Add mission customization, HQ support and aggression-driven AI
Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
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@@ -11,7 +11,7 @@ for name in ('unit','other','route','own','seen','report'):
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s=s.replace(name+'.',name+'->')
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for name in ('Uplink','Task'):
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s=s.replace(name+'.',name+'->')
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s=s.replace('Nodes[0].','Nodes[0]->').replace('m_Mode.Settings().Get','m_Mode->Settings()->Get').replace('ERR_HQObservation.','ERR_HQObservation::').replace('null','nullptr')
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s=s.replace('Nodes[0].','Nodes[0]->').replace('m_Mode.Settings().Runtime','m_Mode->Settings()->Runtime').replace('ERR_HQObservation.','ERR_HQObservation::').replace('null','nullptr')
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s=s.replace('ERR_HQRoute* own;','ERR_HQRoute* own=nullptr;').replace('ERR_HQRoute* route;','ERR_HQRoute* route=nullptr;')
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run(r'''
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#include <cassert>
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@@ -30,7 +30,7 @@ struct ERR_HQObservation{static void Gather(Utility*u,float,Arr<ERR_HQVisualCont
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struct Selector{int queues=0;ERR_HQVisualContact*Select(Arr<ERR_HQVisualContact*>&s){return s[0];}void Queued(IEntity){queues++;}};
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struct History{IEntity target=nullptr;float time=-1;bool CanQueue(IEntity t,float at,float){return t&&!(t==target&&at<=time);}void Queued(IEntity t,float at,float){target=t;time=at;}};
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struct ERR_HQReport{int MessageId=0,Position=0;IEntity Target=nullptr;Group*Source=nullptr;float ObservedAt=0;string Description(float){return "unaltered source sighting";}};
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struct Settings{int Get(string){return 5;}};
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struct Settings{int Runtime(string){return 5;}};
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struct Mode{struct Settings values;struct Settings*Settings(){return &values;}};
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struct Task{float ArrivedAt=0;};
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struct ERR_HQUnit{struct Group*Group=nullptr;struct Utility*Utility=nullptr;IEntity Radio=nullptr;float NextReport=0;ERR_HQRoute*Uplink=nullptr;ERR_HQReport*PendingReport=nullptr;Selector ReportSelection;History SentObservations;int StatusSampler=1;struct Task*Task=nullptr;};
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