Add mission customization, HQ support and aggression-driven AI

Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
This commit is contained in:
2026-09-23 15:07:14 +02:00
parent 04bd19327b
commit 1b1a8b5173
242 changed files with 12153 additions and 875 deletions
+7 -2
View File
@@ -13,7 +13,7 @@ def cpp(s):
s=re.sub(r'foreach \((ERR_HQUnit\*) (\w+) : ([^)]+)\)',r'for (\1 \2 : \3)',s)
for name in ('unit','other','task','planned','order','belief','record','mode','Group','hunt','m_Mode'):
s=s.replace(name+'.',name+'->')
s=s.replace('ResourceName ', 'int ')
s=s.replace('ResourceName ', 'int ').replace('.IsEmpty()', '.empty()')
s=s.replace('PendingTask.', 'PendingTask->').replace('Task.', 'Task->')
s=s.replace('Downlink.', 'Downlink->').replace('Forces().','Forces()->').replace('ERR_ForceRecord* record;','ERR_ForceRecord* record=nullptr;')
return s
@@ -39,7 +39,7 @@ struct ERR_HQPursuitRules{
'''+rules+r'''
};
struct Math{static float Min(float a,float b){return std::min(a,b);}};
struct ERR_HQTask{bool RoadIntercept=false,ReleaseOnly=false;ERR_HQTask* ReplacesTask=nullptr;string WatchSourceId;int WatchMessageId=0,WatchRequestId=0;
struct ERR_HQTask{string SecuritySite;bool RoadIntercept=false,ReleaseOnly=false;ERR_HQTask* ReplacesTask=nullptr;string WatchSourceId;int WatchMessageId=0,WatchRequestId=0;
int BeliefId=1,BeliefRevision=2,Role=0;vector Destination{40,0,50};float QueuedAt=0,ExpiresAt=60000;bool Investigation(){return !WatchSourceId.empty();}string Name(){return "search";}};
struct ERR_HQReport{int MessageId=10;float ObservedAt=0;};
struct ERR_HQRoute{int MessageId=20;};
@@ -116,6 +116,11 @@ int main(){
assert(ERR_Actors::spawns==1&&f.unit.Waypoint&&f.unit.Waypoint->resource==2&&f.unit.Task==&f.next&&f.previous.deletes==1);
f.hq.DeliverOrder(&f.unit,45001);assert(ERR_Actors::spawns==1&&f.group.additions==1);
f.hq.Cleanup(60000,1,4);assert(!f.unit.Task&&!f.unit.Waypoint&&f.mode.ledger.record.Duty==f.mode.ledger.record.HomeDuty);}
// Security orders carry an inspected-site hypothesis, not a fabricated enemy track.
{Fixture f;f.next.SecuritySite="mortar-1";f.next.BeliefId=999;
f.hq.DeliverOrder(&f.unit,1000);assert(f.unit.Task==&f.next&&f.unit.Waypoint->resource==2);
f.hq.Cleanup(1001,1,4);assert(f.unit.Task==&f.next);
f.hq.Cleanup(60000,1,4);assert(!f.unit.Task&&!f.unit.Waypoint);}
// Cancelling a mismatched recall never releases a replacement task which arrived first.
{Fixture f;f.next.ReleaseOnly=true;f.next.ReplacesTask=nullptr;f.hq.DeliverOrder(&f.unit,1000);f.Retained();assert(ERR_Actors::spawns==0);}
{Fixture f;f.next.ReleaseOnly=true;f.next.ReplacesTask=&f.active;f.hq.DeliverOrder(&f.unit,1000);assert(!f.unit.Task&&!f.unit.Assignment&&!f.unit.Waypoint&&f.previous.deletes==1&&ERR_Actors::spawns==0);}