Separate radio defence and harden player and objective lifecycles
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{
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"stopped_unix": 1789788337.9097512,
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"console_sha256": "bd4b736215fd74f50987dfa7997bac6315431db190e5cf837d9d2cba662cd92d",
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"end_source_sha256": "50d2f43c55d806d96d4db669b2ddf1afb9dec35dbcdd86e250a1ca9ad91a32e7",
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"source_unchanged_after_run": true,
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"source_provenance": "launch_snapshot",
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"launch_id": "ee1f029a-afa2-44b9-b1ec-fa605a26cae6",
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"launch_source_manifest": "launch-source-sha256.json",
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"launch_source_metadata": "launch-source.json",
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"launch_source_sha256": "50d2f43c55d806d96d4db669b2ddf1afb9dec35dbcdd86e250a1ca9ad91a32e7",
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"started_unix": 1789788231.0129726,
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"result": "smoke-completed",
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"session": "/tmp/erri-workbench-profile/logs/logs_2026-09-19_05-23-52",
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"rounds_required": 1,
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"project": "chat",
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"display": "headless Gamescope 1280x720/30Hz",
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"dedicated_server": false,
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"audio": "silent sink and per-test-stream mute"
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}
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