#1 t=1.3s M0 REGISTER group 1 [session=1789774898-1]
#2 t=1.3s M0 MORTAR DEPLOY site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; authored gun and four-person crew; finite ammunition initialization pending [session=1789774898-1]
#3 t=3.3s M0 REGISTER group 2 [session=1789774898-1]
#4 t=3.3s M0 REGISTER group 3 [session=1789774898-1]
#5 t=3.3s M0 REGISTER group 4 [session=1789774898-1]
#6 t=11.8s M0 MORTAR CREW ACTIVATE site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; startup delay elapsed; activating and equipping crew [session=1789774898-1]
#7 t=11.8s M0 MORTAR EQUIP site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; crew=SCR_ChimeraCharacter<0x00000000D4A99170> @"ENTITY:4611686018427388719" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6000.000000 203.316498 7004.000000> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" inventory HE=9 requested=9 radio capability=1 (0=none) [session=1789774898-1]
#8 t=11.8s M0 MORTAR EQUIP site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; crew=SCR_ChimeraCharacter<0x00000000D4A9F530> @"ENTITY:4611686018427388825" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6003.000000 202.817322 7001.000000> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" inventory HE=9 requested=9 radio capability=1 (0=none) [session=1789774898-1]
#9 t=11.8s M0 MORTAR EQUIP site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; crew=SCR_ChimeraCharacter<0x00000000D4AAA670> @"ENTITY:4611686018427389135" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5997.000000 202.910233 7001.000000> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" inventory HE=9 requested=9 radio capability=1 (0=none) [session=1789774898-1]
#10 t=11.8s M0 MORTAR RADIO EQUIP site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; operator=SCR_ChimeraCharacter<0x00000000D4AB1530> @"ENTITY:4611686018427389297" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6006.000000 202.378983 6998.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" capability=2 (2=physical manpack); next HQ radio index verifies route [session=1789774898-1]
#11 t=70s M0 STOP HQ stopped; tactical orders released [session=1789774898-1]
#1 t=1.4s M0 REGISTER group 1 [session=1789775016-2]
#2 t=1.4s M0 MORTAR DEPLOY site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; authored gun and four-person crew; finite ammunition initialization pending [session=1789775016-2]
#3 t=3.4s M0 REGISTER group 2 [session=1789775016-2]
#4 t=3.4s M0 REGISTER group 3 [session=1789775016-2]
#5 t=3.4s M0 REGISTER group 4 [session=1789775016-2]
#6 t=11.9s M0 MORTAR CREW ACTIVATE site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; startup delay elapsed; activating and equipping crew [session=1789775016-2]
#7 t=11.9s M0 MORTAR EQUIP site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; crew=SCR_ChimeraCharacter<0x00000000D4A97AB0> @"ENTITY:4611686018427388719" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6000.000000 203.316498 7004.000000> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" inventory HE=9 requested=9 radio capability=1 (0=none) [session=1789775016-2]
#8 t=11.9s M0 MORTAR EQUIP site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; crew=SCR_ChimeraCharacter<0x00000000D4AB88B0> @"ENTITY:4611686018427388825" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6003.000000 202.817322 7001.000000> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" inventory HE=9 requested=9 radio capability=1 (0=none) [session=1789775016-2]
#9 t=11.9s M0 MORTAR EQUIP site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; crew=SCR_ChimeraCharacter<0x00000000D4ADD230> @"ENTITY:4611686018427389135" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5997.000000 202.910233 7001.000000> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" inventory HE=9 requested=9 radio capability=1 (0=none) [session=1789775016-2]
#10 t=11.9s M0 MORTAR RADIO EQUIP site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; operator=SCR_ChimeraCharacter<0x00000000D4A3B0F0> @"ENTITY:4611686018427389297" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6006.000000 202.378983 6998.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" capability=2 (2=physical manpack); next HQ radio index verifies route [session=1789775016-2]
#11 t=70.2s M0 STOP HQ stopped; tactical orders released [session=1789775016-2]
