Add mission customization, HQ support and aggression-driven AI
Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
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@@ -65,7 +65,7 @@ int main(){
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assert(ha.Setting("intel","carrying").empty()&&ha.Setting("hq","stinger")=="stingerChanceOneIn");
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assert(ia.Setting("intel","chance")=="aiIntelChancePercent"&&ia.Setting("intel","carrying")=="aiIntelChancePercent");
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assert(ia.Setting("hq","chance").empty()&&ia.Setting("intel","spawn").empty());
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HQHelp hh;IntelHelp ih;lines.clear();assert(hh.Help("hq",lines)&&lines.size()<=4);lines.clear();assert(ih.Help("intel",lines)&&lines.size()<=4);
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HQHelp hh;IntelHelp ih;lines.clear();assert(hh.Help("hq",lines)&&lines.size()<=5);lines.clear();assert(ih.Help("intel",lines)&&lines.size()<=4);
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lines.clear();assert(!hh.Help("unknown",lines)&&!ih.Help("unknown",lines)&&lines.empty());
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}
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''')
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