Add mission customization, HQ support and aggression-driven AI
Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
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@@ -5,7 +5,7 @@ from policy_harness import ROOT,body,run
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BASE=Path(os.environ.get('ERR_CONVOY_SETTINGS_ROOT',ROOT))
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P=BASE/'addons/core/Scripts/Game/ERR/00_Core/ERR_Settings.c'
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keys=body(P,'static array<string> Keys(').replace('array<string>','std::vector<string>')
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valid=body(P,'static bool Valid(')
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valid='\n'.join(body(P,sig) for sig in ('static bool Valid(', 'static bool Randomizable(', 'static bool ValidSelection('))
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default=body(P,'static int AddedDefault(')
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read=body(P,'protected bool Read(').replace('protected ','').replace('out map<string, int> values','Map*& values').replace('new map<string, int>()','new Map()')
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read=read.replace('JsonLoadContext json','JsonLoadContext* json').replace('json.','json->').replace('values.','values->').replace('foreach (string key : Keys())','for (string key : Keys())').replace('Math.Round','std::round')
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@@ -53,5 +53,5 @@ for forbidden in ('StartConvoy','StartScenarioConvoy','Spawn','m_HQ.'):
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# Do not advertise this command-only setting as an editable field absent from the actual fixed menu.
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menu=body(ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_AdminMenu.c','static array<string> Keys(')
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assert 'automaticConvoyEnabled' not in menu
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assert body(provider,'override bool Help(').count('replies.Insert(')<=4
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assert body(provider,'override bool Help(').count('replies.Insert(')<=5
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print('PASS: actual read migrates old valid settings, preserves explicit disabled state, rejects invalid data; next-round feedback and fixed menu remain honest')
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