Expand independent escape routes and finite site discovery

This commit is contained in:
2026-09-19 03:49:19 +02:00
parent ce19ec68df
commit 39f2e74527
90 changed files with 8641 additions and 56 deletions
@@ -58,7 +58,7 @@ modded class ERR_HQ
unit.Group.GetAgents(agents);
if (agents.Count() != 6) return false;
}
return infantry == 4;
return infantry == 6;
}
}
@@ -74,7 +74,7 @@ class ERR_NativeRadioProbe
if (m_Step == 0)
{
if (!hq.ERR_ProbeSquadsReady()) return 0;
Print("ERR SMOKE PASS: four physical six-person squads each have a manpack operator");
Print("ERR SMOKE PASS: six physical six-person squads each have a manpack operator");
m_Route = hq.ERR_ProbeRoute();
if (!m_Route || m_Route.Nodes.IsEmpty()) return -1;
m_Carrier = m_Route.Nodes[0].Carrier;