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Log Z:\home\jakub\devel\escapistsrereintroduced\.build\objective-map-profile-0744\logs\logs_2026-10-02_07-54-50\script.log started at 2026-10-02 07:54:54 (2026-10-02 05:54:54 UTC)

07:54:54.602    SCRIPT       : SCRIPT       : Initializing scripts
07:54:54.602     SCRIPT       : SCRIPT       : ScriptProjectManager init
07:54:56.630    SCRIPT       : SCRIPT       : Compiling GameLib scripts
07:54:56.677    SCRIPT       : Module: Workbench; loaded 18x files; 36x classes; used 125K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 90ce0460
07:54:56.678    SCRIPT       : Module: GameLib; loaded 466x files; 648x classes; used 828K of static memory; defines: "ENF_WB,WORKBENCH,PLATFORM_WINDOWS,ENABLE_DIAG,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: d66caacb
07:54:56.678    SCRIPT       : SCRIPT       : Compiling Game scripts
07:54:57.482   SCRIPT       : Compiling Game scripts
07:54:57.482    SCRIPT    (W): @"Scripts/Game/Parachutes/ParachuteDeployed.c,7": Pointer type 'Physics' can only be used with local variables
07:54:57.593    SCRIPT    (E): @"Scripts/Game/ERR/00_Core/ERR_ObjectiveMapPresentation.c,10": Overloaded method 'HandlerAttached', argument name 'widget' differs from prototype 'w'
07:54:57.882    SCRIPT    (E): Can't compile "Game" script module!

Scripts/Game/ERR/00_Core/ERR_ObjectiveMapPresentation.c(10): Overloaded method 'HandlerAttached', argument name 'widget' differs from prototype 'w'
