Add mission customization, HQ support and aggression-driven AI
Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
This commit is contained in:
@@ -123,7 +123,7 @@
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"source": "escapists-intel/Scripts/Game/EscapistsIntel/EI_IntelService.c",
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"sha256": "0009786c543c2758dcd55d3d6936feca5641dd4c4b2ff820564a38815e4cca57",
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"destination": "addons/core/Scripts/Game/ERR/20_Intel/ERR_IntelDiscoveryFeedback.c",
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"changes": "Adapt team discovery notification behavior using successor location events, bounded coalescing and rough-location secrecy."
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"changes": "Restore original partial, identified and exhausted-intel wording; adapt site-type nouns and retain successor reliable delivery, bounded coalescing and rough-location secrecy."
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},
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{
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"source": "escapists-intel/Scripts/Game/EscapistsIntel/EI_IntelLifecycle.c",
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@@ -154,5 +154,65 @@
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"sha256": "9fb9a76ccaaff2a3c85cb6112ef5f6d272b3570bd4216d81c723c0f0c62cef84",
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"destination": "addons/core/UI/layouts/ERR/AdminMenu.layout",
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"changes": "Author successor settings/HQ/journal pages with vanilla widget inheritance and new resource identity; use owned menu layout as design reference."
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},
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{
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"source": "escapists-ai/Scripts/Game/EscapistsAI/EAI_ImprovisedPrisons.c",
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"sha256": "e1b7dd3b7b45bc803e61e2031030d873101947def8b6a41fe450555e90d000b9",
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"destination": "addons/core/Scripts/Game/ERR/00_Core/ERR_GeneratedSites.c",
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"changes": "Adapt owned clear-ground terrain sampling, rotated trace volumes, road/airfield exclusion to asynchronous bounded successor site generation. No original mission dependencies; successor prison and vanilla radio camp."
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},
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{
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"source": "escapists-ai/Scripts/Game/EscapistsAI/EAI_AirRecon.c",
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"sha256": "7e72c9eac0fce21865f09a923cbfd638c25939c8492b3e1e5dfdda1f1394f51e",
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"destination": "addons/core/Scripts/Game/ERR/00_Core/ERR_GeneratedSites.c",
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"changes": "Use owned physical runway/control-tower prefab classification for prison exclusion; no original reconnaissance service or dependency."
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},
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{
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"source": "escapists-ai/Scripts/Game/EscapistsAI/EAI_AirRecon.c",
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"sha256": "7e72c9eac0fce21865f09a923cbfd638c25939c8492b3e1e5dfdda1f1394f51e",
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"destination": "addons/core/Scripts/Game/ERR/10_AI/ERR_ReconAirports.c",
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"changes": "Adapt incremental airport clustering, runway classification and clear departure-pad survey into the successor HQ-owned service."
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},
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{
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"source": "escapists-ai/Scripts/Game/EscapistsAI/EAI_AirRecon.c",
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"sha256": "7e72c9eac0fce21865f09a923cbfd638c25939c8492b3e1e5dfdda1f1394f51e",
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"destination": "addons/core/Scripts/Game/ERR/10_AI/ERR_AirReconSystem.c",
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"changes": "Adapt original initial/loss cadence, one active aircraft and retained wrecks to mission escape phase, settings, ownership and finite force ledger."
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},
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{
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"source": "escapists-ai/Scripts/Game/EscapistsAI/EAI_AirRecon.c",
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"sha256": "7e72c9eac0fce21865f09a923cbfd638c25939c8492b3e1e5dfdda1f1394f51e",
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"destination": "addons/core/Scripts/Game/ERR/10_AI/ERR_ReconFlightComponent.c",
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"changes": "Adapt airport takeoff, terrain-following, search/orbit, lost-contact search, return and player release; successor native clear perception and physical HQ radio pipeline. Excludes assault/rearm/recovery."
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},
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{
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"source": "escapists-base/Scripts/Game/Components/Heli/ESCT_HeliBehaviourBaseComponent.c",
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"sha256": "d363edafe59162ebbde5d84d17c9786cb60ef83ebc3e5003bfc812ab48dd0812",
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"destination": "addons/core/Scripts/Game/ERR/10_AI/ERR_ReconFlightComponent.c",
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"changes": "Adapt physics velocity/attitude, engine and crew-seating setup to current native APIs and unique successor resources."
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},
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{
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"source": "escapists-base/Scripts/Game/AI/Behavior/ESCT_AIVehicleBehavior.c",
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"sha256": "32c83fefde82955670f237ed4c83a3606c3af2a97d5c6f882d15bc6477cd8bf9",
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"destination": "addons/core/Scripts/Game/ERR/10_AI/ERR_ReconCrewLocks.c",
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"changes": "Adapt native get-out behavior suppression to exact original flight crew and active flight phase; release on landing, loss, takeover or mission stop."
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},
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{
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"source": "escapists-ai/Scripts/Game/EscapistsAI/EAI_AirAssault.c",
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"sha256": "a9c0c2bf59fb4f9b351913708cee54a302a9e447d30c2766faa91c7573af1b6d",
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"destination": "addons/core/Scripts/Game/ERR/10_AI/ERR_AirAssaultLoad.c",
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"changes": "Port original physical boarding, canopy transfer/descent or aircraft weapon service; integrate finite HQ-owned support and selected factions."
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},
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{
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"source": "escapists-ai/Scripts/Game/EscapistsAI/EAI_AssaultParachute.c",
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"sha256": "b2d2be240d184c436a5b2fd1a03d446763a1c27b6b5c825a988b05feaec7a346",
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"destination": "addons/core/Scripts/Game/ERR/10_AI/ERR_AssaultParachute.c",
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"changes": "Port original physical boarding, canopy transfer/descent or aircraft weapon service; integrate finite HQ-owned support and selected factions."
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},
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{
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"source": "escapists-ai/Scripts/Game/EscapistsAI/EAI_AircraftAmmo.c",
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"sha256": "52bed2b0008762f221bed4f139cfe0a34e69e0ee455ef3dc47276d3dc3373c45",
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"destination": "addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftAmmo.c",
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"changes": "Port original physical boarding, canopy transfer/descent or aircraft weapon service; integrate finite HQ-owned support and selected factions."
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}
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]
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