Separate radio defence and harden player and objective lifecycles
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{
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"log": "docs/evidence/native-2026-09-19-050158-lifecycle-compile-failure/console.log.txt",
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"smoke_completions": 0,
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"assertions_passed": 0,
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"script_or_runtime_failures": [
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"05:02:03.168 SCRIPT (E): @\"Scripts/Game/ERR/ERR_SpawnFinalization.c,3\": Variable name 'PlayerId' is already used as type name",
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"05:02:03.168 SCRIPT (E): @\"Scripts/Game/ERR/ERR_SpawnFinalization.c,4\": Variable name 'Identity' is already used as type name",
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"05:02:03.486 SCRIPT (E): Can't compile \"Game\" script module!"
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],
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"engine_errors": [
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"05:02:03.168 SCRIPT (E): @\"Scripts/Game/ERR/ERR_SpawnFinalization.c,3\": Variable name 'PlayerId' is already used as type name",
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"05:02:03.168 SCRIPT (E): @\"Scripts/Game/ERR/ERR_SpawnFinalization.c,4\": Variable name 'Identity' is already used as type name",
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"05:02:03.486 SCRIPT (E): Can't compile \"Game\" script module!",
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"05:02:03.996 ENGINE (E): Unable to initialize a game/gamelib. Some workbench features will not work."
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],
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"missing_end_screen": [],
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"scope": "scripted local Workbench integration only; no multiplayer, piloting or FPS claim"
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}
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