Configure anger points per Sarka instead of cars per point

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2026-10-17 18:58:35 +02:00
parent 82b52ae1fc
commit 372fca7a68
15 changed files with 125 additions and 59 deletions
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@@ -63,6 +63,21 @@ requested totals instead of preventing mission startup. The admin Status page
also shows these totals. This is an interim checkpoint system, independent of the
existing HQ-directed road interceptions.
## Šárka special-forces hunters
Under **Forces → Šárka hunters**, set **Anger points per Šárka** from 1 to 30.
The default is 3. Each wave requests the current anger divided by this value,
rounded down: a value of 5 gives no car below 5 anger, one at 5–9, and two at
10–14. Zero disables new waves; already deployed cars and crews remain.
Each car carries four special-forces soldiers, including a medic. Changes apply
to the next wave; the existing interval and placement rules remain unchanged.
The saved key is `mission.sarkaAngerPerCar` in `$profile:Escapists.json`.
The command is `/esc mission sarkapoints set N` (also `show` and `help`).
Older `sarkaCarsPerAnger` settings migrate to the new default of 3 when enabled;
an old zero remains disabled. An explicit new key takes precedence. The old
`sarkacars` command is retired to avoid silently reversing its meaning.
## Mission restarts
The admin menu **Mission** page includes two independent settings: