[gamescope] [[0;34mInfo[0m]  [0;37mconsole:[0m gamescope version 3.16.31 (gcc 16.2.1)
No CAP_SYS_NICE, falling back to regular-priority compute and threads.
Performance will be affected.
[gamescope] [[0;34mInfo[0m]  [0;37mscriptmgr:[0m Loading scripts from: '/usr/share/gamescope/scripts'
[gamescope] [[0;34mInfo[0m]  [0;37mscriptmgr:[0m Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope'
[gamescope] [[0;34mInfo[0m]  [0;37mscriptmgr:[0m Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/common'
[gamescope] [[0;34mInfo[0m]  [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/common/inspect.lua' (id: 0)
[gamescope] [[0;34mInfo[0m]  [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/common/modegen.lua' (id: 1)
[gamescope] [[0;34mInfo[0m]  [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/common/util.lua' (id: 2)
[gamescope] [[0;34mInfo[0m]  [0;37mscriptmgr:[0m Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/displays'
[gamescope] [[0;34mInfo[0m]  [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/asus.rogally.lcd.lua' (id: 3)
[gamescope] [[0;34mInfo[0m]  [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/deckhd.steamdeck.deckhd-lcd.lua' (id: 4)
[gamescope] [[0;34mInfo[0m]  [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/gpd.win4.lcd.lua' (id: 5)
[gamescope] [[0;34mInfo[0m]  [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/lenovo.legiongo.lcd.lua' (id: 6)
[gamescope] [[0;34mInfo[0m]  [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/lenovo.legiongo2.oled.lua' (id: 7)
[gamescope] [[0;34mInfo[0m]  [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/lenovo.legiongos.lcd.lua' (id: 8)
[gamescope] [[0;34mInfo[0m]  [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/onexplayer.f1.oled.lua' (id: 9)
[gamescope] [[0;34mInfo[0m]  [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.lcd.lua' (id: 10)
[gamescope] [[0;34mInfo[0m]  [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.oled.lua' (id: 11)
[gamescope] [[0;34mInfo[0m]  [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/zotac.zone.oled.lua' (id: 12)
[gamescope] [[0;34mInfo[0m]  [0;37mscriptmgr:[0m Loading scripts from: '/etc/gamescope/scripts'
[gamescope] [[0;33mWarn[0m]  [0;37mscriptmgr:[0m Directory '/etc/gamescope/scripts' does not exist
[gamescope] [[0;34mInfo[0m]  [0;37mscriptmgr:[0m Loading scripts from: '/tmp/work/home/.config/gamescope/scripts'
[gamescope] [[0;33mWarn[0m]  [0;37mscriptmgr:[0m Directory '/tmp/work/home/.config/gamescope/scripts' does not exist
[gamescope] [[0;34mInfo[0m]  [0;37mvulkan:[0m selecting physical device 'AMD Radeon RX 6950 XT (RADV NAVI21)': queue family 1 (general queue family 0)
[gamescope] [[0;34mInfo[0m]  [0;37mvulkan:[0m physical device supports DRM format modifiers
[gamescope] [[0;34mInfo[0m]  [0;37mwlserver:[0m [backend/headless/backend.c:60] Creating headless backend
[gamescope] [[0;34mInfo[0m]  [0;37mvulkan:[0m supported DRM formats for sampling usage:
[gamescope] [[0;34mInfo[0m]  [0;37mvulkan:[0m   AR24 (0x34325241)
[gamescope] [[0;34mInfo[0m]  [0;37mvulkan:[0m   XR24 (0x34325258)
[gamescope] [[0;34mInfo[0m]  [0;37mvulkan:[0m   AB24 (0x34324241)
[gamescope] [[0;34mInfo[0m]  [0;37mvulkan:[0m   XB24 (0x34324258)
[gamescope] [[0;34mInfo[0m]  [0;37mvulkan:[0m   RG16 (0x36314752)
[gamescope] [[0;34mInfo[0m]  [0;37mvulkan:[0m   NV12 (0x3231564E)
[gamescope] [[0;34mInfo[0m]  [0;37mvulkan:[0m   AB4H (0x48344241)
[gamescope] [[0;34mInfo[0m]  [0;37mvulkan:[0m   XB4H (0x48344258)
[gamescope] [[0;34mInfo[0m]  [0;37mvulkan:[0m   AB48 (0x38344241)
[gamescope] [[0;34mInfo[0m]  [0;37mvulkan:[0m   XB48 (0x38344258)
[gamescope] [[0;34mInfo[0m]  [0;37mvulkan:[0m   AB30 (0x30334241)
[gamescope] [[0;34mInfo[0m]  [0;37mvulkan:[0m   XB30 (0x30334258)
[gamescope] [[0;34mInfo[0m]  [0;37mvulkan:[0m   AR30 (0x30335241)
[gamescope] [[0;34mInfo[0m]  [0;37mvulkan:[0m   XR30 (0x30335258)
[gamescope] [[0;34mInfo[0m]  [0;37mwlserver:[0m Using explicit sync when available
[gamescope] [[0;34mInfo[0m]  [0;37mwlserver:[0m Running compositor on wayland display 'gamescope-0'
[gamescope] [[0;34mInfo[0m]  [0;37mwlserver:[0m [backend/headless/backend.c:17] Starting headless backend
[gamescope] [[0;34mInfo[0m]  [0;37mwlserver:[0m Successfully initialized libei for input emulation!
[gamescope] [[0;34mInfo[0m]  [0;37mwlserver:[0m [xwayland/sockets.c:102] Created /tmp/.X11-unix ourselves -- other users will be unable to create X11 UNIX sockets of their own
[gamescope] [[0;34mInfo[0m]  [0;37mwlserver:[0m [xwayland/server.c:108] Starting Xwayland on :0
The XKEYBOARD keymap compiler (xkbcomp) reports:
> Warning:          Multiple symbols for level 1/group 1 on key <FK23>
>                   Using F23, ignoring XF86TouchpadOff
> Warning:          Symbol map for key <FK23> redefined
>                   Using last definition for conflicting fields
> Warning:          Symbol map for key <FK24> redefined
>                   Using last definition for conflicting fields
> Warning:          Could not resolve keysym XF86ElectronicPrivacyScreenOn
> Warning:          Could not resolve keysym XF86ElectronicPrivacyScreenOff
> Warning:          Could not resolve keysym XF86ActionOnSelection
> Warning:          Could not resolve keysym XF86ContextualInsert
> Warning:          Could not resolve keysym XF86ContextualQuery
Errors from xkbcomp are not fatal to the X server
[gamescope] [[0;31mError[0m] [0;37mpipewire:[0m pw_context_connect failed
Warning: failed to setup PipeWire, screen capture won't be available
[gamescope] [[0;34mInfo[0m]  [0;37mxwm:[0m Embedded, no cursor set. Using left_ptr by default.
[gamescope] [[0;34mInfo[0m]  [0;37mvblank:[0m Using timerfd.
Traceback (most recent call last):
  File "/home/jakub/.local/share/Steam/steamapps/common/Proton - Experimental/proton", line 2191, in <module>
    g_proton.do_steampipe_fixups()
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
  File "/home/jakub/.local/share/Steam/steamapps/common/Proton - Experimental/proton", line 601, in do_steampipe_fixups
    with self.dist_lock:
         ^^^^^^^^^^^^^^
  File "/home/jakub/.local/share/Steam/steamapps/common/Proton - Experimental/filelock.py", line 323, in __enter__
    self.acquire()
    ~~~~~~~~~~~~^^
  File "/home/jakub/.local/share/Steam/steamapps/common/Proton - Experimental/filelock.py", line 271, in acquire
    self._acquire()
    ~~~~~~~~~~~~~^^
  File "/home/jakub/.local/share/Steam/steamapps/common/Proton - Experimental/filelock.py", line 384, in _acquire
    fd = os.open(self._lock_file, open_mode)
OSError: [Errno 30] Read-only file system: '/home/jakub/.local/share/Steam/steamapps/common/Proton - Experimental/dist.lock'
[gamescope] [[0;34mInfo[0m]  [0;37mlaunch:[0m Primary child shut down!
(EE) failed to read Wayland events: Broken pipe
