = null;
|
||||
}
|
||||
void ~ERR_NativeMortarFiringProbe() { Stop(); }
|
||||
}
|
||||
#endif
|
||||
+87
@@ -0,0 +1,87 @@
|
||||
#ifdef WORKBENCH
|
||||
// Test access only: trigger the real delivered-order method on an existing
|
||||
// registered squad. Radio transit is intentionally not simulated by this test.
|
||||
modded class ERR_HQ
|
||||
{
|
||||
bool ERR_TestPatrolSearch(SCR_AIGroup group, out AIWaypoint search)
|
||||
{
|
||||
foreach (ERR_HQUnit unit : m_Units)
|
||||
{
|
||||
if (unit.Group != group) continue;
|
||||
if (unit.Assignment || unit.PendingOrder || unit.Waypoint || !unit.Eligible(m_Mode)) return false;
|
||||
ERR_HQReport order = new ERR_HQReport();
|
||||
order.Position = group.GetOrigin() + "40 0 0";
|
||||
order.ObservedAt = GetGame().GetWorld().GetWorldTime();
|
||||
order.MessageId = m_Journal.Message();
|
||||
unit.PendingOrder = order;
|
||||
DeliverOrder(unit, order.ObservedAt);
|
||||
search = unit.Waypoint;
|
||||
return search && unit.Assignment == order;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
bool ERR_TestPatrolRelease(SCR_AIGroup group, AIWaypoint search)
|
||||
{
|
||||
foreach (ERR_HQUnit unit : m_Units)
|
||||
{
|
||||
if (unit.Group != group || unit.Waypoint != search) continue;
|
||||
unit.Release();
|
||||
return !unit.Assignment && !unit.PendingOrder && !unit.Waypoint;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
class ERR_NativePatrolHQProbe
|
||||
{
|
||||
protected ERR_GameMode m_Mode;
|
||||
protected ERR_SiteRuntime m_Site;
|
||||
protected AIWaypoint m_Search;
|
||||
protected ref array<AIWaypoint> m_Baseline = {};
|
||||
protected int m_Step;
|
||||
protected float m_Wait;
|
||||
void ERR_NativePatrolHQProbe(ERR_GameMode mode) { m_Mode = mode; }
|
||||
protected bool Check(bool condition, string detail)
|
||||
{
|
||||
if (condition) { Print("ERR SMOKE PASS: patrol HQ " + detail); return true; }
|
||||
Print("ERR SMOKE FAIL: patrol HQ " + detail, LogLevel.ERROR); return false;
|
||||
}
|
||||
int Tick(float now)
|
||||
{
|
||||
if (now < m_Wait) return 0;
|
||||
ERR_HQ hq = ERR_HQ.Get();
|
||||
if (!Check(hq != null, "real HQ available")) return -1;
|
||||
if (m_Step == 0)
|
||||
{
|
||||
m_Site = m_Mode.Sites().Find("everon-outpost-1");
|
||||
if (!Check(m_Site && m_Site.Group && m_Site.PatrolCycle, "existing outpost route available")) return -1;
|
||||
m_Site.Group.GetWaypoints(m_Baseline);
|
||||
if (!Check(!m_Baseline.IsEmpty() && hq.ERR_TestPatrolSearch(m_Site.Group, m_Search), "real delivered-order method assigns existing squad")) return -1;
|
||||
m_Step = 1; m_Wait = now + 750; return 0;
|
||||
}
|
||||
if (m_Step == 1)
|
||||
{
|
||||
array<AIWaypoint> queue = {};
|
||||
m_Site.Group.GetWaypoints(queue);
|
||||
if (!Check(m_Search && !queue.IsEmpty() && queue[0] == m_Search && m_Site.Group.GetCurrentWaypoint() == m_Search, "Search preempts native patrol")) return -1;
|
||||
foreach (AIWaypoint waypoint : m_Baseline)
|
||||
if (!Check(queue.Contains(waypoint), "preempted baseline route remains queued")) return -1;
|
||||
if (!Check(hq.ERR_TestPatrolRelease(m_Site.Group, m_Search), "real HQ release removes only its assignment")) return -1;
|
||||
m_Step = 2; m_Wait = now + 750; return 0;
|
||||
}
|
||||
if (m_Step == 2)
|
||||
{
|
||||
AIWaypoint current = m_Site.Group.GetCurrentWaypoint();
|
||||
if (!Check(current && (current == m_Site.PatrolCycle || m_Site.PatrolWaypoints.Contains(current)), "native patrol resumes after Search release")) return -1;
|
||||
m_Step = 3; return 1;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
void Stop()
|
||||
{
|
||||
ERR_HQ hq = ERR_HQ.Get();
|
||||
if (hq && m_Site && m_Search) hq.ERR_TestPatrolRelease(m_Site.Group, m_Search);
|
||||
}
|
||||
void ~ERR_NativePatrolHQProbe() { Stop(); }
|
||||
}
|
||||
#endif
|
||||
+63
@@ -0,0 +1,63 @@
|
||||
// Vanilla named settlements supply exclusion areas; no original mission location system.
|
||||
// Shared town/village exclusion for mortar impacts, roadblocks and mine sites.
|
||||
// Fixed distance from mapped settlement centres, independent of mission
|
||||
// activation radii. Scattered buildings and props are not settlements.
|
||||
class ERR_SettlementSafety
|
||||
{
|
||||
static const float RADIUS = 200;
|
||||
string SettlementReason;
|
||||
protected vector m_SafeImpact;
|
||||
protected bool m_SettlementNear;
|
||||
protected vector m_LastSettlementImpact;
|
||||
protected float m_LastSettlementCheck = -1;
|
||||
protected bool m_LastSettlementClear;
|
||||
|
||||
bool OutsideSettlements(vector impact)
|
||||
{
|
||||
float now = GetGame().GetWorld().GetWorldTime();
|
||||
if (m_LastSettlementCheck >= 0 && now >= m_LastSettlementCheck && now - m_LastSettlementCheck < 1000 && vector.DistanceXZ(impact, m_LastSettlementImpact) == 0)
|
||||
return m_LastSettlementClear;
|
||||
m_LastSettlementCheck = now;
|
||||
m_LastSettlementImpact = impact;
|
||||
m_LastSettlementClear = false;
|
||||
m_SafeImpact = impact;
|
||||
m_SettlementNear = false;
|
||||
SettlementReason = "clear";
|
||||
// Also cover named native map settlements, independent of whether the
|
||||
// mission placed a garrison marker there. Generic building entities also
|
||||
// include deer stands, bridge pillars, rubble and electrical cabinets.
|
||||
// Broad vertical bounds keep the 200m distance horizontal on hills.
|
||||
GetGame().GetWorld().QueryEntitiesByAABB(impact - Vector(RADIUS, 5000, RADIUS), impact + Vector(RADIUS, 5000, RADIUS), CheckSettlement, FilterSettlement, EQueryEntitiesFlags.ALL);
|
||||
m_LastSettlementClear = !m_SettlementNear;
|
||||
return m_LastSettlementClear;
|
||||
}
|
||||
|
||||
protected bool FilterSettlement(IEntity entity)
|
||||
{
|
||||
return entity && entity.FindComponent(MapDescriptorComponent);
|
||||
}
|
||||
|
||||
protected bool CheckSettlement(IEntity entity)
|
||||
{
|
||||
float radius;
|
||||
MapDescriptorComponent descriptor = MapDescriptorComponent.Cast(entity.FindComponent(MapDescriptorComponent));
|
||||
if (descriptor)
|
||||
{
|
||||
int type = descriptor.GetBaseType();
|
||||
if (type == EMapDescriptorType.MDT_NAME_CITY)
|
||||
radius = RADIUS;
|
||||
else if (type == EMapDescriptorType.MDT_NAME_TOWN)
|
||||
radius = RADIUS;
|
||||
else if (type == EMapDescriptorType.MDT_NAME_VILLAGE || type == EMapDescriptorType.MDT_NAME_SETTLEMENT)
|
||||
radius = RADIUS;
|
||||
}
|
||||
if (radius > 0 && vector.DistanceXZ(m_SafeImpact, entity.GetOrigin()) <= radius)
|
||||
{
|
||||
m_SettlementNear = true;
|
||||
SettlementReason = string.Format("named map settlement entity=%1 position=%2 distance=%3m exclusion=%4m", entity, entity.GetOrigin(), vector.DistanceXZ(m_SafeImpact, entity.GetOrigin()), radius);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
modded class ERR_ScenarioComponent
|
||||
{
|
||||
protected override bool PrepareAdditionalForces()
|
||||
{
|
||||
if (!super.PrepareAdditionalForces()) return false;
|
||||
ERR_HQ hq = ERR_HQ.Get();
|
||||
return hq && hq.PrepareSupport();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
GameProject {
|
||||
ID "ERR_Ai"
|
||||
GUID "5192138CB9D5B911"
|
||||
TITLE "Escapists Rereintroduced - Ai"
|
||||
Dependencies {
|
||||
"58D0FB3206B6F859"
|
||||
"2528466DE220D91C"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
SCR_MissionHeader {
|
||||
World "{B6C516F86302C679}Worlds/ERR_Everon.ent"
|
||||
SystemsConfig "{C50579A2EC48E8EF}Configs/Systems/MissionSystems.conf"
|
||||
m_sName "Rereintroduced: Everon (development)"
|
||||
m_sAuthor "Rereintroduced contributors"
|
||||
m_sDescription "Independent escape prototype. Development scenario; runtime validation in progress."
|
||||
m_sGameMode "Escape"
|
||||
m_iPlayerCount 12
|
||||
m_eSaveTypes 0
|
||||
m_bShowInScenarioMenu 1
|
||||
}
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
MetaFileClass {
|
||||
Name "{C1E20667DCE324ED}Missions/ERR_Everon.conf"
|
||||
Configurations {
|
||||
ResourceClass PC {
|
||||
}
|
||||
ResourceClass HEADLESS : PC {
|
||||
}
|
||||
}
|
||||
}
|
||||
+36
@@ -0,0 +1,36 @@
|
||||
// Companion-specific commands extend Core's authenticated transport.
|
||||
modded class ERR_AdminService
|
||||
{
|
||||
protected override string Setting(string section, string option)
|
||||
{
|
||||
if (section == "hq")
|
||||
{
|
||||
if (option == "interval") return "reportIntervalSeconds";
|
||||
if (option == "squads") return "supportSquadLimit";
|
||||
if (option == "radius") return "responseRadiusMetres";
|
||||
}
|
||||
if (section == "intel")
|
||||
{
|
||||
if (option == "carrying") return "aiIntelChancePercent";
|
||||
}
|
||||
return super.Setting(section, option);
|
||||
}
|
||||
protected override bool Extension(ERR_GameMode mode, string arguments, array<string> replies)
|
||||
{
|
||||
if (arguments != "status" && arguments != "hq show" && arguments != "hq log") return super.Extension(mode, arguments, replies);
|
||||
ERR_HQ hq = ERR_HQ.Cast(mode.Command());
|
||||
if (!hq) { replies.Insert("HQ unavailable"); return true; }
|
||||
if (arguments == "hq show" || arguments == "status") replies.Insert(hq.Status());
|
||||
else
|
||||
{
|
||||
int cursor;
|
||||
hq.Journal().Read(Math.Max(0, hq.Journal().Sequence() - 8), replies, cursor);
|
||||
if (replies.IsEmpty()) replies.Insert("HQ journal is empty.");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
protected override string Help()
|
||||
{
|
||||
return super.Help() + " | hq show|log | hq interval|squads|radius show|set N | intel carrying show|set N";
|
||||
}
|
||||
}
|
||||
+10
@@ -0,0 +1,10 @@
|
||||
#ifdef WORKBENCH
|
||||
modded class ERR_MortarSystem
|
||||
{
|
||||
ERR_MortarBattery ERR_ProbeBattery()
|
||||
{
|
||||
if (m_Batteries.Count() != 1) return null;
|
||||
return m_Batteries[0];
|
||||
}
|
||||
}
|
||||
#endif
|
||||
+114
@@ -0,0 +1,114 @@
|
||||
// Opt-in engine fixture: physical radios and production delivery routes only.
|
||||
#ifdef WORKBENCH
|
||||
modded class ERR_HQ
|
||||
{
|
||||
vector ERR_ProbeResponseOrigin()
|
||||
{
|
||||
foreach (ERR_HQUnit unit : m_Units)
|
||||
if (!unit.ReservedForSupport && unit.Group) return unit.Group.GetOrigin() + "0 0 20";
|
||||
return vector.Zero;
|
||||
}
|
||||
bool ERR_ProbeDeliveredResponse()
|
||||
{
|
||||
foreach (ERR_HQUnit unit : m_Units)
|
||||
if (unit.Assignment && unit.Waypoint && unit.Group != unit.Assignment.Source) return true;
|
||||
return false;
|
||||
}
|
||||
bool ERR_ProbeUniqueAssignments()
|
||||
{
|
||||
array<AIWaypoint> waypoints = {};
|
||||
foreach (ERR_HQUnit unit : m_Units)
|
||||
{
|
||||
if (!unit.Waypoint) continue;
|
||||
if (!unit.Assignment || waypoints.Contains(unit.Waypoint)) return false;
|
||||
waypoints.Insert(unit.Waypoint);
|
||||
}
|
||||
return waypoints.Count() > 0 && Assigned() <= m_Mode.Settings().Get("supportSquadLimit");
|
||||
}
|
||||
string ERR_ProbePerception()
|
||||
{
|
||||
int targets, sightings, radios;
|
||||
foreach (ERR_HQUnit unit : m_Units)
|
||||
{
|
||||
if (unit.Radio) radios++;
|
||||
if (!unit.Utility) continue;
|
||||
array<ref ERR_HQVisualContact> samples = {};
|
||||
ERR_HQObservation.Gather(unit.Utility, GetGame().GetWorld().GetWorldTime(), samples);
|
||||
sightings += samples.Count();
|
||||
if (unit.Utility.m_Perception) targets += unit.Utility.m_Perception.m_aTargets.Count();
|
||||
}
|
||||
return string.Format("%1; radios=%2 targets=%3 fresh visual samples=%4", Status(), radios, targets, sightings);
|
||||
}
|
||||
ERR_HQRoute ERR_ProbeRoute(IEntity carrier = null, bool downlink = false)
|
||||
{
|
||||
if (carrier) return m_Network.Route(carrier, downlink);
|
||||
foreach (ERR_HQUnit unit : m_Units)
|
||||
if (unit.Radio) return m_Network.Route(unit.Radio, downlink);
|
||||
return null;
|
||||
}
|
||||
bool ERR_ProbeSquadsReady()
|
||||
{
|
||||
int infantry;
|
||||
foreach (ERR_HQUnit unit : m_Units)
|
||||
{
|
||||
if (unit.ReservedForSupport) continue;
|
||||
infantry++;
|
||||
if (!unit.Group || ERR_HQRadio.Capability(unit.Radio) != 2) return false;
|
||||
array<AIAgent> agents = {};
|
||||
unit.Group.GetAgents(agents);
|
||||
if (agents.Count() != 6) return false;
|
||||
}
|
||||
return infantry == 6;
|
||||
}
|
||||
}
|
||||
|
||||
class ERR_NativeRadioProbe
|
||||
{
|
||||
protected ref ERR_HQRoute m_Route;
|
||||
protected IEntity m_Carrier;
|
||||
protected int m_Step;
|
||||
|
||||
int Tick(ERR_HQ hq, float now)
|
||||
{
|
||||
if (!hq) return -1;
|
||||
if (m_Step == 0)
|
||||
{
|
||||
if (!hq.ERR_ProbeSquadsReady()) return 0;
|
||||
Print("ERR SMOKE PASS: six physical six-person squads each have a manpack operator");
|
||||
m_Route = hq.ERR_ProbeRoute();
|
||||
if (!m_Route || m_Route.Nodes.IsEmpty()) return -1;
|
||||
m_Carrier = m_Route.Nodes[0].Carrier;
|
||||
m_Route.MessageId = hq.Journal().Message();
|
||||
m_Step = 1;
|
||||
}
|
||||
int result = m_Route.Advance(now, hq.Journal());
|
||||
if (result == 0) return 0;
|
||||
if (m_Step == 3)
|
||||
{
|
||||
if (result >= 0) return -1;
|
||||
Print("ERR SMOKE PASS: removing receiving manpack interrupts an in-flight HQ order");
|
||||
return 1;
|
||||
}
|
||||
if (result < 0) return -1;
|
||||
if (m_Step == 1) Print("ERR SMOKE PASS: physical manpack uplink delivers to HQ");
|
||||
if (m_Step == 2) Print("ERR SMOKE PASS: HQ downlink delivers to a physical receiver");
|
||||
m_Route = hq.ERR_ProbeRoute(m_Carrier, true);
|
||||
if (!m_Route || m_Route.Nodes.IsEmpty()) return -1;
|
||||
m_Route.MessageId = hq.Journal().Message();
|
||||
m_Step++;
|
||||
if (m_Step == 3)
|
||||
{
|
||||
// Start HQ transmission, then remove the actual receiving equipment.
|
||||
if (m_Route.Advance(now, hq.Journal()) != 0) return -1;
|
||||
IEntity receiver = m_Route.Nodes[0].Carrier;
|
||||
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(receiver.FindComponent(InventoryStorageManagerComponent));
|
||||
if (!inventory) return -1;
|
||||
array<IEntity> items = {};
|
||||
inventory.GetItems(items);
|
||||
foreach (IEntity item : items)
|
||||
if (item && item.FindComponent(BaseRadioComponent)) SCR_EntityHelper.DeleteEntityAndChildren(item);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
+434
@@ -0,0 +1,434 @@
|
||||
// Explicit, local Workbench diagnostic only. Never compiled into game/server builds.
|
||||
#ifdef WORKBENCH
|
||||
modded class ERR_GameMode
|
||||
{
|
||||
protected bool m_ERRTestPatrolHQ;
|
||||
protected ref ERR_NativePatrolProbe m_ERRHQPatrolMovement;
|
||||
protected ref ERR_NativePatrolHQProbe m_ERRHQPatrolOrder;
|
||||
protected int m_ERRSmokeStep;
|
||||
protected float m_ERRSmokeDeadline;
|
||||
protected float m_ERRSmokeWait;
|
||||
protected IEntity m_ERRSmokePlayer;
|
||||
protected BaseDoorComponent m_ERRGate;
|
||||
protected ERR_LocationComponent m_ERRSmokeRadio;
|
||||
protected bool m_ERRSmokeDone;
|
||||
protected bool m_ERRTestLostHelicopter;
|
||||
protected bool m_ERRTestPlayerDeath;
|
||||
protected bool m_ERRTestRadioNetwork;
|
||||
protected bool m_ERRTestHQResponse;
|
||||
protected bool m_ERRTestMortar;
|
||||
protected bool m_ERRTestMortarFire;
|
||||
protected ref ERR_NativeMortarFiringProbe m_ERRMortarFire;
|
||||
protected float m_ERRNextProbeLog;
|
||||
protected ref ERR_NativeRadioProbe m_ERRRadioProbe;
|
||||
protected ref array<IEntity> m_ERRCacheFolders = {};
|
||||
|
||||
protected override void EOnInit(IEntity owner)
|
||||
{
|
||||
super.EOnInit(owner);
|
||||
string enabled;
|
||||
if (SCR_Global.IsEditMode() || !Replication.IsServer() || !System.GetCLIParam("errSmoke", enabled) || enabled != "1") return;
|
||||
string outcome;
|
||||
m_ERRTestLostHelicopter = System.GetCLIParam("errSmokeOutcome", outcome) && outcome == "lost-helicopter";
|
||||
m_ERRTestRadioNetwork = outcome == "radio-network";
|
||||
m_ERRTestHQResponse = outcome == "hq-response";
|
||||
m_ERRTestMortar = outcome == "mortar-inventory";
|
||||
m_ERRTestMortarFire = outcome == "mortar-fire";
|
||||
m_ERRTestPatrolHQ = outcome == "patrol-hq";
|
||||
m_ERRTestPlayerDeath = outcome == "player-death" || m_ERRTestRadioNetwork || m_ERRTestHQResponse || m_ERRTestMortar;
|
||||
m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 150000;
|
||||
if (m_ERRTestMortarFire) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 330000;
|
||||
if (m_ERRTestPatrolHQ) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 420000;
|
||||
OnStop().Insert(ERR_StopHQPatrol);
|
||||
OnPhaseChanged().Insert(ERR_SmokePhase);
|
||||
GetGame().GetCallqueue().CallLater(ERR_SmokeTick, 500, true);
|
||||
Print("ERR SMOKE: scripted integration test enabled; gameplay acceptance remains separate");
|
||||
}
|
||||
|
||||
protected bool ERR_Check(bool condition, string name)
|
||||
{
|
||||
if (condition) { Print("ERR SMOKE PASS: " + name); return true; }
|
||||
ERR_StopHQPatrol();
|
||||
Print("ERR SMOKE FAIL: " + name, LogLevel.ERROR);
|
||||
m_ERRSmokeDone = true;
|
||||
GetGame().GetCallqueue().Remove(ERR_SmokeTick);
|
||||
return false;
|
||||
}
|
||||
protected void ERR_StopHQPatrol()
|
||||
{
|
||||
if (m_ERRMortarFire) m_ERRMortarFire.Stop();
|
||||
if (m_ERRHQPatrolMovement) m_ERRHQPatrolMovement.Stop();
|
||||
if (m_ERRHQPatrolOrder) m_ERRHQPatrolOrder.Stop();
|
||||
}
|
||||
protected void ERR_MovePlayer(vector position)
|
||||
{
|
||||
vector transform[4];
|
||||
m_ERRSmokePlayer.GetWorldTransform(transform);
|
||||
transform[3] = ERR_Actors.Ground(position);
|
||||
ChimeraCharacter.Cast(m_ERRSmokePlayer).Teleport(transform);
|
||||
}
|
||||
protected ERR_UnlockPrisonAction ERR_FindLock(IEntity entity)
|
||||
{
|
||||
BaseActionsManagerComponent manager = BaseActionsManagerComponent.Cast(entity.FindComponent(BaseActionsManagerComponent));
|
||||
if (manager)
|
||||
{
|
||||
array<BaseUserAction> actions = {};
|
||||
manager.GetActionsList(actions);
|
||||
foreach (BaseUserAction action : actions)
|
||||
{
|
||||
ERR_UnlockPrisonAction lock = ERR_UnlockPrisonAction.Cast(action);
|
||||
if (lock) return lock;
|
||||
}
|
||||
}
|
||||
IEntity child = entity.GetChildren();
|
||||
while (child)
|
||||
{
|
||||
ERR_UnlockPrisonAction lock = ERR_FindLock(child);
|
||||
if (lock) return lock;
|
||||
child = child.GetSibling();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
protected void ERR_SmokePhase(ERR_Phase previous, ERR_Phase current)
|
||||
{
|
||||
if (m_ERRSmokeDone || !ERR_MissionRules.Terminal(current)) return;
|
||||
if (m_ERRTestMortarFire)
|
||||
{
|
||||
if (!ERR_Check(current == ERR_Phase.DEFEAT && m_ERRSmokeStep == 151, "native mortar first shot and stop complete before explicit reset")) return;
|
||||
m_ERRSmokeDone = true;
|
||||
GetGame().GetCallqueue().Remove(ERR_SmokeTick);
|
||||
ERR_StopHQPatrol();
|
||||
Print("ERR SMOKE COMPLETE: native HQ radio to first mortar projectile and explicit stop; fixture reset requested");
|
||||
return;
|
||||
}
|
||||
if (m_ERRTestPatrolHQ)
|
||||
{
|
||||
if (!ERR_Check(current == ERR_Phase.DEFEAT && m_ERRSmokeStep == 133, "HQ patrol preemption and physical resumption before explicit reset")) return;
|
||||
m_ERRSmokeDone = true;
|
||||
GetGame().GetCallqueue().Remove(ERR_SmokeTick);
|
||||
Print("ERR SMOKE COMPLETE: native HQ patrol preemption and physical resumption");
|
||||
return;
|
||||
}
|
||||
if (m_ERRTestPlayerDeath)
|
||||
{
|
||||
if (!ERR_Check(current == ERR_Phase.DEFEAT && m_ERRSmokeStep == 91, "death exhausts round life and reaches defeat after spectator grace")) return;
|
||||
}
|
||||
else if (m_ERRTestLostHelicopter)
|
||||
{
|
||||
if (!ERR_Check(current == ERR_Phase.DEFEAT && m_ERRSmokeStep == 8, "lost extraction helicopter causes defeat")) return;
|
||||
}
|
||||
else if (!ERR_Check(current == ERR_Phase.VICTORY && m_ERRSmokeStep == 7, "scripted escape reaches victory after physical vehicle occupancy")) return;
|
||||
m_ERRSmokeDone = true;
|
||||
GetGame().GetCallqueue().Remove(ERR_SmokeTick);
|
||||
PrintFormat("ERR SMOKE COMPLETE: terminal=%1 lostHelicopterCase=%2 playerDeathCase=%3", current, m_ERRTestLostHelicopter, m_ERRTestPlayerDeath);
|
||||
GetGame().GetCallqueue().CallLater(ERR_EndScreenshot, 4000);
|
||||
}
|
||||
protected bool ERR_CheckRoster()
|
||||
{
|
||||
ERR_PlayerRoster roster = new ERR_PlayerRoster();
|
||||
UUID first = "00e77100-0000-0000-0000-000000000101";
|
||||
UUID second = "00e77100-0000-0000-0000-000000000202";
|
||||
if (!ERR_Check(roster.Bind(101, first) && roster.CanEnter(101, ERR_Phase.PRISON), "new identity may enter prison")) return false;
|
||||
roster.Spawned(101, m_ERRSmokePlayer);
|
||||
if (!ERR_Check(!roster.CanEnter(101, ERR_Phase.PRISON), "spawn consumes identity life")) return false;
|
||||
roster.Disconnect(101);
|
||||
if (!ERR_Check(roster.HasSurvivor() && !roster.Get(101), "disconnect retains living actor and clears connection")) return false;
|
||||
if (!ERR_Check(roster.Bind(202, first) && !roster.CanEnter(202, ERR_Phase.PRISON), "reconnected identity retains spent life")) return false;
|
||||
if (!ERR_Check(!roster.Bind(303, first), "duplicate active identity rejected")) return false;
|
||||
if (!ERR_Check(roster.Bind(101, second) && roster.CanEnter(101, ERR_Phase.RADIO_DEFENCE) && !roster.CanEnter(101, ERR_Phase.EXTRACTION), "recycled connection receives independent life and extraction admission policy")) return false;
|
||||
return true;
|
||||
}
|
||||
protected bool ERR_CheckCompanionCommands()
|
||||
{
|
||||
array<string> replies = {};
|
||||
array<string> commands = {"hq interval show", "hq squads show", "hq radius show", "intel carrying show", "intel reveal show"};
|
||||
array<string> keys = {"reportIntervalSeconds", "supportSquadLimit", "responseRadiusMetres", "aiIntelChancePercent", "intelRevealChancePercent"};
|
||||
for (int i = 0; i < commands.Count(); i++)
|
||||
{
|
||||
Admin().Execute(this, true, commands[i], replies);
|
||||
if (!ERR_Check(replies.Count() == 1 && replies[0] == keys[i] + "=" + Settings().Get(keys[i]).ToString(), "companion command retained: " + commands[i])) return false;
|
||||
}
|
||||
Admin().Execute(this, false, "hq log", replies);
|
||||
if (!ERR_Check(replies.Count() == 1 && replies[0] == "Administrator access required.", "companion journal is behind Core admin authorization")) return false;
|
||||
Admin().Execute(this, true, "hq show", replies);
|
||||
ERR_HQ hq = ERR_HQ.Cast(Command());
|
||||
if (!ERR_Check(hq && replies.Count() == 1 && replies[0] == hq.Status(), "companion HQ status uses the shared command service")) return false;
|
||||
return true;
|
||||
}
|
||||
protected void ERR_PrisonScreenshot() { System.MakeScreenshot("$logs:err-prison"); }
|
||||
protected void ERR_EndScreenshot() { System.MakeScreenshot("$logs:err-result"); }
|
||||
protected void ERR_SmokeTick()
|
||||
{
|
||||
float now = GetWorld().GetWorldTime();
|
||||
if (m_ERRSmokeDone) return;
|
||||
if (now > m_ERRSmokeDeadline) { ERR_Check(false, "timeout at step " + m_ERRSmokeStep.ToString()); return; }
|
||||
if (now < m_ERRSmokeWait) return;
|
||||
if (m_ERRSmokeStep == 150)
|
||||
{
|
||||
int result = m_ERRMortarFire.Tick(now);
|
||||
if (result < 0) { ERR_Check(false, "native mortar firing probe failed; see diagnostics"); return; }
|
||||
if (result == 1) { m_ERRSmokeStep = 151; Transition(ERR_Phase.DEFEAT); }
|
||||
return;
|
||||
}
|
||||
if (m_ERRSmokeStep == 130 || m_ERRSmokeStep == 132)
|
||||
{
|
||||
int result = m_ERRHQPatrolMovement.Tick(now);
|
||||
if (result < 0) { ERR_StopHQPatrol(); GetGame().GetCallqueue().Remove(ERR_SmokeTick); return; }
|
||||
if (result == 1)
|
||||
{
|
||||
if (m_ERRSmokeStep == 130) { m_ERRHQPatrolOrder = new ERR_NativePatrolHQProbe(this); m_ERRSmokeStep = 131; }
|
||||
else { m_ERRSmokeStep = 133; Transition(ERR_Phase.DEFEAT); }
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (m_ERRSmokeStep == 131)
|
||||
{
|
||||
int result = m_ERRHQPatrolOrder.Tick(now);
|
||||
if (result < 0) { ERR_StopHQPatrol(); GetGame().GetCallqueue().Remove(ERR_SmokeTick); return; }
|
||||
if (result == 1) { m_ERRHQPatrolMovement = new ERR_NativePatrolProbe(this); m_ERRSmokeStep = 132; }
|
||||
return;
|
||||
}
|
||||
if (m_ERRSmokeStep == 0)
|
||||
{
|
||||
array<IEntity> players = {};
|
||||
ERR_Actors.Players(players, true);
|
||||
if (players.Count() != 1 || Phase() != ERR_Phase.PRISON) return;
|
||||
m_ERRSmokePlayer = players[0];
|
||||
if (!ERR_CheckRoster() || !ERR_NativeContractsProbe.Run(this, m_ERRSmokePlayer) || !ERR_CheckCompanionCommands()) return;
|
||||
if (m_ERRTestPatrolHQ)
|
||||
{
|
||||
DamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
|
||||
m_ERRHQPatrolMovement = new ERR_NativePatrolProbe(this);
|
||||
m_ERRSmokeStep = 130;
|
||||
return;
|
||||
}
|
||||
if (m_ERRTestMortarFire)
|
||||
{
|
||||
DamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
|
||||
m_ERRMortarFire = new ERR_NativeMortarFiringProbe(this);
|
||||
m_ERRSmokeStep = 150;
|
||||
return;
|
||||
}
|
||||
if (m_ERRTestMortar)
|
||||
{
|
||||
DamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
|
||||
m_ERRSmokeStep = 120;
|
||||
return;
|
||||
}
|
||||
if (m_ERRTestHQResponse)
|
||||
{
|
||||
DamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
|
||||
m_ERRSmokeStep = 110;
|
||||
return;
|
||||
}
|
||||
if (m_ERRTestRadioNetwork)
|
||||
{
|
||||
m_ERRRadioProbe = new ERR_NativeRadioProbe();
|
||||
DamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
|
||||
m_ERRSmokeStep = 100;
|
||||
return;
|
||||
}
|
||||
if (m_ERRTestPlayerDeath)
|
||||
{
|
||||
m_ERRSmokeStep = 9;
|
||||
SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent)).Kill(Instigator.CreateInstigator(m_ERRSmokePlayer));
|
||||
m_ERRSmokeWait = now + 4000;
|
||||
return;
|
||||
}
|
||||
DamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
|
||||
if (!ERR_Check(vector.DistanceXZ(m_ERRSmokePlayer.GetOrigin(), PrisonPosition()) < 5, "initial prisoner position")) return;
|
||||
foreach (ERR_LocationComponent location : m_Locations)
|
||||
if (location.Kind() == ERR_LocationKind.RADIO) m_ERRSmokeRadio = location;
|
||||
if (!ERR_Check(m_ERRSmokeRadio && ERR_Actors.Alive(ExtractionVehicle()), "radio and extraction vehicle exist")) return;
|
||||
ERR_UnlockPrisonAction lock;
|
||||
foreach (IEntity tracked : m_OwnedEntities)
|
||||
{
|
||||
if (tracked) lock = ERR_FindLock(tracked);
|
||||
if (lock) break;
|
||||
}
|
||||
if (!ERR_Check(lock != null, "authored gate exposes lock action")) return;
|
||||
ERR_MovePlayer(lock.GetOwner().GetOrigin() + "1 0 1");
|
||||
vector gateLow, gateHigh;
|
||||
lock.GetOwner().GetWorldBounds(gateLow, gateHigh);
|
||||
PrintFormat("ERR GEOMETRY: gate low=%1 high=%2", gateLow, gateHigh);
|
||||
IEntity wall = lock.GetOwner().GetParent().GetChildren();
|
||||
while (wall)
|
||||
{
|
||||
vector wallLow, wallHigh;
|
||||
wall.GetWorldBounds(wallLow, wallHigh);
|
||||
PrintFormat("ERR GEOMETRY: child origin=%1 low=%2 high=%3", wall.GetOrigin(), wallLow, wallHigh);
|
||||
wall = wall.GetSibling();
|
||||
}
|
||||
GetGame().GetCallqueue().CallLater(ERR_PrisonScreenshot, 2000);
|
||||
if (!ERR_Check(lock.CanBePerformedScript(m_ERRSmokePlayer), "lock permits prisoner")) return;
|
||||
m_ERRGate = BaseDoorComponent.Cast(lock.GetOwner().FindComponent(BaseDoorComponent));
|
||||
lock.PerformAction(lock.GetOwner(), m_ERRSmokePlayer);
|
||||
if (!ERR_Check(Phase() == ERR_Phase.RADIO_SEARCH, "lock action advances mission")) return;
|
||||
array<IEntity> cacheStock = {};
|
||||
ERR_Inventory.Items(InventoryStorageManagerComponent.Cast(Sites().Find("everon-supply-1").Container.FindComponent(InventoryStorageManagerComponent)), cacheStock);
|
||||
foreach (IEntity tracked : cacheStock)
|
||||
{
|
||||
if (tracked && tracked.GetPrefabData() && tracked.GetPrefabData().GetPrefabName() == ERR_Resources.ObjectiveDocument()) m_ERRCacheFolders.Insert(tracked);
|
||||
}
|
||||
if (!ERR_Check(m_ERRCacheFolders.Count() == 2, "two guaranteed physical cache documents")) return;
|
||||
if (!ERR_Check(m_Settings.Set("aiIntelChancePercent", 0), "test does not rely on random intel")) return;
|
||||
if (!ERR_Check(m_Settings.Set("radioDefenceSeconds", 30), "isolated test profile defence duration")) return;
|
||||
m_ERRSmokeStep = 1;
|
||||
}
|
||||
else if (m_ERRSmokeStep == 1 || m_ERRSmokeStep == 2)
|
||||
{
|
||||
if (m_ERRSmokeStep == 2 && !ERR_Check(m_ERRGate && m_ERRGate.IsOpen() && m_ERRGate.CanCharacterPass(0.6), "unlocked gate physically permits passage")) return;
|
||||
ERR_MovePlayer(Sites().Find("everon-supply-1").Container.GetOrigin() + "0 0 2");
|
||||
SCR_InventoryStorageManagerComponent inventory = SCR_InventoryStorageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_InventoryStorageManagerComponent));
|
||||
InventoryStorageManagerComponent source = InventoryStorageManagerComponent.Cast(Sites().Find("everon-supply-1").Container.FindComponent(InventoryStorageManagerComponent));
|
||||
BaseInventoryStorageComponent destination = inventory.FindStorageForItem(m_ERRCacheFolders[m_ERRSmokeStep - 1]);
|
||||
if (!ERR_Check(destination && source.TryMoveItemToStorage(m_ERRCacheFolders[m_ERRSmokeStep - 1], destination), "authored cache document recovered into inventory")) return;
|
||||
m_ERRSmokeStep++;
|
||||
m_ERRSmokeWait = now + 2500;
|
||||
}
|
||||
else if (m_ERRSmokeStep == 3)
|
||||
{
|
||||
if (!ERR_Check(m_ERRSmokeRadio.Knowledge() == 2, "carried intel identifies radio through intel service")) return;
|
||||
if (!ERR_Check(!TuneRadio(m_ERRSmokePlayer, m_ERRSmokeRadio), "radio rejects distant player")) return;
|
||||
ERR_MovePlayer(m_ERRSmokeRadio.Position() + "2 0 0");
|
||||
m_ERRSmokeStep = 30;
|
||||
m_ERRSmokeWait = now + 1000;
|
||||
}
|
||||
else if (m_ERRSmokeStep == 30)
|
||||
{
|
||||
PrintFormat("ERR SMOKE: radio=%1 player=%2", m_ERRSmokeRadio.Position(), m_ERRSmokePlayer.GetOrigin());
|
||||
if (!ERR_Check(TuneRadio(m_ERRSmokePlayer, m_ERRSmokeRadio), "identified radio starts defence")) return;
|
||||
m_ERRSmokeStep = 4;
|
||||
m_ERRSmokeWait = now + 3000;
|
||||
}
|
||||
else if (m_ERRSmokeStep == 4)
|
||||
{
|
||||
if (!ERR_Check(DefenceOccupied(), "occupied defence timer running")) return;
|
||||
ERR_MovePlayer(m_ERRSmokeRadio.Position() + "90 0 0");
|
||||
m_ERRSmokeStep = 5;
|
||||
m_ERRSmokeWait = now + 2500;
|
||||
}
|
||||
else if (m_ERRSmokeStep == 5)
|
||||
{
|
||||
if (!ERR_Check(!DefenceOccupied() && Phase() == ERR_Phase.RADIO_DEFENCE, "leaving area resets defence")) return;
|
||||
ERR_MovePlayer(m_ERRSmokeRadio.Position() + "2 0 0");
|
||||
m_ERRSmokeStep = 6;
|
||||
m_ERRSmokeWait = now + 33000;
|
||||
}
|
||||
else if (m_ERRSmokeStep == 6)
|
||||
{
|
||||
if (!ERR_Check(Phase() == ERR_Phase.EXTRACTION, "continuous occupied defence completes")) return;
|
||||
if (m_ERRTestLostHelicopter)
|
||||
{
|
||||
m_ERRSmokeStep = 8;
|
||||
ERR_Actors.DeleteSpawned(ExtractionVehicle());
|
||||
return;
|
||||
}
|
||||
CompartmentAccessComponent access = CompartmentAccessComponent.Cast(m_ERRSmokePlayer.FindComponent(CompartmentAccessComponent));
|
||||
BaseCompartmentSlot slot = access.FindFreeCompartment(ExtractionVehicle(), ECompartmentType.PILOT);
|
||||
if (!ERR_Check(slot && access.GetInVehicle(ExtractionVehicle(), slot, true, -1, ECloseDoorAfterActions.INVALID, false), "boarding extraction vehicle")) return;
|
||||
m_ERRSmokeStep = 7;
|
||||
m_ERRSmokeWait = now + 3000;
|
||||
}
|
||||
else if (m_ERRSmokeStep == 120)
|
||||
{
|
||||
ERR_MortarBattery battery = ERR_MortarSystem.Get().ERR_ProbeBattery();
|
||||
if (!battery || !battery.StartupActivated) return;
|
||||
if (!ERR_Check(battery.Operational() && battery.Group.GetAgentsCount() == 4, "authored physical mortar and four-person crew initialize")) return;
|
||||
if (!ERR_Check(ERR_HQRadio.Capability(battery.RadioOperator) == 2, "mortar has a dedicated physical manpack operator")) return;
|
||||
if (!ERR_Check(battery.CountShells() == 27, "mortar starts with exactly 27 physical HE shells")) return;
|
||||
array<AIAgent> agents = {};
|
||||
battery.Group.GetAgents(agents);
|
||||
foreach (AIAgent agent : agents)
|
||||
{
|
||||
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(agent.GetControlledEntity().FindComponent(InventoryStorageManagerComponent));
|
||||
array<IEntity> items = {};
|
||||
ERR_Inventory.Items(inventory, items);
|
||||
foreach (IEntity item : items)
|
||||
if (item && item.GetPrefabData() && item.GetPrefabData().GetPrefabName() == ERR_MortarBattery.SHELL) SCR_EntityHelper.DeleteEntityAndChildren(item);
|
||||
}
|
||||
m_ERRSmokeStep = 121;
|
||||
m_ERRSmokeWait = now + 15000;
|
||||
}
|
||||
else if (m_ERRSmokeStep == 121)
|
||||
{
|
||||
ERR_MortarBattery battery = ERR_MortarSystem.Get().ERR_ProbeBattery();
|
||||
if (!ERR_Check(battery.CountShells() == 0 && battery.TotalShots == 0, "depleted mortar inventory stays empty without fabricated ammunition")) return;
|
||||
ERR_Actors.DeleteSpawned(battery.Gun);
|
||||
ERR_Actors.DeleteSpawned(battery.Group);
|
||||
m_ERRSmokeStep = 122;
|
||||
m_ERRSmokeWait = now + 12000;
|
||||
}
|
||||
else if (m_ERRSmokeStep == 122)
|
||||
{
|
||||
ERR_MortarBattery battery = ERR_MortarSystem.Get().ERR_ProbeBattery();
|
||||
if (!ERR_Check(battery && !battery.Gun && !battery.Group && !battery.Operational(), "lost mortar and crew remain lost without replacement spawning")) return;
|
||||
m_ERRSmokeStep = 9;
|
||||
SCR_CharacterDamageManagerComponent damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
|
||||
damage.EnableDamageHandling(true);
|
||||
damage.Kill(Instigator.CreateInstigator(m_ERRSmokePlayer));
|
||||
m_ERRSmokeWait = now + 4000;
|
||||
}
|
||||
else if (m_ERRSmokeStep == 110)
|
||||
{
|
||||
ERR_HQ hq = ERR_HQ.Cast(Command());
|
||||
if (!hq || !hq.ERR_ProbeSquadsReady()) return;
|
||||
ERR_MovePlayer(hq.ERR_ProbeResponseOrigin());
|
||||
m_ERRSmokeStep = 111;
|
||||
m_ERRSmokeWait = now + 1000;
|
||||
}
|
||||
else if (m_ERRSmokeStep == 111)
|
||||
{
|
||||
ERR_HQ hq = ERR_HQ.Cast(Command());
|
||||
if (now >= m_ERRNextProbeLog)
|
||||
{
|
||||
Print("ERR HQ PROBE: " + hq.ERR_ProbePerception());
|
||||
m_ERRNextProbeLog = now + 10000;
|
||||
}
|
||||
if (!hq.ERR_ProbeDeliveredResponse()) return;
|
||||
if (!ERR_Check(true, "native visual contact reaches HQ and orders a different existing squad")) return;
|
||||
if (!ERR_Check(hq.ERR_ProbeUniqueAssignments(), "HQ uses distinct waypoints within the existing force and order limits")) return;
|
||||
m_ERRSmokeStep = 9;
|
||||
SCR_CharacterDamageManagerComponent damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
|
||||
damage.EnableDamageHandling(true);
|
||||
damage.Kill(Instigator.CreateInstigator(m_ERRSmokePlayer));
|
||||
m_ERRSmokeWait = now + 4000;
|
||||
}
|
||||
else if (m_ERRSmokeStep == 100)
|
||||
{
|
||||
int result = m_ERRRadioProbe.Tick(ERR_HQ.Cast(Command()), now);
|
||||
if (result == 0) return;
|
||||
if (!ERR_Check(result == 1, "native radio delivery and interruption sequence")) return;
|
||||
m_ERRSmokeStep = 9;
|
||||
SCR_CharacterDamageManagerComponent damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
|
||||
damage.EnableDamageHandling(true);
|
||||
damage.Kill(Instigator.CreateInstigator(m_ERRSmokePlayer));
|
||||
m_ERRSmokeWait = now + 4000;
|
||||
}
|
||||
else if (m_ERRSmokeStep == 9)
|
||||
{
|
||||
SCR_PlayerController controller = SCR_PlayerController.Cast(GetGame().GetPlayerController());
|
||||
if (!ERR_Check(!ERR_Actors.Alive(m_ERRSmokePlayer), "native damage kills prisoner")) return;
|
||||
if (!ERR_Check(controller && controller.ERR_ObserverState() == ERR_ObserverReason.SPENT_LIFE, "death selects spectator without another life")) return;
|
||||
if (!ERR_Check(controller.ERR_HasObserverCamera() && SCR_ManualCamera.Cast(GetGame().GetCameraManager().CurrentCamera()), "spectator camera activates after native death")) return;
|
||||
m_ERRSmokeStep = 91;
|
||||
}
|
||||
else if (m_ERRSmokeStep == 7)
|
||||
{
|
||||
if (!ERR_Check(CompartmentAccessComponent.GetVehicleIn(m_ERRSmokePlayer) == ExtractionVehicle(), "physical extraction occupancy")) return;
|
||||
// Controlled transport tests the boundary detector, not piloting skill.
|
||||
ExtractionVehicle().SetOrigin(m_EscapeCenter + Vector(m_EscapeRadius + 100, 300, 0));
|
||||
m_ERRSmokeWait = now + 5000;
|
||||
}
|
||||
}
|
||||
void ~ERR_GameMode()
|
||||
{
|
||||
if (GetGame())
|
||||
{
|
||||
GetGame().GetCallqueue().Remove(ERR_SmokeTick);
|
||||
GetGame().GetCallqueue().Remove(ERR_PrisonScreenshot);
|
||||
GetGame().GetCallqueue().Remove(ERR_EndScreenshot);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
+16
@@ -0,0 +1,16 @@
|
||||
#ifndef WORKBENCH
|
||||
modded class ArmaReforgerScripted
|
||||
{
|
||||
override protected ResourceName ERR_DiagnosticHeader(string project)
|
||||
{
|
||||
if (project == "chat") return "{C1E20667DCE324ED}Missions/ERR_Everon.conf";
|
||||
return super.ERR_DiagnosticHeader(project);
|
||||
}
|
||||
|
||||
override protected string ERR_DiagnosticAddon(string project)
|
||||
{
|
||||
if (project == "chat") return "FA804F411BDDF2C6";
|
||||
return super.ERR_DiagnosticAddon(project);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
+51
@@ -0,0 +1,51 @@
|
||||
[WorkbenchPluginAttribute(name: "Validate Rereintroduced scenario", wbModules: {"WorldEditor"})]
|
||||
class ERR_ValidateWorldPlugin : WorldEditorPlugin
|
||||
{
|
||||
protected bool m_Obstructed;
|
||||
protected bool CheckClearance(IEntity entity)
|
||||
{
|
||||
if (entity && entity.GetVObject()) m_Obstructed = true;
|
||||
return !m_Obstructed;
|
||||
}
|
||||
override void Run() { Validate(); }
|
||||
override void RunCommandline() { Validate(); }
|
||||
protected void Validate()
|
||||
{
|
||||
WorldEditor editor = Workbench.GetModule(WorldEditor);
|
||||
if (!editor) { Print("ERR VALIDATION: World Editor missing", LogLevel.ERROR); return; }
|
||||
WorldEditorAPI api = editor.GetApi();
|
||||
if (!api) { Print("ERR VALIDATION: world API missing", LogLevel.ERROR); return; }
|
||||
PrintFormat("ERR VALIDATION: prison terrain=%1, radio terrain=%2, extraction terrain=%3", api.GetTerrainSurfaceY(6090,7160), api.GetTerrainSurfaceY(6500,7200), api.GetTerrainSurfaceY(7000,7500));
|
||||
for (int dx = -6; dx <= 6; dx += 3)
|
||||
for (int dz = -6; dz <= 6; dz += 3)
|
||||
PrintFormat("ERR TERRAIN: x=%1 z=%2 y=%3", 6090 + dx, 7160 + dz, api.GetTerrainSurfaceY(6090 + dx, 7160 + dz));
|
||||
float bestSlope = 1000;
|
||||
vector bestPosition;
|
||||
for (int x = 5800; x <= 6200; x += 10)
|
||||
{
|
||||
for (int z = 6800; z <= 7200; z += 10)
|
||||
{
|
||||
float low = 10000;
|
||||
float high = -10000;
|
||||
for (int sx = -9; sx <= 9; sx += 3)
|
||||
for (int sz = -15; sz <= 9; sz += 3)
|
||||
{
|
||||
float height = api.GetTerrainSurfaceY(x + sx, z + sz);
|
||||
low = Math.Min(low, height);
|
||||
high = Math.Max(high, height);
|
||||
}
|
||||
if (low > 5 && high - low < bestSlope)
|
||||
{
|
||||
m_Obstructed = false;
|
||||
api.GetWorld().QueryEntitiesByAABB(Vector(x - 10, low + 0.1, z - 16), Vector(x + 10, high + 5, z + 10), CheckClearance);
|
||||
if (m_Obstructed) continue;
|
||||
bestSlope = high - low;
|
||||
bestPosition = Vector(x, api.GetTerrainSurfaceY(x, z), z);
|
||||
}
|
||||
}
|
||||
}
|
||||
PrintFormat("ERR SITE CANDIDATE: position=%1 elevationRange=%2", bestPosition, bestSlope);
|
||||
string play;
|
||||
if (System.GetCLIParam("errPlay", play) && play == "1") editor.SwitchToGameMode();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
GameProject {
|
||||
ID "ERR_Chat"
|
||||
GUID "FA804F411BDDF2C6"
|
||||
TITLE "Escapists Rereintroduced - Chat"
|
||||
Dependencies {
|
||||
"58D0FB3206B6F859"
|
||||
"2528466DE220D91C"
|
||||
"5192138CB9D5B911"
|
||||
"D31039C7C53E348A"
|
||||
"9AAEE9041D79809E"
|
||||
}
|
||||
}
|
||||
+136
@@ -0,0 +1,136 @@
|
||||
ERR_ScenarioDefinition {
|
||||
MinimumRadioSources 2
|
||||
Sites {
|
||||
ERR_SiteDefinition {
|
||||
Id "everon-prison-1"
|
||||
Label "Prison"
|
||||
Kind 0
|
||||
Prefab "{BE6B8D56349038A6}Prefabs/ERR/Prison.et"
|
||||
Position 6090 0 7160
|
||||
Guarded 1
|
||||
GuardOffset 35 0 0
|
||||
Container "{40986810D0B1F4AE}Prefabs/ERR/SupplyCache.et"
|
||||
ContainerOffset -4 0 0
|
||||
Stock {
|
||||
ERR_SiteStock { Prefab "{C0F7DD85A86B2900}Prefabs/Weapons/Handguns/PM/Handgun_PM.et" Count 5 }
|
||||
ERR_SiteStock { Prefab "{8B853CDD11BA916E}Prefabs/Weapons/Magazines/Magazine_9x18_PM_8rnd_Ball.et" Count 8 }
|
||||
ERR_SiteStock { Prefab "{13772C903CB5E4F7}Prefabs/Items/Equipment/Maps/Map_Paper_01/PaperMap_01_folded.et" Count 1 }
|
||||
}
|
||||
}
|
||||
ERR_SiteDefinition {
|
||||
Id "everon-supply-1"
|
||||
Label "Southern supply cache"
|
||||
Kind 4
|
||||
Prefab "{7C3D16C17C24D351}Prefabs/ERR/SupplySite.et"
|
||||
Position 6150 0 7050
|
||||
Guarded 1
|
||||
GuardOffset 18 0 0
|
||||
Container "{40986810D0B1F4AE}Prefabs/ERR/SupplyCache.et"
|
||||
ContainerOffset 0 0 0
|
||||
Stock {
|
||||
ERR_SiteStock { Prefab "{FA5C25BF66A53DCF}Prefabs/Weapons/Rifles/AK74/Rifle_AK74.et" Count 8 }
|
||||
ERR_SiteStock { Prefab "{BBB50A815A2F916B}Prefabs/Weapons/Magazines/Magazine_545x39_AK_30rnd_Ball.et" Count 16 }
|
||||
ERR_SiteStock { Prefab "{C3F1FA1E2EC2B345}Prefabs/Items/Medicine/FieldDressing_01/FieldDressing_USSR_01.et" Count 12 }
|
||||
ERR_SiteStock { Prefab "{554159A6740C3F3E}Prefabs/ERR/ObjectiveDocument.et" Count 2 TargetId "everon-radio-1" }
|
||||
}
|
||||
RevealOnEscape 1
|
||||
}
|
||||
ERR_SiteDefinition {
|
||||
Id "everon-radio-1"
|
||||
Label "Radio station"
|
||||
DiscoverRadius 8
|
||||
Kind 1
|
||||
Prefab "{F7E7E3D6ACF0C860}Prefabs/ERR/Radio.et"
|
||||
Position 6500 0 7200
|
||||
Guarded 1
|
||||
GuardOffset 30 0 0
|
||||
}
|
||||
ERR_SiteDefinition {
|
||||
Id "everon-extraction-1"
|
||||
Label "Initial helicopter pickup site"
|
||||
Kind 2
|
||||
Prefab "{033503110AC34EAC}Prefabs/ERR/Extraction.et"
|
||||
Position 7000 0 7500
|
||||
Guarded 1
|
||||
GuardOffset 30 0 0
|
||||
}
|
||||
ERR_SiteDefinition {
|
||||
Id "everon-supply-2"
|
||||
Label "Western supply cache"
|
||||
Kind 4
|
||||
Prefab "{7C3D16C17C24D351}Prefabs/ERR/SupplySite.et"
|
||||
Position 5960 0 7220
|
||||
Guarded 1
|
||||
GuardOffset 16 0 0
|
||||
Patrol {
|
||||
ERR_SitePatrolPoint { Offset 18 0 0 }
|
||||
ERR_SitePatrolPoint { Offset 18 0 24 }
|
||||
ERR_SitePatrolPoint { Offset -6 0 24 }
|
||||
ERR_SitePatrolPoint { Offset -6 0 0 }
|
||||
}
|
||||
Container "{40986810D0B1F4AE}Prefabs/ERR/SupplyCache.et"
|
||||
DiscoverRadius 25
|
||||
RevealOnEscape 1
|
||||
Transport ERR_SiteTransport {
|
||||
Prefab "{259EE7B78C51B624}Prefabs/Vehicles/Wheeled/UAZ469/UAZ469.et"
|
||||
Offset 0 0 -8
|
||||
Heading 180
|
||||
ClearanceRadius 4
|
||||
MaximumTerrainRange 1
|
||||
}
|
||||
Stock {
|
||||
ERR_SiteStock { Prefab "{FA5C25BF66A53DCF}Prefabs/Weapons/Rifles/AK74/Rifle_AK74.et" Count 4 }
|
||||
ERR_SiteStock { Prefab "{BBB50A815A2F916B}Prefabs/Weapons/Magazines/Magazine_545x39_AK_30rnd_Ball.et" Count 8 }
|
||||
ERR_SiteStock { Prefab "{C3F1FA1E2EC2B345}Prefabs/Items/Medicine/FieldDressing_01/FieldDressing_USSR_01.et" Count 6 }
|
||||
ERR_SiteStock { Prefab "{554159A6740C3F3E}Prefabs/ERR/ObjectiveDocument.et" Count 2 TargetId "everon-radio-1" }
|
||||
}
|
||||
}
|
||||
ERR_SiteDefinition {
|
||||
Id "everon-medical-1"
|
||||
Label "Medical stash"
|
||||
Kind 4
|
||||
Prefab "{7C3D16C17C24D351}Prefabs/ERR/SupplySite.et"
|
||||
Position 6340 0 7400
|
||||
Guarded 0
|
||||
GuardOffset 16 0 0
|
||||
Container "{40986810D0B1F4AE}Prefabs/ERR/SupplyCache.et"
|
||||
DiscoverRadius 25
|
||||
RevealOnEscape 0
|
||||
Stock {
|
||||
ERR_SiteStock { Prefab "{C3F1FA1E2EC2B345}Prefabs/Items/Medicine/FieldDressing_01/FieldDressing_USSR_01.et" Count 12 }
|
||||
ERR_SiteStock { Prefab "{527D7C5D2E476BDC}Prefabs/Items/Medicine/SalineBag_01/SalineBag_USSR_01.et" Count 6 }
|
||||
ERR_SiteStock { Prefab "{0D9A5DCF89AE7AA9}Prefabs/Items/Medicine/MorphineInjection_01/MorphineInjection_01.et" Count 6 }
|
||||
ERR_SiteStock { Prefab "{13772C903CB5E4F7}Prefabs/Items/Equipment/Maps/Map_Paper_01/PaperMap_01_folded.et" Count 3 }
|
||||
}
|
||||
}
|
||||
ERR_SiteDefinition {
|
||||
Id "everon-outpost-1"
|
||||
Label "Eastern guard outpost"
|
||||
Kind 3
|
||||
Prefab "{7C3D16C17C24D351}Prefabs/ERR/SupplySite.et"
|
||||
Position 6740 0 7300
|
||||
Guarded 1
|
||||
GuardOffset 16 0 0
|
||||
Patrol {
|
||||
ERR_SitePatrolPoint { Offset 18 0 0 }
|
||||
ERR_SitePatrolPoint { Offset 18 0 24 }
|
||||
ERR_SitePatrolPoint { Offset -6 0 24 }
|
||||
ERR_SitePatrolPoint { Offset -6 0 0 }
|
||||
}
|
||||
Container "{40986810D0B1F4AE}Prefabs/ERR/SupplyCache.et"
|
||||
DiscoverRadius 35
|
||||
RevealOnEscape 0
|
||||
Stock {
|
||||
ERR_SiteStock { Prefab "{FA5C25BF66A53DCF}Prefabs/Weapons/Rifles/AK74/Rifle_AK74.et" Count 2 }
|
||||
ERR_SiteStock { Prefab "{BBB50A815A2F916B}Prefabs/Weapons/Magazines/Magazine_545x39_AK_30rnd_Ball.et" Count 10 }
|
||||
ERR_SiteStock { Prefab "{243948B23D90BECB}Prefabs/Items/Equipment/Binoculars/Binoculars_B8/Binoculars_B8.et" Count 2 }
|
||||
ERR_SiteStock { Prefab "{C3F1FA1E2EC2B345}Prefabs/Items/Medicine/FieldDressing_01/FieldDressing_USSR_01.et" Count 4 }
|
||||
}
|
||||
Props {
|
||||
ERR_SiteProp { Prefab "{4B6AC1D8701C35A1}Prefabs/ERR/FieldCover.et" Offset 0 0 -4 }
|
||||
ERR_SiteProp { Prefab "{4B6AC1D8701C35A1}Prefabs/ERR/FieldCover.et" Offset -4 0 0 Angles 90 0 0 }
|
||||
ERR_SiteProp { Prefab "{4B6AC1D8701C35A1}Prefabs/ERR/FieldCover.et" Offset 4 0 0 Angles 90 0 0 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
MetaFileClass {
|
||||
Name "{BC310DC0CD27F523}Configs/ERR/EveronSites.conf"
|
||||
Configurations {
|
||||
ResourceClass PC {
|
||||
}
|
||||
ResourceClass HEADLESS : PC {
|
||||
}
|
||||
}
|
||||
}
|
||||
+24
@@ -0,0 +1,24 @@
|
||||
SCR_EntityCatalogMultiList {
|
||||
m_eEntityCatalogType VEHICLE
|
||||
m_aMultiLists {
|
||||
SCR_EntityCatalogMultiListEntry {
|
||||
m_sIdentifier "Mission transport"
|
||||
m_aEntities {
|
||||
SCR_EntityCatalogEntry {
|
||||
m_sEntityPrefab "{259EE7B78C51B624}Prefabs/Vehicles/Wheeled/UAZ469/UAZ469.et"
|
||||
m_aEntityDataList {
|
||||
SCR_EntityCatalogEditorData { m_eValidEditorModes 33 }
|
||||
SCR_EntityCatalogSpawnerData { m_eSlotTypes 24 }
|
||||
}
|
||||
}
|
||||
SCR_EntityCatalogEntry {
|
||||
m_sEntityPrefab "{DF5CCB7C0FF049F4}Prefabs/Vehicles/Helicopters/Mi8MT/Mi8MT_unarmed_transport.et"
|
||||
m_aEntityDataList {
|
||||
SCR_EntityCatalogEditorData { m_eValidEditorModes 33 }
|
||||
SCR_EntityCatalogSpawnerData { m_eSlotTypes VEHICLE_LARGE }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+7
@@ -0,0 +1,7 @@
|
||||
MetaFileClass {
|
||||
Name "{E4785D3AF1D043C2}Configs/ERR/Factions/MissionVehicles.conf"
|
||||
Configurations {
|
||||
ResourceClass PC {}
|
||||
ResourceClass HEADLESS : PC {}
|
||||
}
|
||||
}
|
||||
+277
@@ -0,0 +1,277 @@
|
||||
SCR_Faction : "{E7B7EA4823DD81F0}Configs/Factions/BLUFOR.conf" {
|
||||
FactionKey "US"
|
||||
UIInfo SCR_FactionUIInfo "{528C961236B7DCD3}" {
|
||||
Name "#AR-Faction_US"
|
||||
Icon "{EB7F65DBC9392557}UI/Textures/Editor/EditableEntities/Factions/EditableEntity_Faction_USA.edds"
|
||||
m_sNameUpper "#AR-Faction_US-UC"
|
||||
}
|
||||
"Identity of soldiers" FactionIdentity "{570D128F4022EF5A}" : "{B600946E9ACC17C2}Configs/Identities/FactionIdentity_US.conf" {
|
||||
}
|
||||
"Radio encryption key" "chickenNuggets"
|
||||
m_sFactionFlag "{46FB2FB2C2125A3C}UI/Textures/Flags/US-flag-base-3it.edds"
|
||||
m_FactionFlagMaterial "{610803CC3F3D6649}Assets/Props/Fabric/Flags/Data/Flag_1_2_USA.emat"
|
||||
m_FactionLabel FACTION_US
|
||||
m_CallsignInfo SCR_FactionCallsignInfo "{5DA0F2A6677ADA9E}" : "{CB7824D572DD0D5C}Configs/Callsigns/Callsigns_US.conf" {
|
||||
}
|
||||
m_iFactionRadioFrequency 48000
|
||||
m_aEntityCatalogs {
|
||||
SCR_EntityCatalogMultiList "{5C68A0EE815FA292}" : "{B56E8B4D4B195559}Configs/EntityCatalog/US/Characters_EntityCatalog_US.conf" {
|
||||
}
|
||||
SCR_EntityCatalogMultiList "{5C9E82F29B327997}" : "{E4785D3AF1D043C2}Configs/ERR/Factions/MissionVehicles.conf" {
|
||||
}
|
||||
SCR_EntityCatalogMultiList "{5C68A0EE8B97CA50}" : "{4E70E7C4C2C17D4A}Configs/EntityCatalog/US/Groups_EntityCatalog_US.conf" {
|
||||
}
|
||||
SCR_EntityCatalog "{5C68A0EEB7DB3E84}" : "{0E4B62F186F97C43}Configs/EntityCatalog/US/WeaponTripod_EntityCatalog_US.conf" {
|
||||
}
|
||||
SCR_EntityCatalogMultiList "{5C68A0EEB3F124F9}" : "{5F7EC52FC40A03E2}Configs/EntityCatalog/US/InventoryItems_EntityCatalog_US.conf" {
|
||||
}
|
||||
SCR_EntityCatalog "{5C9EDDD37394AD40}" : "{0BF36EFF9FFAF92B}Configs/EntityCatalog/US/SupplyContainerItems_EntityCatalog_US.conf" {
|
||||
}
|
||||
}
|
||||
m_aFlagNames +{
|
||||
}
|
||||
m_aBaseCallsigns {
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F493E764B}" {
|
||||
m_sCallsign "#AR-Campaign_PointAlabama"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Alabama_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Alabama_US_UC"
|
||||
m_iSignalIndex 0
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F49F79967}" {
|
||||
m_sCallsign "#AR-Campaign_PointAlaska"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Alaska_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Alaska_US_UC"
|
||||
m_iSignalIndex 1
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F482DA59B}" {
|
||||
m_sCallsign "#AR-Campaign_PointArizona"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Arizona_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Arizona_US_UC"
|
||||
m_iSignalIndex 2
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F483330D2}" {
|
||||
m_sCallsign "#AR-Campaign_PointArkansas"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Arkansas_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Arkansas_US_UC"
|
||||
m_iSignalIndex 3
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F48170DA8}" {
|
||||
m_sCallsign "#AR-Campaign_PointCalifornia"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_California_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_California_US_UC"
|
||||
m_iSignalIndex 4
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F487834E8}" {
|
||||
m_sCallsign "#AR-Campaign_PointColorado"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Colorado_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Colorado_US_UC"
|
||||
m_iSignalIndex 5
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F48410A86}" {
|
||||
m_sCallsign "#AR-Campaign_PointConnecticut"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Connecticut_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Connecticut_US_UC"
|
||||
m_iSignalIndex 6
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F48A4E31F}" {
|
||||
m_sCallsign "#AR-Campaign_PointDelaware"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Delaware_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Delaware_US_UC"
|
||||
m_iSignalIndex 7
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F488C6B57}" {
|
||||
m_sCallsign "#AR-Campaign_PointFlorida"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Florida_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Florida_US_UC"
|
||||
m_iSignalIndex 8
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F4896F764}" {
|
||||
m_sCallsign "#AR-Campaign_PointGeorgia"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Georgia_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Georgia_US_UC"
|
||||
m_iSignalIndex 9
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F48FBD90E}" {
|
||||
m_sCallsign "#AR-Campaign_PointHawaii"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Hawaii_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Hawaii_US_UC"
|
||||
m_iSignalIndex 10
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F48DFF562}" {
|
||||
m_sCallsign "#AR-Campaign_PointIdaho"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Idaho_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Idaho_US_UC"
|
||||
m_iSignalIndex 11
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F7724C851}" {
|
||||
m_sCallsign "#AR-Campaign_PointIllinois"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Illinois_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Illinois_US_UC"
|
||||
m_iSignalIndex 12
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F77097F3F}" {
|
||||
m_sCallsign "#AR-Campaign_PointIndiana"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Indiana_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Indiana_US_UC"
|
||||
m_iSignalIndex 13
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F77102B55}" {
|
||||
m_sCallsign "#AR-Campaign_PointIowa"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Iowa_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Iowa_US_UC"
|
||||
m_iSignalIndex 14
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F777ABD04}" {
|
||||
m_sCallsign "#AR-Campaign_PointKansas"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Kansas_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Kansas_US_UC"
|
||||
m_iSignalIndex 15
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F775EBBC1}" {
|
||||
m_sCallsign "#AR-Campaign_PointKentucky"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Kentucky_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Kentucky_US_UC"
|
||||
m_iSignalIndex 16
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F77A28EB6}" {
|
||||
m_sCallsign "#AR-Campaign_PointLouisiana"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Louisiana_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Louisiana_US_UC"
|
||||
m_iSignalIndex 17
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F77871C23}" {
|
||||
m_sCallsign "#AR-Campaign_PointMaine"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Maine_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Maine_US_UC"
|
||||
m_iSignalIndex 18
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F77EB96A0}" {
|
||||
m_sCallsign "#AR-Campaign_PointMaryland"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Maryland_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Maryland_US_UC"
|
||||
m_iSignalIndex 19
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F77CC2518}" {
|
||||
m_sCallsign "#AR-Campaign_PointMassachusetts"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Massachusetts_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Massachusetts_US_UC"
|
||||
m_iSignalIndex 20
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F77D3715B}" {
|
||||
m_sCallsign "#AR-Campaign_PointMichigan"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Michigan_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Michigan_US_UC"
|
||||
m_iSignalIndex 21
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F7635D418}" {
|
||||
m_sCallsign "#AR-Campaign_PointMinnesota"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Minnesota_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Minnesota_US_UC"
|
||||
m_iSignalIndex 22
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F761C3FF2}" {
|
||||
m_sCallsign "#AR-Campaign_PointMississippi"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Mississippi_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Mississippi_US_UC"
|
||||
m_iSignalIndex 23
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F7660CFAA}" {
|
||||
m_sCallsign "#AR-Campaign_PointMissouri"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Missouri_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Missouri_US_UC"
|
||||
m_iSignalIndex 24
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F764A6E6B}" {
|
||||
m_sCallsign "#AR-Campaign_PointMontana"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Montana_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Montana_US_UC"
|
||||
m_iSignalIndex 25
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F76AD4D35}" {
|
||||
m_sCallsign "#AR-Campaign_PointNebraska"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Nebraska_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Nebraska_US_UC"
|
||||
m_iSignalIndex 26
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F76B1EF3A}" {
|
||||
m_sCallsign "#AR-Campaign_PointNevada"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Nevada_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Nevada_US_UC"
|
||||
m_iSignalIndex 27
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F7695FF2F}" {
|
||||
m_sCallsign "#AR-Campaign_PointNewYork"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_NewYork_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_NewYork_US_UC"
|
||||
m_iSignalIndex 28
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F76FF94B1}" {
|
||||
m_sCallsign "#AR-Campaign_PointOhio"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Ohio_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Ohio_US_UC"
|
||||
m_iSignalIndex 29
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F76C68EED}" {
|
||||
m_sCallsign "#AR-Campaign_PointOklahoma"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Oklahoma_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Oklahoma_US_UC"
|
||||
m_iSignalIndex 30
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F752A9F29}" {
|
||||
m_sCallsign "#AR-Campaign_PointOregon"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Oregon_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Oregon_US_UC"
|
||||
m_iSignalIndex 31
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F750E6FB9}" {
|
||||
m_sCallsign "#AR-Campaign_PointPennsylvania"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Pennsylvania_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Pennsylvania_US_UC"
|
||||
m_iSignalIndex 32
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F7517240F}" {
|
||||
m_sCallsign "#AR-Campaign_PointTexas"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Texas_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Texas_US_UC"
|
||||
m_iSignalIndex 33
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F7574D867}" {
|
||||
m_sCallsign "#AR-Campaign_PointUtah"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Utah_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Utah_US_UC"
|
||||
m_iSignalIndex 34
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F755C4871}" {
|
||||
m_sCallsign "#AR-Campaign_PointVermont"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Vermont_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Vermont_US_UC"
|
||||
m_iSignalIndex 35
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F75A0502B}" {
|
||||
m_sCallsign "#AR-Campaign_PointVirginia"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Virginia_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Virginia_US_UC"
|
||||
m_iSignalIndex 36
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F758ABFD3}" {
|
||||
m_sCallsign "#AR-Campaign_PointWashington"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Washington_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Washington_US_UC"
|
||||
m_iSignalIndex 37
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F75EF8263}" {
|
||||
m_sCallsign "#AR-Campaign_PointWisconsin"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Wisconsin_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Wisconsin_US_UC"
|
||||
m_iSignalIndex 38
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C90D92F75F0F224}" {
|
||||
m_sCallsign "#AR-Campaign_PointWyoming"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Wyoming_US"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Wyoming_US_UC"
|
||||
m_iSignalIndex 39
|
||||
}
|
||||
}
|
||||
m_FactionHomeTerritoryConfig SCR_FactionHomeTerritoryConfig "{5AEE94D54FB58C33}" : "{B548A5B264939A98}Configs/Identities/Territories/FactionHomeTerritory_US.conf" {
|
||||
}
|
||||
}
|
||||
+7
@@ -0,0 +1,7 @@
|
||||
MetaFileClass {
|
||||
Name "{5C67A1DDE0044806}Configs/ERR/Factions/US.conf"
|
||||
Configurations {
|
||||
ResourceClass PC {}
|
||||
ResourceClass HEADLESS : PC {}
|
||||
}
|
||||
}
|
||||
+276
@@ -0,0 +1,276 @@
|
||||
SCR_Faction : "{B122E3B10BB3404B}Configs/Factions/OPFOR.conf" {
|
||||
FactionKey "USSR"
|
||||
UIInfo SCR_FactionUIInfo "{528C96127F8B6B08}" {
|
||||
Name "#AR-Faction_USSR"
|
||||
Icon "{40B12B0DF911B856}UI/Textures/Editor/EditableEntities/Factions/EditableEntity_Faction_USSR.edds"
|
||||
m_sNameUpper "#AR-Faction_USSR-UC"
|
||||
}
|
||||
"Identity of soldiers" FactionIdentity "{570CFDC6685B6B25}" : "{FBBCD73926989580}Configs/Identities/FactionIdentity_USSR.conf" {
|
||||
}
|
||||
"Radio encryption key" "coldBorscht"
|
||||
m_sFactionFlag "{50824EB9F2C215AB}UI/Textures/Flags/USSR-flag-base-3it.edds"
|
||||
m_FactionFlagMaterial "{B47B52D9DA68905D}Assets/Props/Fabric/Flags/Data/Flag_1_2_SovietArmy.emat"
|
||||
m_FactionLabel FACTION_USSR
|
||||
m_CallsignInfo SCR_FactionCallsignInfo "{5DA0F2A67DFB8809}" : "{958043CE1648EC43}Configs/Callsigns/Callsigns_USSR.conf" {
|
||||
}
|
||||
m_iFactionRadioFrequency 42000
|
||||
m_aEntityCatalogs {
|
||||
SCR_EntityCatalogMultiList "{5C68A0E9BD5E5DD9}" : "{3B679F1799D55F6F}Configs/EntityCatalog/USSR/Characters_EntityCatalog_USSR.conf" {
|
||||
}
|
||||
SCR_EntityCatalogMultiList "{5C9E82F285C09E24}" : "{E4785D3AF1D043C2}Configs/ERR/Factions/MissionVehicles.conf" {
|
||||
}
|
||||
SCR_EntityCatalogMultiList "{5C68A0E9B9AA3C2D}" : "{37D5B75AAC3E72EA}Configs/EntityCatalog/USSR/Groups_EntityCatalog_USSR.conf" {
|
||||
}
|
||||
SCR_EntityCatalog "{5C68A0E9A51460AB}" : "{DDF17C8C140BD1F2}Configs/EntityCatalog/USSR/WeaponTripod_EntityCatalog_USSR.conf" {
|
||||
}
|
||||
SCR_EntityCatalogMultiList "{5C68A0E9AFE1E631}" : "{C53421647C3D0D2E}Configs/EntityCatalog/USSR/InventoryItems_EntityCatalog_USSR.conf" {
|
||||
}
|
||||
SCR_EntityCatalog "{5C9EDDD378BA3298}" : "{B4CA6761AC935808}Configs/EntityCatalog/USSR/SupplyContainerItems_EntityCatalog_USSR.conf" {
|
||||
}
|
||||
}
|
||||
m_iIdentityVoiceSignal 100
|
||||
m_aBaseCallsigns {
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95F3FB520}" {
|
||||
m_sCallsign "#AR-Campaign_PointArena"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Arena_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Arena_RU_UC"
|
||||
m_iSignalIndex 0
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95F0034DB}" {
|
||||
m_sCallsign "#AR-Campaign_PointAvrora"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Avrora_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Avrora_RU_UC"
|
||||
m_iSignalIndex 1
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95F6514E7}" {
|
||||
m_sCallsign "#AR-Campaign_PointBekas"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Bekas_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Bekas_RU_UC"
|
||||
m_iSignalIndex 2
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95F4EE8BF}" {
|
||||
m_sCallsign "#AR-Campaign_PointBizon"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Bizon_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Bizon_RU_UC"
|
||||
m_iSignalIndex 3
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95F5021F9}" {
|
||||
m_sCallsign "#AR-Campaign_PointBolero"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Bolero_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Bolero_RU_UC"
|
||||
m_iSignalIndex 4
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95FBA4C89}" {
|
||||
m_sCallsign "#AR-Campaign_PointCafftan"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Cafftan_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Cafftan_RU_UC"
|
||||
m_iSignalIndex 5
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95F9C00A9}" {
|
||||
m_sCallsign "#AR-Campaign_PointKaban"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Kaban_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Kaban_RU_UC"
|
||||
m_iSignalIndex 6
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95FE17E10}" {
|
||||
m_sCallsign "#AR-Campaign_PointConsul"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Consul_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Consul_RU_UC"
|
||||
m_iSignalIndex 7
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95FCBA475}" {
|
||||
m_sCallsign "#AR-Campaign_PointDimok"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Dimok_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Dimok_RU_UC"
|
||||
m_iSignalIndex 8
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95E2B2963}" {
|
||||
m_sCallsign "#AR-Campaign_PointEffir"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Effir_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Effir_RU_UC"
|
||||
m_iSignalIndex 9
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95E3040F5}" {
|
||||
m_sCallsign "#AR-Campaign_PointFakir"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Fakir_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Fakir_RU_UC"
|
||||
m_iSignalIndex 10
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95E17C67D}" {
|
||||
m_sCallsign "#AR-Campaign_PointGips"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Gips_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Gips_RU_UC"
|
||||
m_iSignalIndex 11
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95E797F8A}" {
|
||||
m_sCallsign "#AR-Campaign_PointGussar"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Gussar_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Gussar_RU_UC"
|
||||
m_iSignalIndex 12
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95E431F83}" {
|
||||
m_sCallsign "#AR-Campaign_PointIgla"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Igla_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Igla_RU_UC"
|
||||
m_iSignalIndex 13
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95EA7F87E}" {
|
||||
m_sCallsign "#AR-Campaign_PointKhek"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Khek_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Khek_RU_UC"
|
||||
m_iSignalIndex 14
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95E88C6B9}" {
|
||||
m_sCallsign "#AR-Campaign_PointLednik"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Lednik_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Lednik_RU_UC"
|
||||
m_iSignalIndex 15
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95EEDE322}" {
|
||||
m_sCallsign "#AR-Campaign_PointMatros"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Matros_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Matros_RU_UC"
|
||||
m_iSignalIndex 16
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95EF6244A}" {
|
||||
m_sCallsign "#AR-Campaign_PointMuskat"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Muskat_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Muskat_RU_UC"
|
||||
m_iSignalIndex 17
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95EDAF04A}" {
|
||||
m_sCallsign "#AR-Campaign_PointNagan"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Nagan_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Nagan_RU_UC"
|
||||
m_iSignalIndex 18
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95D3CCF27}" {
|
||||
m_sCallsign "#AR-Campaign_PointNitka"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Nitka_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Nitka_RU_UC"
|
||||
m_iSignalIndex 19
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95D076483}" {
|
||||
m_sCallsign "#AR-Campaign_PointOmega"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Omega_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Omega_RU_UC"
|
||||
m_iSignalIndex 20
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95D68D0F3}" {
|
||||
m_sCallsign "#AR-Campaign_PointPlazma"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Plazma_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Plazma_RU_UC"
|
||||
m_iSignalIndex 21
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95D4C0F8E}" {
|
||||
m_sCallsign "#AR-Campaign_PointPolyn"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Polyn_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Polyn_RU_UC"
|
||||
m_iSignalIndex 22
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95D56EEEE}" {
|
||||
m_sCallsign "#AR-Campaign_PointProlog"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Prolog_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Prolog_RU_UC"
|
||||
m_iSignalIndex 23
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95DBA92EE}" {
|
||||
m_sCallsign "#AR-Campaign_PointRabkor"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Rabkor_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Rabkor_RU_UC"
|
||||
m_iSignalIndex 24
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95C69680D}" {
|
||||
m_sCallsign "#AR-Campaign_PointRadon"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Radon_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Radon_RU_UC"
|
||||
m_iSignalIndex 25
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95C4FD930}" {
|
||||
m_sCallsign "#AR-Campaign_PointSadko"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Sadko_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Sadko_RU_UC"
|
||||
m_iSignalIndex 26
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95C5255FD}" {
|
||||
m_sCallsign "#AR-Campaign_PointSekret"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Sekret_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Sekret_RU_UC"
|
||||
m_iSignalIndex 27
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95CB621AE}" {
|
||||
m_sCallsign "#AR-Campaign_PointShtanga"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Shtanga_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Shtanga_RU_UC"
|
||||
m_iSignalIndex 28
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95C9545BC}" {
|
||||
m_sCallsign "#AR-Campaign_PointShuka"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Shuka_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Shuka_RU_UC"
|
||||
m_iSignalIndex 29
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95CFE26C3}" {
|
||||
m_sCallsign "#AR-Campaign_PointTabor"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Tabor_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Tabor_RU_UC"
|
||||
m_iSignalIndex 30
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95CDD263C}" {
|
||||
m_sCallsign "#AR-Campaign_PointTenor"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Tenor_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Tenor_RU_UC"
|
||||
m_iSignalIndex 31
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95B27128C}" {
|
||||
m_sCallsign "#AR-Campaign_PointTsikson"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Tsikson_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Tsikson_RU_UC"
|
||||
m_iSignalIndex 32
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95B08D83D}" {
|
||||
m_sCallsign "#AR-Campaign_PointUlan"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Ulan_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Ulan_RU_UC"
|
||||
m_iSignalIndex 33
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95B6D3FC2}" {
|
||||
m_sCallsign "#AR-Campaign_PointVermout"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Vermout_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Vermout_RU_UC"
|
||||
m_iSignalIndex 34
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95B712949}" {
|
||||
m_sCallsign "#AR-Campaign_PointViympel"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Viympel_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Viympel_RU_UC"
|
||||
m_iSignalIndex 35
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95B57D185}" {
|
||||
m_sCallsign "#AR-Campaign_PointYantar"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Yantar_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Yantar_RU_UC"
|
||||
m_iSignalIndex 36
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95BB17114}" {
|
||||
m_sCallsign "#AR-Campaign_PointYolka"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Yolka_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Yolka_RU_UC"
|
||||
m_iSignalIndex 37
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95B97C054}" {
|
||||
m_sCallsign "#AR-Campaign_PointZheton"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Zheton_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Zheton_RU_UC"
|
||||
m_iSignalIndex 38
|
||||
}
|
||||
SCR_MilitaryBaseCallsign "{5C9108F95BFC33E5}" {
|
||||
m_sCallsign "#AR-Campaign_PointZurna"
|
||||
m_sCallsignShort "#AR-Comm_Variable_Base_Zurna_RU"
|
||||
m_sCallsignUpperCase "#AR-Comm_Variable_Base_Zurna_RU_UC"
|
||||
m_iSignalIndex 39
|
||||
}
|
||||
}
|
||||
m_FactionHomeTerritoryConfig SCR_FactionHomeTerritoryConfig "{5AEE94D5517C30BD}" : "{31FC78AF00523A99}Configs/Identities/Territories/FactionHomeTerritory_USSR.conf" {
|
||||
}
|
||||
}
|
||||
+7
@@ -0,0 +1,7 @@
|
||||
MetaFileClass {
|
||||
Name "{D7A5CFA62A36480D}Configs/ERR/Factions/USSR.conf"
|
||||
Configurations {
|
||||
ResourceClass PC {}
|
||||
ResourceClass HEADLESS : PC {}
|
||||
}
|
||||
}
|
||||
+21
@@ -0,0 +1,21 @@
|
||||
SCR_GameOverScreenConfig : "{651583FFFB7FC765}Configs/GameOverScreen/BaseGameOverScreensConfig.conf" {
|
||||
m_aGameOverScreens {
|
||||
ERR_EscapeGameOverScreenInfo "{6B193DC8DDC63507}" {
|
||||
m_GameOverScreenId VICTORY
|
||||
m_GameOverContentLayout "{C4507D07F3C54831}UI/layouts/HUD/GameOver/EndScreen/EndScreenContent_NoImage.layout"
|
||||
m_OptionalParams SCR_BaseGameOverScreenInfoOptional "{4984A5C1BFEFC04E}" {
|
||||
m_sTitle "Escape complete"
|
||||
m_sAudioOneShot "SOUND_ONVICTORY"
|
||||
}
|
||||
}
|
||||
ERR_FailureGameOverScreenInfo "{E66F29A7A8AD7438}" {
|
||||
m_GameOverScreenId LOOSE
|
||||
m_GameOverContentLayout "{C4507D07F3C54831}UI/layouts/HUD/GameOver/EndScreen/EndScreenContent_NoImage.layout"
|
||||
m_OptionalParams SCR_BaseGameOverScreenInfoOptional "{3DBF0BDE715945FA}" {
|
||||
m_sTitle "Escape failed"
|
||||
m_sDebriefing "No surviving prisoners can complete the escape, or the extraction helicopter has been lost."
|
||||
m_sAudioOneShot "SOUND_ONDEFEAT"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
MetaFileClass {
|
||||
Name "{F6633922A25F9441}Configs/ERR/GameOverScreens.conf"
|
||||
Configurations {
|
||||
ResourceClass PC {
|
||||
}
|
||||
ResourceClass HEADLESS : PC {
|
||||
}
|
||||
}
|
||||
}
|
||||
+7
@@ -0,0 +1,7 @@
|
||||
ERR_FactionCatalog {
|
||||
PlayerFactionKey "US"
|
||||
EnemyFactionKey "USSR"
|
||||
PrisonerPrefab "{3FF693715C9F8928}Prefabs/ERR/Prisoner.et"
|
||||
GuardGroupPrefab "{D5A4D0D3AE1A3E26}Prefabs/ERR/Patrol.et"
|
||||
ExtractionPrefab "{DF5CCB7C0FF049F4}Prefabs/Vehicles/Helicopters/Mi8MT/Mi8MT_unarmed_transport.et"
|
||||
}
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
MetaFileClass {
|
||||
Name "{BE50B97B8E2B36E6}Configs/ERR/VanillaFactions.conf"
|
||||
Configurations {
|
||||
ResourceClass PC {
|
||||
}
|
||||
ResourceClass HEADLESS : PC {
|
||||
}
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
SCR_MissionHeader {
|
||||
World "{B6C516F86302C679}Worlds/ERR_Everon.ent"
|
||||
SystemsConfig "{C50579A2EC48E8EF}Configs/Systems/MissionSystems.conf"
|
||||
m_sName "Rereintroduced: Everon Base (development)"
|
||||
m_sAuthor "Rereintroduced contributors"
|
||||
m_sDescription "Independent base escape mission using vanilla Reforger. Companion addons optional. Development scenario."
|
||||
m_sGameMode "Escape"
|
||||
m_iPlayerCount 12
|
||||
m_eSaveTypes 0
|
||||
m_bShowInScenarioMenu 1
|
||||
}
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
MetaFileClass {
|
||||
Name "{AD62322D5213C440}Missions/ERR_Everon_Base.conf"
|
||||
Configurations {
|
||||
ResourceClass PC {
|
||||
}
|
||||
ResourceClass HEADLESS : PC {
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
GenericEntity {
|
||||
components {
|
||||
ERR_LocationComponent "{C17CA14398A1CD7E}" { m_Kind 2 }
|
||||
RplComponent "{0BF5BAAA5FBFEECE}" { Streamable Disabled }
|
||||
}
|
||||
}
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
MetaFileClass {
|
||||
Name "{033503110AC34EAC}Prefabs/ERR/Extraction.et"
|
||||
Configurations {
|
||||
EntityTemplateResourceClass PC {
|
||||
}
|
||||
EntityTemplateResourceClass HEADLESS : PC {
|
||||
}
|
||||
}
|
||||
}
|
||||
+10
@@ -0,0 +1,10 @@
|
||||
SCR_FactionManager : "{A242612865F2A48E}Prefabs/MP/Managers/Factions/FactionManager_Base.et" {
|
||||
Factions {
|
||||
SCR_Faction : "{5C67A1DDE0044806}Configs/ERR/Factions/US.conf" {
|
||||
m_sFactionBackground "{F8AC305446D5D480}UI/Textures/DeployMenu/Loadout-BG/Loadout_US_BG.imageset"
|
||||
}
|
||||
SCR_Faction : "{D7A5CFA62A36480D}Configs/ERR/Factions/USSR.conf" {
|
||||
m_sFactionBackground "{21533F2089005056}UI/Textures/DeployMenu/Loadout-BG/Loadout_BG_USSR.imageset"
|
||||
}
|
||||
}
|
||||
}
|
||||
+7
@@ -0,0 +1,7 @@
|
||||
MetaFileClass {
|
||||
Name "{5414041A15DC4B54}Prefabs/ERR/FactionManager.et"
|
||||
Configurations {
|
||||
EntityTemplateResourceClass PC {}
|
||||
EntityTemplateResourceClass HEADLESS : PC {}
|
||||
}
|
||||
}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
GenericEntity {
|
||||
components {
|
||||
MeshObject "{A557F6DC012E5101}" {
|
||||
Object "{268DBDABB3C94AD7}Assets/Props/Military/Sandbags/Sandbag_01_short.xob"
|
||||
Materials {
|
||||
MaterialAssignClass "{A557F6DC012E5102}" { SourceMaterial "Sandbags_01_Short" AssignedMaterial "{31529E064AA7C917}Assets/Props/Military/Sandbags/Data/Sandbags_01_short_Burlap.emat" }
|
||||
MaterialAssignClass "{A557F6DC012E5103}" { SourceMaterial "Sandbags_01_MLOD" AssignedMaterial "{2169E8EB73E1C127}Assets/Props/Military/Sandbags/Data/Sandbags_01_Burlap_MLOD.emat" }
|
||||
}
|
||||
}
|
||||
RigidBody "{A557F6DC012E5104}" { ModelGeometry 1 Static 1 }
|
||||
RplComponent "{A557F6DC012E5105}" {}
|
||||
}
|
||||
}
|
||||
+7
@@ -0,0 +1,7 @@
|
||||
MetaFileClass {
|
||||
Name "{4B6AC1D8701C35A1}Prefabs/ERR/FieldCover.et"
|
||||
Configurations {
|
||||
ResourceClass PC {}
|
||||
ResourceClass HEADLESS : PC {}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
ERR_GameMode : "{0F307326459A1395}Prefabs/MP/Modes/GameMode_Base.et" {
|
||||
components {
|
||||
SCR_GameOverScreenManagerComponent "{56DEC646298AD219}" {
|
||||
m_GameOverScreenConfig SCR_GameOverScreenConfig "{56DEC6462FFDD82D}" : "{F6633922A25F9441}Configs/ERR/GameOverScreens.conf" {}
|
||||
}
|
||||
ERR_ScenarioComponent "{B78E910E88DE30D2}" {
|
||||
m_Definition "{BC310DC0CD27F523}Configs/ERR/EveronSites.conf"
|
||||
}
|
||||
SCR_RespawnSystemComponent "{56B2B4793051E7C9}" {
|
||||
m_SpawnLogic ERR_SpawnLogic "{79AD722B2EFD595F}" {}
|
||||
}
|
||||
}
|
||||
m_bUseSpawnPreload 0
|
||||
}
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
MetaFileClass {
|
||||
Name "{978E045E53EF36C8}Prefabs/ERR/GameMode.et"
|
||||
Configurations {
|
||||
EntityTemplateResourceClass PC {
|
||||
}
|
||||
EntityTemplateResourceClass HEADLESS : PC {
|
||||
}
|
||||
}
|
||||
}
|
||||
+5
@@ -0,0 +1,5 @@
|
||||
GenericEntity : "{6D56FED1E55A8F84}Prefabs/Items/Misc/IntelligenceFolder_E_01/IntelligenceFolder_E_01.et" {
|
||||
components {
|
||||
ERR_DocumentComponent "{E4598D0BE2C251A3}" {}
|
||||
}
|
||||
}
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
MetaFileClass {
|
||||
Name "{554159A6740C3F3E}Prefabs/ERR/ObjectiveDocument.et"
|
||||
Configurations {
|
||||
ResourceClass PC {
|
||||
}
|
||||
ResourceClass HEADLESS : PC {
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
SCR_AIGroup : "{E552DABF3636C2AD}Prefabs/Groups/OPFOR/Group_USSR_RifleSquad.et" {
|
||||
m_aUnitPrefabSlots {
|
||||
"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et"
|
||||
"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et"
|
||||
"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et"
|
||||
"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et"
|
||||
"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et"
|
||||
"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et"
|
||||
}
|
||||
}
|
||||
+7
@@ -0,0 +1,7 @@
|
||||
MetaFileClass {
|
||||
Name "{D5A4D0D3AE1A3E26}Prefabs/ERR/Patrol.et"
|
||||
Configurations {
|
||||
EntityTemplateResourceClass PC {}
|
||||
EntityTemplateResourceClass HEADLESS {}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
GenericEntity {
|
||||
components {
|
||||
ERR_LocationComponent "{3B60CBEB3C04333C}" { m_Kind 0 }
|
||||
Hierarchy "{30ADADE77D1EC3B8}" {}
|
||||
RplComponent "{7FA5168C6FBD0C22}" {}
|
||||
}
|
||||
{
|
||||
GenericEntity : "{A67420C1FB91856E}Prefabs/ERR/PrisonWall.et" {
|
||||
ID "2879356FFFBE36E0"
|
||||
coords -6 0 6
|
||||
angles 0 0 0
|
||||
}
|
||||
GenericEntity : "{A67420C1FB91856E}Prefabs/ERR/PrisonWall.et" {
|
||||
ID "C99EF9AFCEBA863D"
|
||||
coords -3 0 6
|
||||
angles 0 0 0
|
||||
}
|
||||
GenericEntity : "{A67420C1FB91856E}Prefabs/ERR/PrisonWall.et" {
|
||||
ID "91048277F04ACA61"
|
||||
coords 0 0 6
|
||||
angles 0 0 0
|
||||
}
|
||||
GenericEntity : "{A67420C1FB91856E}Prefabs/ERR/PrisonWall.et" {
|
||||
ID "8F2200A922FB0A6E"
|
||||
coords 3 0 6
|
||||
angles 0 0 0
|
||||
}
|
||||
GenericEntity : "{A67420C1FB91856E}Prefabs/ERR/PrisonWall.et" {
|
||||
ID "3C442429BBCF5D2F"
|
||||
coords -6 0 -6
|
||||
angles 0 -90 0
|
||||
}
|
||||
GenericEntity : "{A67420C1FB91856E}Prefabs/ERR/PrisonWall.et" {
|
||||
ID "9E855CC802C592CA"
|
||||
coords 6 0 -6
|
||||
angles 0 -90 0
|
||||
}
|
||||
GenericEntity : "{A67420C1FB91856E}Prefabs/ERR/PrisonWall.et" {
|
||||
ID "778DAC42C9208F67"
|
||||
coords -6 0 -3
|
||||
angles 0 -90 0
|
||||
}
|
||||
GenericEntity : "{A67420C1FB91856E}Prefabs/ERR/PrisonWall.et" {
|
||||
ID "7E350EB9053673C4"
|
||||
coords 6 0 -3
|
||||
angles 0 -90 0
|
||||
}
|
||||
GenericEntity : "{A67420C1FB91856E}Prefabs/ERR/PrisonWall.et" {
|
||||
ID "AD17884D5EA37D37"
|
||||
coords -6 0 0
|
||||
angles 0 -90 0
|
||||
}
|
||||
GenericEntity : "{A67420C1FB91856E}Prefabs/ERR/PrisonWall.et" {
|
||||
ID "1A157E23E1A995D8"
|
||||
coords 6 0 0
|
||||
angles 0 -90 0
|
||||
}
|
||||
GenericEntity : "{A67420C1FB91856E}Prefabs/ERR/PrisonWall.et" {
|
||||
ID "3A78A6F3ACB7ACB1"
|
||||
coords -6 0 3
|
||||
angles 0 -90 0
|
||||
}
|
||||
GenericEntity : "{A67420C1FB91856E}Prefabs/ERR/PrisonWall.et" {
|
||||
ID "275B472B565FFF6C"
|
||||
coords 6 0 3
|
||||
angles 0 -90 0
|
||||
}
|
||||
GenericEntity : "{A67420C1FB91856E}Prefabs/ERR/PrisonWall.et" {
|
||||
ID "1B20E11B3FC7B59A"
|
||||
coords -6 0 -6
|
||||
angles 0 0 0
|
||||
}
|
||||
GenericEntity : "{A67420C1FB91856E}Prefabs/ERR/PrisonWall.et" {
|
||||
ID "2735B52246DD6213"
|
||||
coords -3 0 -6
|
||||
angles 0 0 0
|
||||
}
|
||||
GenericEntity : "{A67420C1FB91856E}Prefabs/ERR/PrisonWall.et" {
|
||||
ID "28101A0E33470B38"
|
||||
coords 3 0 -6
|
||||
angles 0 0 0
|
||||
}
|
||||
GenericEntity : "{C3FDC4DBCD58C2F5}Prefabs/ERR/PrisonDoor.et" {
|
||||
ID "54D8F96ECC743335"
|
||||
scale 1.5
|
||||
coords 0 -0.1 -6
|
||||
angles 0 0 0
|
||||
}
|
||||
}
|
||||
}
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
MetaFileClass {
|
||||
Name "{BE6B8D56349038A6}Prefabs/ERR/Prison.et"
|
||||
Configurations {
|
||||
EntityTemplateResourceClass PC {
|
||||
}
|
||||
EntityTemplateResourceClass HEADLESS : PC {
|
||||
}
|
||||
}
|
||||
}
|
||||
+19
@@ -0,0 +1,19 @@
|
||||
GenericEntity : "{34B08027DBDE322A}Prefabs/Structures/BuildingParts/Doors/Door_MetalGate_01_Short_LEFT_EXT_ST_B.et" {
|
||||
components {
|
||||
DoorComponent "{221C667A9F7D4B69}" {
|
||||
DoorAction ERR_PrisonDoorAction "{50888D3646A61640}" {
|
||||
ParentContextList { "SCR_DoorUserAction" }
|
||||
}
|
||||
}
|
||||
ActionsManagerComponent "{F32B667C3C823800}" {
|
||||
ActionContexts { UserActionContext "{50888D37F529F720}" { ContextName "SCR_DoorUserAction" Radius 2 } }
|
||||
additionalActions {
|
||||
ERR_UnlockPrisonAction "{CA7918FEA177BFB8}" {
|
||||
ParentContextList { "SCR_DoorUserAction" }
|
||||
UIInfo SCR_ActionUIInfo "{F734C81E11AA6BEF}" { Name "Pick prison lock" }
|
||||
Duration 4
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
MetaFileClass {
|
||||
Name "{C3FDC4DBCD58C2F5}Prefabs/ERR/PrisonDoor.et"
|
||||
Configurations {
|
||||
EntityTemplateResourceClass PC {
|
||||
}
|
||||
EntityTemplateResourceClass HEADLESS : PC {
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
GenericEntity {
|
||||
components {
|
||||
Hierarchy "{4F20A90EDBD625A4}" {}
|
||||
MeshObject "{4F20A90EDBD625A1}" { Object "{0B96D139FEBCA006}Assets/Structures/Walls/Concrete/ConcreteWall_01_3m.xob" }
|
||||
RigidBody "{4F20A90EDBD625A2}" { ModelGeometry 1 Static 1 }
|
||||
RplComponent "{4F20A90EDBD625A3}" {}
|
||||
}
|
||||
}
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
MetaFileClass {
|
||||
Name "{A67420C1FB91856E}Prefabs/ERR/PrisonWall.et"
|
||||
Configurations {
|
||||
EntityTemplateResourceClass PC {
|
||||
}
|
||||
EntityTemplateResourceClass HEADLESS : PC {
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
SCR_ChimeraCharacter : "{836E7E39AAC5888B}Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_Base.et" {
|
||||
components {
|
||||
ActionsManagerComponent "{520EA1D2F659CE02}" {
|
||||
additionalActions {
|
||||
ERR_LoadCasualtyAction "{E7016B8C499EC8A3}" {
|
||||
ParentContextList { "Chest" "LowerTorso" }
|
||||
UIInfo SCR_ActionUIInfo "{E7016B8C499EC8A4}" { Name "Load casualty into extraction helicopter" }
|
||||
Duration 5
|
||||
}
|
||||
}
|
||||
}
|
||||
SCR_EditableCharacterComponent "{520EA1D2F659C85C}" {
|
||||
m_UIInfo SCR_EditableEntityUIInfo "{5298E609432D192D}" {
|
||||
Name "Prisoner"
|
||||
}
|
||||
}
|
||||
SCR_CharacterInventoryStorageComponent "{520EA1D2DB118DAC}" {
|
||||
components {
|
||||
SCR_EquipmentStorageComponent "{56B49DA9722B635D}" {
|
||||
InitialStorageSlots {
|
||||
SCR_EquipmentStorageSlot BinocularSlot { Prefab "" }
|
||||
SCR_EquipmentStorageSlot WristwatchSlot {
|
||||
Prefab "{78ED4FEF62BBA728}Prefabs/Items/Equipment/Watches/Watch_SandY184A.et"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
BaseLoadoutManagerComponent "{520EA1D2DB11821E}" {
|
||||
Slots {
|
||||
LoadoutSlotInfo Hat { Prefab "{F545C1BE7C99954A}Prefabs/Characters/HeadGear/Hat_Patrol_US_01/Hat_Patrol_US_01.et" }
|
||||
LoadoutSlotInfo Jacket { Prefab "{3CCA7A9BB4FD3197}Prefabs/Characters/Uniforms/Jacket_US_BDU_rolledup.et" }
|
||||
LoadoutSlotInfo Pants { Prefab "{604BB72BE8E023C2}Prefabs/Characters/Uniforms/Pants_US_BDU.et" }
|
||||
SCR_FeetLoadoutSlotInfo Boots { Prefab "{DAAFD15478BDE1C3}Prefabs/Characters/Footwear/CombatBoots_US_01.et" }
|
||||
LoadoutSlotInfo ArmoredVest { Prefab "" }
|
||||
LoadoutSlotInfo Back { Prefab "" }
|
||||
LoadoutSlotInfo Vest { Prefab "" }
|
||||
LoadoutSlotInfo HandWear { Prefab "" }
|
||||
}
|
||||
}
|
||||
SCR_InventoryStorageManagerComponent "{520EA1D2DB118DE5}" {
|
||||
InitialInventoryItems {
|
||||
ItemsInitConfigurationItem "{EA7AC3C2078B68C1}" {
|
||||
TargetStorage "Prefabs/Characters/Uniforms/Pants_US_BDU.et"
|
||||
PrefabsToSpawn {
|
||||
"{A81F501D3EF6F38E}Prefabs/Items/Medicine/FieldDressing_01/FieldDressing_US_01.et"
|
||||
"{A81F501D3EF6F38E}Prefabs/Items/Medicine/FieldDressing_01/FieldDressing_US_01.et"
|
||||
"{D70216B1B2889129}Prefabs/Items/Medicine/Tourniquet_01/Tourniquet_US_01.et"
|
||||
"{0D9A5DCF89AE7AA9}Prefabs/Items/Medicine/MorphineInjection_01/MorphineInjection_01.et"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+7
@@ -0,0 +1,7 @@
|
||||
MetaFileClass {
|
||||
Name "{3FF693715C9F8928}Prefabs/ERR/Prisoner.et"
|
||||
Configurations {
|
||||
EntityTemplateResourceClass PC {}
|
||||
EntityTemplateResourceClass HEADLESS : PC {}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
GenericEntity {
|
||||
components {
|
||||
MeshObject "{111C06CB740ED195}" { Object "{77C9FCF3FB1246E9}Assets/Items/Equipment/Radios/Radio_R107M/Radio_R107M_01_item.xob" }
|
||||
RigidBody "{4C174A44D07B91BA}" { ModelGeometry 1 Static 1 }
|
||||
ERR_LocationComponent "{C19CA6CC83470879}" { m_Kind 1 }
|
||||
RplComponent "{54ED7463161A5622}" { Streamable Disabled }
|
||||
ActionsManagerComponent "{B081EC0768636EAB}" {
|
||||
ActionContexts { UserActionContext "{C1A75A5D8B7EF1E4}" { ContextName "ERR_Radio" Radius 2 } }
|
||||
additionalActions { ERR_TuneRadioAction "{7ABBB6B5D73DDD95}" {
|
||||
ParentContextList { "ERR_Radio" }
|
||||
UIInfo SCR_ActionUIInfo "{1B42BB7CEDECB994}" { Name "Contact extraction HQ" }
|
||||
Duration 8
|
||||
} }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
MetaFileClass {
|
||||
Name "{F7E7E3D6ACF0C860}Prefabs/ERR/Radio.et"
|
||||
Configurations {
|
||||
EntityTemplateResourceClass PC {
|
||||
}
|
||||
EntityTemplateResourceClass HEADLESS : PC {
|
||||
}
|
||||
}
|
||||
}
|
||||
+7
@@ -0,0 +1,7 @@
|
||||
SCR_ManualCamera {
|
||||
m_bInputEnabled 0
|
||||
m_bStartAtEntity 1
|
||||
m_aComponents {
|
||||
ERR_FollowSurvivorCameraComponent "{965C2E8B2339B926}" {}
|
||||
}
|
||||
}
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
MetaFileClass {
|
||||
Name "{EB1210AAE1BB8F54}Prefabs/ERR/SpectatorCamera.et"
|
||||
Configurations {
|
||||
EntityTemplateResourceClass PC {
|
||||
}
|
||||
EntityTemplateResourceClass HEADLESS : PC {
|
||||
}
|
||||
}
|
||||
}
|
||||
+28
@@ -0,0 +1,28 @@
|
||||
GenericEntity : "{EBBC859CCD94D96D}Prefabs/Props/EmptyStorages/USSR_AmmoBox_empty.et" {
|
||||
components {
|
||||
MeshObject "{6530845A09309E37}" {
|
||||
Object "{819ED3266EE5113B}Assets/Props/Military/AmmoBox/EquipmentBoxWooden_01/EquipmentBoxWooden_Weapon_01.xob"
|
||||
Materials {
|
||||
MaterialAssignClass "{6530845A093091BB}" {
|
||||
SourceMaterial "EquipmentBoxWooden_Weapon_01"
|
||||
AssignedMaterial "{7D2E831AFA5CF50D}Assets/Props/Military/AmmoBox/EquipmentBoxWooden_01/Data/EquipmentBoxWooden_Weapon_01_USSR.emat"
|
||||
}
|
||||
MaterialAssignClass "{6530845A093091B2}" {
|
||||
SourceMaterial "EquipmentBoxWooden_Weapon_01_Decal"
|
||||
}
|
||||
}
|
||||
}
|
||||
SCR_UniversalInventoryStorageComponent "{6530845A09302DE0}" {
|
||||
MaxCumulativeVolume 120000
|
||||
MaxItemSize 120 40 40
|
||||
m_fMaxWeight 80
|
||||
Attributes SCR_ItemAttributeCollection "{6530845A09302DFF}" {
|
||||
ItemDisplayName SCR_InventoryUIInfo "{6530845A09302D03}" {
|
||||
Name "Supply cache"
|
||||
Description "Limited equipment shared between prisoners."
|
||||
}
|
||||
}
|
||||
}
|
||||
InventoryStorageManagerComponent "{18A1D42A468F584F}" {}
|
||||
}
|
||||
}
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
MetaFileClass {
|
||||
Name "{40986810D0B1F4AE}Prefabs/ERR/SupplyCache.et"
|
||||
Configurations {
|
||||
ResourceClass PC {
|
||||
}
|
||||
ResourceClass HEADLESS : PC {
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
GenericEntity {
|
||||
components {
|
||||
ERR_LocationComponent "{8E7CFEA92C1811F0}" { m_Kind 4 }
|
||||
RplComponent "{98A4A31435A9CA04}" { Streamable Disabled }
|
||||
}
|
||||
}
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
MetaFileClass {
|
||||
Name "{7C3D16C17C24D351}Prefabs/ERR/SupplySite.et"
|
||||
Configurations {
|
||||
ResourceClass PC {
|
||||
}
|
||||
ResourceClass HEADLESS : PC {
|
||||
}
|
||||
}
|
||||
}
|
||||
+39
@@ -0,0 +1,39 @@
|
||||
class ERR_UnlockPrisonAction : ScriptedUserAction
|
||||
{
|
||||
override bool CanBePerformedScript(IEntity user)
|
||||
{
|
||||
ERR_GameMode mode = ERR_GameMode.Get();
|
||||
return mode && mode.Phase() == ERR_Phase.PRISON && ERR_Actors.CanFight(user);
|
||||
}
|
||||
override void PerformAction(IEntity pOwnerEntity, IEntity pUserEntity)
|
||||
{
|
||||
ERR_GameMode mode = ERR_GameMode.Get();
|
||||
if (!mode || !mode.UnlockPrison(pUserEntity)) return;
|
||||
BaseDoorComponent door = BaseDoorComponent.Cast(pOwnerEntity.FindComponent(BaseDoorComponent));
|
||||
if (door) door.UseDoorAction(pUserEntity);
|
||||
}
|
||||
}
|
||||
|
||||
class ERR_PrisonDoorAction : SCR_DoorUserAction
|
||||
{
|
||||
override bool CanBePerformedScript(IEntity user)
|
||||
{
|
||||
ERR_GameMode mode = ERR_GameMode.Get();
|
||||
return mode && mode.Phase() > ERR_Phase.PRISON && super.CanBePerformedScript(user);
|
||||
}
|
||||
}
|
||||
|
||||
class ERR_TuneRadioAction : ScriptedUserAction
|
||||
{
|
||||
override bool CanBePerformedScript(IEntity user)
|
||||
{
|
||||
ERR_GameMode mode = ERR_GameMode.Get();
|
||||
ERR_LocationComponent location = ERR_LocationComponent.Cast(GetOwner().FindComponent(ERR_LocationComponent));
|
||||
return mode && mode.Phase() == ERR_Phase.RADIO_SEARCH && location && location.Knowledge() == 2 && ERR_Actors.CanFight(user);
|
||||
}
|
||||
override void PerformAction(IEntity pOwnerEntity, IEntity pUserEntity)
|
||||
{
|
||||
ERR_GameMode mode = ERR_GameMode.Get();
|
||||
if (mode) mode.TuneRadio(pUserEntity, ERR_LocationComponent.Cast(pOwnerEntity.FindComponent(ERR_LocationComponent)));
|
||||
}
|
||||
}
|
||||
+81
@@ -0,0 +1,81 @@
|
||||
class ERR_Actors
|
||||
{
|
||||
static bool Alive(IEntity actor)
|
||||
{
|
||||
if (!actor) return false;
|
||||
DamageManagerComponent damage = DamageManagerComponent.Cast(actor.FindComponent(DamageManagerComponent));
|
||||
return damage && !damage.IsDestroyed();
|
||||
}
|
||||
|
||||
static bool CanFight(IEntity actor)
|
||||
{
|
||||
if (!Alive(actor)) return false;
|
||||
CharacterControllerComponent controller = CharacterControllerComponent.Cast(actor.FindComponent(CharacterControllerComponent));
|
||||
return controller && !controller.IsUnconscious();
|
||||
}
|
||||
|
||||
static SCR_AIGroup Group(IEntity actor)
|
||||
{
|
||||
if (!actor) return null;
|
||||
AIControlComponent control = AIControlComponent.Cast(actor.FindComponent(AIControlComponent));
|
||||
if (!control || !control.GetAIAgent()) return null;
|
||||
return SCR_AIGroup.Cast(control.GetAIAgent().GetParentGroup());
|
||||
}
|
||||
|
||||
static bool Player(IEntity actor)
|
||||
{
|
||||
return actor && GetGame().GetPlayerManager().GetPlayerIdFromControlledEntity(actor) > 0;
|
||||
}
|
||||
|
||||
static IEntity Spawn(ResourceName prefab, vector position, vector angles = "0 0 0")
|
||||
{
|
||||
if (!Replication.IsServer() || prefab.IsEmpty()) return null;
|
||||
Resource resource = Resource.Load(prefab);
|
||||
if (!resource || !resource.IsValid()) return null;
|
||||
EntitySpawnParams params = new EntitySpawnParams();
|
||||
params.TransformMode = ETransformMode.WORLD;
|
||||
Math3D.AnglesToMatrix(angles, params.Transform);
|
||||
params.Transform[3] = position;
|
||||
return GetGame().SpawnEntityPrefab(resource, GetGame().GetWorld(), params);
|
||||
}
|
||||
|
||||
static void DeleteSpawned(IEntity entity)
|
||||
{
|
||||
if (!Replication.IsServer() || !entity || Player(entity)) return;
|
||||
SCR_AIGroup group = SCR_AIGroup.Cast(entity);
|
||||
if (group)
|
||||
{
|
||||
// Never remove a group that has acquired a player since mission creation.
|
||||
if (group.GetPlayerCount(true) > 0) return;
|
||||
group.DespawnMembers();
|
||||
}
|
||||
SCR_EntityHelper.DeleteEntityAndChildren(entity);
|
||||
}
|
||||
|
||||
static vector Ground(vector position)
|
||||
{
|
||||
position[1] = GetGame().GetWorld().GetSurfaceY(position[0], position[2]) + 0.1;
|
||||
return position;
|
||||
}
|
||||
|
||||
static void Players(out array<IEntity> players, bool conscious = false)
|
||||
{
|
||||
players.Clear();
|
||||
array<int> ids = {};
|
||||
GetGame().GetPlayerManager().GetPlayers(ids);
|
||||
foreach (int id : ids)
|
||||
{
|
||||
IEntity actor = GetGame().GetPlayerManager().GetPlayerControlledEntity(id);
|
||||
if (Alive(actor) && (!conscious || CanFight(actor))) players.Insert(actor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// One server-owned implementation is installed by the AI addon.
|
||||
class ERR_CommandService
|
||||
{
|
||||
void Tick(float now) {}
|
||||
void Stop() {}
|
||||
void RegisterGroup(SCR_AIGroup group) {}
|
||||
void UnregisterGroup(SCR_AIGroup group) {}
|
||||
}
|
||||
+111
@@ -0,0 +1,111 @@
|
||||
// Transport-independent administration. Only the owning controller supplies
|
||||
// authorization, derived on the server from its authenticated player ID.
|
||||
class ERR_CommandArguments
|
||||
{
|
||||
static string CoreSetting(string section, string option)
|
||||
{
|
||||
if (section == "mission" && option == "radio") return "radioDefenceSeconds";
|
||||
if (section == "intel" && option == "reveal") return "intelRevealChancePercent";
|
||||
return "";
|
||||
}
|
||||
static bool Integer(string text, out int value)
|
||||
{
|
||||
if (text.IsEmpty() || text.Length() > 6) return false;
|
||||
for (int i = 0; i < text.Length(); i++)
|
||||
if ("0123456789".IndexOf(text.Substring(i, 1)) < 0) return false;
|
||||
value = text.ToInt();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
class ERR_AdminService
|
||||
{
|
||||
protected string Setting(string section, string option)
|
||||
{
|
||||
return ERR_CommandArguments.CoreSetting(section, option);
|
||||
}
|
||||
protected bool Extension(ERR_GameMode mode, string arguments, array<string> replies) { return false; }
|
||||
protected bool TimeCommand(ERR_GameMode mode, array<string> parts, array<string> replies)
|
||||
{
|
||||
if (parts.Count() < 2 || parts[0] != "mission" || (parts[1] != "time" && parts[1] != "speed")) return false;
|
||||
string key = "startTimeMinutes";
|
||||
if (parts[1] == "speed") key = "timeMultiplier";
|
||||
if (parts.Count() == 3 && parts[2] == "show")
|
||||
{
|
||||
if (mode.Time()) replies.Insert(mode.Time().Status());
|
||||
replies.Insert("Next round: " + ERR_TimeService.Clock(mode.Settings().Get("startTimeMinutes")) + ", " + mode.Settings().Get("timeMultiplier").ToString() + "x progression.");
|
||||
return true;
|
||||
}
|
||||
int value;
|
||||
bool valid;
|
||||
if (parts.Count() == 4 && parts[2] == "set")
|
||||
{
|
||||
if (key == "startTimeMinutes") valid = ERR_TimeService.ParseClock(parts[3], value);
|
||||
else valid = ERR_CommandArguments.Integer(parts[3], value);
|
||||
}
|
||||
if (valid && mode.Settings().Set(key, value))
|
||||
replies.Insert("Saved for next round: " + ERR_TimeService.Clock(mode.Settings().Get("startTimeMinutes")) + ", " + mode.Settings().Get("timeMultiplier").ToString() + "x progression. Current round clock unchanged.");
|
||||
else replies.Insert("Invalid time or settings could not be saved. Use mission time set HH:MM (00:00-23:59) or mission speed set N (1-24). Previous setting retained.");
|
||||
return true;
|
||||
}
|
||||
protected string SettingHelp(string key)
|
||||
{
|
||||
if (key == "intelRevealChancePercent")
|
||||
return "Use /esc intel reveal set N (0-100). This is the chance that a first document identifies its location exactly; otherwise it gives a rough location. A second document for that location always identifies it. Changes affect newly recovered documents immediately; known locations and spent documents remain unchanged.";
|
||||
return "";
|
||||
}
|
||||
protected void SettingCommand(ERR_Settings settings, string key, array<string> parts, array<string> replies)
|
||||
{
|
||||
if (parts.Count() == 3 && parts[2] == "show") { replies.Insert(key + "=" + settings.Get(key).ToString()); return; }
|
||||
string help = SettingHelp(key);
|
||||
if (parts.Count() == 3 && parts[2] == "help" && !help.IsEmpty()) { replies.Insert(help); return; }
|
||||
int value;
|
||||
if (parts.Count() == 4 && parts[2] == "set" && ERR_CommandArguments.Integer(parts[3], value) && settings.Set(key, value))
|
||||
replies.Insert(key + "=" + value.ToString() + " saved");
|
||||
else
|
||||
{
|
||||
string failure = "Invalid value or settings could not be saved; previous setting retained.";
|
||||
if (!help.IsEmpty()) failure += " " + help;
|
||||
replies.Insert(failure);
|
||||
}
|
||||
}
|
||||
protected string Help()
|
||||
{
|
||||
return "/esc status | settings | mission abandon | mission radio show|set N | mission date show|set YYYY-MM-DD|authored | mission weather show|set authored|clear|overcast|rain | mission time show|set HH:MM | mission speed show|set N | intel reveal show|set N|help | spectate next|previous";
|
||||
}
|
||||
void Execute(ERR_GameMode mode, bool authorized, string arguments, array<string> replies)
|
||||
{
|
||||
replies.Clear();
|
||||
if (!Replication.IsServer() || !mode) return;
|
||||
if (!authorized) { replies.Insert("Administrator access required."); return; }
|
||||
if (arguments.Length() > 160) { replies.Insert("Command is too long."); return; }
|
||||
arguments = arguments.Trim(); arguments.ToLower();
|
||||
if (arguments == "status") { replies.Insert(mode.Status()); Extension(mode, arguments, replies); return; }
|
||||
if (arguments == "mission abandon")
|
||||
{
|
||||
if (mode.AbandonRound()) replies.Insert("Round abandoned. The normal defeat and restart sequence has begun.");
|
||||
else replies.Insert("Only an active round can be abandoned.");
|
||||
return;
|
||||
}
|
||||
if (!mode.Settings()) { replies.Insert("Mission settings are not ready."); return; }
|
||||
if (arguments == "settings")
|
||||
{
|
||||
foreach (string key : ERR_Settings.Keys()) replies.Insert(key + "=" + mode.Settings().Get(key).ToString());
|
||||
return;
|
||||
}
|
||||
if (Extension(mode, arguments, replies)) return;
|
||||
array<string> parts = {};
|
||||
arguments.Split(" ", parts, true);
|
||||
if (ERR_EnvironmentCommands.Execute(mode.Settings(), mode.Environment(), parts, replies)) return;
|
||||
if (TimeCommand(mode, parts, replies)) return;
|
||||
if (parts.Count() == 3 || parts.Count() == 4)
|
||||
{
|
||||
string key = Setting(parts[0], parts[1]);
|
||||
if (!key.IsEmpty())
|
||||
{
|
||||
SettingCommand(mode.Settings(), key, parts, replies);
|
||||
return;
|
||||
}
|
||||
}
|
||||
replies.Insert(Help());
|
||||
}
|
||||
}
|
||||
+82
@@ -0,0 +1,82 @@
|
||||
// Conservative fallback for a sleeping, engine-off Mi8 whose native simulation
|
||||
// has not yet populated contact flags. Reads physical support; never wakes it.
|
||||
class ERR_CasualtyGroundSupport
|
||||
{
|
||||
static bool SupportHit(float fraction, float normalY, bool selfHit, bool dynamicHit)
|
||||
{
|
||||
return fraction >= 0 && fraction < 1 && normalY >= 0.85 && !selfHit && !dynamicHit;
|
||||
}
|
||||
static bool BelongsTo(IEntity entity, IEntity root)
|
||||
{
|
||||
while (entity)
|
||||
{
|
||||
if (entity == root) return true;
|
||||
entity = entity.GetParent();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
static bool WheelCenter(Vehicle aircraft, string bone, out vector center, bool diagnostics = false)
|
||||
{
|
||||
if (!aircraft) return false;
|
||||
if (aircraft.GetBoneIndex(bone) == -1)
|
||||
{
|
||||
if (diagnostics) Print("ERR GEAR PIVOT MISSING: " + bone);
|
||||
return false;
|
||||
}
|
||||
vector identity[4]; Math3D.MatrixIdentity4(identity);
|
||||
PointInfo pivot = new PointInfo();
|
||||
pivot.Set(aircraft, bone, identity);
|
||||
vector world[4]; pivot.GetWorldTransform(world);
|
||||
center = world[3];
|
||||
if (diagnostics) PrintFormat("ERR GEAR PIVOT: bone=%1 node=%2 center=%3", bone, pivot.GetNodeId(), center);
|
||||
return pivot.GetNodeId() != -1;
|
||||
}
|
||||
static bool WheelSupported(Vehicle aircraft, vector center, float radius, bool diagnostics = false)
|
||||
{
|
||||
vector bottom = center - Vector(0, radius, 0);
|
||||
TraceParam trace = new TraceParam();
|
||||
trace.Start = bottom + "0 0.10 0";
|
||||
trace.End = bottom - "0 0.12 0";
|
||||
trace.Flags = TraceFlags.WORLD | TraceFlags.ENTS;
|
||||
trace.LayerMask = TRACE_LAYER_CAMERA;
|
||||
trace.Exclude = aircraft;
|
||||
float fraction = aircraft.GetWorld().TraceMove(trace, null);
|
||||
bool selfHit = trace.TraceEnt && BelongsTo(trace.TraceEnt, aircraft);
|
||||
bool dynamicHit;
|
||||
if (trace.TraceEnt)
|
||||
{
|
||||
Physics surface = trace.TraceEnt.GetPhysics();
|
||||
// Unknown/entity-only support and moving actors/vehicles are not parking.
|
||||
dynamicHit = !surface || surface.IsDynamic();
|
||||
}
|
||||
bool supported = SupportHit(fraction, trace.TraceNorm[1], selfHit, dynamicHit);
|
||||
if (diagnostics)
|
||||
{
|
||||
vector contact = vector.Lerp(trace.Start, trace.End, fraction);
|
||||
float terrainY = aircraft.GetWorld().GetSurfaceY(bottom[0], bottom[2]);
|
||||
PrintFormat("ERR GEAR TERRAIN: bottom=%1 terrainY=%2 tireTerrainGap=%3", bottom, terrainY, bottom[1] - terrainY);
|
||||
PrintFormat("ERR GEAR SUPPORT: center=%1 radius=%2 bottom=%3 fraction=%4 normal=%5 self=%6 dynamic=%7 supported=%8 gap=%9", center, radius, bottom, fraction, trace.TraceNorm, selfHit, dynamicHit, supported, bottom[1] - contact[1]);
|
||||
}
|
||||
return supported;
|
||||
}
|
||||
static bool Parked(Vehicle aircraft, bool diagnostics = false)
|
||||
{
|
||||
if (!aircraft || !aircraft.GetPrefabData() || !aircraft.GetPrefabData().GetPrefabName().Contains("/Mi8MT/")) return false;
|
||||
Physics physics = aircraft.GetPhysics();
|
||||
HelicopterControllerComponent controller = HelicopterControllerComponent.Cast(aircraft.FindComponent(HelicopterControllerComponent));
|
||||
if (!physics || !controller || !controller.GetSimulation()) return false;
|
||||
if (diagnostics) PrintFormat("ERR PARKED SUPPORT: physicsAwake=%1 engineOn=%2 nativeContact=%3", physics.IsActive(), controller.GetSimulation().EngineIsOn(), controller.GetSimulation().HasAnyGroundContact());
|
||||
if (physics.IsActive() || controller.GetSimulation().EngineIsOn()) return false;
|
||||
vector front, left, right;
|
||||
if (!WheelCenter(aircraft, "v_wheel_F", front, diagnostics) || !WheelCenter(aircraft, "v_wheel_bL", left, diagnostics) || !WheelCenter(aircraft, "v_wheel_bR", right, diagnostics)) return false;
|
||||
// Fail closed if native pivot resolution collapses to an owner origin or
|
||||
// otherwise cannot represent the authored three-point landing footprint.
|
||||
if (vector.DistanceXZ(front, left) < 1 || vector.DistanceXZ(front, right) < 1 || vector.DistanceXZ(left, right) < 1) return false;
|
||||
// Radii come from installed Mi8_base.et's authored landing-gear configuration.
|
||||
// Every wheel needs a short, upward-facing static collision directly below.
|
||||
bool a = WheelSupported(aircraft, front, 0.30, diagnostics);
|
||||
bool b = WheelSupported(aircraft, left, 0.45, diagnostics);
|
||||
bool c = WheelSupported(aircraft, right, 0.45, diagnostics);
|
||||
return a && b && c;
|
||||
}
|
||||
}
|
||||
+48
@@ -0,0 +1,48 @@
|
||||
// Round-owned server service; only the aircraft reference is replicated for action visibility.
|
||||
modded class ERR_GameMode
|
||||
{
|
||||
protected ref ERR_CasualtyLoadingService m_ERRCasualtyLoading;
|
||||
[RplProp()]
|
||||
protected RplId m_ERRCasualtyAircraftId = RplId.Invalid();
|
||||
ERR_CasualtyLoadingService CasualtyLoading() { return m_ERRCasualtyLoading; }
|
||||
Vehicle CasualtyLoadingAircraft()
|
||||
{
|
||||
if (Replication.IsServer()) return ExtractionVehicle();
|
||||
RplComponent component = RplComponent.Cast(Replication.FindItem(m_ERRCasualtyAircraftId));
|
||||
if (!component) return null;
|
||||
return Vehicle.Cast(component.GetEntity());
|
||||
}
|
||||
protected void ERR_UpdateCasualtyAircraft(float now)
|
||||
{
|
||||
Vehicle aircraft = ExtractionVehicle();
|
||||
if (!aircraft)
|
||||
{
|
||||
if (m_ERRCasualtyAircraftId != RplId.Invalid()) { m_ERRCasualtyAircraftId = RplId.Invalid(); Replication.BumpMe(); }
|
||||
return;
|
||||
}
|
||||
RplComponent component = RplComponent.Cast(aircraft.FindComponent(RplComponent));
|
||||
if (!component || m_ERRCasualtyAircraftId == component.Id()) return;
|
||||
m_ERRCasualtyAircraftId = component.Id();
|
||||
Replication.BumpMe();
|
||||
}
|
||||
protected void ERR_StopCasualtyLoading()
|
||||
{
|
||||
if (m_ERRCasualtyLoading)
|
||||
{
|
||||
Players().OnChanged().Remove(m_ERRCasualtyLoading.RosterChanged);
|
||||
OnTick().Remove(m_ERRCasualtyLoading.Tick);
|
||||
m_ERRCasualtyLoading.Stop();
|
||||
}
|
||||
OnTick().Remove(ERR_UpdateCasualtyAircraft);
|
||||
}
|
||||
protected override void EOnInit(IEntity owner)
|
||||
{
|
||||
super.EOnInit(owner);
|
||||
if (!Replication.IsServer() || SCR_Global.IsEditMode()) return;
|
||||
m_ERRCasualtyLoading = new ERR_CasualtyLoadingService(this);
|
||||
OnTick().Insert(ERR_UpdateCasualtyAircraft);
|
||||
OnTick().Insert(m_ERRCasualtyLoading.Tick);
|
||||
Players().OnChanged().Insert(m_ERRCasualtyLoading.RosterChanged);
|
||||
OnStop().Insert(ERR_StopCasualtyLoading);
|
||||
}
|
||||
}
|
||||
+75
@@ -0,0 +1,75 @@
|
||||
// Only successor service methods initiate this controller-owned handshake.
|
||||
// No caller-supplied entity/seat RPC can ask the server to load another player.
|
||||
modded class SCR_PlayerController
|
||||
{
|
||||
protected RplId m_ERRPreparedLoadMode = RplId.Invalid();
|
||||
protected int m_ERRPreparedLoadNonce;
|
||||
protected int m_ERRPreparedLoadClock;
|
||||
protected int m_ERRLastLoadNonce;
|
||||
|
||||
void ERR_PrepareCasualtyLoad(RplId modeId, int nonce)
|
||||
{
|
||||
if (!Replication.IsServer()) return;
|
||||
if (this == GetGame().GetPlayerController()) ERR_PrepareCasualtyLoadOwner(modeId, nonce);
|
||||
else Rpc(ERR_PrepareCasualtyLoadOwner, modeId, nonce);
|
||||
}
|
||||
[RplRpc(RplChannel.Reliable, RplRcver.Owner)]
|
||||
protected void ERR_PrepareCasualtyLoadOwner(RplId modeId, int nonce)
|
||||
{
|
||||
ERR_GameMode mode = ERR_GameMode.Get();
|
||||
if (this != GetGame().GetPlayerController() || !mode || !mode.Active() || mode.Phase() != ERR_Phase.EXTRACTION || ERR_CasualtyLoadingRules.EntityId(mode) != modeId || !ERR_CasualtyLoadingRules.GroundSettled(GetControlledEntity())) return;
|
||||
if (m_ERRPreparedLoadMode == modeId && nonce <= m_ERRLastLoadNonce) return;
|
||||
if (nonce <= 0) return;
|
||||
m_ERRPreparedLoadMode = modeId;
|
||||
m_ERRPreparedLoadNonce = nonce;
|
||||
m_ERRLastLoadNonce = nonce;
|
||||
m_ERRPreparedLoadClock = System.GetTickCount();
|
||||
if (Replication.IsServer()) ERR_CasualtyLoadReady(modeId, nonce);
|
||||
else Rpc(ERR_CasualtyLoadReady, modeId, nonce);
|
||||
}
|
||||
[RplRpc(RplChannel.Reliable, RplRcver.Server)]
|
||||
protected void ERR_CasualtyLoadReady(RplId modeId, int nonce)
|
||||
{
|
||||
ERR_GameMode mode = ERR_GameMode.Get();
|
||||
if (!Replication.IsServer() || !mode || ERR_CasualtyLoadingRules.EntityId(mode) != modeId || !mode.CasualtyLoading()) return;
|
||||
mode.CasualtyLoading().OwnerReady(this, nonce);
|
||||
}
|
||||
void ERR_CommitCasualtyLoad(RplId modeId, int nonce, RplId callerId, RplId actorId, RplId vehicleId, RplId ownerId, int slotId)
|
||||
{
|
||||
if (!Replication.IsServer()) return;
|
||||
if (this == GetGame().GetPlayerController()) ERR_CommitCasualtyLoadOwner(modeId, nonce, callerId, actorId, vehicleId, ownerId, slotId);
|
||||
else Rpc(ERR_CommitCasualtyLoadOwner, modeId, nonce, callerId, actorId, vehicleId, ownerId, slotId);
|
||||
}
|
||||
[RplRpc(RplChannel.Reliable, RplRcver.Owner)]
|
||||
protected void ERR_CommitCasualtyLoadOwner(RplId modeId, int nonce, RplId callerId, RplId actorId, RplId vehicleId, RplId ownerId, int slotId)
|
||||
{
|
||||
bool lease = this == GetGame().GetPlayerController() && m_ERRPreparedLoadMode == modeId && m_ERRPreparedLoadNonce == nonce && ERR_CasualtyLoadingRules.Within(m_ERRPreparedLoadClock, System.GetTickCount(), 3000);
|
||||
if (m_ERRPreparedLoadMode == modeId && m_ERRPreparedLoadNonce == nonce) m_ERRPreparedLoadNonce = 0;
|
||||
// Consume the local lease before the native call so duplicates cannot act.
|
||||
bool accepted;
|
||||
ERR_GameMode mode = ERR_GameMode.Get();
|
||||
IEntity actor = GetControlledEntity();
|
||||
IEntity caller = ERR_CasualtyLoadingRules.Entity(callerId);
|
||||
Vehicle vehicle = Vehicle.Cast(ERR_CasualtyLoadingRules.Entity(vehicleId));
|
||||
IEntity owner = ERR_CasualtyLoadingRules.Entity(ownerId);
|
||||
if (lease && mode && ERR_CasualtyLoadingRules.EntityId(mode) == modeId && ERR_CasualtyLoadingRules.EntityId(actor) == actorId && vehicle == mode.CasualtyLoadingAircraft() && ERR_CasualtyLoadingRules.Nearby(mode, caller, actor) && owner)
|
||||
{
|
||||
BaseCompartmentManagerComponent manager = BaseCompartmentManagerComponent.Cast(owner.FindComponent(BaseCompartmentManagerComponent));
|
||||
SCR_CompartmentAccessComponent access = SCR_CompartmentAccessComponent.Cast(actor.FindComponent(SCR_CompartmentAccessComponent));
|
||||
BaseCompartmentSlot seat;
|
||||
if (manager) seat = manager.FindCompartment(slotId);
|
||||
if (access && ERR_CasualtyLoadingRules.TransportBench(seat, vehicle) && seat.GetOwner() == owner && !seat.GetOccupant() && seat.IsCompartmentAccessible() && !seat.IsGetInLockedFor(actor) && (!seat.IsReserved() || seat.IsReservedBy(actor)))
|
||||
accepted = access.GetInVehicle(owner, seat, true, -1, ECloseDoorAfterActions.INVALID, false);
|
||||
}
|
||||
// Missing replicated entities or rejected native entry fail once; never retry.
|
||||
if (Replication.IsServer()) ERR_CasualtyLoadResult(modeId, nonce, accepted);
|
||||
else Rpc(ERR_CasualtyLoadResult, modeId, nonce, accepted);
|
||||
}
|
||||
[RplRpc(RplChannel.Reliable, RplRcver.Server)]
|
||||
protected void ERR_CasualtyLoadResult(RplId modeId, int nonce, bool accepted)
|
||||
{
|
||||
ERR_GameMode mode = ERR_GameMode.Get();
|
||||
if (!Replication.IsServer() || !mode || ERR_CasualtyLoadingRules.EntityId(mode) != modeId || !mode.CasualtyLoading()) return;
|
||||
mode.CasualtyLoading().OwnerResult(this, nonce, accepted);
|
||||
}
|
||||
}
|
||||
+305
@@ -0,0 +1,305 @@
|
||||
// First release supports only the registered Mi8 extraction aircraft's physical
|
||||
// child transport benches. Nothing changes health, ownership, or seat classes.
|
||||
class ERR_CasualtyLoadingRules
|
||||
{
|
||||
static int RoundAction(int phase)
|
||||
{
|
||||
if (phase == ERR_Phase.PREPARING) return 0;
|
||||
if (ERR_MissionRules.Terminal(phase)) return 2;
|
||||
return 1;
|
||||
}
|
||||
static bool ObserveTicket(bool committed, bool physical, bool authorized)
|
||||
{
|
||||
return physical && (committed || authorized);
|
||||
}
|
||||
static bool Within(int started, int now, int limit) { return now >= started && now - started < limit; }
|
||||
static bool SettledFor(int started, int observed, int now)
|
||||
{
|
||||
return started >= 0 && now >= started && now - started >= 5000 && Within(observed, now, 2000);
|
||||
}
|
||||
static bool Ranges(float callerToCasualty, float callerToAircraft, float casualtyToAircraft)
|
||||
{
|
||||
return callerToCasualty >= 0 && callerToCasualty <= 3 && callerToAircraft >= 0 && callerToAircraft <= 12 && casualtyToAircraft >= 0 && casualtyToAircraft <= 12;
|
||||
}
|
||||
static bool AircraftMotion(bool groundContact, float up, float speed, float angularSpeed)
|
||||
{
|
||||
return groundContact && up >= 0.85 && speed >= 0 && speed <= 0.5 && angularSpeed >= 0 && angularSpeed <= 0.1;
|
||||
}
|
||||
static RplId EntityId(IEntity entity)
|
||||
{
|
||||
if (!entity) return RplId.Invalid();
|
||||
RplComponent component = RplComponent.Cast(entity.FindComponent(RplComponent));
|
||||
if (!component) return RplId.Invalid();
|
||||
return component.Id();
|
||||
}
|
||||
static IEntity Entity(RplId id)
|
||||
{
|
||||
if (id == RplId.Invalid()) return null;
|
||||
RplComponent component = RplComponent.Cast(Replication.FindItem(id));
|
||||
if (!component) return null;
|
||||
return component.GetEntity();
|
||||
}
|
||||
static bool Down(IEntity actor)
|
||||
{
|
||||
if (!ERR_Actors.Alive(actor)) return false;
|
||||
CharacterControllerComponent controller = CharacterControllerComponent.Cast(actor.FindComponent(CharacterControllerComponent));
|
||||
return controller && controller.GetLifeState() == ECharacterLifeState.INCAPACITATED;
|
||||
}
|
||||
static bool GroundSettled(IEntity actor)
|
||||
{
|
||||
if (!Down(actor) || CompartmentAccessComponent.GetVehicleIn(actor)) return false;
|
||||
CharacterAnimationComponent animation = CharacterAnimationComponent.Cast(actor.FindComponent(CharacterAnimationComponent));
|
||||
SCR_CompartmentAccessComponent access = SCR_CompartmentAccessComponent.Cast(actor.FindComponent(SCR_CompartmentAccessComponent));
|
||||
Physics physics = actor.GetPhysics();
|
||||
return animation && !animation.PhysicsIsFalling() && physics && physics.GetVelocity().Length() <= 0.5 && access && !access.IsGettingIn() && !access.IsGettingOut();
|
||||
}
|
||||
static bool AircraftReady(Vehicle aircraft)
|
||||
{
|
||||
if (!ERR_Actors.Alive(aircraft)) return false;
|
||||
HelicopterControllerComponent controller = HelicopterControllerComponent.Cast(aircraft.FindComponent(HelicopterControllerComponent));
|
||||
Physics physics = aircraft.GetPhysics();
|
||||
if (!controller || !controller.GetSimulation() || !physics) return false;
|
||||
vector transform[4]; aircraft.GetWorldTransform(transform);
|
||||
if (!AircraftMotion(true, transform[1][1], physics.GetVelocity().Length(), physics.GetAngularVelocity().Length())) return false;
|
||||
if (controller.GetSimulation().HasAnyGroundContact()) return true;
|
||||
return ERR_CasualtyGroundSupport.Parked(aircraft);
|
||||
}
|
||||
static bool LineOfSight(IEntity caller, IEntity casualty)
|
||||
{
|
||||
ChimeraCharacter rescuer = ChimeraCharacter.Cast(caller);
|
||||
ChimeraCharacter patient = ChimeraCharacter.Cast(casualty);
|
||||
if (!rescuer || !patient || !GetGame()) return false;
|
||||
TraceParam trace = new TraceParam();
|
||||
trace.Start = rescuer.AimingPosition();
|
||||
trace.End = patient.AimingPosition();
|
||||
trace.Flags = TraceFlags.WORLD | TraceFlags.ENTS;
|
||||
trace.LayerMask = TRACE_LAYER_CAMERA;
|
||||
trace.Exclude = caller;
|
||||
if (GetGame().GetWorld().TraceMove(trace, null) >= 1) return true;
|
||||
// Hitting the intended body's clothing/attachment is still sight of that body.
|
||||
IEntity hit = trace.TraceEnt;
|
||||
while (hit)
|
||||
{
|
||||
if (hit == casualty) return true;
|
||||
hit = hit.GetParent();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
static bool Nearby(ERR_GameMode mode, IEntity caller, IEntity casualty)
|
||||
{
|
||||
if (!mode || !mode.Active() || mode.Phase() != ERR_Phase.EXTRACTION || !caller || caller == casualty) return false;
|
||||
CharacterControllerComponent rescuer = CharacterControllerComponent.Cast(caller.FindComponent(CharacterControllerComponent));
|
||||
if (!ERR_Actors.CanFight(caller) || !rescuer || rescuer.GetLifeState() != ECharacterLifeState.ALIVE || !GroundSettled(casualty) || CompartmentAccessComponent.GetVehicleIn(caller)) return false;
|
||||
Vehicle aircraft = mode.CasualtyLoadingAircraft();
|
||||
if (!aircraft || !Ranges(vector.Distance(caller.GetOrigin(), casualty.GetOrigin()), vector.Distance(caller.GetOrigin(), aircraft.GetOrigin()), vector.Distance(casualty.GetOrigin(), aircraft.GetOrigin())) || !AircraftReady(aircraft)) return false;
|
||||
Faction faction = mode.PlayerFaction();
|
||||
return faction && SCR_FactionManager.SGetFaction(caller) == faction && SCR_FactionManager.SGetFaction(casualty) == faction && LineOfSight(caller, casualty);
|
||||
}
|
||||
static bool TransportBench(BaseCompartmentSlot seat, Vehicle aircraft)
|
||||
{
|
||||
if (!seat || !aircraft || seat.GetType() != ECompartmentType.CARGO || SCR_PatientCompartmentSlot.Cast(seat)) return false;
|
||||
IEntity owner = seat.GetOwner();
|
||||
if (!owner || owner == aircraft || !owner.GetPrefabData() || !owner.GetPrefabData().GetPrefabName().Contains("VehPart_MI8_seats")) return false;
|
||||
while (owner)
|
||||
{
|
||||
if (owner == aircraft) return true;
|
||||
owner = owner.GetParent();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
class ERR_CasualtySettling
|
||||
{
|
||||
IEntity Actor;
|
||||
UUID Account;
|
||||
int Connection;
|
||||
int Since;
|
||||
int Observed;
|
||||
}
|
||||
class ERR_CasualtyLoadTicket
|
||||
{
|
||||
IEntity Caller;
|
||||
IEntity Casualty;
|
||||
Vehicle Aircraft;
|
||||
BaseCompartmentSlot Seat;
|
||||
UUID CallerAccount;
|
||||
UUID CasualtyAccount;
|
||||
int CallerConnection;
|
||||
int CasualtyConnection;
|
||||
int Nonce;
|
||||
int Started;
|
||||
int CommittedAt;
|
||||
bool Committed;
|
||||
bool OwnerReported;
|
||||
}
|
||||
class ERR_CasualtyLoadingService
|
||||
{
|
||||
protected ERR_GameMode m_Mode;
|
||||
protected bool m_Stopped;
|
||||
protected int m_NextNonce;
|
||||
protected ref array<ref ERR_CasualtySettling> m_Settling = {};
|
||||
protected ref array<ref ERR_CasualtyLoadTicket> m_Pending = {};
|
||||
protected ref ScriptInvoker m_OnResolved = new ScriptInvoker();
|
||||
void ERR_CasualtyLoadingService(ERR_GameMode mode) { m_Mode = mode; }
|
||||
ScriptInvoker OnResolved() { return m_OnResolved; } // (IEntity casualty, bool physicallyLoaded)
|
||||
int PendingCount() { return m_Pending.Count(); }
|
||||
protected ERR_PlayerLife CurrentLife(IEntity actor)
|
||||
{
|
||||
if (!m_Mode || !m_Mode.Players()) return null;
|
||||
return m_Mode.Players().CurrentActor(actor);
|
||||
}
|
||||
protected bool SameLife(IEntity actor, UUID account, int connection)
|
||||
{
|
||||
ERR_PlayerLife life = CurrentLife(actor);
|
||||
return life && life.AccountId == account && life.ConnectionId == connection;
|
||||
}
|
||||
protected bool Settled(IEntity actor, int now)
|
||||
{
|
||||
foreach (ERR_CasualtySettling sample : m_Settling)
|
||||
if (sample.Actor == actor && SameLife(actor, sample.Account, sample.Connection)) return ERR_CasualtyLoadingRules.GroundSettled(actor) && ERR_CasualtyLoadingRules.SettledFor(sample.Since, sample.Observed, now);
|
||||
return false;
|
||||
}
|
||||
protected void Observe(int now)
|
||||
{
|
||||
for (int index = m_Settling.Count() - 1; index >= 0; index--)
|
||||
{
|
||||
ERR_CasualtySettling sample = m_Settling[index];
|
||||
if (!SameLife(sample.Actor, sample.Account, sample.Connection) || !ERR_CasualtyLoadingRules.GroundSettled(sample.Actor) || !ERR_CasualtyLoadingRules.Within(sample.Observed, now, 2000)) m_Settling.Remove(index);
|
||||
else sample.Observed = now;
|
||||
}
|
||||
array<ref ERR_PlayerLife> lives = {}; m_Mode.Players().Participants(lives);
|
||||
foreach (ERR_PlayerLife life : lives)
|
||||
{
|
||||
if (!CurrentLife(life.Actor) || !ERR_CasualtyLoadingRules.GroundSettled(life.Actor)) continue;
|
||||
bool found;
|
||||
foreach (ERR_CasualtySettling tracked : m_Settling) if (tracked.Actor == life.Actor) { found = true; break; }
|
||||
if (found) continue;
|
||||
ERR_CasualtySettling added = new ERR_CasualtySettling();
|
||||
added.Actor = life.Actor; added.Account = life.AccountId; added.Connection = life.ConnectionId; added.Since = now; added.Observed = now;
|
||||
m_Settling.Insert(added);
|
||||
}
|
||||
}
|
||||
protected bool PendingActor(IEntity caller, IEntity casualty)
|
||||
{
|
||||
foreach (ERR_CasualtyLoadTicket pending : m_Pending)
|
||||
if (pending.Caller == caller || pending.Casualty == casualty) return true;
|
||||
return false;
|
||||
}
|
||||
protected BaseCompartmentSlot AvailableSeat(IEntity casualty, Vehicle aircraft)
|
||||
{
|
||||
array<BaseCompartmentSlot> seats = {}; m_Mode.Extraction().Seats(seats);
|
||||
foreach (BaseCompartmentSlot seat : seats)
|
||||
{
|
||||
if (!ERR_CasualtyLoadingRules.TransportBench(seat, aircraft) || seat.GetOccupant() || seat.IsReserved() || !seat.IsCompartmentAccessible() || seat.IsGetInLockedFor(casualty)) continue;
|
||||
bool pendingSeat;
|
||||
foreach (ERR_CasualtyLoadTicket pending : m_Pending) if (pending.Seat == seat) { pendingSeat = true; break; }
|
||||
if (!pendingSeat) return seat;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
bool CanLoad(IEntity caller, IEntity casualty)
|
||||
{
|
||||
if (!Replication.IsServer() || m_Stopped || !ERR_CasualtyLoadingRules.Nearby(m_Mode, caller, casualty)) return false;
|
||||
if (!CurrentLife(caller) || !CurrentLife(casualty) || !Settled(casualty, System.GetTickCount()) || PendingActor(caller, casualty)) return false;
|
||||
return AvailableSeat(casualty, m_Mode.ExtractionVehicle()) != null;
|
||||
}
|
||||
bool Begin(IEntity caller, IEntity casualty)
|
||||
{
|
||||
if (!CanLoad(caller, casualty) || m_NextNonce >= 2147483646) return false;
|
||||
ERR_PlayerLife callerLife = CurrentLife(caller);
|
||||
ERR_PlayerLife casualtyLife = CurrentLife(casualty);
|
||||
SCR_PlayerController controller = SCR_PlayerController.Cast(GetGame().GetPlayerManager().GetPlayerController(casualtyLife.ConnectionId));
|
||||
if (!controller || ERR_CasualtyLoadingRules.EntityId(m_Mode) == RplId.Invalid() || ERR_CasualtyLoadingRules.EntityId(caller) == RplId.Invalid() || ERR_CasualtyLoadingRules.EntityId(casualty) == RplId.Invalid() || ERR_CasualtyLoadingRules.EntityId(m_Mode.ExtractionVehicle()) == RplId.Invalid()) return false;
|
||||
ERR_CasualtyLoadTicket ticket = new ERR_CasualtyLoadTicket();
|
||||
ticket.Caller = caller; ticket.Casualty = casualty; ticket.Aircraft = m_Mode.ExtractionVehicle();
|
||||
ticket.Seat = AvailableSeat(casualty, ticket.Aircraft);
|
||||
if (!ticket.Seat || ERR_CasualtyLoadingRules.EntityId(ticket.Seat.GetOwner()) == RplId.Invalid()) return false;
|
||||
ticket.CallerAccount = callerLife.AccountId; ticket.CasualtyAccount = casualtyLife.AccountId;
|
||||
ticket.CallerConnection = callerLife.ConnectionId; ticket.CasualtyConnection = casualtyLife.ConnectionId;
|
||||
ticket.Started = System.GetTickCount(); ticket.Nonce = ++m_NextNonce;
|
||||
m_Pending.Insert(ticket);
|
||||
ticket.Seat.SetReserved(casualty);
|
||||
if (!ticket.Seat.IsReservedBy(casualty)) { Resolve(ticket, false); return false; }
|
||||
// Preparation never moves the actor. Its owner starts a local real-time lease.
|
||||
controller.ERR_PrepareCasualtyLoad(ERR_CasualtyLoadingRules.EntityId(m_Mode), ticket.Nonce);
|
||||
return true;
|
||||
}
|
||||
protected ERR_CasualtyLoadTicket Ticket(SCR_PlayerController controller, int nonce)
|
||||
{
|
||||
if (!controller || !GetGame() || !GetGame().GetPlayerManager() || GetGame().GetPlayerManager().GetPlayerController(controller.GetPlayerId()) != controller) return null;
|
||||
foreach (ERR_CasualtyLoadTicket ticket : m_Pending)
|
||||
if (ticket.Nonce == nonce && ticket.CasualtyConnection == controller.GetPlayerId() && ticket.Casualty == controller.GetControlledEntity()) return ticket;
|
||||
return null;
|
||||
}
|
||||
void OwnerReady(SCR_PlayerController controller, int nonce)
|
||||
{
|
||||
if (!Replication.IsServer() || m_Stopped) return;
|
||||
ERR_CasualtyLoadTicket ticket = Ticket(controller, nonce);
|
||||
if (!ticket || ticket.Committed) return;
|
||||
int now = System.GetTickCount();
|
||||
if (!ValidTicket(ticket) || !ERR_CasualtyLoadingRules.Within(ticket.Started, now, 5000) || !Settled(ticket.Casualty, now) || !ERR_CasualtyLoadingRules.Nearby(m_Mode, ticket.Caller, ticket.Casualty) || ticket.Seat.GetOccupant() || !ticket.Seat.IsCompartmentAccessible() || ticket.Seat.IsGetInLockedFor(ticket.Casualty) || !ticket.Seat.IsReservedBy(ticket.Casualty)) { Resolve(ticket, false); return; }
|
||||
ticket.Committed = true; ticket.CommittedAt = now;
|
||||
// Final authority/physical validation is the commit boundary. No retries.
|
||||
controller.ERR_CommitCasualtyLoad(ERR_CasualtyLoadingRules.EntityId(m_Mode), nonce, ERR_CasualtyLoadingRules.EntityId(ticket.Caller), ERR_CasualtyLoadingRules.EntityId(ticket.Casualty), ERR_CasualtyLoadingRules.EntityId(ticket.Aircraft), ERR_CasualtyLoadingRules.EntityId(ticket.Seat.GetOwner()), ticket.Seat.GetCompartmentSlotID());
|
||||
}
|
||||
void OwnerResult(SCR_PlayerController controller, int nonce, bool accepted)
|
||||
{
|
||||
if (!Replication.IsServer() || m_Stopped) return;
|
||||
ERR_CasualtyLoadTicket ticket = Ticket(controller, nonce);
|
||||
if (!ticket || !ticket.Committed || ticket.OwnerReported) return;
|
||||
ticket.OwnerReported = true;
|
||||
if (!accepted) Print("Rereintroduced [casualty]: owner declined loading; observing physical outcome until expiry.");
|
||||
// Neither positive nor negative client acknowledgements release a reserved
|
||||
// seat while an authorized owner command could still be in flight.
|
||||
}
|
||||
protected bool PhysicalTicket(ERR_CasualtyLoadTicket ticket)
|
||||
{
|
||||
// Death cannot revoke an in-flight commit. Keep the vacant seat reserved
|
||||
// while the captured body exists; its owner may still see the prior state.
|
||||
return m_Mode && m_Mode.Active() && m_Mode.Phase() == ERR_Phase.EXTRACTION && ticket.Aircraft == m_Mode.ExtractionVehicle() && ERR_Actors.Alive(ticket.Aircraft) && ticket.Casualty != null && ERR_CasualtyLoadingRules.TransportBench(ticket.Seat, ticket.Aircraft);
|
||||
}
|
||||
protected bool ValidTicket(ERR_CasualtyLoadTicket ticket)
|
||||
{
|
||||
return m_Mode && m_Mode.Active() && m_Mode.Phase() == ERR_Phase.EXTRACTION && ticket.Aircraft == m_Mode.ExtractionVehicle() && ERR_Actors.Alive(ticket.Aircraft) && ERR_Actors.Alive(ticket.Casualty) && SameLife(ticket.Caller, ticket.CallerAccount, ticket.CallerConnection) && SameLife(ticket.Casualty, ticket.CasualtyAccount, ticket.CasualtyConnection) && ERR_CasualtyLoadingRules.TransportBench(ticket.Seat, ticket.Aircraft);
|
||||
}
|
||||
protected void Resolve(ERR_CasualtyLoadTicket ticket, bool success)
|
||||
{
|
||||
int index = m_Pending.Find(ticket); if (index < 0) return;
|
||||
m_Pending.Remove(index);
|
||||
if (ticket.Seat && ticket.Casualty && ticket.Seat.IsReservedBy(ticket.Casualty)) ticket.Seat.SetReserved(null);
|
||||
m_OnResolved.Invoke(ticket.Casualty, success);
|
||||
}
|
||||
void Tick(float worldNow)
|
||||
{
|
||||
if (!Replication.IsServer() || m_Stopped || !m_Mode) return;
|
||||
int roundAction = ERR_CasualtyLoadingRules.RoundAction(m_Mode.Phase());
|
||||
if (roundAction == 0) return;
|
||||
if (roundAction == 2) { Stop(); return; }
|
||||
int now = System.GetTickCount();
|
||||
Observe(now);
|
||||
array<ref ERR_CasualtyLoadTicket> snapshot = {}; foreach (ERR_CasualtyLoadTicket item : m_Pending) snapshot.Insert(item);
|
||||
foreach (ERR_CasualtyLoadTicket ticket : snapshot)
|
||||
{
|
||||
if (m_Stopped) return;
|
||||
// Commit authorizes one move of the captured body; a later caller/target
|
||||
// disconnect cannot revoke that command or release its seat prematurely.
|
||||
if (!ERR_CasualtyLoadingRules.ObserveTicket(ticket.Committed, PhysicalTicket(ticket), ValidTicket(ticket))) { Resolve(ticket, false); continue; }
|
||||
bool aboard = CompartmentAccessComponent.GetVehicleIn(ticket.Casualty) == ticket.Aircraft && ticket.Seat.GetOccupant() == ticket.Casualty;
|
||||
if (aboard && ticket.Committed) { Resolve(ticket, ERR_Actors.Alive(ticket.Casualty)); continue; }
|
||||
if (ticket.Committed)
|
||||
{
|
||||
// Owner's prepare-to-commit lease is only 3s; this 8s observation budget
|
||||
// leaves room for replication. Timeouts do not issue compensating teleports.
|
||||
if (!ERR_CasualtyLoadingRules.Within(ticket.CommittedAt, now, 8000)) Resolve(ticket, false);
|
||||
}
|
||||
else if (!ERR_CasualtyLoadingRules.Within(ticket.Started, now, 5000) || !ERR_CasualtyLoadingRules.Nearby(m_Mode, ticket.Caller, ticket.Casualty)) Resolve(ticket, false);
|
||||
}
|
||||
}
|
||||
void RosterChanged(int connection) { if (GetGame()) Tick(GetGame().GetWorld().GetWorldTime()); }
|
||||
void Stop()
|
||||
{
|
||||
if (!Replication.IsServer() || m_Stopped) return;
|
||||
m_Stopped = true; m_Settling.Clear();
|
||||
while (!m_Pending.IsEmpty()) Resolve(m_Pending[m_Pending.Count() - 1], false);
|
||||
}
|
||||
}
|
||||
+51
@@ -0,0 +1,51 @@
|
||||
// Read replicated discovery locally. A server-wide marker list never leaks
|
||||
// locations which have not been recovered through gameplay.
|
||||
modded class ERR_LocationComponent
|
||||
{
|
||||
protected ref SCR_MapMarkerBase m_ERRMarker;
|
||||
protected int m_ERRShown;
|
||||
protected string m_ERRShownLabel;
|
||||
|
||||
protected override void EOnInit(IEntity owner)
|
||||
{
|
||||
super.EOnInit(owner);
|
||||
if (RplSession.Mode() != RplMode.Dedicated && !SCR_Global.IsEditMode())
|
||||
GetGame().GetCallqueue().CallLater(ERR_UpdateMarker, 1500, true);
|
||||
}
|
||||
protected void ERR_UpdateMarker()
|
||||
{
|
||||
if (!GetGame().GetPlayerController() || Knowledge() <= 0 || (Knowledge() == m_ERRShown && Label() == m_ERRShownLabel)) return;
|
||||
SCR_MapMarkerManagerComponent manager = SCR_MapMarkerManagerComponent.GetInstance();
|
||||
if (!manager || !manager.GetMarkerConfig()) return;
|
||||
if (!m_ERRMarker)
|
||||
{
|
||||
m_ERRMarker = new SCR_MapMarkerBase();
|
||||
m_ERRMarker.SetType(SCR_EMapMarkerType.PLACED_CUSTOM);
|
||||
vector p = Position();
|
||||
m_ERRMarker.SetWorldPos(Math.Round(p[0]), Math.Round(p[2]));
|
||||
m_ERRMarker.SetMarkerConfigID(0);
|
||||
manager.InsertStaticMarker(m_ERRMarker, true);
|
||||
}
|
||||
string label = "Unknown location";
|
||||
if (Knowledge() == 2)
|
||||
{
|
||||
if (!Label().IsEmpty()) label = Label();
|
||||
else if (Kind() == ERR_LocationKind.RADIO) label = "Radio station";
|
||||
else if (Kind() == ERR_LocationKind.EXTRACTION) label = "Initial helicopter pickup site";
|
||||
else if (Kind() == ERR_LocationKind.DEPOT) label = "Supply cache";
|
||||
else if (Kind() == ERR_LocationKind.PRISON) label = "Prison";
|
||||
else label = Id();
|
||||
}
|
||||
m_ERRMarker.SetCustomText(label);
|
||||
m_ERRShown = Knowledge();
|
||||
m_ERRShownLabel = Label();
|
||||
}
|
||||
protected override void OnDelete(IEntity owner)
|
||||
{
|
||||
if (GetGame()) GetGame().GetCallqueue().Remove(ERR_UpdateMarker);
|
||||
SCR_MapMarkerManagerComponent manager = SCR_MapMarkerManagerComponent.GetInstance();
|
||||
if (manager && m_ERRMarker) manager.RemoveStaticMarker(m_ERRMarker);
|
||||
m_ERRMarker = null;
|
||||
super.OnDelete(owner);
|
||||
}
|
||||
}
|
||||
+62
@@ -0,0 +1,62 @@
|
||||
// Base mission discovery: recovering physical documents works without companions.
|
||||
// The Intel addon optionally assigns extra documents to enemy inventories.
|
||||
class ERR_DiscoveryService
|
||||
{
|
||||
protected ERR_GameMode m_Mode;
|
||||
protected ref set<IEntity> m_Spent = new set<IEntity>();
|
||||
void ERR_DiscoveryService(ERR_GameMode mode) { m_Mode = mode; }
|
||||
static void Folders(InventoryStorageManagerComponent inventory, out array<IEntity> folders)
|
||||
{
|
||||
folders.Clear();
|
||||
SCR_PrefabNamePredicate predicate = new SCR_PrefabNamePredicate();
|
||||
predicate.prefabName = ERR_Resources.IntelFolder();
|
||||
array<IEntity> intel = {};
|
||||
inventory.FindItems(intel, predicate, EStoragePurpose.PURPOSE_ANY);
|
||||
foreach (IEntity folder : intel)
|
||||
if (folder && !folders.Contains(folder)) folders.Insert(folder);
|
||||
array<IEntity> objectives = {};
|
||||
predicate.prefabName = ERR_Resources.ObjectiveDocument();
|
||||
inventory.FindItems(objectives, predicate, EStoragePurpose.PURPOSE_ANY);
|
||||
foreach (IEntity objective : objectives)
|
||||
if (objective && !folders.Contains(objective)) folders.Insert(objective);
|
||||
}
|
||||
|
||||
void Tick(float now)
|
||||
{
|
||||
if (!Replication.IsServer()) return;
|
||||
array<IEntity> players = {};
|
||||
ERR_Actors.Players(players);
|
||||
foreach (IEntity player : players) Recover(player);
|
||||
}
|
||||
protected void Recover(IEntity player)
|
||||
{
|
||||
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(player.FindComponent(InventoryStorageManagerComponent));
|
||||
if (!inventory) return;
|
||||
array<IEntity> folders = {};
|
||||
Folders(inventory, folders);
|
||||
foreach (IEntity folder : folders)
|
||||
{
|
||||
if (!folder || m_Spent.Contains(folder) || m_Spent.Count() >= 4096) continue;
|
||||
array<ERR_LocationComponent> locations = {};
|
||||
m_Mode.Locations(locations);
|
||||
array<ERR_LocationComponent> eligible = {};
|
||||
ERR_DocumentComponent document = ERR_DocumentComponent.Cast(folder.FindComponent(ERR_DocumentComponent));
|
||||
foreach (ERR_LocationComponent location : locations)
|
||||
{
|
||||
if (!location || location.Knowledge() >= 2) continue;
|
||||
if (document)
|
||||
{
|
||||
if (location.Id() == document.TargetId()) eligible.Insert(location);
|
||||
}
|
||||
else if (location.Kind() != ERR_LocationKind.PRISON && location.Kind() != ERR_LocationKind.EXTRACTION) eligible.Insert(location);
|
||||
}
|
||||
if (eligible.IsEmpty()) continue;
|
||||
ERR_LocationComponent chosen = eligible.GetRandomElement();
|
||||
if (!chosen.Discover(Math.RandomInt(0, 100), m_Mode.Settings().Get("intelRevealChancePercent"))) continue;
|
||||
m_Spent.Insert(folder);
|
||||
PrintFormat("Rereintroduced [intel]: player %1 recovered folder; location=%2 knowledge=%3", GetGame().GetPlayerManager().GetPlayerIdFromControlledEntity(player), chosen.Id(), chosen.Knowledge());
|
||||
}
|
||||
}
|
||||
|
||||
void Stop() { m_Spent.Clear(); }
|
||||
}
|
||||
+8
@@ -0,0 +1,8 @@
|
||||
[ComponentEditorProps(category: "Rereintroduced", description: "Physical document identifying one authored objective")]
|
||||
class ERR_DocumentComponentClass : ScriptComponentClass {}
|
||||
class ERR_DocumentComponent : ScriptComponent
|
||||
{
|
||||
protected string m_TargetId;
|
||||
void SetTarget(string id) { if (Replication.IsServer()) m_TargetId = id; }
|
||||
string TargetId() { return m_TargetId; }
|
||||
}
|
||||
+164
@@ -0,0 +1,164 @@
|
||||
// The server applies optional date/weather choices once at round preparation.
|
||||
// Zero values preserve the world's authored environment and existing defaults.
|
||||
class ERR_EnvironmentService
|
||||
{
|
||||
protected TimeAndWeatherManagerEntity m_Manager;
|
||||
protected bool m_Started;
|
||||
protected bool m_Stopped;
|
||||
protected int m_DateCode;
|
||||
protected int m_Profile;
|
||||
|
||||
static string Pad2(int value)
|
||||
{
|
||||
if (value < 10) return "0" + value.ToString();
|
||||
return value.ToString();
|
||||
}
|
||||
static string Date(int code)
|
||||
{
|
||||
if (code == 0) return "authored";
|
||||
if (!ERR_Settings.Valid("startDateCode", code)) return "unavailable";
|
||||
int year = 1900 + code / 10000;
|
||||
int month = (code % 10000) / 100;
|
||||
int day = code % 100;
|
||||
return year.ToString() + "-" + Pad2(month) + "-" + Pad2(day);
|
||||
}
|
||||
static bool ParseDate(string text, out int code)
|
||||
{
|
||||
if (text == "authored") { code = 0; return true; }
|
||||
if (text.Length() != 10 || text.Substring(4, 1) != "-" || text.Substring(7, 1) != "-") return false;
|
||||
int year, month, day;
|
||||
if (!ERR_CommandArguments.Integer(text.Substring(0, 4), year) || !ERR_CommandArguments.Integer(text.Substring(5, 2), month) || !ERR_CommandArguments.Integer(text.Substring(8, 2), day)) return false;
|
||||
if (year < 1900 || year > 2050 || month < 1 || month > 12 || day < 1 || day > 31) return false;
|
||||
int parsed = (year - 1900) * 10000 + month * 100 + day;
|
||||
if (!ERR_Settings.Valid("startDateCode", parsed)) return false;
|
||||
code = parsed;
|
||||
return true;
|
||||
}
|
||||
static string ProfileName(int profile)
|
||||
{
|
||||
if (profile == 0) return "authored";
|
||||
if (profile == 1) return "clear";
|
||||
if (profile == 2) return "overcast";
|
||||
if (profile == 3) return "rain";
|
||||
return "unavailable";
|
||||
}
|
||||
static string WeatherStateName(int profile)
|
||||
{
|
||||
if (profile == 1) return "Clear";
|
||||
if (profile == 2) return "Overcast";
|
||||
if (profile == 3) return "Rainy";
|
||||
return "";
|
||||
}
|
||||
static bool ParseProfile(string text, out int profile)
|
||||
{
|
||||
if (text == "authored") { profile = 0; return true; }
|
||||
if (text == "clear") { profile = 1; return true; }
|
||||
if (text == "overcast") { profile = 2; return true; }
|
||||
if (text == "rain" || text == "rainy") { profile = 3; return true; }
|
||||
return false;
|
||||
}
|
||||
static bool HasWeatherState(TimeAndWeatherManagerEntity manager, string name)
|
||||
{
|
||||
if (!manager || name.IsEmpty()) return false;
|
||||
array<ref WeatherState> states = {};
|
||||
manager.GetWeatherStatesList(states);
|
||||
foreach (WeatherState state : states)
|
||||
if (state && state.GetStateName() == name) return true;
|
||||
return false;
|
||||
}
|
||||
bool Start(ERR_GameMode mode)
|
||||
{
|
||||
if (!Replication.IsServer() || !mode || !mode.Settings()) return false;
|
||||
ChimeraWorld world = ChimeraWorld.CastFrom(mode.GetWorld());
|
||||
if (!world) return false;
|
||||
return StartOn(world.GetTimeAndWeatherManager(), mode.Settings().Get("startDateCode"), mode.Settings().Get("weatherProfile"));
|
||||
}
|
||||
protected bool StartOn(TimeAndWeatherManagerEntity manager, int dateCode, int profile)
|
||||
{
|
||||
if (!Replication.IsServer() || m_Stopped) return false;
|
||||
if (m_Started) return true;
|
||||
if (!manager || !ERR_Settings.Valid("startDateCode", dateCode) || !ERR_Settings.Valid("weatherProfile", profile)) return false;
|
||||
int year = 1900 + dateCode / 10000;
|
||||
int month = (dateCode % 10000) / 100;
|
||||
int day = dateCode % 100;
|
||||
if (dateCode != 0 && !manager.CheckValidDate(year, month, day)) return false;
|
||||
string weather = WeatherStateName(profile);
|
||||
BaseWeatherStateTransitionManager transitions = manager.GetTransitionManager();
|
||||
if (profile != 0 && (!transitions || !manager.GetCurrentWeatherState() || !HasWeatherState(manager, weather))) return false;
|
||||
int previousYear, previousMonth, previousDay;
|
||||
manager.GetDate(previousYear, previousMonth, previousDay);
|
||||
if (dateCode != 0 && !manager.SetDate(year, month, day, true)) return false;
|
||||
if (profile != 0)
|
||||
{
|
||||
string previousWeather = manager.GetCurrentWeatherState().GetStateName();
|
||||
bool previousLooping = manager.IsWeatherLooping();
|
||||
// Use the native replicated weather route, never local editor previews.
|
||||
// Loop the selected family; native variants/wind still follow vanilla rules.
|
||||
manager.ForceWeatherTo(true, weather, 0, 24);
|
||||
WeatherState current = manager.GetCurrentWeatherState();
|
||||
WeatherState next = transitions.GetNextState();
|
||||
if (!manager.IsWeatherLooping() || ((!current || current.GetStateName() != weather) && (!next || next.GetStateName() != weather)))
|
||||
{
|
||||
manager.ForceWeatherTo(previousLooping, previousWeather, 0, 24);
|
||||
if (dateCode != 0) manager.SetDate(previousYear, previousMonth, previousDay, true);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
m_Manager = manager;
|
||||
m_DateCode = dateCode;
|
||||
m_Profile = profile;
|
||||
m_Started = true;
|
||||
PrintFormat("Rereintroduced [environment]: date=%1 weather=%2", Date(dateCode), ProfileName(profile));
|
||||
return true;
|
||||
}
|
||||
bool Started() { return m_Started && !m_Stopped; }
|
||||
int DateCode() { return m_DateCode; }
|
||||
int Profile() { return m_Profile; }
|
||||
int CurrentDateCode()
|
||||
{
|
||||
if (!Started() || !m_Manager) return -1;
|
||||
return (m_Manager.GetYear() - 1900) * 10000 + m_Manager.GetMonth() * 100 + m_Manager.GetDay();
|
||||
}
|
||||
string CurrentWeather()
|
||||
{
|
||||
if (!Started() || !m_Manager) return "unavailable";
|
||||
WeatherState weather = m_Manager.GetCurrentWeatherState();
|
||||
if (!weather) return "unavailable";
|
||||
return weather.GetStateName();
|
||||
}
|
||||
string Status()
|
||||
{
|
||||
if (!Started()) return "Environment not started.";
|
||||
return "Current date " + Date(CurrentDateCode()) + ", weather " + CurrentWeather() + " (round profile " + ProfileName(m_Profile) + ").";
|
||||
}
|
||||
void Stop() { m_Stopped = true; m_Manager = null; }
|
||||
}
|
||||
|
||||
// Called after the server-owned admin authorization gate. Saving cannot change
|
||||
// the active service; accepted changes are consumed by the next mission instance.
|
||||
class ERR_EnvironmentCommands
|
||||
{
|
||||
static bool Execute(ERR_Settings settings, ERR_EnvironmentService environment, array<string> parts, array<string> replies)
|
||||
{
|
||||
if (!Replication.IsServer() || !settings || parts.Count() < 2 || parts[0] != "mission" || (parts[1] != "date" && parts[1] != "weather")) return false;
|
||||
if (parts.Count() == 3 && parts[2] == "show")
|
||||
{
|
||||
if (environment) replies.Insert(environment.Status());
|
||||
replies.Insert("Next round: date " + ERR_EnvironmentService.Date(settings.Get("startDateCode")) + ", weather " + ERR_EnvironmentService.ProfileName(settings.Get("weatherProfile")) + ".");
|
||||
return true;
|
||||
}
|
||||
int value;
|
||||
bool valid;
|
||||
string key = "startDateCode";
|
||||
if (parts[1] == "weather") key = "weatherProfile";
|
||||
if (parts.Count() == 4 && parts[2] == "set")
|
||||
{
|
||||
if (key == "startDateCode") valid = ERR_EnvironmentService.ParseDate(parts[3], value);
|
||||
else valid = ERR_EnvironmentService.ParseProfile(parts[3], value);
|
||||
}
|
||||
if (valid && settings.Set(key, value))
|
||||
replies.Insert("Saved for next round: date " + ERR_EnvironmentService.Date(settings.Get("startDateCode")) + ", weather " + ERR_EnvironmentService.ProfileName(settings.Get("weatherProfile")) + ". Current round unchanged.");
|
||||
else replies.Insert("Invalid environment or settings could not be saved. Use mission date set YYYY-MM-DD (1900-2050) or authored; mission weather set authored|clear|overcast|rain. Previous setting retained.");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
+72
@@ -0,0 +1,72 @@
|
||||
[BaseContainerProps()]
|
||||
class ERR_EscapeGameOverScreenInfo : SCR_BaseGameOverScreenInfo
|
||||
{
|
||||
protected ERR_PersonalEscapeResult PersonalResult(int playerId)
|
||||
{
|
||||
SCR_PlayerController controller = SCR_PlayerController.Cast(GetGame().GetPlayerController());
|
||||
if (!controller || controller.GetPlayerId() != playerId) return ERR_PersonalEscapeResult.UNKNOWN;
|
||||
return controller.ERR_EscapeResult();
|
||||
}
|
||||
override string GetTitle(int playerId, array<int> otherPlayerIds)
|
||||
{
|
||||
string title = "The helicopter escaped";
|
||||
if (PersonalResult(playerId) == ERR_PersonalEscapeResult.ESCAPED) title = "You escaped Everon";
|
||||
#ifdef WORKBENCH
|
||||
PrintFormat("ERR RESULT UI: player=%1 title=%2", playerId, title);
|
||||
#endif
|
||||
return title;
|
||||
}
|
||||
override string GetDebriefing(int playerId, array<int> otherPlayerIds)
|
||||
{
|
||||
ERR_PersonalEscapeResult result = PersonalResult(playerId);
|
||||
if (result == ERR_PersonalEscapeResult.ESCAPED)
|
||||
return "You crossed the extraction boundary aboard the helicopter.";
|
||||
if (result == ERR_PersonalEscapeResult.MISSED) return "You did not escape with the helicopter.";
|
||||
return "Your personal escape result is not available.";
|
||||
}
|
||||
}
|
||||
|
||||
// End data and the controller replicate independently. Refresh an already-open
|
||||
// native result screen when the identity-derived controller result arrives.
|
||||
modded class SCR_GameOverScreenContentUIComponent
|
||||
{
|
||||
protected bool m_ERREscapeContent;
|
||||
override void InitContent(SCR_GameOverScreenUIContentData endScreenUIContent)
|
||||
{
|
||||
SCR_PlayerController.ERR_OnEscapeResultChanged().Remove(ERR_RefreshEscapeContent);
|
||||
super.InitContent(endScreenUIContent);
|
||||
m_ERREscapeContent = ERR_EscapeGameOverScreenInfo.Cast(endScreenUIContent.m_GameOverInfo) != null;
|
||||
if (!m_ERREscapeContent) return;
|
||||
SCR_PlayerController.ERR_OnEscapeResultChanged().Insert(ERR_RefreshEscapeContent);
|
||||
ERR_RefreshEscapeContent();
|
||||
}
|
||||
protected void ERR_RefreshEscapeContent()
|
||||
{
|
||||
if (!m_ERREscapeContent || !m_wRoot) return;
|
||||
SCR_PlayerController controller = SCR_PlayerController.Cast(GetGame().GetPlayerController());
|
||||
int playerId = -1;
|
||||
if (controller) playerId = controller.GetPlayerId();
|
||||
ERR_EscapeGameOverScreenInfo info = new ERR_EscapeGameOverScreenInfo();
|
||||
TextWidget title = TextWidget.Cast(m_wRoot.FindAnyWidget(m_sTileName));
|
||||
TextWidget debrief = TextWidget.Cast(m_wRoot.FindAnyWidget(m_sDebriefingName));
|
||||
if (title) title.SetText(info.GetTitle(playerId, null));
|
||||
if (debrief) debrief.SetText(info.GetDebriefing(playerId, null));
|
||||
}
|
||||
override void HandlerDeattached(Widget w)
|
||||
{
|
||||
SCR_PlayerController.ERR_OnEscapeResultChanged().Remove(ERR_RefreshEscapeContent);
|
||||
m_ERREscapeContent = false;
|
||||
super.HandlerDeattached(w);
|
||||
}
|
||||
}
|
||||
|
||||
[BaseContainerProps()]
|
||||
class ERR_FailureGameOverScreenInfo : SCR_BaseGameOverScreenInfo
|
||||
{
|
||||
override string GetDebriefing(int playerId, array<int> otherPlayerIds)
|
||||
{
|
||||
ERR_GameMode mode = ERR_GameMode.Get();
|
||||
if (mode && !mode.EndReason().IsEmpty()) return mode.EndReason();
|
||||
return "No surviving prisoners can complete the escape, or the extraction helicopter has been lost.";
|
||||
}
|
||||
}
|
||||
+112
@@ -0,0 +1,112 @@
|
||||
// Initial preparation only. A newly spawned vehicle may start asleep above its
|
||||
// landing gear contact plane. Wake once, then observe native gravity/contact;
|
||||
// never correct its transform, apply an impulse, or replenish its supplies.
|
||||
class ERR_ExtractionPlacement
|
||||
{
|
||||
protected ERR_GameMode m_Mode;
|
||||
protected Vehicle m_Aircraft;
|
||||
protected bool m_Stopped;
|
||||
protected int m_WakeCount;
|
||||
protected float m_Deadline;
|
||||
protected float m_StableSince = -1;
|
||||
protected float m_LastObservation = -1;
|
||||
protected float m_NextDiagnostic;
|
||||
protected ERR_PrepareResult m_Result = ERR_PrepareResult.PENDING;
|
||||
protected string m_Failure;
|
||||
void ERR_ExtractionPlacement(ERR_GameMode mode, Vehicle aircraft)
|
||||
{
|
||||
m_Mode = mode; m_Aircraft = aircraft;
|
||||
m_Deadline = GetGame().GetWorld().GetWorldTime() + 30000;
|
||||
}
|
||||
static bool CanWake(bool initialized, int count, float now, float deadline)
|
||||
{
|
||||
return initialized && count == 0 && now < deadline;
|
||||
}
|
||||
static bool Fresh(float previous, float now)
|
||||
{
|
||||
return previous >= 0 && now >= previous && now - previous <= 1500;
|
||||
}
|
||||
static bool QualificationAllowed(bool previouslyReady, float now, float deadline)
|
||||
{
|
||||
return previouslyReady || now < deadline;
|
||||
}
|
||||
static bool Stable(float since, float previous, float now)
|
||||
{
|
||||
return since >= 0 && previous >= since && now >= previous && now - previous <= 1500 && now - since >= 1000;
|
||||
}
|
||||
int WakeCount() { return m_WakeCount; }
|
||||
bool Ready() { return !m_Stopped && m_Result == ERR_PrepareResult.READY; }
|
||||
string FailureReason() { return m_Failure; }
|
||||
void Stop() { m_Stopped = true; }
|
||||
protected ERR_PrepareResult Fail(string reason)
|
||||
{
|
||||
m_Failure = reason; m_Result = ERR_PrepareResult.FAILED;
|
||||
Print("Rereintroduced [extraction placement]: " + reason, LogLevel.ERROR);
|
||||
return m_Result;
|
||||
}
|
||||
protected void Diagnostic(bool ready)
|
||||
{
|
||||
if (!m_Aircraft) return;
|
||||
Physics physics = m_Aircraft.GetPhysics();
|
||||
HelicopterControllerComponent controller = HelicopterControllerComponent.Cast(m_Aircraft.FindComponent(HelicopterControllerComponent));
|
||||
vector entity[4]; m_Aircraft.GetWorldTransform(entity);
|
||||
PrintFormat("ERR EXTRACTION PLACEMENT: wakes=%1 alive=%2 ready=%3 origin=%4 up=%5", m_WakeCount, ERR_Actors.Alive(m_Aircraft), ready, entity[3], entity[1][1]);
|
||||
if (physics) PrintFormat("ERR EXTRACTION PHYSICS: dynamic=%1 awake=%2 speed=%3 angularSpeed=%4", physics.IsDynamic(), physics.IsActive(), physics.GetVelocity().Length(), physics.GetAngularVelocity().Length());
|
||||
if (controller && controller.GetSimulation())
|
||||
{
|
||||
vector nativeTransform[4]; controller.GetSimulation().GetWorldTransform(nativeTransform);
|
||||
PrintFormat("ERR EXTRACTION NATIVE: valid=%1 contact=%2 engine=%3 origin=%4 up=%5 entityDifference=%6", controller.GetSimulation().IsValid(), controller.GetSimulation().HasAnyGroundContact(), controller.GetSimulation().EngineIsOn(), nativeTransform[3], nativeTransform[1][1], vector.Distance(nativeTransform[3], entity[3]));
|
||||
}
|
||||
// Diagnostics read every wheel even while physics is awake. The strict parked
|
||||
// fallback itself still requires sleep and never alters the vehicle.
|
||||
vector front, left, right;
|
||||
if (ERR_CasualtyGroundSupport.WheelCenter(m_Aircraft, "v_wheel_F", front, true)) ERR_CasualtyGroundSupport.WheelSupported(m_Aircraft, front, 0.30, true);
|
||||
if (ERR_CasualtyGroundSupport.WheelCenter(m_Aircraft, "v_wheel_bL", left, true)) ERR_CasualtyGroundSupport.WheelSupported(m_Aircraft, left, 0.45, true);
|
||||
if (ERR_CasualtyGroundSupport.WheelCenter(m_Aircraft, "v_wheel_bR", right, true)) ERR_CasualtyGroundSupport.WheelSupported(m_Aircraft, right, 0.45, true);
|
||||
}
|
||||
ERR_PrepareResult Poll(float now)
|
||||
{
|
||||
if (m_Stopped || m_Result == ERR_PrepareResult.FAILED) return ERR_PrepareResult.FAILED;
|
||||
if (!Replication.IsServer() || !m_Mode || m_Mode.Phase() != ERR_Phase.PREPARING || m_Mode.ExtractionVehicle() != m_Aircraft) return Fail("initial aircraft ownership/phase changed");
|
||||
if (!ERR_Actors.Alive(m_Aircraft) || !m_Aircraft.GetPrefabData() || !m_Aircraft.GetPrefabData().GetPrefabName().Contains("/Mi8MT/")) return Fail("registered initial Mi8 is missing, destroyed or unsupported");
|
||||
Physics physics = m_Aircraft.GetPhysics();
|
||||
HelicopterControllerComponent controller = HelicopterControllerComponent.Cast(m_Aircraft.FindComponent(HelicopterControllerComponent));
|
||||
bool initialized = physics && physics.IsDynamic() && controller && controller.GetSimulation() && controller.GetSimulation().IsValid();
|
||||
if (CanWake(initialized, m_WakeCount, now, m_Deadline))
|
||||
{
|
||||
// Production preparation owns the empty registered aircraft. The count is
|
||||
// latched BEFORE the native call, preventing repeated wakes on any callback.
|
||||
m_WakeCount = 1;
|
||||
physics.SetActive(ActiveState.ACTIVE);
|
||||
m_LastObservation = now;
|
||||
Diagnostic(false);
|
||||
m_NextDiagnostic = now + 1000;
|
||||
return ERR_PrepareResult.PENDING; // never accept in the mutation frame
|
||||
}
|
||||
FuelManagerComponent fuel = FuelManagerComponent.Cast(m_Aircraft.FindComponent(FuelManagerComponent));
|
||||
bool ready = initialized && m_WakeCount == 1 && fuel && fuel.HasFuel() && ERR_CasualtyLoadingRules.AircraftReady(m_Aircraft);
|
||||
if (now >= m_NextDiagnostic)
|
||||
{
|
||||
Diagnostic(ready);
|
||||
PrintFormat("ERR EXTRACTION FUEL: manager=%1 hasFuel=%2", fuel != null, fuel && fuel.HasFuel());
|
||||
m_NextDiagnostic = now + 1000;
|
||||
}
|
||||
if (!ready || !Fresh(m_LastObservation, now)) m_StableSince = -1;
|
||||
if (ready)
|
||||
{
|
||||
if (m_StableSince < 0) m_StableSince = now;
|
||||
if (Stable(m_StableSince, m_LastObservation, now))
|
||||
{
|
||||
if (!QualificationAllowed(m_Result == ERR_PrepareResult.READY, now, m_Deadline)) return Fail("initial aircraft stable qualification missed the 30-second preparation deadline");
|
||||
if (m_Result != ERR_PrepareResult.READY) Print("Rereintroduced [extraction placement]: native supported aircraft stable for one second, fuel present, exactly one initial wake");
|
||||
m_Result = ERR_PrepareResult.READY;
|
||||
m_LastObservation = now;
|
||||
return m_Result;
|
||||
}
|
||||
}
|
||||
m_Result = ERR_PrepareResult.PENDING;
|
||||
m_LastObservation = now;
|
||||
if (now >= m_Deadline) return Fail("initial aircraft did not become alive, fueled and physically supported/stable within 30 seconds; no replacement or repositioning requested");
|
||||
return m_Result;
|
||||
}
|
||||
}
|
||||
+101
@@ -0,0 +1,101 @@
|
||||
enum ERR_ExtractionState { WAITING, ESCAPED, LOST }
|
||||
|
||||
// Mission progression consumes the result; this service never spawns a vehicle.
|
||||
class ERR_ExtractionService
|
||||
{
|
||||
static const int REQUIRED_SEATS = 12;
|
||||
protected ref ERR_PlayerRoster m_Roster;
|
||||
protected Vehicle m_Vehicle;
|
||||
protected bool m_Assigned;
|
||||
protected bool m_Begun;
|
||||
protected bool m_Stopped;
|
||||
protected vector m_Center;
|
||||
protected float m_Radius;
|
||||
protected ERR_ExtractionState m_State;
|
||||
protected ref set<UUID> m_Escapees = new set<UUID>();
|
||||
protected int m_ParticipantCount;
|
||||
protected ref ScriptInvoker m_OnResolved = new ScriptInvoker();
|
||||
|
||||
void ERR_ExtractionService(ERR_PlayerRoster roster) { m_Roster = roster; }
|
||||
Vehicle VehicleEntity() { return m_Vehicle; }
|
||||
ERR_ExtractionState State() { return m_State; }
|
||||
ScriptInvoker OnResolved() { return m_OnResolved; }
|
||||
int EscapedCount() { return m_Escapees.Count(); }
|
||||
int LeftBehindCount() { return m_ParticipantCount - m_Escapees.Count(); }
|
||||
bool DidEscape(UUID identity) { return m_Escapees.Contains(identity); }
|
||||
|
||||
bool Assign(Vehicle vehicle)
|
||||
{
|
||||
if (!Replication.IsServer() || m_Assigned || m_Stopped || !ERR_Actors.Alive(vehicle)) return false;
|
||||
m_Vehicle = vehicle;
|
||||
m_Assigned = true;
|
||||
return true;
|
||||
}
|
||||
int Seats(out array<BaseCompartmentSlot> seats)
|
||||
{
|
||||
seats.Clear();
|
||||
if (!m_Vehicle) return 0;
|
||||
BaseCompartmentManagerComponent manager = BaseCompartmentManagerComponent.Cast(m_Vehicle.FindComponent(BaseCompartmentManagerComponent));
|
||||
if (!manager) return 0;
|
||||
array<BaseCompartmentSlot> all = {};
|
||||
manager.GetCompartments(all);
|
||||
foreach (BaseCompartmentSlot slot : all)
|
||||
{
|
||||
if (!slot) continue;
|
||||
ECompartmentType type = SCR_CompartmentAccessComponent.GetCompartmentType(slot);
|
||||
if (type == ECompartmentType.PILOT || type == ECompartmentType.CARGO) seats.Insert(slot);
|
||||
}
|
||||
return seats.Count();
|
||||
}
|
||||
bool Ready()
|
||||
{
|
||||
if (!m_Assigned || !ERR_Actors.Alive(m_Vehicle) || !m_Vehicle.FindComponent(HelicopterControllerComponent)) return false;
|
||||
array<BaseCompartmentSlot> seats = {};
|
||||
if (Seats(seats) < REQUIRED_SEATS) return false;
|
||||
foreach (BaseCompartmentSlot slot : seats)
|
||||
if (SCR_CompartmentAccessComponent.GetCompartmentType(slot) == ECompartmentType.PILOT) return true;
|
||||
return false;
|
||||
}
|
||||
bool Begin(vector center, float radius)
|
||||
{
|
||||
if (!Replication.IsServer() || m_Begun || m_Stopped || !m_Roster || radius <= 0 || !Ready()) return false;
|
||||
m_Center = center;
|
||||
m_Radius = radius;
|
||||
m_Begun = true;
|
||||
return true;
|
||||
}
|
||||
void Tick(ERR_Phase phase)
|
||||
{
|
||||
if (!Replication.IsServer() || !m_Begun || m_Stopped || m_State != ERR_ExtractionState.WAITING) return;
|
||||
if (phase < ERR_Phase.PRISON || ERR_MissionRules.Terminal(phase)) return;
|
||||
if (!ERR_Actors.Alive(m_Vehicle)) { Resolve(ERR_ExtractionState.LOST); return; }
|
||||
if (phase != ERR_Phase.EXTRACTION || vector.DistanceXZ(m_Vehicle.GetOrigin(), m_Center) <= m_Radius) return;
|
||||
array<ref ERR_PlayerLife> lives = {};
|
||||
m_Roster.Participants(lives);
|
||||
foreach (ERR_PlayerLife life : lives)
|
||||
{
|
||||
if (!ERR_Actors.Alive(life.Actor) || CompartmentAccessComponent.GetVehicleIn(life.Actor) != m_Vehicle) continue;
|
||||
// Reserved disconnected characters and unconscious passengers remain alive.
|
||||
// A recycled connection ID is never an identity for the escape snapshot.
|
||||
m_Escapees.Insert(life.AccountId);
|
||||
}
|
||||
if (m_Escapees.IsEmpty()) return;
|
||||
m_ParticipantCount = lives.Count();
|
||||
Resolve(ERR_ExtractionState.ESCAPED);
|
||||
}
|
||||
protected void Resolve(ERR_ExtractionState result)
|
||||
{
|
||||
m_State = result;
|
||||
m_OnResolved.Invoke(result);
|
||||
}
|
||||
void ConnectedWinners(out array<int> winners)
|
||||
{
|
||||
winners.Clear();
|
||||
if (m_State != ERR_ExtractionState.ESCAPED || !m_Roster) return;
|
||||
array<ref ERR_PlayerLife> lives = {};
|
||||
m_Roster.Participants(lives);
|
||||
foreach (ERR_PlayerLife life : lives)
|
||||
if (life.Connected && m_Roster.Get(life.ConnectionId) == life && m_Escapees.Contains(life.AccountId)) winners.Insert(life.ConnectionId);
|
||||
}
|
||||
void Stop() { m_Stopped = true; }
|
||||
}
|
||||
+42
@@ -0,0 +1,42 @@
|
||||
// One authored faction/asset contract, supplied by the game mode resource.
|
||||
[BaseContainerProps()]
|
||||
class ERR_FactionCatalog
|
||||
{
|
||||
[Attribute()] string PlayerFactionKey;
|
||||
[Attribute()] string EnemyFactionKey;
|
||||
[Attribute("", UIWidgets.ResourceNamePicker, "Unarmed prisoner character", "et")]
|
||||
ResourceName PrisonerPrefab;
|
||||
[Attribute("", UIWidgets.ResourceNamePicker, "Initial physical guard squad", "et")]
|
||||
ResourceName GuardGroupPrefab;
|
||||
[Attribute("", UIWidgets.ResourceNamePicker, "Extraction helicopter", "et")]
|
||||
ResourceName ExtractionPrefab;
|
||||
|
||||
bool Valid()
|
||||
{
|
||||
return !PlayerFactionKey.IsEmpty() && !EnemyFactionKey.IsEmpty() && PlayerFactionKey != EnemyFactionKey && !PrisonerPrefab.IsEmpty() && !GuardGroupPrefab.IsEmpty() && !ExtractionPrefab.IsEmpty();
|
||||
}
|
||||
Faction PlayerFaction()
|
||||
{
|
||||
if (!GetGame().GetFactionManager()) return null;
|
||||
return GetGame().GetFactionManager().GetFactionByKey(PlayerFactionKey);
|
||||
}
|
||||
Faction EnemyFaction()
|
||||
{
|
||||
if (!GetGame().GetFactionManager()) return null;
|
||||
return GetGame().GetFactionManager().GetFactionByKey(EnemyFactionKey);
|
||||
}
|
||||
bool WorldReady()
|
||||
{
|
||||
if (!Valid()) return false;
|
||||
Faction player = PlayerFaction();
|
||||
Faction enemy = EnemyFaction();
|
||||
if (!player || !enemy || !player.IsFactionEnemy(enemy) || !enemy.IsFactionEnemy(player)) return false;
|
||||
array<ResourceName> required = {PrisonerPrefab, GuardGroupPrefab, ExtractionPrefab};
|
||||
foreach (ResourceName prefab : required)
|
||||
{
|
||||
Resource resource = Resource.Load(prefab);
|
||||
if (!resource || !resource.IsValid()) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
+419
@@ -0,0 +1,419 @@
|
||||
class ERR_GameModeClass : SCR_BaseGameModeClass {}
|
||||
class ERR_GameMode : SCR_BaseGameMode
|
||||
{
|
||||
[RplProp(), Attribute("6090 0 7160", UIWidgets.Coords, "Prison position; configured from authored scenario")]
|
||||
protected vector m_PrisonPosition;
|
||||
[Attribute("6090 0 7160", UIWidgets.Coords, "Centre of extraction boundary")]
|
||||
protected vector m_EscapeCenter;
|
||||
[RplProp(), Attribute("9000", UIWidgets.EditBox, "Helicopter must cross this radius to escape")]
|
||||
protected float m_EscapeRadius;
|
||||
[RplProp()]
|
||||
protected ERR_Phase m_Phase;
|
||||
[Attribute("{BE50B97B8E2B36E6}Configs/ERR/VanillaFactions.conf", UIWidgets.ResourceNamePicker, "Faction and asset catalog", "conf")]
|
||||
protected ResourceName m_FactionDefinition;
|
||||
[RplProp()]
|
||||
protected string m_PreparationError;
|
||||
protected ref ERR_FactionCatalog m_Factions;
|
||||
protected ref ERR_Settings m_Settings;
|
||||
protected ref ERR_TimeService m_Time = new ERR_TimeService();
|
||||
protected ref ERR_EnvironmentService m_Environment = new ERR_EnvironmentService();
|
||||
protected ref ERR_DiscoveryService m_Discovery;
|
||||
protected ref ERR_Objectives m_Objectives;
|
||||
protected ref ERR_PlayerRoster m_Roster = new ERR_PlayerRoster();
|
||||
protected ref ERR_AdminService m_Admin = new ERR_AdminService();
|
||||
protected ref ERR_CommandService m_Command;
|
||||
protected ref array<ERR_LocationComponent> m_Locations = {};
|
||||
protected ref array<IEntity> m_OwnedEntities = {};
|
||||
protected ref ERR_ExtractionService m_Extraction;
|
||||
[RplProp()]
|
||||
protected string m_EndReason;
|
||||
protected ref ERR_RadioDefenceService m_RadioDefence;
|
||||
[RplProp()]
|
||||
protected ERR_RadioFeedback m_RadioFeedback;
|
||||
protected ref ERR_RecoveryService m_Recovery;
|
||||
[RplProp()]
|
||||
protected string m_RecoveryStatus;
|
||||
protected bool m_StartedPlayers;
|
||||
protected bool m_Stopped;
|
||||
protected float m_NoSurvivorsSince = -1;
|
||||
protected ref ScriptInvoker m_OnPhaseChanged = new ScriptInvoker();
|
||||
protected ref ScriptInvoker m_OnTick = new ScriptInvoker();
|
||||
protected ref ScriptInvoker m_OnStop = new ScriptInvoker();
|
||||
protected ref ScriptInvoker m_OnLocationDiscovered = new ScriptInvoker();
|
||||
protected ref ScriptInvoker m_OnGroup = new ScriptInvoker();
|
||||
|
||||
static ERR_GameMode Get()
|
||||
{
|
||||
if (!GetGame()) return null;
|
||||
return ERR_GameMode.Cast(GetGame().GetGameMode());
|
||||
}
|
||||
ERR_Phase Phase() { return m_Phase; }
|
||||
ERR_PlayerRoster Players() { return m_Roster; }
|
||||
ERR_AdminService Admin() { return m_Admin; }
|
||||
ERR_Settings Settings() { return m_Settings; }
|
||||
ERR_TimeService Time() { return m_Time; }
|
||||
ERR_EnvironmentService Environment() { return m_Environment; }
|
||||
ERR_RadioDefenceService RadioDefence() { return m_RadioDefence; }
|
||||
ERR_RecoveryService Recovery() { return m_Recovery; }
|
||||
string RecoveryStatus() { return m_RecoveryStatus; }
|
||||
ERR_CommandService Command() { return m_Command; }
|
||||
ERR_Objectives Objectives() { return m_Objectives; }
|
||||
ERR_ExtractionService Extraction() { return m_Extraction; }
|
||||
string EndReason() { return m_EndReason; }
|
||||
Vehicle ExtractionVehicle()
|
||||
{
|
||||
if (!m_Extraction) return null;
|
||||
return m_Extraction.VehicleEntity();
|
||||
}
|
||||
float EscapeRadius() { return m_EscapeRadius; }
|
||||
ERR_RadioFeedback RadioFeedback() { return m_RadioFeedback; }
|
||||
// Called only from existing authority transition/tick paths; no extra timer.
|
||||
protected bool RefreshRadioFeedback()
|
||||
{
|
||||
if (!Replication.IsServer()) return false;
|
||||
bool defending = m_Phase == ERR_Phase.RADIO_DEFENCE && m_RadioDefence != null && m_RadioDefence.State() == ERR_RadioDefenceState.DEFENDING;
|
||||
bool occupied = defending && m_RadioDefence.Occupied();
|
||||
ERR_RadioFeedback next = ERR_RadioFeedbackRules.Next(m_RadioFeedback, defending, occupied);
|
||||
if (next == m_RadioFeedback) return false;
|
||||
m_RadioFeedback = next;
|
||||
return true;
|
||||
}
|
||||
bool DefenceOccupied() { return m_RadioDefence && m_RadioDefence.Occupied(); }
|
||||
int DefenceSecondsRemaining()
|
||||
{
|
||||
if (!m_RadioDefence) return 0;
|
||||
return m_RadioDefence.SecondsRemaining(GetWorld().GetWorldTime());
|
||||
}
|
||||
ScriptInvoker OnPhaseChanged() { return m_OnPhaseChanged; }
|
||||
ScriptInvoker OnTick() { return m_OnTick; }
|
||||
ScriptInvoker OnStop() { return m_OnStop; }
|
||||
ScriptInvoker OnGroup() { return m_OnGroup; }
|
||||
ScriptInvoker OnLocationDiscovered() { return m_OnLocationDiscovered; }
|
||||
void LocationDiscovered(ERR_LocationComponent location, int previous, int current)
|
||||
{
|
||||
if (!Replication.IsServer() || !m_Locations.Contains(location) || current <= previous) return;
|
||||
m_OnLocationDiscovered.Invoke(location, previous, current);
|
||||
}
|
||||
ERR_FactionCatalog Factions() { return m_Factions; }
|
||||
Faction PlayerFaction()
|
||||
{
|
||||
if (!m_Factions) return null;
|
||||
return m_Factions.PlayerFaction();
|
||||
}
|
||||
Faction EnemyFaction()
|
||||
{
|
||||
if (!m_Factions) return null;
|
||||
return m_Factions.EnemyFaction();
|
||||
}
|
||||
string PreparationError() { return m_PreparationError; }
|
||||
string Status()
|
||||
{
|
||||
if (!m_PreparationError.IsEmpty()) return "Mission startup failed: " + m_PreparationError;
|
||||
if (!m_EndReason.IsEmpty()) return m_EndReason;
|
||||
if (m_Phase == ERR_Phase.PREPARING) return "Preparing mission sites and physical supplies.";
|
||||
string phase;
|
||||
if (m_Phase == ERR_Phase.PRISON) phase = "Escape the prison";
|
||||
else if (m_Phase == ERR_Phase.RADIO_SEARCH) phase = "Locate the radio station";
|
||||
else if (m_Phase == ERR_Phase.RADIO_DEFENCE) phase = "Defend the radio transmission";
|
||||
else if (m_Phase == ERR_Phase.EXTRACTION) phase = "Helicopter extraction";
|
||||
else if (m_Phase == ERR_Phase.VICTORY) phase = "Escape complete";
|
||||
else phase = "Mission lost";
|
||||
if (!m_RecoveryStatus.IsEmpty()) phase += " " + m_RecoveryStatus;
|
||||
return phase;
|
||||
}
|
||||
protected void RecoveryChanged(string message)
|
||||
{
|
||||
if (!Replication.IsServer() || m_RecoveryStatus == message) return;
|
||||
m_RecoveryStatus = message;
|
||||
Replication.BumpMe();
|
||||
}
|
||||
bool AbandonRound()
|
||||
{
|
||||
if (!Replication.IsServer() || !Active() || m_Stopped || !m_PreparationError.IsEmpty()) return false;
|
||||
if (!ERR_MissionRules.CanTransition(m_Phase, ERR_Phase.DEFEAT)) return false;
|
||||
m_EndReason = "An administrator abandoned this round.";
|
||||
return Transition(ERR_Phase.DEFEAT);
|
||||
}
|
||||
protected void FailPreparation(string detail)
|
||||
{
|
||||
if (!Replication.IsServer() || m_Phase != ERR_Phase.PREPARING || !m_PreparationError.IsEmpty()) return;
|
||||
m_PreparationError = detail;
|
||||
Replication.BumpMe();
|
||||
Print("Rereintroduced: scenario preparation failed; spawning remains disabled: " + detail, LogLevel.ERROR);
|
||||
StopServices();
|
||||
ERR_SiteService sites = Sites();
|
||||
if (sites) sites.Rollback();
|
||||
for (int i = m_OwnedEntities.Count() - 1; i >= 0; i--) ERR_Actors.DeleteSpawned(m_OwnedEntities[i]);
|
||||
m_OwnedEntities.Clear();
|
||||
}
|
||||
vector PrisonPosition() { return ERR_Actors.Ground(m_PrisonPosition); }
|
||||
bool Active() { return m_Phase >= ERR_Phase.PRISON && !ERR_MissionRules.Terminal(m_Phase); }
|
||||
protected ERR_CommandService CreateCommandService() { return null; }
|
||||
|
||||
void ConfigureStart(vector position)
|
||||
{
|
||||
if (!Replication.IsServer() || m_Phase != ERR_Phase.PREPARING) return;
|
||||
m_PrisonPosition = position;
|
||||
m_EscapeCenter = position;
|
||||
Replication.BumpMe();
|
||||
}
|
||||
ERR_SiteService Sites()
|
||||
{
|
||||
ERR_ScenarioComponent scenario = ERR_ScenarioComponent.Cast(FindComponent(ERR_ScenarioComponent));
|
||||
if (!scenario) return null;
|
||||
return scenario.Sites();
|
||||
}
|
||||
void RegisterLocation(ERR_LocationComponent location)
|
||||
{
|
||||
if (!location || location.Id().IsEmpty() || m_Locations.Contains(location)) return;
|
||||
foreach (ERR_LocationComponent existing : m_Locations)
|
||||
{
|
||||
if (existing.Id() == location.Id())
|
||||
{
|
||||
Print("Rereintroduced: duplicate location ID " + location.Id(), LogLevel.ERROR);
|
||||
return;
|
||||
}
|
||||
}
|
||||
m_Locations.Insert(location);
|
||||
}
|
||||
bool HasLocation(ERR_LocationComponent location) { return location && m_Locations.Contains(location); }
|
||||
void UnregisterLocation(ERR_LocationComponent location) { m_Locations.RemoveItem(location); }
|
||||
void Locations(out array<ERR_LocationComponent> locations) { locations.Copy(m_Locations); }
|
||||
void Own(IEntity entity) { if (entity && !m_OwnedEntities.Contains(entity)) m_OwnedEntities.Insert(entity); }
|
||||
bool SetExtractionVehicle(Vehicle vehicle)
|
||||
{
|
||||
return Replication.IsServer() && m_Phase == ERR_Phase.PREPARING && m_Extraction && m_Extraction.Assign(vehicle);
|
||||
}
|
||||
void PublishEscapeResults(bool reset = false)
|
||||
{
|
||||
if (!Replication.IsServer()) return;
|
||||
array<int> connected = {};
|
||||
GetGame().GetPlayerManager().GetPlayers(connected);
|
||||
foreach (int id : connected)
|
||||
{
|
||||
SCR_PlayerController controller = SCR_PlayerController.Cast(GetGame().GetPlayerManager().GetPlayerController(id));
|
||||
if (!controller) continue;
|
||||
if (reset) controller.ERR_ResetEscapeResult();
|
||||
else controller.ERR_PublishEscapeResult(m_Roster, m_Extraction);
|
||||
}
|
||||
}
|
||||
void RegisterGroup(SCR_AIGroup group)
|
||||
{
|
||||
if (!Replication.IsServer() || !group) return;
|
||||
Own(group);
|
||||
if (m_Command) m_Command.RegisterGroup(group);
|
||||
m_OnGroup.Invoke(group);
|
||||
}
|
||||
|
||||
bool Transition(ERR_Phase phase)
|
||||
{
|
||||
if (!Replication.IsServer() || !m_PreparationError.IsEmpty() || !ERR_MissionRules.CanTransition(m_Phase, phase)) return false;
|
||||
ERR_Phase previous = m_Phase;
|
||||
m_Phase = phase;
|
||||
RefreshRadioFeedback();
|
||||
if (ERR_MissionRules.Terminal(phase)) PublishEscapeResults();
|
||||
Replication.BumpMe();
|
||||
PrintFormat("Rereintroduced [mission]: phase %1 -> %2", previous, phase);
|
||||
m_OnPhaseChanged.Invoke(previous, phase);
|
||||
if (ERR_MissionRules.Terminal(phase))
|
||||
{
|
||||
StopServices();
|
||||
array<int> winners = {};
|
||||
if (phase == ERR_Phase.VICTORY && m_Extraction) m_Extraction.ConnectedWinners(winners);
|
||||
EGameOverTypes reason = EGameOverTypes.LOOSE;
|
||||
if (phase == ERR_Phase.VICTORY) reason = EGameOverTypes.VICTORY;
|
||||
EndGameMode(SCR_GameModeEndData.Create(reason, winners));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool UnlockPrison(IEntity player)
|
||||
{
|
||||
if (!Replication.IsServer() || !ERR_Actors.Player(player) || !ERR_Actors.CanFight(player)) return false;
|
||||
if (vector.DistanceXZ(player.GetOrigin(), PrisonPosition()) > 15) return false;
|
||||
return m_Phase == ERR_Phase.PRISON && Transition(ERR_Phase.RADIO_SEARCH);
|
||||
}
|
||||
|
||||
bool TuneRadio(IEntity player, ERR_LocationComponent location)
|
||||
{
|
||||
return m_RadioDefence && m_RadioDefence.Begin(player, location);
|
||||
}
|
||||
protected void RadioStarted(ERR_LocationComponent location)
|
||||
{
|
||||
if (!Replication.IsServer() || !m_RadioDefence || location != m_RadioDefence.Location()) return;
|
||||
if (!Transition(ERR_Phase.RADIO_DEFENCE)) m_RadioDefence.Stop();
|
||||
}
|
||||
protected void RadioCompleted(ERR_LocationComponent location)
|
||||
{
|
||||
if (!Replication.IsServer() || m_Phase != ERR_Phase.RADIO_DEFENCE || !m_RadioDefence || m_RadioDefence.State() != ERR_RadioDefenceState.COMPLETED || location != m_RadioDefence.Location()) return;
|
||||
foreach (ERR_LocationComponent candidate : m_Locations)
|
||||
if (candidate.Kind() == ERR_LocationKind.EXTRACTION) candidate.Discover(0, 100);
|
||||
Transition(ERR_Phase.EXTRACTION);
|
||||
}
|
||||
|
||||
void PlayerSpawned(int id, IEntity actor)
|
||||
{
|
||||
if (!Replication.IsServer() || !actor || ERR_MissionRules.Terminal(m_Phase)) return;
|
||||
m_Roster.Spawned(id, actor);
|
||||
m_StartedPlayers = true;
|
||||
m_NoSurvivorsSince = -1;
|
||||
}
|
||||
|
||||
protected string SettingsPath() { return ERR_Settings.PATH; }
|
||||
|
||||
protected override void EOnInit(IEntity owner)
|
||||
{
|
||||
super.EOnInit(owner);
|
||||
if (SCR_Global.IsEditMode()) return;
|
||||
m_Factions = ERR_FactionCatalog.Cast(SCR_BaseContainerTools.CreateInstanceFromPrefab(m_FactionDefinition));
|
||||
if (!System.IsConsoleApp()) GetGame().GetCallqueue().CallLater(BindLocalObserver, 250, true);
|
||||
if (!Replication.IsServer()) return;
|
||||
m_Settings = new ERR_Settings(SettingsPath());
|
||||
OnStop().Insert(m_Environment.Stop);
|
||||
m_Recovery = new ERR_RecoveryService(this);
|
||||
m_Recovery.OnChanged().Insert(RecoveryChanged);
|
||||
OnStop().Insert(m_Recovery.Stop);
|
||||
m_RadioDefence = new ERR_RadioDefenceService(this);
|
||||
m_RadioDefence.OnStarted().Insert(RadioStarted);
|
||||
m_RadioDefence.OnCompleted().Insert(RadioCompleted);
|
||||
OnPhaseChanged().Insert(m_RadioDefence.PhaseChanged);
|
||||
OnStop().Insert(m_RadioDefence.Stop);
|
||||
m_Extraction = new ERR_ExtractionService(m_Roster);
|
||||
PublishEscapeResults(true);
|
||||
m_Extraction.OnResolved().Insert(ExtractionResolved);
|
||||
OnStop().Insert(m_Extraction.Stop);
|
||||
m_Discovery = new ERR_DiscoveryService(this);
|
||||
OnTick().Insert(m_Discovery.Tick);
|
||||
OnStop().Insert(m_Discovery.Stop);
|
||||
m_Objectives = new ERR_Objectives(this);
|
||||
OnPhaseChanged().Insert(m_Objectives.PhaseChanged);
|
||||
OnTick().Insert(m_Objectives.Tick);
|
||||
OnStop().Insert(m_Objectives.Stop);
|
||||
m_Command = CreateCommandService();
|
||||
GetGame().GetCallqueue().CallLater(ServerTick, 1000, true);
|
||||
GetGame().GetCallqueue().CallLater(StartScenario, 1500, false);
|
||||
}
|
||||
|
||||
protected void BindLocalObserver()
|
||||
{
|
||||
SCR_PlayerController controller = SCR_PlayerController.Cast(GetGame().GetPlayerController());
|
||||
if (!controller) return;
|
||||
controller.ERR_StartObserverMonitor();
|
||||
GetGame().GetCallqueue().Remove(BindLocalObserver);
|
||||
}
|
||||
|
||||
protected void StartScenario()
|
||||
{
|
||||
if (m_Phase != ERR_Phase.PREPARING || !m_PreparationError.IsEmpty()) return;
|
||||
if (!m_Factions || !m_Factions.WorldReady()) { FailPreparation("The configured player and enemy factions or required assets are missing, invalid or not hostile."); return; }
|
||||
// Scenario content is created through a separate authoring component.
|
||||
ERR_ScenarioComponent scenario = ERR_ScenarioComponent.Cast(FindComponent(ERR_ScenarioComponent));
|
||||
ERR_PrepareResult prepared = ERR_PrepareResult.FAILED;
|
||||
if (scenario) prepared = scenario.Prepare();
|
||||
if (prepared == ERR_PrepareResult.PENDING)
|
||||
{
|
||||
GetGame().GetCallqueue().CallLater(StartScenario, 250, false);
|
||||
return;
|
||||
}
|
||||
if (prepared == ERR_PrepareResult.FAILED)
|
||||
{
|
||||
string detail = "Scenario component is missing.";
|
||||
if (scenario) detail = scenario.FailureReason();
|
||||
FailPreparation(detail);
|
||||
return;
|
||||
}
|
||||
if (!m_Extraction || !m_Extraction.Begin(m_EscapeCenter, m_EscapeRadius))
|
||||
{
|
||||
FailPreparation("The extraction vehicle must be a helicopter with a pilot position and at least twelve pilot/passenger seats, with a valid escape boundary.");
|
||||
return;
|
||||
}
|
||||
if (!m_Environment.Start(this)) { FailPreparation("The selected date or vanilla weather profile could not be initialized."); return; }
|
||||
if (!m_Time.Start(this)) { FailPreparation("The world clock could not be initialized."); return; }
|
||||
Transition(ERR_Phase.PRISON);
|
||||
}
|
||||
|
||||
protected void ExtractionResolved(ERR_ExtractionState result)
|
||||
{
|
||||
if (!Replication.IsServer() || !Active()) return;
|
||||
if (result == ERR_ExtractionState.LOST)
|
||||
{
|
||||
m_EndReason = "The extraction helicopter was lost. No replacement is available.";
|
||||
Transition(ERR_Phase.DEFEAT);
|
||||
}
|
||||
else if (result == ERR_ExtractionState.ESCAPED)
|
||||
{
|
||||
m_EndReason = string.Format("Escape complete: %1 escaped; %2 did not escape.", m_Extraction.EscapedCount(), m_Extraction.LeftBehindCount());
|
||||
Transition(ERR_Phase.VICTORY);
|
||||
}
|
||||
}
|
||||
|
||||
protected void ServerTick()
|
||||
{
|
||||
if (!Replication.IsServer() || !Active()) return;
|
||||
float now = GetWorld().GetWorldTime();
|
||||
m_Extraction.Tick(m_Phase);
|
||||
if (!Active()) return;
|
||||
m_RadioDefence.Tick(now);
|
||||
if (RefreshRadioFeedback()) Replication.BumpMe();
|
||||
m_Recovery.Tick();
|
||||
if (!Active()) return;
|
||||
if (GetGame().GetPlayerManager().GetPlayerCount() == 0)
|
||||
{
|
||||
m_NoSurvivorsSince = -1;
|
||||
return;
|
||||
}
|
||||
if (m_StartedPlayers && !m_Roster.HasSurvivor())
|
||||
{
|
||||
if (m_NoSurvivorsSince < 0) m_NoSurvivorsSince = now;
|
||||
if (now - m_NoSurvivorsSince >= 30000)
|
||||
{
|
||||
m_EndReason = "No surviving prisoners remain.";
|
||||
Transition(ERR_Phase.DEFEAT);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else m_NoSurvivorsSince = -1;
|
||||
array<int> connected = {};
|
||||
GetGame().GetPlayerManager().GetPlayers(connected);
|
||||
foreach (int id : connected)
|
||||
{
|
||||
SCR_PlayerController controller = SCR_PlayerController.Cast(GetGame().GetPlayerManager().GetPlayerController(id));
|
||||
if (controller) controller.ERR_UpdateObserverServer();
|
||||
}
|
||||
if (m_Command) m_Command.Tick(now);
|
||||
m_OnTick.Invoke(now);
|
||||
}
|
||||
|
||||
protected void StopServices()
|
||||
{
|
||||
if (m_Stopped) return;
|
||||
m_Stopped = true;
|
||||
GetGame().GetCallqueue().Remove(ServerTick);
|
||||
if (m_Command) m_Command.Stop();
|
||||
m_OnStop.Invoke();
|
||||
if (Replication.IsServer())
|
||||
{
|
||||
array<int> connected = {};
|
||||
GetGame().GetPlayerManager().GetPlayers(connected);
|
||||
foreach (int id : connected)
|
||||
{
|
||||
SCR_PlayerController controller = SCR_PlayerController.Cast(GetGame().GetPlayerManager().GetPlayerController(id));
|
||||
if (controller) controller.ERR_SetObserver(ERR_ObserverReason.NONE);
|
||||
}
|
||||
foreach (IEntity entity : m_OwnedEntities)
|
||||
if (SCR_AIGroup.Cast(entity)) ERR_Actors.DeleteSpawned(entity);
|
||||
}
|
||||
}
|
||||
|
||||
void ~ERR_GameMode()
|
||||
{
|
||||
if (GetGame())
|
||||
{
|
||||
GetGame().GetCallqueue().Remove(StartScenario);
|
||||
GetGame().GetCallqueue().Remove(BindLocalObserver);
|
||||
StopServices();
|
||||
}
|
||||
m_Locations.Clear();
|
||||
m_OwnedEntities.Clear();
|
||||
}
|
||||
}
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
// Initial preparation only. A READY site service never consults this rule again.
|
||||
class ERR_InitialGuardRules
|
||||
{
|
||||
static float TimeoutMilliseconds() { return 90000; }
|
||||
static ERR_PrepareResult State(int requested, int physical, int conscious, bool queueComplete, bool expired)
|
||||
{
|
||||
if (requested <= 0 || physical > requested || conscious > physical || conscious < 0 || physical < 0) return ERR_PrepareResult.FAILED;
|
||||
if (expired) return ERR_PrepareResult.FAILED;
|
||||
if (physical == requested && conscious == requested && queueComplete) return ERR_PrepareResult.READY;
|
||||
return ERR_PrepareResult.PENDING;
|
||||
}
|
||||
}
|
||||
+19
@@ -0,0 +1,19 @@
|
||||
// GetItems may enumerate the same physical entity through multiple storages.
|
||||
// Identity is the entity reference, never its prefab: distinct rounds still count.
|
||||
class ERR_Inventory
|
||||
{
|
||||
static int AppendUnique(InventoryStorageManagerComponent inventory, notnull array<IEntity> items)
|
||||
{
|
||||
if (!inventory) return items.Count();
|
||||
array<IEntity> raw = {};
|
||||
inventory.GetItems(raw);
|
||||
foreach (IEntity item : raw)
|
||||
if (item && !items.Contains(item)) items.Insert(item);
|
||||
return items.Count();
|
||||
}
|
||||
static int Items(InventoryStorageManagerComponent inventory, out array<IEntity> items)
|
||||
{
|
||||
items.Clear();
|
||||
return AppendUnique(inventory, items);
|
||||
}
|
||||
}
|
||||
+23
@@ -0,0 +1,23 @@
|
||||
// Attach only to a successor-owned prisoner prefab, with a native action duration.
|
||||
class ERR_LoadCasualtyAction : ScriptedUserAction
|
||||
{
|
||||
override bool CanBeShownScript(IEntity user)
|
||||
{
|
||||
return ERR_CasualtyLoadingRules.Nearby(ERR_GameMode.Get(), user, GetOwner());
|
||||
}
|
||||
override bool CanBePerformedScript(IEntity user)
|
||||
{
|
||||
ERR_GameMode mode = ERR_GameMode.Get();
|
||||
if (!ERR_CasualtyLoadingRules.Nearby(mode, user, GetOwner())) return false;
|
||||
// Clients do not own the authoritative roster. Server always checks again.
|
||||
if (!Replication.IsServer()) return true;
|
||||
return mode.CasualtyLoading() && mode.CasualtyLoading().CanLoad(user, GetOwner());
|
||||
}
|
||||
override bool HasLocalEffectOnlyScript() { return false; }
|
||||
override void PerformAction(IEntity pOwnerEntity, IEntity pUserEntity)
|
||||
{
|
||||
if (!Replication.IsServer() || pOwnerEntity != GetOwner()) return;
|
||||
ERR_GameMode mode = ERR_GameMode.Get();
|
||||
if (mode && mode.CasualtyLoading()) mode.CasualtyLoading().Begin(pUserEntity, pOwnerEntity);
|
||||
}
|
||||
}
|
||||
+107
@@ -0,0 +1,107 @@
|
||||
// A round-local roster identity is not a Bohemia/platform identity. Only the
|
||||
// real native admission callback may select it for the sole offline controller.
|
||||
class ERR_LocalAdmissionRules
|
||||
{
|
||||
static bool Context(bool server, int sessionMode, int count, bool connected, bool sameLocal, bool sameManager, int connection, int controllerId)
|
||||
{
|
||||
return server && sessionMode == RplMode.None && count == 1 && connected && sameLocal && sameManager && connection > 0 && controllerId == connection;
|
||||
}
|
||||
}
|
||||
class ERR_LocalAdmission
|
||||
{
|
||||
protected ERR_GameMode m_Mode;
|
||||
protected SCR_PlayerController m_Controller;
|
||||
protected int m_Connection;
|
||||
protected UUID m_Key;
|
||||
protected bool m_Selected;
|
||||
protected bool m_OfflineMode;
|
||||
protected bool m_LocalKey;
|
||||
protected bool m_Failed;
|
||||
protected bool m_Stopped;
|
||||
protected bool m_RefusalLogged;
|
||||
void ERR_LocalAdmission(ERR_GameMode mode) { m_Mode = mode; m_OfflineMode = RplSession.Mode() == RplMode.None; }
|
||||
bool OfflineMode() { return m_OfflineMode; }
|
||||
bool Selected() { return m_Selected; }
|
||||
bool LocalKey() { return m_LocalKey; }
|
||||
protected bool Context(ERR_GameMode mode, int connection, SCR_PlayerController controller)
|
||||
{
|
||||
if (!GetGame()) return false;
|
||||
PlayerManager manager = GetGame().GetPlayerManager();
|
||||
bool ownedMode = mode && mode == m_Mode && mode == ERR_GameMode.Get();
|
||||
int count = -1;
|
||||
bool connected, sameManager;
|
||||
if (manager)
|
||||
{
|
||||
count = manager.GetPlayerCount();
|
||||
connected = manager.IsPlayerConnected(connection);
|
||||
sameManager = controller && manager.GetPlayerController(connection) == controller;
|
||||
}
|
||||
bool sameLocal = controller && controller == GetGame().GetPlayerController();
|
||||
int controllerId;
|
||||
if (controller) controllerId = controller.GetPlayerId();
|
||||
bool valid = ownedMode && manager && controller && ERR_LocalAdmissionRules.Context(Replication.IsServer(), RplSession.Mode(), count, connected, sameLocal, sameManager, connection, controllerId);
|
||||
if (!valid && !m_RefusalLogged)
|
||||
{
|
||||
string project;
|
||||
if (System.GetCLIParam("errOrdinaryScenario", project) && (project == "core" || project == "chat"))
|
||||
{
|
||||
m_RefusalLogged = true;
|
||||
PrintFormat("ERR ORDINARY LOCAL CONTEXT: server=%1 sessionMode=%2 count=%3 connected=%4 sameLocal=%5 sameManager=%6 positiveMatchingId=%7 ownedMode=%8 controllerPresent=%9", Replication.IsServer(), RplSession.Mode(), count, connected, sameLocal, sameManager, connection > 0 && controllerId == connection, ownedMode, controller != null);
|
||||
}
|
||||
}
|
||||
return valid;
|
||||
}
|
||||
UUID Resolve(ERR_GameMode mode, int connection, SCR_PlayerController controller, UUID nativeIdentity)
|
||||
{
|
||||
// This helper is inert for modes created as Listen/Dedicated, even after Stop.
|
||||
if (!m_OfflineMode) return nativeIdentity;
|
||||
if (m_Failed || m_Stopped) return UUID.NULL_UUID;
|
||||
if (m_Selected)
|
||||
{
|
||||
// A late backend value or name change never grants another local life.
|
||||
if (mode != m_Mode || connection != m_Connection || controller != m_Controller || !Validate()) { m_Failed = true; return UUID.NULL_UUID; }
|
||||
return m_Key;
|
||||
}
|
||||
if (!Context(mode, connection, controller)) { m_Failed = true; return UUID.NULL_UUID; }
|
||||
m_Controller = controller; m_Connection = connection; m_Key = nativeIdentity;
|
||||
m_Selected = true;
|
||||
if (m_Key.IsNull()) { m_Key = UUID.GenV4(); m_LocalKey = true; }
|
||||
if (m_Key.IsNull()) { m_Failed = true; return UUID.NULL_UUID; }
|
||||
if (m_LocalKey) Print("Rereintroduced [admission]: sole offline controller uses a generated local-round roster key; backend identity and permissions unchanged.");
|
||||
return m_Key;
|
||||
}
|
||||
bool Validate()
|
||||
{
|
||||
if (!m_OfflineMode) return true;
|
||||
if (m_Failed || m_Stopped) return false;
|
||||
if (!m_Selected) return true;
|
||||
if (!Context(m_Mode, m_Connection, m_Controller)) m_Failed = true;
|
||||
return !m_Failed;
|
||||
}
|
||||
bool Disconnected(int connection)
|
||||
{
|
||||
if (!m_Selected || m_Stopped || connection != m_Connection) return false;
|
||||
m_Failed = true;
|
||||
return true;
|
||||
}
|
||||
void Stop()
|
||||
{
|
||||
m_Stopped = true;
|
||||
m_Controller = null;
|
||||
m_Key = UUID.NULL_UUID;
|
||||
// Keep selection/failure latched: this object cannot admit a replacement.
|
||||
}
|
||||
}
|
||||
|
||||
modded class ERR_GameMode
|
||||
{
|
||||
void ERR_FailLocalAdmission()
|
||||
{
|
||||
if (!Replication.IsServer()) return;
|
||||
string reason = "The offline player context changed. Start a new scenario to establish a fresh session.";
|
||||
if (Phase() == ERR_Phase.PREPARING) { FailPreparation(reason); return; }
|
||||
if (!Active()) return;
|
||||
m_EndReason = reason;
|
||||
Transition(ERR_Phase.DEFEAT);
|
||||
}
|
||||
}
|
||||
+69
@@ -0,0 +1,69 @@
|
||||
enum ERR_LocationKind { PRISON, RADIO, EXTRACTION, OUTPOST, DEPOT }
|
||||
|
||||
[ComponentEditorProps(category: "Rereintroduced", description: "Server-owned location with replicated discovery state")]
|
||||
class ERR_LocationComponentClass : ScriptComponentClass {}
|
||||
class ERR_LocationComponent : ScriptComponent
|
||||
{
|
||||
[RplProp(onRplName: "IdentityChanged"), Attribute("", UIWidgets.EditBox, "Stable scenario location ID")]
|
||||
protected string m_Id;
|
||||
[RplProp()]
|
||||
protected string m_Label;
|
||||
[RplProp(), Attribute("0", UIWidgets.ComboBox, "Location kind", enums: ParamEnumArray.FromEnum(ERR_LocationKind))]
|
||||
protected ERR_LocationKind m_Kind;
|
||||
[RplProp()]
|
||||
protected int m_Knowledge;
|
||||
|
||||
string Id() { return m_Id; }
|
||||
string Label() { return m_Label; }
|
||||
ERR_LocationKind Kind() { return m_Kind; }
|
||||
int Knowledge() { return m_Knowledge; }
|
||||
vector Position() { return GetOwner().GetOrigin(); }
|
||||
|
||||
bool Configure(string id, ERR_LocationKind kind, string label = "")
|
||||
{
|
||||
if (!Replication.IsServer() || id.IsEmpty()) return false;
|
||||
ERR_GameMode mode = ERR_GameMode.Get();
|
||||
if (!mode || mode.Phase() != ERR_Phase.PREPARING) return false;
|
||||
mode.UnregisterLocation(this);
|
||||
m_Id = id;
|
||||
m_Label = label;
|
||||
m_Kind = kind;
|
||||
mode.RegisterLocation(this);
|
||||
Replication.BumpMe();
|
||||
return true;
|
||||
}
|
||||
protected void IdentityChanged()
|
||||
{
|
||||
ERR_GameMode mode = ERR_GameMode.Get();
|
||||
if (!mode) return;
|
||||
mode.UnregisterLocation(this);
|
||||
mode.RegisterLocation(this);
|
||||
}
|
||||
bool Discover(int roll, int chance)
|
||||
{
|
||||
if (!Replication.IsServer() || m_Knowledge >= 2) return false;
|
||||
int previous = m_Knowledge;
|
||||
m_Knowledge = ERR_MissionRules.Discovery(m_Knowledge, roll, chance);
|
||||
Replication.BumpMe();
|
||||
ERR_GameMode mode = ERR_GameMode.Get();
|
||||
if (mode) mode.LocationDiscovered(this, previous, m_Knowledge);
|
||||
return true;
|
||||
}
|
||||
|
||||
override void OnPostInit(IEntity owner)
|
||||
{
|
||||
super.OnPostInit(owner);
|
||||
if (!SCR_Global.IsEditMode()) SetEventMask(owner, EntityEvent.INIT);
|
||||
}
|
||||
protected override void EOnInit(IEntity owner)
|
||||
{
|
||||
ERR_GameMode mode = ERR_GameMode.Get();
|
||||
if (mode) mode.RegisterLocation(this);
|
||||
}
|
||||
protected override void OnDelete(IEntity owner)
|
||||
{
|
||||
ERR_GameMode mode = ERR_GameMode.Get();
|
||||
if (mode) mode.UnregisterLocation(this);
|
||||
super.OnDelete(owner);
|
||||
}
|
||||
}
|
||||
+46
@@ -0,0 +1,46 @@
|
||||
enum ERR_Phase
|
||||
{
|
||||
PREPARING,
|
||||
PRISON,
|
||||
RADIO_SEARCH,
|
||||
RADIO_DEFENCE,
|
||||
EXTRACTION,
|
||||
VICTORY,
|
||||
DEFEAT
|
||||
}
|
||||
|
||||
// Pure mission policy. Entity queries and authority checks belong to the owner.
|
||||
class ERR_MissionRules
|
||||
{
|
||||
static bool Terminal(int phase)
|
||||
{
|
||||
return phase == ERR_Phase.VICTORY || phase == ERR_Phase.DEFEAT;
|
||||
}
|
||||
|
||||
static bool CanTransition(int from, int to)
|
||||
{
|
||||
if (Terminal(from) || from == to) return false;
|
||||
if (to == ERR_Phase.DEFEAT) return from >= ERR_Phase.PRISON && from <= ERR_Phase.EXTRACTION;
|
||||
if (from == ERR_Phase.PREPARING) return to == ERR_Phase.PRISON;
|
||||
if (from == ERR_Phase.PRISON) return to == ERR_Phase.RADIO_SEARCH;
|
||||
if (from == ERR_Phase.RADIO_SEARCH) return to == ERR_Phase.RADIO_DEFENCE;
|
||||
if (from == ERR_Phase.RADIO_DEFENCE) return to == ERR_Phase.EXTRACTION;
|
||||
return from == ERR_Phase.EXTRACTION && to == ERR_Phase.VICTORY;
|
||||
}
|
||||
|
||||
static bool DefenceComplete(float now, float since, float duration, bool occupied)
|
||||
{
|
||||
return occupied && since >= 0 && duration > 0 && now >= since && now - since >= duration;
|
||||
}
|
||||
|
||||
static bool ContactFresh(float observed, float now)
|
||||
{
|
||||
return observed >= 0 && now >= observed && now - observed <= 120000;
|
||||
}
|
||||
|
||||
static int Discovery(int knowledge, int roll, int identifyPercent)
|
||||
{
|
||||
if (knowledge >= 1 || roll < identifyPercent) return 2;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
+76
@@ -0,0 +1,76 @@
|
||||
#ifdef WORKBENCH
|
||||
// Test adapter exercises the production setting handler with a disposable file.
|
||||
// Actual mode.Admin below still tests its server authorization and alias dispatch.
|
||||
class ERR_NativeAdminSettingsAdapter : ERR_AdminService
|
||||
{
|
||||
void Probe(ERR_Settings settings, string arguments, array<string> replies)
|
||||
{
|
||||
replies.Clear();
|
||||
arguments = arguments.Trim(); arguments.ToLower();
|
||||
array<string> parts = {};
|
||||
arguments.Split(" ", parts, true);
|
||||
if (parts.Count() != 3 && parts.Count() != 4) return;
|
||||
string key = Setting(parts[0], parts[1]);
|
||||
if (!key.IsEmpty()) SettingCommand(settings, key, parts, replies);
|
||||
}
|
||||
}
|
||||
|
||||
class ERR_NativeAdminSettingsProbe
|
||||
{
|
||||
protected static bool Check(bool condition, string detail)
|
||||
{
|
||||
if (condition) { Print("ERR SMOKE PASS: admin settings " + detail); return true; }
|
||||
Print("ERR SMOKE FAIL: admin settings " + detail, LogLevel.ERROR);
|
||||
return false;
|
||||
}
|
||||
protected static bool Storage(string path)
|
||||
{
|
||||
ERR_Settings settings = new ERR_Settings(path);
|
||||
ERR_NativeAdminSettingsAdapter adapter = new ERR_NativeAdminSettingsAdapter();
|
||||
array<string> replies = {};
|
||||
map<string, int> initial = new map<string, int>();
|
||||
foreach (string key : ERR_Settings.Keys()) initial.Set(key, settings.Get(key));
|
||||
array<int> values = {0, 100, 15};
|
||||
foreach (int value : values)
|
||||
{
|
||||
adapter.Probe(settings, " INTEL REVEAL SET " + value.ToString() + " ", replies);
|
||||
if (!Check(replies.Count() == 1 && replies[0] == "intelRevealChancePercent=" + value.ToString() + " saved" && settings.Get("intelRevealChancePercent") == value, "authorized setting handler accepts normalized value " + value.ToString())) return false;
|
||||
ERR_Settings reloaded = new ERR_Settings(path);
|
||||
if (!Check(reloaded.Get("intelRevealChancePercent") == value, "discovery probability survives native JSON reload")) return false;
|
||||
foreach (string key, int original : initial)
|
||||
if (key != "intelRevealChancePercent" && !Check(reloaded.Get(key) == original, "unrelated setting preserved: " + key)) return false;
|
||||
}
|
||||
array<string> invalid = {"-1", "101", "1.5", "100junk", "999999"};
|
||||
foreach (string argument : invalid)
|
||||
{
|
||||
adapter.Probe(settings, "intel reveal set " + argument, replies);
|
||||
ERR_Settings reloaded = new ERR_Settings(path);
|
||||
if (!Check(replies.Count() == 1 && replies[0].Contains("Invalid") && replies[0].Contains("0-100") && settings.Get("intelRevealChancePercent") == 15 && reloaded.Get("intelRevealChancePercent") == 15, "invalid input preserves live and stored value: " + argument)) return false;
|
||||
}
|
||||
adapter.Probe(settings, "intel reveal help", replies);
|
||||
if (!Check(replies.Count() == 1 && replies[0].Contains("second document") && replies[0].Contains("newly recovered") && replies[0].Contains("remain unchanged"), "help explains exact versus rough discovery and apply timing")) return false;
|
||||
adapter.Probe(settings, "mission radio show", replies);
|
||||
return Check(replies.Count() == 1 && replies[0] == "radioDefenceSeconds=" + initial.Get("radioDefenceSeconds").ToString(), "existing radio alias and response remain intact");
|
||||
}
|
||||
static bool Run(ERR_GameMode mode)
|
||||
{
|
||||
if (!Check(Replication.IsServer() && mode && mode.Admin() && mode.Settings(), "native Core command service and settings ready")) return false;
|
||||
int original = mode.Settings().Get("intelRevealChancePercent");
|
||||
array<string> replies = {};
|
||||
mode.Admin().Execute(mode, false, "intel reveal set 100", replies);
|
||||
if (!Check(replies.Count() == 1 && replies[0] == "Administrator access required." && mode.Settings().Get("intelRevealChancePercent") == original, "actual unauthorized command cannot mutate discovery")) return false;
|
||||
mode.Admin().Execute(mode, true, " INTEL REVEAL SHOW ", replies);
|
||||
if (!Check(replies.Count() == 1 && replies[0] == "intelRevealChancePercent=" + original.ToString(), "actual Core alias dispatches without Chat")) return false;
|
||||
mode.Admin().Execute(mode, true, "intel reveal set 101", replies);
|
||||
if (!Check(replies.Count() == 1 && replies[0].Contains("0-100") && mode.Settings().Get("intelRevealChancePercent") == original, "actual dispatch rejects out-of-range value with guidance")) return false;
|
||||
mode.Admin().Execute(mode, true, "intel reveal help", replies);
|
||||
if (!Check(replies.Count() == 1 && replies[0].Contains("second document"), "actual Core help describes physical document progression")) return false;
|
||||
string path = "$profile:erri-native-admin-settings-probe.json";
|
||||
if (!Check(!FileIO.FileExists(path) && !FileIO.FileExists(path + ".bak") && !FileIO.FileExists(path + ".tmp"), "disposable fixture filenames are unused")) return false;
|
||||
bool result = Storage(path);
|
||||
FileIO.DeleteFile(path); FileIO.DeleteFile(path + ".bak"); FileIO.DeleteFile(path + ".tmp");
|
||||
if (!result) return false;
|
||||
return Check(mode.Settings().Get("intelRevealChancePercent") == original && !FileIO.FileExists(path) && !FileIO.FileExists(path + ".bak") && !FileIO.FileExists(path + ".tmp"), "fixture removed its files and never changed actual mission settings");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
+738
@@ -0,0 +1,738 @@
|
||||
// Explicit local engine fixture, excluded from game/server builds.
|
||||
#ifdef WORKBENCH
|
||||
modded class ERR_GameMode
|
||||
{
|
||||
protected ref ERR_NativeEnvironmentRestartProbe m_ERRBaseEnvironmentRestartProbe;
|
||||
protected override string SettingsPath()
|
||||
{
|
||||
string enabled, outcome;
|
||||
if (System.GetCLIParam("errBaseSmoke", enabled) && enabled == "1" && System.GetCLIParam("errSmokeOutcome", outcome) && outcome == "environment-restart")
|
||||
{
|
||||
m_ERRBaseEnvironmentRestartProbe = new ERR_NativeEnvironmentRestartProbe(this);
|
||||
return ERR_NativeEnvironmentRestartProbe.PATH;
|
||||
}
|
||||
return super.SettingsPath();
|
||||
}
|
||||
|
||||
protected ref ERR_NativeCasualtyServiceProbe m_ERRCasualtyServiceProbe;
|
||||
protected ref ERR_NativePrisonerProbe m_ERRPrisonerProbe;
|
||||
protected ref ERR_NativeGuardCancelProbe m_ERRGuardCancelProbe;
|
||||
protected ref ERR_NativeObjectiveLossProbe m_ERRObjectiveLossProbe;
|
||||
protected ref ERR_NativeMedicalProbe m_ERRBaseMedicalProbe;
|
||||
protected ref ERR_NativeCasualtyLoadProbe m_ERRCasualtyLoadProbe;
|
||||
protected ref ERR_NativeEnvironmentProbe m_ERRBaseEnvironmentProbe;
|
||||
protected bool m_ERRCatalogChecked;
|
||||
protected ref ERR_NativePatrolProbe m_ERRPatrolEast;
|
||||
protected ref ERR_NativePatrolProbe m_ERRPatrolWest;
|
||||
protected int m_ERRBaseStep;
|
||||
protected bool m_ERRObjectiveCloseChecked;
|
||||
protected bool m_ERRStartupFailure;
|
||||
protected bool m_ERRCacheLoss;
|
||||
protected string m_ERRExtractionCase;
|
||||
protected ref ERR_NativeExtractionProbe m_ERRExtractionProbe;
|
||||
protected ref ERR_NativeTransportProbe m_ERRTransportProbe;
|
||||
protected ref ERR_NativeLifecycleProbe m_ERRLifecycleProbe;
|
||||
protected ref ERR_NativeRecoveryProbe m_ERRRecoveryProbe;
|
||||
protected ref ERR_NativeRadioDefenceProbe m_ERRBaseRadioProbe;
|
||||
protected string m_ERRActiveCacheId = "everon-supply-1";
|
||||
protected int m_ERRMedicalDiscoveries;
|
||||
protected IEntity m_ERRSightBlocker;
|
||||
protected float m_ERRBaseDeadline;
|
||||
protected float m_ERRBaseWait;
|
||||
protected IEntity m_ERRBasePlayer;
|
||||
protected ERR_LocationComponent m_ERRBaseRadio;
|
||||
protected ref array<IEntity> m_ERRBaseDocuments = {};
|
||||
|
||||
protected override void EOnInit(IEntity owner)
|
||||
{
|
||||
super.EOnInit(owner);
|
||||
string enabled;
|
||||
if (SCR_Global.IsEditMode() || !Replication.IsServer() || !System.GetCLIParam("errBaseSmoke", enabled) || enabled != "1") return;
|
||||
ERR_NativeObjectiveProbe.BeginRound();
|
||||
string outcome;
|
||||
m_ERRStartupFailure = System.GetCLIParam("errSmokeOutcome", outcome) && outcome == "startup-failure";
|
||||
m_ERRExtractionCase = outcome;
|
||||
if (outcome == "extraction-startup-failure" && m_Factions) m_Factions.ExtractionPrefab = "{259EE7B78C51B624}Prefabs/Vehicles/Wheeled/UAZ469/UAZ469.et";
|
||||
if (outcome == "extraction-boundary-failure") m_EscapeRadius = 0;
|
||||
m_ERRCacheLoss = outcome == "cache-loss";
|
||||
if (m_ERRCacheLoss) m_ERRActiveCacheId = "everon-supply-2";
|
||||
OnLocationDiscovered().Insert(ERR_BaseDiscovered);
|
||||
OnStop().Insert(ERR_NativeObjectiveProbe.Stop);
|
||||
OnStop().Insert(ERR_StopRadioProbe);
|
||||
OnStop().Insert(ERR_StopHealthProbes);
|
||||
if (m_ERRStartupFailure && m_Factions) m_Factions.EnemyFactionKey = m_Factions.PlayerFactionKey;
|
||||
m_ERRBaseDeadline = GetWorld().GetWorldTime() + 210000;
|
||||
if (outcome == "patrols") m_ERRBaseDeadline = GetWorld().GetWorldTime() + 330000;
|
||||
OnPhaseChanged().Insert(ERR_BaseResult);
|
||||
GetGame().GetCallqueue().CallLater(ERR_BaseTick, 500, true);
|
||||
Print("ERR BASE SMOKE: core-only scripted escape; not manual or multiplayer acceptance");
|
||||
}
|
||||
protected bool ERR_BaseCheck(bool condition, string detail)
|
||||
{
|
||||
if (condition) { Print("ERR SMOKE PASS: base " + detail); return true; }
|
||||
ERR_NativeObjectiveProbe.Stop();
|
||||
ERR_StopRadioProbe();
|
||||
ERR_StopHealthProbes();
|
||||
Print("ERR SMOKE FAIL: base " + detail, LogLevel.ERROR);
|
||||
GetGame().GetCallqueue().Remove(ERR_BaseTick);
|
||||
return false;
|
||||
}
|
||||
protected void ERR_StopHealthProbes()
|
||||
{
|
||||
if (m_ERRPatrolEast) m_ERRPatrolEast.Stop();
|
||||
if (m_ERRPatrolWest) m_ERRPatrolWest.Stop();
|
||||
if (m_ERRBaseEnvironmentRestartProbe) m_ERRBaseEnvironmentRestartProbe.Stop();
|
||||
if (m_ERRBaseEnvironmentProbe) m_ERRBaseEnvironmentProbe.Stop();
|
||||
if (m_ERRPrisonerProbe) m_ERRPrisonerProbe.Stop();
|
||||
if (m_ERRGuardCancelProbe) m_ERRGuardCancelProbe.Stop();
|
||||
if (m_ERRCasualtyServiceProbe) m_ERRCasualtyServiceProbe.Stop();
|
||||
if (m_ERRObjectiveLossProbe) m_ERRObjectiveLossProbe.Stop();
|
||||
if (m_ERRBaseMedicalProbe) m_ERRBaseMedicalProbe.Stop();
|
||||
if (m_ERRCasualtyLoadProbe) m_ERRCasualtyLoadProbe.Cleanup();
|
||||
if (m_ERRRecoveryProbe) m_ERRRecoveryProbe.Stop();
|
||||
}
|
||||
protected void ERR_StopRadioProbe() { if (m_ERRBaseRadioProbe) m_ERRBaseRadioProbe.Stop(); }
|
||||
protected void ERR_BaseMove(vector position)
|
||||
{
|
||||
vector transform[4];
|
||||
m_ERRBasePlayer.GetWorldTransform(transform);
|
||||
transform[3] = ERR_Actors.Ground(position);
|
||||
ChimeraCharacter.Cast(m_ERRBasePlayer).Teleport(transform);
|
||||
}
|
||||
protected ERR_UnlockPrisonAction ERR_BaseLock(IEntity entity)
|
||||
{
|
||||
BaseActionsManagerComponent manager = BaseActionsManagerComponent.Cast(entity.FindComponent(BaseActionsManagerComponent));
|
||||
if (manager)
|
||||
{
|
||||
array<BaseUserAction> actions = {};
|
||||
manager.GetActionsList(actions);
|
||||
foreach (BaseUserAction action : actions)
|
||||
{
|
||||
ERR_UnlockPrisonAction lock = ERR_UnlockPrisonAction.Cast(action);
|
||||
if (lock) return lock;
|
||||
}
|
||||
}
|
||||
IEntity child = entity.GetChildren();
|
||||
while (child)
|
||||
{
|
||||
ERR_UnlockPrisonAction lock = ERR_BaseLock(child);
|
||||
if (lock) return lock;
|
||||
child = child.GetSibling();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
protected bool ERR_BaseCover()
|
||||
{
|
||||
int count;
|
||||
foreach (IEntity entity : m_OwnedEntities)
|
||||
{
|
||||
if (!entity || !entity.GetPrefabData() || entity.GetPrefabData().GetPrefabName() != "{4B6AC1D8701C35A1}Prefabs/ERR/FieldCover.et") continue;
|
||||
vector transform[4];
|
||||
entity.GetWorldTransform(transform);
|
||||
vector up = transform[1];
|
||||
if (!ERR_BaseCheck(up[1] > 0.99, "outpost barrier is upright")) return false;
|
||||
vector low, high;
|
||||
entity.GetWorldBounds(low, high);
|
||||
vector center = (low + high) * 0.5;
|
||||
vector across = "0 0 2";
|
||||
if (high[0] - low[0] < high[2] - low[2]) across = "2 0 0";
|
||||
TraceParam trace = new TraceParam();
|
||||
trace.Start = center + across;
|
||||
trace.End = center - across;
|
||||
trace.Flags = TraceFlags.ENTS;
|
||||
trace.LayerMask = TRACE_LAYER_CAMERA;
|
||||
float fraction = GetWorld().TraceMove(trace, null);
|
||||
PrintFormat("ERR COVER GEOMETRY: low=%1 high=%2 trace=%3", low, high, fraction);
|
||||
if (!ERR_BaseCheck(fraction < 1 && trace.TraceEnt == entity, "outpost barrier has physical collision")) return false;
|
||||
count++;
|
||||
}
|
||||
return ERR_BaseCheck(count == 3, "exactly three authored outpost barriers exist");
|
||||
}
|
||||
protected void ERR_BaseDiscovered(ERR_LocationComponent location, int previous, int current)
|
||||
{
|
||||
if (location.Id() == "everon-medical-1" && previous == 0 && current == 2) m_ERRMedicalDiscoveries++;
|
||||
}
|
||||
protected void ERR_BaseResult(ERR_Phase previous, ERR_Phase current)
|
||||
{
|
||||
if (!ERR_MissionRules.Terminal(current)) return;
|
||||
GetGame().GetCallqueue().Remove(ERR_BaseTick);
|
||||
if (m_ERRExtractionCase == "early-helicopter-loss")
|
||||
{
|
||||
if (!ERR_BaseCheck(current == ERR_Phase.DEFEAT && m_ERRBaseStep == 201 && Players().HasSurvivor() && Extraction().State() == ERR_ExtractionState.LOST, "lost helicopter ends prison phase despite a living prisoner")) return;
|
||||
ERR_FailureGameOverScreenInfo result = new ERR_FailureGameOverScreenInfo();
|
||||
if (!ERR_BaseCheck(EndReason().Contains("helicopter was lost") && result.GetDebriefing(0, null) == EndReason(), "early loss has a specific replicated and debriefing reason")) return;
|
||||
Print("ERR SMOKE COMPLETE: early extraction vehicle loss");
|
||||
return;
|
||||
}
|
||||
if (m_ERRExtractionCase == "casualty-service")
|
||||
{
|
||||
if (!ERR_BaseCheck(current == ERR_Phase.DEFEAT && m_ERRBaseStep == 1402, "casualty service fixture finished before explicit test reset")) return;
|
||||
Print("ERR SMOKE COMPLETE: native casualty service with helper-only identity adapter; reset requested by fixture");
|
||||
return;
|
||||
}
|
||||
if (m_ERRExtractionCase == "radio-document-loss" || m_ERRExtractionCase == "radio-document-loss-partial")
|
||||
{
|
||||
if (!ERR_BaseCheck(current == ERR_Phase.DEFEAT && m_ERRBaseStep == 1302, "radio document-loss fixture finished before explicit test reset")) return;
|
||||
Print("ERR SMOKE COMPLETE: native " + m_ERRExtractionCase + "; reset requested by fixture");
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_ERRExtractionCase == "guard-cancel")
|
||||
{
|
||||
if (!ERR_BaseCheck(current == ERR_Phase.DEFEAT && m_ERRBaseStep == 1502, "guard cancellation fixture finished before explicit test reset")) return;
|
||||
Print("ERR SMOKE COMPLETE: native guard-cancel; reset requested by fixture");
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_ERRExtractionCase == "prisoner-kit")
|
||||
{
|
||||
if (!ERR_BaseCheck(current == ERR_Phase.DEFEAT && m_ERRBaseStep == 702, "prisoner-kit fixture finished before explicit test reset")) return;
|
||||
Print("ERR SMOKE COMPLETE: native prisoner-kit; reset requested by fixture");
|
||||
return;
|
||||
}
|
||||
if (m_ERRExtractionCase == "medical")
|
||||
{
|
||||
if (!ERR_BaseCheck(current == ERR_Phase.DEFEAT && m_ERRBaseStep == 602, "medical fixture finished before explicit test reset")) return;
|
||||
Print("ERR SMOKE COMPLETE: native medical; reset requested by fixture");
|
||||
return;
|
||||
}
|
||||
if ((m_ERRExtractionCase == "casualty-load" || m_ERRExtractionCase == "casualty-direct" || m_ERRExtractionCase == "casualty-bench" || m_ERRExtractionCase == "casualty-remove"))
|
||||
{
|
||||
if (!ERR_BaseCheck(current == ERR_Phase.DEFEAT && m_ERRBaseStep == 802, "casualty-load fixture finished before explicit test reset")) return;
|
||||
Print("ERR SMOKE COMPLETE: native " + m_ERRExtractionCase + "; reset requested by fixture");
|
||||
return;
|
||||
}
|
||||
if (m_ERRExtractionCase == "environment-restart")
|
||||
{
|
||||
if (!ERR_BaseCheck(current == ERR_Phase.DEFEAT && m_ERRBaseStep == 1202, "environment restart round finished before explicit test reset")) return;
|
||||
PrintFormat("ERR SMOKE COMPLETE: environment restart round %1; reset requested by fixture", m_ERRBaseEnvironmentRestartProbe.Round());
|
||||
return;
|
||||
}
|
||||
if (m_ERRExtractionCase == "environment")
|
||||
{
|
||||
if (!ERR_BaseCheck(current == ERR_Phase.DEFEAT && m_ERRBaseStep == 1002, "environment fixture finished before explicit test reset")) return;
|
||||
Print("ERR SMOKE COMPLETE: native environment; reset requested by fixture");
|
||||
return;
|
||||
}
|
||||
if (m_ERRExtractionCase == "patrols")
|
||||
{
|
||||
if (!ERR_BaseCheck(current == ERR_Phase.DEFEAT && m_ERRBaseStep == 1102, "both patrol routes finished before explicit test reset")) return;
|
||||
Print("ERR SMOKE COMPLETE: native finite patrol routes and cleanup; reset requested by fixture");
|
||||
return;
|
||||
}
|
||||
if (m_ERRExtractionCase == "recovery")
|
||||
{
|
||||
if (!ERR_BaseCheck(current == ERR_Phase.DEFEAT && m_ERRBaseStep == 502 && EndReason().Contains("administrator abandoned"), "explicit authorized abandonment uses normal defeat result")) return;
|
||||
if (!ERR_BaseCheck(!RecoveryStatus().IsEmpty() && !AbandonRound(), "terminal event observes active warning and rejects repeated abandonment")) return;
|
||||
Print("ERR SMOKE COMPLETE: recovery status and explicit administrator abandonment");
|
||||
return;
|
||||
}
|
||||
if (m_ERRExtractionCase == "objective-ui")
|
||||
{
|
||||
if (!ERR_BaseCheck(current == ERR_Phase.DEFEAT && m_ERRBaseStep == 902, "objective UI fixture finished before explicit test reset")) return;
|
||||
Print("ERR SMOKE COMPLETE: native objective UI close, reopen and deleted-task cleanup; reset requested by fixture");
|
||||
return;
|
||||
}
|
||||
if (m_ERRExtractionCase == "lifecycle")
|
||||
{
|
||||
if (!ERR_BaseCheck(m_ERRBaseStep == 402, "lifecycle fixture finished before explicit test reset")) return;
|
||||
Print("ERR SMOKE COMPLETE: native lifecycle admission guards; reset requested by fixture");
|
||||
return;
|
||||
}
|
||||
if (m_ERRExtractionCase == "transport-loss")
|
||||
{
|
||||
if (!ERR_BaseCheck(m_ERRBaseStep == 302, "transport fixture finished before explicit test reset")) return;
|
||||
Print("ERR SMOKE COMPLETE: finite native ground transport; reset requested by fixture");
|
||||
return;
|
||||
}
|
||||
if (m_ERRExtractionCase == "extraction-capacity")
|
||||
{
|
||||
if (!ERR_BaseCheck(m_ERRBaseStep == 202, "capacity fixture finished before its explicit test reset")) return;
|
||||
Print("ERR SMOKE COMPLETE: physical capacity and isolated extraction results; reset requested by fixture");
|
||||
return;
|
||||
}
|
||||
if (!ERR_BaseCheck(current == ERR_Phase.VICTORY && m_ERRBaseStep == 5, "escape and restart reached without companion services")) return;
|
||||
Print("ERR SMOKE COMPLETE: core-only escape");
|
||||
}
|
||||
protected void ERR_BaseTick()
|
||||
{
|
||||
float now = GetWorld().GetWorldTime();
|
||||
if (now > m_ERRBaseDeadline) { ERR_BaseCheck(false, "timeout at " + m_ERRBaseStep.ToString()); return; }
|
||||
if (m_ERRExtractionCase == "extraction-startup-failure" || m_ERRExtractionCase == "extraction-boundary-failure")
|
||||
{
|
||||
if (PreparationError().IsEmpty()) return;
|
||||
if (!ERR_BaseCheck(Phase() == ERR_Phase.PREPARING && !Active() && m_Stopped, "invalid extraction setup never starts gameplay")) return;
|
||||
array<IEntity> players = {};
|
||||
ERR_Actors.Players(players);
|
||||
if (!ERR_BaseCheck(players.IsEmpty() && Sites() && Sites().Count() == 0 && m_OwnedEntities.IsEmpty() && !ExtractionVehicle(), "late startup failure rolls back all authored stock, scenery, groups and vehicle")) return;
|
||||
if (!ERR_BaseCheck(PreparationError().Contains("twelve") && !Transition(ERR_Phase.PRISON), "invalid extraction retains actionable diagnosis and blocks progression")) return;
|
||||
GetGame().GetCallqueue().Remove(ERR_BaseTick);
|
||||
Print("ERR SMOKE COMPLETE: expected late extraction startup failure");
|
||||
return;
|
||||
}
|
||||
if (m_ERRStartupFailure)
|
||||
{
|
||||
if (PreparationError().IsEmpty()) return;
|
||||
if (!ERR_BaseCheck(Phase() == ERR_Phase.PREPARING && !Active() && m_Stopped, "invalid faction setup stops services without starting the mission")) return;
|
||||
array<IEntity> players = {};
|
||||
ERR_Actors.Players(players);
|
||||
if (!ERR_BaseCheck(players.IsEmpty() && !Sites() && m_OwnedEntities.IsEmpty(), "failed setup spawns no players, sites or supplies")) return;
|
||||
array<string> replies = {};
|
||||
Admin().Execute(this, true, "status", replies);
|
||||
if (!ERR_BaseCheck(replies.Count() == 1 && replies[0].Contains("configured player and enemy factions"), "administrator receives retained startup failure cause")) return;
|
||||
if (!ERR_BaseCheck(!Transition(ERR_Phase.PRISON) && !Transition(ERR_Phase.EXTRACTION), "failed preparation cannot be advanced into gameplay")) return;
|
||||
GetGame().GetCallqueue().Remove(ERR_BaseTick);
|
||||
Print("ERR SMOKE COMPLETE: expected startup-failure");
|
||||
return;
|
||||
}
|
||||
if (m_ERRBaseStep == 1400)
|
||||
{
|
||||
int result = m_ERRCasualtyServiceProbe.Tick(now);
|
||||
if (result < 0) { ERR_BaseCheck(false, "casualty service fixture failed"); return; }
|
||||
if (result == 1) { m_ERRBaseStep = 1402; Transition(ERR_Phase.DEFEAT); }
|
||||
return;
|
||||
}
|
||||
if (m_ERRBaseStep == 1300)
|
||||
{
|
||||
int result = m_ERRObjectiveLossProbe.Tick(now);
|
||||
if (result < 0) { ERR_StopHealthProbes(); GetGame().GetCallqueue().Remove(ERR_BaseTick); return; }
|
||||
if (result == 1) { m_ERRBaseStep = 1302; Transition(ERR_Phase.DEFEAT); }
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_ERRBaseStep == 1500)
|
||||
{
|
||||
int result = m_ERRGuardCancelProbe.Tick(now);
|
||||
if (result < 0) { ERR_StopHealthProbes(); GetGame().GetCallqueue().Remove(ERR_BaseTick); return; }
|
||||
if (result == 1) { m_ERRBaseStep = 1502; Transition(ERR_Phase.DEFEAT); }
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_ERRBaseStep == 700)
|
||||
{
|
||||
int result = m_ERRPrisonerProbe.Tick(now);
|
||||
if (result < 0) { GetGame().GetCallqueue().Remove(ERR_BaseTick); return; }
|
||||
if (result == 1) { m_ERRBaseStep = 702; Transition(ERR_Phase.DEFEAT); }
|
||||
return;
|
||||
}
|
||||
if (m_ERRBaseStep == 600)
|
||||
{
|
||||
int result = m_ERRBaseMedicalProbe.Tick(now);
|
||||
if (result < 0) { GetGame().GetCallqueue().Remove(ERR_BaseTick); return; }
|
||||
if (result == 1) { m_ERRBaseStep = 602; Transition(ERR_Phase.DEFEAT); }
|
||||
return;
|
||||
}
|
||||
if (m_ERRBaseStep == 800)
|
||||
{
|
||||
int result = m_ERRCasualtyLoadProbe.Tick(now);
|
||||
if (result < 0) { GetGame().GetCallqueue().Remove(ERR_BaseTick); return; }
|
||||
if (result == 1) { m_ERRBaseStep = 802; Transition(ERR_Phase.DEFEAT); }
|
||||
return;
|
||||
}
|
||||
if (m_ERRBaseStep == 1200)
|
||||
{
|
||||
int result = m_ERRBaseEnvironmentRestartProbe.Tick(now);
|
||||
if (result < 0) { ERR_BaseCheck(false, "environment restart fixture failed"); return; }
|
||||
if (result == 1) { m_ERRBaseStep = 1202; Transition(ERR_Phase.DEFEAT); }
|
||||
return;
|
||||
}
|
||||
if (m_ERRBaseStep == 1000)
|
||||
{
|
||||
int result = m_ERRBaseEnvironmentProbe.Tick(now);
|
||||
if (result < 0) { GetGame().GetCallqueue().Remove(ERR_BaseTick); return; }
|
||||
if (result == 1) { m_ERRBaseStep = 1002; Transition(ERR_Phase.DEFEAT); }
|
||||
return;
|
||||
}
|
||||
if (m_ERRBaseStep == 1100)
|
||||
{
|
||||
int east = m_ERRPatrolEast.Tick(now);
|
||||
int west = m_ERRPatrolWest.Tick(now);
|
||||
if (east < 0 || west < 0) { ERR_StopHealthProbes(); GetGame().GetCallqueue().Remove(ERR_BaseTick); return; }
|
||||
if (east == 1 && west == 1)
|
||||
{
|
||||
if (!ERR_NativePatrolProbe.StopChecks(this)) { GetGame().GetCallqueue().Remove(ERR_BaseTick); return; }
|
||||
m_ERRBaseStep = 1102; Transition(ERR_Phase.DEFEAT);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (m_ERRBaseStep == 500)
|
||||
{
|
||||
int result = m_ERRRecoveryProbe.Tick(now);
|
||||
if (result < 0) { GetGame().GetCallqueue().Remove(ERR_BaseTick); return; }
|
||||
if (result == 1)
|
||||
{
|
||||
m_ERRBaseStep = 502;
|
||||
array<string> replies = {};
|
||||
Admin().Execute(this, true, "mission abandon", replies);
|
||||
ERR_BaseCheck(Phase() == ERR_Phase.DEFEAT && replies.Count() == 1 && replies[0].Contains("Round abandoned") && RecoveryStatus().IsEmpty() && Recovery().Conscious() == 0 && Recovery().Incapacitated() == 0, "administrator command returns accepted outcome after recovery cleanup");
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (m_ERRBaseStep == 400)
|
||||
{
|
||||
int result = m_ERRLifecycleProbe.Tick(now);
|
||||
if (result < 0) { GetGame().GetCallqueue().Remove(ERR_BaseTick); return; }
|
||||
if (result == 1) { m_ERRBaseStep = 402; Transition(ERR_Phase.DEFEAT); }
|
||||
return;
|
||||
}
|
||||
if (m_ERRBaseStep == 300)
|
||||
{
|
||||
int result = m_ERRTransportProbe.Tick(now);
|
||||
if (result < 0) { GetGame().GetCallqueue().Remove(ERR_BaseTick); return; }
|
||||
if (result == 1) { m_ERRBaseStep = 302; Transition(ERR_Phase.DEFEAT); }
|
||||
return;
|
||||
}
|
||||
if (m_ERRBaseStep == 200)
|
||||
{
|
||||
int result = m_ERRExtractionProbe.Tick(now);
|
||||
if (result < 0) { GetGame().GetCallqueue().Remove(ERR_BaseTick); return; }
|
||||
if (result == 1) { m_ERRBaseStep = 202; Transition(ERR_Phase.DEFEAT); }
|
||||
return;
|
||||
}
|
||||
if (m_ERRBaseStep == 901)
|
||||
{
|
||||
int result = ERR_NativeObjectiveProbe.TickCloseReopen(this, now);
|
||||
if (result < 0) { GetGame().GetCallqueue().Remove(ERR_BaseTick); return; }
|
||||
if (result == 1)
|
||||
{
|
||||
if (m_ERRExtractionCase == "objective-ui")
|
||||
{
|
||||
if (!ERR_NativeObjectiveProbe.BeginDeletedTaskClose(this, now)) { GetGame().GetCallqueue().Remove(ERR_BaseTick); return; }
|
||||
m_ERRBaseStep = 903;
|
||||
}
|
||||
else { m_ERRObjectiveCloseChecked = true; m_ERRBaseStep = 0; }
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (m_ERRBaseStep == 903)
|
||||
{
|
||||
int result = ERR_NativeObjectiveProbe.TickDeletedTaskClose(this, now);
|
||||
if (result < 0) { GetGame().GetCallqueue().Remove(ERR_BaseTick); return; }
|
||||
if (result == 1) { m_ERRBaseStep = 902; Transition(ERR_Phase.DEFEAT); }
|
||||
return;
|
||||
}
|
||||
if (now < m_ERRBaseWait) return;
|
||||
if (m_ERRBaseStep == 0)
|
||||
{
|
||||
array<IEntity> players = {};
|
||||
ERR_Actors.Players(players, true);
|
||||
if (players.Count() != 1 || Phase() != ERR_Phase.PRISON) return;
|
||||
m_ERRBasePlayer = players[0];
|
||||
if (!m_ERRCatalogChecked)
|
||||
{
|
||||
if (!ERR_NativeFactionCatalogProbe.Run(this)) { GetGame().GetCallqueue().Remove(ERR_BaseTick); return; }
|
||||
m_ERRCatalogChecked = true;
|
||||
}
|
||||
if (m_ERRExtractionCase == "casualty-service")
|
||||
{
|
||||
m_ERRCasualtyServiceProbe = new ERR_NativeCasualtyServiceProbe(this);
|
||||
m_ERRBaseStep = 1400;
|
||||
return;
|
||||
}
|
||||
if (m_ERRExtractionCase == "radio-document-loss" || m_ERRExtractionCase == "radio-document-loss-partial")
|
||||
{
|
||||
DamageManagerComponent.Cast(m_ERRBasePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
|
||||
m_ERRObjectiveLossProbe = new ERR_NativeObjectiveLossProbe(this, m_ERRBasePlayer, m_ERRExtractionCase == "radio-document-loss-partial");
|
||||
m_ERRBaseStep = 1300;
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_ERRExtractionCase == "guard-cancel")
|
||||
{
|
||||
DamageManagerComponent.Cast(m_ERRBasePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
|
||||
m_ERRGuardCancelProbe = new ERR_NativeGuardCancelProbe(this);
|
||||
m_ERRBaseStep = 1500;
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_ERRExtractionCase == "prisoner-kit")
|
||||
{
|
||||
DamageManagerComponent.Cast(m_ERRBasePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
|
||||
m_ERRPrisonerProbe = new ERR_NativePrisonerProbe(this, m_ERRBasePlayer);
|
||||
m_ERRBaseStep = 700;
|
||||
return;
|
||||
}
|
||||
if (m_ERRExtractionCase == "medical")
|
||||
{
|
||||
DamageManagerComponent.Cast(m_ERRBasePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
|
||||
m_ERRBaseMedicalProbe = new ERR_NativeMedicalProbe(this);
|
||||
m_ERRBaseStep = 600;
|
||||
return;
|
||||
}
|
||||
if ((m_ERRExtractionCase == "casualty-load" || m_ERRExtractionCase == "casualty-direct" || m_ERRExtractionCase == "casualty-bench" || m_ERRExtractionCase == "casualty-remove"))
|
||||
{
|
||||
DamageManagerComponent.Cast(m_ERRBasePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
|
||||
if (m_ERRExtractionCase == "casualty-remove") m_ERRCasualtyLoadProbe = new ERR_NativeCasualtyRemoveProbe(this);
|
||||
else m_ERRCasualtyLoadProbe = new ERR_NativeCasualtyLoadProbe(this, m_ERRExtractionCase != "casualty-load", m_ERRExtractionCase == "casualty-bench");
|
||||
m_ERRBaseStep = 800;
|
||||
return;
|
||||
}
|
||||
if (m_ERRExtractionCase == "environment-restart")
|
||||
{
|
||||
if (!ERR_BaseCheck(m_ERRBaseEnvironmentRestartProbe != null, "environment restart selected isolated settings before mode initialization")) return;
|
||||
m_ERRBaseStep = 1200;
|
||||
return;
|
||||
}
|
||||
if (m_ERRExtractionCase == "environment")
|
||||
{
|
||||
DamageManagerComponent.Cast(m_ERRBasePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
|
||||
m_ERRBaseEnvironmentProbe = new ERR_NativeEnvironmentProbe(this);
|
||||
m_ERRBaseStep = 1000;
|
||||
return;
|
||||
}
|
||||
if (m_ERRExtractionCase == "patrols")
|
||||
{
|
||||
DamageManagerComponent.Cast(m_ERRBasePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
|
||||
m_ERRPatrolEast = new ERR_NativePatrolProbe(this, "everon-outpost-1");
|
||||
m_ERRPatrolWest = new ERR_NativePatrolProbe(this, "everon-supply-2");
|
||||
m_ERRBaseStep = 1100;
|
||||
return;
|
||||
}
|
||||
if (m_ERRExtractionCase == "recovery")
|
||||
{
|
||||
DamageManagerComponent.Cast(m_ERRBasePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
|
||||
m_ERRRecoveryProbe = new ERR_NativeRecoveryProbe(this, m_ERRBasePlayer);
|
||||
m_ERRBaseStep = 500;
|
||||
return;
|
||||
}
|
||||
if (m_ERRExtractionCase == "lifecycle")
|
||||
{
|
||||
DamageManagerComponent.Cast(m_ERRBasePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
|
||||
m_ERRLifecycleProbe = new ERR_NativeLifecycleProbe(this, m_ERRBasePlayer);
|
||||
m_ERRBaseStep = 400;
|
||||
return;
|
||||
}
|
||||
if (m_ERRExtractionCase == "transport-survey")
|
||||
{
|
||||
ERR_NativeTransportSurvey.Run(this);
|
||||
GetGame().GetCallqueue().Remove(ERR_BaseTick);
|
||||
return;
|
||||
}
|
||||
if (m_ERRExtractionCase == "transport-loss")
|
||||
{
|
||||
m_ERRTransportProbe = new ERR_NativeTransportProbe(this);
|
||||
m_ERRBaseStep = 300;
|
||||
return;
|
||||
}
|
||||
if (m_ERRExtractionCase == "early-helicopter-loss")
|
||||
{
|
||||
if (!ERR_BaseCheck(Extraction().Ready() && Players().HasSurvivor(), "ready helicopter and living prisoner before deliberate loss")) return;
|
||||
m_ERRBaseStep = 201;
|
||||
ERR_Actors.DeleteSpawned(ExtractionVehicle());
|
||||
return;
|
||||
}
|
||||
if (m_ERRExtractionCase == "extraction-capacity")
|
||||
{
|
||||
DamageManagerComponent.Cast(m_ERRBasePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
|
||||
m_ERRExtractionProbe = new ERR_NativeExtractionProbe(this);
|
||||
m_ERRBaseStep = 200;
|
||||
return;
|
||||
}
|
||||
string survey;
|
||||
if (System.GetCLIParam("errSmokeOutcome", survey) && survey == "site-survey")
|
||||
{
|
||||
ERR_NativeSiteSurvey probe = new ERR_NativeSiteSurvey();
|
||||
probe.Run();
|
||||
GetGame().GetCallqueue().Remove(ERR_BaseTick);
|
||||
return;
|
||||
}
|
||||
if (!m_ERRObjectiveCloseChecked)
|
||||
{
|
||||
if (!ERR_NativeObjectiveProbe.BeginCloseReopen(this, now)) { GetGame().GetCallqueue().Remove(ERR_BaseTick); return; }
|
||||
m_ERRBaseStep = 901;
|
||||
return;
|
||||
}
|
||||
if (!ERR_NativeAdminSettingsProbe.Run(this) || !ERR_NativeDefinitionProbe.Run() || !ERR_NativeContractsProbe.Run(this, m_ERRBasePlayer) || !ERR_BaseCover() || !ERR_NativeTimeProbe.Run(this)) return;
|
||||
DamageManagerComponent.Cast(m_ERRBasePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
|
||||
if (!ERR_BaseCheck(Objectives() && Objectives().Current() && Objectives().Current().GetTaskName() == "Escape the prison", "native prison objective exists")) return;
|
||||
if (!ERR_NativeObjectiveProbe.Observe(this)) return;
|
||||
ERR_SiteRuntime cache = Sites().Find(m_ERRActiveCacheId);
|
||||
if (!ERR_BaseCheck(Sites().Count() == 7 && cache && cache.Container && vector.DistanceXZ(cache.Container.GetOrigin(), PrisonPosition()) > 100, "authored supply cache is a separate scavenging location")) return;
|
||||
array<IEntity> stock = {};
|
||||
ERR_Inventory.Items(InventoryStorageManagerComponent.Cast(cache.Container.FindComponent(InventoryStorageManagerComponent)), stock);
|
||||
PrintFormat("ERR BASE STOCK: cache items=%1", stock.Count());
|
||||
int expectedStock;
|
||||
foreach (ERR_SiteStock entry : cache.Definition.Stock) expectedStock += entry.Count;
|
||||
if (!ERR_BaseCheck(stock.Count() >= expectedStock, "cache holds finite physical equipment and objective documents")) return;
|
||||
if (!ERR_BaseCheck(Command() == null, "no companion HQ or support controller loaded")) return;
|
||||
if (!ERR_BaseCheck(vector.DistanceXZ(m_ERRBasePlayer.GetOrigin(), PrisonPosition()) < 5, "prisoner spawned in authored prison")) return;
|
||||
foreach (ERR_LocationComponent location : m_Locations)
|
||||
if (location.Kind() == ERR_LocationKind.RADIO) m_ERRBaseRadio = location;
|
||||
ERR_UnlockPrisonAction lock;
|
||||
foreach (IEntity entity : m_OwnedEntities)
|
||||
{
|
||||
if (!entity) continue;
|
||||
if (!lock) lock = ERR_BaseLock(entity);
|
||||
}
|
||||
foreach (IEntity item : stock)
|
||||
if (item && item.GetPrefabData() && item.GetPrefabData().GetPrefabName() == ERR_Resources.ObjectiveDocument()) m_ERRBaseDocuments.Insert(item);
|
||||
if (m_ERRCacheLoss)
|
||||
{
|
||||
ERR_Actors.DeleteSpawned(Sites().Find("everon-supply-1").Container);
|
||||
if (!ERR_BaseCheck(!Sites().Find("everon-supply-1").Container, "primary cache lost before any clues are recovered")) return;
|
||||
}
|
||||
if (!ERR_BaseCheck(lock && m_ERRBaseRadio && m_ERRBaseDocuments.Count() == 2 && ERR_Actors.Alive(ExtractionVehicle()), "gate, clues, radio and helicopter created by core")) return;
|
||||
ERR_BaseMove(lock.GetOwner().GetOrigin() + "1 0 1");
|
||||
lock.PerformAction(lock.GetOwner(), m_ERRBasePlayer);
|
||||
if (!ERR_BaseCheck(Phase() == ERR_Phase.RADIO_SEARCH, "gate action begins escape")) return;
|
||||
if (!ERR_BaseCheck(m_Settings.Set("radioDefenceSeconds", 30), "test defence duration accepted")) return;
|
||||
SCR_Task prisonTask = SCR_TaskSystem.GetTaskFromTaskID(ERR_Objectives.Id(ERR_Phase.PRISON), false);
|
||||
if (!ERR_BaseCheck(prisonTask && prisonTask.GetTaskState() == SCR_ETaskState.COMPLETED, "previous native objective completes on phase change")) return;
|
||||
if (!ERR_BaseCheck(Objectives().Current().GetTaskUIVisibility() == SCR_ETaskUIVisibility.LIST_ONLY, "search objective does not expose a hidden site")) return;
|
||||
if (!ERR_NativeObjectiveProbe.Observe(this)) return;
|
||||
if (!ERR_BaseCheck(Sites().Find("everon-supply-1").Location.Knowledge() == 2 && Sites().Find("everon-supply-2").Location.Knowledge() == 2, "both named supply routes revealed after escape")) return;
|
||||
ERR_SiteRuntime medical = Sites().Find("everon-medical-1");
|
||||
if (!ERR_BaseCheck(medical.Location.Knowledge() == 0 && Sites().Find("everon-outpost-1").Location.Knowledge() == 0, "optional sites remain hidden until approached")) return;
|
||||
ERR_BaseMove(medical.Location.Position() + "0 0 8");
|
||||
CharacterControllerComponent.Cast(m_ERRBasePlayer.FindComponent(CharacterControllerComponent)).SetUnconscious(true);
|
||||
m_ERRBaseStep = 10;
|
||||
m_ERRBaseWait = now + 6000;
|
||||
}
|
||||
else if (m_ERRBaseStep == 10)
|
||||
{
|
||||
ERR_SiteRuntime medical = Sites().Find("everon-medical-1");
|
||||
if (!ERR_BaseCheck(medical.Location.Knowledge() == 0 && !Sites().CanObserve(m_ERRBasePlayer, medical), "unconscious player cannot discover optional sites")) return;
|
||||
CharacterControllerComponent.Cast(m_ERRBasePlayer.FindComponent(CharacterControllerComponent)).SetUnconscious(false);
|
||||
ERR_BaseMove(medical.Location.Position() + "0 0 65");
|
||||
m_ERRBaseStep = 11;
|
||||
m_ERRBaseWait = now + 6000;
|
||||
}
|
||||
else if (m_ERRBaseStep == 11)
|
||||
{
|
||||
ERR_SiteRuntime medical = Sites().Find("everon-medical-1");
|
||||
if (!ERR_BaseCheck(medical.Location.Knowledge() == 0 && !Sites().CanObserve(m_ERRBasePlayer, medical), "distant player cannot discover optional sites")) return;
|
||||
ERR_BaseMove(medical.Location.Position() + "0 0 8");
|
||||
m_ERRSightBlocker = ERR_Actors.Spawn("{A67420C1FB91856E}Prefabs/ERR/PrisonWall.et", ERR_Actors.Ground(medical.Location.Position() + "-1.5 0 4"));
|
||||
if (!ERR_BaseCheck(m_ERRSightBlocker != null, "isolated visibility obstacle created")) return;
|
||||
Own(m_ERRSightBlocker);
|
||||
vector low, high;
|
||||
m_ERRSightBlocker.GetWorldBounds(low, high);
|
||||
PrintFormat("ERR VISIBILITY OBSTACLE: low=%1 high=%2 observer=%3 target=%4", low, high, m_ERRBasePlayer.GetOrigin(), medical.Location.Position());
|
||||
m_ERRBaseStep = 115;
|
||||
m_ERRBaseWait = now + 6000;
|
||||
}
|
||||
else if (m_ERRBaseStep == 115)
|
||||
{
|
||||
ERR_SiteRuntime medical = Sites().Find("everon-medical-1");
|
||||
if (!ERR_BaseCheck(medical.Location.Knowledge() == 0 && !Sites().CanObserve(m_ERRBasePlayer, medical), "physical wall prevents nearby site discovery")) return;
|
||||
ERR_Actors.DeleteSpawned(m_ERRSightBlocker);
|
||||
m_ERRBaseStep = 12;
|
||||
m_ERRBaseWait = now + 6000;
|
||||
}
|
||||
else if (m_ERRBaseStep == 12)
|
||||
{
|
||||
ERR_SiteRuntime medical = Sites().Find("everon-medical-1");
|
||||
if (!ERR_BaseCheck(medical.Location.Knowledge() == 2 && medical.Location.Label() == "Medical stash" && m_ERRMedicalDiscoveries == 1, "conscious nearby player visually discovers named medical stash once")) return;
|
||||
if (!ERR_BaseCheck(!Sites().CanObserve(m_ERRBasePlayer, Sites().Find("everon-radio-1")), "distant medical-site discovery does not reveal the radio")) return;
|
||||
m_ERRBaseStep = 1;
|
||||
}
|
||||
else if (m_ERRBaseStep == 1 || m_ERRBaseStep == 2)
|
||||
{
|
||||
ERR_BaseMove(Sites().Find(m_ERRActiveCacheId).Container.GetOrigin() + "0 0 2");
|
||||
SCR_InventoryStorageManagerComponent inventory = SCR_InventoryStorageManagerComponent.Cast(m_ERRBasePlayer.FindComponent(SCR_InventoryStorageManagerComponent));
|
||||
InventoryStorageManagerComponent source = InventoryStorageManagerComponent.Cast(Sites().Find(m_ERRActiveCacheId).Container.FindComponent(InventoryStorageManagerComponent));
|
||||
BaseInventoryStorageComponent destination = inventory.FindStorageForItem(m_ERRBaseDocuments[m_ERRBaseStep - 1]);
|
||||
if (!ERR_BaseCheck(destination && source.TryMoveItemToStorage(m_ERRBaseDocuments[m_ERRBaseStep - 1], destination), "physical clue recovered")) return;
|
||||
m_ERRBaseStep++;
|
||||
m_ERRBaseWait = now + 2500;
|
||||
}
|
||||
else if (m_ERRBaseStep == 3)
|
||||
{
|
||||
if (!ERR_BaseCheck(Objectives().Current().GetTaskDescription().Contains("The radio station is identified on your map. Reach"), "objective guidance reacts to discovered radio")) return;
|
||||
if (!ERR_NativeObjectiveProbe.Observe(this)) return;
|
||||
ERR_SiteRuntime cache = Sites().Find(m_ERRActiveCacheId);
|
||||
array<IEntity> stock = {};
|
||||
ERR_Inventory.Items(InventoryStorageManagerComponent.Cast(cache.Container.FindComponent(InventoryStorageManagerComponent)), stock);
|
||||
foreach (IEntity item : stock) if (item) SCR_EntityHelper.DeleteEntityAndChildren(item);
|
||||
if (!ERR_BaseCheck(m_ERRMedicalDiscoveries == 1, "discovery ticks do not repeat the location event")) return;
|
||||
if (m_ERRCacheLoss && !ERR_BaseCheck(!Sites().Find("everon-supply-1").Container, "lost primary cache stays absent while alternate documents identify the radio")) return;
|
||||
if (!ERR_BaseCheck(m_ERRBaseRadio.Knowledge() == 2, "documents identify radio without Intel addon")) return;
|
||||
ERR_BaseMove(m_ERRBaseRadio.Position() + "2 0 0");
|
||||
m_ERRBaseStep = 30;
|
||||
m_ERRBaseWait = now + 1000;
|
||||
}
|
||||
else if (m_ERRBaseStep == 30)
|
||||
{
|
||||
m_ERRBaseRadioProbe = new ERR_NativeRadioDefenceProbe(this, m_ERRBasePlayer, m_ERRBaseRadio);
|
||||
m_ERRBaseStep = 301;
|
||||
}
|
||||
else if (m_ERRBaseStep == 301)
|
||||
{
|
||||
int result = m_ERRBaseRadioProbe.Tick(now);
|
||||
if (result < 0) { ERR_StopRadioProbe(); GetGame().GetCallqueue().Remove(ERR_BaseTick); return; }
|
||||
if (result == 0) return;
|
||||
if (!ERR_BaseCheck(RadioFeedback() == ERR_RadioFeedback.INACTIVE, "radio feedback remains inactive before tuning")) return;
|
||||
if (!ERR_BaseCheck(TuneRadio(m_ERRBasePlayer, m_ERRBaseRadio), "identified radio accepts transmission")) return;
|
||||
if (!ERR_BaseCheck(RadioFeedback() == ERR_RadioFeedback.WAITING && ERR_ObjectiveText.Description(this, false).Contains("Waiting for"), "radio feedback publishes waiting before first occupancy sample")) return;
|
||||
m_ERRBaseStep = 31;
|
||||
m_ERRBaseWait = now + 5000;
|
||||
}
|
||||
else if (m_ERRBaseStep == 31)
|
||||
{
|
||||
ERR_SiteRuntime cache = Sites().Find(m_ERRActiveCacheId);
|
||||
array<IEntity> stock = {};
|
||||
ERR_Inventory.Items(InventoryStorageManagerComponent.Cast(cache.Container.FindComponent(InventoryStorageManagerComponent)), stock);
|
||||
if (!ERR_BaseCheck(stock.IsEmpty() && Sites().Prepare() == ERR_PrepareResult.READY, "depleted stock stays empty when preparation is queried again")) return;
|
||||
ERR_Actors.DeleteSpawned(cache.Container);
|
||||
if (!ERR_BaseCheck(DefenceOccupied() && DefenceSecondsRemaining() > 0 && DefenceSecondsRemaining() < 30 && Objectives().Current().GetTaskDescription().Contains("seconds remaining"), "native objective reports advancing radio progress")) return;
|
||||
if (!ERR_BaseCheck(RadioFeedback() == ERR_RadioFeedback.TRANSMITTING && ERR_ObjectiveText.Description(this, false).Contains("Transmission in progress"), "radio guide reports transmitting without querying a countdown")) return;
|
||||
if (!ERR_NativeObjectiveProbe.Observe(this)) return;
|
||||
CharacterControllerComponent.Cast(m_ERRBasePlayer.FindComponent(CharacterControllerComponent)).SetUnconscious(true);
|
||||
m_ERRBaseStep = 310;
|
||||
m_ERRBaseWait = now + 35000;
|
||||
}
|
||||
else if (m_ERRBaseStep == 310)
|
||||
{
|
||||
CharacterControllerComponent controller = CharacterControllerComponent.Cast(m_ERRBasePlayer.FindComponent(CharacterControllerComponent));
|
||||
if (!ERR_BaseCheck(controller.IsUnconscious() && ERR_Actors.Alive(m_ERRBasePlayer) && Players().HasSurvivor() && Phase() == ERR_Phase.RADIO_DEFENCE, "unconscious survivor does not trigger defeat after the full grace period")) return;
|
||||
if (!ERR_BaseCheck(!DefenceOccupied() && DefenceSecondsRemaining() == 30, "unconscious radio defender cannot advance transmission")) return;
|
||||
if (!ERR_BaseCheck(RadioFeedback() == ERR_RadioFeedback.INTERRUPTED && ERR_ObjectiveText.Description(this, false).Contains("Progress has reset"), "radio guide reports interruption after unconsciousness")) return;
|
||||
SCR_PlayerController playerController = SCR_PlayerController.Cast(GetGame().GetPlayerController());
|
||||
if (!ERR_BaseCheck(playerController.GetControlledEntity() == m_ERRBasePlayer && playerController.ERR_ObserverState() == ERR_ObserverReason.NONE && !playerController.ERR_HasObserverCamera(), "unconscious player retains their body and camera")) return;
|
||||
controller.SetUnconscious(false);
|
||||
m_ERRBaseStep = 311;
|
||||
m_ERRBaseWait = now + 6000;
|
||||
}
|
||||
else if (m_ERRBaseStep == 311)
|
||||
{
|
||||
if (!ERR_BaseCheck(ERR_Actors.CanFight(m_ERRBasePlayer) && DefenceOccupied() && DefenceSecondsRemaining() < 30, "regaining consciousness resumes transmission from zero")) return;
|
||||
if (!ERR_BaseCheck(RadioFeedback() == ERR_RadioFeedback.TRANSMITTING && ERR_ObjectiveText.Description(this, false).Contains("Transmission in progress"), "radio guide returns to transmitting after recovery")) return;
|
||||
int playerId = GetGame().GetPlayerManager().GetPlayerIdFromControlledEntity(m_ERRBasePlayer);
|
||||
if (!ERR_BaseCheck(!Players().CanEnter(playerId, Phase()), "regaining consciousness does not grant another life")) return;
|
||||
ERR_BaseMove(m_ERRBaseRadio.Position() + "90 0 0");
|
||||
m_ERRBaseStep = 32;
|
||||
m_ERRBaseWait = now + 2500;
|
||||
}
|
||||
else if (m_ERRBaseStep == 32)
|
||||
{
|
||||
if (!ERR_BaseCheck(!Sites().Find(m_ERRActiveCacheId).Container, "lost supply cache is not replaced")) return;
|
||||
if (!ERR_BaseCheck(!DefenceOccupied() && DefenceSecondsRemaining() == 30 && Objectives().Current().GetTaskDescription().Contains("interrupted"), "objective reports interruption and reset")) return;
|
||||
if (!ERR_BaseCheck(RadioFeedback() == ERR_RadioFeedback.INTERRUPTED && ERR_ObjectiveText.Description(this, false).Contains("Return a conscious survivor"), "radio guide reports interruption after leaving the area")) return;
|
||||
if (!ERR_NativeObjectiveProbe.Observe(this)) return;
|
||||
ERR_BaseMove(m_ERRBaseRadio.Position() + "2 0 0");
|
||||
m_ERRBaseStep = 4;
|
||||
m_ERRBaseWait = now + 33000;
|
||||
}
|
||||
else if (m_ERRBaseStep == 4)
|
||||
{
|
||||
if (!ERR_BaseCheck(Phase() == ERR_Phase.EXTRACTION, "radio defence reveals extraction") || !ERR_NativeTimeProbe.VerifyProgression(this)) return;
|
||||
if (!ERR_BaseCheck(RadioFeedback() == ERR_RadioFeedback.INACTIVE, "radio feedback clears after completion")) return;
|
||||
if (!ERR_NativeObjectiveProbe.Observe(this)) return;
|
||||
CompartmentAccessComponent access = CompartmentAccessComponent.Cast(m_ERRBasePlayer.FindComponent(CompartmentAccessComponent));
|
||||
BaseCompartmentSlot slot = access.FindFreeCompartment(ExtractionVehicle(), ECompartmentType.PILOT);
|
||||
if (!ERR_BaseCheck(slot && access.GetInVehicle(ExtractionVehicle(), slot, true, -1, ECloseDoorAfterActions.INVALID, false), "player physically boards extraction helicopter")) return;
|
||||
m_ERRBaseStep = 5;
|
||||
m_ERRBaseWait = now + 3000;
|
||||
}
|
||||
else if (m_ERRBaseStep == 5)
|
||||
{
|
||||
if (!ERR_BaseCheck(CompartmentAccessComponent.GetVehicleIn(m_ERRBasePlayer) == ExtractionVehicle(), "extraction requires real occupancy")) return;
|
||||
vector transform[4];
|
||||
ExtractionVehicle().GetWorldTransform(transform);
|
||||
transform[3] = m_EscapeCenter + Vector(m_EscapeRadius + 100, 150, 0);
|
||||
ExtractionVehicle().SetWorldTransform(transform);
|
||||
m_ERRBaseWait = now + 4000;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
+80
@@ -0,0 +1,80 @@
|
||||
#ifdef WORKBENCH
|
||||
// Positive check observes production initial placement; the fixture never wakes
|
||||
// the mission helicopter. Negative transforms
|
||||
// and velocity are applied only to an independent, disposable empty aircraft.
|
||||
class ERR_NativeCasualtyGroundProbe
|
||||
{
|
||||
protected ERR_GameMode m_Mode;
|
||||
protected Vehicle m_Negative;
|
||||
protected float m_Wait;
|
||||
protected float m_Deadline;
|
||||
protected int m_Step;
|
||||
protected bool m_Stopped;
|
||||
void ERR_NativeCasualtyGroundProbe(ERR_GameMode mode) { m_Mode = mode; }
|
||||
void Stop()
|
||||
{
|
||||
if (m_Stopped) return;
|
||||
m_Stopped = true;
|
||||
ERR_Actors.DeleteSpawned(m_Negative); m_Negative = null;
|
||||
}
|
||||
protected bool Check(bool condition, string detail)
|
||||
{
|
||||
if (condition) { Print("ERR SMOKE PASS: casualty ground " + detail); return true; }
|
||||
Print("ERR SMOKE FAIL: casualty ground " + detail, LogLevel.ERROR); Stop(); return false;
|
||||
}
|
||||
int Tick(float now)
|
||||
{
|
||||
if (m_Stopped) return -1;
|
||||
if (m_Deadline > 0 && now > m_Deadline) { Check(false, "bounded ground-support probe deadline"); return -1; }
|
||||
if (now < m_Wait) return 0;
|
||||
if (m_Step == 0)
|
||||
{
|
||||
Vehicle parked = m_Mode.ExtractionVehicle();
|
||||
ERR_SiteService sites = m_Mode.Sites();
|
||||
ERR_ExtractionPlacement placement;
|
||||
if (sites) placement = sites.ExtractionPlacement();
|
||||
if (!Check(placement && placement.Ready() && placement.WakeCount() == 1, "production initial placement completed with exactly one wake before player spawn")) return -1;
|
||||
bool support = ERR_CasualtyGroundSupport.Parked(parked, true);
|
||||
HelicopterControllerComponent controller = HelicopterControllerComponent.Cast(parked.FindComponent(HelicopterControllerComponent));
|
||||
bool nativeContact = controller && controller.GetSimulation() && controller.GetSimulation().HasAnyGroundContact();
|
||||
if (!Check((nativeContact || support) && ERR_CasualtyLoadingRules.AircraftReady(parked), "naturally settled mission aircraft has native landing contact or three strict wheel supports")) return -1;
|
||||
vector raised = parked.GetOrigin() + "0 20 0";
|
||||
m_Negative = Vehicle.Cast(ERR_Actors.Spawn(m_Mode.Factions().ExtractionPrefab, raised));
|
||||
if (!Check(m_Negative != null, "separate empty airborne aircraft created for rejection checks")) return -1;
|
||||
m_Mode.Own(m_Negative);
|
||||
DamageManagerComponent damage = DamageManagerComponent.Cast(m_Negative.FindComponent(DamageManagerComponent));
|
||||
if (!Check(damage != null, "negative aircraft damage manager available")) return -1;
|
||||
damage.EnableDamageHandling(false);
|
||||
m_Deadline = now + 10000; m_Wait = now + 500; m_Step = 1; return 0;
|
||||
}
|
||||
if (m_Step == 1)
|
||||
{
|
||||
vector position = m_Negative.GetOrigin();
|
||||
float height = position[1] - GetGame().GetWorld().GetSurfaceY(position[0], position[2]);
|
||||
bool support = ERR_CasualtyGroundSupport.Parked(m_Negative, true);
|
||||
PrintFormat("ERR GROUND NEGATIVE: raisedPosition=%1 terrainClearance=%2", position, height);
|
||||
if (!Check(ERR_Actors.Alive(m_Negative) && height > 5 && !support && !ERR_CasualtyLoadingRules.AircraftReady(m_Negative), "living aircraft above terrain is rejected even if stationary or sleeping")) return -1;
|
||||
vector tilted[4]; Math3D.AnglesToMatrix("0 0 90", tilted); tilted[3] = position;
|
||||
m_Negative.SetWorldTransform(tilted);
|
||||
m_Wait = now + 500; m_Step = 2; return 0;
|
||||
}
|
||||
if (m_Step == 2)
|
||||
{
|
||||
vector actual[4]; m_Negative.GetWorldTransform(actual);
|
||||
Physics physics = m_Negative.GetPhysics();
|
||||
if (!Check(physics != null, "negative aircraft has actual native physics")) return -1;
|
||||
PrintFormat("ERR GROUND NEGATIVE: tiltedUp=%1 position=%2", actual[1][1], actual[3]);
|
||||
if (!Check(ERR_Actors.Alive(m_Negative) && actual[1][1] < 0.85 && !ERR_CasualtyLoadingRules.AircraftMotion(true, actual[1][1], 0, 0) && !ERR_CasualtyLoadingRules.AircraftReady(m_Negative), "actual tilted aircraft is rejected independently by upright policy")) return -1;
|
||||
// Read back an actual native velocity on the disposable clone. No mission
|
||||
// aircraft activation, simulation state, engine or velocity is changed.
|
||||
physics.SetVelocity("2 0 0");
|
||||
float speed = physics.GetVelocity().Length();
|
||||
PrintFormat("ERR GROUND NEGATIVE: nativeSpeed=%1", speed);
|
||||
if (!Check(speed > 0.5 && !ERR_CasualtyLoadingRules.AircraftMotion(true, 1, speed, 0) && !ERR_CasualtyLoadingRules.AircraftReady(m_Negative), "actual native velocity is rejected independently by movement policy")) return -1;
|
||||
if (!Check(ERR_Actors.Alive(m_Mode.ExtractionVehicle()) && ERR_CasualtyLoadingRules.AircraftReady(m_Mode.ExtractionVehicle()), "mission aircraft remains untouched and eligible after negative checks")) return -1;
|
||||
Stop(); return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
+255
@@ -0,0 +1,255 @@
|
||||
#ifdef WORKBENCH
|
||||
// Native mechanism experiment, NOT proof of an available player load/drag action.
|
||||
// Caller must explicitly opt in and tick this independently of medical fixtures.
|
||||
class ERR_NativeCasualtyLoadProbe
|
||||
{
|
||||
protected ERR_GameMode m_Mode;
|
||||
protected IEntity m_Caller;
|
||||
protected IEntity m_Casualty;
|
||||
protected Vehicle m_Vehicle;
|
||||
protected SCR_CompartmentAccessComponent m_Access;
|
||||
protected SCR_CharacterDamageManagerComponent m_Damage;
|
||||
protected BaseCompartmentSlot m_Seat;
|
||||
protected vector m_CallerTransform[4];
|
||||
protected vector m_GroundPosition;
|
||||
protected bool m_CallerMoved;
|
||||
protected bool m_Direct;
|
||||
protected bool m_Bench;
|
||||
protected float m_DownSettledAt;
|
||||
protected float m_NextDiagnostic;
|
||||
protected int m_Entered;
|
||||
protected int m_Left;
|
||||
protected int m_Step;
|
||||
protected float m_Deadline;
|
||||
protected float m_Wait;
|
||||
|
||||
void ERR_NativeCasualtyLoadProbe(ERR_GameMode mode, bool direct = false, bool bench = false) { m_Mode = mode; m_Direct = direct; m_Bench = bench; }
|
||||
protected bool Check(bool condition, string detail)
|
||||
{
|
||||
if (condition) { Print("ERR SMOKE PASS: casualty-load " + detail); return true; }
|
||||
Print("ERR SMOKE FAIL: casualty-load " + detail, LogLevel.ERROR);
|
||||
Cleanup();
|
||||
return false;
|
||||
}
|
||||
void Cleanup()
|
||||
{
|
||||
if (m_Access)
|
||||
{
|
||||
if (m_Access.GetOnCompartmentEntered(false)) m_Access.GetOnCompartmentEntered(false).Remove(Entered);
|
||||
if (m_Access.GetOnCompartmentLeft(false)) m_Access.GetOnCompartmentLeft(false).Remove(Left);
|
||||
}
|
||||
// Restore only the same living local body, never a replacement/reconnected actor.
|
||||
PlayerController controller = GetGame().GetPlayerController();
|
||||
if (m_CallerMoved && m_Caller && controller && controller.GetControlledEntity() == m_Caller && ERR_Actors.Alive(m_Caller) && !CompartmentAccessComponent.GetVehicleIn(m_Caller))
|
||||
ChimeraCharacter.Cast(m_Caller).Teleport(m_CallerTransform);
|
||||
m_CallerMoved = false;
|
||||
ERR_Actors.DeleteSpawned(m_Casualty);
|
||||
m_Casualty = null;
|
||||
}
|
||||
protected void Entered(IEntity target, BaseCompartmentManagerComponent manager, int managerId, int slotId, bool move)
|
||||
{
|
||||
m_Entered++;
|
||||
PrintFormat("ERR CASUALTY ENTER EVENT: manager=%1 slot=%2 move=%3 targetRoot=%4 count=%5", managerId, slotId, move, target == m_Vehicle, m_Entered);
|
||||
}
|
||||
protected void Left(IEntity target, BaseCompartmentManagerComponent manager, int managerId, int slotId, bool move)
|
||||
{
|
||||
m_Left++;
|
||||
PrintFormat("ERR CASUALTY EXIT EVENT: manager=%1 slot=%2 move=%3 targetRoot=%4 count=%5", managerId, slotId, move, target == m_Vehicle, m_Left);
|
||||
}
|
||||
protected bool BelongsToAircraft(IEntity entity)
|
||||
{
|
||||
while (entity)
|
||||
{
|
||||
if (entity == m_Vehicle) return true;
|
||||
entity = entity.GetParent();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
protected BaseCompartmentSlot FindTransportBench()
|
||||
{
|
||||
array<BaseCompartmentSlot> seats = {};
|
||||
m_Mode.Extraction().Seats(seats);
|
||||
foreach (BaseCompartmentSlot seat : seats)
|
||||
{
|
||||
if (!seat || seat.GetType() != ECompartmentType.CARGO || SCR_PatientCompartmentSlot.Cast(seat)) continue;
|
||||
IEntity owner = seat.GetOwner();
|
||||
if (!owner || owner == m_Vehicle || !BelongsToAircraft(owner) || !owner.GetPrefabData()) continue;
|
||||
ResourceName prefab = owner.GetPrefabData().GetPrefabName();
|
||||
// These installed Mi8 seat-part prefabs own the real transport benches.
|
||||
// No compartment class, animation, accessibility or health setting is changed.
|
||||
if (!prefab.Contains("VehPart_MI8_seats")) continue;
|
||||
if (!seat.IsCompartmentAccessible() || seat.IsGetInLockedFor(m_Casualty) || seat.GetOccupant()) continue;
|
||||
return seat;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
protected void Trace(string stage)
|
||||
{
|
||||
if (!m_Casualty || !m_Access) return;
|
||||
CharacterControllerComponent controller = CharacterControllerComponent.Cast(m_Casualty.FindComponent(CharacterControllerComponent));
|
||||
CharacterAnimationComponent animation = CharacterAnimationComponent.Cast(m_Casualty.FindComponent(CharacterAnimationComponent));
|
||||
if (controller && animation)
|
||||
PrintFormat("ERR CASUALTY STATE: stage=%1 life=%2 ragdoll=%3 falling=%4 physicsLinked=%5 gettingIn=%6 gettingOut=%7", stage, controller.GetLifeState(), animation.IsRagdollActive(), animation.PhysicsIsFalling(), animation.PhysicsIsLinked(), m_Access.IsGettingIn(), m_Access.IsGettingOut());
|
||||
if (m_Seat)
|
||||
{
|
||||
IEntity owner = m_Seat.GetOwner();
|
||||
string prefab;
|
||||
if (owner && owner.GetPrefabData()) prefab = owner.GetPrefabData().GetPrefabName();
|
||||
PrintFormat("ERR CASUALTY SEAT: stage=%1 name=%2 ownerPrefab=%3 rootOwner=%4 hierarchyValid=%5 slotId=%6 managerId=%7", stage, m_Seat.GetCompartmentUniqueName(), prefab, owner == m_Vehicle, BelongsToAircraft(owner), m_Seat.GetCompartmentSlotID(), m_Seat.GetCompartmentMgrID());
|
||||
PrintFormat("ERR CASUALTY OCCUPANCY: stage=%1 inCompartment=%2 actualSlot=%3 targetOccupant=%4 vehicleRoot=%5 enterEvents=%6 exitEvents=%7", stage, m_Access.IsInCompartment(), m_Access.GetCompartment() == m_Seat, m_Seat.GetOccupant() == m_Casualty, CompartmentAccessComponent.GetVehicleIn(m_Casualty) == m_Vehicle, m_Entered, m_Left);
|
||||
}
|
||||
}
|
||||
protected bool DownOnGround()
|
||||
{
|
||||
CharacterControllerComponent controller = CharacterControllerComponent.Cast(m_Casualty.FindComponent(CharacterControllerComponent));
|
||||
return ERR_Actors.Alive(m_Casualty) && controller && controller.GetLifeState() == ECharacterLifeState.INCAPACITATED && !CompartmentAccessComponent.GetVehicleIn(m_Casualty);
|
||||
}
|
||||
protected bool IncapacitateGroundCasualty()
|
||||
{
|
||||
if (!Check(m_Damage && ERR_Actors.Alive(m_Casualty), "living fixture casualty has native damage manager before incapacitation")) return false;
|
||||
HitZone resilience = m_Damage.GetResilienceHitZone();
|
||||
if (!Check(resilience != null, "fixture casualty has actual native resilience hit zone")) return false;
|
||||
float beforeResilience = resilience.GetHealth();
|
||||
bool damageWasEnabled = m_Damage.IsDamageHandlingEnabled();
|
||||
// ForceUnconsciousness uses HandleDamage(TRUE), which damage protection can
|
||||
// suppress. Permit only this synchronous operation, then restore the flag
|
||||
// before any assertion/cleanup path. Never restore health or life state.
|
||||
m_Damage.EnableDamageHandling(true);
|
||||
m_Damage.ForceUnconsciousness();
|
||||
float afterResilience = resilience.GetHealth();
|
||||
m_Damage.EnableDamageHandling(damageWasEnabled);
|
||||
PrintFormat("ERR CASUALTY INCAPACITATION: resilienceBefore=%1 resilienceAfter=%2 damageOriginallyEnabled=%3 restored=%4", beforeResilience, afterResilience, damageWasEnabled, m_Damage.IsDamageHandlingEnabled() == damageWasEnabled);
|
||||
return Check(afterResilience < beforeResilience && ERR_Actors.Alive(m_Casualty) && m_Damage.IsDamageHandlingEnabled() == damageWasEnabled, "single native incapacitation reduces actual resilience, preserves life and restores damage-protection flag");
|
||||
}
|
||||
protected bool BeginExit()
|
||||
{
|
||||
// Native unloading is a separate mechanism check, not a user-action claim.
|
||||
vector exitTransform[4];
|
||||
m_Casualty.GetWorldTransform(exitTransform);
|
||||
exitTransform[3] = m_GroundPosition;
|
||||
return Check(m_Access.GetOutVehicle_NoDoor(exitTransform, true, false), "unconscious cargo occupant accepts native ground exit");
|
||||
}
|
||||
protected bool ExitSettled()
|
||||
{
|
||||
return ERR_Actors.Alive(m_Casualty) && vector.Distance(m_Casualty.GetOrigin(), m_GroundPosition) < 4 && m_Seat.IsCompartmentAccessible();
|
||||
}
|
||||
protected vector ExpectedExit() { return m_GroundPosition; }
|
||||
protected string ExitResultDetail() { return "unloaded survivor on ground and seat accessible"; }
|
||||
// now is world milliseconds, matching the other native probes. Returns -1/0/1.
|
||||
int Tick(float now)
|
||||
{
|
||||
if (now < m_Wait) return 0;
|
||||
if (m_Step == 0)
|
||||
{
|
||||
PlayerController controller = GetGame().GetPlayerController();
|
||||
if (!Check(Replication.IsServer() && controller && m_Mode, "server and local real caller available")) return -1;
|
||||
m_Caller = controller.GetControlledEntity();
|
||||
m_Vehicle = m_Mode.ExtractionVehicle();
|
||||
if (!Check(ERR_Actors.CanFight(m_Caller) && !CompartmentAccessComponent.GetVehicleIn(m_Caller) && ERR_Actors.Alive(m_Vehicle), "caller on foot and authored helicopter intact")) return -1;
|
||||
m_GroundPosition = ERR_Actors.Ground(m_Vehicle.GetOrigin() + "6 0 6");
|
||||
m_Casualty = ERR_Actors.Spawn(m_Mode.Factions().PrisonerPrefab, m_GroundPosition);
|
||||
if (!Check(m_Casualty != null, "independent casualty spawned on ground")) return -1;
|
||||
m_Mode.Own(m_Casualty);
|
||||
m_Access = SCR_CompartmentAccessComponent.Cast(m_Casualty.FindComponent(SCR_CompartmentAccessComponent));
|
||||
m_Damage = SCR_CharacterDamageManagerComponent.Cast(m_Casualty.FindComponent(SCR_CharacterDamageManagerComponent));
|
||||
if (!Check(m_Access && m_Damage, "native casualty components present")) return -1;
|
||||
m_Access.GetOnCompartmentEntered().Insert(Entered);
|
||||
m_Access.GetOnCompartmentLeft().Insert(Left);
|
||||
m_Caller.GetWorldTransform(m_CallerTransform);
|
||||
vector helperTransform[4];
|
||||
m_Caller.GetWorldTransform(helperTransform);
|
||||
helperTransform[3] = ERR_Actors.Ground(m_GroundPosition + "2 0 0");
|
||||
ChimeraCharacter.Cast(m_Caller).Teleport(helperTransform);
|
||||
m_CallerMoved = true;
|
||||
m_Step = 1;
|
||||
m_Wait = now + 1000;
|
||||
return 0;
|
||||
}
|
||||
if (m_Step == 1)
|
||||
{
|
||||
if (!IncapacitateGroundCasualty()) return -1;
|
||||
m_Deadline = now + 8000;
|
||||
m_Step = 2;
|
||||
return 0;
|
||||
}
|
||||
if (m_Step == 2)
|
||||
{
|
||||
if (!DownOnGround())
|
||||
{
|
||||
if (now >= m_Deadline) { Check(false, "native health-driven ground incapacitation before boarding deadline"); return -1; }
|
||||
return 0;
|
||||
}
|
||||
if (m_Bench)
|
||||
{
|
||||
if (m_DownSettledAt == 0)
|
||||
{
|
||||
m_DownSettledAt = now + 5000;
|
||||
m_Deadline = now + 13000;
|
||||
Trace("incapacitated; begin five-second bench settling interval");
|
||||
return 0;
|
||||
}
|
||||
if (now < m_DownSettledAt) return 0;
|
||||
}
|
||||
PrintFormat("ERR CASUALTY POSITIONS: caller=%1 casualty=%2 helicopter=%3", m_Caller.GetOrigin(), m_Casualty.GetOrigin(), m_Vehicle.GetOrigin());
|
||||
if (!Check(ERR_Actors.CanFight(m_Caller) && vector.Distance(m_Caller.GetOrigin(), m_Casualty.GetOrigin()) < 4, "conscious real caller physically beside ground casualty")) return -1;
|
||||
if (m_Bench) m_Seat = FindTransportBench();
|
||||
else m_Seat = m_Access.FindFreeAndAccessibleCompartment(m_Vehicle, ECompartmentType.CARGO);
|
||||
if (!Check(m_Seat && !SCR_PatientCompartmentSlot.Cast(m_Seat) && !m_Seat.GetOccupant(), "ordinary free cargo seat selected without patient-seat substitution")) return -1;
|
||||
if (m_Bench) Print("ERR CASUALTY BENCH SOURCE: VehPart_MI8_seats_base.et sha256=1b9a2e55a9a1cb884886488b6e170f437b6c1a615b584449819b96a6c78ad973");
|
||||
Trace("before selected boarding request");
|
||||
PrintFormat("ERR CASUALTY LOAD: CanGetInVehicle=%1 state=%2 targetType=%3", m_Access.CanGetInVehicle(m_Seat.GetOwner()), CharacterControllerComponent.Cast(m_Casualty.FindComponent(CharacterControllerComponent)).GetLifeState(), m_Seat.GetType());
|
||||
// Exactly the public server-to-owner primitive used by vanilla ambulance loading.
|
||||
bool accepted;
|
||||
if (m_Direct) accepted = m_Access.GetInVehicle(m_Seat.GetOwner(), m_Seat, true, -1, ECloseDoorAfterActions.INVALID, false);
|
||||
else accepted = m_Access.MoveInVehicle(m_Vehicle, ECompartmentType.CARGO, false, m_Seat);
|
||||
PrintFormat("ERR CASUALTY MECHANISM: direct=%1 bench=%2 accepted=%3", m_Direct, m_Bench, accepted);
|
||||
Trace("immediately after selected boarding request");
|
||||
m_NextDiagnostic = now + 1000;
|
||||
if (!Check(accepted, "selected loading request accepted while already unconscious")) return -1;
|
||||
m_Deadline = now + 8000;
|
||||
m_Step = 3;
|
||||
return 0;
|
||||
}
|
||||
if (m_Step == 3)
|
||||
{
|
||||
if (now >= m_NextDiagnostic) { Trace("awaiting physical occupancy"); m_NextDiagnostic = now + 1000; }
|
||||
if (CompartmentAccessComponent.GetVehicleIn(m_Casualty) != m_Vehicle || m_Seat.GetOccupant() != m_Casualty)
|
||||
{
|
||||
if (now >= m_Deadline) { Check(false, "physical cargo occupancy after selected mechanism before deadline"); return -1; }
|
||||
return 0;
|
||||
}
|
||||
if (!Check(ERR_Actors.Alive(m_Casualty) && !ERR_Actors.CanFight(m_Casualty), "living unconscious ground casualty now physically aboard")) return -1;
|
||||
if (!Check(!m_Access.MoveInVehicle(m_Vehicle, ECompartmentType.CARGO, false, m_Seat), "occupied target seat rejects repeated request")) return -1;
|
||||
ERR_PlayerRoster roster = new ERR_PlayerRoster();
|
||||
UUID account = "00e77200-0000-0000-0000-000000000201";
|
||||
if (!Check(roster.Bind(10201, account), "isolated casualty identity registered")) return -1;
|
||||
roster.Spawned(10201, m_Casualty);
|
||||
ERR_ExtractionService service = new ERR_ExtractionService(roster);
|
||||
if (!Check(service.Assign(m_Vehicle) && service.Begin(m_Vehicle.GetOrigin() + "100 0 0", 50), "isolated boundary service initialized without moving mission helicopter")) return -1;
|
||||
service.Tick(ERR_Phase.EXTRACTION);
|
||||
if (!Check(service.DidEscape(account) && service.EscapedCount() == 1, "loaded unconscious identity satisfies physical extraction rule")) return -1;
|
||||
if (!BeginExit()) return -1;
|
||||
m_Deadline = now + 8000;
|
||||
m_Step = 4;
|
||||
return 0;
|
||||
}
|
||||
if (m_Step == 4)
|
||||
{
|
||||
if (now >= m_NextDiagnostic) { Trace("awaiting ground exit"); m_NextDiagnostic = now + 1000; }
|
||||
if (CompartmentAccessComponent.GetVehicleIn(m_Casualty) || m_Seat.GetOccupant())
|
||||
{
|
||||
if (now >= m_Deadline) { Check(false, "native exit clears physical vehicle and seat before deadline"); return -1; }
|
||||
return 0;
|
||||
}
|
||||
bool settled = ExitSettled();
|
||||
if (!settled && now < m_Deadline) return 0;
|
||||
PrintFormat("ERR CASUALTY EXIT POSITION: actual=%1 requested=%2 alive=%3 accessible=%4", m_Casualty.GetOrigin(), ExpectedExit(), ERR_Actors.Alive(m_Casualty), m_Seat.IsCompartmentAccessible());
|
||||
if (!Check(settled, ExitResultDetail())) return -1;
|
||||
Cleanup();
|
||||
m_Step = 5;
|
||||
return 1;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user