Add mission customization, HQ support and aggression-driven AI
Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
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@@ -56,15 +56,17 @@ int main(){
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storage.owner=&otherTruck;assert(!access.Check(&truck,&actor));storage.owner=&truck;
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BaseUserAction door;door.owner=&truck;context.actions={&door};assert(!access.Check(&truck,&actor));context.actions={&storage};
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manager.enabled=false;assert(!access.Check(&truck,&actor));manager.enabled=true;
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// Stock Ural defines 36 root contexts and ammo adds one: a valid storage action near the end must remain discoverable.
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for(int count:{37,64}){
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// Stock Ural has 37 contexts and Mi-8 has 82: a valid storage action near the end must remain discoverable.
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for(int count:{37,64,82,128}){
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std::vector<UserActionContext> stockContexts(count);manager.contexts.clear();
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for(auto& authored:stockContexts){authored.actions={&door};manager.contexts.push_back(&authored);}
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stockContexts.back().actions={&storage};
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assert(ERR_InfantryAmmoAccess::Points(&truck,points)&&points.Count()==1&&access.Check(&truck,&actor));
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}
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manager.contexts.clear();manager.contexts.resize(65,&context);assert(!access.Check(&truck,&actor));manager.contexts={&context};
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context.actions.resize(17,&storage);assert(!access.Check(&truck,&actor));context.actions={&storage};
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manager.contexts.clear();manager.contexts.resize(129,&context);assert(!access.Check(&truck,&actor));manager.contexts={&context};
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// Native helicopter door contexts include 38 actions, most unrelated to storage.
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for(int count:{33,38,64}){context.actions.clear();context.actions.resize(count,&door);context.actions.back()=&storage;assert(access.Check(&truck,&actor));}
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context.actions.resize(65,&storage);assert(!access.Check(&truck,&actor));context.actions={&storage};
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manager.contexts={nullptr};assert(!access.Check(&truck,&actor));manager.contexts={&context};
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assert(!access.Check(&truck,&wall));assert(!access.Check(nullptr,&actor));
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// A blocked context never skips an intervening external entity; another independently clear authored context may qualify.
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