{
  "log": "console.log",
  "smoke_completions": 0,
  "assertions_passed": 0,
  "script_or_runtime_failures": [],
  "engine_errors": [],
  "missing_end_screen": [],
  "scope": "ordinary game startup with an explicitly requested bounded private input experiment; see input_exercise for sent-input and native-proof results; no full escape, multiplayer or FPS qualification",
  "local_participant_verified": true,
  "scenario_header_verified": true,
  "verified_header_projects": [
    "chat"
  ],
  "game_module_defines": [
    "PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG",
    "PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG"
  ],
  "workbench_undefined": true,
  "normal_mission_ready": true,
  "unexpected_smoke_fixture": false,
  "failed": false,
  "ready": true,
  "failure_observed_during_polling": false,
  "input_observation": {
    "nonce": "ac58e2d2fd6c4dd39eb82062eaf9748d",
    "read_only": true,
    "input_sent": false,
    "sampler_complete": true,
    "queued": true,
    "ready": true,
    "finished": true,
    "cancelled": false,
    "sample_count": 390,
    "record_count": 394,
    "inventory_open_observed": false,
    "inventory_close_observed": false,
    "capture_requests": [
      "baseline"
    ],
    "movement": {
      "action_observed": false,
      "physical_motion_observed": false,
      "released_input_observed": false,
      "max_horizontal_displacement": 0.0
    },
    "transitions": [
      {
        "sample": 0,
        "real_ms": 29089,
        "world_ms": 6787.45,
        "event": "QUEUED"
      },
      {
        "sample": 18,
        "real_ms": 31260,
        "world_ms": 8959.45,
        "event": "READY"
      },
      {
        "sample": 20,
        "real_ms": 31580,
        "world_ms": 9260.65,
        "event": "CAPTURE_REQUEST baseline"
      },
      {
        "sample": 390,
        "real_ms": 74092,
        "world_ms": 51792.2,
        "event": "FINISHED observation-bound"
      }
    ],
    "errors": [],
    "scope": "native read-only sampler lifecycle only; no generated input, movement success, inventory usability, screenshot file verification, manual playtest or multiplayer claim"
  },
  "input_exercise": {
    "requested": true,
    "verified": true,
    "input_sent": true,
    "gameplay_qualified": false,
    "scope": "ordinary private approach, stationary facing and one wheel pair with independent native original-lock selection; no F hold, unlock, exit or multiplayer qualification",
    "sha256": "684fbe10785402e9e302a7c9cb0748d47f7ad390c1d9f666407739740748e123",
    "archive_file": "input-proof.json",
    "approach_proof": {
      "verified": true,
      "errors": [],
      "scope": "one private ordinary-input approach to the interior prison gate waypoint; no unlock, escape, visual, multiplayer or FPS qualification",
      "held_action_verified": false,
      "escape_verified": false,
      "profile": "coarse",
      "first_sample": 46,
      "last_sample": 270,
      "native_duration_ms": 25632,
      "path_metres": 4.553397256571208,
      "target": [
        6092.77,
        211.444,
        7155.5
      ],
      "final_distance_metres": 0.696562990691144,
      "pulse_count": 15,
      "turn_count": 7,
      "geometry": {
        "verified": true,
        "errors": [],
        "scope": "same-session native gate/input/camera telemetry and stable prison/lock geometry only; no approach, held-action completion, visual or multiplayer qualification",
        "approach_verified": false,
        "held_action_verified": false,
        "start_sample": 46,
        "end_sample": 270,
        "native_duration_ms": 25632,
        "snapshot_count": 225,
        "geometry_max_drift_metres": 0.0,
        "prison": [
          6090.0,
          211.444,
          7160.0
        ],
        "gate": [
          6090.0,
          211.344,
          7154.0
        ],
        "context": [
          6092.77,
          213.226,
          7154.0
        ],
        "radius": 2.0,
        "gate_forward": [
          0.0,
          0.0,
          1.0
        ],
        "initial_context_distance_metres": 6.469734847735546,
        "final_context_distance_metres": 2.783753581048326
      }
    },
    "action_selection_proof": {
      "verified": true,
      "errors": [],
      "scope": "one guarded private wheel pair and native selection of the original prison lock after verified approach/facing; no F hold, unlock, exit or multiplayer qualification",
      "held_action_verified": false,
      "escape_verified": false,
      "first_sample": 317,
      "last_sample": 332,
      "selection_samples": [
        331,
        332
      ],
      "selected_action_id": 0,
      "wheel_button": 5,
      "native_duration_ms": 1733
    }
  }
}
