[00:51:01] Group 1 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-1. (event 1)
#1 t=49.1s M0 REGISTER group=1 force=hill-scout-1 faction=USSR position=<10075.3,125.324,573.457> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:01] Group 1: soldier spawned at <10075.3,125.34,573.455>. (event 2)
#2 t=49.1s M0 SPAWN MEMBER group=1 force=hill-scout-1 actor=SCR_ChimeraCharacter<0x0000000086836CD8> @"ENTITY:4611686018427392813" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <10075.330078 125.339737 573.455078> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<10075.3,125.34,573.455> [session=1790808606-1]
[00:51:02] Group 2 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-2. (event 3)
#3 t=49.6s M0 REGISTER group=2 force=hill-scout-2 faction=USSR position=<9326.44,292.294,3764.96> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:02] Group 2: soldier spawned at <9326.44,292.303,3764.96>. (event 4)
#4 t=49.6s M0 SPAWN MEMBER group=2 force=hill-scout-2 actor=SCR_ChimeraCharacter<0x00000000868375C0> @"ENTITY:4611686018427392873" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <9326.438477 292.303162 3764.959229> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<9326.44,292.303,3764.96> [session=1790808606-1]
[00:51:02] Group 3 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-3. (event 5)
#5 t=49.6s M0 REGISTER group=3 force=hill-scout-3 faction=USSR position=<8445.43,155.954,5038.83> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:02] Group 3: soldier spawned at <8445.43,155.987,5038.83>. (event 6)
#6 t=49.6s M0 SPAWN MEMBER group=3 force=hill-scout-3 actor=SCR_ChimeraCharacter<0x0000000086837EA8> @"ENTITY:4611686018427392927" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <8445.434570 155.987076 5038.827148> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<8445.43,155.987,5038.83> [session=1790808606-1]
[00:51:02] Group 4 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-4. (event 7)
#7 t=50.1s M0 REGISTER group=4 force=hill-scout-4 faction=USSR position=<7685.99,57.9529,5643.92> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:02] Group 4: soldier spawned at <7685.99,57.9922,5643.92>. (event 8)
#8 t=50.1s M0 SPAWN MEMBER group=4 force=hill-scout-4 actor=SCR_ChimeraCharacter<0x0000000086838790> @"ENTITY:4611686018427392991" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7685.990723 57.992210 5643.922852> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<7685.99,57.9922,5643.92> [session=1790808606-1]
[00:51:02] Group 5 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-5. (event 9)
#9 t=50.1s M0 REGISTER group=5 force=hill-scout-5 faction=USSR position=<10218.4,200.133,2017.64> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:02] Group 5: soldier spawned at <10218.4,200.011,2017.32>. (event 10)
#10 t=50.1s M0 SPAWN MEMBER group=5 force=hill-scout-5 actor=SCR_ChimeraCharacter<0x0000000086839078> @"ENTITY:4611686018427393045" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <10218.351562 200.011078 2017.321777> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<10218.4,200.011,2017.32> [session=1790808606-1]
[00:51:03] Group 6 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-6. (event 11)
#11 t=50.6s M0 REGISTER group=6 force=hill-scout-6 faction=USSR position=<7553.88,271.69,3599.33> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:03] Group 6: soldier spawned at <7553.88,271.726,3599.33>. (event 12)
#12 t=50.6s M0 SPAWN MEMBER group=6 force=hill-scout-6 actor=SCR_ChimeraCharacter<0x0000000086839960> @"ENTITY:4611686018427393113" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7553.878906 271.725861 3599.329102> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<7553.88,271.726,3599.33> [session=1790808606-1]
[00:51:03] Group 7 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-7. (event 13)
#13 t=50.6s M0 REGISTER group=7 force=hill-scout-7 faction=USSR position=<8017.83,224.694,2260.23> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:03] Group 7: soldier spawned at <8017.83,224.64,2260.23>. (event 14)
#14 t=50.6s M0 SPAWN MEMBER group=7 force=hill-scout-7 actor=SCR_ChimeraCharacter<0x000000008683A248> @"ENTITY:4611686018427393167" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <8017.833008 224.640396 2260.225098> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<8017.83,224.64,2260.23> [session=1790808606-1]
[00:51:03] Group 8 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-8. (event 15)
#15 t=51.2s M0 REGISTER group=8 force=hill-scout-8 faction=USSR position=<1635.44,60.9292,5538.06> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:03] Group 8: soldier spawned at <1635.44,60.9358,5538.06>. (event 16)
#16 t=51.2s M0 SPAWN MEMBER group=8 force=hill-scout-8 actor=SCR_ChimeraCharacter<0x000000008683AB30> @"ENTITY:4611686018427393237" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <1635.442017 60.935783 5538.060547> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<1635.44,60.9358,5538.06> [session=1790808606-1]
[00:51:03] Group 9 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-9. (event 17)
#17 t=51.2s M0 REGISTER group=9 force=hill-scout-9 faction=USSR position=<5831.35,144.002,6208> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:03] Group 9: soldier spawned at <5831.35,144.004,6208>. (event 18)
#18 t=51.2s M0 SPAWN MEMBER group=9 force=hill-scout-9 actor=SCR_ChimeraCharacter<0x000000008683B418> @"ENTITY:4611686018427393291" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5831.349609 144.003906 6208.003418> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<5831.35,144.004,6208> [session=1790808606-1]
[00:51:04] Group 10 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-10. (event 19)
#19 t=51.7s M0 REGISTER group=10 force=hill-scout-10 faction=USSR position=<10012,245.629,3005.56> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:04] Group 10: soldier spawned at <10012,245.613,3005.56>. (event 20)
#20 t=51.7s M0 SPAWN MEMBER group=10 force=hill-scout-10 actor=SCR_ChimeraCharacter<0x000000008683BD00> @"ENTITY:4611686018427393363" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <10012.010742 245.613190 3005.561523> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<10012,245.613,3005.56> [session=1790808606-1]
[00:51:04] Group 11 joined HQ: 0 soldiers, faction USSR. Assignment: unknown. (event 21)
#21 t=51.7s M0 REGISTER group=11 force= faction=USSR position=<5669.92,86.9159,5622.14> members=0 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:04] role reserved: group=11 force= home=; excluded from general HQ retasking (event 22)
#22 t=51.7s M0 ROLE RESERVED group=11 force= home=; excluded from general HQ retasking [session=1790808606-1]
[00:51:04] mortar deploy: site=1 order=0 radio=M0 source=M0 position=<5669.92,86.9137,5618.14>; authored gun and four-person crew; finite ammunition initialization pending (event 23)
#23 t=51.7s M0 MORTAR DEPLOY site=1 order=0 radio=M0 source=M0 position=<5669.92,86.9137,5618.14>; authored gun and four-person crew; finite ammunition initialization pending [session=1790808606-1]
[00:51:04] Group 12 joined HQ: 0 soldiers, faction USSR. Assignment: unknown. (event 24)
#24 t=51.7s M0 REGISTER group=12 force= faction=USSR position=<11082.6,21.225,11774.3> members=0 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:04] role reserved: group=12 force= home=; excluded from general HQ retasking (event 25)
#25 t=51.7s M0 ROLE RESERVED group=12 force= home=; excluded from general HQ retasking [session=1790808606-1]
[00:51:04] mortar deploy: site=2 order=0 radio=M0 source=M0 position=<11082.6,21.225,11770.3>; authored gun and four-person crew; finite ammunition initialization pending (event 26)
#26 t=51.7s M0 MORTAR DEPLOY site=2 order=0 radio=M0 source=M0 position=<11082.6,21.225,11770.3>; authored gun and four-person crew; finite ammunition initialization pending [session=1790808606-1]
[00:51:04] Group 13 joined HQ: 0 soldiers, faction USSR. Assignment: unknown. (event 27)
#27 t=51.7s M0 REGISTER group=13 force= faction=USSR position=<3371.65,123.131,5054.55> members=0 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:04] role reserved: group=13 force= home=; excluded from general HQ retasking (event 28)
#28 t=51.7s M0 ROLE RESERVED group=13 force= home=; excluded from general HQ retasking [session=1790808606-1]
[00:51:04] mortar deploy: site=3 order=0 radio=M0 source=M0 position=<3371.65,123.159,5050.55>; authored gun and four-person crew; finite ammunition initialization pending (event 29)
#29 t=51.7s M0 MORTAR DEPLOY site=3 order=0 radio=M0 source=M0 position=<3371.65,123.159,5050.55>; authored gun and four-person crew; finite ammunition initialization pending [session=1790808606-1]
[00:51:04] Group 14 joined HQ: 0 soldiers, faction USSR. Assignment: unknown. (event 30)
#30 t=51.7s M0 REGISTER group=14 force= faction=USSR position=<4949.95,36.943,9204.28> members=0 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:04] role reserved: group=14 force= home=; excluded from general HQ retasking (event 31)
#31 t=51.7s M0 ROLE RESERVED group=14 force= home=; excluded from general HQ retasking [session=1790808606-1]
[00:51:04] mortar deploy: site=4 order=0 radio=M0 source=M0 position=<4949.95,36.9125,9200.28>; authored gun and four-person crew; finite ammunition initialization pending (event 32)
#32 t=51.7s M0 MORTAR DEPLOY site=4 order=0 radio=M0 source=M0 position=<4949.95,36.9125,9200.28>; authored gun and four-person crew; finite ammunition initialization pending [session=1790808606-1]
[00:51:06] Group 15 joined HQ: 5 soldiers, faction USSR. Assignment: everon-prison-1. (event 33)
#33 t=53.7s M0 REGISTER group=15 force=everon-prison-1 faction=USSR position=<2572.46,106.949,5663> members=5 home=everon-prison-1 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:06] Group 15: soldier spawned at <2564.38,107.14,5630.45>. (event 34)
#34 t=53.7s M0 SPAWN MEMBER group=15 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x000000008680F990> @"ENTITY:4611686018427388953" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2564.377930 107.140259 5630.451172> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<2564.38,107.14,5630.45> [session=1790808606-1]
[00:51:06] Group 15: soldier spawned at <2562.53,106.899,5610.13>. (event 35)
#35 t=53.7s M0 SPAWN MEMBER group=15 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x0000000086814B00> @"ENTITY:4611686018427389484" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2562.531982 106.899368 5610.133789> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<2562.53,106.899,5610.13> [session=1790808606-1]
[00:51:06] Group 15: soldier spawned at <2590.24,106.626,5616.01>. (event 36)
#36 t=53.7s M0 SPAWN MEMBER group=15 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x000000008681FD20> @"ENTITY:4611686018427390631" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2590.239746 106.625961 5616.009277> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<2590.24,106.626,5616.01> [session=1790808606-1]
[00:51:06] Group 15: soldier spawned at <2589.85,106.941,5634.69>. (event 37)
#37 t=53.7s M0 SPAWN MEMBER group=15 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x0000000086828400> @"ENTITY:4611686018427391387" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2589.845947 106.941048 5634.689941> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<2589.85,106.941,5634.69> [session=1790808606-1]
[00:51:06] Group 15: soldier spawned at <2573.54,107.07,5644.12>. (event 38)
#38 t=53.7s M0 SPAWN MEMBER group=15 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x0000000086834050> @"ENTITY:4611686018427392492" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2573.541504 107.070389 5644.120117> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<2573.54,107.07,5644.12> [session=1790808606-1]
[00:51:06] Group 16 joined HQ: 6 soldiers, faction USSR. Assignment: everon-radio-1. (event 39)
#39 t=53.7s M0 REGISTER group=16 force=everon-radio-1 faction=USSR position=<4744.25,27.8978,11207.5> members=6 home=everon-radio-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:06] Group 16: soldier spawned at <4744.25,27.8438,11207.5>. (event 40)
#40 t=53.7s M0 SPAWN MEMBER group=16 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000086810CA8> @"ENTITY:4611686018427389044" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4744.247070 27.843750 11207.547852> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<4744.25,27.8438,11207.5> [session=1790808606-1]
[00:51:06] Group 16: soldier spawned at <4747.25,27.8262,11204.5>. (event 41)
#41 t=53.7s M0 SPAWN MEMBER group=16 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000086815CD0> @"ENTITY:4611686018427389590" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4747.247070 27.826218 11204.547852> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<4747.25,27.8262,11204.5> [session=1790808606-1]
[00:51:06] Group 16: soldier spawned at <4741.25,27.8438,11204.5>. (event 42)
#42 t=53.7s M0 SPAWN MEMBER group=16 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000086820750> @"ENTITY:4611686018427390682" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4741.247070 27.843750 11204.547852> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<4741.25,27.8438,11204.5> [session=1790808606-1]
[00:51:06] Group 16: soldier spawned at <4750.25,27.8438,11201.5>. (event 43)
#43 t=53.7s M0 SPAWN MEMBER group=16 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x00000000868295D0> @"ENTITY:4611686018427391481" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4750.247070 27.843750 11201.547852> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<4750.25,27.8438,11201.5> [session=1790808606-1]
[00:51:06] Group 16: soldier spawned at <4738.25,27.8438,11201.5>. (event 44)
#44 t=53.7s M0 SPAWN MEMBER group=16 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x000000008682F7C8> @"ENTITY:4611686018427392061" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4738.247070 27.843750 11201.547852> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<4738.25,27.8438,11201.5> [session=1790808606-1]
[00:51:06] Group 16: soldier spawned at <4753.25,27.8438,11198.5>. (event 45)
#45 t=53.7s M0 SPAWN MEMBER group=16 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000086835220> @"ENTITY:4611686018427392582" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4753.247070 27.843750 11198.547852> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<4753.25,27.8438,11198.5> [session=1790808606-1]
[00:51:06] Group 17 joined HQ: 6 soldiers, faction USSR. Assignment: everon-extraction-1. (event 46)
#46 t=53.7s M0 REGISTER group=17 force=everon-extraction-1 faction=USSR position=<4830.95,28.2904,11487.4> members=6 home=everon-extraction-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:06] Group 17: soldier spawned at <4830.95,28.2905,11487.4>. (event 47)
#47 t=53.7s M0 SPAWN MEMBER group=17 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000086811590> @"ENTITY:4611686018427389106" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4830.953125 28.290459 11487.412109> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<4830.95,28.2905,11487.4> [session=1790808606-1]
[00:51:06] Group 17: soldier spawned at <4833.95,28.3373,11484.4>. (event 48)
#48 t=53.7s M0 SPAWN MEMBER group=17 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x00000000868165B8> @"ENTITY:4611686018427389640" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4833.953125 28.337324 11484.412109> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<4833.95,28.3373,11484.4> [session=1790808606-1]
[00:51:06] Group 17: soldier spawned at <4827.95,28.3366,11484.4>. (event 49)
#49 t=53.7s M0 SPAWN MEMBER group=17 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000086821038> @"ENTITY:4611686018427390733" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4827.953125 28.336580 11484.412109> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<4827.95,28.3366,11484.4> [session=1790808606-1]
[00:51:06] Group 17: soldier spawned at <4836.95,28.4076,11481.4>. (event 50)
#50 t=53.7s M0 SPAWN MEMBER group=17 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000086829EB8> @"ENTITY:4611686018427391537" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4836.953125 28.407642 11481.412109> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<4836.95,28.4076,11481.4> [session=1790808606-1]
[00:51:06] Group 17: soldier spawned at <4824.95,28.3045,11481.4>. (event 51)
#51 t=53.7s M0 SPAWN MEMBER group=17 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x00000000868301F8> @"ENTITY:4611686018427392111" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4824.953125 28.304514 11481.412109> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<4824.95,28.3045,11481.4> [session=1790808606-1]
[00:51:06] Group 17: soldier spawned at <4839.95,28.4545,11478.4>. (event 52)
#52 t=53.7s M0 SPAWN MEMBER group=17 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000086835B08> @"ENTITY:4611686018427392632" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4839.953125 28.454515 11478.412109> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<4839.95,28.4545,11478.4> [session=1790808606-1]
[00:51:06] Group 18 joined HQ: 4 soldiers, faction USSR. Assignment: everon-medical-1. (event 53)
#53 t=53.7s M0 REGISTER group=18 force=everon-medical-1 faction=USSR position=<6290.61,88.4471,5575.49> members=4 home=everon-medical-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:06] Group 18: soldier spawned at <6290.61,88.4031,5575.49>. (event 54)
#54 t=53.7s M0 SPAWN MEMBER group=18 force=everon-medical-1 actor=SCR_ChimeraCharacter<0x0000000086811E78> @"ENTITY:4611686018427389174" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6290.614746 88.403114 5575.491211> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6290.61,88.4031,5575.49> [session=1790808606-1]
[00:51:06] Group 18: soldier spawned at <6293.61,88.4032,5572.49>. (event 55)
#55 t=53.7s M0 SPAWN MEMBER group=18 force=everon-medical-1 actor=SCR_ChimeraCharacter<0x0000000086816EA0> @"ENTITY:4611686018427389690" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6293.614746 88.403152 5572.491211> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6293.61,88.4032,5572.49> [session=1790808606-1]
[00:51:06] Group 18: soldier spawned at <6287.61,88.4969,5572.49>. (event 56)
#56 t=53.7s M0 SPAWN MEMBER group=18 force=everon-medical-1 actor=SCR_ChimeraCharacter<0x0000000086821920> @"ENTITY:4611686018427390784" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6287.614746 88.496902 5572.491211> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6287.61,88.4969,5572.49> [session=1790808606-1]
[00:51:06] Group 18: soldier spawned at <6296.61,88.4031,5569.49>. (event 57)
#57 t=53.7s M0 SPAWN MEMBER group=18 force=everon-medical-1 actor=SCR_ChimeraCharacter<0x000000008682A7A0> @"ENTITY:4611686018427391593" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6296.614746 88.403130 5569.491211> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6296.61,88.4031,5569.49> [session=1790808606-1]
[00:51:06] Group 19 joined HQ: 2 soldiers, faction USSR. Assignment: everon-medical-1-responders. (event 58)
#58 t=53.7s M0 REGISTER group=19 force=everon-medical-1-responders faction=USSR position=<6271.06,88.904,5561.57> members=2 home=everon-medical-1 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:06] Group 19: soldier spawned at <6271.06,88.8505,5561.57>. (event 59)
#59 t=53.7s M0 SPAWN MEMBER group=19 force=everon-medical-1-responders actor=SCR_ChimeraCharacter<0x0000000086812760> @"ENTITY:4611686018427389236" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6271.064941 88.850517 5561.570312> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6271.06,88.8505,5561.57> [session=1790808606-1]
[00:51:06] Group 19: soldier spawned at <6274.06,88.8661,5558.57>. (event 60)
#60 t=53.7s M0 SPAWN MEMBER group=19 force=everon-medical-1-responders actor=SCR_ChimeraCharacter<0x0000000086817788> @"ENTITY:4611686018427389740" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6274.064941 88.866150 5558.570312> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6274.06,88.8661,5558.57> [session=1790808606-1]
[00:51:06] site garrison: Field hospital 1 (everon-medical-1) at <6280.84,88.7661,5568.53>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 61)
#61 t=53.7s M0 SITE GARRISON Field hospital 1 (everon-medical-1) at <6280.84,88.7661,5568.53>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790808606-1]
[00:51:06] Group 20 joined HQ: 4 soldiers, faction USSR. Assignment: everon-outpost-1. (event 62)
#62 t=53.7s M0 REGISTER group=20 force=everon-outpost-1 faction=USSR position=<4723.63,15.6702,10168.4> members=4 home=everon-outpost-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:06] Group 20: soldier spawned at <4723.63,15.6709,10168.4>. (event 63)
#63 t=53.7s M0 SPAWN MEMBER group=20 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x0000000086818070> @"ENTITY:4611686018427389790" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4723.631348 15.670934 10168.411133> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<4723.63,15.6709,10168.4> [session=1790808606-1]
[00:51:06] Group 20: soldier spawned at <4726.63,15.7702,10165.4>. (event 64)
#64 t=53.7s M0 SPAWN MEMBER group=20 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x0000000086822208> @"ENTITY:4611686018427390835" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4726.631348 15.770233 10165.411133> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<4726.63,15.7702,10165.4> [session=1790808606-1]
[00:51:06] Group 20: soldier spawned at <4720.63,15.5616,10165.4>. (event 65)
#65 t=53.7s M0 SPAWN MEMBER group=20 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x000000008682B088> @"ENTITY:4611686018427391649" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4720.631348 15.561552 10165.411133> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<4720.63,15.5616,10165.4> [session=1790808606-1]
[00:51:06] Group 20: soldier spawned at <4729.63,15.864,10162.4>. (event 66)
#66 t=53.7s M0 SPAWN MEMBER group=20 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x0000000086830AE0> @"ENTITY:4611686018427392161" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4729.631348 15.863986 10162.411133> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<4729.63,15.864,10162.4> [session=1790808606-1]
[00:51:06] Group 21 joined HQ: 2 soldiers, faction USSR. Assignment: everon-outpost-1-responders. (event 67)
#67 t=53.7s M0 REGISTER group=21 force=everon-outpost-1-responders faction=USSR position=<4732.26,15.7139,10190.8> members=2 home=everon-outpost-1 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:06] Group 21: soldier spawned at <4732.26,15.6437,10190.8>. (event 68)
#68 t=53.7s M0 SPAWN MEMBER group=21 force=everon-outpost-1-responders actor=SCR_ChimeraCharacter<0x0000000086818958> @"ENTITY:4611686018427389861" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4732.257324 15.643695 10190.807617> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<4732.26,15.6437,10190.8> [session=1790808606-1]
[00:51:06] Group 21: soldier spawned at <4735.26,15.6906,10187.8>. (event 69)
#69 t=53.7s M0 SPAWN MEMBER group=21 force=everon-outpost-1-responders actor=SCR_ChimeraCharacter<0x0000000086822AF0> @"ENTITY:4611686018427390885" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4735.257324 15.690560 10187.807617> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<4735.26,15.6906,10187.8> [session=1790808606-1]
[00:51:06] site garrison: Field camp 1 (everon-outpost-1) at <4727.94,15.7927,10179.6>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 70)
#70 t=53.7s M0 SITE GARRISON Field camp 1 (everon-outpost-1) at <4727.94,15.7927,10179.6>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790808606-1]
[00:51:06] Group 22 joined HQ: 4 soldiers, faction USSR. Assignment: everon-medical-2. (event 71)
#71 t=53.7s M0 REGISTER group=22 force=everon-medical-2 faction=USSR position=<5743.23,18.2262,9964.94> members=4 home=everon-medical-2 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:06] Group 22: soldier spawned at <5743.23,18.2268,9964.94>. (event 72)
#72 t=53.7s M0 SPAWN MEMBER group=22 force=everon-medical-2 actor=SCR_ChimeraCharacter<0x0000000086819240> @"ENTITY:4611686018427389923" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5743.230957 18.226822 9964.937500> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<5743.23,18.2268,9964.94> [session=1790808606-1]
[00:51:06] Group 22: soldier spawned at <5746.23,18.0862,9961.94>. (event 73)
#73 t=53.7s M0 SPAWN MEMBER group=22 force=everon-medical-2 actor=SCR_ChimeraCharacter<0x00000000868233D8> @"ENTITY:4611686018427390935" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5746.230957 18.086197 9961.937500> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<5746.23,18.0862,9961.94> [session=1790808606-1]
[00:51:06] Group 22: soldier spawned at <5740.23,18.2739,9961.94>. (event 74)
#74 t=53.7s M0 SPAWN MEMBER group=22 force=everon-medical-2 actor=SCR_ChimeraCharacter<0x000000008682B970> @"ENTITY:4611686018427391700" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5740.230957 18.273893 9961.937500> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<5740.23,18.2739,9961.94> [session=1790808606-1]
[00:51:06] Group 22: soldier spawned at <5749.23,17.907,9958.94>. (event 75)
#75 t=53.7s M0 SPAWN MEMBER group=22 force=everon-medical-2 actor=SCR_ChimeraCharacter<0x00000000868313C8> @"ENTITY:4611686018427392217" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5749.230957 17.907000 9958.937500> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<5749.23,17.907,9958.94> [session=1790808606-1]
[00:51:06] Group 23 joined HQ: 2 soldiers, faction USSR. Assignment: everon-medical-2-responders. (event 76)
#76 t=53.7s M0 REGISTER group=23 force=everon-medical-2-responders faction=USSR position=<5721.69,18.8671,9975.52> members=2 home=everon-medical-2 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:06] Group 23: soldier spawned at <5721.69,18.8198,9975.52>. (event 77)
#77 t=53.7s M0 SPAWN MEMBER group=23 force=everon-medical-2-responders actor=SCR_ChimeraCharacter<0x0000000086819B28> @"ENTITY:4611686018427389985" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5721.688965 18.819820 9975.517578> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<5721.69,18.8198,9975.52> [session=1790808606-1]
[00:51:06] Group 23: soldier spawned at <5724.69,18.7162,9972.52>. (event 78)
#78 t=53.7s M0 SPAWN MEMBER group=23 force=everon-medical-2-responders actor=SCR_ChimeraCharacter<0x0000000086823CC0> @"ENTITY:4611686018427390985" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5724.688965 18.716160 9972.517578> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<5724.69,18.7162,9972.52> [session=1790808606-1]
[00:51:06] site garrison: Field hospital 2 (everon-medical-2) at <5732.46,18.6589,9970.23>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 79)
#79 t=53.7s M0 SITE GARRISON Field hospital 2 (everon-medical-2) at <5732.46,18.6589,9970.23>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790808606-1]
[00:51:06] Group 24 joined HQ: 4 soldiers, faction USSR. Assignment: everon-medical-3. (event 80)
#80 t=53.7s M0 REGISTER group=24 force=everon-medical-3 faction=USSR position=<4760.07,85.6828,4535.43> members=4 home=everon-medical-3 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:06] Group 24: soldier spawned at <4760.07,85.5625,4535.43>. (event 81)
#81 t=53.7s M0 SPAWN MEMBER group=24 force=everon-medical-3 actor=SCR_ChimeraCharacter<0x000000008681A410> @"ENTITY:4611686018427390047" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4760.070801 85.562500 4535.427246> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<4760.07,85.5625,4535.43> [session=1790808606-1]
[00:51:06] Group 24: soldier spawned at <4763.07,85.6039,4532.43>. (event 82)
#82 t=53.7s M0 SPAWN MEMBER group=24 force=everon-medical-3 actor=SCR_ChimeraCharacter<0x00000000868245A8> @"ENTITY:4611686018427391035" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4763.070801 85.603882 4532.427246> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<4763.07,85.6039,4532.43> [session=1790808606-1]
[00:51:06] Group 24: soldier spawned at <4757.07,85.5625,4532.43>. (event 83)
#83 t=53.7s M0 SPAWN MEMBER group=24 force=everon-medical-3 actor=SCR_ChimeraCharacter<0x000000008682C258> @"ENTITY:4611686018427391751" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4757.070801 85.562500 4532.427246> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<4757.07,85.5625,4532.43> [session=1790808606-1]
[00:51:06] Group 24: soldier spawned at <4766.07,85.6886,4529.43>. (event 84)
#84 t=53.7s M0 SPAWN MEMBER group=24 force=everon-medical-3 actor=SCR_ChimeraCharacter<0x0000000086831CB0> @"ENTITY:4611686018427392273" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4766.070801 85.688637 4529.427246> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<4766.07,85.6886,4529.43> [session=1790808606-1]
[00:51:06] Group 25 joined HQ: 2 soldiers, faction USSR. Assignment: everon-medical-3-responders. (event 85)
#85 t=53.7s M0 REGISTER group=25 force=everon-medical-3-responders faction=USSR position=<4772.43,85.9096,4514.85> members=2 home=everon-medical-3 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:06] Group 25: soldier spawned at <4772.43,85.8888,4514.85>. (event 86)
#86 t=53.7s M0 SPAWN MEMBER group=25 force=everon-medical-3-responders actor=SCR_ChimeraCharacter<0x000000008681ACF8> @"ENTITY:4611686018427390109" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4772.426270 85.888824 4514.852051> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<4772.43,85.8888,4514.85> [session=1790808606-1]
[00:51:06] Group 25: soldier spawned at <4775.43,85.9598,4511.85>. (event 87)
#87 t=53.7s M0 SPAWN MEMBER group=25 force=everon-medical-3-responders actor=SCR_ChimeraCharacter<0x000000008682CB40> @"ENTITY:4611686018427391802" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4775.426270 85.959801 4511.852051> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<4775.43,85.9598,4511.85> [session=1790808606-1]
[00:51:06] site garrison: Field hospital 3 (everon-medical-3) at <4766.25,85.8048,4525.14>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 88)
#88 t=53.7s M0 SITE GARRISON Field hospital 3 (everon-medical-3) at <4766.25,85.8048,4525.14>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790808606-1]
[00:51:06] Group 26 joined HQ: 4 soldiers, faction USSR. Assignment: everon-camp-2. (event 89)
#89 t=53.7s M0 REGISTER group=26 force=everon-camp-2 faction=USSR position=<2952,7.29165,2099.37> members=4 home=everon-camp-2 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:06] Group 26: soldier spawned at <2952,7.28133,2099.37>. (event 90)
#90 t=53.7s M0 SPAWN MEMBER group=26 force=everon-camp-2 actor=SCR_ChimeraCharacter<0x000000008681B5E0> @"ENTITY:4611686018427390171" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2952.002930 7.281332 2099.367676> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<2952,7.28133,2099.37> [session=1790808606-1]
[00:51:06] Group 26: soldier spawned at <2955,7.28125,2096.37>. (event 91)
#91 t=53.7s M0 SPAWN MEMBER group=26 force=everon-camp-2 actor=SCR_ChimeraCharacter<0x0000000086824E90> @"ENTITY:4611686018427391085" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2955.002930 7.281250 2096.367676> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<2955,7.28125,2096.37> [session=1790808606-1]
[00:51:06] Group 26: soldier spawned at <2949,7.27141,2096.37>. (event 92)
#92 t=53.7s M0 SPAWN MEMBER group=26 force=everon-camp-2 actor=SCR_ChimeraCharacter<0x0000000086832598> @"ENTITY:4611686018427392329" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2949.002930 7.271412 2096.367676> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<2949,7.27141,2096.37> [session=1790808606-1]
[00:51:06] Group 26: soldier spawned at <2958,7.28127,2093.37>. (event 93)
#93 t=53.7s M0 SPAWN MEMBER group=26 force=everon-camp-2 actor=SCR_ChimeraCharacter<0x00000000868363F0> @"ENTITY:4611686018427392682" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2958.002930 7.281268 2093.367676> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<2958,7.28127,2093.37> [session=1790808606-1]
[00:51:06] Group 27 joined HQ: 2 soldiers, faction USSR. Assignment: everon-camp-2-responders. (event 94)
#94 t=53.7s M0 REGISTER group=27 force=everon-camp-2-responders faction=USSR position=<2975.96,7.29165,2100.76> members=2 home=everon-camp-2 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:06] Group 27: soldier spawned at <2975.96,7.25,2100.76>. (event 95)
#95 t=53.7s M0 SPAWN MEMBER group=27 force=everon-camp-2-responders actor=SCR_ChimeraCharacter<0x000000008681BEC8> @"ENTITY:4611686018427390233" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2975.962402 7.250000 2100.763672> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<2975.96,7.25,2100.76> [session=1790808606-1]
[00:51:06] Group 27: soldier spawned at <2978.96,7.25,2097.76>. (event 96)
#96 t=53.7s M0 SPAWN MEMBER group=27 force=everon-camp-2-responders actor=SCR_ChimeraCharacter<0x000000008682D428> @"ENTITY:4611686018427391852" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2978.962402 7.250000 2097.763672> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<2978.96,7.25,2097.76> [session=1790808606-1]
[00:51:06] site garrison: Field camp 2 (everon-camp-2) at <2963.98,7.35,2100.07>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 97)
#97 t=53.7s M0 SITE GARRISON Field camp 2 (everon-camp-2) at <2963.98,7.35,2100.07>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790808606-1]
[00:51:06] Group 28 joined HQ: 4 soldiers, faction USSR. Assignment: everon-camp-3. (event 98)
#98 t=53.7s M0 REGISTER group=28 force=everon-camp-3 faction=USSR position=<4914.26,56.6589,5414.09> members=4 home=everon-camp-3 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:06] Group 28: soldier spawned at <4914.26,56.6594,5414.09>. (event 99)
#99 t=53.7s M0 SPAWN MEMBER group=28 force=everon-camp-3 actor=SCR_ChimeraCharacter<0x000000008681C7B0> @"ENTITY:4611686018427390295" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4914.263672 56.659424 5414.085449> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<4914.26,56.6594,5414.09> [session=1790808606-1]
[00:51:06] Group 28: soldier spawned at <4917.26,56.5657,5411.09>. (event 100)
#100 t=53.7s M0 SPAWN MEMBER group=28 force=everon-camp-3 actor=SCR_ChimeraCharacter<0x0000000086825778> @"ENTITY:4611686018427391135" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4917.263672 56.565674 5411.085449> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<4917.26,56.5657,5411.09> [session=1790808606-1]
[00:51:06] Group 28: soldier spawned at <4911.26,56.6282,5411.09>. (event 101)
#101 t=53.7s M0 SPAWN MEMBER group=28 force=everon-camp-3 actor=SCR_ChimeraCharacter<0x000000008682DD10> @"ENTITY:4611686018427391902" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4911.263672 56.628174 5411.085449> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<4911.26,56.6282,5411.09> [session=1790808606-1]
[00:51:06] Group 28: soldier spawned at <4920.26,56.4389,5408.09>. (event 102)
#102 t=53.7s M0 SPAWN MEMBER group=28 force=everon-camp-3 actor=SCR_ChimeraCharacter<0x0000000086832E80> @"ENTITY:4611686018427392380" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4920.263672 56.438862 5408.085449> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<4920.26,56.4389,5408.09> [session=1790808606-1]
[00:51:06] Group 29 joined HQ: 2 soldiers, faction USSR. Assignment: everon-camp-3-responders. (event 103)
#103 t=53.7s M0 REGISTER group=29 force=everon-camp-3-responders faction=USSR position=<4916.07,56.1587,5390.15> members=2 home=everon-camp-3 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:06] Group 29: soldier spawned at <4916.07,56.1587,5390.15>. (event 104)
#104 t=53.7s M0 SPAWN MEMBER group=29 force=everon-camp-3-responders actor=SCR_ChimeraCharacter<0x000000008681D098> @"ENTITY:4611686018427390357" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4916.071289 56.158653 5390.153809> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<4916.07,56.1587,5390.15> [session=1790808606-1]
[00:51:06] Group 29: soldier spawned at <4919.07,56.0991,5387.15>. (event 105)
#105 t=53.7s M0 SPAWN MEMBER group=29 force=everon-camp-3-responders actor=SCR_ChimeraCharacter<0x0000000086826060> @"ENTITY:4611686018427391185" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4919.071289 56.099064 5387.153809> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<4919.07,56.0991,5387.15> [session=1790808606-1]
[00:51:06] site garrison: Field camp 3 (everon-camp-3) at <4915.17,56.4787,5402.12>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 106)
#106 t=53.7s M0 SITE GARRISON Field camp 3 (everon-camp-3) at <4915.17,56.4787,5402.12>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790808606-1]
[00:51:06] Group 30 joined HQ: 4 soldiers, faction USSR. Assignment: everon-camp-4. (event 107)
#107 t=53.7s M0 REGISTER group=30 force=everon-camp-4 faction=USSR position=<6571.93,159.986,6406.75> members=4 home=everon-camp-4 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:06] Group 30: soldier spawned at <6571.93,159.918,6406.75>. (event 108)
#108 t=53.7s M0 SPAWN MEMBER group=30 force=everon-camp-4 actor=SCR_ChimeraCharacter<0x0000000086813048> @"ENTITY:4611686018427389298" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6571.933105 159.918076 6406.753906> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6571.93,159.918,6406.75> [session=1790808606-1]
[00:51:06] Group 30: soldier spawned at <6574.93,159.875,6403.75>. (event 109)
#109 t=53.7s M0 SPAWN MEMBER group=30 force=everon-camp-4 actor=SCR_ChimeraCharacter<0x000000008681D980> @"ENTITY:4611686018427390419" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6574.933105 159.875000 6403.753906> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6574.93,159.875,6403.75> [session=1790808606-1]
[00:51:06] Group 30: soldier spawned at <6568.93,159.902,6403.75>. (event 110)
#110 t=53.7s M0 SPAWN MEMBER group=30 force=everon-camp-4 actor=SCR_ChimeraCharacter<0x0000000086826948> @"ENTITY:4611686018427391235" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6568.933105 159.902420 6403.753906> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6568.93,159.902,6403.75> [session=1790808606-1]
[00:51:06] Group 30: soldier spawned at <6577.93,159.845,6400.75>. (event 111)
#111 t=53.7s M0 SPAWN MEMBER group=30 force=everon-camp-4 actor=SCR_ChimeraCharacter<0x0000000086833768> @"ENTITY:4611686018427392436" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6577.933105 159.844803 6400.753906> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6577.93,159.845,6400.75> [session=1790808606-1]
[00:51:06] Group 31 joined HQ: 2 soldiers, faction USSR. Assignment: everon-camp-4-responders. (event 112)
#112 t=53.7s M0 REGISTER group=31 force=everon-camp-4-responders faction=USSR position=<6549.46,159.932,6398.33> members=2 home=everon-camp-4 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:06] Group 31: soldier spawned at <6549.46,159.911,6398.33>. (event 113)
#113 t=53.7s M0 SPAWN MEMBER group=31 force=everon-camp-4-responders actor=SCR_ChimeraCharacter<0x000000008681E268> @"ENTITY:4611686018427390469" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6549.461426 159.911407 6398.327148> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6549.46,159.911,6398.33> [session=1790808606-1]
[00:51:06] Group 31: soldier spawned at <6552.46,159.854,6395.33>. (event 114)
#114 t=53.7s M0 SPAWN MEMBER group=31 force=everon-camp-4-responders actor=SCR_ChimeraCharacter<0x0000000086827230> @"ENTITY:4611686018427391286" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6552.461426 159.854477 6395.327148> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6552.46,159.854,6395.33> [session=1790808606-1]
[00:51:06] site garrison: Field camp 4 (everon-camp-4) at <6560.7,160.038,6402.54>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 115)
#115 t=53.7s M0 SITE GARRISON Field camp 4 (everon-camp-4) at <6560.7,160.038,6402.54>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790808606-1]
[00:51:06] Group 32 joined HQ: 4 soldiers, faction USSR. Assignment: everon-camp-5. (event 116)
#116 t=53.7s M0 REGISTER group=32 force=everon-camp-5 faction=USSR position=<7257.39,124.438,5302.44> members=4 home=everon-camp-5 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:06] Group 32: soldier spawned at <7257.39,124.438,5302.44>. (event 117)
#117 t=53.7s M0 SPAWN MEMBER group=32 force=everon-camp-5 actor=SCR_ChimeraCharacter<0x0000000086813930> @"ENTITY:4611686018427389360" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7257.394531 124.437500 5302.438477> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<7257.39,124.438,5302.44> [session=1790808606-1]
[00:51:06] Group 32: soldier spawned at <7260.39,124.4,5299.44>. (event 118)
#118 t=53.7s M0 SPAWN MEMBER group=32 force=everon-camp-5 actor=SCR_ChimeraCharacter<0x000000008681EB50> @"ENTITY:4611686018427390531" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7260.394531 124.400093 5299.438477> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<7260.39,124.4,5299.44> [session=1790808606-1]
[00:51:06] Group 32: soldier spawned at <7254.39,124.463,5299.44>. (event 119)
#119 t=53.7s M0 SPAWN MEMBER group=32 force=everon-camp-5 actor=SCR_ChimeraCharacter<0x0000000086827B18> @"ENTITY:4611686018427391336" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7254.394531 124.462601 5299.438477> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<7254.39,124.463,5299.44> [session=1790808606-1]
[00:51:06] Group 32: soldier spawned at <7263.39,124.353,5296.44>. (event 120)
#120 t=53.7s M0 SPAWN MEMBER group=32 force=everon-camp-5 actor=SCR_ChimeraCharacter<0x000000008682E5F8> @"ENTITY:4611686018427391953" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7263.394531 124.353271 5296.438477> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<7263.39,124.353,5296.44> [session=1790808606-1]
[00:51:06] Group 33 joined HQ: 2 soldiers, faction USSR. Assignment: everon-camp-5-responders. (event 121)
#121 t=53.7s M0 REGISTER group=33 force=everon-camp-5-responders faction=USSR position=<7233.58,124.452,5299.45> members=2 home=everon-camp-5 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:06] Group 33: soldier spawned at <7233.58,124.39,5299.45>. (event 122)
#122 t=53.7s M0 SPAWN MEMBER group=33 force=everon-camp-5-responders actor=SCR_ChimeraCharacter<0x0000000086814218> @"ENTITY:4611686018427389422" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7233.581055 124.389572 5299.450195> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<7233.58,124.39,5299.45> [session=1790808606-1]
[00:51:06] Group 33: soldier spawned at <7236.58,124.338,5296.45>. (event 123)
#123 t=53.7s M0 SPAWN MEMBER group=33 force=everon-camp-5-responders actor=SCR_ChimeraCharacter<0x000000008681F438> @"ENTITY:4611686018427390581" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7236.581055 124.338203 5296.450195> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<7236.58,124.338,5296.45> [session=1790808606-1]
[00:51:06] site garrison: Field camp 5 (everon-camp-5) at <7245.49,124.569,5300.94>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 124)
#124 t=53.7s M0 SITE GARRISON Field camp 5 (everon-camp-5) at <7245.49,124.569,5300.94>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790808606-1]
[00:51:07] helicopter timer: Search helicopter: delay 15 minutes; countdown starts after prison escape; next attempt in 900 seconds (event 125)
#125 t=54.8s M0 HELICOPTER TIMER Search helicopter: delay 15 minutes; countdown starts after prison escape; next attempt in 900 seconds [session=1790808606-1]
[00:51:07] Anti-air equipment selected for faction USSR; FIM-92 is the fallback. (event 126)
#126 t=54.8s M0 AA PROFILE faction=USSR; preferred={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et; fallback={3DF204EEE0534EF2}Prefabs/Weapons/Launchers/FIM92_Stinger/Launcher_FIM92_Stinger.et [session=1790808606-1]
[00:51:07] town garrison: C_LocationLeMoule at <2615.96,92.06,5378.78>: waiting to place 10 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. (event 127)
#127 t=54.8s M0 TOWN GARRISON C_LocationLeMoule at <2615.96,92.06,5378.78>: waiting to place 10 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. [session=1790808606-1]
[00:51:07] courier ready: trip=0 state=1 delivered=0; 12 distinct original HE shells physically confirmed in existing depot cache (event 128)
#128 t=54.8s M0 COURIER READY trip=0 state=1 delivered=0; 12 distinct original HE shells physically confirmed in existing depot cache [session=1790808606-1]
[00:51:07] air drop decision: Airborne support: no ready helicopter passenger load; finite loads 0/4 (event 129)
#129 t=54.8s M0 AIR DROP DECISION Airborne support: no ready helicopter passenger load; finite loads 0/4 [session=1790808606-1]
[00:51:09] Three starting UAZ patrol positions found on clear roads, at least 90 degrees apart around the players. (event 130)
#130 t=56.8s M0 HUNTER OPENING three clear road starts reserved at least 90 degrees apart; center=<2578.71, 106.703, 5627.01> [session=1790808606-1]
[00:51:09] hunter team: crew=3 including one medic; soldier= (event 131)
#131 t=56.8s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790808606-1]
[00:51:09] hunter crew: aggression-uaz-1: original driver ordered to walk to the vehicle and board (event 132)
#132 t=56.8s M0 HUNTER CREW aggression-uaz-1: original driver ordered to walk to the vehicle and board [session=1790808606-1]
[00:51:09] UAZ patrol 1 deployed with 3 crew at <3183.72,120.709,5459.5>. Deployment source: prison-opening. (event 133)
#133 t=56.8s M0 HUNTER SPAWN aggression-uaz-1 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<3183.72,120.709,5459.5> crew=3 [session=1790808606-1]
[00:51:10] town garrison: S_Benac at <6579.38,151.649,7103.25>: waiting to place 4 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. (event 134)
#134 t=57.8s M0 TOWN GARRISON S_Benac at <6579.38,151.649,7103.25>: waiting to place 4 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. [session=1790808606-1]
[00:51:11] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 135)
#135 t=58.8s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008683EEE0> @"ENTITY:4611686018427394099" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5672.921875 86.719833 5619.141602> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<5672.92,86.7198,5619.14> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:11] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 136)
#136 t=58.8s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086841CB0> @"ENTITY:4611686018427394389" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <11079.582031 21.125000 11771.283203> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<11079.6,21.125,11771.3> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:11] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 137)
#137 t=58.8s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086845220> @"ENTITY:4611686018427394728" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <11088.582031 21.237867 11768.283203> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<11088.6,21.2379,11768.3> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:11] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 138)
#138 t=58.8s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008683DD10> @"ENTITY:4611686018427393983" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3371.651855 123.031250 5054.546387> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<3371.65,123.031,5054.55> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:11] A soldier has a loaded anti-air launcher. Dropping or firing it will not grant a replacement. (event 139)
#139 t=58.8s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x000000008683DD10> @"ENTITY:4611686018427393983" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3371.651855 123.031250 5054.546387> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<3371.65,123.031,5054.55> prefab={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et loaded anti-air weapon physically equipped; preserve it without replenishment [session=1790808606-1]
[00:51:11] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 140)
#140 t=58.8s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086842598> @"ENTITY:4611686018427394447" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3368.651855 123.083565 5051.546387> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<3368.65,123.084,5051.55> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:11] A soldier has a loaded anti-air launcher. Dropping or firing it will not grant a replacement. (event 141)
#141 t=58.8s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086844050> @"ENTITY:4611686018427394621" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3377.651855 122.947006 5048.546387> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<3377.65,122.947,5048.55> prefab={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et loaded anti-air weapon physically equipped; preserve it without replenishment [session=1790808606-1]
[00:51:11] optics: physical magnified optic preserved/confirmed (event 142)
#142 t=58.8s M0 OPTICS physical magnified optic preserved/confirmed [session=1790808606-1]
[00:51:11] optics: physical magnified optic preserved/confirmed (event 143)
#143 t=58.8s M0 OPTICS physical magnified optic preserved/confirmed [session=1790808606-1]
[00:51:11] optics: physical magnified optic preserved/confirmed (event 144)
#144 t=58.8s M0 OPTICS physical magnified optic preserved/confirmed [session=1790808606-1]
[00:51:11] The faction anti-air launcher could not be used. Trying FIM-92 instead. (event 145)
#145 t=58.8s M0 AA FALLBACK actor=SCR_ChimeraCharacter<0x000000008682E5F8> @"ENTITY:4611686018427391953" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7263.394531 124.353271 5296.438477> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" rejected={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et reason=native weapon slot insertion refused; trying FIM-92 [session=1790808606-1]
[00:51:11] radio equipment: original group already equipped; no native radio request submitted (event 146)
#146 t=58.8s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808606-1]
[00:51:11] radio equipment: original group already equipped; no native radio request submitted (event 147)
#147 t=58.8s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808606-1]
[00:51:11] radio equipment: original group already equipped; no native radio request submitted (event 148)
#148 t=58.8s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808606-1]
[00:51:11] radio equipment: original group already equipped; no native radio request submitted (event 149)
#149 t=58.8s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808606-1]
[00:51:11] radio equipment: original group already equipped; no native radio request submitted (event 150)
#150 t=58.8s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808606-1]
[00:51:11] radio equipment: original group already equipped; no native radio request submitted (event 151)
#151 t=58.8s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808606-1]
[00:51:11] radio equipment: original group already equipped; no native radio request submitted (event 152)
#152 t=58.8s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808606-1]
[00:51:11] radio equipment: original group already equipped; no native radio request submitted (event 153)
#153 t=58.8s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808606-1]
[00:51:11] radio equipment: original group already equipped; no native radio request submitted (event 154)
#154 t=58.8s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808606-1]
[00:51:11] radio equipment: original group already equipped; no native radio request submitted (event 155)
#155 t=58.8s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808606-1]
[00:51:11] radio equipment: original group already equipped; no native radio request submitted (event 156)
#156 t=58.8s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808606-1]
[00:51:11] radio equipment: original group already equipped; no native radio request submitted (event 157)
#157 t=58.8s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808606-1]
[00:51:11] radio equipment: original group already equipped; no native radio request submitted (event 158)
#158 t=58.8s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808606-1]
[00:51:11] radio equipment: original group already equipped; no native radio request submitted (event 159)
#159 t=58.8s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808606-1]
[00:51:11] radio equipment: original group already equipped; no native radio request submitted (event 160)
#160 t=58.8s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808606-1]
[00:51:11] radio equipment: original group already equipped; no native radio request submitted (event 161)
#161 t=58.8s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808606-1]
[00:51:11] radio equipment: original group already equipped; no native radio request submitted (event 162)
#162 t=58.8s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808606-1]
[00:51:11] radio equipment: original group already equipped; no native radio request submitted (event 163)
#163 t=58.8s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808606-1]
[00:51:11] radio equipment: original group already equipped; no native radio request submitted (event 164)
#164 t=58.8s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808606-1]
[00:51:11] hunter team: crew=3 including one medic; soldier= (event 165)
#165 t=58.8s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790808606-1]
[00:51:11] hunter crew: aggression-uaz-2: original driver ordered to walk to the vehicle and board (event 166)
#166 t=58.8s M0 HUNTER CREW aggression-uaz-2: original driver ordered to walk to the vehicle and board [session=1790808606-1]
[00:51:11] UAZ patrol 2 deployed with 3 crew at <1835.4,84.1124,5612.17>. Deployment source: prison-opening. (event 167)
#167 t=58.8s M0 HUNTER SPAWN aggression-uaz-2 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<1835.4,84.1124,5612.17> crew=3 [session=1790808606-1]
[00:51:11] hunter crew: aggression-uaz-1: driver seated and conscious; patrol can continue (event 168)
#168 t=58.8s M0 HUNTER CREW aggression-uaz-1: driver seated and conscious; patrol can continue [session=1790808606-1]
[00:51:11] Group 34 joined HQ: 3 soldiers, faction USSR. Assignment: aggression-uaz-1. (event 169)
#169 t=58.8s M0 REGISTER group=34 force=aggression-uaz-1 faction=USSR position=<3183.72,120.709,5459.5> members=3 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:11] Group 34: soldier spawned at <3183.32,121.542,5459.71>. (event 170)
#170 t=58.8s M0 SPAWN MEMBER group=34 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x0000000086845B08> @"ENTITY:4611686018427394860" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3183.317871 121.542107 5459.710938> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<3183.32,121.542,5459.71> [session=1790808606-1]
[00:51:11] Group 34: soldier spawned at <3183.6,121.43,5458.53>. (event 171)
#171 t=58.8s M0 SPAWN MEMBER group=34 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x00000000868463F0> @"ENTITY:4611686018427394913" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3183.603027 121.430344 5458.525391> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<3183.6,121.43,5458.53> [session=1790808606-1]
[00:51:11] Group 34: soldier spawned at <3184.19,121.544,5459.67>. (event 172)
#172 t=58.8s M0 SPAWN MEMBER group=34 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x0000000086846CD8> @"ENTITY:4611686018427394966" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3184.188232 121.543571 5459.674316> @"{8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et" prefab={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et position=<3184.19,121.544,5459.67> [session=1790808606-1]
[00:51:11] role reserved: group=34 force=aggression-uaz-1 home=; excluded from general HQ retasking (event 173)
#173 t=58.8s M0 ROLE RESERVED group=34 force=aggression-uaz-1 home=; excluded from general HQ retasking [session=1790808606-1]
[00:51:11] UAZ patrol 1: driver and gunner are seated; registered with HQ. (event 174)
#174 t=58.8s M0 HUNTER READY aggression-uaz-1 full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active [session=1790808606-1]
[00:51:11] Squad reporting a heard vehicle alarm to HQ: Vehicle alarm heard near X=6075 Z=6975; approximate area, cause and occupants unknown (2s ago) (event 175, message 12)
#175 t=58.8s M12 ALARM REPORT Vehicle alarm heard near X=6075 Z=6975; approximate area, cause and occupants unknown (2s ago) [session=1790808606-1]
[00:51:12] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 176, message 12)
#176 t=59.8s M12 CALL unit 15 originating report; three seconds before transmission [session=1790808606-1]
[00:51:13] Group 15 spotted a target at <6174.05,201.687,7046.27>. Local combat has started; the report still needs to reach HQ. (event 177)
#177 t=60.5s M0 CONTACT LOCAL group=15 force=everon-prison-1 observed=<6174.05,201.687,7046.27> home=everon-prison-1 dedicated=0; native combat active, radio report due [session=1790808606-1]
[00:51:13] hunter team: crew=3 including one medic; soldier= (event 178)
#178 t=60.8s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790808606-1]
[00:51:13] hunter crew: aggression-uaz-3: original driver ordered to walk to the vehicle and board (event 179)
#179 t=60.8s M0 HUNTER CREW aggression-uaz-3: original driver ordered to walk to the vehicle and board [session=1790808606-1]
[00:51:13] UAZ patrol 3 deployed with 3 crew at <2773.74,82.7835,6386.48>. Deployment source: prison-opening. (event 180)
#180 t=60.8s M0 HUNTER SPAWN aggression-uaz-3 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<2773.74,82.7835,6386.48> crew=3 [session=1790808606-1]
[00:51:13] hunter movement: aggression-uaz-1 position=<3183.72,120.635,5459.52> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 (event 181)
#181 t=60.8s M0 HUNTER MOVEMENT aggression-uaz-1 position=<3183.72,120.635,5459.52> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 [session=1790808606-1]
[00:51:13] hunter crew: aggression-uaz-2: driver seated and conscious; patrol can continue (event 182)
#182 t=60.8s M0 HUNTER CREW aggression-uaz-2: driver seated and conscious; patrol can continue [session=1790808606-1]
[00:51:13] Group 35 joined HQ: 3 soldiers, faction USSR. Assignment: aggression-uaz-2. (event 183)
#183 t=60.8s M0 REGISTER group=35 force=aggression-uaz-2 faction=USSR position=<1835.4,84.1124,5612.17> members=3 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:13] Group 35: soldier spawned at <1835.04,84.9372,5611.85>. (event 184)
#184 t=60.8s M0 SPAWN MEMBER group=35 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x00000000868475C0> @"ENTITY:4611686018427395185" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <1835.039795 84.937210 5611.853027> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<1835.04,84.9372,5611.85> [session=1790808606-1]
[00:51:13] Group 35: soldier spawned at <1836.26,84.8998,5611.79>. (event 185)
#185 t=60.8s M0 SPAWN MEMBER group=35 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x0000000086847EA8> @"ENTITY:4611686018427395238" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <1836.262085 84.899834 5611.786133> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<1836.26,84.8998,5611.79> [session=1790808606-1]
[00:51:13] Group 35: soldier spawned at <1835.32,84.9393,5612.68>. (event 186)
#186 t=60.8s M0 SPAWN MEMBER group=35 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x0000000086848790> @"ENTITY:4611686018427395291" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <1835.323120 84.939323 5612.676270> @"{8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et" prefab={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et position=<1835.32,84.9393,5612.68> [session=1790808606-1]
[00:51:13] role reserved: group=35 force=aggression-uaz-2 home=; excluded from general HQ retasking (event 187)
#187 t=60.8s M0 ROLE RESERVED group=35 force=aggression-uaz-2 home=; excluded from general HQ retasking [session=1790808606-1]
[00:51:13] UAZ patrol 2: driver and gunner are seated; registered with HQ. (event 188)
#188 t=60.8s M0 HUNTER READY aggression-uaz-2 full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active [session=1790808606-1]
[00:51:13] Objective security: everon-supply-1 existing garrison activated; permanent local defence; position=<6150, 203.288, 7050> (event 189)
#189 t=60.8s M0 OBJECTIVE DEFENCE everon-supply-1 existing garrison activated; permanent local defence; position=<6150, 203.288, 7050> [session=1790808606-1]
[00:51:13] town garrison: C_LocationEntreDeux at <5766.79,221.968,7035.57>: waiting to place 4 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. (event 190)
#190 t=60.8s M0 TOWN GARRISON C_LocationEntreDeux at <5766.79,221.968,7035.57>: waiting to place 4 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. [session=1790808606-1]
[00:51:13] Squad status report queued: status hill-scout-5: 1 living, 1 fit, 0 confirmed losses; sampled=60769.4; small-arms ammunition=469 magazine rounds, 1 chambered (event 191, message 14)
#191 t=60.8s M14 STATUS REPORT status hill-scout-5: 1 living, 1 fit, 0 confirmed losses; sampled=60769.4; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790808606-1]
[00:51:13] Squad status report queued: status hill-scout-1: 1 living, 1 fit, 0 confirmed losses; sampled=60769.4; small-arms ammunition=469 magazine rounds, 1 chambered (event 192, message 15)
#192 t=60.8s M15 STATUS REPORT status hill-scout-1: 1 living, 1 fit, 0 confirmed losses; sampled=60769.4; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790808606-1]
[00:51:14] Squad status report queued: status hill-scout-10: 1 living, 1 fit, 0 confirmed losses; sampled=61758.4; small-arms ammunition=469 magazine rounds, 1 chambered (event 193, message 17)
#193 t=61.8s M17 STATUS REPORT status hill-scout-10: 1 living, 1 fit, 0 confirmed losses; sampled=61758.4; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790808606-1]
[00:51:14] Squad status report queued: status hill-scout-6: 1 living, 1 fit, 0 confirmed losses; sampled=61758.4; small-arms ammunition=469 magazine rounds, 1 chambered (event 194, message 19)
#194 t=61.8s M19 STATUS REPORT status hill-scout-6: 1 living, 1 fit, 0 confirmed losses; sampled=61758.4; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790808606-1]
[00:51:14] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 195, message 14)
#195 t=61.8s M14 CALL unit 5 originating report; three seconds before transmission [session=1790808606-1]
[00:51:14] Squad status report queued: status hill-scout-2: 1 living, 1 fit, 0 confirmed losses; sampled=61758.4; small-arms ammunition=469 magazine rounds, 1 chambered (event 196, message 20)
#196 t=61.8s M20 STATUS REPORT status hill-scout-2: 1 living, 1 fit, 0 confirmed losses; sampled=61758.4; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790808606-1]
[00:51:14] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 197, message 15)
#197 t=61.8s M15 CALL unit 1 originating report; three seconds before transmission [session=1790808606-1]
[00:51:15] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 198)
#198 t=62.7s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x000000008683CB40> @"ENTITY:4611686018427393867" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5669.921875 86.816017 5622.141602> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<5669.92,86.816,5622.14> finite two-mine allowance issued [session=1790808606-1]
[00:51:15] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 199)
#199 t=62.7s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086843768> @"ENTITY:4611686018427394571" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5675.921875 86.657524 5616.141602> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<5675.92,86.6575,5616.14> finite two-mine allowance issued [session=1790808606-1]
[00:51:15] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 200)
#200 t=62.7s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x000000008683F7C8> @"ENTITY:4611686018427394157" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <11085.582031 21.125000 11771.283203> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<11085.6,21.125,11771.3> finite two-mine allowance issued [session=1790808606-1]
[00:51:15] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 201)
#201 t=62.7s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086845220> @"ENTITY:4611686018427394728" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <11088.582031 21.237867 11768.283203> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<11088.6,21.2379,11768.3> finite two-mine allowance issued [session=1790808606-1]
[00:51:15] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 202)
#202 t=62.7s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086842598> @"ENTITY:4611686018427394447" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3368.651855 123.083565 5051.546387> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<3368.65,123.084,5051.55> finite two-mine allowance issued [session=1790808606-1]
[00:51:15] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 203)
#203 t=62.7s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086840AE0> @"ENTITY:4611686018427394273" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4952.953613 36.832565 9201.282227> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<4952.95,36.8326,9201.28> finite two-mine allowance issued [session=1790808606-1]
[00:51:15] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 204)
#204 t=62.7s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086842E80> @"ENTITY:4611686018427394505" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4946.953613 36.801315 9201.282227> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<4946.95,36.8013,9201.28> finite two-mine allowance issued [session=1790808606-1]
[00:51:15] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 205)
#205 t=62.7s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086844938> @"ENTITY:4611686018427394671" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4955.953613 36.785694 9198.282227> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<4955.95,36.7857,9198.28> finite two-mine allowance issued [session=1790808606-1]
[00:51:15] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 206)
#206 t=62.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008680F990> @"ENTITY:4611686018427388953" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6169.908203 201.778992 7037.722168> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<6169.91,201.779,7037.72> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:15] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 207)
#207 t=62.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086834938> @"ENTITY:4611686018427392542" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6165.095703 202.282364 7046.990234> @"{C77DFB8546B3F2A2}Prefabs/Characters/Factions/INDFOR/FIA/Character_FIA_LAT.et" position=<6165.1,202.282,7046.99> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:15] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 208)
#208 t=62.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008682F7C8> @"ENTITY:4611686018427392061" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4738.247070 27.843750 11201.547852> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" position=<4738.25,27.8438,11201.5> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:15] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 209)
#209 t=62.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086835220> @"ENTITY:4611686018427392582" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4753.247070 27.843750 11198.547852> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" position=<4753.25,27.8438,11198.5> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:15] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 210)
#210 t=62.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086811590> @"ENTITY:4611686018427389106" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4830.953125 28.290459 11487.412109> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" position=<4830.95,28.2905,11487.4> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:15] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 211)
#211 t=62.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086835B08> @"ENTITY:4611686018427392632" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4839.953125 28.454515 11478.412109> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" position=<4839.95,28.4545,11478.4> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:15] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 212)
#212 t=62.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086816EA0> @"ENTITY:4611686018427389690" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6293.614746 88.403152 5572.491211> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<6293.61,88.4032,5572.49> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:15] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 213)
#213 t=62.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086817788> @"ENTITY:4611686018427389740" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6274.064941 88.866150 5558.570312> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<6274.06,88.8661,5558.57> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:15] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 214)
#214 t=62.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086818070> @"ENTITY:4611686018427389790" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4723.631348 15.670934 10168.411133> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" position=<4723.63,15.6709,10168.4> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:15] A soldier has a loaded anti-air launcher. Dropping or firing it will not grant a replacement. (event 215)
#215 t=62.7s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086818958> @"ENTITY:4611686018427389861" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4732.257324 15.643695 10190.807617> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" position=<4732.26,15.6437,10190.8> prefab={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et loaded anti-air weapon physically equipped; preserve it without replenishment [session=1790808606-1]
[00:51:15] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 216)
#216 t=62.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086822AF0> @"ENTITY:4611686018427390885" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4735.257324 15.690560 10187.807617> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<4735.26,15.6906,10187.8> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:15] A soldier has a loaded anti-air launcher. Dropping or firing it will not grant a replacement. (event 217)
#217 t=62.7s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086819240> @"ENTITY:4611686018427389923" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5743.230957 18.226822 9964.937500> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" position=<5743.23,18.2268,9964.94> prefab={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et loaded anti-air weapon physically equipped; preserve it without replenishment [session=1790808606-1]
[00:51:15] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 218)
#218 t=62.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008682B970> @"ENTITY:4611686018427391700" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5740.230957 18.273893 9961.937500> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" position=<5740.23,18.2739,9961.94> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:15] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 219)
#219 t=62.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x00000000868245A8> @"ENTITY:4611686018427391035" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4763.070801 85.603882 4532.427246> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<4763.07,85.6039,4532.43> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:15] A soldier has a loaded anti-air launcher. Dropping or firing it will not grant a replacement. (event 220)
#220 t=62.7s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x00000000868245A8> @"ENTITY:4611686018427391035" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4763.070801 85.603882 4532.427246> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<4763.07,85.6039,4532.43> prefab={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et loaded anti-air weapon physically equipped; preserve it without replenishment [session=1790808606-1]
[00:51:15] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 221)
#221 t=62.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008682C258> @"ENTITY:4611686018427391751" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4757.070801 85.562500 4532.427246> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" position=<4757.07,85.5625,4532.43> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:15] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 222)
#222 t=62.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086825778> @"ENTITY:4611686018427391135" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4917.263672 56.565674 5411.085449> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<4917.26,56.5657,5411.09> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:15] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 223)
#223 t=62.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008682DD10> @"ENTITY:4611686018427391902" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4911.263672 56.628174 5411.085449> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" position=<4911.26,56.6282,5411.09> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:15] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 224)
#224 t=62.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008681D980> @"ENTITY:4611686018427390419" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6574.933105 159.875000 6403.753906> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<6574.93,159.875,6403.75> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:15] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 225)
#225 t=62.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086827230> @"ENTITY:4611686018427391286" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6552.461426 159.854477 6395.327148> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<6552.46,159.854,6395.33> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:15] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 226)
#226 t=62.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086813930> @"ENTITY:4611686018427389360" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7257.394531 124.437500 5302.438477> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" position=<7257.39,124.438,5302.44> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:15] A soldier has a loaded anti-air launcher. Dropping or firing it will not grant a replacement. (event 227)
#227 t=62.7s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086813930> @"ENTITY:4611686018427389360" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7257.394531 124.437500 5302.438477> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" position=<7257.39,124.438,5302.44> prefab={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et loaded anti-air weapon physically equipped; preserve it without replenishment [session=1790808606-1]
[00:51:15] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 228)
#228 t=62.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008681EB50> @"ENTITY:4611686018427390531" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7260.394531 124.400093 5299.438477> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<7260.39,124.4,5299.44> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:15] A soldier has a loaded anti-air launcher. Dropping or firing it will not grant a replacement. (event 229)
#229 t=62.7s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x000000008681EB50> @"ENTITY:4611686018427390531" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7260.394531 124.400093 5299.438477> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<7260.39,124.4,5299.44> prefab={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et loaded anti-air weapon physically equipped; preserve it without replenishment [session=1790808606-1]
[00:51:15] The FIM-92 fallback could not be confirmed usable. Check technical details for the cause. (event 230)
#230 t=62.7s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x000000008682E5F8> @"ENTITY:4611686018427391953" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7263.394531 124.353271 5296.438477> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" position=<7263.39,124.353,5296.44> prefab={3DF204EEE0534EF2}Prefabs/Weapons/Launchers/FIM92_Stinger/Launcher_FIM92_Stinger.et FIM-92 unavailable/unusable: native weapon slot insertion refused [session=1790808606-1]
[00:51:15] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 231)
#231 t=62.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086814218> @"ENTITY:4611686018427389422" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7233.581055 124.389572 5299.450195> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" position=<7233.58,124.39,5299.45> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:15] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 232)
#232 t=62.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008681F438> @"ENTITY:4611686018427390581" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7236.581055 124.338203 5296.450195> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<7236.58,124.338,5296.45> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808606-1]
[00:51:15] radio equipment: original group already equipped; no native radio request submitted (event 233)
#233 t=62.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808606-1]
[00:51:15] hunter movement: aggression-uaz-2 position=<1835.39,84.0433,5612.17> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 (event 234)
#234 t=62.7s M0 HUNTER MOVEMENT aggression-uaz-2 position=<1835.39,84.0433,5612.17> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 [session=1790808606-1]
[00:51:15] HQ order queued; units have not received it yet. HUNTER from report M0; aggression-uaz-2 road patrol between friendly objectives destination=<2985.47, 6.24944, 2149.91> (event 235, message 21)
#235 t=62.7s M21 ORDER QUEUED HUNTER from report M0; aggression-uaz-2 road patrol between friendly objectives destination=<2985.47, 6.24944, 2149.91> [session=1790808606-1]
[00:51:15] Radio message in transit: HQ -> unit 35 (long-range) (event 236, message 21)
#236 t=62.7s M21 TRANSMIT HQ -> unit 35 (long-range) [session=1790808606-1]
[00:51:15] hunter crew: aggression-uaz-3: driver seated and conscious; patrol can continue (event 237)
#237 t=62.7s M0 HUNTER CREW aggression-uaz-3: driver seated and conscious; patrol can continue [session=1790808606-1]
[00:51:15] Group 36 joined HQ: 3 soldiers, faction USSR. Assignment: aggression-uaz-3. (event 238)
#238 t=62.7s M0 REGISTER group=36 force=aggression-uaz-3 faction=USSR position=<2773.74,82.7835,6386.48> members=3 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808606-1]
[00:51:15] Group 36: soldier spawned at <2773.74,83.6096,6386.94>. (event 239)
#239 t=62.7s M0 SPAWN MEMBER group=36 force=aggression-uaz-3 actor=SCR_ChimeraCharacter<0x0000000086849078> @"ENTITY:4611686018427395421" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2773.744873 83.609550 6386.942383> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<2773.74,83.6096,6386.94> [session=1790808606-1]
[00:51:15] Group 36: soldier spawned at <2772.81,83.5081,6386.16>. (event 240)
#240 t=62.7s M0 SPAWN MEMBER group=36 force=aggression-uaz-3 actor=SCR_ChimeraCharacter<0x0000000086849960> @"ENTITY:4611686018427395474" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2772.807861 83.508057 6386.160156> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<2772.81,83.5081,6386.16> [session=1790808606-1]
[00:51:15] Group 36: soldier spawned at <2774.1,83.6091,6386.15>. (event 241)
#241 t=62.7s M0 SPAWN MEMBER group=36 force=aggression-uaz-3 actor=SCR_ChimeraCharacter<0x000000008684A248> @"ENTITY:4611686018427395527" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2774.098389 83.609093 6386.145996> @"{8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et" prefab={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et position=<2774.1,83.6091,6386.15> [session=1790808606-1]
[00:51:15] role reserved: group=36 force=aggression-uaz-3 home=; excluded from general HQ retasking (event 242)
#242 t=62.7s M0 ROLE RESERVED group=36 force=aggression-uaz-3 home=; excluded from general HQ retasking [session=1790808606-1]
[00:51:15] UAZ patrol 3: driver and gunner are seated; registered with HQ. (event 243)
#243 t=62.7s M0 HUNTER READY aggression-uaz-3 full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active [session=1790808606-1]
[00:51:15] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 244, message 17)
#244 t=62.7s M17 CALL unit 10 originating report; three seconds before transmission [session=1790808606-1]
[00:51:15] Squad status report queued: status hill-scout-7: 1 living, 1 fit, 0 confirmed losses; sampled=62727; small-arms ammunition=469 magazine rounds, 1 chambered (event 245, message 23)
#245 t=62.7s M23 STATUS REPORT status hill-scout-7: 1 living, 1 fit, 0 confirmed losses; sampled=62727; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790808606-1]
[00:51:15] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 246, message 19)
#246 t=62.7s M19 CALL unit 6 originating report; three seconds before transmission [session=1790808606-1]
[00:51:15] Squad status report queued: status hill-scout-3: 1 living, 1 fit, 0 confirmed losses; sampled=62727; small-arms ammunition=469 magazine rounds, 1 chambered (event 247, message 24)
#247 t=62.7s M24 STATUS REPORT status hill-scout-3: 1 living, 1 fit, 0 confirmed losses; sampled=62727; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790808606-1]
[00:51:15] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 248, message 20)
#248 t=62.7s M20 CALL unit 2 originating report; three seconds before transmission [session=1790808606-1]
[00:51:15] mortar crew ready: site=1 order=0 radio=M0 source=M0 position=<5669.92,86.9137,5618.14>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed (event 249)
#249 t=62.7s M0 MORTAR CREW READY site=1 order=0 radio=M0 source=M0 position=<5669.92,86.9137,5618.14>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed [session=1790808606-1]
[00:51:15] mortar crew ready: site=2 order=0 radio=M0 source=M0 position=<11082.6,21.225,11770.3>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed (event 250)
#250 t=62.7s M0 MORTAR CREW READY site=2 order=0 radio=M0 source=M0 position=<11082.6,21.225,11770.3>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed [session=1790808606-1]
[00:51:15] mortar crew ready: site=3 order=0 radio=M0 source=M0 position=<3371.65,123.159,5050.55>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed (event 251)
#251 t=62.7s M0 MORTAR CREW READY site=3 order=0 radio=M0 source=M0 position=<3371.65,123.159,5050.55>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed [session=1790808606-1]
[00:51:15] mortar crew ready: site=4 order=0 radio=M0 source=M0 position=<4949.95,36.9125,9200.28>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed (event 252)
#252 t=62.7s M0 MORTAR CREW READY site=4 order=0 radio=M0 source=M0 position=<4949.95,36.9125,9200.28>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed [session=1790808606-1]
[00:51:16] Squad status report queued: status everon-camp-4: 4 living, 4 fit, 0 confirmed losses; sampled=63680.4; small-arms ammunition=911 magazine rounds, 4 chambered (event 253, message 26)
#253 t=63.7s M26 STATUS REPORT status everon-camp-4: 4 living, 4 fit, 0 confirmed losses; sampled=63680.4; small-arms ammunition=911 magazine rounds, 4 chambered [session=1790808606-1]
[00:51:16] Squad status report queued: status everon-medical-3-responders: 2 living, 2 fit, 0 confirmed losses; sampled=63680.4; small-arms ammunition=358 magazine rounds, 2 chambered (event 254, message 28)
#254 t=63.7s M28 STATUS REPORT status everon-medical-3-responders: 2 living, 2 fit, 0 confirmed losses; sampled=63680.4; small-arms ammunition=358 magazine rounds, 2 chambered [session=1790808606-1]
[00:51:16] Squad status report queued: status everon-outpost-1: 4 living, 4 fit, 0 confirmed losses; sampled=63680.4; small-arms ammunition=911 magazine rounds, 4 chambered (event 255, message 29)
#255 t=63.7s M29 STATUS REPORT status everon-outpost-1: 4 living, 4 fit, 0 confirmed losses; sampled=63680.4; small-arms ammunition=911 magazine rounds, 4 chambered [session=1790808606-1]
[00:51:16] The soldier finished making the report. Radio delivery can now proceed. (event 256, message 12)
#256 t=63.7s M12 CALL COMPLETE unit 15 completed originating report [session=1790808606-1]
[00:51:16] Radio message in transit: unit 15 -> HQ (long-range) (event 257, message 12)
#257 t=63.7s M12 TRANSMIT unit 15 -> HQ (long-range) [session=1790808606-1]
[00:51:16] Squad status report queued: status formation-2: 4 living, 4 fit, 0 confirmed losses; sampled=63680.4; small-arms ammunition=596 magazine rounds, 4 chambered (event 258, message 30)
#258 t=63.7s M30 STATUS REPORT status formation-2: 4 living, 4 fit, 0 confirmed losses; sampled=63680.4; small-arms ammunition=596 magazine rounds, 4 chambered [session=1790808606-1]
[00:51:16] Squad status report queued: status formation-1: 4 living, 4 fit, 0 confirmed losses; sampled=63680.4; small-arms ammunition=596 magazine rounds, 4 chambered (event 259, message 31)
#259 t=63.7s M31 STATUS REPORT status formation-1: 4 living, 4 fit, 0 confirmed losses; sampled=63680.4; small-arms ammunition=596 magazine rounds, 4 chambered [session=1790808606-1]
[00:51:16] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 260, message 23)
#260 t=63.7s M23 CALL unit 7 originating report; three seconds before transmission [session=1790808606-1]
[00:51:16] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 261, message 24)
#261 t=63.7s M24 CALL unit 3 originating report; three seconds before transmission [session=1790808606-1]
[00:51:17] hunter movement: aggression-uaz-3 position=<2773.74,82.7032,6386.49> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 (event 262)
#262 t=64.7s M0 HUNTER MOVEMENT aggression-uaz-3 position=<2773.74,82.7032,6386.49> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 [session=1790808606-1]
[00:51:17] Squad status report queued: status everon-camp-4-responders: 2 living, 2 fit, 0 confirmed losses; sampled=64682.5; small-arms ammunition=358 magazine rounds, 2 chambered (event 263, message 32)
#263 t=64.7s M32 STATUS REPORT status everon-camp-4-responders: 2 living, 2 fit, 0 confirmed losses; sampled=64682.5; small-arms ammunition=358 magazine rounds, 2 chambered [session=1790808606-1]
[00:51:17] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 264, message 26)
#264 t=64.7s M26 CALL unit 30 originating report; three seconds before transmission [session=1790808606-1]
[00:51:17] Squad status report queued: status everon-camp-2: 4 living, 4 fit, 0 confirmed losses; sampled=64682.5; small-arms ammunition=911 magazine rounds, 4 chambered (event 265, message 33)
#265 t=64.7s M33 STATUS REPORT status everon-camp-2: 4 living, 4 fit, 0 confirmed losses; sampled=64682.5; small-arms ammunition=911 magazine rounds, 4 chambered [session=1790808606-1]
[00:51:17] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 266, message 28)
#266 t=64.7s M28 CALL unit 25 originating report; three seconds before transmission [session=1790808606-1]
[00:51:17] Squad status report queued: status everon-outpost-1-responders: 2 living, 2 fit, 0 confirmed losses; sampled=64682.5; small-arms ammunition=358 magazine rounds, 2 chambered (event 267, message 34)
#267 t=64.7s M34 STATUS REPORT status everon-outpost-1-responders: 2 living, 2 fit, 0 confirmed losses; sampled=64682.5; small-arms ammunition=358 magazine rounds, 2 chambered [session=1790808606-1]
[00:51:17] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 268, message 29)
#268 t=64.7s M29 CALL unit 20 originating report; three seconds before transmission [session=1790808606-1]
[00:51:17] Squad status report queued: status everon-radio-1: 6 living, 6 fit, 0 confirmed losses; sampled=64682.5; small-arms ammunition=1329 magazine rounds, 6 chambered (event 269, message 35)
#269 t=64.7s M35 STATUS REPORT status everon-radio-1: 6 living, 6 fit, 0 confirmed losses; sampled=64682.5; small-arms ammunition=1329 magazine rounds, 6 chambered [session=1790808606-1]
[00:51:17] Squad status report queued: status formation-3: 4 living, 4 fit, 0 confirmed losses; sampled=64682.5; small-arms ammunition=596 magazine rounds, 4 chambered (event 270, message 36)
#270 t=64.7s M36 STATUS REPORT status formation-3: 4 living, 4 fit, 0 confirmed losses; sampled=64682.5; small-arms ammunition=596 magazine rounds, 4 chambered [session=1790808606-1]
[00:51:17] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 271, message 30)
#271 t=64.7s M30 CALL unit 12 originating report; three seconds before transmission [session=1790808606-1]
[00:51:17] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 272, message 31)
#272 t=64.7s M31 CALL unit 11 originating report; three seconds before transmission [session=1790808606-1]
[00:51:17] Squad status report queued: status hill-scout-8: 1 living, 1 fit, 0 confirmed losses; sampled=64682.5; small-arms ammunition=469 magazine rounds, 1 chambered (event 273, message 37)
#273 t=64.7s M37 STATUS REPORT status hill-scout-8: 1 living, 1 fit, 0 confirmed losses; sampled=64682.5; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790808606-1]
[00:51:17] Squad status report queued: status hill-scout-4: 1 living, 1 fit, 0 confirmed losses; sampled=64682.5; small-arms ammunition=469 magazine rounds, 1 chambered (event 274, message 38)
#274 t=64.7s M38 STATUS REPORT status hill-scout-4: 1 living, 1 fit, 0 confirmed losses; sampled=64682.5; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790808606-1]
[00:51:18] Radio message received: unit 35 received from HQ (event 275, message 21)
#275 t=65.7s M21 RECEIVE unit 35 received from HQ [session=1790808606-1]
[00:51:18] UAZ patrol 2 received its radio order. Drive to <2985.47, 6.24944, 2149.91>. (event 276)
#276 t=65.7s M0 HUNTER ORDER aggression-uaz-2 radio delivered; destination=<2985.47, 6.24944, 2149.91> [session=1790808606-1]
[00:51:18] Squad status report queued: status everon-camp-5: 4 living, 4 fit, 0 confirmed losses; sampled=65694; small-arms ammunition=911 magazine rounds, 4 chambered (event 277, message 39)
#277 t=65.7s M39 STATUS REPORT status everon-camp-5: 4 living, 4 fit, 0 confirmed losses; sampled=65694; small-arms ammunition=911 magazine rounds, 4 chambered [session=1790808606-1]
[00:51:18] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 278, message 32)
#278 t=65.7s M32 CALL unit 31 originating report; three seconds before transmission [session=1790808606-1]
[00:51:18] Squad status report queued: status everon-camp-2-responders: 2 living, 2 fit, 0 confirmed losses; sampled=65694; small-arms ammunition=358 magazine rounds, 2 chambered (event 279, message 40)
#279 t=65.7s M40 STATUS REPORT status everon-camp-2-responders: 2 living, 2 fit, 0 confirmed losses; sampled=65694; small-arms ammunition=358 magazine rounds, 2 chambered [session=1790808606-1]
[00:51:18] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 280, message 33)
#280 t=65.7s M33 CALL unit 26 originating report; three seconds before transmission [session=1790808606-1]
[00:51:18] Squad status report queued: status everon-medical-2: 4 living, 4 fit, 0 confirmed losses; sampled=65694; small-arms ammunition=911 magazine rounds, 4 chambered (event 281, message 41)
#281 t=65.7s M41 STATUS REPORT status everon-medical-2: 4 living, 4 fit, 0 confirmed losses; sampled=65694; small-arms ammunition=911 magazine rounds, 4 chambered [session=1790808606-1]
[00:51:18] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 282, message 34)
#282 t=65.7s M34 CALL unit 21 originating report; three seconds before transmission [session=1790808606-1]
[00:51:18] Squad status report queued: status everon-extraction-1: 6 living, 6 fit, 0 confirmed losses; sampled=65694; small-arms ammunition=1329 magazine rounds, 6 chambered (event 283, message 42)
#283 t=65.7s M42 STATUS REPORT status everon-extraction-1: 6 living, 6 fit, 0 confirmed losses; sampled=65694; small-arms ammunition=1329 magazine rounds, 6 chambered [session=1790808606-1]
[00:51:18] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 284, message 35)
#284 t=65.7s M35 CALL unit 16 originating report; three seconds before transmission [session=1790808606-1]
[00:51:18] Radio message received: HQ received from unit 15 (event 285, message 12)
#285 t=65.7s M12 RECEIVE HQ received from unit 15 [session=1790808606-1]
[00:51:18] HQ received and retained a report. Orders can use this reported information. (event 286, message 12)
#286 t=65.7s M12 BELIEF delivered report M12 retained; tracks=1 [session=1790808606-1]
[00:51:18] Squad status report queued: status everon-prison-1: 5 living, 5 fit, 0 confirmed losses; sampled=65694; small-arms ammunition=1102 magazine rounds, 5 chambered (event 287, message 43)
#287 t=65.7s M43 STATUS REPORT status everon-prison-1: 5 living, 5 fit, 0 confirmed losses; sampled=65694; small-arms ammunition=1102 magazine rounds, 5 chambered [session=1790808606-1]
[00:51:18] Squad status report queued: status formation-4: 4 living, 4 fit, 0 confirmed losses; sampled=65694; small-arms ammunition=596 magazine rounds, 4 chambered (event 288, message 44)
#288 t=65.7s M44 STATUS REPORT status formation-4: 4 living, 4 fit, 0 confirmed losses; sampled=65694; small-arms ammunition=596 magazine rounds, 4 chambered [session=1790808606-1]
[00:51:18] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 289, message 36)
#289 t=65.7s M36 CALL unit 13 originating report; three seconds before transmission [session=1790808606-1]
[00:51:18] Squad status report queued: status hill-scout-9: 1 living, 1 fit, 0 confirmed losses; sampled=65694; small-arms ammunition=469 magazine rounds, 1 chambered (event 290, message 45)
#290 t=65.7s M45 STATUS REPORT status hill-scout-9: 1 living, 1 fit, 0 confirmed losses; sampled=65694; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790808606-1]
[00:51:18] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 291, message 37)
#291 t=65.7s M37 CALL unit 8 originating report; three seconds before transmission [session=1790808606-1]
[00:51:18] The soldier finished making the report. Radio delivery can now proceed. (event 292, message 14)
#292 t=65.7s M14 CALL COMPLETE unit 5 completed originating report [session=1790808606-1]
[00:51:18] Radio message in transit: unit 5 -> HQ (long-range) (event 293, message 14)
#293 t=65.7s M14 TRANSMIT unit 5 -> HQ (long-range) [session=1790808606-1]
[00:51:18] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 294, message 38)
#294 t=65.7s M38 CALL unit 4 originating report; three seconds before transmission [session=1790808606-1]
[00:51:18] The soldier finished making the report. Radio delivery can now proceed. (event 295, message 15)
#295 t=65.7s M15 CALL COMPLETE unit 1 completed originating report [session=1790808606-1]
[00:51:18] Radio message in transit: unit 1 -> HQ (long-range) (event 296, message 15)
#296 t=65.7s M15 TRANSMIT unit 1 -> HQ (long-range) [session=1790808606-1]
[00:51:18] HQ order queued; units have not received it yet. group 31 search; belief=1 from report M12; destination=<6075,202.648,6975>; investigate heard vehicle alarm, cause and identity unknown (event 297, message 46)
#297 t=65.7s M46 ORDER QUEUED group 31 search; belief=1 from report M12; destination=<6075,202.648,6975>; investigate heard vehicle alarm, cause and identity unknown [session=1790808606-1]
[00:51:19] radio equipment: startup fitting stopped; accepted native insert is not cancelled or replaced (event 298)
#298 t=66s M0 RADIO EQUIPMENT startup fitting stopped; accepted native insert is not cancelled or replaced [session=1790808606-1]
[00:51:19] radio equipment: startup fitting stopped; accepted native insert is not cancelled or replaced (event 299)
#299 t=66s M0 RADIO EQUIPMENT startup fitting stopped; accepted native insert is not cancelled or replaced [session=1790808606-1]
[00:51:19] stop: HQ stopped; tactical orders released (event 300)
#300 t=66s M0 STOP HQ stopped; tactical orders released [session=1790808606-1]
