Use base player controller type for spawn streaming lease
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@@ -2,12 +2,12 @@
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// use. Releasing it before possession can stream out runtime inventory nodes.
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class ERR_SpawnSceneLease
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{
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protected SCR_PlayerController m_Controller;
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protected PlayerController m_Controller;
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protected IEntity m_Actor;
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protected vector m_Position;
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protected ref array<IEntity> m_Entities = {};
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static void Stream(SCR_PlayerController controller, IEntity entity, bool normalStreaming)
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static void Stream(PlayerController controller, IEntity entity, bool normalStreaming)
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{
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if (!controller || !entity) return;
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RplIdentity identity = controller.GetRplIdentity();
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@@ -16,7 +16,7 @@ class ERR_SpawnSceneLease
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if (component) component.EnableStreamingConNode(identity, normalStreaming);
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}
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void Start(SCR_PlayerController controller, IEntity actor, vector position, array<IEntity> entities)
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void Start(PlayerController controller, IEntity actor, vector position, array<IEntity> entities)
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{
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Stop();
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m_Controller = controller;
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@@ -4,7 +4,7 @@ from policy_harness import ROOT, body, run
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source = ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnSceneLease.c'
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methods = '\n'.join(body(source, key) for key in ('void Start(', 'protected void Check(', 'void Stop('))
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for old, new in [
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('protected ', ''), ('SCR_PlayerController controller', 'Controller* controller'),
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('protected ', ''), ('PlayerController controller', 'Controller* controller'),
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('IEntity actor', 'Actor* actor'), ('vector position', 'float position'),
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('array<IEntity> entities', 'Items entities'), ('ERR_GameMode mode = ERR_GameMode.Get()', 'Mode* mode = currentMode'),
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('mode.Active()', 'mode->active'), ('m_Controller.GetControlledEntity()', 'm_Controller->actor'),
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