Improve AI garrisons, player recovery and mission administration
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@@ -62,7 +62,8 @@ int main(){
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admin.Register(&replacement);assert(admin.m_Providers.size()==2&&admin.JournalSequence()==20);
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HQAliases ha;IntelAliases ia;
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assert(ha.Setting("hq","interval")=="reportIntervalSeconds"&&ha.Setting("hq","squads")=="supportSquadLimit"&&ha.Setting("hq","radius")=="responseRadiusMetres");
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assert(ha.Setting("intel","carrying").empty()&&ha.Setting("hq","stinger")=="stingerChanceOneIn");
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assert(ha.Setting("hq","aa")=="antiAirChancePercent"&&ha.Setting("hq","mines")=="antiPersonnelMineChancePercent");
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assert(ha.Setting("intel","carrying").empty()&&ha.Setting("hq","stinger")=="antiAirChancePercent");
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assert(ia.Setting("intel","chance")=="aiIntelChancePercent"&&ia.Setting("intel","carrying")=="aiIntelChancePercent");
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assert(ia.Setting("hq","chance").empty()&&ia.Setting("intel","spawn").empty());
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HQHelp hh;IntelHelp ih;lines.clear();assert(hh.Help("hq",lines)&&lines.size()<=5);lines.clear();assert(ih.Help("intel",lines)&&lines.size()<=4);
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