Add mission customization, HQ support and aggression-driven AI
Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
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@@ -1,20 +1,22 @@
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from pathlib import Path
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from policy_harness import body,run
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ROOT=Path(__file__).resolve().parents[1]
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import re
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production=(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_MortarSalvo.c').read_text()
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constants='\n'.join(re.findall(r'static const (?:int|float) [^;]+;',production)).replace('static const','constexpr')
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s=body(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_MortarSalvo.c','static vector Offset(').replace('Math.','Math::')
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run('''#include <cassert>
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#include <cmath>
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struct vector { float x,y,z;};
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vector Vector(float x,float y,float z){return {x,y,z};}
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namespace Math {constexpr float DEG2RAD=0.01745329252;float Sqrt(float n){return std::sqrt(n);}float Sin(float n){return std::sin(n);}float Cos(float n){return std::cos(n);}}
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constexpr int ROUNDS=8;constexpr float RADIUS_METRES=40;
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'''+s+'''
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int main(){for(int site=0;site<4;site++)for(int order=0;order<10;order++){
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'''+constants+s+'''
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int main(){assert(ROUNDS>=8&&RADIUS_METRES>=80);for(int site=0;site<4;site++)for(int order=0;order<10;order++){
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float previous=0;
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for(int shot=0;shot<8;shot++){
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auto a=Offset(site,order,shot),b=Offset(site,order,shot);
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assert(a.x==b.x&&a.z==b.z&&a.y==0);
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float radius=std::hypot(a.x,a.z);assert(radius>previous&&radius<=40.0001);previous=radius;
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float radius=std::hypot(a.x,a.z);assert(radius>previous&&radius<=80.0001);previous=radius;
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}
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}}
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''')
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