[21:23:40] Group 1 joined HQ: 0 soldiers, faction USSR. Assignment: unknown. (event 1)
#1 t=6.1s M0 REGISTER group=1 force= faction=USSR position=<6000,203.413,7004> members=0 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790796209-1]
[21:23:40] role reserved: group=1 force= home=; excluded from general HQ retasking (event 2)
#2 t=6.1s M0 ROLE RESERVED group=1 force= home=; excluded from general HQ retasking [session=1790796209-1]
[21:23:40] mortar deploy: site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; authored gun and four-person crew; finite ammunition initialization pending (event 3)
#3 t=6.1s M0 MORTAR DEPLOY site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; authored gun and four-person crew; finite ammunition initialization pending [session=1790796209-1]
[21:23:42] Group 2 joined HQ: 4 soldiers, faction USSR. Assignment: everon-prison-1. (event 4)
#4 t=8.1s M0 REGISTER group=2 force=everon-prison-1 faction=USSR position=<6125,209.938,7160> members=4 home=everon-prison-1 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790796209-1]
[21:23:42] Group 2: soldier spawned at <6106.88,210.73,7165.61>. (event 5)
#5 t=8.1s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x0000000086C8F990> @"ENTITY:4611686018427388764" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6106.876465 210.730438 7165.605469> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6106.88,210.73,7165.61> [session=1790796209-1]
[21:23:42] Group 2: soldier spawned at <6086.88,211.206,7173.56>. (event 6)
#6 t=8.1s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x0000000086C93048> @"ENTITY:4611686018427389134" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6086.881348 211.205902 7173.555664> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6086.88,211.206,7173.56> [session=1790796209-1]
[21:23:42] Group 2: soldier spawned at <6074.27,211.755,7160.94>. (event 7)
#7 t=8.1s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x0000000086C95CD0> @"ENTITY:4611686018427389390" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6074.271484 211.754517 7160.937500> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6074.27,211.755,7160.94> [session=1790796209-1]
[21:23:42] Group 2: soldier spawned at <6098.53,211,7141.05>. (event 8)
#8 t=8.1s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x0000000086C98958> @"ENTITY:4611686018427389644" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6098.533691 210.999786 7141.049805> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6098.53,211,7141.05> [session=1790796209-1]
[21:23:42] Group 3 joined HQ: 6 soldiers, faction USSR. Assignment: everon-radio-1. (event 9)
#9 t=8.1s M0 REGISTER group=3 force=everon-radio-1 faction=USSR position=<6530,157.768,7200> members=6 home=everon-radio-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790796209-1]
[21:23:42] Group 3: soldier spawned at <6530,157.718,7200>. (event 10)
#10 t=8.1s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000086C90CA8> @"ENTITY:4611686018427388855" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6530.000000 157.718475 7200.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6530,157.718,7200> [session=1790796209-1]
[21:23:42] Group 3: soldier spawned at <6533,157.579,7197>. (event 11)
#11 t=8.1s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000086C94218> @"ENTITY:4611686018427389240" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6533.000000 157.578522 7197.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6533,157.579,7197> [session=1790796209-1]
[21:23:42] Group 3: soldier spawned at <6527,157.938,7197>. (event 12)
#12 t=8.1s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000086C965B8> @"ENTITY:4611686018427389441" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6527.000000 157.938293 7197.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6527,157.938,7197> [session=1790796209-1]
[21:23:42] Group 3: soldier spawned at <6536,157.438,7194>. (event 13)
#13 t=8.1s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000086C99B28> @"ENTITY:4611686018427389738" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6536.000000 157.437851 7194.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6536,157.438,7194> [session=1790796209-1]
[21:23:42] Group 3: soldier spawned at <6524,158.063,7194>. (event 14)
#14 t=8.1s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000086C9C7B0> @"ENTITY:4611686018427389995" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6524.000000 158.062943 7194.000000> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<6524,158.063,7194> [session=1790796209-1]
[21:23:42] Group 3: soldier spawned at <6539,157.25,7191>. (event 15)
#15 t=8.1s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000086C9F438> @"ENTITY:4611686018427390259" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6539.000000 157.250031 7191.000000> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<6539,157.25,7191> [session=1790796209-1]
[21:23:42] Group 4 joined HQ: 6 soldiers, faction USSR. Assignment: everon-extraction-1. (event 16)
#16 t=8.1s M0 REGISTER group=4 force=everon-extraction-1 faction=USSR position=<7030,62.1142,7500> members=6 home=everon-extraction-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790796209-1]
[21:23:42] Group 4: soldier spawned at <7030,62.096,7500>. (event 17)
#17 t=8.1s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000086C91590> @"ENTITY:4611686018427388917" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7030.000000 62.096008 7500.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<7030,62.096,7500> [session=1790796209-1]
[21:23:42] Group 4: soldier spawned at <7033,61.6434,7497>. (event 18)
#18 t=8.1s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000086C96EA0> @"ENTITY:4611686018427389492" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7033.000000 61.643417 7497.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<7033,61.6434,7497> [session=1790796209-1]
[21:23:42] Group 4: soldier spawned at <7032,61.7559,7497>. (event 19)
#19 t=8.1s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000086C9A410> @"ENTITY:4611686018427389794" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7032.000000 61.755917 7497.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<7032,61.7559,7497> [session=1790796209-1]
[21:23:42] Group 4: soldier spawned at <7036,60.9086,7494>. (event 20)
#20 t=8.1s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000086C9D098> @"ENTITY:4611686018427390063" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7036.000000 60.908592 7494.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<7036,60.9086,7494> [session=1790796209-1]
[21:23:42] Group 4: soldier spawned at <7023.92,62.0782,7487.96>. (event 21)
#21 t=8.1s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000086C9FD20> @"ENTITY:4611686018427390309" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7023.917480 62.078171 7487.957031> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<7023.92,62.0782,7487.96> [session=1790796209-1]
[21:23:42] Group 4: soldier spawned at <7039,60.1254,7491>. (event 22)
#22 t=8.1s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000086CA1920> @"ENTITY:4611686018427390459" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7039.000000 60.125446 7491.000000> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<7039,60.1254,7491> [session=1790796209-1]
[21:23:42] Group 5 joined HQ: 6 soldiers, faction USSR. Assignment: everon-supply-2. (event 23)
#23 t=8.1s M0 REGISTER group=5 force=everon-supply-2 faction=USSR position=<5976,218.937,7220> members=6 home=everon-supply-2 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790796209-1]
[21:23:42] Group 5: soldier spawned at <5976,218.938,7220>. (event 24)
#24 t=8.1s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x0000000086C91E78> @"ENTITY:4611686018427389010" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5976.000000 218.938293 7220.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<5976,218.938,7220> [session=1790796209-1]
[21:23:42] Group 5: soldier spawned at <5979,218.719,7217>. (event 25)
#25 t=8.1s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x0000000086C94B00> @"ENTITY:4611686018427389290" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5979.000000 218.719009 7217.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<5979,218.719,7217> [session=1790796209-1]
[21:23:42] Group 5: soldier spawned at <5973,219.079,7217>. (event 26)
#26 t=8.1s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x0000000086C97788> @"ENTITY:4611686018427389542" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5973.000000 219.078659 7217.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<5973,219.079,7217> [session=1790796209-1]
[21:23:42] Group 5: soldier spawned at <5982,218.5,7214>. (event 27)
#27 t=8.1s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x0000000086C9ACF8> @"ENTITY:4611686018427389845" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5982.000000 218.500214 7214.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<5982,218.5,7214> [session=1790796209-1]
[21:23:42] Group 5: soldier spawned at <5970,219.282,7214>. (event 28)
#28 t=8.1s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x0000000086C9D980> @"ENTITY:4611686018427390119" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5970.000000 219.281647 7214.000000> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<5970,219.282,7214> [session=1790796209-1]
[21:23:42] Group 5: soldier spawned at <5985,218.281,7211>. (event 29)
#29 t=8.1s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x0000000086CA0750> @"ENTITY:4611686018427390359" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5985.000000 218.281464 7211.000000> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<5985,218.281,7211> [session=1790796209-1]
[21:23:42] Group 6 joined HQ: 6 soldiers, faction USSR. Assignment: everon-outpost-1. (event 30)
#30 t=8.1s M0 REGISTER group=6 force=everon-outpost-1 faction=USSR position=<6756,139.37,7300> members=6 home=everon-outpost-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790796209-1]
[21:23:42] Group 6: soldier spawned at <6756,139.376,7300>. (event 31)
#31 t=8.1s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x0000000086C92760> @"ENTITY:4611686018427389072" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6756.000000 139.376190 7300.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6756,139.376,7300> [session=1790796209-1]
[21:23:42] Group 6: soldier spawned at <6759,139.453,7297>. (event 32)
#32 t=8.1s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x0000000086C953E8> @"ENTITY:4611686018427389340" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6759.000000 139.453033 7297.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6759,139.453,7297> [session=1790796209-1]
[21:23:42] Group 6: soldier spawned at <6753,139.798,7297>. (event 33)
#33 t=8.1s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x0000000086C98070> @"ENTITY:4611686018427389593" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6753.000000 139.798264 7297.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6753,139.798,7297> [session=1790796209-1]
[21:23:42] Group 6: soldier spawned at <6762,139.47,7294>. (event 34)
#34 t=8.1s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x0000000086C9B5E0> @"ENTITY:4611686018427389901" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6762.000000 139.469788 7294.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6762,139.47,7294> [session=1790796209-1]
[21:23:42] Group 6: soldier spawned at <6750,140.188,7294>. (event 35)
#35 t=8.1s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x0000000086C9E268> @"ENTITY:4611686018427390169" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6750.000000 140.187561 7294.000000> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<6750,140.188,7294> [session=1790796209-1]
[21:23:42] Group 6: soldier spawned at <6765,139.375,7291>. (event 36)
#36 t=8.1s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x0000000086CA1038> @"ENTITY:4611686018427390409" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6765.000000 139.375031 7291.000000> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<6765,139.375,7291> [session=1790796209-1]
[21:23:43] helicopter timer: Search helicopter: delay 15 minutes; countdown starts after prison escape; next attempt in 900 seconds (event 37)
#37 t=9.7s M0 HELICOPTER TIMER Search helicopter: delay 15 minutes; countdown starts after prison escape; next attempt in 900 seconds [session=1790796209-1]
[21:23:43] Anti-air equipment selected for faction USSR; FIM-92 is the fallback. (event 38)
#38 t=9.7s M0 AA PROFILE faction=USSR; preferred={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et; fallback={3DF204EEE0534EF2}Prefabs/Weapons/Launchers/FIM92_Stinger/Launcher_FIM92_Stinger.et [session=1790796209-1]
[21:23:43] Objective security: everon-supply-1 existing garrison activated; permanent local defence; position=<6150, 203.288, 7050> (event 39)
#39 t=9.7s M0 OBJECTIVE DEFENCE everon-supply-1 existing garrison activated; permanent local defence; position=<6150, 203.288, 7050> [session=1790796209-1]
[21:23:43] role reserved: group=3 force=everon-radio-1 home=everon-radio-1; excluded from general HQ retasking (event 40)
#40 t=9.7s M0 ROLE RESERVED group=3 force=everon-radio-1 home=everon-radio-1; excluded from general HQ retasking [session=1790796209-1]
[21:23:43] Objective security: everon-radio-1 existing garrison activated; permanent local defence; position=<6500, 160.556, 7200> (event 41)
#41 t=9.7s M0 OBJECTIVE DEFENCE everon-radio-1 existing garrison activated; permanent local defence; position=<6500, 160.556, 7200> [session=1790796209-1]
[21:23:43] role reserved: group=5 force=everon-supply-2 home=everon-supply-2; excluded from general HQ retasking (event 42)
#42 t=9.7s M0 ROLE RESERVED group=5 force=everon-supply-2 home=everon-supply-2; excluded from general HQ retasking [session=1790796209-1]
[21:23:43] Objective security: everon-supply-2 existing garrison activated; permanent local defence; position=<5960, 220.256, 7220> (event 43)
#43 t=9.7s M0 OBJECTIVE DEFENCE everon-supply-2 existing garrison activated; permanent local defence; position=<5960, 220.256, 7220> [session=1790796209-1]
[21:23:43] Objective security: everon-medical-1 relief requested; position=<6360, 175.538, 7420>; one relief crew maximum (event 44)
#44 t=9.7s M0 OBJECTIVE DEFENCE everon-medical-1 relief requested; position=<6360, 175.538, 7420>; one relief crew maximum [session=1790796209-1]
[21:23:43] town garrison: S_Benac at <6579.38,151.649,7103.25>: waiting to place 6 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. (event 45)
#45 t=9.7s M0 TOWN GARRISON S_Benac at <6579.38,151.649,7103.25>: waiting to place 6 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. [session=1790796209-1]
[21:23:43] courier ready: trip=0 state=1 delivered=0; 12 distinct original HE shells physically confirmed in existing depot cache (event 46)
#46 t=9.7s M0 COURIER READY trip=0 state=1 delivered=0; 12 distinct original HE shells physically confirmed in existing depot cache [session=1790796209-1]
[21:23:43] air drop decision: Airborne support: no ready helicopter passenger load; finite loads 0/4 (event 47)
#47 t=9.7s M0 AIR DROP DECISION Airborne support: no ready helicopter passenger load; finite loads 0/4 [session=1790796209-1]
[21:23:44] Three starting UAZ patrol positions found on clear roads, at least 90 degrees apart around the players. (event 48)
#48 t=10.7s M0 HUNTER OPENING three clear road starts reserved at least 90 degrees apart; center=<6088.5, 211.389, 7158.5> [session=1790796209-1]
[21:23:44] hunter team: crew=3 including one medic; soldier= (event 49)
#49 t=10.7s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790796209-1]
[21:23:44] hunter crew: aggression-uaz-1: original driver ordered to walk to the vehicle and board (event 50)
#50 t=10.7s M0 HUNTER CREW aggression-uaz-1: original driver ordered to walk to the vehicle and board [session=1790796209-1]
[21:23:44] UAZ patrol 1 deployed with 3 crew at <6639.51,152.156,7900.11>. Deployment source: prison-opening. (event 51)
#51 t=10.7s M0 HUNTER SPAWN aggression-uaz-1 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<6639.51,152.156,7900.11> crew=3 [session=1790796209-1]
[21:23:46] hunter team: crew=3 including one medic; soldier= (event 52)
#52 t=12.6s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790796209-1]
[21:23:46] hunter crew: aggression-uaz-2: original driver ordered to walk to the vehicle and board (event 53)
#53 t=12.6s M0 HUNTER CREW aggression-uaz-2: original driver ordered to walk to the vehicle and board [session=1790796209-1]
[21:23:46] UAZ patrol 2 deployed with 3 crew at <6627.86,155.873,6488.94>. Deployment source: prison-opening. (event 54)
#54 t=12.6s M0 HUNTER SPAWN aggression-uaz-2 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<6627.86,155.873,6488.94> crew=3 [session=1790796209-1]
[21:23:46] hunter crew: aggression-uaz-1: driver seated and conscious; patrol can continue (event 55)
#55 t=12.6s M0 HUNTER CREW aggression-uaz-1: driver seated and conscious; patrol can continue [session=1790796209-1]
[21:23:46] Group 7 joined HQ: 3 soldiers, faction USSR. Assignment: aggression-uaz-1. (event 56)
#56 t=12.6s M0 REGISTER group=7 force=aggression-uaz-1 faction=USSR position=<6639.51,152.156,7900.11> members=3 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790796209-1]
[21:23:46] Group 7: soldier spawned at <6639.96,152.972,7900>. (event 57)
#57 t=12.6s M0 SPAWN MEMBER group=7 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x0000000086CA53E8> @"ENTITY:4611686018427390946" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6639.956543 152.972366 7900.001953> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<6639.96,152.972,7900> [session=1790796209-1]
[21:23:46] Group 7: soldier spawned at <6639.38,152.851,7901.08>. (event 58)
#58 t=12.6s M0 SPAWN MEMBER group=7 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x0000000086CA5CD0> @"ENTITY:4611686018427390999" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6639.383301 152.851212 7901.077148> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<6639.38,152.851,7901.08> [session=1790796209-1]
[21:23:46] Group 7: soldier spawned at <6639.1,152.979,7899.82>. (event 59)
#59 t=12.6s M0 SPAWN MEMBER group=7 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x0000000086CA65B8> @"ENTITY:4611686018427391052" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6639.104492 152.978851 7899.819824> @"{8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et" prefab={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et position=<6639.1,152.979,7899.82> [session=1790796209-1]
[21:23:46] role reserved: group=7 force=aggression-uaz-1 home=; excluded from general HQ retasking (event 60)
#60 t=12.6s M0 ROLE RESERVED group=7 force=aggression-uaz-1 home=; excluded from general HQ retasking [session=1790796209-1]
[21:23:46] UAZ patrol 1: driver and gunner are seated; registered with HQ. (event 61)
#61 t=12.6s M0 HUNTER READY aggression-uaz-1 full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active [session=1790796209-1]
[21:23:46] town garrison: C_LocationEntreDeux at <5766.79,221.968,7035.57>: waiting to place 8 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. (event 62)
#62 t=12.6s M0 TOWN GARRISON C_LocationEntreDeux at <5766.79,221.968,7035.57>: waiting to place 8 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. [session=1790796209-1]
[21:23:47] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 63)
#63 t=13.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086CA3930> @"ENTITY:4611686018427390710" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5997.000000 202.910110 7001.000000> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<5997,202.91,7001> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790796209-1]
[21:23:47] A soldier has a loaded anti-air launcher. Dropping or firing it will not grant a replacement. (event 64)
#64 t=13.6s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086CA4218> @"ENTITY:4611686018427390782" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6006.000000 202.378708 6998.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<6006,202.379,6998> prefab={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et loaded anti-air weapon physically equipped; preserve it without replenishment [session=1790796209-1]
[21:23:47] The faction anti-air launcher could not be used. Trying FIM-92 instead. (event 65)
#65 t=13.6s M0 AA FALLBACK actor=SCR_ChimeraCharacter<0x0000000086C98958> @"ENTITY:4611686018427389644" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6102.268555 210.904144 7144.395996> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" rejected={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et reason=native weapon slot insertion refused; trying FIM-92 [session=1790796209-1]
[21:23:47] The faction anti-air launcher could not be used. Trying FIM-92 instead. (event 66)
#66 t=13.6s M0 AA FALLBACK actor=SCR_ChimeraCharacter<0x0000000086C99B28> @"ENTITY:4611686018427389738" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6533.860840 157.506607 7198.169922> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" rejected={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et reason=native weapon slot insertion refused; trying FIM-92 [session=1790796209-1]
[21:23:47] optics: physical magnified optic preserved/confirmed (event 67)
#67 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790796209-1]
[21:23:47] optics: physical magnified optic preserved/confirmed (event 68)
#68 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790796209-1]
[21:23:47] optics: physical magnified optic preserved/confirmed (event 69)
#69 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790796209-1]
[21:23:47] optics: physical magnified optic preserved/confirmed (event 70)
#70 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790796209-1]
[21:23:47] radio equipment: original group already equipped; no native radio request submitted (event 71)
#71 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790796209-1]
[21:23:47] radio equipment: original group already equipped; no native radio request submitted (event 72)
#72 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790796209-1]
[21:23:47] radio equipment: original group already equipped; no native radio request submitted (event 73)
#73 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790796209-1]
[21:23:47] radio equipment: original group already equipped; no native radio request submitted (event 74)
#74 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790796209-1]
[21:23:47] radio equipment: original group already equipped; no native radio request submitted (event 75)
#75 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790796209-1]
[21:23:47] hunter team: crew=3 including one medic; soldier= (event 76)
#76 t=13.6s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790796209-1]
[21:23:47] hunter crew: aggression-uaz-3: original driver ordered to walk to the vehicle and board (event 77)
#77 t=13.6s M0 HUNTER CREW aggression-uaz-3: original driver ordered to walk to the vehicle and board [session=1790796209-1]
[21:23:47] UAZ patrol 3 deployed with 3 crew at <5282.45,171.142,7165.13>. Deployment source: prison-opening. (event 78)
#78 t=13.6s M0 HUNTER SPAWN aggression-uaz-3 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<5282.45,171.142,7165.13> crew=3 [session=1790796209-1]
[21:23:47] hunter movement: aggression-uaz-1 position=<6639.51,152.066,7900.08> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 (event 79)
#79 t=13.6s M0 HUNTER MOVEMENT aggression-uaz-1 position=<6639.51,152.066,7900.08> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 [session=1790796209-1]
[21:23:47] hunter crew: aggression-uaz-2: driver seated and conscious; patrol can continue (event 80)
#80 t=13.6s M0 HUNTER CREW aggression-uaz-2: driver seated and conscious; patrol can continue [session=1790796209-1]
[21:23:47] Group 8 joined HQ: 3 soldiers, faction USSR. Assignment: aggression-uaz-2. (event 81)
#81 t=13.6s M0 REGISTER group=8 force=aggression-uaz-2 faction=USSR position=<6627.86,155.873,6488.94> members=3 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790796209-1]
[21:23:47] Group 8: soldier spawned at <6627.83,156.71,6488.49>. (event 82)
#82 t=13.6s M0 SPAWN MEMBER group=8 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x0000000086CA8070> @"ENTITY:4611686018427391296" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6627.827148 156.709686 6488.487793> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<6627.83,156.71,6488.49> [session=1790796209-1]
[21:23:47] Group 8: soldier spawned at <6628.81,156.575,6489.2>. (event 83)
#83 t=13.6s M0 SPAWN MEMBER group=8 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x0000000086CA8958> @"ENTITY:4611686018427391349" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6628.814941 156.574722 6489.198730> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<6628.81,156.575,6489.2> [session=1790796209-1]
[21:23:47] Group 8: soldier spawned at <6627.53,156.709,6489.31>. (event 84)
#84 t=13.6s M0 SPAWN MEMBER group=8 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x0000000086CA9240> @"ENTITY:4611686018427391402" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6627.532227 156.708954 6489.307129> @"{8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et" prefab={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et position=<6627.53,156.709,6489.31> [session=1790796209-1]
[21:23:47] role reserved: group=8 force=aggression-uaz-2 home=; excluded from general HQ retasking (event 85)
#85 t=13.6s M0 ROLE RESERVED group=8 force=aggression-uaz-2 home=; excluded from general HQ retasking [session=1790796209-1]
[21:23:47] UAZ patrol 2: driver and gunner are seated; registered with HQ. (event 86)
#86 t=13.6s M0 HUNTER READY aggression-uaz-2 full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active [session=1790796209-1]
[21:23:48] hunter movement: aggression-uaz-2 position=<6627.86,155.799,6488.93> speed=0.0155943m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 (event 87)
#87 t=14.6s M0 HUNTER MOVEMENT aggression-uaz-2 position=<6627.86,155.799,6488.93> speed=0.0155943m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 [session=1790796209-1]
[21:23:48] hunter crew: aggression-uaz-3: driver seated and conscious; patrol can continue (event 88)
#88 t=14.6s M0 HUNTER CREW aggression-uaz-3: driver seated and conscious; patrol can continue [session=1790796209-1]
[21:23:48] Group 9 joined HQ: 3 soldiers, faction USSR. Assignment: aggression-uaz-3. (event 89)
#89 t=14.6s M0 REGISTER group=9 force=aggression-uaz-3 faction=USSR position=<5282.45,171.142,7165.13> members=3 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790796209-1]
[21:23:48] Group 9: soldier spawned at <5282.66,171.982,7165.53>. (event 90)
#90 t=14.6s M0 SPAWN MEMBER group=9 force=aggression-uaz-3 actor=SCR_ChimeraCharacter<0x0000000086CAA410> @"ENTITY:4611686018427391622" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5282.655273 171.981689 7165.533203> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<5282.66,171.982,7165.53> [session=1790796209-1]
[21:23:48] Group 9: soldier spawned at <5281.46,171.84,7165.29>. (event 91)
#91 t=14.6s M0 SPAWN MEMBER group=9 force=aggression-uaz-3 actor=SCR_ChimeraCharacter<0x0000000086CAACF8> @"ENTITY:4611686018427391675" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5281.463867 171.839661 7165.286133> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<5281.46,171.84,7165.29> [session=1790796209-1]
[21:23:48] Group 9: soldier spawned at <5282.59,171.992,7164.66>. (event 92)
#92 t=14.6s M0 SPAWN MEMBER group=9 force=aggression-uaz-3 actor=SCR_ChimeraCharacter<0x0000000086CAB5E0> @"ENTITY:4611686018427391728" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5282.589355 171.992203 7164.664551> @"{8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et" prefab={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et position=<5282.59,171.992,7164.66> [session=1790796209-1]
[21:23:48] role reserved: group=9 force=aggression-uaz-3 home=; excluded from general HQ retasking (event 93)
#93 t=14.6s M0 ROLE RESERVED group=9 force=aggression-uaz-3 home=; excluded from general HQ retasking [session=1790796209-1]
[21:23:48] UAZ patrol 3: driver and gunner are seated; registered with HQ. (event 94)
#94 t=14.6s M0 HUNTER READY aggression-uaz-3 full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active [session=1790796209-1]
[21:23:49] hunter movement: aggression-uaz-3 position=<5282.45,171.074,7165.12> speed=0.0167922m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 (event 95)
#95 t=15.6s M0 HUNTER MOVEMENT aggression-uaz-3 position=<5282.45,171.074,7165.12> speed=0.0167922m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 [session=1790796209-1]
[21:23:49] Group 10 joined HQ: 4 soldiers, faction USSR. Assignment: defence-everon-medical-1. (event 96)
#96 t=15.6s M0 REGISTER group=10 force=defence-everon-medical-1 faction=USSR position=<6360,175.557,7420> members=4 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790796209-1]
[21:23:49] Group 10: soldier spawned at <6360,175.437,7420>. (event 97)
#97 t=15.6s M0 SPAWN MEMBER group=10 force=defence-everon-medical-1 actor=SCR_ChimeraCharacter<0x0000000086CA4B00> @"ENTITY:4611686018427390840" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6360.000000 175.437363 7420.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6360,175.437,7420> [session=1790796209-1]
[21:23:49] Group 10: soldier spawned at <6363,175.374,7417>. (event 98)
#98 t=15.6s M0 SPAWN MEMBER group=10 force=defence-everon-medical-1 actor=SCR_ChimeraCharacter<0x0000000086CA6EA0> @"ENTITY:4611686018427391127" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6363.000000 175.373550 7417.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6363,175.374,7417> [session=1790796209-1]
[21:23:49] Group 10: soldier spawned at <6357,175.78,7417>. (event 99)
#99 t=15.6s M0 SPAWN MEMBER group=10 force=defence-everon-medical-1 actor=SCR_ChimeraCharacter<0x0000000086CA7788> @"ENTITY:4611686018427391189" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6357.000000 175.779892 7417.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6357,175.78,7417> [session=1790796209-1]
[21:23:49] Group 10: soldier spawned at <6366,175.373,7414>. (event 100)
#100 t=15.6s M0 SPAWN MEMBER group=10 force=defence-everon-medical-1 actor=SCR_ChimeraCharacter<0x0000000086CA9B28> @"ENTITY:4611686018427391475" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6366.000000 175.372910 7414.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6366,175.373,7414> [session=1790796209-1]
[21:23:49] role reserved: group=10 force=defence-everon-medical-1 home=; excluded from general HQ retasking (event 101)
#101 t=15.6s M0 ROLE RESERVED group=10 force=defence-everon-medical-1 home=; excluded from general HQ retasking [session=1790796209-1]
[21:23:49] Objective security: defence-everon-medical-1 relief crew admitted; permanent local defence; position=<6340, 175.788, 7400> (event 102)
#102 t=15.6s M0 OBJECTIVE DEFENCE defence-everon-medical-1 relief crew admitted; permanent local defence; position=<6340, 175.788, 7400> [session=1790796209-1]
[21:23:50] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 103)
#103 t=16.7s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086CA2760> @"ENTITY:4611686018427390593" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6000.000000 203.316498 7004.000000> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<6000,203.316,7004> finite two-mine allowance issued [session=1790796209-1]
[21:23:50] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 104)
#104 t=16.7s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086CA3930> @"ENTITY:4611686018427390710" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5997.000000 202.910233 7001.000000> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<5997,202.91,7001> finite two-mine allowance issued [session=1790796209-1]
[21:23:50] A soldier has a loaded anti-air launcher. Dropping or firing it will not grant a replacement. (event 105)
#105 t=16.7s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086C8F990> @"ENTITY:4611686018427388764" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6110.095703 210.650864 7163.749512> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<6110.1,210.651,7163.75> prefab={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et loaded anti-air weapon physically equipped; preserve it without replenishment [session=1790796209-1]
[21:23:50] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 106)
#106 t=16.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086C95CD0> @"ENTITY:4611686018427389390" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6082.236328 211.529221 7160.722656> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" position=<6082.28,211.528,7160.72> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790796209-1]
[21:23:50] The FIM-92 fallback could not be confirmed usable. Check technical details for the cause. (event 107)
#107 t=16.7s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086C98958> @"ENTITY:4611686018427389644" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6104.975586 210.800507 7146.750000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" position=<6104.98,210.801,7146.75> prefab={3DF204EEE0534EF2}Prefabs/Weapons/Launchers/FIM92_Stinger/Launcher_FIM92_Stinger.et FIM-92 unavailable/unusable: native weapon slot insertion refused [session=1790796209-1]
[21:23:50] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 108)
#108 t=16.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086C99240> @"ENTITY:4611686018427389700" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6165.856934 202.257751 7047.685547> @"{84B40583F4D1B7A3}Prefabs/Characters/Factions/INDFOR/FIA/Character_FIA_Rifleman.et" position=<6165.86,202.258,7047.69> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790796209-1]
[21:23:50] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 109)
#109 t=16.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086C9BEC8> @"ENTITY:4611686018427389957" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6173.544922 201.639282 7041.483887> @"{84B40583F4D1B7A3}Prefabs/Characters/Factions/INDFOR/FIA/Character_FIA_Rifleman.et" position=<6173.54,201.639,7041.48> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790796209-1]
[21:23:50] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 110)
#110 t=16.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086C965B8> @"ENTITY:4611686018427389441" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6524.532715 158.085724 7195.769043> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" position=<6524.53,158.086,7195.77> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790796209-1]
[21:23:50] The FIM-92 fallback could not be confirmed usable. Check technical details for the cause. (event 111)
#111 t=16.7s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086C99B28> @"ENTITY:4611686018427389738" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6532.745605 157.554138 7200.007812> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" position=<6532.75,157.554,7200.01> prefab={3DF204EEE0534EF2}Prefabs/Weapons/Launchers/FIM92_Stinger/Launcher_FIM92_Stinger.et FIM-92 unavailable/unusable: native weapon slot insertion refused [session=1790796209-1]
[21:23:50] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 112)
#112 t=16.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086C9C7B0> @"ENTITY:4611686018427389995" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6526.509277 157.945892 7191.768555> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" position=<6526.51,157.946,7191.77> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790796209-1]
[21:23:50] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 113)
#113 t=16.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086C9F438> @"ENTITY:4611686018427390259" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6533.225098 157.448181 7205.299316> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" position=<6533.23,157.448,7205.3> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790796209-1]
[21:23:50] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 114)
#114 t=16.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086C9D098> @"ENTITY:4611686018427390063" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7036.000000 60.916248 7494.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" position=<7036,60.9162,7494> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790796209-1]
[21:23:50] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 115)
#115 t=16.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086C97788> @"ENTITY:4611686018427389542" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5980.209961 218.762466 7223.046875> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" position=<5980.3,218.757,7223.06> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790796209-1]
[21:23:50] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 116)
#116 t=16.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086C9B5E0> @"ENTITY:4611686018427389901" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6758.362305 139.806335 7290.429688> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" position=<6758.36,139.806,7290.43> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790796209-1]
[21:23:50] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 117)
#117 t=16.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086C9E268> @"ENTITY:4611686018427390169" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6754.740723 139.360580 7301.083496> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" position=<6754.74,139.361,7301.08> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790796209-1]
[21:23:50] radio equipment: original group already equipped; no native radio request submitted (event 118)
#118 t=16.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790796209-1]
[21:23:50] radio equipment: original group already equipped; no native radio request submitted (event 119)
#119 t=16.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790796209-1]
[21:23:50] radio equipment: original group already equipped; no native radio request submitted (event 120)
#120 t=16.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790796209-1]
[21:23:51] mortar crew ready: site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed (event 121)
#121 t=17.6s M0 MORTAR CREW READY site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed [session=1790796209-1]
[21:23:52] Squad status report queued: status everon-supply-2: 6 living, 6 fit, 0 confirmed losses; sampled=18587.5; small-arms ammunition=1329 magazine rounds, 6 chambered (event 122, message 5)
#122 t=18.6s M5 STATUS REPORT status everon-supply-2: 6 living, 6 fit, 0 confirmed losses; sampled=18587.5; small-arms ammunition=1329 magazine rounds, 6 chambered [session=1790796209-1]
[21:23:52] Squad status report queued: status formation-1: 4 living, 4 fit, 0 confirmed losses; sampled=18587.5; small-arms ammunition=596 magazine rounds, 4 chambered (event 123, message 7)
#123 t=18.6s M7 STATUS REPORT status formation-1: 4 living, 4 fit, 0 confirmed losses; sampled=18587.5; small-arms ammunition=596 magazine rounds, 4 chambered [session=1790796209-1]
