Expand independent escape routes and finite site discovery

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2026-09-19 03:49:19 +02:00
parent ce19ec68df
commit 39f2e74527
90 changed files with 8641 additions and 56 deletions
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@@ -10,18 +10,18 @@ The base replacement has priority over extension feature migration. [Base respon
- New mission state rules, scenario assembly, location/discovery state, vanilla faction catalog, basic native spawning and settings owner.
- Physical radio network, visual observation intake, report snapshots, bounded HQ journal and an initial infantry response coordinator.
- Core-owned document recovery and objective map markers, optional enemy-carried intel and shared field map, replicated discovery markers and a limited administration command surface.
- New Everon child world, definition-driven prison, finite supply cache, radio and extraction sites using referenced vanilla resources.
- New Everon child world, definition-driven prison, two independent clue caches, medical stash, guarded outpost, radio and extraction sites using referenced vanilla resources.
## Incomplete milestones
| Milestone | Current evidence | Remaining work |
| --- | --- | --- |
| Dependency audit/setup/interfaces | Projects and automated isolation checks exist | Complete provenance review; mature player/objective service interfaces |
| Playable Everon loop | Core-only escape/restart and native objective state checks pass; full companion regression also passes | Meaningful location/scavenging content, manual playability, multiplayer lifecycle and clean runtime |
| Playable Everon loop | Core-only escape/restart and native objective state checks pass; full companion regression also passes | Manual route/stock balance, gameplay presentation, multiplayer lifecycle and clean runtime |
| HQ/support/companion integration | Physical infantry coordination and selected helpers ported | Migrate full HQ scheduling, aircraft, mortars, ammunition, convoy/depot logistics, existing applicable commands and settings |
| Multiplayer/performance/release | Test ledger and regression tooling exist | Dedicated server and 12-player sessions, failures/restarts/cleanup, equivalent-workload FPS evidence, native builds, packaging and publication |
The prison/site layout is a prototype. Terrain heights were checked, but collision, slope, navmesh accessibility, vehicle seating and extraction takeoff have not passed gameplay acceptance. Two guaranteed radio documents in the finite supply cache about 125 metres from the prison provide progression even with random enemy intel disabled. Geometry diagnostics replaced the sloping footprint with an open surveyed site and resized the gate to its opening. Native gate passage and two scripted victory rounds pass; manual gameplay acceptance remains outstanding.
The prison/site layout is a prototype. Terrain heights were checked, but collision, slope, navmesh accessibility, vehicle seating and extraction takeoff have not passed gameplay acceptance. Two separate marked supply caches each hold two guaranteed radio documents. The western cache provides another route if the southern cache is lost; optional medical and guarded outpost stock add detours. Progression does not require random enemy intel. Geometry diagnostics replaced the sloping footprint with an open surveyed site and resized the gate to its opening. Native gate passage and two scripted victory rounds pass; manual gameplay acceptance remains outstanding.
## Commands presently implemented