[12:49:51] Group 1 joined HQ: 0 soldiers, faction USSR. Assignment: unknown. (event 1)
#1 t=6.2s M0 REGISTER group=1 force= faction=USSR position=<6000,203.413,7004> members=0 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790765379-1]
[12:49:51] role reserved: group=1 force= home=; excluded from general HQ retasking (event 2)
#2 t=6.2s M0 ROLE RESERVED group=1 force= home=; excluded from general HQ retasking [session=1790765379-1]
[12:49:51] mortar deploy: site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; authored gun and four-person crew; finite ammunition initialization pending (event 3)
#3 t=6.2s M0 MORTAR DEPLOY site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; authored gun and four-person crew; finite ammunition initialization pending [session=1790765379-1]
[12:49:53] Group 2 joined HQ: 5 soldiers, faction USSR. Assignment: everon-prison-1. (event 4)
#4 t=8.2s M0 REGISTER group=2 force=everon-prison-1 faction=USSR position=<6125,209.938,7160> members=5 home=everon-prison-1 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790765379-1]
[12:49:53] Group 2: soldier spawned at <6084.29,211.267,7172.62>. (event 5)
#5 t=8.2s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x00000000948EF990> @"ENTITY:4611686018427388764" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6084.294434 211.266617 7172.617676> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6084.29,211.267,7172.62> [session=1790765379-1]
[12:49:53] Group 2: soldier spawned at <6072.73,211.893,7150.72>. (event 6)
#6 t=8.2s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x00000000948F3048> @"ENTITY:4611686018427389134" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6072.727051 211.893143 7150.717285> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6072.73,211.893,7150.72> [session=1790765379-1]
[12:49:53] Group 2: soldier spawned at <6089.09,211.34,7147.98>. (event 7)
#7 t=8.2s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x00000000948F5CD0> @"ENTITY:4611686018427389390" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6089.094238 211.340408 7147.977539> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6089.09,211.34,7147.98> [session=1790765379-1]
[12:49:53] Group 2: soldier spawned at <6109.22,210.58,7148.55>. (event 8)
#8 t=8.2s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x00000000948F8958> @"ENTITY:4611686018427389664" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6109.224609 210.579865 7148.553711> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6109.22,210.58,7148.55> [session=1790765379-1]
[12:49:53] Group 2: soldier spawned at <6095.45,211.026,7171.5>. (event 9)
#9 t=8.2s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x00000000948FEB50> @"ENTITY:4611686018427390221" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6095.449707 211.025513 7171.495605> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<6095.45,211.026,7171.5> [session=1790765379-1]
[12:49:53] Group 3 joined HQ: 6 soldiers, faction USSR. Assignment: everon-radio-1. (event 10)
#10 t=8.2s M0 REGISTER group=3 force=everon-radio-1 faction=USSR position=<6530,157.768,7200> members=6 home=everon-radio-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790765379-1]
[12:49:53] Group 3: soldier spawned at <6530,157.718,7200>. (event 11)
#11 t=8.2s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x00000000948F0CA8> @"ENTITY:4611686018427388855" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6530.000000 157.718445 7200.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6530,157.718,7200> [session=1790765379-1]
[12:49:53] Group 3: soldier spawned at <6533,157.579,7197>. (event 12)
#12 t=8.2s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x00000000948F4218> @"ENTITY:4611686018427389240" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6533.000000 157.578506 7197.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6533,157.579,7197> [session=1790765379-1]
[12:49:53] Group 3: soldier spawned at <6527,157.938,7197>. (event 13)
#13 t=8.2s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x00000000948F65B8> @"ENTITY:4611686018427389443" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6527.000000 157.938278 7197.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6527,157.938,7197> [session=1790765379-1]
[12:49:53] Group 3: soldier spawned at <6536,157.438,7194>. (event 14)
#14 t=8.2s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x00000000948F9B28> @"ENTITY:4611686018427389758" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6536.000000 157.437851 7194.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6536,157.438,7194> [session=1790765379-1]
[12:49:53] Group 3: soldier spawned at <6524,158.063,7194>. (event 15)
#15 t=8.2s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x00000000948FC7B0> @"ENTITY:4611686018427390015" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6524.000000 158.062897 7194.000000> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<6524,158.063,7194> [session=1790765379-1]
[12:49:53] Group 3: soldier spawned at <6539,157.25,7191>. (event 16)
#16 t=8.2s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x00000000948FFD20> @"ENTITY:4611686018427390311" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6539.000000 157.250061 7191.000000> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<6539,157.25,7191> [session=1790765379-1]
[12:49:53] Group 4 joined HQ: 6 soldiers, faction USSR. Assignment: everon-extraction-1. (event 17)
#17 t=8.2s M0 REGISTER group=4 force=everon-extraction-1 faction=USSR position=<7030,62.1142,7500> members=6 home=everon-extraction-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790765379-1]
[12:49:53] Group 4: soldier spawned at <7030,62.096,7500>. (event 18)
#18 t=8.2s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x00000000948F1590> @"ENTITY:4611686018427388917" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7030.000000 62.096031 7500.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<7030,62.096,7500> [session=1790765379-1]
[12:49:53] Group 4: soldier spawned at <7033,61.6434,7497>. (event 19)
#19 t=8.2s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x00000000948F6EA0> @"ENTITY:4611686018427389494" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7033.000000 61.643448 7497.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<7033,61.6434,7497> [session=1790765379-1]
[12:49:53] Group 4: soldier spawned at <7032,61.7561,7497>. (event 20)
#20 t=8.2s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x00000000948FA410> @"ENTITY:4611686018427389814" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7032.000000 61.756065 7497.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<7032,61.7561,7497> [session=1790765379-1]
[12:49:53] Group 4: soldier spawned at <7036,60.9088,7494>. (event 21)
#21 t=8.2s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x00000000948FD098> @"ENTITY:4611686018427390065" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7036.000000 60.908806 7494.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<7036,60.9088,7494> [session=1790765379-1]
[12:49:53] Group 4: soldier spawned at <7023.92,62.0781,7487.96>. (event 22)
#22 t=8.2s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000094900750> @"ENTITY:4611686018427390361" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7023.917480 62.078106 7487.957031> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<7023.92,62.0781,7487.96> [session=1790765379-1]
[12:49:53] Group 4: soldier spawned at <7039,60.1254,7491>. (event 23)
#23 t=8.2s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000094902208> @"ENTITY:4611686018427390511" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7039.000000 60.125401 7491.000000> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<7039,60.1254,7491> [session=1790765379-1]
[12:49:53] Group 5 joined HQ: 6 soldiers, faction USSR. Assignment: everon-supply-2. (event 24)
#24 t=8.2s M0 REGISTER group=5 force=everon-supply-2 faction=USSR position=<5976,218.937,7220> members=6 home=everon-supply-2 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790765379-1]
[12:49:53] Group 5: soldier spawned at <5976,218.938,7220>. (event 25)
#25 t=8.2s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x00000000948F1E78> @"ENTITY:4611686018427389010" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5976.000000 218.938293 7220.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<5976,218.938,7220> [session=1790765379-1]
[12:49:53] Group 5: soldier spawned at <5979,218.719,7217>. (event 26)
#26 t=8.2s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x00000000948F4B00> @"ENTITY:4611686018427389290" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5979.000000 218.719009 7217.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<5979,218.719,7217> [session=1790765379-1]
[12:49:53] Group 5: soldier spawned at <5973,219.079,7217>. (event 27)
#27 t=8.2s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x00000000948F7788> @"ENTITY:4611686018427389544" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5973.000000 219.078659 7217.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<5973,219.079,7217> [session=1790765379-1]
[12:49:53] Group 5: soldier spawned at <5982,218.5,7214>. (event 28)
#28 t=8.2s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x00000000948FACF8> @"ENTITY:4611686018427389865" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5982.000000 218.500229 7214.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<5982,218.5,7214> [session=1790765379-1]
[12:49:53] Group 5: soldier spawned at <5970,219.282,7214>. (event 29)
#29 t=8.2s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x00000000948FD980> @"ENTITY:4611686018427390121" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5970.000000 219.281662 7214.000000> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<5970,219.282,7214> [session=1790765379-1]
[12:49:53] Group 5: soldier spawned at <5985,218.281,7211>. (event 30)
#30 t=8.2s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x0000000094901038> @"ENTITY:4611686018427390411" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5985.000000 218.281479 7211.000000> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<5985,218.281,7211> [session=1790765379-1]
[12:49:53] Group 6 joined HQ: 6 soldiers, faction USSR. Assignment: everon-outpost-1. (event 31)
#31 t=8.2s M0 REGISTER group=6 force=everon-outpost-1 faction=USSR position=<6756,139.37,7300> members=6 home=everon-outpost-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790765379-1]
[12:49:53] Group 6: soldier spawned at <6756,139.376,7300>. (event 32)
#32 t=8.2s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x00000000948F2760> @"ENTITY:4611686018427389072" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6756.000000 139.376205 7300.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6756,139.376,7300> [session=1790765379-1]
[12:49:53] Group 6: soldier spawned at <6759,139.453,7297>. (event 33)
#33 t=8.2s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x00000000948F53E8> @"ENTITY:4611686018427389340" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6759.000000 139.453018 7297.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6759,139.453,7297> [session=1790765379-1]
[12:49:53] Group 6: soldier spawned at <6753,139.798,7297>. (event 34)
#34 t=8.2s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x00000000948F8070> @"ENTITY:4611686018427389595" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6753.000000 139.798264 7297.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6753,139.798,7297> [session=1790765379-1]
[12:49:53] Group 6: soldier spawned at <6762,139.47,7294>. (event 35)
#35 t=8.2s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x00000000948FB5E0> @"ENTITY:4611686018427389921" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6762.000000 139.469833 7294.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6762,139.47,7294> [session=1790765379-1]
[12:49:53] Group 6: soldier spawned at <6750,140.188,7294>. (event 36)
#36 t=8.2s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x00000000948FE268> @"ENTITY:4611686018427390171" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6750.000000 140.187592 7294.000000> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<6750,140.188,7294> [session=1790765379-1]
[12:49:53] Group 6: soldier spawned at <6765,139.375,7291>. (event 37)
#37 t=8.2s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x0000000094901920> @"ENTITY:4611686018427390461" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6765.000000 139.374832 7291.000000> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<6765,139.375,7291> [session=1790765379-1]
[12:49:55] helicopter timer: Search helicopter: delay 15 minutes; countdown starts after prison escape; next attempt in 900 seconds (event 38)
#38 t=9.6s M0 HELICOPTER TIMER Search helicopter: delay 15 minutes; countdown starts after prison escape; next attempt in 900 seconds [session=1790765379-1]
[12:49:55] Objective security: everon-supply-1 existing garrison activated; permanent local defence; position=<6150, 203.288, 7050> (event 39)
#39 t=9.6s M0 OBJECTIVE DEFENCE everon-supply-1 existing garrison activated; permanent local defence; position=<6150, 203.288, 7050> [session=1790765379-1]
[12:49:55] role reserved: group=3 force=everon-radio-1 home=everon-radio-1; excluded from general HQ retasking (event 40)
#40 t=9.6s M0 ROLE RESERVED group=3 force=everon-radio-1 home=everon-radio-1; excluded from general HQ retasking [session=1790765379-1]
[12:49:55] Objective security: everon-radio-1 existing garrison activated; permanent local defence; position=<6500, 160.556, 7200> (event 41)
#41 t=9.6s M0 OBJECTIVE DEFENCE everon-radio-1 existing garrison activated; permanent local defence; position=<6500, 160.556, 7200> [session=1790765379-1]
[12:49:55] role reserved: group=4 force=everon-extraction-1 home=everon-extraction-1; excluded from general HQ retasking (event 42)
#42 t=9.6s M0 ROLE RESERVED group=4 force=everon-extraction-1 home=everon-extraction-1; excluded from general HQ retasking [session=1790765379-1]
[12:49:55] Objective security: everon-extraction-1 existing garrison activated; permanent local defence; position=<7000, 65.2562, 7500> (event 43)
#43 t=9.6s M0 OBJECTIVE DEFENCE everon-extraction-1 existing garrison activated; permanent local defence; position=<7000, 65.2562, 7500> [session=1790765379-1]
[12:49:55] role reserved: group=5 force=everon-supply-2 home=everon-supply-2; excluded from general HQ retasking (event 44)
#44 t=9.6s M0 ROLE RESERVED group=5 force=everon-supply-2 home=everon-supply-2; excluded from general HQ retasking [session=1790765379-1]
[12:49:55] Objective security: everon-supply-2 existing garrison activated; permanent local defence; position=<5960, 220.256, 7220> (event 45)
#45 t=9.6s M0 OBJECTIVE DEFENCE everon-supply-2 existing garrison activated; permanent local defence; position=<5960, 220.256, 7220> [session=1790765379-1]
[12:49:55] Objective security: everon-medical-1 relief requested; position=<6360, 175.538, 7420>; one relief crew maximum (event 46)
#46 t=9.6s M0 OBJECTIVE DEFENCE everon-medical-1 relief requested; position=<6360, 175.538, 7420>; one relief crew maximum [session=1790765379-1]
[12:49:55] role reserved: group=6 force=everon-outpost-1 home=everon-outpost-1; excluded from general HQ retasking (event 47)
#47 t=9.6s M0 ROLE RESERVED group=6 force=everon-outpost-1 home=everon-outpost-1; excluded from general HQ retasking [session=1790765379-1]
[12:49:55] Objective security: everon-outpost-1 existing garrison activated; permanent local defence; position=<6740, 140.6, 7300> (event 48)
#48 t=9.6s M0 OBJECTIVE DEFENCE everon-outpost-1 existing garrison activated; permanent local defence; position=<6740, 140.6, 7300> [session=1790765379-1]
[12:49:55] town garrison: S_Benac at <6579.38,151.649,7103.25>: waiting to place 10 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. (event 49)
#49 t=9.6s M0 TOWN GARRISON S_Benac at <6579.38,151.649,7103.25>: waiting to place 10 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. [session=1790765379-1]
[12:49:55] courier ready: trip=0 state=1 delivered=0; 12 distinct original HE shells physically confirmed in existing depot cache (event 50)
#50 t=9.6s M0 COURIER READY trip=0 state=1 delivered=0; 12 distinct original HE shells physically confirmed in existing depot cache [session=1790765379-1]
[12:49:55] air drop decision: Airborne support: no ready helicopter passenger load; finite loads 0/4 (event 51)
#51 t=9.6s M0 AIR DROP DECISION Airborne support: no ready helicopter passenger load; finite loads 0/4 [session=1790765379-1]
[12:49:59] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 52)
#52 t=13.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000094904218> @"ENTITY:4611686018427390762" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5997.000000 202.910095 7001.000000> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<5997,202.91,7001> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790765379-1]
[12:49:59] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 53)
#53 t=13.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000094904B00> @"ENTITY:4611686018427390828" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6006.000000 202.378647 6998.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<6006,202.379,6998> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790765379-1]
[12:49:59] optics: physical magnified optic preserved/confirmed (event 54)
#54 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790765379-1]
[12:49:59] Anti-air equipment selected for faction FIA; FIM-92 is the fallback. (event 55)
#55 t=13.6s M0 AA PROFILE faction=FIA; preferred={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et; fallback={3DF204EEE0534EF2}Prefabs/Weapons/Launchers/FIM92_Stinger/Launcher_FIM92_Stinger.et [session=1790765379-1]
[12:49:59] The faction anti-air launcher could not be used. Trying FIM-92 instead. (event 56)
#56 t=13.6s M0 AA FALLBACK actor=SCR_ChimeraCharacter<0x00000000948FF438> @"ENTITY:4611686018427390271" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6162.984863 202.354324 7043.716797> @"{C77DFB8546B3F2A2}Prefabs/Characters/Factions/INDFOR/FIA/Character_FIA_LAT.et" rejected={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et reason=native weapon slot insertion refused; trying FIM-92 [session=1790765379-1]
[12:49:59] optics: physical magnified optic preserved/confirmed (event 57)
#57 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790765379-1]
[12:49:59] optics: physical magnified optic preserved/confirmed (event 58)
#58 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790765379-1]
[12:49:59] optics: physical magnified optic preserved/confirmed (event 59)
#59 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790765379-1]
[12:49:59] Anti-air equipment selected for faction USSR; FIM-92 is the fallback. (event 60)
#60 t=13.6s M0 AA PROFILE faction=USSR; preferred={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et; fallback={3DF204EEE0534EF2}Prefabs/Weapons/Launchers/FIM92_Stinger/Launcher_FIM92_Stinger.et [session=1790765379-1]
[12:49:59] The faction anti-air launcher could not be used. Trying FIM-92 instead. (event 61)
#61 t=13.6s M0 AA FALLBACK actor=SCR_ChimeraCharacter<0x0000000094901038> @"ENTITY:4611686018427390411" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5979.066406 218.598846 7210.616699> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" rejected={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et reason=native weapon slot insertion refused; trying FIM-92 [session=1790765379-1]
[12:49:59] optics: physical magnified optic preserved/confirmed (event 62)
#62 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790765379-1]
[12:49:59] radio equipment: original group already equipped; no native radio request submitted (event 63)
#63 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790765379-1]
[12:49:59] radio equipment: original group already equipped; no native radio request submitted (event 64)
#64 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790765379-1]
[12:49:59] radio equipment: original group already equipped; no native radio request submitted (event 65)
#65 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790765379-1]
[12:49:59] radio equipment: original group already equipped; no native radio request submitted (event 66)
#66 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790765379-1]
[12:49:59] radio equipment: original group already equipped; no native radio request submitted (event 67)
#67 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790765379-1]
[12:49:59] Three starting UAZ patrol positions found on clear roads, at least 90 degrees apart around the players. (event 68)
#68 t=13.6s M0 HUNTER OPENING three clear road starts reserved at least 90 degrees apart; center=<6500, 159.7, 7198.5> [session=1790765379-1]
[12:49:59] hunter team: crew=3 including one medic; soldier= (event 69)
#69 t=13.6s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790765379-1]
[12:49:59] hunter crew: aggression-uaz-1: original driver ordered to walk to the vehicle and board (event 70)
#70 t=13.6s M0 HUNTER CREW aggression-uaz-1: original driver ordered to walk to the vehicle and board [session=1790765379-1]
[12:49:59] UAZ patrol 1 deployed with 3 crew at <7039.9,110.462,6719.6>. Deployment source: prison-opening. (event 71)
#71 t=13.6s M0 HUNTER SPAWN aggression-uaz-1 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<7039.9,110.462,6719.6> crew=3 [session=1790765379-1]
[12:50:01] hunter team: crew=3 including one medic; soldier= (event 72)
#72 t=15.5s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790765379-1]
[12:50:01] hunter crew: aggression-uaz-2: original driver ordered to walk to the vehicle and board (event 73)
#73 t=15.5s M0 HUNTER CREW aggression-uaz-2: original driver ordered to walk to the vehicle and board [session=1790765379-1]
[12:50:01] UAZ patrol 2 deployed with 3 crew at <5718.83,219.141,7075.77>. Deployment source: prison-opening. (event 74)
#74 t=15.5s M0 HUNTER SPAWN aggression-uaz-2 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<5718.83,219.141,7075.77> crew=3 [session=1790765379-1]
[12:50:01] hunter crew: aggression-uaz-1: driver seated and conscious; patrol can continue (event 75)
#75 t=15.5s M0 HUNTER CREW aggression-uaz-1: driver seated and conscious; patrol can continue [session=1790765379-1]
[12:50:01] Group 7 joined HQ: 3 soldiers, faction USSR. Assignment: aggression-uaz-1. (event 76)
#76 t=15.5s M0 REGISTER group=7 force=aggression-uaz-1 faction=USSR position=<7039.9,110.462,6719.6> members=3 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790765379-1]
[12:50:01] Group 7: soldier spawned at <7040.37,111.287,6719.57>. (event 77)
#77 t=15.5s M0 SPAWN MEMBER group=7 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x0000000094907788> @"ENTITY:4611686018427391214" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7040.366699 111.286987 6719.573242> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<7040.37,111.287,6719.57> [session=1790765379-1]
[12:50:01] Group 7: soldier spawned at <7039.56,111.241,6720.49>. (event 78)
#78 t=15.5s M0 SPAWN MEMBER group=7 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x0000000094908070> @"ENTITY:4611686018427391267" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7039.555176 111.241089 6720.489258> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<7039.56,111.241,6720.49> [session=1790765379-1]
[12:50:01] Group 7: soldier spawned at <7039.58,111.281,6719.2>. (event 79)
#79 t=15.5s M0 SPAWN MEMBER group=7 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x0000000094908958> @"ENTITY:4611686018427391320" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7039.581543 111.280838 6719.195801> @"{8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et" prefab={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et position=<7039.58,111.281,6719.2> [session=1790765379-1]
[12:50:01] role reserved: group=7 force=aggression-uaz-1 home=; excluded from general HQ retasking (event 80)
#80 t=15.5s M0 ROLE RESERVED group=7 force=aggression-uaz-1 home=; excluded from general HQ retasking [session=1790765379-1]
[12:50:01] UAZ patrol 1: driver and gunner are seated; registered with HQ. (event 81)
#81 t=15.5s M0 HUNTER READY aggression-uaz-1 full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active [session=1790765379-1]
[12:50:01] Group 8 joined HQ: 4 soldiers, faction USSR. Assignment: defence-everon-medical-1. (event 82)
#82 t=15.5s M0 REGISTER group=8 force=defence-everon-medical-1 faction=USSR position=<6360,175.557,7420> members=4 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790765379-1]
[12:50:01] Group 8: soldier spawned at <6360,175.437,7420>. (event 83)
#83 t=15.5s M0 SPAWN MEMBER group=8 force=defence-everon-medical-1 actor=SCR_ChimeraCharacter<0x00000000949053E8> @"ENTITY:4611686018427390892" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6360.000000 175.437363 7420.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6360,175.437,7420> [session=1790765379-1]
[12:50:01] Group 8: soldier spawned at <6363,175.374,7417>. (event 84)
#84 t=15.5s M0 SPAWN MEMBER group=8 force=defence-everon-medical-1 actor=SCR_ChimeraCharacter<0x0000000094905CD0> @"ENTITY:4611686018427390950" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6363.000000 175.373581 7417.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6363,175.374,7417> [session=1790765379-1]
[12:50:01] Group 8: soldier spawned at <6357,175.781,7417>. (event 85)
#85 t=15.5s M0 SPAWN MEMBER group=8 force=defence-everon-medical-1 actor=SCR_ChimeraCharacter<0x00000000949065B8> @"ENTITY:4611686018427391012" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6357.000000 175.781097 7417.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6357,175.781,7417> [session=1790765379-1]
[12:50:01] Group 8: soldier spawned at <6366,175.373,7414>. (event 86)
#86 t=15.5s M0 SPAWN MEMBER group=8 force=defence-everon-medical-1 actor=SCR_ChimeraCharacter<0x0000000094906EA0> @"ENTITY:4611686018427391072" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6366.000000 175.372910 7414.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6366,175.373,7414> [session=1790765379-1]
[12:50:01] role reserved: group=8 force=defence-everon-medical-1 home=; excluded from general HQ retasking (event 87)
#87 t=15.5s M0 ROLE RESERVED group=8 force=defence-everon-medical-1 home=; excluded from general HQ retasking [session=1790765379-1]
[12:50:01] Objective security: defence-everon-medical-1 relief crew admitted; permanent local defence; position=<6340, 175.788, 7400> (event 88)
#88 t=15.5s M0 OBJECTIVE DEFENCE defence-everon-medical-1 relief crew admitted; permanent local defence; position=<6340, 175.788, 7400> [session=1790765379-1]
[12:50:03] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 89)
#89 t=17.1s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000094903048> @"ENTITY:4611686018427390645" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6000.000000 203.316498 7004.000000> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<6000,203.316,7004> finite two-mine allowance issued [session=1790765379-1]
[12:50:03] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 90)
#90 t=17.1s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000094904218> @"ENTITY:4611686018427390762" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5997.000000 202.910233 7001.000000> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<5997,202.91,7001> finite two-mine allowance issued [session=1790765379-1]
[12:50:03] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 91)
#91 t=17.1s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000094904B00> @"ENTITY:4611686018427390828" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6006.000000 202.378983 6998.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<6006,202.379,6998> finite two-mine allowance issued [session=1790765379-1]
[12:50:03] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 92)
#92 t=17.1s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x00000000948EF990> @"ENTITY:4611686018427388764" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6084.919434 211.271484 7171.697754> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<6084.92,211.271,7171.7> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790765379-1]
[12:50:03] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 93)
#93 t=17.1s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x00000000948F5CD0> @"ENTITY:4611686018427389390" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6092.172852 211.249527 7148.770996> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" position=<6092.17,211.25,7148.77> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790765379-1]
[12:50:03] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 94)
#94 t=17.1s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x00000000948F9240> @"ENTITY:4611686018427389720" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6164.818359 202.340408 7049.051270> @"{84B40583F4D1B7A3}Prefabs/Characters/Factions/INDFOR/FIA/Character_FIA_Rifleman.et" position=<6164.82,202.34,7049.05> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790765379-1]
[12:50:03] The FIM-92 fallback could not be confirmed usable. Check technical details for the cause. (event 95)
#95 t=17.1s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x00000000948FF438> @"ENTITY:4611686018427390271" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6167.909668 202.066345 7043.124512> @"{C77DFB8546B3F2A2}Prefabs/Characters/Factions/INDFOR/FIA/Character_FIA_LAT.et" position=<6167.91,202.066,7043.12> prefab={3DF204EEE0534EF2}Prefabs/Weapons/Launchers/FIM92_Stinger/Launcher_FIM92_Stinger.et FIM-92 unavailable/unusable: native weapon slot insertion refused [session=1790765379-1]
[12:50:03] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 96)
#96 t=17.1s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x00000000948FC7B0> @"ENTITY:4611686018427390015" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6521.446289 158.242706 7194.340820> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" position=<6521.45,158.243,7194.34> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790765379-1]
[12:50:03] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 97)
#97 t=17.1s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x00000000948F6EA0> @"ENTITY:4611686018427389494" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7033.224609 61.544472 7496.229492> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<7033.22,61.5445,7496.23> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790765379-1]
[12:50:03] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 98)
#98 t=17.1s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000094900750> @"ENTITY:4611686018427390361" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7025.305176 61.846523 7487.744141> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" position=<7025.31,61.8465,7487.74> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790765379-1]
[12:50:03] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 99)
#99 t=17.1s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000094902208> @"ENTITY:4611686018427390511" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7040.864746 59.686443 7487.514648> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" position=<7040.86,59.6864,7487.51> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790765379-1]
[12:50:03] The FIM-92 fallback could not be confirmed usable. Check technical details for the cause. (event 100)
#100 t=17.1s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000094901038> @"ENTITY:4611686018427390411" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5981.858398 218.453217 7211.008789> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" position=<5981.86,218.453,7211.01> prefab={3DF204EEE0534EF2}Prefabs/Weapons/Launchers/FIM92_Stinger/Launcher_FIM92_Stinger.et FIM-92 unavailable/unusable: native weapon slot insertion refused [session=1790765379-1]
[12:50:03] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 101)
#101 t=17.1s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x00000000948F2760> @"ENTITY:4611686018427389072" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6768.239746 139.028015 7296.240723> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" position=<6768.24,139.028,7296.24> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790765379-1]
[12:50:03] hunter team: crew=3 including one medic; soldier= (event 102)
#102 t=17.1s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790765379-1]
[12:50:03] hunter crew: aggression-uaz-3: original driver ordered to walk to the vehicle and board (event 103)
#103 t=17.1s M0 HUNTER CREW aggression-uaz-3: original driver ordered to walk to the vehicle and board [session=1790765379-1]
[12:50:03] UAZ patrol 3 deployed with 3 crew at <6856.74,76.4162,8431.88>. Deployment source: prison-opening. (event 104)
#104 t=17.1s M0 HUNTER SPAWN aggression-uaz-3 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<6856.74,76.4162,8431.88> crew=3 [session=1790765379-1]
[12:50:03] hunter movement: aggression-uaz-1 position=<7039.9,110.388,6719.61> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 (event 105)
#105 t=17.1s M0 HUNTER MOVEMENT aggression-uaz-1 position=<7039.9,110.388,6719.61> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 [session=1790765379-1]
[12:50:03] HQ order queued; units have not received it yet. HUNTER from report M0; aggression-uaz-1 road patrol between friendly objectives destination=<5981.35, 218.965, 7155.66> (event 106, message 3)
#106 t=17.1s M3 ORDER QUEUED HUNTER from report M0; aggression-uaz-1 road patrol between friendly objectives destination=<5981.35, 218.965, 7155.66> [session=1790765379-1]
[12:50:03] Radio message in transit: HQ -> unit 7 (long-range) (event 107, message 3)
#107 t=17.1s M3 TRANSMIT HQ -> unit 7 (long-range) [session=1790765379-1]
[12:50:03] hunter crew: aggression-uaz-2: driver seated and conscious; patrol can continue (event 108)
#108 t=17.1s M0 HUNTER CREW aggression-uaz-2: driver seated and conscious; patrol can continue [session=1790765379-1]
[12:50:03] Group 9 joined HQ: 3 soldiers, faction USSR. Assignment: aggression-uaz-2. (event 109)
#109 t=17.1s M0 REGISTER group=9 force=aggression-uaz-2 faction=USSR position=<5718.83,219.141,7075.77> members=3 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790765379-1]
[12:50:03] Group 9: soldier spawned at <5719.1,219.983,7076.14>. (event 110)
#110 t=17.1s M0 SPAWN MEMBER group=9 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x0000000094909240> @"ENTITY:4611686018427391446" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5719.099609 219.983276 7076.140137> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<5719.1,219.983,7076.14> [session=1790765379-1]
[12:50:03] Group 9: soldier spawned at <5717.89,219.894,7075.99>. (event 111)
#111 t=17.1s M0 SPAWN MEMBER group=9 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x0000000094909B28> @"ENTITY:4611686018427391499" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5717.887207 219.894104 7075.994629> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<5717.89,219.894,7075.99> [session=1790765379-1]
[12:50:03] Group 9: soldier spawned at <5718.96,219.971,7075.28>. (event 112)
#112 t=17.1s M0 SPAWN MEMBER group=9 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x000000009490A410> @"ENTITY:4611686018427391552" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5718.963867 219.971436 7075.280273> @"{8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et" prefab={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et position=<5718.96,219.971,7075.28> [session=1790765379-1]
[12:50:03] role reserved: group=9 force=aggression-uaz-2 home=; excluded from general HQ retasking (event 113)
#113 t=17.1s M0 ROLE RESERVED group=9 force=aggression-uaz-2 home=; excluded from general HQ retasking [session=1790765379-1]
[12:50:03] UAZ patrol 2: driver and gunner are seated; registered with HQ. (event 114)
#114 t=17.1s M0 HUNTER READY aggression-uaz-2 full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active [session=1790765379-1]
[12:50:04] mortar crew ready: site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed (event 115)
#115 t=17.1s M0 MORTAR CREW READY site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed [session=1790765379-1]
[12:50:05] Squad status report queued: status formation-1: 4 living, 4 fit, 0 confirmed losses; sampled=18049.5; small-arms ammunition=596 magazine rounds, 4 chambered (event 116, message 4)
#116 t=18s M4 STATUS REPORT status formation-1: 4 living, 4 fit, 0 confirmed losses; sampled=18049.5; small-arms ammunition=596 magazine rounds, 4 chambered [session=1790765379-1]
