Add mission customization, HQ support and aggression-driven AI

Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
This commit is contained in:
2026-09-23 15:07:14 +02:00
parent 04bd19327b
commit 1b1a8b5173
242 changed files with 12153 additions and 875 deletions
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"""Execute role resolution: reserve explicit choices, then sample without replacement."""
import re
from policy_harness import ROOT, body, run
path = ROOT / 'addons/core/Scripts/Game/ERR/00_Core/ERR_FactionSelection.c'
code = '\n'.join(body(path, signature) for signature in ['static bool Resolve(', 'static bool Distinct('])
code = code.replace('array<string> available', 'Array<string> available').replace('array<string> fixed', 'Array<string> fixed')
code = code.replace('map<string, string>', 'Map&').replace('foreach (', 'for (').replace('Math.RandomInt', 'RandomInt')
run(r'''
#include <cassert>
#include <map>
#include <vector>
#include <string>
#include <algorithm>
using string=std::string;
template<class T> struct Array:std::vector<T> {
using std::vector<T>::vector;
int Count()const{return this->size();} bool IsEmpty(){return this->empty();}
bool Contains(T v){return std::find(this->begin(),this->end(),v)!=this->end();}
void Insert(T v){this->push_back(v);} void Remove(int i){this->erase(this->begin()+i);}
void RemoveItem(T v){auto i=std::find(this->begin(),this->end(),v);if(i!=this->end())this->erase(i);}
};
struct Map:std::map<string,string>{bool Contains(string k){return count(k);}string Get(string k){return at(k);}void Set(string k,string v){(*this)[k]=v;}void Clear(){clear();}};
struct Rules {
static Array<string> Roles(){return {"escapists","enemy","independent"};}
static bool Find(string id){return id=="us"||id=="ussr"||id=="fia"||id=="rhs";}
static int RandomInt(int,int end){static unsigned x=17;x=x*1664525u+1013904223u;return x%end;}
''' + code + r'''
};
int main(){
Map saved,resolved;
for(auto role:Rules::Roles())saved.Set(role,"random");
for(int n=0;n<1000;n++){
assert(Rules::Resolve({"us","ussr","fia","rhs"},saved,resolved));
assert(Rules::Distinct(resolved)&&resolved.size()==3);
}
saved.Set("enemy","us");saved.Set("independent","fia");
for(int n=0;n<100;n++){
assert(Rules::Resolve({"us","ussr","fia"},saved,resolved));
assert(resolved.Get("escapists")=="ussr"&&resolved.Get("enemy")=="us"&&resolved.Get("independent")=="fia");
}
saved.Set("enemy","rhs");
assert(Rules::Resolve({"us","ussr","fia"},saved,resolved));
assert(resolved.Get("enemy")!="rhs"&&resolved.Get("independent")=="fia");
saved.Set("enemy","fia");assert(!Rules::Resolve({"us","ussr","fia"},saved,resolved));assert(resolved.empty());
saved.Set("enemy","unknown");assert(!Rules::Resolve({"us","ussr","fia"},saved,resolved));
saved.Set("enemy","us");assert(!Rules::Resolve({"us","fia"},saved,resolved));
saved.erase("escapists");assert(!Rules::Resolve({"us","ussr","fia"},saved,resolved));
}
''')
print('PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools')