[00:43:24] Group 1 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-1. (event 1)
#1 t=43.8s M0 REGISTER group=1 force=hill-scout-1 faction=USSR position=<9706.75,232.454,3363.39> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:24] Group 1: soldier spawned at <9706.86,232.467,3363.39>. (event 2)
#2 t=43.8s M0 SPAWN MEMBER group=1 force=hill-scout-1 actor=SCR_ChimeraCharacter<0x0000000086975B08> @"ENTITY:4611686018427392708" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <9706.855469 232.466583 3363.389893> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<9706.86,232.467,3363.39> [session=1790808154-1]
[00:43:25] Group 2 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-2. (event 3)
#3 t=44.3s M0 REGISTER group=2 force=hill-scout-2 faction=USSR position=<7155.2,72.7959,8001.42> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:25] Group 2: soldier spawned at <7155.2,72.8067,8001.42>. (event 4)
#4 t=44.3s M0 SPAWN MEMBER group=2 force=hill-scout-2 actor=SCR_ChimeraCharacter<0x00000000869763F0> @"ENTITY:4611686018427392768" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7155.198730 72.806740 8001.416992> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<7155.2,72.8067,8001.42> [session=1790808154-1]
[00:43:25] Group 3 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-3. (event 5)
#5 t=44.3s M0 REGISTER group=3 force=hill-scout-3 faction=USSR position=<4660.32,71.2923,4406.39> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:25] Group 3: soldier spawned at <4660.32,71.2961,4406.39>. (event 6)
#6 t=44.3s M0 SPAWN MEMBER group=3 force=hill-scout-3 actor=SCR_ChimeraCharacter<0x0000000086976CD8> @"ENTITY:4611686018427392822" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4660.323242 71.296112 4406.385742> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<4660.32,71.2961,4406.39> [session=1790808154-1]
[00:43:25] Group 4 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-4. (event 7)
#7 t=44.8s M0 REGISTER group=4 force=hill-scout-4 faction=USSR position=<9398.75,135.561,4466.15> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:25] Group 4: soldier spawned at <9398.75,135.612,4466.15>. (event 8)
#8 t=44.8s M0 SPAWN MEMBER group=4 force=hill-scout-4 actor=SCR_ChimeraCharacter<0x00000000869775C0> @"ENTITY:4611686018427392886" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <9398.748047 135.611832 4466.154297> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<9398.75,135.612,4466.15> [session=1790808154-1]
[00:43:25] Group 5 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-5. (event 9)
#9 t=44.8s M0 REGISTER group=5 force=hill-scout-5 faction=USSR position=<7761.43,138.972,1977.01> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:25] Group 5: soldier spawned at <7761.43,138.94,1977.01>. (event 10)
#10 t=44.8s M0 SPAWN MEMBER group=5 force=hill-scout-5 actor=SCR_ChimeraCharacter<0x0000000086977EA8> @"ENTITY:4611686018427392940" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7761.426758 138.940155 1977.014038> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<7761.43,138.94,1977.01> [session=1790808154-1]
[00:43:26] Group 6 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-6. (event 11)
#11 t=45.4s M0 REGISTER group=6 force=hill-scout-6 faction=USSR position=<5773.11,172.328,7642.81> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:26] Group 6: soldier spawned at <5773.11,172.34,7642.81>. (event 12)
#12 t=45.4s M0 SPAWN MEMBER group=6 force=hill-scout-6 actor=SCR_ChimeraCharacter<0x0000000086978790> @"ENTITY:4611686018427393008" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5773.110840 172.339798 7642.811035> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<5773.11,172.34,7642.81> [session=1790808154-1]
[00:43:26] Group 7 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-7. (event 13)
#13 t=45.4s M0 REGISTER group=7 force=hill-scout-7 faction=USSR position=<3442.01,88.802,4103.64> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:26] Group 7: soldier spawned at <3442.01,88.7358,4103.64>. (event 14)
#14 t=45.4s M0 SPAWN MEMBER group=7 force=hill-scout-7 actor=SCR_ChimeraCharacter<0x0000000086979078> @"ENTITY:4611686018427393062" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3442.008057 88.735802 4103.640625> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<3442.01,88.7358,4103.64> [session=1790808154-1]
[00:43:26] Group 8 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-8. (event 15)
#15 t=45.9s M0 REGISTER group=8 force=hill-scout-8 faction=USSR position=<10082,259.51,2224.68> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:26] Group 8: soldier spawned at <10082,259.469,2224.68>. (event 16)
#16 t=45.9s M0 SPAWN MEMBER group=8 force=hill-scout-8 actor=SCR_ChimeraCharacter<0x0000000086979960> @"ENTITY:4611686018427393132" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <10081.973633 259.468719 2224.677734> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<10082,259.469,2224.68> [session=1790808154-1]
[00:43:26] Group 9 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-9. (event 17)
#17 t=45.9s M0 REGISTER group=9 force=hill-scout-9 faction=USSR position=<8221.08,310.945,2843.45> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:26] Group 9: soldier spawned at <8221.08,310.853,2843.45>. (event 18)
#18 t=45.9s M0 SPAWN MEMBER group=9 force=hill-scout-9 actor=SCR_ChimeraCharacter<0x000000008697A248> @"ENTITY:4611686018427393186" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <8221.081055 310.853149 2843.447021> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<8221.08,310.853,2843.45> [session=1790808154-1]
[00:43:27] Group 10 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-10. (event 19)
#19 t=46.4s M0 REGISTER group=10 force=hill-scout-10 faction=USSR position=<8263.29,112.329,5126.33> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:27] Group 10: soldier spawned at <8263.29,112.362,5126.33>. (event 20)
#20 t=46.4s M0 SPAWN MEMBER group=10 force=hill-scout-10 actor=SCR_ChimeraCharacter<0x000000008697AB30> @"ENTITY:4611686018427393258" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <8263.292969 112.362167 5126.329102> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<8263.29,112.362,5126.33> [session=1790808154-1]
[00:43:27] Group 11 joined HQ: 0 soldiers, faction USSR. Assignment: unknown. (event 21)
#21 t=46.4s M0 REGISTER group=11 force= faction=USSR position=<6558.74,160.096,6418.26> members=0 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:27] role reserved: group=11 force= home=; excluded from general HQ retasking (event 22)
#22 t=46.4s M0 ROLE RESERVED group=11 force= home=; excluded from general HQ retasking [session=1790808154-1]
[00:43:27] mortar deploy: site=1 order=0 radio=M0 source=M0 position=<6558.74,160.12,6414.26>; authored gun and four-person crew; finite ammunition initialization pending (event 23)
#23 t=46.4s M0 MORTAR DEPLOY site=1 order=0 radio=M0 source=M0 position=<6558.74,160.12,6414.26>; authored gun and four-person crew; finite ammunition initialization pending [session=1790808154-1]
[00:43:27] Group 12 joined HQ: 0 soldiers, faction USSR. Assignment: unknown. (event 24)
#24 t=46.4s M0 REGISTER group=12 force= faction=USSR position=<5772.72,85.8274,5327.6> members=0 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:27] role reserved: group=12 force= home=; excluded from general HQ retasking (event 25)
#25 t=46.4s M0 ROLE RESERVED group=12 force= home=; excluded from general HQ retasking [session=1790808154-1]
[00:43:27] mortar deploy: site=2 order=0 radio=M0 source=M0 position=<5772.72,85.8725,5323.6>; authored gun and four-person crew; finite ammunition initialization pending (event 26)
#26 t=46.4s M0 MORTAR DEPLOY site=2 order=0 radio=M0 source=M0 position=<5772.72,85.8725,5323.6>; authored gun and four-person crew; finite ammunition initialization pending [session=1790808154-1]
[00:43:27] Group 13 joined HQ: 0 soldiers, faction USSR. Assignment: unknown. (event 27)
#27 t=46.4s M0 REGISTER group=13 force= faction=USSR position=<5745.75,29.1938,10180.1> members=0 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:27] role reserved: group=13 force= home=; excluded from general HQ retasking (event 28)
#28 t=46.4s M0 ROLE RESERVED group=13 force= home=; excluded from general HQ retasking [session=1790808154-1]
[00:43:27] mortar deploy: site=3 order=0 radio=M0 source=M0 position=<5745.75,29.1938,10176.1>; authored gun and four-person crew; finite ammunition initialization pending (event 29)
#29 t=46.4s M0 MORTAR DEPLOY site=3 order=0 radio=M0 source=M0 position=<5745.75,29.1938,10176.1>; authored gun and four-person crew; finite ammunition initialization pending [session=1790808154-1]
[00:43:27] Group 14 joined HQ: 0 soldiers, faction USSR. Assignment: unknown. (event 30)
#30 t=46.4s M0 REGISTER group=14 force= faction=USSR position=<5076.2,38.9105,9187.88> members=0 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:27] role reserved: group=14 force= home=; excluded from general HQ retasking (event 31)
#31 t=46.4s M0 ROLE RESERVED group=14 force= home=; excluded from general HQ retasking [session=1790808154-1]
[00:43:27] mortar deploy: site=4 order=0 radio=M0 source=M0 position=<5076.2,38.8832,9183.88>; authored gun and four-person crew; finite ammunition initialization pending (event 32)
#32 t=46.4s M0 MORTAR DEPLOY site=4 order=0 radio=M0 source=M0 position=<5076.2,38.8832,9183.88>; authored gun and four-person crew; finite ammunition initialization pending [session=1790808154-1]
[00:43:29] Group 15 joined HQ: 3 soldiers, faction USSR. Assignment: everon-prison-1. (event 33)
#33 t=48.4s M0 REGISTER group=15 force=everon-prison-1 faction=USSR position=<7260.21,122.953,5190.41> members=3 home=everon-prison-1 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:29] Group 15: soldier spawned at <7289.71,123.07,5222.1>. (event 34)
#34 t=48.4s M0 SPAWN MEMBER group=15 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x000000008694F990> @"ENTITY:4611686018427388954" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7289.708008 123.070198 5222.101562> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<7289.71,123.07,5222.1> [session=1790808154-1]
[00:43:29] Group 15: soldier spawned at <7271.4,122.969,5203.51>. (event 35)
#35 t=48.4s M0 SPAWN MEMBER group=15 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x00000000869553E8> @"ENTITY:4611686018427389548" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7271.397949 122.968842 5203.509766> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<7271.4,122.969,5203.51> [session=1790808154-1]
[00:43:29] Group 15: soldier spawned at <7308.57,122.56,5203.24>. (event 36)
#36 t=48.4s M0 SPAWN MEMBER group=15 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x0000000086960750> @"ENTITY:4611686018427390674" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7308.572266 122.560112 5203.235352> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<7308.57,122.56,5203.24> [session=1790808154-1]
[00:43:29] Group 16 joined HQ: 6 soldiers, faction USSR. Assignment: everon-radio-1. (event 37)
#37 t=48.4s M0 REGISTER group=16 force=everon-radio-1 faction=USSR position=<4443.21,78.5802,8448.91> members=6 home=everon-radio-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:29] Group 16: soldier spawned at <4443.21,78.5788,8448.91>. (event 38)
#38 t=48.4s M0 SPAWN MEMBER group=16 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000086950CA8> @"ENTITY:4611686018427389045" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4443.214844 78.578850 8448.908203> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<4443.21,78.5788,8448.91> [session=1790808154-1]
[00:43:29] Group 16: soldier spawned at <4446.21,78.6265,8445.91>. (event 39)
#39 t=48.4s M0 SPAWN MEMBER group=16 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x00000000869565B8> @"ENTITY:4611686018427389654" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4446.214844 78.626495 8445.908203> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<4446.21,78.6265,8445.91> [session=1790808154-1]
[00:43:29] Group 16: soldier spawned at <4440.21,78.5986,8445.91>. (event 40)
#40 t=48.4s M0 SPAWN MEMBER group=16 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000086961038> @"ENTITY:4611686018427390725" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4440.214844 78.598633 8445.908203> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<4440.21,78.5986,8445.91> [session=1790808154-1]
[00:43:29] Group 16: soldier spawned at <4449.21,78.6529,8442.91>. (event 41)
#41 t=48.4s M0 SPAWN MEMBER group=16 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x00000000869695D0> @"ENTITY:4611686018427391486" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4449.214844 78.652870 8442.908203> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<4449.21,78.6529,8442.91> [session=1790808154-1]
[00:43:29] Group 16: soldier spawned at <4437.21,78.6734,8442.91>. (event 42)
#42 t=48.4s M0 SPAWN MEMBER group=16 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x000000008696EEE0> @"ENTITY:4611686018427392002" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4437.214844 78.673370 8442.908203> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<4437.21,78.6734,8442.91> [session=1790808154-1]
[00:43:29] Group 16: soldier spawned at <4452.21,78.6902,8439.91>. (event 43)
#43 t=48.4s M0 SPAWN MEMBER group=16 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000086974050> @"ENTITY:4611686018427392473" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4452.214844 78.690231 8439.908203> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<4452.21,78.6902,8439.91> [session=1790808154-1]
[00:43:29] Group 17 joined HQ: 6 soldiers, faction USSR. Assignment: everon-extraction-1. (event 44)
#44 t=48.4s M0 REGISTER group=17 force=everon-extraction-1 faction=USSR position=<4830.95,28.2904,11487.4> members=6 home=everon-extraction-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:29] Group 17: soldier spawned at <4830.95,28.2905,11487.4>. (event 45)
#45 t=48.4s M0 SPAWN MEMBER group=17 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000086951590> @"ENTITY:4611686018427389107" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4830.953125 28.290459 11487.412109> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<4830.95,28.2905,11487.4> [session=1790808154-1]
[00:43:29] Group 17: soldier spawned at <4833.95,28.3373,11484.4>. (event 46)
#46 t=48.4s M0 SPAWN MEMBER group=17 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000086956EA0> @"ENTITY:4611686018427389704" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4833.953125 28.337324 11484.412109> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<4833.95,28.3373,11484.4> [session=1790808154-1]
[00:43:29] Group 17: soldier spawned at <4827.95,28.3366,11484.4>. (event 47)
#47 t=48.4s M0 SPAWN MEMBER group=17 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000086961920> @"ENTITY:4611686018427390776" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4827.953125 28.336580 11484.412109> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<4827.95,28.3366,11484.4> [session=1790808154-1]
[00:43:29] Group 17: soldier spawned at <4836.95,28.4076,11481.4>. (event 48)
#48 t=48.4s M0 SPAWN MEMBER group=17 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000086969EB8> @"ENTITY:4611686018427391542" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4836.953125 28.407642 11481.412109> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<4836.95,28.4076,11481.4> [session=1790808154-1]
[00:43:29] Group 17: soldier spawned at <4824.95,28.3045,11481.4>. (event 49)
#49 t=48.4s M0 SPAWN MEMBER group=17 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x000000008696F7C8> @"ENTITY:4611686018427392052" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4824.953125 28.304514 11481.412109> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<4824.95,28.3045,11481.4> [session=1790808154-1]
[00:43:29] Group 17: soldier spawned at <4839.95,28.4549,11478.4>. (event 50)
#50 t=48.4s M0 SPAWN MEMBER group=17 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000086974938> @"ENTITY:4611686018427392523" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4839.953125 28.454853 11478.412109> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<4839.95,28.4549,11478.4> [session=1790808154-1]
[00:43:29] Group 18 joined HQ: 4 soldiers, faction USSR. Assignment: everon-medical-1. (event 51)
#51 t=48.4s M0 REGISTER group=18 force=everon-medical-1 faction=USSR position=<4836.93,51.5289,5289.04> members=4 home=everon-medical-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:29] Group 18: soldier spawned at <4836.93,51.4225,5289.04>. (event 52)
#52 t=48.4s M0 SPAWN MEMBER group=18 force=everon-medical-1 actor=SCR_ChimeraCharacter<0x0000000086951E78> @"ENTITY:4611686018427389176" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4836.934570 51.422489 5289.038086> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<4836.93,51.4225,5289.04> [session=1790808154-1]
[00:43:29] Group 18: soldier spawned at <4839.93,51.3756,5286.04>. (event 53)
#53 t=48.4s M0 SPAWN MEMBER group=18 force=everon-medical-1 actor=SCR_ChimeraCharacter<0x0000000086957788> @"ENTITY:4611686018427389754" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4839.934570 51.375629 5286.038086> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<4839.93,51.3756,5286.04> [session=1790808154-1]
[00:43:29] Group 18: soldier spawned at <4833.93,51.3767,5286.04>. (event 54)
#54 t=48.4s M0 SPAWN MEMBER group=18 force=everon-medical-1 actor=SCR_ChimeraCharacter<0x0000000086962208> @"ENTITY:4611686018427390827" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4833.934570 51.376686 5286.038086> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<4833.93,51.3767,5286.04> [session=1790808154-1]
[00:43:29] Group 18: soldier spawned at <4842.93,51.2975,5283.04>. (event 55)
#55 t=48.4s M0 SPAWN MEMBER group=18 force=everon-medical-1 actor=SCR_ChimeraCharacter<0x000000008696A7A0> @"ENTITY:4611686018427391598" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4842.934570 51.297489 5283.038086> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<4842.93,51.2975,5283.04> [session=1790808154-1]
[00:43:29] Group 19 joined HQ: 2 soldiers, faction USSR. Assignment: everon-medical-1-responders. (event 56)
#56 t=48.4s M0 REGISTER group=19 force=everon-medical-1-responders faction=USSR position=<4819.08,51.3808,5273.01> members=2 home=everon-medical-1 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:29] Group 19: soldier spawned at <4819.08,51.2657,5273.01>. (event 57)
#57 t=48.4s M0 SPAWN MEMBER group=19 force=everon-medical-1-responders actor=SCR_ChimeraCharacter<0x0000000086952760> @"ENTITY:4611686018427389238" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4819.075195 51.265743 5273.005859> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<4819.08,51.2657,5273.01> [session=1790808154-1]
[00:43:29] Group 19: soldier spawned at <4822.08,51.2189,5270.01>. (event 58)
#58 t=48.4s M0 SPAWN MEMBER group=19 force=everon-medical-1-responders actor=SCR_ChimeraCharacter<0x0000000086958070> @"ENTITY:4611686018427389804" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4822.075195 51.218876 5270.005859> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<4822.08,51.2189,5270.01> [session=1790808154-1]
[00:43:29] site garrison: Field hospital 1 (everon-medical-1) at <4828,51.4285,5281.02>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 59)
#59 t=48.4s M0 SITE GARRISON Field hospital 1 (everon-medical-1) at <4828,51.4285,5281.02>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790808154-1]
[00:43:29] Group 20 joined HQ: 4 soldiers, faction USSR. Assignment: everon-outpost-1. (event 60)
#60 t=48.4s M0 REGISTER group=20 force=everon-outpost-1 faction=USSR position=<4604.67,23.9142,9657.5> members=4 home=everon-outpost-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:29] Group 20: soldier spawned at <4604.67,23.8665,9657.5>. (event 61)
#61 t=48.4s M0 SPAWN MEMBER group=20 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x0000000086958958> @"ENTITY:4611686018427389854" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4604.672852 23.866499 9657.502930> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<4604.67,23.8665,9657.5> [session=1790808154-1]
[00:43:29] Group 20: soldier spawned at <4607.67,23.959,9654.5>. (event 62)
#62 t=48.4s M0 SPAWN MEMBER group=20 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x0000000086962AF0> @"ENTITY:4611686018427390878" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4607.672852 23.959032 9654.502930> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<4607.67,23.959,9654.5> [session=1790808154-1]
[00:43:29] Group 20: soldier spawned at <4601.67,23.7715,9654.5>. (event 63)
#63 t=48.4s M0 SPAWN MEMBER group=20 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x000000008696B088> @"ENTITY:4611686018427391654" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4601.672852 23.771532 9654.502930> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<4601.67,23.7715,9654.5> [session=1790808154-1]
[00:43:29] Group 20: soldier spawned at <4610.67,24.0528,9651.5>. (event 64)
#64 t=48.4s M0 SPAWN MEMBER group=20 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x00000000869701F8> @"ENTITY:4611686018427392102" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4610.672852 24.052778 9651.502930> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<4610.67,24.0528,9651.5> [session=1790808154-1]
[00:43:29] Group 21 joined HQ: 2 soldiers, faction USSR. Assignment: everon-outpost-1-responders. (event 65)
#65 t=48.4s M0 REGISTER group=21 force=everon-outpost-1-responders faction=USSR position=<4611.23,23.9637,9680.59> members=2 home=everon-outpost-1 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:29] Group 21: soldier spawned at <4611.23,23.9283,9680.59>. (event 66)
#66 t=48.4s M0 SPAWN MEMBER group=21 force=everon-outpost-1-responders actor=SCR_ChimeraCharacter<0x0000000086959240> @"ENTITY:4611686018427389916" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4611.225586 23.928305 9680.590820> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<4611.23,23.9283,9680.59> [session=1790808154-1]
[00:43:29] Group 21: soldier spawned at <4614.23,23.9752,9677.59>. (event 67)
#67 t=48.4s M0 SPAWN MEMBER group=21 force=everon-outpost-1-responders actor=SCR_ChimeraCharacter<0x00000000869633D8> @"ENTITY:4611686018427390928" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4614.225586 23.975206 9677.590820> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<4614.23,23.9752,9677.59> [session=1790808154-1]
[00:43:29] site garrison: Field camp 1 (everon-outpost-1) at <4607.95,24.0835,9669.05>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 68)
#68 t=48.4s M0 SITE GARRISON Field camp 1 (everon-outpost-1) at <4607.95,24.0835,9669.05>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790808154-1]
[00:43:29] Group 22 joined HQ: 4 soldiers, faction USSR. Assignment: everon-medical-2. (event 69)
#69 t=48.4s M0 REGISTER group=22 force=everon-medical-2 faction=USSR position=<2989,119.812,5295.45> members=4 home=everon-medical-2 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:29] Group 22: soldier spawned at <2989,119.814,5295.45>. (event 70)
#70 t=48.4s M0 SPAWN MEMBER group=22 force=everon-medical-2 actor=SCR_ChimeraCharacter<0x0000000086959B28> @"ENTITY:4611686018427389978" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2988.996582 119.814125 5295.446289> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<2989,119.814,5295.45> [session=1790808154-1]
[00:43:29] Group 22: soldier spawned at <2992,119.875,5292.45>. (event 71)
#71 t=48.4s M0 SPAWN MEMBER group=22 force=everon-medical-2 actor=SCR_ChimeraCharacter<0x0000000086963CC0> @"ENTITY:4611686018427390978" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2991.996582 119.874924 5292.446289> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<2992,119.875,5292.45> [session=1790808154-1]
[00:43:29] Group 22: soldier spawned at <2986,119.75,5292.45>. (event 72)
#72 t=48.4s M0 SPAWN MEMBER group=22 force=everon-medical-2 actor=SCR_ChimeraCharacter<0x000000008696B970> @"ENTITY:4611686018427391705" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2985.996582 119.750404 5292.446289> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<2986,119.75,5292.45> [session=1790808154-1]
[00:43:29] Group 22: soldier spawned at <2995,119.858,5289.45>. (event 73)
#73 t=48.4s M0 SPAWN MEMBER group=22 force=everon-medical-2 actor=SCR_ChimeraCharacter<0x0000000086970AE0> @"ENTITY:4611686018427392158" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2994.996582 119.858200 5289.446289> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<2995,119.858,5289.45> [session=1790808154-1]
[00:43:29] Group 23 joined HQ: 2 soldiers, faction USSR. Assignment: everon-medical-2-responders. (event 74)
#74 t=48.4s M0 REGISTER group=23 force=everon-medical-2-responders faction=USSR position=<3011.67,119.953,5303.32> members=2 home=everon-medical-2 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:29] Group 23: soldier spawned at <3011.67,119.954,5303.32>. (event 75)
#75 t=48.4s M0 SPAWN MEMBER group=23 force=everon-medical-2-responders actor=SCR_ChimeraCharacter<0x000000008695A410> @"ENTITY:4611686018427390040" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3011.669434 119.953575 5303.317383> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<3011.67,119.954,5303.32> [session=1790808154-1]
[00:43:29] Group 23: soldier spawned at <3014.67,119.744,5300.32>. (event 76)
#76 t=48.4s M0 SPAWN MEMBER group=23 force=everon-medical-2-responders actor=SCR_ChimeraCharacter<0x00000000869645A8> @"ENTITY:4611686018427391028" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3014.669434 119.743866 5300.317383> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<3014.67,119.744,5300.32> [session=1790808154-1]
[00:43:29] site garrison: Field hospital 2 (everon-medical-2) at <3000.33,120.1,5299.38>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 77)
#77 t=48.4s M0 SITE GARRISON Field hospital 2 (everon-medical-2) at <3000.33,120.1,5299.38>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790808154-1]
[00:43:29] Group 24 joined HQ: 4 soldiers, faction USSR. Assignment: everon-medical-3. (event 78)
#78 t=48.4s M0 REGISTER group=24 force=everon-medical-3 faction=USSR position=<7270.85,138.152,2340.86> members=4 home=everon-medical-3 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:29] Group 24: soldier spawned at <7270.85,138.153,2340.86>. (event 79)
#79 t=48.4s M0 SPAWN MEMBER group=24 force=everon-medical-3 actor=SCR_ChimeraCharacter<0x000000008695ACF8> @"ENTITY:4611686018427390102" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7270.852539 138.153442 2340.864502> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<7270.85,138.153,2340.86> [session=1790808154-1]
[00:43:29] Group 24: soldier spawned at <7273.85,138.153,2337.86>. (event 80)
#80 t=48.4s M0 SPAWN MEMBER group=24 force=everon-medical-3 actor=SCR_ChimeraCharacter<0x0000000086964E90> @"ENTITY:4611686018427391078" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7273.852539 138.153397 2337.864502> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<7273.85,138.153,2337.86> [session=1790808154-1]
[00:43:29] Group 24: soldier spawned at <7267.85,137.992,2337.86>. (event 81)
#81 t=48.4s M0 SPAWN MEMBER group=24 force=everon-medical-3 actor=SCR_ChimeraCharacter<0x000000008696C258> @"ENTITY:4611686018427391756" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7267.852539 137.991959 2337.864502> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<7267.85,137.992,2337.86> [session=1790808154-1]
[00:43:29] Group 24: soldier spawned at <7276.85,138.153,2334.86>. (event 82)
#82 t=48.4s M0 SPAWN MEMBER group=24 force=everon-medical-3 actor=SCR_ChimeraCharacter<0x00000000869713C8> @"ENTITY:4611686018427392214" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7276.852539 138.153442 2334.864502> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<7276.85,138.153,2334.86> [session=1790808154-1]
[00:43:29] Group 25 joined HQ: 2 soldiers, faction USSR. Assignment: everon-medical-3-responders. (event 83)
#83 t=48.4s M0 REGISTER group=25 force=everon-medical-3-responders faction=USSR position=<7292.04,138.131,2329.59> members=2 home=everon-medical-3 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:29] Group 25: soldier spawned at <7292.04,138.094,2329.59>. (event 84)
#84 t=48.4s M0 SPAWN MEMBER group=25 force=everon-medical-3-responders actor=SCR_ChimeraCharacter<0x000000008695B5E0> @"ENTITY:4611686018427390164" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7292.041016 138.094421 2329.593506> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<7292.04,138.094,2329.59> [session=1790808154-1]
[00:43:29] Group 25: soldier spawned at <7295.04,138.129,2326.59>. (event 85)
#85 t=48.4s M0 SPAWN MEMBER group=25 force=everon-medical-3-responders actor=SCR_ChimeraCharacter<0x0000000086965778> @"ENTITY:4611686018427391128" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7295.041016 138.129272 2326.593506> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<7295.04,138.129,2326.59> [session=1790808154-1]
[00:43:29] site garrison: Field hospital 3 (everon-medical-3) at <7281.45,138.246,2335.23>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 86)
#86 t=48.4s M0 SITE GARRISON Field hospital 3 (everon-medical-3) at <7281.45,138.246,2335.23>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790808154-1]
[00:43:29] Group 26 joined HQ: 4 soldiers, faction USSR. Assignment: everon-camp-2. (event 87)
#87 t=48.4s M0 REGISTER group=26 force=everon-camp-2 faction=USSR position=<11103.6,21.1871,11779.9> members=4 home=everon-camp-2 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:29] Group 26: soldier spawned at <11103.6,21.1307,11779.9>. (event 88)
#88 t=48.4s M0 SPAWN MEMBER group=26 force=everon-camp-2 actor=SCR_ChimeraCharacter<0x000000008695BEC8> @"ENTITY:4611686018427390226" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <11103.640625 21.130669 11779.942383> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<11103.6,21.1307,11779.9> [session=1790808154-1]
[00:43:29] Group 26: soldier spawned at <11106.6,21.0574,11776.9>. (event 89)
#89 t=48.4s M0 SPAWN MEMBER group=26 force=everon-camp-2 actor=SCR_ChimeraCharacter<0x0000000086966060> @"ENTITY:4611686018427391187" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <11106.640625 21.057440 11776.942383> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<11106.6,21.0574,11776.9> [session=1790808154-1]
[00:43:29] Group 26: soldier spawned at <11100.6,21.1397,11776.9>. (event 90)
#90 t=48.4s M0 SPAWN MEMBER group=26 force=everon-camp-2 actor=SCR_ChimeraCharacter<0x000000008696CB40> @"ENTITY:4611686018427391807" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <11100.640625 21.139746 11776.942383> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<11100.6,21.1397,11776.9> [session=1790808154-1]
[00:43:29] Group 26: soldier spawned at <11109.6,20.8912,11773.9>. (event 91)
#91 t=48.4s M0 SPAWN MEMBER group=26 force=everon-camp-2 actor=SCR_ChimeraCharacter<0x0000000086971CB0> @"ENTITY:4611686018427392270" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <11109.640625 20.891230 11773.942383> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<11109.6,20.8912,11773.9> [session=1790808154-1]
[00:43:29] Group 27 joined HQ: 2 soldiers, faction USSR. Assignment: everon-camp-2-responders. (event 92)
#92 t=48.4s M0 REGISTER group=27 force=everon-camp-2-responders faction=USSR position=<11095.1,21.1207,11757.5> members=2 home=everon-camp-2 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:29] Group 27: soldier spawned at <11095.1,21.1206,11757.5>. (event 93)
#93 t=48.4s M0 SPAWN MEMBER group=27 force=everon-camp-2-responders actor=SCR_ChimeraCharacter<0x000000008695C7B0> @"ENTITY:4611686018427390288" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <11095.136719 21.120592 11757.499023> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<11095.1,21.1206,11757.5> [session=1790808154-1]
[00:43:29] Group 27: soldier spawned at <11098.1,20.9801,11754.5>. (event 94)
#94 t=48.4s M0 SPAWN MEMBER group=27 force=everon-camp-2-responders actor=SCR_ChimeraCharacter<0x0000000086966948> @"ENTITY:4611686018427391237" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <11098.136719 20.980072 11754.499023> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<11098.1,20.9801,11754.5> [session=1790808154-1]
[00:43:29] site garrison: Field camp 2 (everon-camp-2) at <11099.4,21.205,11768.7>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 95)
#95 t=48.4s M0 SITE GARRISON Field camp 2 (everon-camp-2) at <11099.4,21.205,11768.7>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790808154-1]
[00:43:29] Group 28 joined HQ: 4 soldiers, faction USSR. Assignment: everon-camp-3. (event 96)
#96 t=48.4s M0 REGISTER group=28 force=everon-camp-3 faction=USSR position=<6550.76,86.7076,5222.66> members=4 home=everon-camp-3 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:29] Group 28: soldier spawned at <6550.76,86.6978,5222.66>. (event 97)
#97 t=48.4s M0 SPAWN MEMBER group=28 force=everon-camp-3 actor=SCR_ChimeraCharacter<0x000000008695D098> @"ENTITY:4611686018427390350" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6550.755371 86.697845 5222.660156> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6550.76,86.6978,5222.66> [session=1790808154-1]
[00:43:29] Group 28: soldier spawned at <6553.76,86.6235,5219.66>. (event 98)
#98 t=48.4s M0 SPAWN MEMBER group=28 force=everon-camp-3 actor=SCR_ChimeraCharacter<0x000000008696D428> @"ENTITY:4611686018427391858" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6553.755371 86.623505 5219.660156> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6553.76,86.6235,5219.66> [session=1790808154-1]
[00:43:29] Group 28: soldier spawned at <6547.76,86.651,5219.66>. (event 99)
#99 t=48.4s M0 SPAWN MEMBER group=28 force=everon-camp-3 actor=SCR_ChimeraCharacter<0x0000000086972598> @"ENTITY:4611686018427392326" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6547.755371 86.650970 5219.660156> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6547.76,86.651,5219.66> [session=1790808154-1]
[00:43:29] Group 28: soldier spawned at <6556.76,86.5524,5216.66>. (event 100)
#100 t=48.4s M0 SPAWN MEMBER group=28 force=everon-camp-3 actor=SCR_ChimeraCharacter<0x0000000086975220> @"ENTITY:4611686018427392573" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6556.755371 86.552383 5216.660156> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6556.76,86.5524,5216.66> [session=1790808154-1]
[00:43:29] Group 29 joined HQ: 2 soldiers, faction USSR. Assignment: everon-camp-3-responders. (event 101)
#101 t=48.4s M0 REGISTER group=29 force=everon-camp-3-responders faction=USSR position=<6529.99,86.7779,5234.69> members=2 home=everon-camp-3 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:29] Group 29: soldier spawned at <6529.99,86.6877,5234.69>. (event 102)
#102 t=48.4s M0 SPAWN MEMBER group=29 force=everon-camp-3-responders actor=SCR_ChimeraCharacter<0x000000008695D980> @"ENTITY:4611686018427390412" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6529.989746 86.687721 5234.693359> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6529.99,86.6877,5234.69> [session=1790808154-1]
[00:43:29] Group 29: soldier spawned at <6532.99,86.6721,5231.69>. (event 103)
#103 t=48.4s M0 SPAWN MEMBER group=29 force=everon-camp-3-responders actor=SCR_ChimeraCharacter<0x0000000086967230> @"ENTITY:4611686018427391287" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6532.989746 86.672081 5231.693359> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6532.99,86.6721,5231.69> [session=1790808154-1]
[00:43:29] site garrison: Field camp 3 (everon-camp-3) at <6540.37,86.7144,5228.68>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 104)
#104 t=48.4s M0 SITE GARRISON Field camp 3 (everon-camp-3) at <6540.37,86.7144,5228.68>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790808154-1]
[00:43:29] Group 30 joined HQ: 4 soldiers, faction USSR. Assignment: everon-camp-4. (event 105)
#105 t=48.4s M0 REGISTER group=30 force=everon-camp-4 faction=USSR position=<2510.47,85.4356,6027.47> members=4 home=everon-camp-4 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:29] Group 30: soldier spawned at <2510.47,85.4136,6027.47>. (event 106)
#106 t=48.4s M0 SPAWN MEMBER group=30 force=everon-camp-4 actor=SCR_ChimeraCharacter<0x0000000086953048> @"ENTITY:4611686018427389300" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2510.470459 85.413628 6027.469727> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<2510.47,85.4136,6027.47> [session=1790808154-1]
[00:43:29] Group 30: soldier spawned at <2513.47,85.4605,6024.47>. (event 107)
#107 t=48.4s M0 SPAWN MEMBER group=30 force=everon-camp-4 actor=SCR_ChimeraCharacter<0x000000008695E268> @"ENTITY:4611686018427390474" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2513.470459 85.460487 6024.469727> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<2513.47,85.4605,6024.47> [session=1790808154-1]
[00:43:29] Group 30: soldier spawned at <2507.47,85.3989,6024.47>. (event 108)
#108 t=48.4s M0 SPAWN MEMBER group=30 force=everon-camp-4 actor=SCR_ChimeraCharacter<0x0000000086967B18> @"ENTITY:4611686018427391337" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2507.470459 85.398933 6024.469727> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<2507.47,85.3989,6024.47> [session=1790808154-1]
[00:43:29] Group 30: soldier spawned at <2516.47,85.5,6021.47>. (event 109)
#109 t=48.4s M0 SPAWN MEMBER group=30 force=everon-camp-4 actor=SCR_ChimeraCharacter<0x0000000086972E80> @"ENTITY:4611686018427392377" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2516.470459 85.500000 6021.469727> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<2516.47,85.5,6021.47> [session=1790808154-1]
[00:43:29] Group 31 joined HQ: 2 soldiers, faction USSR. Assignment: everon-camp-4-responders. (event 110)
#110 t=48.4s M0 REGISTER group=31 force=everon-camp-4-responders faction=USSR position=<2520.08,85.3667,6049.46> members=2 home=everon-camp-4 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:29] Group 31: soldier spawned at <2520.08,85.2979,6049.46>. (event 111)
#111 t=48.4s M0 SPAWN MEMBER group=31 force=everon-camp-4-responders actor=SCR_ChimeraCharacter<0x0000000086953930> @"ENTITY:4611686018427389362" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2520.075439 85.297874 6049.463867> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<2520.08,85.2979,6049.46> [session=1790808154-1]
[00:43:29] Group 31: soldier spawned at <2523.08,85.3846,6046.46>. (event 112)
#112 t=48.4s M0 SPAWN MEMBER group=31 force=everon-camp-4-responders actor=SCR_ChimeraCharacter<0x000000008695EB50> @"ENTITY:4611686018427390524" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2523.075439 85.384628 6046.463867> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<2523.08,85.3846,6046.46> [session=1790808154-1]
[00:43:29] site garrison: Field camp 4 (everon-camp-4) at <2515.27,85.4949,6038.47>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 113)
#113 t=48.4s M0 SITE GARRISON Field camp 4 (everon-camp-4) at <2515.27,85.4949,6038.47>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790808154-1]
[00:43:29] Group 32 joined HQ: 4 soldiers, faction USSR. Assignment: everon-camp-5. (event 114)
#114 t=48.4s M0 REGISTER group=32 force=everon-camp-5 faction=USSR position=<3875.57,114.72,4975.48> members=4 home=everon-camp-5 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:29] Group 32: soldier spawned at <3875.57,114.72,4975.48>. (event 115)
#115 t=48.4s M0 SPAWN MEMBER group=32 force=everon-camp-5 actor=SCR_ChimeraCharacter<0x0000000086954218> @"ENTITY:4611686018427389424" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3875.570068 114.720184 4975.478027> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<3875.57,114.72,4975.48> [session=1790808154-1]
[00:43:29] Group 32: soldier spawned at <3878.57,114.878,4972.48>. (event 116)
#116 t=48.4s M0 SPAWN MEMBER group=32 force=everon-camp-5 actor=SCR_ChimeraCharacter<0x000000008695F438> @"ENTITY:4611686018427390574" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3878.570068 114.877869 4972.478027> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<3878.57,114.878,4972.48> [session=1790808154-1]
[00:43:29] Group 32: soldier spawned at <3872.57,114.73,4972.48>. (event 117)
#117 t=48.4s M0 SPAWN MEMBER group=32 force=everon-camp-5 actor=SCR_ChimeraCharacter<0x0000000086968400> @"ENTITY:4611686018427391397" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3872.570068 114.730103 4972.478027> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<3872.57,114.73,4972.48> [session=1790808154-1]
[00:43:29] Group 32: soldier spawned at <3881.57,115.105,4969.48>. (event 118)
#118 t=48.4s M0 SPAWN MEMBER group=32 force=everon-camp-5 actor=SCR_ChimeraCharacter<0x000000008696DD10> @"ENTITY:4611686018427391908" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3881.570068 115.105492 4969.478027> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<3881.57,115.105,4969.48> [session=1790808154-1]
[00:43:29] Group 33 joined HQ: 2 soldiers, faction USSR. Assignment: everon-camp-5-responders. (event 119)
#119 t=48.4s M0 REGISTER group=33 force=everon-camp-5-responders faction=USSR position=<3858.18,114.67,4992.02> members=2 home=everon-camp-5 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:29] Group 33: soldier spawned at <3858.18,114.535,4992.02>. (event 120)
#120 t=48.4s M0 SPAWN MEMBER group=33 force=everon-camp-5-responders actor=SCR_ChimeraCharacter<0x0000000086954B00> @"ENTITY:4611686018427389486" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3858.178955 114.535225 4992.017090> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<3858.18,114.535,4992.02> [session=1790808154-1]
[00:43:29] Group 33: soldier spawned at <3861.18,114.536,4989.02>. (event 121)
#121 t=48.4s M0 SPAWN MEMBER group=33 force=everon-camp-5-responders actor=SCR_ChimeraCharacter<0x000000008695FD20> @"ENTITY:4611686018427390624" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3861.178955 114.535927 4989.017090> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<3861.18,114.536,4989.02> [session=1790808154-1]
[00:43:29] site garrison: Field camp 5 (everon-camp-5) at <3866.87,114.631,4983.75>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 122)
#122 t=48.4s M0 SITE GARRISON Field camp 5 (everon-camp-5) at <3866.87,114.631,4983.75>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790808154-1]
[00:43:30] helicopter timer: Search helicopter: delay 15 minutes; countdown starts after prison escape; next attempt in 900 seconds (event 123)
#123 t=49.8s M0 HELICOPTER TIMER Search helicopter: delay 15 minutes; countdown starts after prison escape; next attempt in 900 seconds [session=1790808154-1]
[00:43:30] Anti-air equipment selected for faction USSR; FIM-92 is the fallback. (event 124)
#124 t=49.8s M0 AA PROFILE faction=USSR; preferred={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et; fallback={3DF204EEE0534EF2}Prefabs/Weapons/Launchers/FIM92_Stinger/Launcher_FIM92_Stinger.et [session=1790808154-1]
[00:43:30] town garrison: C_LocationLaruns at <7558.34,82.526,5540.85>: waiting to place 6 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. (event 125)
#125 t=49.8s M0 TOWN GARRISON C_LocationLaruns at <7558.34,82.526,5540.85>: waiting to place 6 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. [session=1790808154-1]
[00:43:30] courier ready: trip=0 state=1 delivered=0; 12 distinct original HE shells physically confirmed in existing depot cache (event 126)
#126 t=49.8s M0 COURIER READY trip=0 state=1 delivered=0; 12 distinct original HE shells physically confirmed in existing depot cache [session=1790808154-1]
[00:43:30] air drop decision: Airborne support: no ready helicopter passenger load; finite loads 0/4 (event 127)
#127 t=49.8s M0 AIR DROP DECISION Airborne support: no ready helicopter passenger load; finite loads 0/4 [session=1790808154-1]
[00:43:32] Three starting UAZ patrol positions found on clear roads, at least 90 degrees apart around the players. (event 128)
#128 t=51.8s M0 HUNTER OPENING three clear road starts reserved at least 90 degrees apart; center=<7289.67, 122.938, 5212.01> [session=1790808154-1]
[00:43:32] hunter team: crew=3 including one medic; soldier= (event 129)
#129 t=51.8s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790808154-1]
[00:43:32] hunter crew: aggression-uaz-1: original driver ordered to walk to the vehicle and board (event 130)
#130 t=51.8s M0 HUNTER CREW aggression-uaz-1: original driver ordered to walk to the vehicle and board [session=1790808154-1]
[00:43:32] UAZ patrol 1 deployed with 3 crew at <7659.22,4.83099,5974.15>. Deployment source: prison-opening. (event 131)
#131 t=51.8s M0 HUNTER SPAWN aggression-uaz-1 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<7659.22,4.83099,5974.15> crew=3 [session=1790808154-1]
[00:43:33] town garrison: S_Benac at <6579.38,151.649,7103.25>: waiting to place 3 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. (event 132)
#132 t=52.7s M0 TOWN GARRISON S_Benac at <6579.38,151.649,7103.25>: waiting to place 3 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. [session=1790808154-1]
[00:43:33] Squad reporting a heard vehicle alarm to HQ: Vehicle alarm heard near X=6075 Z=6975; approximate area, cause and occupants unknown (1s ago) (event 133, message 9)
#133 t=52.7s M9 ALARM REPORT Vehicle alarm heard near X=6075 Z=6975; approximate area, cause and occupants unknown (1s ago) [session=1790808154-1]
[00:43:34] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 134)
#134 t=53.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008697B970> @"ENTITY:4611686018427393765" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6558.742188 159.995956 6418.260254> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<6558.74,159.996,6418.26> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:34] A soldier has a loaded anti-air launcher. Dropping or firing it will not grant a replacement. (event 135)
#135 t=53.7s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x00000000869801F8> @"ENTITY:4611686018427394238" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6555.742188 160.031250 6415.260254> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<6555.74,160.031,6415.26> prefab={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et loaded anti-air weapon physically equipped; preserve it without replenishment [session=1790808154-1]
[00:43:34] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 136)
#136 t=53.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008697C258> @"ENTITY:4611686018427393823" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5772.718750 85.728073 5327.601562> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<5772.72,85.7281,5327.6> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:34] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 137)
#137 t=53.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086980AE0> @"ENTITY:4611686018427394296" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5769.718750 85.725365 5324.601562> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<5769.72,85.7254,5324.6> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:34] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 138)
#138 t=53.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008697CB40> @"ENTITY:4611686018427393881" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5745.749512 29.093750 10180.093750> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<5745.75,29.0938,10180.1> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:34] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 139)
#139 t=53.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008697EEE0> @"ENTITY:4611686018427394113" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5748.749512 29.093750 10177.093750> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<5748.75,29.0938,10177.1> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:34] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 140)
#140 t=53.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x00000000869813C8> @"ENTITY:4611686018427394354" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5742.749512 29.093750 10177.093750> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<5742.75,29.0938,10177.1> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:34] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 141)
#141 t=53.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086984050> @"ENTITY:4611686018427394635" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5751.749512 29.093750 10174.093750> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<5751.75,29.0938,10174.1> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:34] A soldier has a loaded anti-air launcher. Dropping or firing it will not grant a replacement. (event 142)
#142 t=53.7s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086984050> @"ENTITY:4611686018427394635" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5751.749512 29.093750 10174.093750> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<5751.75,29.0938,10174.1> prefab={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et loaded anti-air weapon physically equipped; preserve it without replenishment [session=1790808154-1]
[00:43:34] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 143)
#143 t=53.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008697D428> @"ENTITY:4611686018427393939" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5076.202148 38.810551 9187.875000> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<5076.2,38.8106,9187.88> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:34] A soldier has a loaded anti-air launcher. Dropping or firing it will not grant a replacement. (event 144)
#144 t=53.7s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x000000008697D428> @"ENTITY:4611686018427393939" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5076.202148 38.810551 9187.875000> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<5076.2,38.8106,9187.88> prefab={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et loaded anti-air weapon physically equipped; preserve it without replenishment [session=1790808154-1]
[00:43:34] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 145)
#145 t=53.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008697F7C8> @"ENTITY:4611686018427394171" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5079.202148 38.800072 9184.875000> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<5079.2,38.8001,9184.88> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:34] optics: physical magnified optic preserved/confirmed (event 146)
#146 t=53.7s M0 OPTICS physical magnified optic preserved/confirmed [session=1790808154-1]
[00:43:34] optics: physical magnified optic preserved/confirmed (event 147)
#147 t=53.7s M0 OPTICS physical magnified optic preserved/confirmed [session=1790808154-1]
[00:43:34] The faction anti-air launcher could not be used. Trying FIM-92 instead. (event 148)
#148 t=53.7s M0 AA FALLBACK actor=SCR_ChimeraCharacter<0x0000000086974938> @"ENTITY:4611686018427392523" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4839.953125 28.454853 11478.412109> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" rejected={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et reason=native weapon slot insertion refused; trying FIM-92 [session=1790808154-1]
[00:43:34] The faction anti-air launcher could not be used. Trying FIM-92 instead. (event 149)
#149 t=53.7s M0 AA FALLBACK actor=SCR_ChimeraCharacter<0x0000000086972E80> @"ENTITY:4611686018427392377" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2516.470459 85.500000 6021.469727> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" rejected={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et reason=native weapon slot insertion refused; trying FIM-92 [session=1790808154-1]
[00:43:34] radio equipment: original group already equipped; no native radio request submitted (event 150)
#150 t=53.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808154-1]
[00:43:34] radio equipment: original group already equipped; no native radio request submitted (event 151)
#151 t=53.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808154-1]
[00:43:34] radio equipment: original group already equipped; no native radio request submitted (event 152)
#152 t=53.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808154-1]
[00:43:34] radio equipment: original group already equipped; no native radio request submitted (event 153)
#153 t=53.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808154-1]
[00:43:34] radio equipment: original group already equipped; no native radio request submitted (event 154)
#154 t=53.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808154-1]
[00:43:34] radio equipment: original group already equipped; no native radio request submitted (event 155)
#155 t=53.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808154-1]
[00:43:34] radio equipment: original group already equipped; no native radio request submitted (event 156)
#156 t=53.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808154-1]
[00:43:34] radio equipment: original group already equipped; no native radio request submitted (event 157)
#157 t=53.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808154-1]
[00:43:34] radio equipment: original group already equipped; no native radio request submitted (event 158)
#158 t=53.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808154-1]
[00:43:34] radio equipment: original group already equipped; no native radio request submitted (event 159)
#159 t=53.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808154-1]
[00:43:34] radio equipment: original group already equipped; no native radio request submitted (event 160)
#160 t=53.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808154-1]
[00:43:34] radio equipment: original group already equipped; no native radio request submitted (event 161)
#161 t=53.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808154-1]
[00:43:34] radio equipment: original group already equipped; no native radio request submitted (event 162)
#162 t=53.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808154-1]
[00:43:34] radio equipment: original group already equipped; no native radio request submitted (event 163)
#163 t=53.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808154-1]
[00:43:34] radio equipment: original group already equipped; no native radio request submitted (event 164)
#164 t=53.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808154-1]
[00:43:34] radio equipment: original group already equipped; no native radio request submitted (event 165)
#165 t=53.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808154-1]
[00:43:34] radio equipment: original group already equipped; no native radio request submitted (event 166)
#166 t=53.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808154-1]
[00:43:34] radio equipment: original group already equipped; no native radio request submitted (event 167)
#167 t=53.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808154-1]
[00:43:34] radio equipment: original group already equipped; no native radio request submitted (event 168)
#168 t=53.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808154-1]
[00:43:34] hunter team: crew=3 including one medic; soldier= (event 169)
#169 t=53.7s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790808154-1]
[00:43:34] hunter crew: aggression-uaz-2: original driver ordered to walk to the vehicle and board (event 170)
#170 t=53.7s M0 HUNTER CREW aggression-uaz-2: original driver ordered to walk to the vehicle and board [session=1790808154-1]
[00:43:34] UAZ patrol 2 deployed with 3 crew at <7815.23,156.7,4600.66>. Deployment source: prison-opening. (event 171)
#171 t=53.7s M0 HUNTER SPAWN aggression-uaz-2 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<7815.23,156.7,4600.66> crew=3 [session=1790808154-1]
[00:43:34] hunter crew: aggression-uaz-1: driver seated and conscious; patrol can continue (event 172)
#172 t=53.7s M0 HUNTER CREW aggression-uaz-1: driver seated and conscious; patrol can continue [session=1790808154-1]
[00:43:34] Group 34 joined HQ: 3 soldiers, faction USSR. Assignment: aggression-uaz-1. (event 173)
#173 t=53.7s M0 REGISTER group=34 force=aggression-uaz-1 faction=USSR position=<7659.22,4.83099,5974.15> members=3 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:34] Group 34: soldier spawned at <7658.85,5.66274,5973.89>. (event 174)
#174 t=53.7s M0 SPAWN MEMBER group=34 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x0000000086984938> @"ENTITY:4611686018427394772" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7658.851562 5.662737 5973.886719> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<7658.85,5.66274,5973.89> [session=1790808154-1]
[00:43:34] Group 34: soldier spawned at <7660.04,5.54262,5973.62>. (event 175)
#175 t=53.7s M0 SPAWN MEMBER group=34 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x0000000086985220> @"ENTITY:4611686018427394825" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7660.041016 5.542624 5973.620117> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<7660.04,5.54262,5973.62> [session=1790808154-1]
[00:43:34] Group 34: soldier spawned at <7659.27,5.63579,5974.65>. (event 176)
#176 t=53.7s M0 SPAWN MEMBER group=34 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x0000000086985B08> @"ENTITY:4611686018427394878" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7659.265625 5.635794 5974.652344> @"{8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et" prefab={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et position=<7659.27,5.63579,5974.65> [session=1790808154-1]
[00:43:34] role reserved: group=34 force=aggression-uaz-1 home=; excluded from general HQ retasking (event 177)
#177 t=53.7s M0 ROLE RESERVED group=34 force=aggression-uaz-1 home=; excluded from general HQ retasking [session=1790808154-1]
[00:43:34] UAZ patrol 1: driver and gunner are seated; registered with HQ. (event 178)
#178 t=53.7s M0 HUNTER READY aggression-uaz-1 full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active [session=1790808154-1]
[00:43:34] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 179, message 9)
#179 t=53.7s M9 CALL unit 15 originating report; three seconds before transmission [session=1790808154-1]
[00:43:36] hunter team: crew=3 including one medic; soldier= (event 180)
#180 t=55.7s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790808154-1]
[00:43:36] hunter crew: aggression-uaz-3: original driver ordered to walk to the vehicle and board (event 181)
#181 t=55.7s M0 HUNTER CREW aggression-uaz-3: original driver ordered to walk to the vehicle and board [session=1790808154-1]
[00:43:36] UAZ patrol 3 deployed with 3 crew at <6460.14,85.8983,4961.38>. Deployment source: prison-opening. (event 182)
#182 t=55.7s M0 HUNTER SPAWN aggression-uaz-3 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<6460.14,85.8983,4961.38> crew=3 [session=1790808154-1]
[00:43:36] hunter movement: aggression-uaz-1 position=<7659.19,4.74306,5974.14> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 (event 183)
#183 t=55.7s M0 HUNTER MOVEMENT aggression-uaz-1 position=<7659.19,4.74306,5974.14> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 [session=1790808154-1]
[00:43:36] hunter crew: aggression-uaz-2: driver seated and conscious; patrol can continue (event 184)
#184 t=55.7s M0 HUNTER CREW aggression-uaz-2: driver seated and conscious; patrol can continue [session=1790808154-1]
[00:43:36] Group 35 joined HQ: 3 soldiers, faction USSR. Assignment: aggression-uaz-2. (event 185)
#185 t=55.7s M0 REGISTER group=35 force=aggression-uaz-2 faction=USSR position=<7815.23,156.7,4600.66> members=3 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:36] Group 35: soldier spawned at <7814.83,157.52,4600.39>. (event 186)
#186 t=55.7s M0 SPAWN MEMBER group=35 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x00000000869863F0> @"ENTITY:4611686018427395090" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7814.830566 157.519562 4600.394531> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<7814.83,157.52,4600.39> [session=1790808154-1]
[00:43:36] Group 35: soldier spawned at <7816.04,157.511,4600.18>. (event 187)
#187 t=55.7s M0 SPAWN MEMBER group=35 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x0000000086986CD8> @"ENTITY:4611686018427395143" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7816.035156 157.510635 4600.175293> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<7816.04,157.511,4600.18> [session=1790808154-1]
[00:43:36] Group 35: soldier spawned at <7815.21,157.513,4601.18>. (event 188)
#188 t=55.7s M0 SPAWN MEMBER group=35 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x00000000869875C0> @"ENTITY:4611686018427395196" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7815.214844 157.513306 4601.176270> @"{8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et" prefab={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et position=<7815.21,157.513,4601.18> [session=1790808154-1]
[00:43:36] role reserved: group=35 force=aggression-uaz-2 home=; excluded from general HQ retasking (event 189)
#189 t=55.7s M0 ROLE RESERVED group=35 force=aggression-uaz-2 home=; excluded from general HQ retasking [session=1790808154-1]
[00:43:36] UAZ patrol 2: driver and gunner are seated; registered with HQ. (event 190)
#190 t=55.7s M0 HUNTER READY aggression-uaz-2 full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active [session=1790808154-1]
[00:43:36] Objective security: everon-supply-1 existing garrison activated; permanent local defence; position=<6150, 203.288, 7050> (event 191)
#191 t=55.7s M0 OBJECTIVE DEFENCE everon-supply-1 existing garrison activated; permanent local defence; position=<6150, 203.288, 7050> [session=1790808154-1]
[00:43:36] town garrison: C_LocationEntreDeux at <5766.79,221.968,7035.57>: waiting to place 10 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. (event 192)
#192 t=55.7s M0 TOWN GARRISON C_LocationEntreDeux at <5766.79,221.968,7035.57>: waiting to place 10 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. [session=1790808154-1]
[00:43:36] Squad status report queued: status hill-scout-5: 1 living, 1 fit, 0 confirmed losses; sampled=55700.4; small-arms ammunition=469 magazine rounds, 1 chambered (event 193, message 14)
#193 t=55.7s M14 STATUS REPORT status hill-scout-5: 1 living, 1 fit, 0 confirmed losses; sampled=55700.4; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790808154-1]
[00:43:36] Squad status report queued: status hill-scout-1: 1 living, 1 fit, 0 confirmed losses; sampled=55700.4; small-arms ammunition=469 magazine rounds, 1 chambered (event 194, message 15)
#194 t=55.7s M15 STATUS REPORT status hill-scout-1: 1 living, 1 fit, 0 confirmed losses; sampled=55700.4; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790808154-1]
[00:43:37] Squad status report queued: status hill-scout-10: 1 living, 1 fit, 0 confirmed losses; sampled=56671.7; small-arms ammunition=469 magazine rounds, 1 chambered (event 195, message 17)
#195 t=56.7s M17 STATUS REPORT status hill-scout-10: 1 living, 1 fit, 0 confirmed losses; sampled=56671.7; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790808154-1]
[00:43:37] Squad status report queued: status hill-scout-6: 1 living, 1 fit, 0 confirmed losses; sampled=56671.7; small-arms ammunition=469 magazine rounds, 1 chambered (event 196, message 19)
#196 t=56.7s M19 STATUS REPORT status hill-scout-6: 1 living, 1 fit, 0 confirmed losses; sampled=56671.7; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790808154-1]
[00:43:37] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 197, message 14)
#197 t=56.7s M14 CALL unit 5 originating report; three seconds before transmission [session=1790808154-1]
[00:43:37] Squad status report queued: status hill-scout-2: 1 living, 1 fit, 0 confirmed losses; sampled=56671.7; small-arms ammunition=469 magazine rounds, 1 chambered (event 198, message 20)
#198 t=56.7s M20 STATUS REPORT status hill-scout-2: 1 living, 1 fit, 0 confirmed losses; sampled=56671.7; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790808154-1]
[00:43:37] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 199, message 15)
#199 t=56.7s M15 CALL unit 1 originating report; three seconds before transmission [session=1790808154-1]
[00:43:38] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 200)
#200 t=57.6s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x000000008697B970> @"ENTITY:4611686018427393765" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6558.742188 159.995956 6418.260254> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<6558.74,159.996,6418.26> finite two-mine allowance issued [session=1790808154-1]
[00:43:38] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 201)
#201 t=57.6s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x000000008697DD10> @"ENTITY:4611686018427393997" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6561.742188 160.000000 6415.260254> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<6561.74,160,6415.26> finite two-mine allowance issued [session=1790808154-1]
[00:43:38] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 202)
#202 t=57.6s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x000000008697C258> @"ENTITY:4611686018427393823" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5772.718750 85.728073 5327.601562> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<5772.72,85.7281,5327.6> finite two-mine allowance issued [session=1790808154-1]
[00:43:38] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 203)
#203 t=57.6s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x000000008697E5F8> @"ENTITY:4611686018427394055" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5775.718750 85.839394 5324.601562> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<5775.72,85.8394,5324.6> finite two-mine allowance issued [session=1790808154-1]
[00:43:38] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 204)
#204 t=57.6s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086982E80> @"ENTITY:4611686018427394520" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5778.718750 85.899178 5321.601562> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<5778.72,85.8992,5321.6> finite two-mine allowance issued [session=1790808154-1]
[00:43:38] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 205)
#205 t=57.6s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086984050> @"ENTITY:4611686018427394635" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5751.749512 29.093750 10174.093750> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<5751.75,29.0938,10174.1> finite two-mine allowance issued [session=1790808154-1]
[00:43:38] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 206)
#206 t=57.6s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086983768> @"ENTITY:4611686018427394570" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5082.202148 38.814503 9181.875000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<5082.2,38.8145,9181.88> finite two-mine allowance issued [session=1790808154-1]
[00:43:38] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 207)
#207 t=57.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008694F990> @"ENTITY:4611686018427388954" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6171.213379 201.669266 7036.753418> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<6171.21,201.669,7036.75> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:38] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 208)
#208 t=57.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008696EEE0> @"ENTITY:4611686018427392002" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4437.214844 78.673370 8442.908203> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" position=<4437.21,78.6734,8442.91> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:38] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 209)
#209 t=57.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086974050> @"ENTITY:4611686018427392473" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4452.214844 78.690231 8439.908203> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" position=<4452.21,78.6902,8439.91> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:38] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 210)
#210 t=57.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086961920> @"ENTITY:4611686018427390776" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4827.953125 28.336580 11484.412109> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" position=<4827.95,28.3366,11484.4> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:38] The FIM-92 fallback could not be confirmed usable. Check technical details for the cause. (event 211)
#211 t=57.6s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086974938> @"ENTITY:4611686018427392523" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4839.953125 28.454853 11478.412109> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" position=<4839.95,28.4549,11478.4> prefab={3DF204EEE0534EF2}Prefabs/Weapons/Launchers/FIM92_Stinger/Launcher_FIM92_Stinger.et FIM-92 unavailable/unusable: native weapon slot insertion refused [session=1790808154-1]
[00:43:38] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 212)
#212 t=57.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x00000000869633D8> @"ENTITY:4611686018427390928" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4614.225586 23.975206 9677.590820> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<4614.23,23.9752,9677.59> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:38] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 213)
#213 t=57.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008696B970> @"ENTITY:4611686018427391705" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2985.996582 119.750404 5292.446289> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" position=<2986,119.75,5292.45> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:38] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 214)
#214 t=57.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008695B5E0> @"ENTITY:4611686018427390164" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7292.041016 138.094421 2329.593506> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" position=<7292.04,138.094,2329.59> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:38] A soldier has a loaded anti-air launcher. Dropping or firing it will not grant a replacement. (event 215)
#215 t=57.6s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x000000008695BEC8> @"ENTITY:4611686018427390226" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <11103.640625 21.130669 11779.942383> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" position=<11103.6,21.1307,11779.9> prefab={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et loaded anti-air weapon physically equipped; preserve it without replenishment [session=1790808154-1]
[00:43:38] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 216)
#216 t=57.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086966060> @"ENTITY:4611686018427391187" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <11106.640625 21.057440 11776.942383> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<11106.6,21.0574,11776.9> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:38] A soldier has a loaded anti-air launcher. Dropping or firing it will not grant a replacement. (event 217)
#217 t=57.6s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x000000008695C7B0> @"ENTITY:4611686018427390288" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <11095.136719 21.120592 11757.499023> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" position=<11095.1,21.1206,11757.5> prefab={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et loaded anti-air weapon physically equipped; preserve it without replenishment [session=1790808154-1]
[00:43:38] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 218)
#218 t=57.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008695D098> @"ENTITY:4611686018427390350" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6550.755371 86.697845 5222.660156> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" position=<6550.76,86.6978,5222.66> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:38] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 219)
#219 t=57.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086975220> @"ENTITY:4611686018427392573" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6556.755371 86.552383 5216.660156> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" position=<6556.76,86.5524,5216.66> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:38] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 220)
#220 t=57.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008695D980> @"ENTITY:4611686018427390412" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6529.977051 86.687744 5234.553223> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" position=<6529.98,86.6877,5234.55> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:38] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 221)
#221 t=57.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086967230> @"ENTITY:4611686018427391287" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6532.989746 86.672081 5231.693359> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<6532.99,86.6721,5231.69> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:38] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 222)
#222 t=57.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086953048> @"ENTITY:4611686018427389300" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2510.470459 85.413628 6027.469727> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" position=<2510.47,85.4136,6027.47> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:38] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 223)
#223 t=57.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008695E268> @"ENTITY:4611686018427390474" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2513.470459 85.460487 6024.469727> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<2513.47,85.4605,6024.47> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:38] The FIM-92 fallback could not be confirmed usable. Check technical details for the cause. (event 224)
#224 t=57.6s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086972E80> @"ENTITY:4611686018427392377" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2516.470459 85.500000 6021.469727> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" position=<2516.47,85.5,6021.47> prefab={3DF204EEE0534EF2}Prefabs/Weapons/Launchers/FIM92_Stinger/Launcher_FIM92_Stinger.et FIM-92 unavailable/unusable: native weapon slot insertion refused [session=1790808154-1]
[00:43:38] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 225)
#225 t=57.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086953930> @"ENTITY:4611686018427389362" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2520.075439 85.297874 6049.463867> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" position=<2520.08,85.2979,6049.46> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:38] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 226)
#226 t=57.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086968400> @"ENTITY:4611686018427391397" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3872.570068 114.730103 4972.478027> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" position=<3872.57,114.73,4972.48> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:38] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 227)
#227 t=57.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000008695FD20> @"ENTITY:4611686018427390624" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3861.178955 114.535927 4989.017090> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<3861.18,114.536,4989.02> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790808154-1]
[00:43:38] radio equipment: original group already equipped; no native radio request submitted (event 228)
#228 t=57.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790808154-1]
[00:43:38] hunter movement: aggression-uaz-2 position=<7815.24,156.628,4600.64> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 (event 229)
#229 t=57.6s M0 HUNTER MOVEMENT aggression-uaz-2 position=<7815.24,156.628,4600.64> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 [session=1790808154-1]
[00:43:38] HQ order queued; units have not received it yet. HUNTER from report M0; aggression-uaz-2 road patrol between friendly objectives destination=<2555.94, 86.3812, 6038.78> (event 230, message 21)
#230 t=57.6s M21 ORDER QUEUED HUNTER from report M0; aggression-uaz-2 road patrol between friendly objectives destination=<2555.94, 86.3812, 6038.78> [session=1790808154-1]
[00:43:38] Radio message in transit: HQ -> unit 35 (long-range) (event 231, message 21)
#231 t=57.6s M21 TRANSMIT HQ -> unit 35 (long-range) [session=1790808154-1]
[00:43:38] hunter crew: aggression-uaz-3: driver seated and conscious; patrol can continue (event 232)
#232 t=57.6s M0 HUNTER CREW aggression-uaz-3: driver seated and conscious; patrol can continue [session=1790808154-1]
[00:43:38] Group 36 joined HQ: 3 soldiers, faction USSR. Assignment: aggression-uaz-3. (event 233)
#233 t=57.6s M0 REGISTER group=36 force=aggression-uaz-3 faction=USSR position=<6460.14,85.8983,4961.38> members=3 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790808154-1]
[00:43:38] Group 36: soldier spawned at <6460.53,86.7284,4961.14>. (event 234)
#234 t=57.6s M0 SPAWN MEMBER group=36 force=aggression-uaz-3 actor=SCR_ChimeraCharacter<0x0000000086987EA8> @"ENTITY:4611686018427395325" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6460.525879 86.728439 4961.141602> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<6460.53,86.7284,4961.14> [session=1790808154-1]
[00:43:38] Group 36: soldier spawned at <6460.36,86.6147,4962.35>. (event 235)
#235 t=57.6s M0 SPAWN MEMBER group=36 force=aggression-uaz-3 actor=SCR_ChimeraCharacter<0x0000000086988790> @"ENTITY:4611686018427395378" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6460.361328 86.614685 4962.349609> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<6460.36,86.6147,4962.35> [session=1790808154-1]
[00:43:38] Group 36: soldier spawned at <6459.66,86.7358,4961.27>. (event 236)
#236 t=57.6s M0 SPAWN MEMBER group=36 force=aggression-uaz-3 actor=SCR_ChimeraCharacter<0x0000000086989078> @"ENTITY:4611686018427395431" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6459.664062 86.735802 4961.266113> @"{8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et" prefab={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et position=<6459.66,86.7358,4961.27> [session=1790808154-1]
[00:43:38] role reserved: group=36 force=aggression-uaz-3 home=; excluded from general HQ retasking (event 237)
#237 t=57.6s M0 ROLE RESERVED group=36 force=aggression-uaz-3 home=; excluded from general HQ retasking [session=1790808154-1]
[00:43:38] UAZ patrol 3: driver and gunner are seated; registered with HQ. (event 238)
#238 t=57.6s M0 HUNTER READY aggression-uaz-3 full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active [session=1790808154-1]
[00:43:38] The soldier finished making the report. Radio delivery can now proceed. (event 239, message 9)
#239 t=57.6s M9 CALL COMPLETE unit 15 completed originating report [session=1790808154-1]
[00:43:38] Radio message in transit: unit 15 -> HQ (long-range) (event 240, message 9)
#240 t=57.6s M9 TRANSMIT unit 15 -> HQ (long-range) [session=1790808154-1]
[00:43:38] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 241, message 17)
#241 t=57.6s M17 CALL unit 10 originating report; three seconds before transmission [session=1790808154-1]
[00:43:38] Squad status report queued: status hill-scout-7: 1 living, 1 fit, 0 confirmed losses; sampled=57629.3; small-arms ammunition=469 magazine rounds, 1 chambered (event 242, message 23)
#242 t=57.6s M23 STATUS REPORT status hill-scout-7: 1 living, 1 fit, 0 confirmed losses; sampled=57629.3; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790808154-1]
[00:43:38] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 243, message 19)
#243 t=57.6s M19 CALL unit 6 originating report; three seconds before transmission [session=1790808154-1]
[00:43:38] Squad status report queued: status hill-scout-3: 1 living, 1 fit, 0 confirmed losses; sampled=57629.3; small-arms ammunition=469 magazine rounds, 1 chambered (event 244, message 24)
#244 t=57.6s M24 STATUS REPORT status hill-scout-3: 1 living, 1 fit, 0 confirmed losses; sampled=57629.3; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790808154-1]
[00:43:38] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 245, message 20)
#245 t=57.6s M20 CALL unit 2 originating report; three seconds before transmission [session=1790808154-1]
[00:43:38] mortar crew ready: site=1 order=0 radio=M0 source=M0 position=<6558.74,160.12,6414.26>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed (event 246)
#246 t=57.6s M0 MORTAR CREW READY site=1 order=0 radio=M0 source=M0 position=<6558.74,160.12,6414.26>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed [session=1790808154-1]
[00:43:38] mortar crew ready: site=2 order=0 radio=M0 source=M0 position=<5772.72,85.8725,5323.6>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed (event 247)
#247 t=57.6s M0 MORTAR CREW READY site=2 order=0 radio=M0 source=M0 position=<5772.72,85.8725,5323.6>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed [session=1790808154-1]
[00:43:38] mortar crew ready: site=3 order=0 radio=M0 source=M0 position=<5745.75,29.1938,10176.1>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed (event 248)
#248 t=57.6s M0 MORTAR CREW READY site=3 order=0 radio=M0 source=M0 position=<5745.75,29.1938,10176.1>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed [session=1790808154-1]
[00:43:38] mortar crew ready: site=4 order=0 radio=M0 source=M0 position=<5076.2,38.8832,9183.88>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed (event 249)
#249 t=57.6s M0 MORTAR CREW READY site=4 order=0 radio=M0 source=M0 position=<5076.2,38.8832,9183.88>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed [session=1790808154-1]
[00:43:39] Squad status report queued: status everon-camp-4: 4 living, 4 fit, 0 confirmed losses; sampled=58567.6; small-arms ammunition=911 magazine rounds, 4 chambered (event 250, message 26)
#250 t=58.6s M26 STATUS REPORT status everon-camp-4: 4 living, 4 fit, 0 confirmed losses; sampled=58567.6; small-arms ammunition=911 magazine rounds, 4 chambered [session=1790808154-1]
[00:43:39] Squad status report queued: status everon-medical-3-responders: 2 living, 2 fit, 0 confirmed losses; sampled=58567.6; small-arms ammunition=358 magazine rounds, 2 chambered (event 251, message 28)
#251 t=58.6s M28 STATUS REPORT status everon-medical-3-responders: 2 living, 2 fit, 0 confirmed losses; sampled=58567.6; small-arms ammunition=358 magazine rounds, 2 chambered [session=1790808154-1]
[00:43:39] Squad status report queued: status everon-outpost-1: 4 living, 4 fit, 0 confirmed losses; sampled=58567.6; small-arms ammunition=911 magazine rounds, 4 chambered (event 252, message 29)
#252 t=58.6s M29 STATUS REPORT status everon-outpost-1: 4 living, 4 fit, 0 confirmed losses; sampled=58567.6; small-arms ammunition=911 magazine rounds, 4 chambered [session=1790808154-1]
[00:43:39] Squad status report queued: status formation-2: 4 living, 4 fit, 0 confirmed losses; sampled=58567.6; small-arms ammunition=596 magazine rounds, 4 chambered (event 253, message 30)
#253 t=58.6s M30 STATUS REPORT status formation-2: 4 living, 4 fit, 0 confirmed losses; sampled=58567.6; small-arms ammunition=596 magazine rounds, 4 chambered [session=1790808154-1]
[00:43:39] Squad status report queued: status formation-1: 4 living, 4 fit, 0 confirmed losses; sampled=58567.6; small-arms ammunition=596 magazine rounds, 4 chambered (event 254, message 31)
#254 t=58.6s M31 STATUS REPORT status formation-1: 4 living, 4 fit, 0 confirmed losses; sampled=58567.6; small-arms ammunition=596 magazine rounds, 4 chambered [session=1790808154-1]
[00:43:39] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 255, message 23)
#255 t=58.6s M23 CALL unit 7 originating report; three seconds before transmission [session=1790808154-1]
[00:43:39] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 256, message 24)
#256 t=58.6s M24 CALL unit 3 originating report; three seconds before transmission [session=1790808154-1]
[00:43:40] hunter movement: aggression-uaz-3 position=<6460.14,85.8237,4961.37> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 (event 257)
#257 t=59.6s M0 HUNTER MOVEMENT aggression-uaz-3 position=<6460.14,85.8237,4961.37> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 [session=1790808154-1]
[00:43:40] Squad status report queued: status everon-camp-4-responders: 2 living, 2 fit, 0 confirmed losses; sampled=59570.9; small-arms ammunition=358 magazine rounds, 2 chambered (event 258, message 32)
#258 t=59.6s M32 STATUS REPORT status everon-camp-4-responders: 2 living, 2 fit, 0 confirmed losses; sampled=59570.9; small-arms ammunition=358 magazine rounds, 2 chambered [session=1790808154-1]
[00:43:40] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 259, message 26)
#259 t=59.6s M26 CALL unit 30 originating report; three seconds before transmission [session=1790808154-1]
[00:43:40] Squad status report queued: status everon-camp-2: 4 living, 4 fit, 0 confirmed losses; sampled=59570.9; small-arms ammunition=911 magazine rounds, 4 chambered (event 260, message 33)
#260 t=59.6s M33 STATUS REPORT status everon-camp-2: 4 living, 4 fit, 0 confirmed losses; sampled=59570.9; small-arms ammunition=911 magazine rounds, 4 chambered [session=1790808154-1]
[00:43:40] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 261, message 28)
#261 t=59.6s M28 CALL unit 25 originating report; three seconds before transmission [session=1790808154-1]
[00:43:40] Squad status report queued: status everon-outpost-1-responders: 2 living, 2 fit, 0 confirmed losses; sampled=59570.9; small-arms ammunition=358 magazine rounds, 2 chambered (event 262, message 34)
#262 t=59.6s M34 STATUS REPORT status everon-outpost-1-responders: 2 living, 2 fit, 0 confirmed losses; sampled=59570.9; small-arms ammunition=358 magazine rounds, 2 chambered [session=1790808154-1]
[00:43:40] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 263, message 29)
#263 t=59.6s M29 CALL unit 20 originating report; three seconds before transmission [session=1790808154-1]
[00:43:40] Squad status report queued: status everon-radio-1: 6 living, 6 fit, 0 confirmed losses; sampled=59570.9; small-arms ammunition=1329 magazine rounds, 6 chambered (event 264, message 35)
#264 t=59.6s M35 STATUS REPORT status everon-radio-1: 6 living, 6 fit, 0 confirmed losses; sampled=59570.9; small-arms ammunition=1329 magazine rounds, 6 chambered [session=1790808154-1]
[00:43:40] Squad status report queued: status formation-3: 4 living, 4 fit, 0 confirmed losses; sampled=59570.9; small-arms ammunition=596 magazine rounds, 4 chambered (event 265, message 36)
#265 t=59.6s M36 STATUS REPORT status formation-3: 4 living, 4 fit, 0 confirmed losses; sampled=59570.9; small-arms ammunition=596 magazine rounds, 4 chambered [session=1790808154-1]
[00:43:40] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 266, message 30)
#266 t=59.6s M30 CALL unit 12 originating report; three seconds before transmission [session=1790808154-1]
[00:43:40] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 267, message 31)
#267 t=59.6s M31 CALL unit 11 originating report; three seconds before transmission [session=1790808154-1]
[00:43:40] Squad status report queued: status hill-scout-8: 1 living, 1 fit, 0 confirmed losses; sampled=59570.9; small-arms ammunition=469 magazine rounds, 1 chambered (event 268, message 37)
#268 t=59.6s M37 STATUS REPORT status hill-scout-8: 1 living, 1 fit, 0 confirmed losses; sampled=59570.9; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790808154-1]
[00:43:40] Squad status report queued: status hill-scout-4: 1 living, 1 fit, 0 confirmed losses; sampled=59570.9; small-arms ammunition=469 magazine rounds, 1 chambered (event 269, message 38)
#269 t=59.6s M38 STATUS REPORT status hill-scout-4: 1 living, 1 fit, 0 confirmed losses; sampled=59570.9; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790808154-1]
[00:43:41] Radio message received: unit 35 received from HQ (event 270, message 21)
#270 t=60.6s M21 RECEIVE unit 35 received from HQ [session=1790808154-1]
[00:43:41] UAZ patrol 2 received its radio order. Drive to <2555.94, 86.3812, 6038.78>. (event 271)
#271 t=60.6s M0 HUNTER ORDER aggression-uaz-2 radio delivered; destination=<2555.94, 86.3812, 6038.78> [session=1790808154-1]
[00:43:41] Squad status report queued: status everon-camp-5: 4 living, 4 fit, 0 confirmed losses; sampled=60577.5; small-arms ammunition=911 magazine rounds, 4 chambered (event 272, message 39)
#272 t=60.6s M39 STATUS REPORT status everon-camp-5: 4 living, 4 fit, 0 confirmed losses; sampled=60577.5; small-arms ammunition=911 magazine rounds, 4 chambered [session=1790808154-1]
[00:43:41] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 273, message 32)
#273 t=60.6s M32 CALL unit 31 originating report; three seconds before transmission [session=1790808154-1]
[00:43:41] Squad status report queued: status everon-camp-2-responders: 2 living, 2 fit, 0 confirmed losses; sampled=60577.5; small-arms ammunition=358 magazine rounds, 2 chambered (event 274, message 40)
#274 t=60.6s M40 STATUS REPORT status everon-camp-2-responders: 2 living, 2 fit, 0 confirmed losses; sampled=60577.5; small-arms ammunition=358 magazine rounds, 2 chambered [session=1790808154-1]
[00:43:41] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 275, message 33)
#275 t=60.6s M33 CALL unit 26 originating report; three seconds before transmission [session=1790808154-1]
[00:43:41] Squad status report queued: status everon-medical-2: 4 living, 4 fit, 0 confirmed losses; sampled=60577.5; small-arms ammunition=911 magazine rounds, 4 chambered (event 276, message 41)
#276 t=60.6s M41 STATUS REPORT status everon-medical-2: 4 living, 4 fit, 0 confirmed losses; sampled=60577.5; small-arms ammunition=911 magazine rounds, 4 chambered [session=1790808154-1]
[00:43:41] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 277, message 34)
#277 t=60.6s M34 CALL unit 21 originating report; three seconds before transmission [session=1790808154-1]
[00:43:41] Squad status report queued: status everon-extraction-1: 6 living, 6 fit, 0 confirmed losses; sampled=60577.5; small-arms ammunition=1329 magazine rounds, 6 chambered (event 278, message 42)
#278 t=60.6s M42 STATUS REPORT status everon-extraction-1: 6 living, 6 fit, 0 confirmed losses; sampled=60577.5; small-arms ammunition=1329 magazine rounds, 6 chambered [session=1790808154-1]
[00:43:41] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 279, message 35)
#279 t=60.6s M35 CALL unit 16 originating report; three seconds before transmission [session=1790808154-1]
[00:43:41] Radio message received: HQ received from unit 15 (event 280, message 9)
#280 t=60.6s M9 RECEIVE HQ received from unit 15 [session=1790808154-1]
[00:43:41] Squad status report queued: status everon-prison-1: 3 living, 3 fit, 0 confirmed losses; sampled=60577.5; small-arms ammunition=762 magazine rounds, 3 chambered (event 281, message 43)
#281 t=60.6s M43 STATUS REPORT status everon-prison-1: 3 living, 3 fit, 0 confirmed losses; sampled=60577.5; small-arms ammunition=762 magazine rounds, 3 chambered [session=1790808154-1]
[00:43:41] Squad status report queued: status formation-4: 4 living, 4 fit, 0 confirmed losses; sampled=60577.5; small-arms ammunition=596 magazine rounds, 4 chambered (event 282, message 44)
#282 t=60.6s M44 STATUS REPORT status formation-4: 4 living, 4 fit, 0 confirmed losses; sampled=60577.5; small-arms ammunition=596 magazine rounds, 4 chambered [session=1790808154-1]
[00:43:41] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 283, message 36)
#283 t=60.6s M36 CALL unit 13 originating report; three seconds before transmission [session=1790808154-1]
[00:43:41] Squad status report queued: status hill-scout-9: 1 living, 1 fit, 0 confirmed losses; sampled=60577.5; small-arms ammunition=469 magazine rounds, 1 chambered (event 284, message 45)
#284 t=60.6s M45 STATUS REPORT status hill-scout-9: 1 living, 1 fit, 0 confirmed losses; sampled=60577.5; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790808154-1]
[00:43:41] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 285, message 37)
#285 t=60.6s M37 CALL unit 8 originating report; three seconds before transmission [session=1790808154-1]
[00:43:41] The soldier finished making the report. Radio delivery can now proceed. (event 286, message 14)
#286 t=60.6s M14 CALL COMPLETE unit 5 completed originating report [session=1790808154-1]
[00:43:41] Radio message in transit: unit 5 -> HQ (long-range) (event 287, message 14)
#287 t=60.6s M14 TRANSMIT unit 5 -> HQ (long-range) [session=1790808154-1]
[00:43:41] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 288, message 38)
#288 t=60.6s M38 CALL unit 4 originating report; three seconds before transmission [session=1790808154-1]
[00:43:41] The soldier finished making the report. Radio delivery can now proceed. (event 289, message 15)
#289 t=60.6s M15 CALL COMPLETE unit 1 completed originating report [session=1790808154-1]
[00:43:41] Radio message in transit: unit 1 -> HQ (long-range) (event 290, message 15)
#290 t=60.6s M15 TRANSMIT unit 1 -> HQ (long-range) [session=1790808154-1]
