Improve AI garrisons, player recovery and mission administration
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@@ -237,13 +237,13 @@ int main(){
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assert(!merged.IngestBody(&body,4002)&&merged.ConfirmedLosses()==4); // replay or different observer
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status.MessageId=3;status.ObservedAt=5000;assert(merged.Ingest(&status,5000)&&known->Closed);
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assert(!merged.RequestDue("patrol-1",999999));
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assert(merged.IdentifiedBodies()==4&&merged.Aggression()==1&&merged.HunterTarget()==1);
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assert(merged.IdentifiedBodies()==4&&merged.Aggression()==1&&merged.HunterTarget()==4);
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for(int bodies=0;bodies<=300;bodies++){
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assert(ERR_HQWatchRules::Aggression(bodies)==std::min(30,bodies/3));
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assert(ERR_HQWatchRules::Hunters(ERR_HQWatchRules::Aggression(bodies))==std::min(15,(bodies/3+1)/2));
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assert(ERR_HQWatchRules::Hunters(ERR_HQWatchRules::Aggression(bodies))==3+(std::min(30,bodies/3)*12+29)/30);
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}
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assert(ERR_HQWatchRules::Aggression(-10)==0&&ERR_HQWatchRules::Hunters(-10)==0);
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merged.Clear();assert(merged.IdentifiedBodies()==0&&merged.HunterTarget()==0);
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assert(ERR_HQWatchRules::Aggression(-10)==0&&ERR_HQWatchRules::Hunters(-10)==3);
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merged.Clear();assert(merged.IdentifiedBodies()==0&&merged.HunterTarget()==3);
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// Exercise the actual HQ delivered-intake method and actual Report.Snapshot, including corpse deletion.
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HQDelivery intake;ERR_HQReport local;local.CasualtySourceId="deleted-during-uplink";
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local.CasualtyStrength=1;local.CasualtySlot=0;local.Target=&local;local.MessageId=501;
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