Add mission customization, HQ support and aggression-driven AI

Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
This commit is contained in:
2026-09-23 15:07:14 +02:00
parent 04bd19327b
commit 1b1a8b5173
242 changed files with 12153 additions and 875 deletions
@@ -0,0 +1,14 @@
script.log
18:43:07.639 SCRIPT : ERR SMOKE PASS: air assault eight original passengers physically seated before takeoff
18:43:40.032 SCRIPT : ERR SMOKE PASS: air assault controlled order finds real clear landing corridor
18:44:52.363 SCRIPT : ERR SMOKE PASS: air assault same eight actors landed and two original groups released; original aircrew retained
18:44:52.364 SCRIPT : ERR SMOKE PASS: air assault post-drop cover active
18:48:28.438 SCRIPT : ERR SMOKE PASS: air assault same helicopter returned, serviced and departed with another native squad
18:48:28.438 SCRIPT : ERR SMOKE PASS: air assault separate cargo helicopter waiting at airport
18:48:28.438 SCRIPT : ERR SMOKE COMPLETE: native airborne cycle completed
rereintroduced-hq.log
#260 t=201.2s M0 AIR TEAM LANDED original team searching carried HQ order at <4884.44, 31.8356, 11360.4> [session=1790095280-1]
#262 t=204.2s M0 AIR TEAM LANDED original team searching carried HQ order at <4884.44, 31.8356, 11360.4> [session=1790095280-1]
#263 t=205.2s M136 ORDER QUEUED AIRCRAFT RELOAD from report M0; cover complete; return to airport for another squad and ammunition [session=1790095280-1]
#482 t=418.4s M0 AIRFIELD SERVICE Airport: 1 services; gun rounds=23998 fuel=11354; ammo trips=0; original airframe and crew retained [session=1790095280-1]