Advance standalone admission, finite artillery and native validation

This commit is contained in:
2026-09-19 09:02:31 +02:00
parent af5146a317
commit 40a474934c
532 changed files with 56456 additions and 199 deletions
+62 -18
View File
@@ -17,8 +17,13 @@ modded class ERR_GameMode
protected bool m_ERRTestRadioNetwork;
protected bool m_ERRTestHQResponse;
protected bool m_ERRTestMortar;
protected bool m_ERRTestMortarFire;
protected bool m_ERRTestMortarTransfer;
protected ref ERR_NativeMortarTransferProbe m_ERRMortarTransfer;
protected ref ERR_NativeMortarFiringProbe m_ERRMortarFire;
protected float m_ERRNextProbeLog;
protected ref ERR_NativeRadioProbe m_ERRRadioProbe;
protected ref ERR_NativeHQResponseProof m_ERRHQResponseProof;
protected ref array<IEntity> m_ERRCacheFolders = {};
protected override void EOnInit(IEntity owner)
@@ -31,9 +36,13 @@ modded class ERR_GameMode
m_ERRTestRadioNetwork = outcome == "radio-network";
m_ERRTestHQResponse = outcome == "hq-response";
m_ERRTestMortar = outcome == "mortar-inventory";
m_ERRTestMortarFire = outcome == "mortar-fire" || outcome == "mortar-expiry";
m_ERRTestMortarTransfer = outcome == "mortar-transfer";
m_ERRTestPatrolHQ = outcome == "patrol-hq";
m_ERRTestPlayerDeath = outcome == "player-death" || m_ERRTestRadioNetwork || m_ERRTestHQResponse || m_ERRTestMortar;
m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 150000;
if (m_ERRTestMortarTransfer) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 330000;
if (m_ERRTestMortarFire) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 330000;
if (m_ERRTestPatrolHQ) m_ERRSmokeDeadline = GetWorld().GetWorldTime() + 420000;
OnStop().Insert(ERR_StopHQPatrol);
OnPhaseChanged().Insert(ERR_SmokePhase);
@@ -52,6 +61,9 @@ modded class ERR_GameMode
}
protected void ERR_StopHQPatrol()
{
if (m_ERRHQResponseProof) m_ERRHQResponseProof.Stop();
if (m_ERRMortarTransfer) m_ERRMortarTransfer.Stop();
if (m_ERRMortarFire) m_ERRMortarFire.Stop();
if (m_ERRHQPatrolMovement) m_ERRHQPatrolMovement.Stop();
if (m_ERRHQPatrolOrder) m_ERRHQPatrolOrder.Stop();
}
@@ -87,6 +99,24 @@ modded class ERR_GameMode
protected void ERR_SmokePhase(ERR_Phase previous, ERR_Phase current)
{
if (m_ERRSmokeDone || !ERR_MissionRules.Terminal(current)) return;
if (m_ERRTestMortarTransfer)
{
if (!ERR_Check(current == ERR_Phase.DEFEAT && m_ERRSmokeStep == 161, "native exact shell transfers and original-owner restoration complete before explicit reset")) return;
m_ERRSmokeDone = true;
GetGame().GetCallqueue().Remove(ERR_SmokeTick);
ERR_StopHQPatrol();
Print("ERR SMOKE COMPLETE: native exact mortar inventory transfer, accepted-operation cancellation and original-owner restoration; radio bypassed; fixture reset requested");
return;
}
if (m_ERRTestMortarFire)
{
if (!ERR_Check(current == ERR_Phase.DEFEAT && m_ERRSmokeStep == 151, "native mortar first shot and stop complete before explicit reset")) return;
m_ERRSmokeDone = true;
GetGame().GetCallqueue().Remove(ERR_SmokeTick);
ERR_StopHQPatrol();
Print("ERR SMOKE COMPLETE: native HQ radio mortar projectile and configured cancellation/expiry; fixture reset requested");
return;
}
if (m_ERRTestPatrolHQ)
{
if (!ERR_Check(current == ERR_Phase.DEFEAT && m_ERRSmokeStep == 133, "HQ patrol preemption and physical resumption before explicit reset")) return;
@@ -149,6 +179,20 @@ modded class ERR_GameMode
if (m_ERRSmokeDone) return;
if (now > m_ERRSmokeDeadline) { ERR_Check(false, "timeout at step " + m_ERRSmokeStep.ToString()); return; }
if (now < m_ERRSmokeWait) return;
if (m_ERRSmokeStep == 160)
{
int result = m_ERRMortarTransfer.Tick(now);
if (result < 0) { ERR_Check(false, "native mortar exact-shell transfer fixture"); return; }
if (result == 1) { m_ERRSmokeStep = 161; Transition(ERR_Phase.DEFEAT); }
return;
}
if (m_ERRSmokeStep == 150)
{
int result = m_ERRMortarFire.Tick(now);
if (result < 0) { ERR_Check(false, "native mortar firing probe failed; see diagnostics"); return; }
if (result == 1) { m_ERRSmokeStep = 151; Transition(ERR_Phase.DEFEAT); }
return;
}
if (m_ERRSmokeStep == 130 || m_ERRSmokeStep == 132)
{
int result = m_ERRHQPatrolMovement.Tick(now);
@@ -181,6 +225,20 @@ modded class ERR_GameMode
m_ERRSmokeStep = 130;
return;
}
if (m_ERRTestMortarTransfer)
{
DamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
m_ERRMortarTransfer = new ERR_NativeMortarTransferProbe(this);
m_ERRSmokeStep = 160;
return;
}
if (m_ERRTestMortarFire)
{
DamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
m_ERRMortarFire = new ERR_NativeMortarFiringProbe(this);
m_ERRSmokeStep = 150;
return;
}
if (m_ERRTestMortar)
{
DamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
@@ -189,7 +247,7 @@ modded class ERR_GameMode
}
if (m_ERRTestHQResponse)
{
DamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
m_ERRHQResponseProof = new ERR_NativeHQResponseProof(this, m_ERRSmokePlayer);
m_ERRSmokeStep = 110;
return;
}
@@ -343,23 +401,9 @@ modded class ERR_GameMode
}
else if (m_ERRSmokeStep == 110)
{
ERR_HQ hq = ERR_HQ.Cast(Command());
if (!hq || !hq.ERR_ProbeSquadsReady()) return;
ERR_MovePlayer(hq.ERR_ProbeResponseOrigin());
m_ERRSmokeStep = 111;
m_ERRSmokeWait = now + 1000;
}
else if (m_ERRSmokeStep == 111)
{
ERR_HQ hq = ERR_HQ.Cast(Command());
if (now >= m_ERRNextProbeLog)
{
Print("ERR HQ PROBE: " + hq.ERR_ProbePerception());
m_ERRNextProbeLog = now + 10000;
}
if (!hq.ERR_ProbeDeliveredResponse()) return;
if (!ERR_Check(true, "native visual contact reaches HQ and orders a different existing squad")) return;
if (!ERR_Check(hq.ERR_ProbeUniqueAssignments(), "HQ uses distinct waypoints within the existing force and order limits")) return;
int result = m_ERRHQResponseProof.Tick(now);
if (result < 0) { ERR_Check(false, "native HQ response evidence failed; inspect report lineage diagnostics"); return; }
if (result == 0) return;
m_ERRSmokeStep = 9;
SCR_CharacterDamageManagerComponent damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
damage.EnableDamageHandling(true);