Add admin-controlled self epinephrine for unconscious players
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@@ -56,6 +56,7 @@ struct Game{void*local=nullptr;int spawns=0;void*GetPlayerController(){return lo
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SCR_ManualCamera*SpawnEntityPrefabLocal(Resource*,World*,EntitySpawnParams){spawns++;auto*c=new SCR_ManualCamera();c->previous=manager.current;manager.SetCamera(c);return c;}} game;
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bool gameAvailable=true;Game*GetGame(){return gameAvailable?&game:nullptr;}
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struct Controller{
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string ERR_SelfEpinephrineHint(){return "";}
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IEntity actor=nullptr,m_ERRRecoveryBody=nullptr;float m_ERRRecoveryDeadline=-1;
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bool m_ERRObserverMonitor=false,m_ERRObserverReady=false,m_ERRShownObserverAvailable=false;
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string m_ERRShownRecoveryStatus;
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