Improve AI garrisons, player recovery and mission administration
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@@ -32,6 +32,7 @@ int main(){
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for(int n=0;n<1000;n++){
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assert(Rules::Resolve({"us","ussr","fia","rhs"},saved,resolved));
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assert(Rules::Distinct(resolved)&&resolved.size()==3);
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for(auto role:Rules::Roles())assert(saved.Get(role)=="random");
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}
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saved.Set("enemy","us");saved.Set("independent","fia");
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for(int n=0;n<100;n++){
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