Add mission customization, HQ support and aggression-driven AI
Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
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@@ -44,6 +44,20 @@ int main(){
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invalid.Strength=1;assert(!limited.BindRecord(reserved,0,&invalid));invalid.Strength=2;invalid.Physical=false;assert(!limited.BindRecord(reserved,0,&invalid));invalid.Physical=true;assert(limited.BindRecord(reserved,0,&invalid));
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Replication::server=false;assert(!limited.Reserve("client"));Replication::server=true;
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ERR_GameMode formations;ERR_GameMode::current=&formations;for(int i=0;i<123;i++){auto* r=new ERR_ForceRecord();r->Strength=0;r->Physical=false;formations.ledger.records.Insert(r);}ERR_ConvoyPool capped(&formations,8);assert(!capped.Reserve("formation-cap"));
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// Production configuration reserves every full troop truck: 14 passengers + 11 crew.
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for(int target:{0,1,3,20}){
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ERR_GameMode supply;ERR_GameMode::current=&supply;ERR_ForceRecord baseline;baseline.Strength=60;supply.ledger.records.Insert(&baseline);ERR_ConvoyPool full(&supply,target,true);
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for(int i=0;i<target;i++){
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auto ticket=full.Reserve("supply-"+std::to_string(i));assert(ticket&&ticket->OutstandingBodies==25&&ticket->OutstandingGroups==8&&ticket->Records.Count()==8);assert(full.Consume(ticket));
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for(int group=0;group<8;group++){
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auto r=new ERR_ForceRecord();r->Id=1+supply.ledger.records.Count();r->SourceId=ticket->SourceId+"-vehicle-"+std::to_string(group);r->InitialStrength=full.PlannedCount(group);r->Strength=r->InitialStrength;supply.ledger.records.Insert(r);assert(full.BindRecord(ticket,group,r));
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}
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assert(ticket->OutstandingBodies==0&&ticket->OutstandingGroups==0&&full.CommittedBodies()==60+25*(i+1));
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}
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assert(!full.Reserve("excess"));
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for(auto r:supply.ledger.records)r->Strength=0;
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assert(!full.Reserve("replacement"));
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}
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ERR_GameMode finite;ERR_GameMode::current=&finite;ERR_ConvoyPool one(&finite,1);assert(one.Reserve("first"));assert(!one.Reserve("second"));
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}
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''')
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