Add mission customization, HQ support and aggression-driven AI

Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
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2026-09-23 15:07:14 +02:00
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# Enemy skill and finite startup equipment migration
Current policy (2026-09-23): [aggression and AI profile](aggression-ai.md) supersedes the historical Expert infantry floor below. All mission hostile military AI now use maximum decision skill with separate regular aim error.
Adapted from independently authored, user-authorized AI code. Original files remain read-only; no original Escapists helpers, protected-derived `EAI_GroupLookup`, patched prefabs or asset bytes are imported.
| Owned source | SHA-256 | Reused behavior |