Add mission customization, HQ support and aggression-driven AI
Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
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@@ -23,3 +23,10 @@ The actual coordinate policy passes positive, negative, boundary and exhaustive
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Vanilla local-marker deletion removes only active membership. A culled objective can remain in the disabled list and later reappear. The successor now removes only its own local discovery-marker type from both lists and detaches that marker's native map-close/layer listeners on deletion; duplicate cleanup is safe and never reactivates or creates a widget. The native fixture now moves its owned marker into the actual disabled list before testing both-membership removal. Native verification of this extension is pending.
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The [100619 integrated Core regression](evidence/native-2026-09-19-100619/report.json) now passes the revised native coordinate and disabled-list cleanup fixture in each of two complete rounds (612 total assertions, zero captured errors). Earlier pending statements describe the pre-run changes; manual map interaction remains separate.
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## Current intel presentation
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Partial clues use the native question-mark icon at the stable 500 m grid centre.
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Identification replaces it with the site-specific icon; mortar sites use artillery.
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The prison stays hidden. Messages match the owner’s original Intel addon. See
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[mortar intel and prison visibility](mortar-intel-and-prison-map.md).
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