Make Sarka special-forces cars per anger point configurable
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@@ -38,6 +38,19 @@ int main(){
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assert(!w.Due(10600001,30,false)&&w.Pending==0&&w.NextWave==-1);
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assert(!w.Due(20000000,0,true));assert(!w.Due(20600000,0,true)&&w.Target==0);
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assert(!w.Due(21200000,-1,true)&&w.Pending==0);
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Waves configured{};
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configured.Configure(2);
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assert(!configured.Due(0,3,true));
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assert(configured.Due(600000,3,true)&&configured.Target==6);
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configured.Commit();assert(configured.Pending==5&&configured.Spawned==1);
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configured.Configure(5); // Already sampled wave and deadline stay unchanged.
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assert(configured.Pending==5&&configured.NextWave==1200000);
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assert(configured.Due(1200000,30,true)&&configured.Target==30); // Keep the formation cap.
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configured.Configure(0);assert(configured.Pending==0&&configured.Target==0);
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assert(!configured.Due(9999999,30,true)&&configured.Spawned==1); // No waves; retain deployed count.
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configured.Configure(2);assert(!configured.Due(10000000,3,true));
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assert(!configured.Due(10599999,3,true)); // Re-enable waits normally, no backlog.
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assert(configured.Due(10600000,3,true)&&configured.Target==6);
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Array<vector> players{{0,10,0}};
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assert(!Rules::InBand({999,0,0},players));
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assert(Rules::InBand({1000,900,0},players)&&Rules::InBand({1250,0,0},players));
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@@ -48,4 +61,4 @@ int main(){
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assert(Rules::Seats(1,0,3,4)&&!Rules::Seats(1,1,2,4)&&!Rules::Seats(1,0,4,5));
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}
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''')
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print('PASS: ten-minute anger waves, staged retries, empty-round reset, no backlog, four seats and nearest-player road distance')
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print('PASS: configurable anger multiplier, disable/re-enable, wave cap, staged retries, empty-round reset, no backlog, four seats and nearest-player road distance')
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