Separate radio defence and harden player and objective lifecycles
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@@ -79,3 +79,23 @@ Use `--project core --smoke extraction-capacity --rounds 1` for twelve physical
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Use `--project core --smoke early-helicopter-loss --rounds 2` for helicopter loss during prison while a living player remains, then automatic restart. `extraction-startup-failure` substitutes an unsuitable vanilla transport in memory; `extraction-boundary-failure` uses a zero boundary radius with the real helicopter. Both startup cases require `--rounds 1`, withhold players, and verify authored population/stock/scenery rollback. Their deliberate startup errors remain in the report.
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The ordinary Core victory fixture also validates the mission clock. To test nondefault startup values, first stop the private runner, snapshot all three private-profile settings files (`profile/rereintroduced.json`, `.bak`, `.tmp`) byte-for-byte, then seed a valid primary settings file with `startTimeMinutes: 375` and `timeMultiplier: 4`. Complete two rounds, archive the input and results, and restore all three files exactly after the runner stops. Never modify a live or user profile. The default run separately checks that saving different next-round values does not alter the running clock. Remote clock agreement and long day/night transitions remain acceptance work.
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## Radio service, task details and finite ground transport
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The normal Core victory/cache-loss flow includes an isolated radio-service probe before actual tuning. It creates one additional physical character but simulates its connection membership and advances explicit service timestamps to exercise handover, unconsciousness/death, hostile affiliation, empty-server reset, live duration changes and duplicate completion. It restores the live character/configuration before the ordinary real-tick defence sequence. This is not two connected clients.
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The Core fixture also opens hidden native task list/detail widgets and checks their text through prison, discovery, transmission/interruption and extraction. An existing details panel must refresh as the underlying task description changes. Local widget text is not remote replication or manual UI usability acceptance.
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Use `--project core --smoke transport-loss --rounds 1` for physical UAZ driver/passenger occupancy, engine start, fuel depletion and permanent loss. The fixture then stops the site service and explicitly requests its own test reset. `--smoke transport-survey --rounds 1` temporarily omits vehicles only in its in-memory fixture definition, then surveys nearby terrain/geometry without removing scenery; it is authoring diagnostics, not a playable mission configuration.
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Add `--station-teardown-diagnostics` to the hidden runner for bounded Workbench-only logging of support-station deletion validation. It forwards `-errStationTeardownDiag 1`, preserves all vanilla validation/errors, and neither repairs nor suppresses the catalog issue. [Native error investigation](native-errors.md) records the established resource mismatch and unconfirmed teardown hypothesis.
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The offline [performance comparison tool](performance-comparison.md) checks paired captures and equivalent workloads before computing frame-time/FPS differences. It has only synthetic regression coverage so far; no real benchmark results have been collected. [Release qualification](release-qualification.md) now checks current native source hashes and raw logs as well as the acceptance ledger. Both tools leave current release/performance acceptance pending.
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## Pending player admission
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Use `--project core --smoke lifecycle --rounds 1` for the bounded physical slot, delayed finalization and cleanup probe. The fixture uses the real local controller plus explicitly owned synthetic pending actors; it does not create remote connections or grant/reset lives. See [player lifecycle](player-lifecycle.md).
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## Objective panel destruction
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Use `--project core --smoke objective-ui --rounds 1` for the short native close/rebind/reopen and isolated task-deletion check. It restores the actual mission task assignment and requests its own terminal test reset. See [objective widget lifecycle](objective-widget-lifecycle.md). Every new headless session captures pre-launch addon hashes and a stopped log seal; archive it before changing addon sources.
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