Author reusable mission sites with finite scavenging stock
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@@ -8,10 +8,10 @@ The installed original package (1.6.30, metadata targeting Reforger 1.8.0.10) wa
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| Responsibility | Successor implementation | Still required |
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| --- | --- | --- |
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| Mission setup and progression | Core phase rules, server settings and scenario assembly | Player-facing setup, failure reporting, richer objective service boundaries |
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| Mission setup and progression | Core phase rules, server settings, definition validation and asynchronous site preparation | Player-facing setup, failure reporting, richer objective service boundaries |
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| Prison and player start | New vanilla composition, physical gate and supplies, native spawning | Manual escape and 12-player equipment/space validation; additional surveyed layouts |
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| Scavenging and discovery | Core recovers physical documents and reveals objective markers; optional Intel distributes more documents | Meaningful supply sites and exploration beyond the two-document prototype |
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| Location population | Three authored guard groups, radio and helicopter sites | Reusable authored location definitions, population ownership, finite site inventories and cleanup |
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| Scavenging and discovery | Core owns a finite supply cache, targeted physical documents and objective markers; optional Intel distributes more documents | More surveyed scavenging locations, route variety and gameplay balance |
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| Location population | Four configured sites and guard groups, physical stock ownership and preparation rollback | Additional compositions, destruction presentation, manual access and multiplayer cleanup validation |
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| Radio objective | Core authorizes interaction, requires conscious defenders, resets interrupted transmission and publishes native task progress | Native task and radio-progress UI validation, unconscious/revive and simultaneous-player validation |
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| Extraction and results | Physical helicopter occupancy, escape boundary and survivor result | Manual navigation/takeoff, full-capacity seating, partial escape and late-join verification |
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| Player lifecycle | Identity roster, native reconnect reservation, one life, spectator camera, defeat/restart | Dedicated server and real multi-client reconnect/streaming tests |
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@@ -20,8 +20,8 @@ The installed original package (1.6.30, metadata targeting Reforger 1.8.0.10) wa
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## Immediate implementation order
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1. Establish a Core-only escape scenario and native regression with all companion addons unloaded.
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2. Finish reusable base locations, scavenging and objective presentation so a person can play the route without test teleports or hidden knowledge.
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1. Completed development check: Core-only escape/restart and finite site inventory regression. Full gameplay acceptance remains pending.
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2. Expand and manually validate the authored locations, scavenging route and objective presentation so a person can play without test teleports or hidden knowledge.
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3. Validate player lifecycle and restart on a dedicated server; resolve native errors before declaring a clean build.
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4. Integrate existing HQ, Intel, Chat and Map behavior against those base interfaces, followed by equivalent-workload performance measurements.
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