Restart empty missions after the last disconnect and every five hours
Use connected player counts to protect loading players and spectators, and elapsed real time for idle restarts. Reuse native mission termination and cover restart timing, authority and lifecycle guards with targeted regressions.
This commit is contained in:
@@ -8,6 +8,7 @@ from prefab_identity import check_prefabs
|
||||
ROOT=Path(__file__).resolve().parents[1]
|
||||
BASE='58D0FB3206B6F859'
|
||||
def check():
|
||||
subprocess.run([sys.executable,str(ROOT/'tests/test_empty_server_restart.py')],check=True)
|
||||
subprocess.run([sys.executable,str(ROOT/'tests/test_rescue_factions.py')],check=True)
|
||||
subprocess.run([sys.executable,str(ROOT/'tests/test_rescue_landing.py')],check=True)
|
||||
subprocess.run([sys.executable,str(ROOT/'tests/test_rescue_descent.py')],check=True)
|
||||
|
||||
Reference in New Issue
Block a user