Add mission customization, HQ support and aggression-driven AI

Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
This commit is contained in:
2026-09-23 15:07:14 +02:00
parent 04bd19327b
commit 1b1a8b5173
242 changed files with 12153 additions and 875 deletions
+6 -4
View File
@@ -1,20 +1,22 @@
from pathlib import Path
from policy_harness import body,run
ROOT=Path(__file__).resolve().parents[1]
import re
production=(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_MortarSalvo.c').read_text()
constants='\n'.join(re.findall(r'static const (?:int|float) [^;]+;',production)).replace('static const','constexpr')
s=body(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_MortarSalvo.c','static vector Offset(').replace('Math.','Math::')
run('''#include <cassert>
#include <cmath>
struct vector { float x,y,z;};
vector Vector(float x,float y,float z){return {x,y,z};}
namespace Math {constexpr float DEG2RAD=0.01745329252;float Sqrt(float n){return std::sqrt(n);}float Sin(float n){return std::sin(n);}float Cos(float n){return std::cos(n);}}
constexpr int ROUNDS=8;constexpr float RADIUS_METRES=40;
'''+s+'''
int main(){for(int site=0;site<4;site++)for(int order=0;order<10;order++){
'''+constants+s+'''
int main(){assert(ROUNDS>=8&&RADIUS_METRES>=80);for(int site=0;site<4;site++)for(int order=0;order<10;order++){
float previous=0;
for(int shot=0;shot<8;shot++){
auto a=Offset(site,order,shot),b=Offset(site,order,shot);
assert(a.x==b.x&&a.z==b.z&&a.y==0);
float radius=std::hypot(a.x,a.z);assert(radius>previous&&radius<=40.0001);previous=radius;
float radius=std::hypot(a.x,a.z);assert(radius>previous&&radius<=80.0001);previous=radius;
}
}}
''')