modded class ERR_KnownMines
{
 float m_ERRTrace;
 protected override void Tick()
 {
  super.Tick();
  float now = GetGame().GetWorld().GetWorldTime();
  if (now < m_ERRTrace) return;
  m_ERRTrace = now + 5000;
  foreach (ERR_MineDetour d : m_Detours)
   if (d.Actor) PrintFormat("ERR MINE DIAG STEER pos=%1 stepDist=%2 final=%3 goal=%4 action=%5", d.Actor.GetOrigin(), vector.DistanceXZ(d.Actor.GetOrigin(), d.Step), d.FinalLeg, d.Goal, d.Utility.GetCurrentAction());
 }
}
modded class ERR_RoadblockMine
{
 protected ref SCR_AIBehaviorBase m_ERRCrossing;
 protected vector m_ERRGoal;
 protected float m_ERRMinimum = 999;
 protected bool m_ERRCrossStarted;
 protected override void OnArmed()
 {
  super.OnArmed();
  GetGame().GetCallqueue().CallLater(ERR_Cross, 2000, false);
 }
 protected void ERR_Cross()
 {
  if (!m_Actor || !m_Mine || !m_Utility) return;
  AIAgent agent = SCR_AIUtils.GetAIAgent(m_Actor); agent.SetPermanentLOD(0); agent.ActivateAI();
  vector away = m_Position - m_Actor.GetOrigin(); away[1] = 0; away.Normalize();
  m_ERRGoal = ERR_Actors.Ground(m_Position + away * 25);
  m_ERRCrossing = new SCR_AIMoveIndividuallyBehavior(m_Utility, null, m_ERRGoal, 1000, 0, null, 1);
  m_Utility.AddAction(m_ERRCrossing); m_ERRCrossStarted = true;
  PrintFormat("ERR MINE DIAG CROSS START actor=%1 mine=%2 goal=%3", m_Actor.GetOrigin(), m_Position, m_ERRGoal);
  GetGame().GetCallqueue().CallLater(ERR_CrossSample, 100, true);
 }
 protected void ERR_CrossSample()
 {
  if (!m_Actor || !ERR_Actors.Alive(m_Actor)) { Print("ERR MINE DIAG CROSS FAIL: guard died"); GetGame().GetCallqueue().Remove(ERR_CrossSample); return; }
  m_ERRMinimum = Math.Min(m_ERRMinimum, vector.DistanceXZ(m_Actor.GetOrigin(), m_Position));
  if (vector.DistanceXZ(m_Actor.GetOrigin(), m_ERRGoal) < 3)
  {
   PrintFormat("ERR MINE DIAG CROSS PASS closest=%1 mineStillArmed=%2", m_ERRMinimum, m_Trigger.IsActivated());
   GetGame().GetCallqueue().Remove(ERR_CrossSample); m_ERRCrossing.Complete();
  }
 }
 void ERR_Diag()
 {
  vector actor;
  if (m_Actor) actor = m_Actor.GetOrigin();
  if (m_Actor && m_Utility)
  {
   AIAgent agent = SCR_AIUtils.GetAIAgent(m_Actor);
   if (agent) PrintFormat("ERR MINE DIAG ACTION lod=%1 active=%2 current=%3 executing=%4 requested=%5", agent.GetLOD(), agent.IsAIActivated(), m_Utility.GetCurrentAction(), m_Utility.GetExecutedAction(), m_Action);
  }
  if (m_ERRCrossStarted) PrintFormat("ERR MINE DIAG CROSS progress=%1 closest=%2", vector.DistanceXZ(actor, m_ERRGoal), m_ERRMinimum);
  bool armed;
  if (m_Trigger) armed = m_Trigger.IsActivated();
  PrintFormat("ERR MINE DIAG JOB state=%1 stopped=%2 actor=%3 site=%4 dist=%5 armed=%6 owned=%7", m_State, m_Stopped, actor, m_Position, vector.DistanceXZ(actor, m_Position), armed, Owned());
 }
}
modded class ERR_RoadblockMining
{
 float m_ERRDiag;
 override void Tick(array<ref ERR_HQUnit> units, array<IEntity> attempted, float now)
 {
  super.Tick(units, attempted, now);
  if (now < m_ERRDiag) return;
  m_ERRDiag = now + 10000;
  PrintFormat("ERR MINE DIAG TICK posts=%1 units=%2", m_Posts.Count(), units.Count());
  foreach (ERR_RoadblockMinePost post : m_Posts)
  {
   PrintFormat("ERR MINE DIAG POST attempts=%1 jobs=%2", post.Attempts, post.Jobs.Count());
   foreach (ERR_RoadblockMine job : post.Jobs) job.ERR_Diag();
   if (!post.Jobs.IsEmpty()) post.Attempts = 4; // Fixture: reserve the surviving engineer for the crossing trial.
  }
 }
}
modded class ArmaReforgerScripted
{
 float m_ERRMineElapsed;
 bool m_ERRMineDone;
 float m_ERRMineNext;
 override void OnUpdate(BaseWorld world, float timeslice)
 {
  super.OnUpdate(world, timeslice);
  if (m_ERRMineDone || !ERR_GameMode.Get() || !ERR_GameMode.Get().Active()) return;
  m_ERRMineElapsed += timeslice;
  if (m_ERRMineElapsed >= m_ERRMineNext) { m_ERRMineNext = m_ERRMineElapsed + 1; ERR_GameMode.Get().Command().Tick(world.GetWorldTime()); }
  if (m_ERRMineElapsed >= 200) { Print("ERR MINE DIAG COMPLETE"); m_ERRMineDone = true; }
 }
}
